- Changed the chaotic delay from block to delay since it just a sec
- Fixed the longing for freedom check in unit_can_move - Corrected a check while parsing refine_db.txt git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11870 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1025,7 +1025,7 @@
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//-- HVAN_CAPRICE
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8013,0,1000:1200:1400:1600:1800,0,0,0
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//-- HVAN_CHAOTIC
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8014,0,0,1000,0,1000
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8014,0,1000,1000,0,0
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//-- HVAN_EXPLOSION
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8016,0,0,1000,0,0
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//==========================================
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@ -5082,8 +5082,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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clif_skill_nodamage(src,bl,AL_HEAL,i,1);
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clif_skill_nodamage(src,bl,skillid,i,1);
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status_heal(bl, i, 0, 0);
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if (hd)
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skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)) ;
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}
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break;
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//Homun single-target support skills [orn]
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@ -7453,7 +7453,7 @@ int status_readdb(void)
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refinebonus[i][0]=atoi(split[0]); // 精?ボ?ナス
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refinebonus[i][1]=atoi(split[1]); // 過?精?ボ?ナス
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refinebonus[i][2]=atoi(split[2]); // 安全精?限界
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for(j=0;j<MAX_REFINE && split[j];j++)
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for(j=0;j<MAX_REFINE && split[j+3];j++)
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percentrefinery[i][j]=atoi(split[j+3]);
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i++;
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}
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@ -731,7 +731,7 @@ int unit_can_move(struct block_list *bl)
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|| sc->data[SC_BLADESTOP_WAIT]
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|| sc->data[SC_SPIDERWEB]
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|| (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && (
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sc->data[SC_LONGING] ||
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!sc->data[SC_LONGING] ||
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(sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT ||
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(sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE
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))
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