Corrected B.S. Sacramenti behavior (#3149)

* Fixes #611.
* Status is now removed on player log out.
* Status is not given to targets who have the Undead/Demon element.
Thanks to @Atemo!
This commit is contained in:
Aleos 2018-05-28 12:52:30 -04:00 committed by GitHub
parent fb951d2b7f
commit 9d176c9f1d
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GPG Key ID: 4AEE18F83AFDEB23
2 changed files with 6 additions and 2 deletions

View File

@ -2052,6 +2052,7 @@ int map_quit(struct map_session_data *sd) {
status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
status_change_end(&sd->bl, SC_E_CHAIN, INVALID_TIMER);
status_change_end(&sd->bl, SC_SIGHTBLASTER, INVALID_TIMER);
status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER);
}
}

View File

@ -6592,6 +6592,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
clif_skill_fail(sd,skill_id,USESKILL_FAIL,0);
break;
case PR_BENEDICTIO:
if (!battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race != RC_DEMON)
clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
break;
case AL_INCAGI:
case AL_BLESSING:
case MER_INCAGI:
@ -6604,7 +6608,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
case PR_IMPOSITIO:
case PR_LEXAETERNA:
case PR_SUFFRAGIUM:
case PR_BENEDICTIO:
case LK_BERSERK:
case MS_BERSERK:
case KN_TWOHANDQUICKEN: