- Changed the chaotic delay from block to delay since it just a sec

- Fixed the longing for freedom check in unit_can_move
- Corrected a check while parsing refine_db.txt


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11870 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-12-08 17:09:24 +00:00
parent 11aaa56783
commit 9ca2a6c0dd
4 changed files with 3 additions and 5 deletions

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@ -1025,7 +1025,7 @@
//-- HVAN_CAPRICE //-- HVAN_CAPRICE
8013,0,1000:1200:1400:1600:1800,0,0,0 8013,0,1000:1200:1400:1600:1800,0,0,0
//-- HVAN_CHAOTIC //-- HVAN_CHAOTIC
8014,0,0,1000,0,1000 8014,0,1000,1000,0,0
//-- HVAN_EXPLOSION //-- HVAN_EXPLOSION
8016,0,0,1000,0,0 8016,0,0,1000,0,0
//========================================== //==========================================

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@ -5082,8 +5082,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
clif_skill_nodamage(src,bl,AL_HEAL,i,1); clif_skill_nodamage(src,bl,AL_HEAL,i,1);
clif_skill_nodamage(src,bl,skillid,i,1); clif_skill_nodamage(src,bl,skillid,i,1);
status_heal(bl, i, 0, 0); status_heal(bl, i, 0, 0);
if (hd)
skill_blockmerc_start(hd, skillid, skill_get_time2(skillid,skilllv)) ;
} }
break; break;
//Homun single-target support skills [orn] //Homun single-target support skills [orn]

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@ -7453,7 +7453,7 @@ int status_readdb(void)
refinebonus[i][0]=atoi(split[0]); // 精?ボ?ナス refinebonus[i][0]=atoi(split[0]); // 精?ボ?ナス
refinebonus[i][1]=atoi(split[1]); // 過?精?ボ?ナス refinebonus[i][1]=atoi(split[1]); // 過?精?ボ?ナス
refinebonus[i][2]=atoi(split[2]); // 安全精?限界 refinebonus[i][2]=atoi(split[2]); // 安全精?限界
for(j=0;j<MAX_REFINE && split[j];j++) for(j=0;j<MAX_REFINE && split[j+3];j++)
percentrefinery[i][j]=atoi(split[j+3]); percentrefinery[i][j]=atoi(split[j+3]);
i++; i++;
} }

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@ -731,7 +731,7 @@ int unit_can_move(struct block_list *bl)
|| sc->data[SC_BLADESTOP_WAIT] || sc->data[SC_BLADESTOP_WAIT]
|| sc->data[SC_SPIDERWEB] || sc->data[SC_SPIDERWEB]
|| (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && ( || (sc->data[SC_DANCING] && sc->data[SC_DANCING]->val4 && (
sc->data[SC_LONGING] || !sc->data[SC_LONGING] ||
(sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT || (sc->data[SC_DANCING]->val1&0xFFFF) == CG_MOONLIT ||
(sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE (sc->data[SC_DANCING]->val1&0xFFFF) == CG_HERMODE
)) ))