- Redone the whole Arch Bishop Job change Quest in order to hopefully have fixed all the bugs from bugreport:5983 .
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16364 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
5a8d5ca222
commit
9d3e2c3021
@ -1,26 +1,26 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Arch Bishop Job Quest
|
||||
//= Arch Bishop Job change Quest
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//= Credits: Gepard
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena SVN
|
||||
//===== Description: =========================================
|
||||
//= [Aegis Conversion]
|
||||
//= Job change script for Third class (Arch Bishop)
|
||||
//= Does not entirely support changing to Baby Third Class.
|
||||
//= [Translated from the Official]
|
||||
//= Job change Quest from Priest / High Priest -> Arch Bishop.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version.
|
||||
//= 1.1 Fixed class checks for arch bishops.
|
||||
//= 1.2 Fixed Job tags typos.
|
||||
//= 1.3 Made some NPC's into duplicates and fixed some && / || checks. [Masao]
|
||||
//= 1.4 Fixed Job_Archbishop/Job_Archbishop_T typos. [Euphy]
|
||||
//= 1.5 Redone the whole Script. [Masao]
|
||||
//============================================================
|
||||
|
||||
prt_church,103,88,3 script Praying Minister#arch 60,{
|
||||
if ((Class != Job_Priest) && (Class != Job_High_Priest)) {
|
||||
if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) {
|
||||
if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) {
|
||||
mes "[Praying Minister]";
|
||||
mes "Ah! An Archbishop.";
|
||||
@ -45,7 +45,6 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
|
||||
mes "I'm going to make them ministers worthy of serving Odin.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if ((BaseLevel == 99) && (JobLevel > 49)) {
|
||||
if (job_arch == 0) {
|
||||
if (SkillPoint) {
|
||||
@ -91,7 +90,7 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
|
||||
mes "[Praying Minister]";
|
||||
mes "We always try to keep our original intention in mind and spread Odin's rule.";
|
||||
next;
|
||||
select("How do I become like that?");
|
||||
menu "How do I become like that?",-;
|
||||
mes "[Praying Minister]";
|
||||
mes "That's a good question.";
|
||||
mes "We have lots of methods.";
|
||||
@ -163,7 +162,6 @@ prt_church,103,88,3 script Praying Minister#arch 60,{
|
||||
mes "I'm going to make them ministers worthy of serving Odin.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
umbala,137,227,5 script Utan Boy#arch 787,{
|
||||
mes "[Utan Boy]";
|
||||
@ -177,7 +175,7 @@ umbala,139,227,3 script Priest#arch 60,{
|
||||
mes "Un...ba... Unba?";
|
||||
close;
|
||||
}
|
||||
else if (job_arch == 1) {
|
||||
if (job_arch == 1) {
|
||||
mes "[Priest]";
|
||||
mes "Un...ba... Umba?";
|
||||
next;
|
||||
@ -240,11 +238,14 @@ umbala,139,227,3 script Priest#arch 60,{
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "Hmm, I wanted to tell you...";
|
||||
next;
|
||||
input .@urans$;
|
||||
if (.@urans$ != "I'm here for the Holy Pilgrimage") {
|
||||
input .@inputstr$;
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "" + .@inputstr$ + "";
|
||||
next;
|
||||
if (.@inputstr$ != "I'm here for the Holy Pilgrimage") {
|
||||
mes "Priest Dayan doesn't seem to understand you. He just stares at you and smiles.";
|
||||
next;
|
||||
mes "[Priest Dayan]";
|
||||
mes "[Priest]";
|
||||
mes "Eh? Say what?";
|
||||
close;
|
||||
}
|
||||
@ -327,7 +328,7 @@ umbala,139,227,3 script Priest#arch 60,{
|
||||
changequest 2187,2188;
|
||||
close;
|
||||
}
|
||||
else if (job_arch == 2) {
|
||||
if (job_arch == 2) {
|
||||
mes "[Priest Dayan]";
|
||||
mes "This place is the holiest place in the world, Yggdrasil.";
|
||||
mes "This holy ceremony will brighten your soul.";
|
||||
@ -382,7 +383,7 @@ umbala,139,227,3 script Priest#arch 60,{
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if (job_arch == 3) {
|
||||
if (job_arch == 3) {
|
||||
mes "[Priest Dayan]";
|
||||
mes "Oh, you've come back.";
|
||||
mes "I can feel that you have a fresh energy. Maybe you did pray truthfully.";
|
||||
@ -438,7 +439,6 @@ umbala,139,227,3 script Priest#arch 60,{
|
||||
}
|
||||
|
||||
yggdrasil01,220,47,0 script #A pilgrimage to the Ho 139,5,5,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (job_arch == 2) {
|
||||
@ -586,7 +586,7 @@ OnTouch:
|
||||
warp "umbala",138,219;
|
||||
end;
|
||||
}
|
||||
else if (job_arch == 3) {
|
||||
if (job_arch == 3) {
|
||||
mes "[" + strcharinfo(0) + "]";
|
||||
mes "The song is over. It's time to go back to Priest Dayan.";
|
||||
close2;
|
||||
@ -753,7 +753,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
|
||||
changequest 2189,2190;
|
||||
close;
|
||||
}
|
||||
else if ((job_arch > 4) && (job_arch < 100)) {
|
||||
if ((job_arch > 4) && (job_arch < 100)) {
|
||||
mes "[Vinue]";
|
||||
mes "I'll pray for your safe return.";
|
||||
close;
|
||||
@ -766,7 +766,7 @@ hu_in01,205,204,7 script Praying Nun#benew 79,{
|
||||
}
|
||||
|
||||
odin_tem02,282,263,0 script #find_val 139,3,3,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if ((job_arch > 4) && (job_arch < 100)) {
|
||||
hideoffnpc "Valkyrie Illusion#arch";
|
||||
@ -802,16 +802,16 @@ OnInit:
|
||||
|
||||
job3_arch01,29,34,3 script Valkyrie#arch 403,{
|
||||
|
||||
if(checkweight(1201,1) == 0){
|
||||
if(checkweight(1201,2) == 1){
|
||||
//Custom translation
|
||||
mes "- bags must be emptied before they can proceed. -";
|
||||
close;
|
||||
}
|
||||
if ((BaseLevel != 99) || (JobLevel < 50)) {
|
||||
if ((BaseLevel != 99) && (JobLevel < 50)) {
|
||||
warp "odin_tem02",282,263;
|
||||
end;
|
||||
}
|
||||
if (getmercinfo(0)) {
|
||||
if (getmercinfo(1)) {
|
||||
mes "[Valkyrie]";
|
||||
mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have.";
|
||||
close;
|
||||
@ -836,17 +836,12 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
|
||||
mes "- you put some items into Kafra Storage. -";
|
||||
close;
|
||||
}
|
||||
if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class != Job_Baby_Priest)) {
|
||||
if ((Class != Job_Priest) && (Class != Job_High_Priest) && (Class == Job_Baby_Priest)) {
|
||||
warp "odin_tem02",282,263;
|
||||
end;
|
||||
}
|
||||
if (Class == Job_Arch_Bishop || Class == Job_Arch_Bishop_T || Class == Job_Baby_Bishop) {
|
||||
warp "odin_tem02",282,263;
|
||||
end;
|
||||
}
|
||||
if (Class != Job_Arch_Bishop || Class != Job_Arch_Bishop_T || Class == Job_Baby_Bishop) {
|
||||
if (job_arch < 5) {
|
||||
warp "odin_tem02",282,263;
|
||||
end;
|
||||
}
|
||||
if (job_arch == 5) {
|
||||
mes "[Valkyrie]";
|
||||
@ -945,7 +940,7 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
|
||||
mes "I've lost all of my energy and my body is sealed so there is no way for me to protect the shrine.";
|
||||
mes "You have to send a message to Valhalla to ask for help from a Valkyrie quickly.";
|
||||
next;
|
||||
select("How can I do that?");
|
||||
menu "How can I do that?",-;
|
||||
mes "[Valkyrie Anguhilde]";
|
||||
mes "At the ^3131FFtop of the shrine^000000, You can contact to them with a ^3131FFGolden pipe^000000.";
|
||||
next;
|
||||
@ -992,7 +987,9 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
|
||||
set $@archbs,0;
|
||||
close2;
|
||||
nude;
|
||||
if (countitem(2798) > 0) {
|
||||
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
|
||||
}
|
||||
donpcevent "start#arch::OnEnable";
|
||||
set job_arch,7;
|
||||
changequest 2190,2191;
|
||||
@ -1013,7 +1010,6 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
|
||||
if (countitem(12382) > 0) {
|
||||
delitem 12382,countitem(12382); //ValkyrieB_Scroll
|
||||
}
|
||||
}
|
||||
if ($@archbs == 0) {
|
||||
set $@archbs,1;
|
||||
mes "[Valkyrie Anguhilde]";
|
||||
@ -1037,7 +1033,9 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
|
||||
mes "But you have to be careful if an imeprsonation falls down.";
|
||||
close2;
|
||||
nude;
|
||||
if (countitem(2798) > 0) {
|
||||
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
|
||||
}
|
||||
donpcevent "start#arch::OnEnable";
|
||||
set job_arch, 7;
|
||||
warp "job3_arch02",119,49;
|
||||
@ -1049,6 +1047,15 @@ job3_arch01,29,34,3 script Valkyrie#arch 403,{
|
||||
mes "I am already talking to someone, please wait and talk to me again.";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
end;
|
||||
}
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
set $@archbs,0;
|
||||
end;
|
||||
|
||||
OnBc:
|
||||
set $@archbs,0;
|
||||
@ -1059,7 +1066,6 @@ OnBc:
|
||||
}
|
||||
|
||||
job3_arch02,119,49,0 script #arch_1_start 139,6,6,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (countitem(12381) == 0) {
|
||||
@ -1071,26 +1077,26 @@ OnTouch:
|
||||
}
|
||||
|
||||
- script #arch_1_01_0::archbjcq 139,5,5,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (countitem(12381) > 0) {
|
||||
delitem 12381,1; //ValkyrieA_Scroll
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
} else {
|
||||
end;
|
||||
}
|
||||
if (getmercinfo(1) == 2037) {
|
||||
set .@randht, rand(1,10);
|
||||
if (.@randht < 8) {
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits! Be careful!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
} else if (.@randht == 8 || .@randht == 9) {
|
||||
mapannounce "job3_arch02","Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation;
|
||||
}
|
||||
} else {
|
||||
else if (.@randht == 8 || .@randht == 9) {
|
||||
mapannounce "job3_arch02","Embodiment of the voice: They are close to you!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation
|
||||
}
|
||||
end;
|
||||
}
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
}
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
@ -1108,22 +1114,22 @@ job3_arch02,269,302,0 duplicate(archbjcq) #arch_1_11 139,5,5
|
||||
job3_arch02,245,289,0 duplicate(archbjcq) #arch_1_12 139,5,5
|
||||
|
||||
job3_arch02,203,286,0 script #arch_1_boss 139,5,5,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (countitem(12381) > 0) {
|
||||
delitem 12381,1; //ValkyrieA_Scroll
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
} else {
|
||||
if (getmercinfo(1) == 2037) {
|
||||
end;
|
||||
}
|
||||
if (GetMyMercenary == 2037) {
|
||||
mapannounce "job3_arch02","Valkyrie's Nightmare: An incompetent illusion of Valkyrie came here with the assistance of humans. You wanna have that nightmare?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
||||
donpcevent "mob#arch_1::OnKill";
|
||||
} else {
|
||||
}
|
||||
else {
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
}
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
@ -1202,7 +1208,7 @@ OnKill:
|
||||
}
|
||||
|
||||
job3_arch02,113,327,5 script Valkyrie#arch_01 403,{
|
||||
if (getmercinfo(0)) {
|
||||
if (getmercinfo(1)) {
|
||||
mes "[Valkyrie]";
|
||||
mes "If you want to talk with me, you have to ^3131FFcancel all contracts^000000 with any mercenaries you have.";
|
||||
close;
|
||||
@ -1237,7 +1243,6 @@ job3_arch02,113,327,5 script Valkyrie#arch_01 403,{
|
||||
}
|
||||
|
||||
job3_arch02,244,46,5 script Valkyrie#arch_02 403,{
|
||||
|
||||
mes "[Valkyrie Anguhilde]";
|
||||
mes "Did you find the rest of the pieces?";
|
||||
next;
|
||||
@ -1275,11 +1280,6 @@ job3_arch02,244,46,5 script Valkyrie#arch_02 403,{
|
||||
}
|
||||
|
||||
job3_arch02,279,234,0 script #arch_end 139,7,7,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
hideonnpc "#arch_end";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
donpcevent "#arch_3_01::OnKill";
|
||||
@ -1314,7 +1314,9 @@ OnTouch:
|
||||
mes "It can be dangerous, so let's go back.";
|
||||
close2;
|
||||
nude;
|
||||
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
|
||||
if (countitem(2798) > 0) {
|
||||
delitem 2798,(2798); //Will_Of_Exhausted_Angel
|
||||
}
|
||||
delitem 6154,countitem(6154); //Broken_Horn_Pipe
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
end;
|
||||
@ -1394,7 +1396,9 @@ OnTouch:
|
||||
mes "Don't forget an altruistic minister's spirit like today forever.";
|
||||
mes "I hope we see each other in Valhalla sometime.";
|
||||
nude;
|
||||
if (countitem(2798) > 0) {
|
||||
delitem 2798,countitem(2798); //Will_Of_Exhausted_Angel
|
||||
}
|
||||
delitem 6154,countitem(6154); //Broken_Horn_Pipe
|
||||
set job_arch,100;
|
||||
completequest 2191;
|
||||
@ -1410,6 +1414,10 @@ OnTouch:
|
||||
jobchange Job_Arch_Bishop_T;
|
||||
}
|
||||
close;
|
||||
|
||||
OnInit:
|
||||
hideonnpc "#arch_end";
|
||||
end;
|
||||
}
|
||||
|
||||
job3_arch02,281,232,1 script Valkyrie Anguhilde#end 403,{
|
||||
@ -1441,7 +1449,6 @@ OnInit:
|
||||
}
|
||||
|
||||
job3_arch02,132,323,0 script #arch_2_01 139,5,5,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (countitem(12382) > 0) {
|
||||
@ -1451,28 +1458,29 @@ OnTouch:
|
||||
}
|
||||
|
||||
- script #arch_2_02_0::archbjcq2 139,5,5,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (countitem(12382) > 0) {
|
||||
delitem 12382,1; //ValkyrieB_Scroll
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
} else {
|
||||
end;
|
||||
}
|
||||
if (getmercinfo(1) == 2038) {
|
||||
set .@randht, rand(1,10);
|
||||
if (.@randht < 8) {
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: I can feel the devil's spirits. Can you hear? The sound of gathering in crowds.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
} else if (.@randht == 8 || .@randht == 9) {
|
||||
mapannounce "job3_arch02","Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation;
|
||||
} else {
|
||||
}
|
||||
else if (.@randht == 8 || .@randht == 9) {
|
||||
mapannounce "job3_arch02","Embodiment of Sounds: Battle Stance!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0 //Custom translation
|
||||
}
|
||||
else {
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: I can't leave you! Die!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
}
|
||||
} else {
|
||||
end;
|
||||
}
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
}
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
@ -1488,7 +1496,6 @@ job3_arch02,227,169,0 duplicate(archbjcq2) #arch_2_10 139,5,5
|
||||
job3_arch02,190,146,0 duplicate(archbjcq2) #arch_2_11 139,5,5
|
||||
|
||||
job3_arch02,252,267,0 script #arch_2_12 139,5,5,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: It's a crossroad. Let's go to the left side. I have to find my pipe.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
@ -1496,7 +1503,6 @@ OnTouch:
|
||||
}
|
||||
|
||||
job3_arch02,250,290,0 script #arch_2_13 139,5,5,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: I can see a ruined shrine. Take a rest in there.",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
@ -1504,33 +1510,28 @@ OnTouch:
|
||||
}
|
||||
|
||||
job3_arch02,206,113,0 script #arch_2_boss 139,5,5,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (countitem(12382) > 0) {
|
||||
delitem 12382,1; //ValkyrieB_Scroll
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
} else {
|
||||
end;
|
||||
}
|
||||
if (getmercinfo(1) == 2038) {
|
||||
mapannounce "job3_arch02","A shout of devil: You are so childish. I'll invite you to a party of the devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
||||
} else {
|
||||
mapannounce "job3_arch02","A shout of devil: You are so childish. I invite you a party of devil. I'll make you have a fun!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
||||
}
|
||||
else {
|
||||
mapannounce "job3_arch02","Whispering of an impersonation: You can't do anything by yourself! Let's go back!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
}
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
job3_arch02,284,159,0 script #arch_3_01 139,20,20,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
hideoffnpc "#arch_3_01";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (Class != Job_Priest) {
|
||||
if ((Class != Job_Priest) && (Class != Job_Baby_Priest)) {
|
||||
mapannounce "job3_arch02","Frus: Do you want to see God? Okay, I'll send you to the land of the dead by myself!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
||||
areamonster "job3_arch02",242,44,246,48,"Frus",1762,1;
|
||||
}
|
||||
@ -1540,17 +1541,16 @@ OnTouch:
|
||||
OnKill:
|
||||
killmonster "job3_arch02","#arch_3_01::OnMyMobDead";
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
hideoffnpc "#arch_3_01";
|
||||
end;
|
||||
}
|
||||
|
||||
job3_arch02,307,200,0 script #arch_3_02 139,5,5,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
hideoffnpc "#arch_3_02";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (Class == Job_Priest) {
|
||||
if (Class == Job_Priest || Class == Job_Baby_Priest) {
|
||||
mapannounce "job3_arch02","Skogul: You are my guest!",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
||||
monster "job3_arch02",307,200,"Skogul",1761,1;
|
||||
}
|
||||
@ -1560,14 +1560,14 @@ OnTouch:
|
||||
OnKill:
|
||||
killmonster "job3_arch02","#arch_3_02::OnMyMobDead";
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
hideoffnpc "#arch_3_02";
|
||||
end;
|
||||
|
||||
}
|
||||
|
||||
job3_arch02,296,216,0 script #arch_3_03 139,5,5,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
hideonnpc "#arch_3_03";
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
mapannounce "job3_arch02","Frus: I like your face... Can I steal it?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0
|
||||
@ -1578,6 +1578,11 @@ OnTouch:
|
||||
OnKill:
|
||||
killmonster "job3_arch02","#arch_3_03::OnMyMobDead";
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
hideonnpc "#arch_3_03";
|
||||
end;
|
||||
|
||||
}
|
||||
|
||||
job3_arch02,389,390,1 script mob#arch_1 844,{
|
||||
@ -1692,12 +1697,86 @@ OnTimeoff:
|
||||
end;
|
||||
|
||||
OnTimer60000:
|
||||
if (getmapusers("job3_arch02") > 0) {
|
||||
if (getmapusers("job3_arch02") == 0) {
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer120000:
|
||||
if (getmapusers("job3_arch02") == 0) {
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer180000:
|
||||
if (getmapusers("job3_arch02") == 0) {
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer240000:
|
||||
if (getmapusers("job3_arch02") == 0) {
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer300000:
|
||||
if (getmapusers("job3_arch02") == 0) {
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer360000:
|
||||
if (getmapusers("job3_arch02") == 0) {
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer420000:
|
||||
if (getmapusers("job3_arch02") == 0) {
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer480000:
|
||||
if (getmapusers("job3_arch02") == 0) {
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer540000:
|
||||
if (getmapusers("job3_arch02") == 0) {
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
stopnpctimer;
|
||||
}
|
||||
end;
|
||||
|
||||
OnTimer600000:
|
||||
mapannounce "job3_arch02","Demons cry: Too boring, can no longer imagine what will happen! Friends, we went to lessons learned that could fool arrogant guy, OK?",bc_map,"0xFF0000"; //FW_NORMAL 12 0 0 //Custom translation;
|
||||
end;
|
||||
|
||||
OnTimer605000:
|
||||
mapannounce "job3_arch02","Valkyrie's voice: No! This can not be. I will send you back soon!",bc_map,"0xFFCE00"; //FW_NORMAL 12 0 0
|
||||
mapwarp "job3_arch02","job3_arch01",29,29;
|
||||
donpcevent "Valkyrie#arch::OnBc";
|
||||
stopnpctimer;
|
||||
end;
|
||||
}
|
||||
|
||||
job3_arch02,390,388,1 script #arch_2_start 844,{
|
||||
@ -1749,7 +1828,7 @@ OnEnable:
|
||||
}
|
||||
|
||||
job3_arch02,290,221,0 script #arch_end_eff 139,5,5,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (countitem(6154) > 0) {
|
||||
delitem 6154,countitem(6154); //Broken_Horn_Pipe
|
||||
@ -1757,7 +1836,7 @@ OnTouch:
|
||||
if (countitem(12381) > 0) {
|
||||
delitem 12381,countitem(12381); //ValkyrieA_Scroll
|
||||
}
|
||||
if (countitem(12382) > 0) {
|
||||
if (countitem(12381) > 0) {
|
||||
delitem 12382,countitem(12382); //ValkyrieB_Scroll
|
||||
}
|
||||
if (countitem(2798) > 0) {
|
||||
@ -1769,42 +1848,38 @@ OnTouch:
|
||||
job3_arch01,29,24,0 warp #archout 1,1,odin_tem02,282,263
|
||||
|
||||
/*
|
||||
job3_arch01,1,1,1 script ????#arch 844,{
|
||||
mes "[????????]";
|
||||
mes "??????????";
|
||||
job3_arch01,1,1,1 script ¿ØÖÆ#arch 844,{
|
||||
mes "[Íç¹ÌµÄÊÞÈË]";
|
||||
mes "ÇëÊäÈëÃÜÂë¡£";
|
||||
next;
|
||||
input .@input;
|
||||
if (.@input == 1854) {
|
||||
set .@archglo,$@archbs;
|
||||
mes "[???]";
|
||||
mes "????????????";
|
||||
mes "" + .@archglo + "??";
|
||||
mes "??????????";
|
||||
mes "[ͨÐÐ]";
|
||||
mes "ÏÖÔÚµÄÈ«¾Ö±äÁ¿ÖµÎª";
|
||||
mes "" + $@archbs + "¡£";
|
||||
mes "ÄãÏëÐÞ¸ÄÂð?";
|
||||
next;
|
||||
switch (select("0:1")) {
|
||||
case 1:
|
||||
close2;
|
||||
set $@archbs,0;
|
||||
hideoffnpc "Valkyrie#arch";
|
||||
end;
|
||||
close;
|
||||
case 2:
|
||||
close2;
|
||||
set $@archbs,1;
|
||||
hideoffnpc "Valkyrie#arch";
|
||||
end;
|
||||
}
|
||||
}
|
||||
else if (.@input < 0 || .@input > 9999) {
|
||||
mes "[????????]";
|
||||
mes "????????????????????????";
|
||||
close;
|
||||
}
|
||||
end;
|
||||
}
|
||||
if (.@input < 0 || .@input > 9999) {
|
||||
mes "[Íç¹ÌµÄÊÞÈË]";
|
||||
mes "ÎÒ²»ÊÇ˵¹ýÃÜÂëÒªÊäÈëÕýÈ·Â𣡣¡";
|
||||
close;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
odin_tem02,30,181,0 script #wherearch01 139,10,10,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (job_arch == 5) {
|
||||
viewpoint 263,282,1,1,0xFFFF9900;
|
||||
@ -1813,7 +1888,7 @@ OnTouch:
|
||||
}
|
||||
|
||||
odin_tem02,30,335,0 script #wherearch02 139,10,10,{
|
||||
end;
|
||||
|
||||
OnTouch:
|
||||
if (job_arch == 5) {
|
||||
viewpoint 263,282,1,1,0xFFFF9900;
|
||||
|
Loading…
x
Reference in New Issue
Block a user