Corrected B.S. Sacramenti behavior (#3149)
* Fixes #611. * Status is now removed on player log out. * Status is not given to targets who have the Undead/Demon element. Thanks to @Atemo!
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@ -2052,6 +2052,7 @@ int map_quit(struct map_session_data *sd) {
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status_change_end(&sd->bl, SC_P_ALTER, INVALID_TIMER);
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status_change_end(&sd->bl, SC_E_CHAIN, INVALID_TIMER);
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status_change_end(&sd->bl, SC_SIGHTBLASTER, INVALID_TIMER);
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status_change_end(&sd->bl, SC_BENEDICTIO, INVALID_TIMER);
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}
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}
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@ -6592,6 +6592,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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clif_skill_fail(sd,skill_id,USESKILL_FAIL,0);
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break;
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case PR_BENEDICTIO:
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if (!battle_check_undead(tstatus->race, tstatus->def_ele) && tstatus->race != RC_DEMON)
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clif_skill_nodamage(src, bl, skill_id, skill_lv, sc_start(src, bl, type, 100, skill_lv, skill_get_time(skill_id, skill_lv)));
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break;
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case AL_INCAGI:
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case AL_BLESSING:
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case MER_INCAGI:
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@ -6604,7 +6608,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case PR_IMPOSITIO:
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case PR_LEXAETERNA:
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case PR_SUFFRAGIUM:
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case PR_BENEDICTIO:
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case LK_BERSERK:
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case MS_BERSERK:
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case KN_TWOHANDQUICKEN:
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