More questlog code.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12556 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Kevin 2008-04-11 01:38:41 +00:00
parent 1c7cf5aa3e
commit 9bcdb353a4
16 changed files with 226 additions and 5 deletions

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@ -4,6 +4,7 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2008/04/10
* More quest log code. [Kevin]
* Client not marked online until map receives auth request from the client
- and is approved. Also added some online/offline sets to the auth system
- that were being skipped.(r12552) [Kevin]

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@ -17,14 +17,14 @@ MAP_OBJ = map.o chrif.o clif.o pc.o status.o npc.o \
npc_chat.o chat.o path.o itemdb.o mob.o script.o \
storage.o skill.o atcommand.o charcommand.o battle.o \
intif.o trade.o party.o vending.o guild.o pet.o \
log.o mail.o date.o irc.o unit.o mercenary.o
log.o mail.o date.o irc.o unit.o mercenary.o quest.o
MAP_TXT_OBJ = $(MAP_OBJ:%=obj_txt/%)
MAP_SQL_OBJ = $(MAP_OBJ:%=obj_sql/%)
MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \
chat.h itemdb.h mob.h script.h path.h \
storage.h skill.h atcommand.h charcommand.h battle.h \
intif.h trade.h party.h vending.h guild.h pet.h \
log.h mail.h date.h irc.h unit.h mercenary.h
log.h mail.h date.h irc.h unit.h mercenary.h quest.h
HAVE_MYSQL=@HAVE_MYSQL@
ifeq ($(HAVE_MYSQL),yes)

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@ -20,6 +20,7 @@
#include "status.h"
#include "mercenary.h"
#include "chrif.h"
#include "quest.h"
#include <stdio.h>
#include <stdlib.h>

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@ -37,6 +37,7 @@
#include "irc.h"
#include "clif.h"
#include "mail.h"
#include "quest.h"
#include <stdio.h>
#include <stdlib.h>
@ -7968,8 +7969,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
mail_clear(sd);
#endif
//Send quest log [Kevin]
clif_send_questlog(sd);
quest_pc_login(sd);
if(map[sd->bl.m].flag.loadevent) // Lance
npc_script_event(sd, NPCE_LOADMAP);

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@ -396,6 +396,11 @@ void clif_equipcheckbox(struct map_session_data* sd);
//quest system [Kevin]
void clif_send_questlog(struct map_session_data * sd);
void clif_send_questlog_info(struct map_session_data * sd);
void clif_send_quest_info(struct map_session_data * sd, struct quest * qd);
void clif_send_quest_delete(struct map_session_data * sd, int quest_id);
void clif_send_quest_status(struct map_session_data * sd, int quest_id, bool active);
int clif_foreachclient(int (*)(struct map_session_data*,va_list),...);
int clif_send(const uint8* buf, int len, struct block_list* bl, enum send_target type);

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@ -32,6 +32,7 @@
#include "status.h" // struct status_data
#include "vending.h" // vending_closevending()
#include "pc.h"
#include "quest.h"
#ifndef TXT_ONLY // mail system [Valaris]
#include "mail.h"
@ -372,6 +373,8 @@ int pc_makesavestatus(struct map_session_data *sd)
else
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
}
quest_make_savedata(sd);
return 0;
}
@ -863,6 +866,9 @@ bool pc_authok(struct map_session_data *sd, int login_id2, time_t expiration_tim
clif_wis_message(sd->fd, wisp_server_name, tmpstr, strlen(tmpstr)+1);
}
//Get quest data out of char dat
quest_load_info(sd, st);
// Request all registries (auth is considered completed whence they arrive)
intif_request_registry(sd,7);
return true;

137
src/map/quest.c Normal file
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@ -0,0 +1,137 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#include "../common/cbasetypes.h"
#include "../common/socket.h"
#include "../common/timer.h"
#include "../common/malloc.h"
#include "../common/version.h"
#include "../common/nullpo.h"
#include "../common/showmsg.h"
#include "../common/strlib.h"
#include "../common/utils.h"
#include "map.h"
#include "chrif.h"
#include "pc.h"
#include "npc.h"
#include "itemdb.h"
#include "script.h"
#include "intif.h"
#include "battle.h"
#include "mob.h"
#include "party.h"
#include "unit.h"
#include "log.h"
#include "clif.h"
#include "quest.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <time.h>
//Send quest info on login
int quest_pc_login(TBL_PC * sd)
{
clif_send_questlog(sd);
clif_send_questlog_info(sd);
return 0;
}
struct quest * quest_make(int id, time_t time, int num_objs, struct quest_objective ** qo_arr)
{
return NULL;
}
int quest_add(TBL_PC * sd, struct quest * qd)
{
int i;
//Search to see if this quest exists
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == qd->quest_id);
//Already have this quest
if(i!=MAX_QUEST)
return 1;
//Find empty quest log spot
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == 0);
//Quest log is full
if(i == MAX_QUEST)
return -1;
//Copy over quest data
memcpy(&sd->quest_log[i], qd, sizeof(struct quest));
sd->num_quests++;
//Notify client
clif_send_quest_info(sd, &sd->quest_log[i]);
return 0;
}
int quest_delete(TBL_PC * sd, int quest_id)
{
int i;
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found
if(i != MAX_QUEST)
return -1;
//Zero quest
memset(&sd->quest_log[i], 0, sizeof(struct quest));
//Notify client
clif_send_quest_delete(sd, quest_id);
return 0;
}
int quest_update_objective(TBL_PC * sd, int quest_id, int objective_num, struct quest_objective qod)
{
int i;
//Search for quest
ARR_FIND(0, MAX_QUEST, i, sd->quest_log[i].quest_id == quest_id);
//Quest not found
if(i != MAX_QUEST)
return -1;
memcpy(sd->quest_log[i].objectives[objective_num].name, qod.name, NAME_LENGTH);
sd->quest_log[i].objectives[objective_num].count = qod.count;
//Notify client
clif_send_quest_info(sd, &sd->quest_log[i]);
return 0;
}
int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st)
{
sd->num_quests = st->num_quests;
memcpy(sd->quest_log, st->quest_log, sizeof(st->quest_log));
return 0;
}
int quest_make_savedata(TBL_PC * sd)
{
sd->status.num_quests = sd->num_quests;
memcpy(sd->status.quest_log, sd->quest_log, sizeof(sd->quest_log));
return 0;
}

11
src/map/quest.h Normal file
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@ -0,0 +1,11 @@
// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
// For more information, see LICENCE in the main folder
#ifndef _QUEST_H_
#define _QUEST_H_
int quest_pc_login(TBL_PC * sd);
int quest_load_info(TBL_PC * sd, struct mmo_charstatus * st);
int quest_make_savedata(TBL_PC * sd);
#endif

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@ -425,6 +425,14 @@ SOURCE=..\src\map\vending.c
SOURCE=..\src\map\vending.h
# End Source File
# Begin Source File
SOURCE=..\src\map\quest.c
# End Source File
# Begin Source File
SOURCE=..\src\map\quest.h
# End Source File
# End Group
# Begin Group "zlib"

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@ -421,6 +421,14 @@ SOURCE=..\src\map\unit.h
SOURCE=..\src\map\vending.h
# End Source File
# Begin Source File
SOURCE=..\src\map\quest.c
# End Source File
# Begin Source File
SOURCE=..\src\map\quest.h
# End Source File
# End Group
# Begin Group "zlib"

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@ -322,6 +322,12 @@
<File
RelativePath="..\src\map\vending.h">
</File>
<File
RelativePath="..\src\map\quest.c">
</File>
<File
RelativePath="..\src\map\quest.h">
</File>
</Filter>
<Filter
Name="common"

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@ -322,6 +322,12 @@
<File
RelativePath="..\src\map\vending.h">
</File>
<File
RelativePath="..\src\map\quest.c">
</File>
<File
RelativePath="..\src\map\quest.h">
</File>
</Filter>
<Filter
Name="common"

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@ -590,6 +590,14 @@
RelativePath="..\src\map\vending.h"
>
</File>
<File
RelativePath="..\src\map\quest.c"
>
</File>
<File
RelativePath="..\src\map\quest.h"
>
</File>
</Filter>
</Files>
<Globals>

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@ -437,6 +437,14 @@
RelativePath="..\src\map\vending.h"
>
</File>
<File
RelativePath="..\src\map\quest.c"
>
</File>
<File
RelativePath="..\src\map\quest.h"
>
</File>
</Filter>
<Filter
Name="zlib"

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@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Version="9.00"
Name="map-server_sql"
ProjectGUID="{D356871D-58E1-450B-967A-E6E9646175AF}"
RootNamespace="map-server_sql"
@ -530,6 +530,14 @@
RelativePath="..\src\map\pet.h"
>
</File>
<File
RelativePath="..\src\map\quest.c"
>
</File>
<File
RelativePath="..\src\map\quest.h"
>
</File>
<File
RelativePath="..\src\map\script.c"
>

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@ -433,6 +433,14 @@
RelativePath="..\src\map\vending.h"
>
</File>
<File
RelativePath="..\src\map\quest.c"
>
</File>
<File
RelativePath="..\src\map\quest.h"
>
</File>
</Filter>
<Filter
Name="zlib"