* A rather large overhaul of the battlegrounds.
- in bg_common.txt, stripped out KvM npcs, fixed coordinates. - Needs to be tested, none of the BG files are on by default. - Created subfolder battleground/KvM/ which now holds KVM files. - Added kvm_enter.txt, which warps players to the waiting rooms. - Added kvm_item_pay.txt, which holds the point redemption NPC. - Made the KvM battlegrounds work closer to official, needs work. * Corrected variable typos in the acolyte arena. (bugreport:4374) * Corrected donpcevent typo in the party arena. (bugreport:4374) * Added two global functions which will return equip data as strings. - F_GetWeaponType: returns the type of weapon by 'look', (ie "Dagger") - F_GetArmorType: returns the kind of armor via 'equip loc'. (ie "Armor") * Fixed duplicate documentation for getitemslot. (bugreport:4362) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14369 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
9c244595de
commit
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@ -1007,6 +1007,7 @@ From here on, we will have the commands sorted as follow:
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5.- Mob / NPC -related commands.
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6.- Other commands.
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7.- Instance Commands.
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8.- Quest Log Commands.
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=====================
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|1.- Basic commands.|
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@ -2585,6 +2586,11 @@ and return the number of slots this kind of items has - 0 if they are not
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slotted. It will also be 0 for all non-equippable items, naturally, unless
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someone messed up the item database. It will return -1 if there is no such item.
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Example(s):
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//@slots now has the amount of slots of the item with ID 1205.
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set @slots, getItemSlots(1205);
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---------------------------------------
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*getiteminfo(<item ID>,<type>)
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@ -2619,18 +2625,7 @@ This func returns CARD ID, 255,254,-255 (for card 0, if the item is produced) it
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when you want to check item cards or if it's signed. Useful for such quests as
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"Sign this refined item with players name" etc;
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Hat[0] +4 -> Player's Hat[0] +4
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---------------------------------------
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*getitemslots(<item id>)
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Returns the amount of slots the item has.
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Example(s):
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//@slots now has the amount of slots of the item with ID 1205.
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set @slots, getItemSlots(1205);
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---------------------------------------
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//
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2,1.- End of item-related commands.
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@ -1,5 +1,18 @@
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Date Added
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======
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2010/07/29
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* Rev. 14369 A rather large overhaul of the battlegrounds. [L0ne_W0lf]
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- in bg_common.txt, stripped out KvM npcs, fixed coordinates.
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- Needs to be tested, none of the BG files are on by default.
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- Created subfolder battleground/KvM/ which now holds KVM files.
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- Added kvm_enter.txt, which warps players to the waiting rooms.
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- Added kvm_item_pay.txt, which holds the point redemption NPC.
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- Made the KvM battlegrounds work closer to official, needs work.
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* Corrected variable typos in the acolyte arena. (bugreport:4374)
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* Corrected donpcevent typo in the party arena. (bugreport:4374)
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* Added two global functions which will return equip data as strings.
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- F_GetWeaponType: returns the type of weapon by 'look', (ie "Dagger")
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- F_GetArmorType: returns the kind of armor via 'equip loc'. (ie "Armor")
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2010/07/29
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* Rev. 14366 Added the acolyte-specific arena to the Izlude arena. [L0ne_W0lf]
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2010/07/08
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@ -10,7 +10,6 @@ bat_room mapflag nowarpto
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bat_room mapflag nobranch
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bat_room mapflag nopenalty
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bat_room mapflag noteleport
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bat_room mapflag nosave SavePoint
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// BattleGround Warper - Entrance
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// *********************************************************************
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@ -178,9 +177,9 @@ function script Time2Str {
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return .@Time$;
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}
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// Guillaume Knight - Tierra Valley
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// Guillaume Knight - Tierra Gorge
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// *********************************************************************
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bat_room,159,178,5 script Guillaume Knight#1 417,{
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bat_room,127,178,5 script Guillaume Knight#1 417,{
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mes "[Guillaume Knight]";
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mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
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next;
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@ -199,7 +198,7 @@ bat_room,159,178,5 script Guillaume Knight#1 417,{
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// Tierra Officer - Guillaume
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// *********************************************************************
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bat_room,156,178,5 script Tierra Valley Officer#1 418,{
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bat_room,124,178,5 script Tierra Gorge Officer#1 418,{
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mes "[Tierra Officer]";
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if( Bat_Team == 2 )
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{
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@ -244,13 +243,13 @@ bat_room,156,178,5 script Tierra Valley Officer#1 418,{
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mes "Good luck!";
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close2;
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warp "bat_room",85,224;
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warp "bat_room",57,223;
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end;
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}
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// Croix Knight - Tierra Valley
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// Croix Knight - Tierra Gorge
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// *********************************************************************
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bat_room,159,121,1 script Croix Knight#1 413,{
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bat_room,127,121,1 script Croix Knight#1 413,{
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mes "[Croix Knight]";
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mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
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next;
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@ -269,7 +268,7 @@ bat_room,159,121,1 script Croix Knight#1 413,{
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// Tierra Officer - Croix
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// *********************************************************************
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bat_room,156,121,1 script Tierra Valley Officer#2 414,{
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bat_room,125,121,1 script Tierra Gorge Officer#2 414,{
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mes "[Tierra Officer]";
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if( Bat_Team == 1 )
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{
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@ -314,13 +313,13 @@ bat_room,156,121,1 script Tierra Valley Officer#2 414,{
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mes "Good luck!";
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close2;
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warp "bat_room",85,208;
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warp "bat_room",57,207;
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end;
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}
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// Guillaume Knight - Tierra
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// *********************************************************************
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bat_room,167,178,5 script Guillaume Knight#2 417,{
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bat_room,143,178,5 script Guillaume Knight#2 417,{
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mes "[Guillaume Knight]";
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mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
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next;
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@ -339,7 +338,7 @@ bat_room,167,178,5 script Guillaume Knight#2 417,{
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// Tierra Officer - Guillaume
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// *********************************************************************
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bat_room,164,178,5 script Tierra Valley Officer#3 418,{
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bat_room,140,178,5 script Tierra Gorge Officer#3 418,{
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mes "[Tierra Officer]";
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if( Bat_Team == 2 )
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{
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@ -384,13 +383,13 @@ bat_room,164,178,5 script Tierra Valley Officer#3 418,{
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mes "Good luck!";
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close2;
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warp "bat_room",57,94;
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warp "bat_room",114,223;
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end;
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}
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// Croix Knight - Tierra
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// *********************************************************************
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bat_room,167,121,1 script Croix Knight#2 413,{
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bat_room,143,121,1 script Croix Knight#2 413,{
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mes "[Croix Knight]";
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mes "Tierra Gorge is a very steep canyon with two forts residing in the north and south ends of the map.";
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next;
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@ -409,7 +408,7 @@ bat_room,167,121,1 script Croix Knight#2 413,{
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// Tierra Officer - Croix
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// *********************************************************************
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bat_room,164,121,1 script Tierra Valley Officer#4 414,{
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bat_room,140,121,1 script Tierra Gorge Officer#4 414,{
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mes "[Tierra Officer]";
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if( Bat_Team == 1 )
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{
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@ -454,13 +453,13 @@ bat_room,164,121,1 script Tierra Valley Officer#4 414,{
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mes "Good luck!";
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close2;
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warp "bat_room",57,77;
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warp "bat_room",114,204;
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end;
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}
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// Guillaune Knight - Flavius
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// *********************************************************************
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bat_room,175,178,5 script Guillaume Knight#3 417,{
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bat_room,135,178,5 script Guillaume Knight#3 417,{
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mes "[Guillaume Knight]";
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mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
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next;
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@ -480,7 +479,7 @@ bat_room,175,178,5 script Guillaume Knight#3 417,{
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// Flavius Officer - Guillaume
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// *********************************************************************
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bat_room,172,178,5 script Flavius Officer#1 418,{
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bat_room,133,178,5 script Flavius Officer#1 418,{
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mes "[Flavius Officer]";
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if( Bat_Team == 2 )
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{
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@ -525,13 +524,13 @@ bat_room,172,178,5 script Flavius Officer#1 418,{
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mes "Good luck!";
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close2;
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warp "bat_room",85,94;
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warp "bat_room",85,223;
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end;
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}
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// Croix Knight - Flavius
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// *********************************************************************
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bat_room,175,121,1 script Croix Knight#3 413,{
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bat_room,135,121,1 script Croix Knight#3 413,{
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mes "[Croix Knight]";
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mes "The objective of the Flavius Battle is to score 2 points before your enemy by destroying their crystal.";
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next;
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@ -551,7 +550,7 @@ bat_room,175,121,1 script Croix Knight#3 413,{
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// Flavius Officerer - Croix
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// *********************************************************************
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bat_room,172,121,1 script Flavius Officer#2 414,{
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bat_room,133,121,1 script Flavius Officer#2 414,{
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mes "[Flavius Officer]";
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if( Bat_Team == 1 )
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{
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@ -596,7 +595,7 @@ bat_room,172,121,1 script Flavius Officer#2 414,{
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mes "Good luck!";
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close2;
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warp "bat_room",85,77;
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warp "bat_room",85,207;
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end;
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}
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@ -667,7 +666,7 @@ bat_room,148,178,5 script Flavius Officer#3 418,{
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mes "Good luck!";
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close2;
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warp "bat_room",253,94;
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warp "bat_room",141,207;
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end;
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}
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@ -738,415 +737,7 @@ bat_room,148,121,1 script Flavius Officer#4 414,{
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mes "Good luck!";
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close2;
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warp "bat_room",253,77;
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end;
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}
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// Guillaume Knight - KvM
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// *********************************************************************
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bat_room,143,178,5 script Guillaume Knight#5 417,{
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mes "[Guillaume Knight]";
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mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
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next;
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mes "[Guillaume Knight]";
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mes "The first team to lose all their soldiers loses.";
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next;
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mes "[Guillaume Knight]";
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mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
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next;
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mes "[Guillaume Knight]";
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mes "Are you ready for battle? Then apply with the recruiter next to me!";
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close;
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}
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// KvM Officerer - Guillaume
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// *********************************************************************
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bat_room,140,178,5 script KVM [80-99] Officer#1 418,{
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mes "[KVM Officer]";
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if( Bat_Team == 2 )
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{
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mes "Get out of here you stinky Croix!";
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close;
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}
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if( Bat_Team == 0 )
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{
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mes "Please sign up for an army with Prince Croix or General Guillaume!";
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close;
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}
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mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
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next;
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if( select("I want to join your army!:End Conversation") == 2 )
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close;
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mes "[KVM Officer]";
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if( BG_Delay_Tick >= gettimetick(2) )
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{
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mes "You are a Deserter!!";
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mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
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close;
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}
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if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
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if( checkquest(6025,PLAYTIME) != -1 )
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{
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mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
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next;
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mes "[KVM Officer]";
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mes "Stand-by for KvM Battle until the time limit passes.";
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close;
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}
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if( BaseLevel < 80 )
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{
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mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
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close;
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}
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mes "Good luck!";
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close2;
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warp "bat_room",253,224;
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end;
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}
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// Croix Knight - KvM
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// *********************************************************************
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bat_room,143,121,1 script Croix Knight#5 413,{
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mes "[Croix Knight]";
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mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
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next;
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mes "[Croix Knight]";
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mes "The first team to lose all their soldiers loses.";
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next;
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mes "[Croix Knight]";
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mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
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next;
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mes "[Croix Knight]";
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mes "Are you ready for battle? Then apply with the recruiter next to me!";
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close;
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}
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// KvM Officer - Croix
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// *********************************************************************
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bat_room,140,121,1 script KVM [80-99] Officer#2 414,{
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mes "[KVM Officer]";
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if( Bat_Team == 1 )
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{
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mes "Get out of here you stupid Guillaume!";
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close;
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}
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if( Bat_Team == 0 )
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{
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mes "Please sign up for an army with Prince Croix or General Guillaume!";
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close;
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}
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mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
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next;
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if( select("I want to join your army!:End Conversation") == 2 )
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close;
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mes "[KVM Officer]";
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if( BG_Delay_Tick >= gettimetick(2) )
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{
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mes "You are a Deserter!!";
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mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
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close;
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}
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if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
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if( checkquest(6025,PLAYTIME) != -1 )
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{
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mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
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next;
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mes "[KVM Officer]";
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mes "Stand-by for KvM Battle until the time limit passes.";
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close;
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}
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if( BaseLevel < 80 )
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{
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mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 80 to 99.";
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close;
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}
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mes "Good luck!";
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close2;
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warp "bat_room",253,208;
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end;
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}
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// Guillaume Knight - KvM
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// *********************************************************************
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bat_room,135,178,5 script Guillaume Knight#6 417,{
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mes "[Guillaume Knight]";
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mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
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next;
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mes "[Guillaume Knight]";
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mes "The first team to lose all their soldiers loses.";
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next;
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mes "[Guillaume Knight]";
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mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
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next;
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mes "[Guillaume Knight]";
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mes "Are you ready for battle? Then apply with the recruiter next to me!";
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close;
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}
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// KvM Officerer - Guillaume
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// *********************************************************************
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bat_room,132,178,5 script KVM [60-79] Officer#1 418,{
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mes "[KVM Officer]";
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if( Bat_Team == 2 )
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{
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mes "Get out of here you stinky Croix!";
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close;
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}
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if( Bat_Team == 0 )
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{
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mes "Please sign up for an army with Prince Croix or General Guillaume!";
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close;
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}
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mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
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next;
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if( select("I want to join your army!:End Conversation") == 2 )
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close;
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mes "[KVM Officer]";
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if( BG_Delay_Tick >= gettimetick(2) )
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{
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mes "You are a Deserter!!";
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mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
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close;
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}
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if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
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if( checkquest(6025,PLAYTIME) != -1 )
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{
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mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
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next;
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mes "[KVM Officer]";
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mes "Stand-by for KvM Battle until the time limit passes.";
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close;
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}
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if( BaseLevel < 60 || BaseLevel > 79 )
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{
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mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
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close;
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}
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mes "Good luck!";
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close2;
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warp "bat_room",225,224;
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end;
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}
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// Croix Knight - KvM
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// *********************************************************************
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bat_room,135,121,1 script Croix Knight#6 413,{
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mes "[Croix Knight]";
|
||||
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "The first team to lose all their soldiers loses.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "Are you ready for battle? Then apply with the recruiter next to me!";
|
||||
close;
|
||||
}
|
||||
|
||||
// KvM Officer - Croix
|
||||
// *********************************************************************
|
||||
bat_room,132,121,1 script KVM [60-79] Officer#2 414,{
|
||||
mes "[KVM Officer]";
|
||||
if( Bat_Team == 1 )
|
||||
{
|
||||
mes "Get out of here you stupid Guillaume!";
|
||||
close;
|
||||
}
|
||||
|
||||
if( Bat_Team == 0 )
|
||||
{
|
||||
mes "Please sign up for an army with Prince Croix or General Guillaume!";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
|
||||
next;
|
||||
if( select("I want to join your army!:End Conversation") == 2 )
|
||||
close;
|
||||
|
||||
mes "[KVM Officer]";
|
||||
if( BG_Delay_Tick >= gettimetick(2) )
|
||||
{
|
||||
mes "You are a Deserter!!";
|
||||
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
|
||||
close;
|
||||
}
|
||||
|
||||
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
|
||||
if( checkquest(6025,PLAYTIME) != -1 )
|
||||
{
|
||||
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
|
||||
next;
|
||||
mes "[KVM Officer]";
|
||||
mes "Stand-by for KvM Battle until the time limit passes.";
|
||||
close;
|
||||
}
|
||||
|
||||
if( BaseLevel < 60 || BaseLevel > 79 )
|
||||
{
|
||||
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 60 to 79.";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "Good luck!";
|
||||
close2;
|
||||
warp "bat_room",225,208;
|
||||
end;
|
||||
}
|
||||
|
||||
// Guillaume Knight - KvM
|
||||
// *********************************************************************
|
||||
bat_room,127,178,5 script Guillaume Knight#7 417,{
|
||||
mes "[Guillaume Knight]";
|
||||
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "The first team to lose all their soldiers loses.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Are you ready for battle? Then apply with the recruiter next to me!";
|
||||
close;
|
||||
}
|
||||
|
||||
// KvM Officerer - Guillaume
|
||||
// *********************************************************************
|
||||
bat_room,124,178,5 script KVM [1-59] Officer#1 418,{
|
||||
mes "[KVM Officer]";
|
||||
if( Bat_Team == 2 )
|
||||
{
|
||||
mes "Get out of here you stinky Croix!";
|
||||
close;
|
||||
}
|
||||
|
||||
if( Bat_Team == 0 )
|
||||
{
|
||||
mes "Please sign up for an army with Prince Croix or General Guillaume!";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "Hello " + strcharinfo(0) + ", let's show the power of the Guillaume Army to those stinky Croixs!";
|
||||
next;
|
||||
if( select("I want to join your army!:End Conversation") == 2 )
|
||||
close;
|
||||
|
||||
mes "[KVM Officer]";
|
||||
if( BG_Delay_Tick >= gettimetick(2) )
|
||||
{
|
||||
mes "You are a Deserter!!";
|
||||
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
|
||||
close;
|
||||
}
|
||||
|
||||
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
|
||||
if( checkquest(6025,PLAYTIME) != -1 )
|
||||
{
|
||||
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
|
||||
next;
|
||||
mes "[KVM Officer]";
|
||||
mes "Stand-by for KvM Battle until the time limit passes.";
|
||||
close;
|
||||
}
|
||||
|
||||
if( BaseLevel > 59 )
|
||||
{
|
||||
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "Good luck!";
|
||||
close2;
|
||||
warp "bat_room",197,224;
|
||||
end;
|
||||
}
|
||||
|
||||
// Croix Knight - KvM
|
||||
// *********************************************************************
|
||||
bat_room,127,121,1 script Croix Knight#7 413,{
|
||||
mes "[Croix Knight]";
|
||||
mes "To win the Battle of Kriger Von Midgard you and your team must kill all the other opponents before all of you die.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "The first team to lose all their soldiers loses.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "Since you cannot come back to battle after you die, taking care on the battlefield is essential.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "Are you ready for battle? Then apply with the recruiter next to me!";
|
||||
close;
|
||||
}
|
||||
|
||||
// KvM Officer - Croix
|
||||
// *********************************************************************
|
||||
bat_room,124,121,1 script KVM [1-59] Officer#2 414,{
|
||||
mes "[KVM Officer]";
|
||||
if( Bat_Team == 1 )
|
||||
{
|
||||
mes "Get out of here you stupid Guillaume!";
|
||||
close;
|
||||
}
|
||||
|
||||
if( Bat_Team == 0 )
|
||||
{
|
||||
mes "Please sign up for an army with Prince Croix or General Guillaume!";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "Hello " + strcharinfo(0) + ", let's show the power of the Croix Army to those stinky Guillaumes!";
|
||||
next;
|
||||
if( select("I want to join your army!:End Conversation") == 2 )
|
||||
close;
|
||||
|
||||
mes "[KVM Officer]";
|
||||
if( BG_Delay_Tick >= gettimetick(2) )
|
||||
{
|
||||
mes "You are a Deserter!!";
|
||||
mes "Because of running away, you need to wait ^0000FF" + callfunc("Time2Str",BG_Delay_Tick) + "^000000 to join again a BattleGround.";
|
||||
close;
|
||||
}
|
||||
|
||||
if( checkquest(6025,PLAYTIME) == 2 ) erasequest 6025;
|
||||
if( checkquest(6025,PLAYTIME) != -1 )
|
||||
{
|
||||
mes "You have received an indicator showing that you've participated in the Battle at KvM. I can't let you participate in any other battles until the indicator goes off.";
|
||||
next;
|
||||
mes "[KVM Officer]";
|
||||
mes "Stand-by for KvM Battle until the time limit passes.";
|
||||
close;
|
||||
}
|
||||
|
||||
if( BaseLevel > 59 )
|
||||
{
|
||||
mes "I'm very please you want to join our army, but I'm sorry: This arena is for players with baselevel from 1 to 59.";
|
||||
close;
|
||||
}
|
||||
|
||||
mes "Good luck!";
|
||||
close2;
|
||||
warp "bat_room",197,208;
|
||||
warp "bat_room",141,227;
|
||||
end;
|
||||
}
|
||||
|
||||
@ -1181,10 +772,10 @@ bat_room,57,90,0 duplicate(warp2bat_room) bat2 45,1,1
|
||||
// Free BG
|
||||
bat_room,57,220,0 duplicate(warp2bat_room) bat3 45,1,1
|
||||
bat_room,57,211,0 duplicate(warp2bat_room) bat4 45,1,1
|
||||
// Tierra Valley bat_a02
|
||||
// Tierra Gorge bat_a02
|
||||
bat_room,85,81,0 duplicate(warp2bat_room) bat5 45,1,1
|
||||
bat_room,85,90,0 duplicate(warp2bat_room) bat6 45,1,1
|
||||
// Tierra Valley bat_a01
|
||||
// Tierra Gorge bat_a01
|
||||
bat_room,85,220,0 duplicate(warp2bat_room) bat7 45,1,1
|
||||
bat_room,85,211,0 duplicate(warp2bat_room) bat8 45,1,1
|
||||
// Free BG
|
||||
@ -1203,31 +794,22 @@ bat_room,141,211,0 duplicate(warp2bat_room) bat16 45,1,1
|
||||
bat_room,169,81,0 duplicate(warp2bat_room) bat17 45,1,1
|
||||
bat_room,169,90,0 duplicate(warp2bat_room) bat18 45,1,1
|
||||
// Free BG
|
||||
bat_room,169,220,0 duplicate(warp2bat_room) bat19 45,1,1
|
||||
bat_room,169,211,0 duplicate(warp2bat_room) bat20 45,1,1
|
||||
// Free BG
|
||||
bat_room,197,81,0 duplicate(warp2bat_room) bat21 45,1,1
|
||||
bat_room,197,90,0 duplicate(warp2bat_room) bat22 45,1,1
|
||||
// KvM bat_c03
|
||||
bat_room,197,220,0 duplicate(warp2bat_room) bat23 45,1,1
|
||||
bat_room,197,211,0 duplicate(warp2bat_room) bat24 45,1,1
|
||||
// Free BG
|
||||
bat_room,225,81,0 duplicate(warp2bat_room) bat25 45,1,1
|
||||
bat_room,225,90,0 duplicate(warp2bat_room) bat26 45,1,1
|
||||
// KvM bat_c02
|
||||
bat_room,225,220,0 duplicate(warp2bat_room) bat27 45,1,1
|
||||
bat_room,225,211,0 duplicate(warp2bat_room) bat28 45,1,1
|
||||
// Flavius bat_b01
|
||||
bat_room,253,81,0 duplicate(warp2bat_room) bat29 45,1,1
|
||||
bat_room,253,90,0 duplicate(warp2bat_room) bat30 45,1,1
|
||||
// KvM bat_c01
|
||||
// Unknown
|
||||
bat_room,253,220,0 duplicate(warp2bat_room) bat31 45,1,1
|
||||
bat_room,253,211,0 duplicate(warp2bat_room) bat32 45,1,1
|
||||
|
||||
// Badges Repairman
|
||||
// *********************************************************************
|
||||
|
||||
bat_room,138,144,5 script Repairman#bg 99,{
|
||||
bat_room,138,144,5 script Repairman#bg 86,{
|
||||
callfunc "repairmain","Repairman";
|
||||
end;
|
||||
}
|
||||
@ -1240,7 +822,7 @@ bat_room,160,150,3 script Erundek 109,{
|
||||
mes "Welcome, mighty warrior.";
|
||||
mes "What can I do for you today ?";
|
||||
next;
|
||||
switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Exchange Heroism Badges","Hmm, nothing I guess.") )
|
||||
switch( select("Check the Catalog","Exchange Bravery Badges","Exchange Valor Badges","Hmm, nothing I guess.") )
|
||||
{
|
||||
case 1:
|
||||
mes "[Erundek]";
|
||||
@ -1248,14 +830,14 @@ bat_room,160,150,3 script Erundek 109,{
|
||||
close2;
|
||||
Readbook 11010,1;
|
||||
end;
|
||||
case 5:
|
||||
case 4:
|
||||
mes "[Erundek]";
|
||||
mes "As you wish.";
|
||||
mes "See you later.";
|
||||
close;
|
||||
case 2: // Bravery Badges
|
||||
mes "[Erundek]";
|
||||
mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Valley.";
|
||||
mes "So you want to exchange ^0000FFBravery Badges^000000 from the Battle of Tierra Gorge.";
|
||||
mes "What kind of item do you want to exchange?";
|
||||
next;
|
||||
deletearray .@Item_DB[0],127;
|
||||
@ -1289,13 +871,8 @@ bat_room,160,150,3 script Erundek 109,{
|
||||
}
|
||||
|
||||
break;
|
||||
case 4: // Heroism Badge
|
||||
mes "[Erundek]";
|
||||
mes "So you want to exchange ^FFA500Heroism Badges^000000 from the Battle of Kriger Von Midgard.";
|
||||
mes "This shop is not available at the moment.";
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
mes "[Erundek]";
|
||||
mes "What item do you want to exchange?";
|
||||
mes "If you are not sure, check the catalog.";
|
||||
|
@ -5,7 +5,7 @@
|
||||
// Registration NPC's
|
||||
// *********************************************************************
|
||||
|
||||
bat_room,253,97,4 script Registration::Fl1R_Guillaume 418,{
|
||||
bat_room,86,227,4 script Registration::Fl1R_Guillaume 418,{
|
||||
end;
|
||||
OnInit:
|
||||
waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnGuillaumeJoin",1;
|
||||
@ -15,7 +15,7 @@ OnEnterBG:
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,253,74,0 script Registration::Fl1R_Croix 414,{
|
||||
bat_room,85,204,0 script Registration::Fl1R_Croix 414,{
|
||||
end;
|
||||
OnInit:
|
||||
waitingroom "Battle Station 10 Players",10,"Flavius_BG1::OnCroixJoin",1;
|
||||
|
@ -5,7 +5,7 @@
|
||||
// Registration NPC's
|
||||
// *********************************************************************
|
||||
|
||||
bat_room,57,97,4 script Registration::Fl2R_Guillaume 418,{
|
||||
bat_room,142,227,4 script Registration::Fl2R_Guillaume 418,{
|
||||
end;
|
||||
OnInit:
|
||||
waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnGuillaumeJoin",1;
|
||||
@ -15,7 +15,7 @@ OnEnterBG:
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,57,74,0 script Registration::Fl2R_Croix 414,{
|
||||
bat_room,142,204,0 script Registration::Fl2R_Croix 414,{
|
||||
end;
|
||||
OnInit:
|
||||
waitingroom "Battle Station 10 Players",10,"Flavius_BG2::OnCroixJoin",1;
|
||||
|
@ -1,391 +0,0 @@
|
||||
// ==============================================================================
|
||||
// BattleGround System - KvM 80~99
|
||||
// ==============================================================================
|
||||
|
||||
// Registration NPC's
|
||||
// *********************************************************************
|
||||
|
||||
bat_room,253,227,4 script Registration::KvM01R_Guillaume 418,{ // KvM Guillaume
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM01BG_id1, waitingroom2bg("bat_c01",53,128,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,253,204,0 script Registration::KvM01R_Croix 414,{ // KvM Croix
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM01BG_id2, waitingroom2bg("bat_c01",146,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
|
||||
end;
|
||||
}
|
||||
|
||||
// Light Effects
|
||||
// *********************************************************************
|
||||
|
||||
bat_c01,54,123,0 script #bat_c01a 111,{
|
||||
end;
|
||||
|
||||
OnKvM01LightA: misceffect 54; end;
|
||||
OnKvM01LightB: misceffect 55; end;
|
||||
OnKvM01LightC: misceffect 56; end;
|
||||
}
|
||||
|
||||
bat_c01,56,125,0 duplicate(#bat_c01a) #bat_c01b 111
|
||||
bat_c01,58,127,0 duplicate(#bat_c01a) #bat_c01c 111
|
||||
bat_c01,141,56,0 duplicate(#bat_c01a) #bat_c01d 111
|
||||
bat_c01,143,58,0 duplicate(#bat_c01a) #bat_c01e 111
|
||||
bat_c01,145,60,0 duplicate(#bat_c01a) #bat_c01f 111
|
||||
|
||||
// Battleground Engine
|
||||
// *********************************************************************
|
||||
|
||||
- script KvM01_BG -1,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
|
||||
setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
|
||||
setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
|
||||
setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
|
||||
disablenpc "TherapistKvM01a";
|
||||
disablenpc "TherapistKvM01b";
|
||||
disablenpc "VintenarKvM01a";
|
||||
disablenpc "VintenarKvM01b";
|
||||
end;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
OnCroixJoin:
|
||||
donpcevent "KvM01_BG::OnReadyCheck";
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnGuillaumeDie:
|
||||
if( $@KvM01BG == 2 )
|
||||
{
|
||||
set .Guillaume_Count, .Guillaume_Count - 1;
|
||||
set .Croix_Score, .Croix_Score + 1;
|
||||
bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
|
||||
if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnCroixQuit:
|
||||
set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnCroixDie:
|
||||
if( $@KvM01BG == 2 )
|
||||
{
|
||||
set .Croix_Count, .Croix_Count - 1;
|
||||
set .Guillaume_Score, .Guillaume_Score + 1;
|
||||
bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
|
||||
if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnReadyCheck:
|
||||
if( $@KvM01BG )
|
||||
end;
|
||||
set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
|
||||
set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
|
||||
|
||||
if( .@Guillaume < 5 || .@Croix < 5 )
|
||||
{
|
||||
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
|
||||
{
|
||||
announce "Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x696969;
|
||||
set $@KvM_Flood, gettimetick(2) + 15;
|
||||
}
|
||||
else
|
||||
mapannounce "bat_room","Battleground -- Kreiger Von Midgard [80-99] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x696969;
|
||||
end;
|
||||
}
|
||||
|
||||
set $@KvM01BG, 1; // Starting
|
||||
donpcevent "KvM01R_Croix::OnEnterBG";
|
||||
donpcevent "KvM01R_Guillaume::OnEnterBG";
|
||||
donpcevent "KvM01_BG::OnStart";
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
announce "Battleground -- Kreiger Von Midgard [80-99] has started!",0,0x696969;
|
||||
enablenpc "TherapistKvM01a";
|
||||
enablenpc "TherapistKvM01b";
|
||||
disablenpc "VintenarKvM01a";
|
||||
disablenpc "VintenarKvM01b";
|
||||
set $@KvM01BG_Victory, 0;
|
||||
sleep 2000;
|
||||
// Warp Teams
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
|
||||
// ScoreBoard
|
||||
set .Guillaume_Score, 0;
|
||||
set .Croix_Score, 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer5000:
|
||||
areapercentheal "bat_c01",50,123,58,131,100,100;
|
||||
areapercentheal "bat_c01",141,52,149,60,100,100;
|
||||
mapannounce "bat_c01","The Battle will start in 25 seconds!!",1,0x696969;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
mapannounce "bat_c01","The Battle will start in 4 seconds!!",1,0x696969;
|
||||
end;
|
||||
|
||||
OnTimer27000:
|
||||
donpcevent "::OnKvM01LightA";
|
||||
end;
|
||||
|
||||
OnTimer28000:
|
||||
donpcevent "::OnKvM01LightB";
|
||||
end;
|
||||
|
||||
OnTimer29000:
|
||||
donpcevent "::OnKvM01LightC";
|
||||
end;
|
||||
|
||||
OnTimer30000:
|
||||
// Team Members
|
||||
set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
|
||||
set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
|
||||
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
|
||||
{
|
||||
set $@KvM01BG_Victory, 3;
|
||||
set $@KvM01BG, 3;
|
||||
mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
donpcevent "KvM01_BG::OnStop";
|
||||
end;
|
||||
}
|
||||
|
||||
set $@KvM01BG, 2; // Playing
|
||||
areapercentheal "bat_c01",50,123,58,131,100,100;
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",62,119;
|
||||
areapercentheal "bat_c01",141,52,149,60,100,100;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",137,64;
|
||||
end;
|
||||
|
||||
OnTimer32000:
|
||||
mapannounce "bat_c01","The Battle of Kreiger Von Midgard has begun!!",1,0x696969;
|
||||
end;
|
||||
|
||||
OnTimer300000:
|
||||
mapannounce "bat_c01","The Battle will ends in 30 seconds!!",1,0x696969;
|
||||
end;
|
||||
|
||||
OnTimer330000:
|
||||
if( .Croix_Count > .Guillaume_Count )
|
||||
donpcevent "KvM01_BG::OnCroixWin";
|
||||
else if( .Croix_Count < .Guillaume_Count )
|
||||
donpcevent "KvM01_BG::OnGuillaumeWin";
|
||||
else
|
||||
{ // Draw Game
|
||||
set $@KvM01BG, 3;
|
||||
set $@KvM01BG_Victory, 3;
|
||||
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
mapannounce "bat_c01","The time is out! This is a Tie...",1,0x696969;
|
||||
donpcevent "KvM01_BG::OnStop";
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeWin:
|
||||
set $@KvM01BG, 3;
|
||||
set $@KvM01BG_Victory, 1;
|
||||
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
mapannounce "bat_c01","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
|
||||
donpcevent "KvM01_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnCroixWin:
|
||||
set $@KvM01BG, 3;
|
||||
set $@KvM01BG_Victory, 2;
|
||||
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
mapannounce "bat_c01","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
|
||||
donpcevent "KvM01_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "TherapistKvM01a";
|
||||
disablenpc "TherapistKvM01b";
|
||||
enablenpc "VintenarKvM01a";
|
||||
enablenpc "VintenarKvM01b";
|
||||
// Warp Teams
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
|
||||
donpcevent "KvM01_BG_Out::OnBegin";
|
||||
end;
|
||||
|
||||
OnReset:
|
||||
stopnpctimer;
|
||||
stopnpctimer "KvM01_BG_Out";
|
||||
set .Croix_Count, 0;
|
||||
set .Guillaume_Count, 0;
|
||||
set .Croix_Score, 0;
|
||||
set .Guillaume_Score, 0;
|
||||
set $@KvM01BG_Victory, 0;
|
||||
if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
|
||||
if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
|
||||
disablenpc "TherapistKvM01a";
|
||||
disablenpc "TherapistKvM01b";
|
||||
disablenpc "VintenarKvM01a";
|
||||
disablenpc "VintenarKvM01b";
|
||||
sleep 1000;
|
||||
mapwarp "bat_c01","bat_room",155,150;
|
||||
sleep 2000;
|
||||
maprespawnguildid "bat_c01",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c01",0,0;
|
||||
sleep 2000;
|
||||
set $@KvM01BG, 0;
|
||||
donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
|
||||
end;
|
||||
}
|
||||
|
||||
- script KvM01_BG_Out -1,{
|
||||
end;
|
||||
|
||||
OnBegin:
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x696969;
|
||||
end;
|
||||
OnTimer30000:
|
||||
mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x696969;
|
||||
end;
|
||||
OnTimer50000:
|
||||
mapannounce "bat_c01","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x696969;
|
||||
end;
|
||||
OnTimer60000:
|
||||
donpcevent "KvM01_BG::OnReset";
|
||||
end;
|
||||
}
|
||||
|
||||
// Battleground Therapist
|
||||
// *********************************************************************
|
||||
|
||||
bat_c01,51,130,5 script Therapist in battle::TherapistKvM01a 95,{
|
||||
mes "[Therapist in battle]";
|
||||
mes "Just close your eyes, and take a deep breathe.";
|
||||
mes "You can be free from pain.";
|
||||
specialeffect2 312;
|
||||
close;
|
||||
}
|
||||
|
||||
bat_c01,148,53,1 script Therapist in battle::TherapistKvM01b 95,{
|
||||
mes "[Therapist in battle]";
|
||||
mes "Just close your eyes, and take a deep breathe.";
|
||||
mes "You can be free from pain.";
|
||||
specialeffect2 312;
|
||||
close;
|
||||
}
|
||||
|
||||
// Battleground rewards
|
||||
// *********************************************************************
|
||||
|
||||
bat_c01,51,130,5 script Guillaume Vintenar::VintenarKvM01a 419,{
|
||||
if( $@KvM01BG_Victory )
|
||||
{
|
||||
if( $@KvM01BG_Victory == 3 )
|
||||
{
|
||||
setquest 6025;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
else if( $@KvM01BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set .@Reward, 5;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Guillaume!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set .@Reward, 1;
|
||||
mes "[Swandery]";
|
||||
mes "You lost, but you're dedicated to this battle.";
|
||||
mes "This is a reward for your great dedication by Guillaume Marollo!";
|
||||
mes "Just take this defeat a lesson, and later you would definitely learn.";
|
||||
close2;
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c01,148,53,1 script Croix Vintenar::VintenarKvM01b 415,{
|
||||
if( $@KvM01BG_Victory )
|
||||
{
|
||||
if( $@KvM01BG_Victory == 3 )
|
||||
{
|
||||
setquest 6025;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
else if( $@KvM01BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set .@Reward, 5;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Croax!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set .@Reward, 1;
|
||||
mes "[Swandery]";
|
||||
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
|
||||
mes "Even though we didn't win, we did our best.";
|
||||
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
|
||||
close2;
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
// MapFlags
|
||||
// *********************************************************************
|
||||
|
||||
bat_c01 mapflag battleground 2
|
||||
bat_c01 mapflag nomemo
|
||||
bat_c01 mapflag nosave SavePoint
|
||||
bat_c01 mapflag noteleport
|
||||
bat_c01 mapflag nowarp
|
||||
bat_c01 mapflag nowarpto
|
||||
bat_c01 mapflag noreturn
|
||||
bat_c01 mapflag nobranch
|
||||
bat_c01 mapflag nopenalty
|
@ -1,391 +0,0 @@
|
||||
// ==============================================================================
|
||||
// BattleGround System - KvM 60~79
|
||||
// ==============================================================================
|
||||
|
||||
// Registration NPC's
|
||||
// *********************************************************************
|
||||
|
||||
bat_room,225,227,4 script Registration::KvM02R_Guillaume 418,{ // KvM Guillaume
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM02BG_id1, waitingroom2bg("bat_c02",53,128,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,225,204,0 script Registration::KvM02R_Croix 414,{ // KvM Croix
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM02BG_id2, waitingroom2bg("bat_c02",146,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
|
||||
end;
|
||||
}
|
||||
|
||||
// Light Effects
|
||||
// *********************************************************************
|
||||
|
||||
bat_c02,54,123,0 script #bat_c02a 111,{
|
||||
end;
|
||||
|
||||
OnKvM02LightA: misceffect 54; end;
|
||||
OnKvM02LightB: misceffect 55; end;
|
||||
OnKvM02LightC: misceffect 56; end;
|
||||
}
|
||||
|
||||
bat_c02,56,125,0 duplicate(#bat_c02a) #bat_c02b 111
|
||||
bat_c02,58,127,0 duplicate(#bat_c02a) #bat_c02c 111
|
||||
bat_c02,141,56,0 duplicate(#bat_c02a) #bat_c02d 111
|
||||
bat_c02,143,58,0 duplicate(#bat_c02a) #bat_c02e 111
|
||||
bat_c02,145,60,0 duplicate(#bat_c02a) #bat_c02f 111
|
||||
|
||||
// Battleground Engine
|
||||
// *********************************************************************
|
||||
|
||||
- script KvM02_BG -1,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
|
||||
setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
|
||||
setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
|
||||
setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
|
||||
disablenpc "TherapistKvM02a";
|
||||
disablenpc "TherapistKvM02b";
|
||||
disablenpc "VintenarKvM02a";
|
||||
disablenpc "VintenarKvM02b";
|
||||
end;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
OnCroixJoin:
|
||||
donpcevent "KvM02_BG::OnReadyCheck";
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnGuillaumeDie:
|
||||
if( $@KvM02BG == 2 )
|
||||
{
|
||||
set .Guillaume_Count, .Guillaume_Count - 1;
|
||||
set .Croix_Score, .Croix_Score + 1;
|
||||
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
|
||||
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnCroixQuit:
|
||||
set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnCroixDie:
|
||||
if( $@KvM02BG == 2 )
|
||||
{
|
||||
set .Croix_Count, .Croix_Count - 1;
|
||||
set .Guillaume_Score, .Guillaume_Score + 1;
|
||||
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
|
||||
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnReadyCheck:
|
||||
if( $@KvM02BG )
|
||||
end;
|
||||
set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
|
||||
set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
|
||||
|
||||
if( .@Guillaume < 5 || .@Croix < 5 )
|
||||
{
|
||||
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
|
||||
{
|
||||
announce "Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0x808080;
|
||||
set $@KvM_Flood, gettimetick(2) + 15;
|
||||
}
|
||||
else
|
||||
mapannounce "bat_room","Battleground -- Kreiger Von Midgard [60-79] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0x808080;
|
||||
end;
|
||||
}
|
||||
|
||||
set $@KvM02BG, 1; // Starting
|
||||
donpcevent "KvM02R_Croix::OnEnterBG";
|
||||
donpcevent "KvM02R_Guillaume::OnEnterBG";
|
||||
donpcevent "KvM02_BG::OnStart";
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
announce "Battleground -- Kreiger Von Midgard [60-79] has started!",0,0x808080;
|
||||
enablenpc "TherapistKvM02a";
|
||||
enablenpc "TherapistKvM02b";
|
||||
disablenpc "VintenarKvM02a";
|
||||
disablenpc "VintenarKvM02b";
|
||||
set $@KvM02BG_Victory, 0;
|
||||
sleep 2000;
|
||||
// Warp Teams
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
|
||||
// ScoreBoard
|
||||
set .Guillaume_Score, 0;
|
||||
set .Croix_Score, 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer5000:
|
||||
areapercentheal "bat_c02",50,123,58,131,100,100;
|
||||
areapercentheal "bat_c02",141,52,149,60,100,100;
|
||||
mapannounce "bat_c02","The Battle will start in 25 seconds!!",1,0x808080;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
mapannounce "bat_c02","The Battle will start in 4 seconds!!",1,0x808080;
|
||||
end;
|
||||
|
||||
OnTimer27000:
|
||||
donpcevent "::OnKvM02LightA";
|
||||
end;
|
||||
|
||||
OnTimer28000:
|
||||
donpcevent "::OnKvM02LightB";
|
||||
end;
|
||||
|
||||
OnTimer29000:
|
||||
donpcevent "::OnKvM02LightC";
|
||||
end;
|
||||
|
||||
OnTimer30000:
|
||||
// Team Members
|
||||
set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
|
||||
set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
|
||||
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
|
||||
{
|
||||
set $@KvM02BG_Victory, 3;
|
||||
set $@KvM02BG, 3;
|
||||
mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
donpcevent "KvM02_BG::OnStop";
|
||||
end;
|
||||
}
|
||||
|
||||
set $@KvM02BG, 2; // Playing
|
||||
areapercentheal "bat_c02",50,123,58,131,100,100;
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
|
||||
areapercentheal "bat_c02",141,52,149,60,100,100;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
|
||||
end;
|
||||
|
||||
OnTimer32000:
|
||||
mapannounce "bat_c02","The Battle of Kreiger Von Midgard has begun!!",1,0x808080;
|
||||
end;
|
||||
|
||||
OnTimer300000:
|
||||
mapannounce "bat_c02","The Battle will ends in 30 seconds!!",1,0x808080;
|
||||
end;
|
||||
|
||||
OnTimer330000:
|
||||
if( .Croix_Count > .Guillaume_Count )
|
||||
donpcevent "KvM02_BG::OnCroixWin";
|
||||
else if( .Croix_Count < .Guillaume_Count )
|
||||
donpcevent "KvM02_BG::OnGuillaumeWin";
|
||||
else
|
||||
{ // Draw Game
|
||||
set $@KvM02BG, 3;
|
||||
set $@KvM02BG_Victory, 3;
|
||||
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
mapannounce "bat_c02","The time is out! This is a Tie...",1,0x808080;
|
||||
donpcevent "KvM02_BG::OnStop";
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeWin:
|
||||
set $@KvM02BG, 3;
|
||||
set $@KvM02BG_Victory, 1;
|
||||
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
mapannounce "bat_c02","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
|
||||
donpcevent "KvM02_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnCroixWin:
|
||||
set $@KvM02BG, 3;
|
||||
set $@KvM02BG_Victory, 2;
|
||||
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
mapannounce "bat_c02","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
|
||||
donpcevent "KvM02_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "TherapistKvM02a";
|
||||
disablenpc "TherapistKvM02b";
|
||||
enablenpc "VintenarKvM02a";
|
||||
enablenpc "VintenarKvM02b";
|
||||
// Warp Teams
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
|
||||
donpcevent "KvM02_BG_Out::OnBegin";
|
||||
end;
|
||||
|
||||
OnReset:
|
||||
stopnpctimer;
|
||||
stopnpctimer "KvM02_BG_Out";
|
||||
set .Croix_Count, 0;
|
||||
set .Guillaume_Count, 0;
|
||||
set .Croix_Score, 0;
|
||||
set .Guillaume_Score, 0;
|
||||
set $@KvM02BG_Victory, 0;
|
||||
if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
|
||||
if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
|
||||
disablenpc "TherapistKvM02a";
|
||||
disablenpc "TherapistKvM02b";
|
||||
disablenpc "VintenarKvM02a";
|
||||
disablenpc "VintenarKvM02b";
|
||||
sleep 1000;
|
||||
mapwarp "bat_c02","bat_room",155,150;
|
||||
sleep 2000;
|
||||
maprespawnguildid "bat_c02",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c02",0,0;
|
||||
sleep 2000;
|
||||
set $@KvM02BG, 0;
|
||||
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
|
||||
end;
|
||||
}
|
||||
|
||||
- script KvM02_BG_Out -1,{
|
||||
end;
|
||||
|
||||
OnBegin:
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 1 minute!",1,0x808080;
|
||||
end;
|
||||
OnTimer30000:
|
||||
mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0x808080;
|
||||
end;
|
||||
OnTimer50000:
|
||||
mapannounce "bat_c02","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0x808080;
|
||||
end;
|
||||
OnTimer60000:
|
||||
donpcevent "KvM02_BG::OnReset";
|
||||
end;
|
||||
}
|
||||
|
||||
// Battleground Therapist
|
||||
// *********************************************************************
|
||||
|
||||
bat_c02,51,130,5 script Therapist in battle::TherapistKvM02a 95,{
|
||||
mes "[Therapist in battle]";
|
||||
mes "Just close your eyes, and take a deep breathe.";
|
||||
mes "You can be free from pain.";
|
||||
specialeffect2 312;
|
||||
close;
|
||||
}
|
||||
|
||||
bat_c02,148,53,1 script Therapist in battle::TherapistKvM02b 95,{
|
||||
mes "[Therapist in battle]";
|
||||
mes "Just close your eyes, and take a deep breathe.";
|
||||
mes "You can be free from pain.";
|
||||
specialeffect2 312;
|
||||
close;
|
||||
}
|
||||
|
||||
// Battleground rewards
|
||||
// *********************************************************************
|
||||
|
||||
bat_c02,51,130,5 script Guillaume Vintenar::VintenarKvM02a 419,{
|
||||
if( $@KvM02BG_Victory )
|
||||
{
|
||||
if( $@KvM02BG_Victory == 3 )
|
||||
{
|
||||
setquest 6025;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
else if( $@KvM02BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set .@Reward, 3;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Guillaume!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set .@Reward, 1;
|
||||
mes "[Swandery]";
|
||||
mes "You lost, but you're dedicated to this battle.";
|
||||
mes "This is a reward for your great dedication by Guillaume Marollo!";
|
||||
mes "Just take this defeat a lesson, and later you would definitely learn.";
|
||||
close2;
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c02,148,53,1 script Croix Vintenar::VintenarKvM02b 415,{
|
||||
if( $@KvM02BG_Victory )
|
||||
{
|
||||
if( $@KvM02BG_Victory == 3 )
|
||||
{
|
||||
setquest 6025;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
else if( $@KvM02BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set .@Reward, 3;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Croax!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set .@Reward, 1;
|
||||
mes "[Swandery]";
|
||||
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
|
||||
mes "Even though we didn't win, we did our best.";
|
||||
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
|
||||
close2;
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
// MapFlags
|
||||
// *********************************************************************
|
||||
|
||||
bat_c02 mapflag battleground 2
|
||||
bat_c02 mapflag nomemo
|
||||
bat_c02 mapflag nosave SavePoint
|
||||
bat_c02 mapflag noteleport
|
||||
bat_c02 mapflag nowarp
|
||||
bat_c02 mapflag nowarpto
|
||||
bat_c02 mapflag noreturn
|
||||
bat_c02 mapflag nobranch
|
||||
bat_c02 mapflag nopenalty
|
@ -1,391 +0,0 @@
|
||||
// ==============================================================================
|
||||
// BattleGround System - KvM 1~59
|
||||
// ==============================================================================
|
||||
|
||||
// Registration NPC's
|
||||
// *********************************************************************
|
||||
|
||||
bat_room,197,227,4 script Registration::KvM03R_Guillaume 418,{ // KvM Guillaume
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM03BG_id1, waitingroom2bg("bat_c03",53,128,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,197,204,0 script Registration::KvM03R_Croix 414,{ // KvM Croix
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM03BG_id2, waitingroom2bg("bat_c03",146,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
|
||||
end;
|
||||
}
|
||||
|
||||
// Light Effects
|
||||
// *********************************************************************
|
||||
|
||||
bat_c03,54,123,0 script #bat_c03a 111,{
|
||||
end;
|
||||
|
||||
OnKvM03LightA: misceffect 54; end;
|
||||
OnKvM03LightB: misceffect 55; end;
|
||||
OnKvM03LightC: misceffect 56; end;
|
||||
}
|
||||
|
||||
bat_c03,56,125,0 duplicate(#bat_c03a) #bat_c03b 111
|
||||
bat_c03,58,127,0 duplicate(#bat_c03a) #bat_c03c 111
|
||||
bat_c03,141,56,0 duplicate(#bat_c03a) #bat_c03d 111
|
||||
bat_c03,143,58,0 duplicate(#bat_c03a) #bat_c03e 111
|
||||
bat_c03,145,60,0 duplicate(#bat_c03a) #bat_c03f 111
|
||||
|
||||
// Battleground Engine
|
||||
// *********************************************************************
|
||||
|
||||
- script KvM03_BG -1,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
|
||||
setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
|
||||
setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
|
||||
setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
|
||||
disablenpc "TherapistKvM03a";
|
||||
disablenpc "TherapistKvM03b";
|
||||
disablenpc "VintenarKvM03a";
|
||||
disablenpc "VintenarKvM03b";
|
||||
end;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
OnCroixJoin:
|
||||
donpcevent "KvM03_BG::OnReadyCheck";
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnGuillaumeDie:
|
||||
if( $@KvM03BG == 2 )
|
||||
{
|
||||
set .Guillaume_Count, .Guillaume_Count - 1;
|
||||
set .Croix_Score, .Croix_Score + 1;
|
||||
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
|
||||
if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnCroixQuit:
|
||||
set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnCroixDie:
|
||||
if( $@KvM03BG == 2 )
|
||||
{
|
||||
set .Croix_Count, .Croix_Count - 1;
|
||||
set .Guillaume_Score, .Guillaume_Score + 1;
|
||||
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
|
||||
if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnReadyCheck:
|
||||
if( $@KvM03BG )
|
||||
end;
|
||||
set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
|
||||
set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
|
||||
|
||||
if( .@Guillaume < 5 || .@Croix < 5 )
|
||||
{
|
||||
if( .@Guillaume > 3 && .@Croix > 3 && !agitcheck() && !agitcheck2() && $@KvM_Flood < gettimetick(2) )
|
||||
{
|
||||
announce "Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",0,0xC0C0C0;
|
||||
set $@KvM_Flood, gettimetick(2) + 15;
|
||||
}
|
||||
else
|
||||
mapannounce "bat_room","Battleground -- Kreiger Von Midgard [1-59] G: " + .@Guillaume + "/5, C: " + .@Croix + "/5",1,0xC0C0C0;
|
||||
end;
|
||||
}
|
||||
|
||||
set $@KvM03BG, 1; // Starting
|
||||
donpcevent "KvM03R_Croix::OnEnterBG";
|
||||
donpcevent "KvM03R_Guillaume::OnEnterBG";
|
||||
donpcevent "KvM03_BG::OnStart";
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
announce "Battleground -- Kreiger Von Midgard [1-59] has started!",0,0xC0C0C0;
|
||||
enablenpc "TherapistKvM03a";
|
||||
enablenpc "TherapistKvM03b";
|
||||
disablenpc "VintenarKvM03a";
|
||||
disablenpc "VintenarKvM03b";
|
||||
set $@KvM03BG_Victory, 0;
|
||||
sleep 2000;
|
||||
// Warp Teams
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
|
||||
// ScoreBoard
|
||||
set .Guillaume_Score, 0;
|
||||
set .Croix_Score, 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer5000:
|
||||
areapercentheal "bat_c03",50,123,58,131,100,100;
|
||||
areapercentheal "bat_c03",141,52,149,60,100,100;
|
||||
mapannounce "bat_c03","The Battle will start in 25 seconds!!",1,0xC0C0C0;
|
||||
end;
|
||||
|
||||
OnTimer26000:
|
||||
mapannounce "bat_c03","The Battle will start in 4 seconds!!",1,0xC0C0C0;
|
||||
end;
|
||||
|
||||
OnTimer27000:
|
||||
donpcevent "::OnKvM03LightA";
|
||||
end;
|
||||
|
||||
OnTimer28000:
|
||||
donpcevent "::OnKvM03LightB";
|
||||
end;
|
||||
|
||||
OnTimer29000:
|
||||
donpcevent "::OnKvM03LightC";
|
||||
end;
|
||||
|
||||
OnTimer30000:
|
||||
// Team Members
|
||||
set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
|
||||
set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
|
||||
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
|
||||
{
|
||||
set $@KvM03BG_Victory, 3;
|
||||
set $@KvM03BG, 3;
|
||||
mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
donpcevent "KvM03_BG::OnStop";
|
||||
end;
|
||||
}
|
||||
|
||||
set $@KvM03BG, 2; // Playing
|
||||
areapercentheal "bat_c03",50,123,58,131,100,100;
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",62,119;
|
||||
areapercentheal "bat_c03",141,52,149,60,100,100;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",137,64;
|
||||
end;
|
||||
|
||||
OnTimer32000:
|
||||
mapannounce "bat_c03","The Battle of Kreiger Von Midgard has begun!!",1,0xC0C0C0;
|
||||
end;
|
||||
|
||||
OnTimer300000:
|
||||
mapannounce "bat_c03","The Battle will ends in 30 seconds!!",1,0xC0C0C0;
|
||||
end;
|
||||
|
||||
OnTimer330000:
|
||||
if( .Croix_Count > .Guillaume_Count )
|
||||
donpcevent "KvM03_BG::OnCroixWin";
|
||||
else if( .Croix_Count < .Guillaume_Count )
|
||||
donpcevent "KvM03_BG::OnGuillaumeWin";
|
||||
else
|
||||
{ // Draw Game
|
||||
set $@KvM03BG, 3;
|
||||
set $@KvM03BG_Victory, 3;
|
||||
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
mapannounce "bat_c03","The time is out! This is a Tie...",1,0xC0C0C0;
|
||||
donpcevent "KvM03_BG::OnStop";
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeWin:
|
||||
set $@KvM03BG, 3;
|
||||
set $@KvM03BG_Victory, 1;
|
||||
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
mapannounce "bat_c03","The Guillaume Army has won the Battle of Kreiger Von Midgard",1,0x0000FF;
|
||||
donpcevent "KvM03_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnCroixWin:
|
||||
set $@KvM03BG, 3;
|
||||
set $@KvM03BG_Victory, 2;
|
||||
|
||||
stopnpctimer;
|
||||
sleep 2000;
|
||||
mapannounce "bat_c03","The Croix Army has won the Battle of Kreiger Von Midgard",1,0xFF0000;
|
||||
donpcevent "KvM03_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
disablenpc "TherapistKvM03a";
|
||||
disablenpc "TherapistKvM03b";
|
||||
enablenpc "VintenarKvM03a";
|
||||
enablenpc "VintenarKvM03b";
|
||||
// Warp Teams
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
|
||||
donpcevent "KvM03_BG_Out::OnBegin";
|
||||
end;
|
||||
|
||||
OnReset:
|
||||
stopnpctimer;
|
||||
stopnpctimer "KvM03_BG_Out";
|
||||
set .Croix_Count, 0;
|
||||
set .Guillaume_Count, 0;
|
||||
set .Croix_Score, 0;
|
||||
set .Guillaume_Score, 0;
|
||||
set $@KvM03BG_Victory, 0;
|
||||
if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
|
||||
if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
|
||||
disablenpc "TherapistKvM03a";
|
||||
disablenpc "TherapistKvM03b";
|
||||
disablenpc "VintenarKvM03a";
|
||||
disablenpc "VintenarKvM03b";
|
||||
sleep 1000;
|
||||
mapwarp "bat_c03","bat_room",155,150;
|
||||
sleep 2000;
|
||||
maprespawnguildid "bat_c03",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c03",0,0;
|
||||
sleep 2000;
|
||||
set $@KvM03BG, 0;
|
||||
donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
|
||||
end;
|
||||
}
|
||||
|
||||
- script KvM03_BG_Out -1,{
|
||||
end;
|
||||
|
||||
OnBegin:
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 1 minute!",1,0xC0C0C0;
|
||||
end;
|
||||
OnTimer30000:
|
||||
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 30 seconds!",1,0xC0C0C0;
|
||||
end;
|
||||
OnTimer50000:
|
||||
mapannounce "bat_c03","Battle of Kreiger Von Midgard will close in 10 seconds!",1,0xC0C0C0;
|
||||
end;
|
||||
OnTimer60000:
|
||||
donpcevent "KvM03_BG::OnReset";
|
||||
end;
|
||||
}
|
||||
|
||||
// Battleground Therapist
|
||||
// *********************************************************************
|
||||
|
||||
bat_c03,51,130,5 script Therapist in battle::TherapistKvM03a 95,{
|
||||
mes "[Therapist in battle]";
|
||||
mes "Just close your eyes, and take a deep breathe.";
|
||||
mes "You can be free from pain.";
|
||||
specialeffect2 312;
|
||||
close;
|
||||
}
|
||||
|
||||
bat_c03,148,53,1 script Therapist in battle::TherapistKvM03b 95,{
|
||||
mes "[Therapist in battle]";
|
||||
mes "Just close your eyes, and take a deep breathe.";
|
||||
mes "You can be free from pain.";
|
||||
specialeffect2 312;
|
||||
close;
|
||||
}
|
||||
|
||||
// Battleground rewards
|
||||
// *********************************************************************
|
||||
|
||||
bat_c03,51,130,5 script Guillaume Vintenar::VintenarKvM03a 419,{
|
||||
if( $@KvM03BG_Victory )
|
||||
{
|
||||
if( $@KvM03BG_Victory == 3 )
|
||||
{
|
||||
setquest 6025;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
else if( $@KvM03BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set .@Reward, 1;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Guillaume!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set .@Reward, 0;
|
||||
mes "[Swandery]";
|
||||
mes "You lost, but you're dedicated to this battle.";
|
||||
mes "This is a reward for your great dedication by Guillaume Marollo!";
|
||||
mes "Just take this defeat a lesson, and later you would definitely learn.";
|
||||
close2;
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c03,148,53,1 script Croix Vintenar::VintenarKvM03b 415,{
|
||||
if( $@KvM03BG_Victory )
|
||||
{
|
||||
if( $@KvM03BG_Victory == 3 )
|
||||
{
|
||||
setquest 6025;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
else if( $@KvM03BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set .@Reward, 1;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Croax!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set .@Reward, 0;
|
||||
mes "[Swandery]";
|
||||
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
|
||||
mes "Even though we didn't win, we did our best.";
|
||||
mes "Please don't forget this battle. We can win the next.";
|
||||
close2;
|
||||
}
|
||||
|
||||
setquest 6025;
|
||||
getitem 7773, .@Reward;
|
||||
bg_leave;
|
||||
warp "bat_room",155,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
// MapFlags
|
||||
// *********************************************************************
|
||||
|
||||
bat_c03 mapflag battleground 2
|
||||
bat_c03 mapflag nomemo
|
||||
bat_c03 mapflag nosave SavePoint
|
||||
bat_c03 mapflag noteleport
|
||||
bat_c03 mapflag nowarp
|
||||
bat_c03 mapflag nowarpto
|
||||
bat_c03 mapflag noreturn
|
||||
bat_c03 mapflag nobranch
|
||||
bat_c03 mapflag nopenalty
|
@ -5,7 +5,7 @@
|
||||
// Registration NPC's
|
||||
// *********************************************************************
|
||||
|
||||
bat_room,85,227,4 script Registration::TV1R_Guillaume 418,{
|
||||
bat_room,58,227,4 script Registration::TV1R_Guillaume 418,{
|
||||
end;
|
||||
OnInit:
|
||||
waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnGuillaumeJoin",1;
|
||||
@ -15,7 +15,7 @@ OnEnterBG:
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,85,204,0 script Registration::TV1R_Croix 414,{
|
||||
bat_room,58,204,0 script Registration::TV1R_Croix 414,{
|
||||
end;
|
||||
OnInit:
|
||||
waitingroom "Battle Station 10 Players",10,"Tierra_BG1::OnCroixJoin",1;
|
||||
|
@ -5,7 +5,7 @@
|
||||
// Registration NPC's
|
||||
// *********************************************************************
|
||||
|
||||
bat_room,85,97,4 script Registration::TV2R_Guillaume 418,{
|
||||
bat_room,114,227,4 script Registration::TV2R_Guillaume 418,{
|
||||
end;
|
||||
OnInit:
|
||||
waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnGuillaumeJoin",1;
|
||||
@ -15,7 +15,7 @@ OnEnterBG:
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,85,74,0 script Registration::TV2R_Croix 414,{
|
||||
bat_room,114,204,0 script Registration::TV2R_Croix 414,{
|
||||
end;
|
||||
OnInit:
|
||||
waitingroom "Battle Station 10 Players",10,"Tierra_BG2::OnCroixJoin",1;
|
||||
|
435
npc/battleground/kvm/kvm01.txt
Normal file
435
npc/battleground/kvm/kvm01.txt
Normal file
@ -0,0 +1,435 @@
|
||||
//===== eAthena Script =======================================
|
||||
// BattleGround System - KvM 80-99
|
||||
//===== By: ==================================================
|
||||
//= ???, L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
//= [AEGIS Conversion]
|
||||
//= Kreiger Von Midgard Battleground for levels 80 to 99
|
||||
//= - Winning Team: 5 points
|
||||
//= - Losing Team: 1 point
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Waiting Room NPCs
|
||||
//============================================================
|
||||
bat_room,169,226,5 script KVM Waiting Room#a::KvM01R_Guillaume 418,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnGuillaumeJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM01BG_id1, waitingroom2bg("bat_c01",52,129,"KvM01_BG::OnGuillaumeQuit","KvM01_BG::OnGuillaumeDie");
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,169,220,0 warp #kvm801 2,2,bat_room,154,150
|
||||
|
||||
bat_room,169,205,3 script KVM Waiting Room#b::KvM01R_Croix 414,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM01_BG::OnCroixJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM01BG_id2, waitingroom2bg("bat_c01",147,55,"KvM01_BG::OnCroixQuit","KvM01_BG::OnCroixDie");
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,169,211,0 warp #kvm802 2,2,bat_room,154,150
|
||||
|
||||
// Starting Line
|
||||
//============================================================
|
||||
- script KVM01::CellEffect -1,{
|
||||
end;
|
||||
|
||||
OnKvM01One:
|
||||
misceffect EF_CHANGECOLD;
|
||||
end;
|
||||
|
||||
OnKvM01Two:
|
||||
misceffect EF_CHANGEPOISON;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c01,54,124,3 duplicate(CellEffect) #RedcellA1-1 111
|
||||
bat_c01,55,124,3 duplicate(CellEffect) #RedcellA2-1 111
|
||||
bat_c01,56,124,3 duplicate(CellEffect) #RedcellA3-1 111
|
||||
bat_c01,57,124,3 duplicate(CellEffect) #RedcellA4-1 111
|
||||
bat_c01,57,125,3 duplicate(CellEffect) #RedcellA5-1 111
|
||||
bat_c01,57,126,3 duplicate(CellEffect) #RedcellA6-1 111
|
||||
bat_c01,57,127,3 duplicate(CellEffect) #RedcellA7-1 111
|
||||
|
||||
bat_c01,145,59,3 duplicate(CellEffect) #RedcellB1-1 111
|
||||
bat_c01,144,59,3 duplicate(CellEffect) #RedcellB2-1 111
|
||||
bat_c01,143,59,3 duplicate(CellEffect) #RedcellB3-1 111
|
||||
bat_c01,142,59,3 duplicate(CellEffect) #RedcellB4-1 111
|
||||
bat_c01,142,56,3 duplicate(CellEffect) #RedcellB5-1 111
|
||||
bat_c01,142,57,3 duplicate(CellEffect) #RedcellB6-1 111
|
||||
bat_c01,142,58,3 duplicate(CellEffect) #RedcellB7-1 111
|
||||
|
||||
bat_c01,54,128,3 script #A_camp_start01 111,4,4,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "#A_camp_start01";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "#A_camp_start01";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "#A_camp_start01";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
set Bat_Team,1;
|
||||
setquest 6025;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c01,146,56,3 script #B_camp_start01 111,4,4,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "#B_camp_start01";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "#B_camp_start01";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "#B_camp_start01";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
set Bat_Team,2;
|
||||
setquest 6025;
|
||||
end;
|
||||
}
|
||||
|
||||
// Battleground Engine
|
||||
//============================================================
|
||||
- script KvM01_BG -1,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setwall "bat_c01",54,122,6,7,0,"batc01wall_a";
|
||||
setwall "bat_c01",55,122,5,7,0,"batc01wall_b";
|
||||
setwall "bat_c01",140,56,6,7,0,"batc01wall_c";
|
||||
setwall "bat_c01",140,57,5,7,0,"batc01wall_d";
|
||||
disablenpc "KVM Officer#KVM01A";
|
||||
disablenpc "KVM Officer#KVM01B";
|
||||
end;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
OnCroixJoin:
|
||||
donpcevent "KvM01_BG::OnReadyCheck";
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
//set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnGuillaumeDie:
|
||||
if( $@KvM01BG == 2 )
|
||||
{
|
||||
set .Guillaume_Count, .Guillaume_Count - 1;
|
||||
set .Croix_Score, .Croix_Score + 1;
|
||||
bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
|
||||
if( .Guillaume_Count < 1 ) donpcevent "KvM01_BG::OnCroixWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnCroixQuit:
|
||||
//set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnCroixDie:
|
||||
if( $@KvM01BG == 2 )
|
||||
{
|
||||
set .Croix_Count, .Croix_Count - 1;
|
||||
set .Guillaume_Score, .Guillaume_Score + 1;
|
||||
bg_updatescore "bat_c01",.Guillaume_Score,.Croix_Score;
|
||||
if( .Croix_Count < 1 ) donpcevent "KvM01_BG::OnGuillaumeWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnReadyCheck:
|
||||
if( $@KvM01BG )
|
||||
end;
|
||||
set .@Guillaume, getwaitingroomstate(0,"KvM01R_Guillaume");
|
||||
set .@Croix, getwaitingroomstate(0,"KvM01R_Croix");
|
||||
|
||||
if( .@Guillaume < 5 || .@Croix < 5 )
|
||||
end;
|
||||
|
||||
set $@KvM01BG, 1; // Starting
|
||||
donpcevent "KvM01R_Croix::OnEnterBG";
|
||||
donpcevent "KvM01R_Guillaume::OnEnterBG";
|
||||
donpcevent "KvM01_BG::OnStart";
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
disablenpc "KVM Officer#KVM01A";
|
||||
disablenpc "KVM Officer#KVM01B";
|
||||
set $@KvM01BG_Victory, 0;
|
||||
// Warp Teams
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
|
||||
// ScoreBoard
|
||||
set .Guillaume_Score, 0;
|
||||
set .Croix_Score, 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
mapannounce "bat_c01", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
mapannounce "bat_c01", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer6000:
|
||||
mapannounce "bat_c01", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c01", "You can buff your people.",bc_map,"0x00ff00";
|
||||
donpcevent "#A_camp_start01::OnEnable";
|
||||
donpcevent "#B_camp_start01::OnEnable";
|
||||
end;
|
||||
|
||||
OnTimer13000:
|
||||
donpcevent "#A_camp_start01::OnDisable";
|
||||
donpcevent "#B_camp_start01::OnDisable";
|
||||
end;
|
||||
|
||||
OnTimer30000:
|
||||
mapannounce "bat_c01", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer45000:
|
||||
mapannounce "bat_c01", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01One";
|
||||
end;
|
||||
|
||||
OnTimer50000:
|
||||
mapannounce "bat_c01", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01Two";
|
||||
end;
|
||||
|
||||
OnTimer55000:
|
||||
mapannounce "bat_c01", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01One";
|
||||
end;
|
||||
|
||||
OnTimer59000:
|
||||
mapannounce "bat_c01", "KVM is now commencing.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01Two";
|
||||
end;
|
||||
|
||||
OnTimer61000:
|
||||
// Team Members
|
||||
set .Guillaume_Count, bg_get_data($@KvM01BG_id1, 0);
|
||||
set .Croix_Count, bg_get_data($@KvM01BG_id2, 0);
|
||||
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
|
||||
{
|
||||
set $@KvM01BG_Victory, 3;
|
||||
set $@KvM01BG, 3;
|
||||
mapannounce "bat_c01","There are not enough players to start the battle",1,0x696969;
|
||||
stopnpctimer;
|
||||
donpcevent "KvM01_BG::OnStop";
|
||||
end;
|
||||
}
|
||||
set $@KvM01BG, 2; // Playing
|
||||
areapercentheal "bat_c01",50,123,58,131,100,100;
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",61,120;
|
||||
areapercentheal "bat_c01",141,52,149,60,100,100;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",138,63;
|
||||
end;
|
||||
|
||||
OnTimer300000:
|
||||
mapannounce "bat_c01", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer330000:
|
||||
mapannounce "bat_c01", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer345000:
|
||||
mapannounce "bat_c01", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer350000:
|
||||
mapannounce "bat_c01", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer355000:
|
||||
mapannounce "bat_c01", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer360000:
|
||||
mapannounce "bat_c01", "KVM has ended.",bc_map,"0x00ff00";
|
||||
if( .Croix_Count > .Guillaume_Count )
|
||||
donpcevent "KvM01_BG::OnCroixWin";
|
||||
else if( .Croix_Count < .Guillaume_Count )
|
||||
donpcevent "KvM01_BG::OnGuillaumeWin";
|
||||
else
|
||||
{ // Draw Game
|
||||
set $@KvM01BG, 3;
|
||||
set $@KvM01BG_Victory, 3;
|
||||
mapannounce "bat_c01", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c01", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c01", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
|
||||
donpcevent "KvM01_BG::OnStop";
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeWin:
|
||||
set $@KvM01BG, 3;
|
||||
set $@KvM01BG_Victory, 1;
|
||||
mapannounce "bat_c01", "Guillaume camp victory.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c01", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00";
|
||||
donpcevent "KvM01_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnCroixWin:
|
||||
set $@KvM01BG, 3;
|
||||
set $@KvM01BG_Victory, 2;
|
||||
mapannounce "bat_c01", "Croix camp victory.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c01", "Congratulations to all Croix members.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c01", "All personnel move to the starting zone.",bc_map,"0x00ff00";
|
||||
donpcevent "KvM01_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
stopnpctimer;
|
||||
enablenpc "KVM Officer#KVM01A";
|
||||
enablenpc "KVM Officer#KVM01B";
|
||||
// Warp Teams
|
||||
bg_warp $@KvM01BG_id1,"bat_c01",53,128;
|
||||
bg_warp $@KvM01BG_id2,"bat_c01",146,55;
|
||||
donpcevent "KvM01_BG_Out::OnBegin";
|
||||
end;
|
||||
|
||||
OnReset:
|
||||
set .Croix_Count, 0;
|
||||
set .Guillaume_Count, 0;
|
||||
set .Croix_Score, 0;
|
||||
set .Guillaume_Score, 0;
|
||||
set $@KvM01BG_Victory, 0;
|
||||
if( $@KvM01BG_id1 ) { bg_destroy $@KvM01BG_id1; set $@KvM01BG_id1, 0; }
|
||||
if( $@KvM01BG_id2 ) { bg_destroy $@KvM01BG_id2; set $@KvM01BG_id2, 0; }
|
||||
disablenpc "KVM Officer#KVM01A";
|
||||
disablenpc "KVM Officer#KVM01B";
|
||||
mapwarp "bat_c01","bat_room",154,150;
|
||||
maprespawnguildid "bat_c01",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c01",0,0;
|
||||
set $@KvM01BG, 0;
|
||||
donpcevent "KvM01_BG::OnReadyCheck"; // Maybe a game is ready to start
|
||||
end;
|
||||
}
|
||||
|
||||
- script KvM01_BG_Out -1,{
|
||||
end;
|
||||
|
||||
OnBegin:
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
mapannounce "bat_c01", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
mapannounce "bat_c01", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c01", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer5000:
|
||||
mapannounce "bat_c01", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c01", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer60000:
|
||||
stopnpctimer;
|
||||
donpcevent "KvM01_BG::OnReset";
|
||||
end;
|
||||
}
|
||||
|
||||
// Battleground rewards
|
||||
//============================================================
|
||||
bat_c01,51,130,5 script KVM Officer#KVM01A 419,{
|
||||
if( $@KvM01BG_Victory )
|
||||
{
|
||||
if( $@KvM01BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set kvm_point,kvm_point + 5;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Guillaume!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set kvm_point,kvm_point + 1;
|
||||
mes "[Swandery]";
|
||||
mes "You lost, but you're dedicated to this battle.";
|
||||
mes "This is a reward for your great dedication by Guillaume Marollo!";
|
||||
mes "Just take this defeat a lesson, and later you would definitely learn.";
|
||||
close2;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c01,148,53,1 script KVM Officer#KVM01B 415,{
|
||||
if( $@KvM01BG_Victory )
|
||||
{
|
||||
if( $@KvM01BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set kvm_point,kvm_point + 5;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Croax!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set kvm_point,kvm_point + 1;
|
||||
mes "[Swandery]";
|
||||
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
|
||||
mes "Even though we didn't win, we did our best.";
|
||||
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
|
||||
close2;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
// MapFlags
|
||||
//============================================================
|
||||
|
||||
bat_c01 mapflag battleground 2
|
||||
bat_c01 mapflag nomemo
|
||||
bat_c01 mapflag nosave SavePoint
|
||||
bat_c01 mapflag noteleport
|
||||
bat_c01 mapflag nowarp
|
||||
bat_c01 mapflag nowarpto
|
||||
bat_c01 mapflag noreturn
|
||||
bat_c01 mapflag nobranch
|
||||
bat_c01 mapflag nopenalty
|
432
npc/battleground/kvm/kvm02.txt
Normal file
432
npc/battleground/kvm/kvm02.txt
Normal file
@ -0,0 +1,432 @@
|
||||
//===== eAthena Script =======================================
|
||||
// BattleGround System - KvM 1-59
|
||||
//===== By: ==================================================
|
||||
//= ???, L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
//= [AEGIS Conversion]
|
||||
//= Kreiger Von Midgard Battleground for levels 1 to 59
|
||||
//= - Winning Team: 1 point
|
||||
//= - Losing Team: 0 points
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Waiting Room NPCs
|
||||
//============================================================
|
||||
bat_room,197,226,5 script KVM Waiting Room#a2::KvM02R_Guillaume 418,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnGuillaumeJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM02BG_id1, waitingroom2bg("bat_c02",52,129,"KvM02_BG::OnGuillaumeQuit","KvM02_BG::OnGuillaumeDie");
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,197,220,0 warp #kvm601 2,2,bat_room,154,150
|
||||
|
||||
bat_room,197,205,3 script KVM Waiting Room#b2::KvM02R_Croix 414,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM02_BG::OnCroixJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM02BG_id2, waitingroom2bg("bat_c02",147,55,"KvM02_BG::OnCroixQuit","KvM02_BG::OnCroixDie");
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,197,211,0 warp #kvm602 2,2,bat_room,154,150
|
||||
|
||||
// Starting Line
|
||||
//============================================================
|
||||
- script KVM02::CellEffect2 -1,{
|
||||
end;
|
||||
|
||||
OnKvM02One:
|
||||
misceffect EF_CHANGECOLD;
|
||||
end;
|
||||
|
||||
OnKvM02Two:
|
||||
misceffect EF_CHANGEPOISON;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c02,54,124,3 duplicate(CellEffect2) #RedcellA1-2 111
|
||||
bat_c02,55,124,3 duplicate(CellEffect2) #RedcellA2-2 111
|
||||
bat_c02,56,124,3 duplicate(CellEffect2) #RedcellA3-2 111
|
||||
bat_c02,57,124,3 duplicate(CellEffect2) #RedcellA4-2 111
|
||||
bat_c02,57,125,3 duplicate(CellEffect2) #RedcellA5-2 111
|
||||
bat_c02,57,126,3 duplicate(CellEffect2) #RedcellA6-2 111
|
||||
bat_c02,57,127,3 duplicate(CellEffect2) #RedcellA7-2 111
|
||||
|
||||
bat_c02,145,59,3 duplicate(CellEffect2) #RedcellB1-2 111
|
||||
bat_c02,144,59,3 duplicate(CellEffect2) #RedcellB2-2 111
|
||||
bat_c02,143,59,3 duplicate(CellEffect2) #RedcellB3-2 111
|
||||
bat_c02,142,59,3 duplicate(CellEffect2) #RedcellB4-2 111
|
||||
bat_c02,142,56,3 duplicate(CellEffect2) #RedcellB5-2 111
|
||||
bat_c02,142,57,3 duplicate(CellEffect2) #RedcellB6-2 111
|
||||
bat_c02,142,58,3 duplicate(CellEffect2) #RedcellB7-2 111
|
||||
|
||||
bat_c02,54,128,3 script #A_camp_start02 111,4,4,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "#A_camp_start02";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "#A_camp_start02";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "#A_camp_start03";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
set Bat_Team,1;
|
||||
setquest 6025;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c02,146,56,3 script #B_camp_start02 111,4,4,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "#B_camp_start02";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "#B_camp_start02";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "#B_camp_start02";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
set Bat_Team,2;
|
||||
setquest 6025;
|
||||
end;
|
||||
}
|
||||
|
||||
// Battleground Engine
|
||||
//============================================================
|
||||
- script KvM02_BG -1,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setwall "bat_c02",54,122,6,7,0,"batc02wall_a";
|
||||
setwall "bat_c02",55,122,5,7,0,"batc02wall_b";
|
||||
setwall "bat_c02",140,56,6,7,0,"batc02wall_c";
|
||||
setwall "bat_c02",140,57,5,7,0,"batc02wall_d";
|
||||
disablenpc "VintenarKvM02a";
|
||||
disablenpc "VintenarKvM02b";
|
||||
end;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
OnCroixJoin:
|
||||
donpcevent "KvM02_BG::OnReadyCheck";
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
//set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnGuillaumeDie:
|
||||
if( $@KvM02BG == 2 )
|
||||
{
|
||||
set .Guillaume_Count, .Guillaume_Count - 1;
|
||||
set .Croix_Score, .Croix_Score + 1;
|
||||
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
|
||||
if( .Guillaume_Count < 1 ) donpcevent "KvM02_BG::OnCroixWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnCroixQuit:
|
||||
//set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnCroixDie:
|
||||
if( $@KvM02BG == 2 )
|
||||
{
|
||||
set .Croix_Count, .Croix_Count - 1;
|
||||
set .Guillaume_Score, .Guillaume_Score + 1;
|
||||
bg_updatescore "bat_c02",.Guillaume_Score,.Croix_Score;
|
||||
if( .Croix_Count < 1 ) donpcevent "KvM02_BG::OnGuillaumeWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnReadyCheck:
|
||||
if( $@KvM02BG )
|
||||
end;
|
||||
set .@Guillaume, getwaitingroomstate(0,"KvM02R_Guillaume");
|
||||
set .@Croix, getwaitingroomstate(0,"KvM02R_Croix");
|
||||
|
||||
if( .@Guillaume < 5 || .@Croix < 5 )
|
||||
end;
|
||||
|
||||
set $@KvM02BG, 1; // Starting
|
||||
donpcevent "KvM02R_Croix::OnEnterBG";
|
||||
donpcevent "KvM02R_Guillaume::OnEnterBG";
|
||||
donpcevent "KvM02_BG::OnStart";
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
disablenpc "VintenarKvM02a";
|
||||
disablenpc "VintenarKvM02b";
|
||||
set $@KvM02BG_Victory, 0;
|
||||
// Warp Teams
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
|
||||
// ScoreBoard
|
||||
set .Guillaume_Score, 0;
|
||||
set .Croix_Score, 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
mapannounce "bat_c02", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
mapannounce "bat_c02", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer6000:
|
||||
mapannounce "bat_c02", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c02", "You can buff your people.",bc_map,"0x00ff00";
|
||||
donpcevent "#A_camp_start02::OnEnable";
|
||||
donpcevent "#B_camp_start02::OnEnable";
|
||||
end;
|
||||
|
||||
OnTimer13000:
|
||||
donpcevent "#A_camp_start02::OnDisable";
|
||||
donpcevent "#B_camp_start02::OnDisable";
|
||||
end;
|
||||
|
||||
OnTimer30000:
|
||||
mapannounce "bat_c02", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer45000:
|
||||
mapannounce "bat_c02", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01One";
|
||||
end;
|
||||
|
||||
OnTimer50000:
|
||||
mapannounce "bat_c02", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01Two";
|
||||
end;
|
||||
|
||||
OnTimer55000:
|
||||
mapannounce "bat_c02", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01One";
|
||||
end;
|
||||
|
||||
OnTimer59000:
|
||||
mapannounce "bat_c02", "KVM is now commencing.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01Two";
|
||||
end;
|
||||
|
||||
OnTimer61000:
|
||||
// Team Members
|
||||
set .Guillaume_Count, bg_get_data($@KvM02BG_id1, 0);
|
||||
set .Croix_Count, bg_get_data($@KvM02BG_id2, 0);
|
||||
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
|
||||
{
|
||||
set $@KvM02BG_Victory, 3;
|
||||
set $@KvM02BG, 3;
|
||||
mapannounce "bat_c02","There are not enough players to start the battle",1,0x808080;
|
||||
stopnpctimer;
|
||||
donpcevent "KvM02_BG::OnStop";
|
||||
end;
|
||||
}
|
||||
set $@KvM02BG, 2; // Playing
|
||||
areapercentheal "bat_c02",50,123,58,131,100,100;
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",62,119;
|
||||
areapercentheal "bat_c02",141,52,149,60,100,100;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",137,64;
|
||||
end;
|
||||
|
||||
OnTimer300000:
|
||||
mapannounce "bat_c02", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer330000:
|
||||
mapannounce "bat_c02", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer345000:
|
||||
mapannounce "bat_c02", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer350000:
|
||||
mapannounce "bat_c02", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer355000:
|
||||
mapannounce "bat_c02", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer360000:
|
||||
mapannounce "bat_c02", "KVM has ended.",bc_map,"0x00ff00";
|
||||
if( .Croix_Count > .Guillaume_Count )
|
||||
donpcevent "KvM02_BG::OnCroixWin";
|
||||
else if( .Croix_Count < .Guillaume_Count )
|
||||
donpcevent "KvM02_BG::OnGuillaumeWin";
|
||||
else
|
||||
{ // Draw Game
|
||||
set $@KvM02BG, 3;
|
||||
set $@KvM02BG_Victory, 3;
|
||||
mapannounce "bat_c02", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c02", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c02", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
|
||||
donpcevent "KvM02_BG::OnStop";
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeWin:
|
||||
set $@KvM02BG, 3;
|
||||
set $@KvM02BG_Victory, 1;
|
||||
mapannounce "bat_c02", "Guillaume camp victory.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c02", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
|
||||
donpcevent "KvM02_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnCroixWin:
|
||||
set $@KvM02BG, 3;
|
||||
set $@KvM02BG_Victory, 2;
|
||||
mapannounce "bat_c02", "Croix camp victory.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c02", "Congratulations to all Croix members.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c02", "All personnel move to the starting zone.",bc_map,"0x00ff00";
|
||||
donpcevent "KvM02_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
stopnpctimer;
|
||||
enablenpc "VintenarKvM02a";
|
||||
enablenpc "VintenarKvM02b";
|
||||
// Warp Teams
|
||||
bg_warp $@KvM02BG_id1,"bat_c02",53,128;
|
||||
bg_warp $@KvM02BG_id2,"bat_c02",146,55;
|
||||
donpcevent "KvM02_BG_Out::OnBegin";
|
||||
end;
|
||||
|
||||
OnReset:
|
||||
set .Croix_Count, 0;
|
||||
set .Guillaume_Count, 0;
|
||||
set .Croix_Score, 0;
|
||||
set .Guillaume_Score, 0;
|
||||
set $@KvM02BG_Victory, 0;
|
||||
if( $@KvM02BG_id1 ) { bg_destroy $@KvM02BG_id1; set $@KvM02BG_id1, 0; }
|
||||
if( $@KvM02BG_id2 ) { bg_destroy $@KvM02BG_id2; set $@KvM02BG_id2, 0; }
|
||||
disablenpc "KVM Officer#KVM02A";
|
||||
disablenpc "KVM Officer#KVM02B";
|
||||
mapwarp "bat_c02","bat_room",154,150;
|
||||
maprespawnguildid "bat_c02",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c02",0,0;
|
||||
set $@KvM02BG, 0;
|
||||
donpcevent "KvM02_BG::OnReadyCheck"; // Maybe a game is ready to start
|
||||
end;
|
||||
}
|
||||
|
||||
- script KvM02_BG_Out -1,{
|
||||
end;
|
||||
|
||||
OnBegin:
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
mapannounce "bat_c02", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
mapannounce "bat_c02", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c02", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer5000:
|
||||
mapannounce "bat_c02", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c02", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer60000:
|
||||
stopnpctimer;
|
||||
donpcevent "KvM02_BG::OnReset";
|
||||
end;
|
||||
}
|
||||
|
||||
// Battleground rewards
|
||||
//============================================================
|
||||
bat_c02,51,130,5 script KVM Officer#KVM02A 419,{
|
||||
if( $@KvM01BG_Victory )
|
||||
{
|
||||
if( $@KvM02BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set kvm_point,kvm_point + 1;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Guillaume!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
mes "[Swandery]";
|
||||
mes "You lost, but you're dedicated to this battle.";
|
||||
close2;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c02,148,53,1 script KVM Officer#KVM02B 415,{
|
||||
if( $@KvM01BG_Victory )
|
||||
{
|
||||
if( $@KvM02BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set kvm_point,kvm_point + 1;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Croax!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
mes "Just take this defeat a lesson, and later you would definitely learn.";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
mes "[Swandery]";
|
||||
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
|
||||
mes "Even though we didn't win, we did our best.";
|
||||
mes "Please don't forget this battle. We can win the next.";
|
||||
close2;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
// MapFlags
|
||||
//============================================================
|
||||
|
||||
bat_c02 mapflag battleground 2
|
||||
bat_c02 mapflag nomemo
|
||||
bat_c02 mapflag nosave SavePoint
|
||||
bat_c02 mapflag noteleport
|
||||
bat_c02 mapflag nowarp
|
||||
bat_c02 mapflag nowarpto
|
||||
bat_c02 mapflag noreturn
|
||||
bat_c02 mapflag nobranch
|
||||
bat_c02 mapflag nopenalty
|
434
npc/battleground/kvm/kvm03.txt
Normal file
434
npc/battleground/kvm/kvm03.txt
Normal file
@ -0,0 +1,434 @@
|
||||
//===== eAthena Script =======================================
|
||||
// BattleGround System - KvM 60-80
|
||||
//===== By: ==================================================
|
||||
//= ???, L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
//= [AEGIS Conversion]
|
||||
//= Kreiger Von Midgard Battleground for levels 60 to 80
|
||||
//= - Winning Team: 2 points
|
||||
//= - Losing Team: 1 point
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//= 1.1 Updated using official Aegis files. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Waiting Room NPCs
|
||||
//============================================================
|
||||
bat_room,225,226,5 script KVM Waiting Room#a3::KvM03R_Guillaume 418,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnGuillaumeJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM03BG_id1, waitingroom2bg("bat_c03",52,129,"KvM03_BG::OnGuillaumeQuit","KvM03_BG::OnGuillaumeDie");
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,225,220,0 warp #kvm701 2,2,bat_room,154,150
|
||||
|
||||
bat_room,225,205,3 script KVM Waiting Room#b3::KvM03R_Croix 414,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
waitingroom "Battle Station 5 Players",5,"KvM03_BG::OnCroixJoin",1;
|
||||
end;
|
||||
|
||||
OnEnterBG:
|
||||
set $@KvM03BG_id2, waitingroom2bg("bat_c03",147,55,"KvM03_BG::OnCroixQuit","KvM03_BG::OnCroixDie");
|
||||
end;
|
||||
}
|
||||
|
||||
bat_room,225,211,0 warp #kvm702 2,2,bat_room,154,150
|
||||
|
||||
// Starting Line
|
||||
//============================================================
|
||||
- script KVM03::CellEffect3 -1,{
|
||||
end;
|
||||
|
||||
OnKvM03One:
|
||||
misceffect EF_CHANGECOLD;
|
||||
end;
|
||||
|
||||
OnKvM03Two:
|
||||
misceffect EF_CHANGEPOISON;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c03,54,124,3 duplicate(CellEffect3) #RedcellA1-3 111
|
||||
bat_c03,55,124,3 duplicate(CellEffect3) #RedcellA2-3 111
|
||||
bat_c03,56,124,3 duplicate(CellEffect3) #RedcellA3-3 111
|
||||
bat_c03,57,124,3 duplicate(CellEffect3) #RedcellA4-3 111
|
||||
bat_c03,57,125,3 duplicate(CellEffect3) #RedcellA5-3 111
|
||||
bat_c03,57,126,3 duplicate(CellEffect3) #RedcellA6-3 111
|
||||
bat_c03,57,127,3 duplicate(CellEffect3) #RedcellA7-3 111
|
||||
|
||||
bat_c03,145,59,3 duplicate(CellEffect3) #RedcellB1-3 111
|
||||
bat_c03,144,59,3 duplicate(CellEffect3) #RedcellB2-3 111
|
||||
bat_c03,143,59,3 duplicate(CellEffect3) #RedcellB3-3 111
|
||||
bat_c03,142,59,3 duplicate(CellEffect3) #RedcellB4-3 111
|
||||
bat_c03,142,56,3 duplicate(CellEffect3) #RedcellB5-3 111
|
||||
bat_c03,142,57,3 duplicate(CellEffect3) #RedcellB6-3 111
|
||||
bat_c03,142,58,3 duplicate(CellEffect3) #RedcellB7-3 111
|
||||
|
||||
bat_c03,54,128,3 script #A_camp_start03 111,4,4,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "#A_camp_start03";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "#A_camp_start03";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "#A_camp_start03";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
set Bat_Team,1;
|
||||
setquest 6025;
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c03,146,56,3 script #B_camp_start03 111,4,4,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "#B_camp_start03";
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
enablenpc "#B_camp_start03";
|
||||
end;
|
||||
|
||||
OnDisable:
|
||||
disablenpc "#B_camp_start03";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
set Bat_Team,2;
|
||||
setquest 6025;
|
||||
end;
|
||||
}
|
||||
|
||||
// Battleground Engine
|
||||
//============================================================
|
||||
- script KvM03_BG -1,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
setwall "bat_c03",54,122,6,7,0,"batc03wall_a";
|
||||
setwall "bat_c03",55,122,5,7,0,"batc03wall_b";
|
||||
setwall "bat_c03",140,56,6,7,0,"batc03wall_c";
|
||||
setwall "bat_c03",140,57,5,7,0,"batc03wall_d";
|
||||
disablenpc "VintenarKvM03a";
|
||||
disablenpc "VintenarKvM03b";
|
||||
end;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
OnCroixJoin:
|
||||
donpcevent "KvM03_BG::OnReadyCheck";
|
||||
end;
|
||||
|
||||
OnGuillaumeQuit:
|
||||
//set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnGuillaumeDie:
|
||||
if( $@KvM03BG == 2 )
|
||||
{
|
||||
set .Guillaume_Count, .Guillaume_Count - 1;
|
||||
set .Croix_Score, .Croix_Score + 1;
|
||||
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
|
||||
if( .Guillaume_Count < 1 ) donpcevent "KvM03_BG::OnCroixWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnCroixQuit:
|
||||
//set BG_Delay_Tick, gettimetick(2) + 1200;
|
||||
OnCroixDie:
|
||||
if( $@KvM03BG == 2 )
|
||||
{
|
||||
set .Croix_Count, .Croix_Count - 1;
|
||||
set .Guillaume_Score, .Guillaume_Score + 1;
|
||||
bg_updatescore "bat_c03",.Guillaume_Score,.Croix_Score;
|
||||
if( .Croix_Count < 1 ) donpcevent "KvM03_BG::OnGuillaumeWin";
|
||||
}
|
||||
end;
|
||||
|
||||
OnReadyCheck:
|
||||
if( $@KvM03BG )
|
||||
end;
|
||||
set .@Guillaume, getwaitingroomstate(0,"KvM03R_Guillaume");
|
||||
set .@Croix, getwaitingroomstate(0,"KvM03R_Croix");
|
||||
|
||||
if( .@Guillaume < 5 || .@Croix < 5 )
|
||||
end;
|
||||
|
||||
set $@KvM03BG, 1; // Starting
|
||||
donpcevent "KvM03R_Croix::OnEnterBG";
|
||||
donpcevent "KvM03R_Guillaume::OnEnterBG";
|
||||
donpcevent "KvM03_BG::OnStart";
|
||||
end;
|
||||
|
||||
OnStart:
|
||||
disablenpc "KVM Officer#KVM03A";
|
||||
disablenpc "KVM Officer#KVM03B";
|
||||
set $@KvM01BG_Victory, 0;
|
||||
// Warp Teams
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
|
||||
// ScoreBoard
|
||||
set .Guillaume_Score, 0;
|
||||
set .Croix_Score, 0;
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
mapannounce "bat_c03", "In 1 minute, KVM will start.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
mapannounce "bat_c03", "The maximum time for a KVM battle is 5 minutes.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer6000:
|
||||
mapannounce "bat_c03", "Please prepare for the KVM battle.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c03", "You can buff your people.",bc_map,"0x00ff00";
|
||||
donpcevent "#A_camp_start03::OnEnable";
|
||||
donpcevent "#B_camp_start03::OnEnable";
|
||||
end;
|
||||
|
||||
OnTimer13000:
|
||||
donpcevent "#A_camp_start03::OnDisable";
|
||||
donpcevent "#B_camp_start03::OnDisable";
|
||||
end;
|
||||
|
||||
OnTimer30000:
|
||||
mapannounce "bat_c03", "30 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer45000:
|
||||
mapannounce "bat_c03", "15 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01One";
|
||||
end;
|
||||
|
||||
OnTimer50000:
|
||||
mapannounce "bat_c03", "10 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01Two";
|
||||
end;
|
||||
|
||||
OnTimer55000:
|
||||
mapannounce "bat_c03", "5 seconds remaining to start KVM battle.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01One";
|
||||
end;
|
||||
|
||||
OnTimer59000:
|
||||
mapannounce "bat_c03", "KVM is now commencing.",bc_map,"0x00ff00";
|
||||
donpcevent "::OnKvM01Two";
|
||||
end;
|
||||
|
||||
OnTimer61000:
|
||||
// Team Members
|
||||
set .Guillaume_Count, bg_get_data($@KvM03BG_id1, 0);
|
||||
set .Croix_Count, bg_get_data($@KvM03BG_id2, 0);
|
||||
if( .Guillaume_Count < 5 || .Croix_Count < 5 )
|
||||
{
|
||||
set $@KvM03BG_Victory, 3;
|
||||
set $@KvM03BG, 3;
|
||||
mapannounce "bat_c03","There are not enough players to start the battle",1,0xC0C0C0;
|
||||
stopnpctimer;
|
||||
donpcevent "KvM03_BG::OnStop";
|
||||
end;
|
||||
}
|
||||
set $@KvM03BG, 2; // Playing
|
||||
areapercentheal "bat_c03",50,123,58,131,100,100;
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",62,119;
|
||||
areapercentheal "bat_c03",141,52,149,60,100,100;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",137,64;
|
||||
end;
|
||||
|
||||
OnTimer300000:
|
||||
mapannounce "bat_c03", "KVM will be ending in 1 minute.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer330000:
|
||||
mapannounce "bat_c03", "KVM will be ending in 30 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer345000:
|
||||
mapannounce "bat_c03", "KVM will be ending in 15 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer350000:
|
||||
mapannounce "bat_c03", "KVM will be ending in 10 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer355000:
|
||||
mapannounce "bat_c03", "KVM will be ending in 5 seconds.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer360000:
|
||||
mapannounce "bat_c03", "KVM has ended.",bc_map,"0x00ff00";
|
||||
if( .Croix_Count > .Guillaume_Count )
|
||||
donpcevent "KvM03_BG::OnCroixWin";
|
||||
else if( .Croix_Count < .Guillaume_Count )
|
||||
donpcevent "KvM03_BG::OnGuillaumeWin";
|
||||
else
|
||||
{ // Draw Game
|
||||
set $@KvM03BG, 3;
|
||||
set $@KvM03BG_Victory, 3;
|
||||
mapannounce "bat_c03", "Number of Guillaume survivors "+.Guillaume_Count+".",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c03", "Number of Croix survivors "+.Croix_Count+".",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c03", "Regardless of the outcome of the two camps.",bc_map,"0x00ff00";
|
||||
donpcevent "KvM03_BG::OnStop";
|
||||
}
|
||||
end;
|
||||
|
||||
OnGuillaumeWin:
|
||||
set $@KvM03BG, 3;
|
||||
set $@KvM03BG_Victory, 1;
|
||||
mapannounce "bat_c03", "Guillaume camp victory.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c03", "Congratulations to all Guillaume members.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00";
|
||||
donpcevent "KvM03_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnCroixWin:
|
||||
set $@KvM03BG, 3;
|
||||
set $@KvM03BG_Victory, 2;
|
||||
mapannounce "bat_c03", "Croix camp victory.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c03", "Congratulations to all Croix members.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c03", "All personnel move to the starting zone.",bc_map,"0x00ff00";
|
||||
donpcevent "KvM03_BG::OnStop";
|
||||
end;
|
||||
|
||||
OnStop:
|
||||
stopnpctimer;
|
||||
enablenpc "KVM Officer#KVM03A";
|
||||
enablenpc "KVM Officer#KVM03B";
|
||||
// Warp Teams
|
||||
bg_warp $@KvM03BG_id1,"bat_c03",53,128;
|
||||
bg_warp $@KvM03BG_id2,"bat_c03",146,55;
|
||||
donpcevent "KvM03_BG_Out::OnBegin";
|
||||
end;
|
||||
|
||||
OnReset:
|
||||
set .Croix_Count, 0;
|
||||
set .Guillaume_Count, 0;
|
||||
set .Croix_Score, 0;
|
||||
set .Guillaume_Score, 0;
|
||||
set $@KvM03BG_Victory, 0;
|
||||
if( $@KvM03BG_id1 ) { bg_destroy $@KvM03BG_id1; set $@KvM03BG_id1, 0; }
|
||||
if( $@KvM03BG_id2 ) { bg_destroy $@KvM03BG_id2; set $@KvM03BG_id2, 0; }
|
||||
disablenpc "VintenarKvM03a";
|
||||
disablenpc "VintenarKvM03b";
|
||||
mapwarp "bat_c03","bat_room",154,150;
|
||||
maprespawnguildid "bat_c03",0,3; // Just in case someone else
|
||||
bg_updatescore "bat_c03",0,0;
|
||||
set $@KvM03BG, 0;
|
||||
donpcevent "KvM03_BG::OnReadyCheck"; // Maybe a game is ready to start
|
||||
end;
|
||||
}
|
||||
|
||||
- script KvM03_BG_Out -1,{
|
||||
end;
|
||||
|
||||
OnBegin:
|
||||
initnpctimer;
|
||||
end;
|
||||
|
||||
OnTimer1000:
|
||||
mapannounce "bat_c03", "Please apply with the Officer to acquire KVM points.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer3000:
|
||||
mapannounce "bat_c03", "The Officer will grant you the points for 30 seconds.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c03", "In 30 seconds, the Officer will be sent away.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer5000:
|
||||
mapannounce "bat_c03", "If you do not claim your points now, you will not be able to.",bc_map,"0x00ff00";
|
||||
mapannounce "bat_c03", "Please make sure to collect before the time expires.",bc_map,"0x00ff00";
|
||||
end;
|
||||
|
||||
OnTimer60000:
|
||||
stopnpctimer;
|
||||
donpcevent "KvM03_BG::OnReset";
|
||||
end;
|
||||
}
|
||||
|
||||
// Battleground rewards
|
||||
//============================================================
|
||||
bat_c03,51,130,5 script KVM Officer#KVM03A 419,{
|
||||
if( $@KvM01BG_Victory )
|
||||
{
|
||||
if( $@KvM03BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set kvm_point,kvm_point + 2;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Guillaume!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set kvm_point,kvm_point + 1;
|
||||
mes "[Swandery]";
|
||||
mes "You lost, but you're dedicated to this battle.";
|
||||
mes "This is a reward for your great dedication by Guillaume Marollo!";
|
||||
close2;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
bat_c03,148,53,1 script KVM Officer#KVM03B 415,{
|
||||
if( $@KvM01BG_Victory )
|
||||
{
|
||||
if( $@KvM03BG_Victory == Bat_Team )
|
||||
{ // Victory
|
||||
set kvm_point,kvm_point + 2;
|
||||
mes "[Swandery]";
|
||||
mes "Blessed Croax!!";
|
||||
mes "Let's enjoy our glorious victory!";
|
||||
mes "" + strcharinfo(0) + ", its a sign reflecting victory";
|
||||
close2;
|
||||
}
|
||||
else
|
||||
{ //
|
||||
set kvm_point,kvm_point + 1;
|
||||
mes "[Swandery]";
|
||||
mes "Oh, " + strcharinfo(0) + ". Don't be sad.";
|
||||
mes "Even though we didn't win, we did our best.";
|
||||
mes "This is a Royal gift from Croix, and please don't forget this battle. We can win the next.";
|
||||
close2;
|
||||
}
|
||||
bg_leave;
|
||||
warp "bat_room",154,150;
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
// MapFlags
|
||||
//============================================================
|
||||
|
||||
bat_c03 mapflag battleground 2
|
||||
bat_c03 mapflag nomemo
|
||||
bat_c03 mapflag nosave SavePoint
|
||||
bat_c03 mapflag noteleport
|
||||
bat_c03 mapflag nowarp
|
||||
bat_c03 mapflag nowarpto
|
||||
bat_c03 mapflag noreturn
|
||||
bat_c03 mapflag nobranch
|
||||
bat_c03 mapflag nopenalty
|
211
npc/battleground/kvm/kvm_enter.txt
Normal file
211
npc/battleground/kvm/kvm_enter.txt
Normal file
@ -0,0 +1,211 @@
|
||||
//===== eAthena Script =======================================
|
||||
// BattleGround System - KvM Entrance NPCs
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
//= [AEGIS Conversion]
|
||||
//= Kreiger Von Midgard Battleground Entrance NPCs
|
||||
//= Original NPCs scrapped from bg_common.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//============================================================
|
||||
|
||||
// KvM Officerer - Guillaume
|
||||
//============================================================
|
||||
bat_room,164,178,5 script KVM Mercenary Officer#1 418,{
|
||||
set .@permit,checkquest(6026,PLAYTIME);
|
||||
if ((.@permit == 0) || (.@permit == 1)) {
|
||||
mes "[Guillaume Mercenary Officer]";
|
||||
mes "I know that you've already signed with the Croix. Go back and join their team. We will not accept traitors to fight for us.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (checkquest(6025) >= 0) erasequest 6026;
|
||||
}
|
||||
mes "[Guillaume Mercenary Officer]";
|
||||
mes "Let them know the real might of Guillaume!";
|
||||
next;
|
||||
switch(select("I will fight with you.:End Conversation.")) {
|
||||
case 1:
|
||||
mes "[Guillaume Mercenary Officer]";
|
||||
mes "Show them how strong we are.";
|
||||
mes "Today, everyone will hear the shout of triumph from Guillaume!";
|
||||
close2;
|
||||
if (BaseLevel > 79) {
|
||||
warp "bat_room",169,223;
|
||||
}
|
||||
else if (BaseLevel < 60) {
|
||||
warp "bat_room",197,223;
|
||||
}
|
||||
else {
|
||||
warp "bat_room",225,223;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
mes "[Guillaume Mercenary Officer]";
|
||||
mes "We will win!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
// Guillaume Knight - KvM
|
||||
//============================================================
|
||||
bat_room,167,178,5 script Guillaume Knight#kvm 417,{
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Hello.";
|
||||
mes "What do you want to know?";
|
||||
next;
|
||||
switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) {
|
||||
case 1:
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Applications are not available yet.";
|
||||
mes "To apply, you need to go to a KVM Mercenary Officer.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Guillaume Knight]";
|
||||
mes "KVM is the abbreviation of Kreiger Von Midgard.";
|
||||
mes "Adventurer, are you aware that the way to the new world has been opened?";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "We, the Guillaume Administration, have several plans to advance to the new world.";
|
||||
mes "And KVM is one of them.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "It means that we, one of many countries in the Midgard continent,";
|
||||
mes "have decided to employ many adventurers for the immediate advance to the new world.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Therefore, to select the best adventurers, we are holding the KVM.";
|
||||
mes "We exspect responses from many adventurers.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "And we will give them rewards for their participation!";
|
||||
mes "As for the rewards, please contact a KVM Logistic Officer.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Basically, KVM is a 5 on 5 battle.";
|
||||
mes "First, you apply with a KVM receptionist, in a group or individually.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Group applications are for when you intend to enter the KVM with your party members,";
|
||||
mes "and a personal application is for when you intend to enter the KVM individually.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Then you enter and follow the instructions in the battlefield.";
|
||||
next;
|
||||
mes "[Guillaume Knight]";
|
||||
mes "However, please be advised that unless you are in the KVM office, he cannot contact you.";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Guillaume Knight]";
|
||||
mes "Your Kreiger Points are:";
|
||||
mes ""+kvm_point+".";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
// KvM Officer - Croix
|
||||
//============================================================
|
||||
bat_room,164,121,1 script KVM Mercenary Officer#2 414,{
|
||||
set .@permit,checkquest(6025,PLAYTIME);
|
||||
if ((.@permit == 0) || (.@permit == 1)) {
|
||||
mes "[Croix Mercenary Officer]";
|
||||
mes "I know that you've already signed with the Guillaume. Go back and join their team. We will not accept traitors to fight for us.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (checkquest(6025) >= 0) erasequest 6025;
|
||||
}
|
||||
mes "[Croix Mercenary Officer]";
|
||||
mes "Let them know the real might of Croix!";
|
||||
next;
|
||||
switch(select("I will fight with you.:End Conversation.")) {
|
||||
case 1:
|
||||
mes "[Croix Mercenary Officer]";
|
||||
mes "Show them how strong we are.";
|
||||
mes "Today, everyone will hear the shout of triumph from Croix!";
|
||||
close2;
|
||||
if (BaseLevel > 79) {
|
||||
warp "bat_room",169,207;
|
||||
}
|
||||
else if (BaseLevel < 60) {
|
||||
warp "bat_room",197,207;
|
||||
}
|
||||
else {
|
||||
warp "bat_room",225,207;
|
||||
}
|
||||
close;
|
||||
case 2:
|
||||
mes "[Croix Mercenary Officer]";
|
||||
mes "We will win!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
// Croix Knight - KvM
|
||||
//============================================================
|
||||
bat_room,167,121,1 script Croix Knight#kvm 413,{
|
||||
mes "[Croix Knight]";
|
||||
mes "Hello.";
|
||||
mes "What do you want to know?";
|
||||
next;
|
||||
switch(select("Apply for KVM.:What is KVM?:How do I participate in KVM?:I want to know my Kreiger Points.")) {
|
||||
case 1:
|
||||
mes "[Croix Knight]";
|
||||
mes "Applications are not available yet.";
|
||||
mes "To apply, you need to go to a KVM Mercenary Officer.";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Croix Knight]";
|
||||
mes "KVM is the abbreviation of Kreiger Von Midgard.";
|
||||
mes "Adventurer, are you aware that the way to the new world has been opened?";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "We, the Croix Administration, have several plans to advance to the new world.";
|
||||
mes "And KVM is one of them.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "It means that we, one of many countries in the Midgard continent,";
|
||||
mes "have decided to employ many adventurers for the immediate advance to the new world.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "Therefore, to select the best adventurers, we are holding the KVM.";
|
||||
mes "We exspect responses from many adventurers.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "And we will give them rewards for their participation!";
|
||||
mes "As for the rewards, please contact a KVM Logistic Officer.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Croix Knight]";
|
||||
mes "Basically, KVM is a 5 on 5 battle.";
|
||||
mes "First, you apply with a KVM receptionist, in a group or individually.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "Group applications are for when you intend to enter the KVM with your party members,";
|
||||
mes "and a personal application is for when you intend to enter the KVM individually.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "Please apply with a KVM officer, and he will contact you later when you are in Prontera.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "Then you enter and follow the instructions in the battlefield.";
|
||||
next;
|
||||
mes "[Croix Knight]";
|
||||
mes "However, please be advised that unless you are in the KVM office, he cannot contact you.";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Croix Knight]";
|
||||
mes "Your Kreiger Points are:";
|
||||
mes ""+kvm_point+".";
|
||||
close;
|
||||
}
|
||||
}
|
313
npc/battleground/kvm/kvm_item_pay.txt
Normal file
313
npc/battleground/kvm/kvm_item_pay.txt
Normal file
@ -0,0 +1,313 @@
|
||||
//===== eAthena Script =======================================
|
||||
// BattleGround System - KvM Item Dealer
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
//= [AEGIS Conversion]
|
||||
//= Kreiger Von Midgard Battleground Point redemption NPC
|
||||
//= * NOTE *
|
||||
//= KvM Does NOT use items, but a character variable to
|
||||
//= keep track of points. This NPC when talked to will
|
||||
//= convert already-given tokens and convert them to points.
|
||||
//= under the player variable kvm_point.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Version.
|
||||
//============================================================
|
||||
|
||||
bat_room,151,144,3 script KVM Logistic Officer#a 734,{
|
||||
if (countitem(7773)) {
|
||||
set .@pointstoadd,countitem(7773);
|
||||
delitem 7773,.@pointstoadd;
|
||||
set kvm_point,kvm_point+.@pointstoadd;
|
||||
mes "[Logistics]";
|
||||
mes "Are those "+getitemname(7773)+"s I see?";
|
||||
mes "We no longer accept that currency,";
|
||||
mes "but I can exchange those for you,";
|
||||
mes "So you have "+.@pointstoadd+" "+getitemname(7773)+"s?";
|
||||
mes "Alright, all set, you now have ^580080"+ kvm_point +"^000000 KVM Points.";
|
||||
next;
|
||||
}
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "- Wait a minute !! -";
|
||||
mes "- Currently you're carrying -";
|
||||
mes "- too many items with you. -";
|
||||
mes "- Please try again -";
|
||||
mes "- after you loose some weight. -";
|
||||
close;
|
||||
}
|
||||
mes "[Logistics]";
|
||||
mes "Hello?";
|
||||
mes "I am in charge of distributing";
|
||||
mes "reward items for KVM points. Any";
|
||||
mes "wrong selection of items will not";
|
||||
mes "be reversed. Please be carefull.";
|
||||
mes "Select the next step please.";
|
||||
next;
|
||||
set .@name$,strcharinfo(0);
|
||||
switch(select("Read the KVM Catalogue.:Purchase KVM Items.:Confirm KVM Points.:Explanation of KVM Rewards.:Explanation of KVM Points.")) {
|
||||
case 1:
|
||||
mes "[Logistics]";
|
||||
mes "Here is the catalogue of KVM items.";
|
||||
mes "Each weapon requires 2,000 points";
|
||||
mes "and each armor from 10 to 1,200";
|
||||
mes "points. So, be carefull when";
|
||||
mes "selecting a reward.";
|
||||
close2;
|
||||
ReadBook 11017,1;
|
||||
end;
|
||||
case 2:
|
||||
mes "[Logistics]";
|
||||
mes "Wich items do you want to see? As";
|
||||
mes "for the detailed specification of";
|
||||
mes "the items, please refer to the";
|
||||
mes "^3131FFCatalogue^000000.";
|
||||
next;
|
||||
switch(select("Weapon:Armor/Accessory:Mass-Production Armor/Accessory:Popularized Armor/Accessory")) {
|
||||
case 1:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the Weapon Category.";
|
||||
mes "Please select a sub-category.";
|
||||
next;
|
||||
switch(select("Dagger/Sword/Spear:Staff/Mace/Axe/Shuriken:Bow/Katar/Instrument/Whip:Book/Knuckle:Revolver/Rifle/Gun/Grenade Launcher")) {
|
||||
case 1:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the Dagger/Sword/Spear category.";
|
||||
mes "Please select a sub-category.";
|
||||
next;
|
||||
switch(select("Dagger:One-handed Sword:Two-handed Sword:One-handed Spear:Two-handed Spear")) {
|
||||
case 1: callsub PurchaseItem,13042,0,1; //Krieger_Dagger1
|
||||
case 2:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the 'One-handed Sword' category.";
|
||||
mes "There are 3 One-handed Swords: Glorious Flamberge, Glorious Rapier and Glorious Holy Avenger.";
|
||||
mes "If you want their details, please refer to the KVM Catalogue.";
|
||||
mes "Please select one of them.";
|
||||
next;
|
||||
switch(select("Glorious Flamberge:Glorious Rapier:Glorious Holy Avenger")) {
|
||||
case 1: callsub PurchaseItem,13416,0,0; //Krieger_Onehand_Sword1
|
||||
case 2: callsub PurchaseItem,13417,0,0; //Krieger_Onehand_Sword2
|
||||
case 3: callsub PurchaseItem,13418,0,0; //Krieger_Onehand_Sword3
|
||||
}
|
||||
case 3: callsub PurchaseItem,1187,0,1; //Krieger_Twohand_Sword1
|
||||
case 4: callsub PurchaseItem,1426,0,1; //Krieger_Onehand_Spear1
|
||||
case 5: callsub PurchaseItem,1486,0,1; //Krieger_Twohand_Spear1
|
||||
}
|
||||
case 2:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the 'Staff/Mace/Axe/Shuriken' category.";
|
||||
mes "Please select a sub-category.";
|
||||
next;
|
||||
switch(select("Staff:Mace:One-handed Axe:Two-handed Axe:Shuriken")) {
|
||||
case 1:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the 'Staff' category.";
|
||||
mes "There are 3 Staffs: a Two-handed Weapon Glorious Destruction Staff, a One-handed Glorious Arc Wand and a Glorious Healing Staff.";
|
||||
mes "If you want their details, please refer to the KVM Catalogue.";
|
||||
mes "Please select one of them.";
|
||||
next;
|
||||
switch(select("Glorious Destruction Staff:Glorious Arc Wand:Glorious Healing Staff")) {
|
||||
case 1: callsub PurchaseItem,2002,0,0; //Krieger_Twohand_Staff1
|
||||
case 2: callsub PurchaseItem,1640,0,0; //Krieger_Onehand_Staff1
|
||||
case 3: callsub PurchaseItem,1641,0,0; //Krieger_Onehand_Staff2
|
||||
}
|
||||
case 2: callsub PurchaseItem,1546,0,1; //Krieger_Onehand_Mace1
|
||||
case 3: callsub PurchaseItem,1310,0,1; //Krieger_Onehand_Axe1
|
||||
case 4: callsub PurchaseItem,1382,0,1; //Krieger_Twohand_Axe1
|
||||
case 5: callsub PurchaseItem,13307,0,1; //Krieger_Huuma_Shuriken1
|
||||
}
|
||||
case 3:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the Bow/Katar/Instrument/Whip category.";
|
||||
mes "Please select a sub-category.";
|
||||
next;
|
||||
switch(select("Bow:Katar:Instrument:Whip")) {
|
||||
case 1: callsub PurchaseItem,1743,0,1; //Krieger_Bow1
|
||||
case 2:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the 'Katar' category.";
|
||||
mes "There are 2 Katars: Glorious Bloody Roar and Glorious Jamadhar.";
|
||||
mes "If you want their details, please refer to the KVM Catalogue.";
|
||||
mes "Please select one of them.";
|
||||
next;
|
||||
switch(select("Glorious Bloody Roar:Glorious Jamadhar")) {
|
||||
case 1: callsub PurchaseItem,1281,0,0; //Krieger_Katar1
|
||||
case 2: callsub PurchaseItem,1282,0,0; //Krieger_Katar2
|
||||
}
|
||||
case 3: callsub PurchaseItem,1927,0,1; //Krieger_Instrument1
|
||||
case 4: callsub PurchaseItem,1981,0,1; //Krieger_Whip1
|
||||
}
|
||||
case 4:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the Book/Knuckle category.";
|
||||
mes "Please select a sub-category.";
|
||||
next;
|
||||
switch(select("Book:Knuckle")) {
|
||||
case 1:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected 'Book'.";
|
||||
mes "There are 2 Books: Glorious Tablet and Glorious Apocalypse.";
|
||||
mes "If you want their details, please refer to the KVM Catalogue.";
|
||||
mes "Please select one of them.";
|
||||
next;
|
||||
switch(select("Glorious Tablet:Glorious Apocalypse")) {
|
||||
case 1: callsub PurchaseItem,1576,0,0; //Krieger_Book1
|
||||
case 2: callsub PurchaseItem,1577,0,0; //Krieger_Book2
|
||||
}
|
||||
case 2:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the 'Knuckle' category.";
|
||||
mes "There are 2 Knuckles: Glorious Claw and Glorious Fist.";
|
||||
mes "If you want their details, please refer to the KVM Catalogue.";
|
||||
mes "Please select one of them.";
|
||||
next;
|
||||
switch(select("Glorious Claw:Glorious Fist")) {
|
||||
case 1: callsub PurchaseItem,1826,0,0; //Krieger_Knuckle1
|
||||
case 2: callsub PurchaseItem,1827,0,0; //Krieger_Knuckle2
|
||||
}
|
||||
}
|
||||
case 5:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the 'Revolver/Rifle/Gun/Grenade Launcher' category.";
|
||||
mes "Please select a sub-category.";
|
||||
next;
|
||||
switch(select("Revolver:Rifle:Gatling Gun:Shotgun:Grenade Launcher")) {
|
||||
case 1: callsub PurchaseItem,13110,0,1; //Krieger_Pistol1
|
||||
case 2: callsub PurchaseItem,13176,0,1; //Krieger_Rifle1
|
||||
case 3: callsub PurchaseItem,13177,0,1; //Krieger_Gatling1
|
||||
case 4: callsub PurchaseItem,13178,0,1; //Krieger_Shotgun1
|
||||
case 5: callsub PurchaseItem,13179,0,1; //Krieger_Launcher1
|
||||
}
|
||||
}
|
||||
case 2:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the 'Armor/Accessory' category.";
|
||||
mes "Please select a sub-category.";
|
||||
next;
|
||||
switch(select("Armor:Cloak:Shoes:Accessory")) {
|
||||
case 1: callsub PurchaseItem,2394,1,2; //Krieger_Suit1
|
||||
case 2: callsub PurchaseItem,2549,2,2; //Krieger_Muffler1
|
||||
case 3: callsub PurchaseItem,2444,3,2; //Krieger_Shoes1
|
||||
case 4: callsub PurchaseItem,2772,4,2; //Krieger_Ring1
|
||||
}
|
||||
case 3:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the 'Mass-Production Armor/Accessory' category.";
|
||||
mes "Please select a sub-category.";
|
||||
next;
|
||||
switch(select("Mass-Production Armor:Mass-Production Shoes:Mass-Production Accessory")) {
|
||||
case 1: callsub PurchaseItem,2395,5,3; //Krieger_Suit2
|
||||
case 2: callsub PurchaseItem,2445,6,3; //Krieger_Shoes2
|
||||
case 3: callsub PurchaseItem,2773,7,3; //Krieger_Ring2
|
||||
}
|
||||
case 4:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected the 'Popularized Armor/Accessory' category.";
|
||||
mes "Please select a sub-category.";
|
||||
next;
|
||||
switch(select("Popularized Armor:Popularized Shoes:Popularized Accessory")) {
|
||||
case 1: callsub PurchaseItem,2396,8,4; //Krieger_Suit3
|
||||
case 2: callsub PurchaseItem,2446,9,4; //Krieger_Shoes3
|
||||
case 3: callsub PurchaseItem,2774,10,4; //Krieger_Ring3
|
||||
}
|
||||
}
|
||||
case 3:
|
||||
mes "[Logistics]";
|
||||
mes ""+ .@name$ +", your current points are ^580080"+ kvm_point +"^000000 KVM Points.";
|
||||
close;
|
||||
case 4:
|
||||
mes "[Logistics]";
|
||||
mes "There are 3 categories in KVM Rewards: Weapon/Armor.Accessory.";
|
||||
next;
|
||||
mes "[Logistics]";
|
||||
mes "Weapon rewards require 2,000 KVM points for each.";
|
||||
mes "There are 3 types of Armor rewards and they require 840/630/580 KVM points fo each.";
|
||||
mes "Accessory rewards require 1,200 KVM points for each.";
|
||||
next;
|
||||
mes "[Logistics]";
|
||||
mes "Kreiger Weapons are LV 4 Weapons, they can be upgraded and will have special effects: Slaughter, Destruction and Blessing.";
|
||||
next;
|
||||
mes "[Logistics]";
|
||||
mes "When you can wear all 3 armors, you can have a special set of options.";
|
||||
mes "Also, when Kreiger Accessory rewards are worn with medalsm it will bring you special set rewards.";
|
||||
next;
|
||||
mes "[Logistics]";
|
||||
mes "Finally, there are Mass-Production Armor and Accessory rewards.";
|
||||
mes "Players whose Lvl is higher than 60 can equip Mass-Production Armors and there is a Lvl limit for Popularized Armor as well.";
|
||||
close;
|
||||
case 5:
|
||||
mes "[Logistics]";
|
||||
mes "KVM Points are rewarded when you win, lose or draw in Kreiger Von Midgard (KVM).";
|
||||
mes "You can have special Rewards by using these points.";
|
||||
close;
|
||||
}
|
||||
|
||||
PurchaseItem:
|
||||
// Pricing for Weapon, Suit1, Muffler1, Shoes1, Ring1m Suit2, Shoes2, Ring2, Suit3, Shoes3, Ring3
|
||||
setarray .@prices[0],2000,840,630,580,1200,120,70,200,15,10,30;
|
||||
|
||||
mes "[Logistics]";
|
||||
|
||||
if (!getarg(2))
|
||||
mes "You have selected ^ff0000"+getitemname(getarg(0))+"^000000.";
|
||||
else if (getarg(2) == 1)
|
||||
mes "There is only one "+callfunc("F_GetWeaponType",getarg(0))+": "+getitemname(getarg(0))+".";
|
||||
else if (getarg(2) == 2) {
|
||||
mes "You have selected '"+callfunc("F_GetArmorType",getarg(0))+"'.";
|
||||
mes "The armor for one whose Lvl is more than 80 is: ^ff0000"+getitemname(getarg(0))+"^000000.";
|
||||
}
|
||||
else if (getarg(2) == 3) {
|
||||
mes "You have selected 'Mass-Production "+callfunc("F_GetArmorType",getarg(0))+"'.";
|
||||
mes "There is only one Mass-Production "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
|
||||
}
|
||||
else if (getarg(2) == 4) {
|
||||
mes "You have selected 'Popularized "+callfunc("F_GetArmorType",getarg(0))+"'.";
|
||||
mes "There is only one Popularized "+callfunc("F_GetArmorType",getarg(0))+": ^ff0000"+getitemname(getarg(0))+"^000000.";
|
||||
}
|
||||
|
||||
if (!getarg(1))
|
||||
mes "It requires ^0000ff2,000^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
|
||||
else if (getarg(1) == 4)
|
||||
mes "It requires ^0000ff1,200^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
|
||||
else
|
||||
mes "It requires ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points, and "+ .@name$ +", your points are: ^580080"+ kvm_point +"^000000.";
|
||||
|
||||
mes "Are you sure you want this item?";
|
||||
next;
|
||||
switch(select("No, I won't purchase it.:Yes, I will purchase it.")) {
|
||||
case 1:
|
||||
mes "[Logistics]";
|
||||
mes "You have selected 'I won't purchase it'.";
|
||||
mes "When purchasing an item, please be careful there are no refunds.";
|
||||
break;
|
||||
case 2:
|
||||
if (kvm_point >= .@prices[getarg(1)]) {
|
||||
set kvm_point,kvm_point-.@prices[getarg(1)];
|
||||
getitem getarg(0),1;
|
||||
mes "[Logistics]";
|
||||
mes "You have purchased a "+getitemname(getarg(0))+".";
|
||||
if (!getarg(1))
|
||||
mes "Your KVM Points are reduced by ^0000ff"+getarg(1)+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
|
||||
if (getarg(1) == 4)
|
||||
mes "Your KVM Points are reduced by ^0000ff1,200^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
|
||||
else
|
||||
mes "Your KVM Points are reduced by ^0000ff"+.@prices[getarg(1)]+"^000000 points, your KVM Points are now ^580080"+kvm_point+"^000000.";
|
||||
}
|
||||
else {
|
||||
mes "[Logistics]";
|
||||
if (!getarg(1))
|
||||
mes "You need ^0000ff2,000^000000 KVM Points to purchase this item.";
|
||||
else if (getarg(1) == 4)
|
||||
mes "You need ^0000ff1,200^000000 KVM Points to purchase this item.";
|
||||
else
|
||||
mes "You need ^0000ff"+.@prices[getarg(1)]+"^000000 KVM Points to purchase this item.";
|
||||
mes "However, your KVM Points are now ^580080"+ kvm_point +"^000000.";
|
||||
mes "Which are not enough to buy it.";
|
||||
mes "When you get enough points, please come back again.";
|
||||
}
|
||||
}
|
||||
close;
|
||||
}
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus, kobra_k88
|
||||
//===== Current Version: =====================================
|
||||
//= 2.15
|
||||
//= 2.16
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 1.0
|
||||
//===== Description: =========================================
|
||||
@ -38,6 +38,7 @@
|
||||
//= 2.13 Added more unused vars to F_ClearGarbage [Lupus]
|
||||
//= 2.14 Added old novice variables to F_ClearGarbage. [L0ne_W0lf]
|
||||
//= 2.15 Added no unused DTS variables to F_ClearGarbage. [L0ne_W0lf]
|
||||
//= 2.6 Added F_GetWeaponType, and F_GetArmorType. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
|
||||
@ -257,3 +258,55 @@ function script F_Load2Skills {
|
||||
set ADV_QSK2,0; //Clear var
|
||||
return;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// *** Function "F_GetWeaponType": Determine weapon type by view
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
function script F_GetWeaponType {
|
||||
switch(getiteminfo(getarg(0),11)) {
|
||||
case 1: return "Dagger"; break;
|
||||
case 2: return "One-handed Sword"; break;
|
||||
case 3: return "Two-handed Sword"; break;
|
||||
case 4: return "One-handed Spear"; break;
|
||||
case 5: return "Two-handed Spear"; break;
|
||||
case 6: return "One-handed Axe"; break;
|
||||
case 7: return "Two-handed Axe"; break;
|
||||
case 8: return "Mace"; break;
|
||||
//case 9: return "Unused"; break;
|
||||
case 10: return "Staff"; break;
|
||||
case 11: return "Bow"; break;
|
||||
case 12: return "Knuckle"; break;
|
||||
case 13: return "Instrument"; break;
|
||||
case 14: return "Whip"; break;
|
||||
case 15: return "Book"; break;
|
||||
case 16: return "Katar"; break;
|
||||
case 17: return "Revolver"; break;
|
||||
case 18: return "Rifle"; break;
|
||||
case 19: return "Gatling gun"; break;
|
||||
case 20: return "Shotgun"; break;
|
||||
case 21: return "Grenade Launcher"; break;
|
||||
case 22: return "Shuriken"; break;
|
||||
default: return "Unable to Determine Equip Type"; break;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
// *** Function "F_GetArmorType": Determine equipment type by equip location
|
||||
//////////////////////////////////////////////////////////////////////////////////
|
||||
function script F_GetArmorType {
|
||||
switch(getiteminfo(getarg(0),5)) {
|
||||
case 001: return "Lower Headgear"; break;
|
||||
case 2: return "Weapon"; break;
|
||||
case 4: return "Garment"; break;
|
||||
case 8: return "Accessory"; break;
|
||||
case 16: return "Armor"; break;
|
||||
case 32: return "Shield"; break;
|
||||
case 64: return "Shoes"; break;
|
||||
case 128: return "Accessory"; break;
|
||||
case 256: return "Upper Headgear"; break;
|
||||
case 512: return "Middle Headgear"; break;
|
||||
default: return "Unable to Determine Equip Location"; break;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
@ -3,13 +3,14 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version
|
||||
//===== Description: =========================================
|
||||
//= Izlude Acolyte Battle Arena
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version.
|
||||
//= 1.1 Corrected variable typos. (bugreport:4374) [L0ne_w0lf]
|
||||
//============================================================
|
||||
|
||||
arena_room,114,102,0 script onlyaco#arena 45,1,1,{
|
||||
@ -1257,7 +1258,7 @@ prt_are_in,25,31,3 script Staff#aco-2 67,{
|
||||
mes "under the Time Force Battle";
|
||||
mes "Arena - Acolyte Class Record!";
|
||||
if (basejob == job_acolyte) {
|
||||
set $@arn_acotop,.@record_timeaco;
|
||||
set $arn_acotop,.@record_timeaco;
|
||||
set $arn_acotopn$, strcharinfo(0);
|
||||
donpcevent "Vendigos::Onlinerec_aco";
|
||||
}
|
||||
@ -1416,7 +1417,7 @@ prt_are_in,25,31,3 script Staff#aco-2 67,{
|
||||
mes "Acolyte Class Records.";
|
||||
mes "Congratulations~";
|
||||
if (basejob == job_acolyte) {
|
||||
set $@arn_acotop,.@record_timeaco;
|
||||
set $arn_acotop,.@record_timeaco;
|
||||
set $arn_acotopn$, strcharinfo(0);
|
||||
donpcevent "#Vendigos::Onlinerec_aco";
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= SinSloth
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= Any Athena Version
|
||||
//===== Description: =========================================
|
||||
@ -13,6 +13,7 @@
|
||||
//= 1.0a Fixed a typo.
|
||||
//= 1.1 Replaced effect numerics with constants. [Samuray22]
|
||||
//= 1.2 Fixed "OnMobDeath" doesn't work sometime. [Inkfish]
|
||||
//= 1.3 Corrected donpcevent typo. (bugreport:4374) [L0ne_w0lf]
|
||||
//============================================================
|
||||
|
||||
arena_room,162,88,3 script Ponox 124,{
|
||||
@ -27,7 +28,7 @@ OnStartArena:
|
||||
donpcevent "toarena#party::OnInit";
|
||||
donpcevent "toout#party::OnInit";
|
||||
warpwaitingpc "prt_are_in",73,78;
|
||||
donpcevent "toout#party::OnTime";
|
||||
donpcevent "toout#party::OnTimer";
|
||||
donpcevent "Helper#party::OnEnter";
|
||||
disablewaitingroomevent;
|
||||
end;
|
||||
|
@ -319,6 +319,13 @@ npc: npc/other/arena/arena_aco.txt
|
||||
// -------------------- Hugel Monster Races ---------------------
|
||||
npc: npc/other/monster_race.txt
|
||||
// --------------------------------------------------------------
|
||||
// --------------------- Battle Grounds -------------------------
|
||||
//npc: npc/battleground/KVM/kvm_enter.txt
|
||||
//npc: npc/battleground/KVM/kvm_item_pay.txt
|
||||
//npc: npc/battleground/KVM/kvm01.txt
|
||||
//npc: npc/battleground/KVM/kvm02.txt
|
||||
//npc: npc/battleground/KVM/kvm03.txt
|
||||
// --------------------------------------------------------------
|
||||
// ------------------------ Instances ---------------------------
|
||||
npc: npc/instances/SealedShrine.txt
|
||||
//npc: npc/instances/EndlessTower.txt
|
||||
|
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Reference in New Issue
Block a user