- Reduced the check area of hermod to 3x3, you now have to literally stand next to a warp for it to work.

- Corrected the Fog of Wall check so that it lasts 2x when it is placed on TOP of a suiton/deluge, not when the caster is on top of them.
- Updated status_check_skilluse so that when the caster has a disabling status change (stun/petrify/etc) it will block the skill in all cases EXCEPT on cast-end when the skill is ground-targetted.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9185 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-11-09 20:02:56 +00:00
parent 025f2ae2d7
commit 9dd5eb5674
5 changed files with 19 additions and 8 deletions

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@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/11/09
=======
* Corrected the Fog of Wall check so that it lasts 2x when it is placed on
TOP of a suiton/deluge, not when the caster is on top of them. [Skotlex]
* Updated status_check_skilluse so that when the caster has a disabling
status change (stun/petrify/etc) it will block the skill in all cases
EXCEPT on cast-end when the skill is ground-targetted. [Skotlex]
* Fixed Health Conversion skill formula bug. [Lupus]
2006/11/08
* Fixed Desperado's hit-rate, now it behaves as it should. [Skotlex]

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@ -20,6 +20,8 @@
========================
11/09
* Reduced the check area of hermod to 3x3, you now have to literally stand
next to a warp for it to work. [Skotlex]
* Official Weight and Max SP values for TK/SG/SL/GS/NJ [Playtester]
- why were ours so far off the official ones?
11/08

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@ -511,7 +511,7 @@
485,-2,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //WS_CARTTERMINATION#Cart Termination#
486,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
487,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //CG_LONGINGFREEDOM#Longing for Freedom#
488,0,6,4,0,1,2,5,1,no,0,64,0,misc,0 //CG_HERMODE#Wand of Hermod#
488,0,6,4,0,1,1,5,1,no,0,64,0,misc,0 //CG_HERMODE#Wand of Hermod#
489,9,6,1,0,1,0,5,1,no,0,0,0,misc,0 //CG_TAROTCARD#Tarot Card of Fate#
490,9,8,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
491,1,6,2,0,1,0,2,1,no,0,0,0,none,0 //CR_CULTIVATION#Cultivation#

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@ -6661,9 +6661,10 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
val2 = skilllv*10; //Status ailment resistance
break;
case PF_FOGWALL:
if(sc && (
sc->data[SC_DELUGE].timer!=-1 || sc->data[SC_SUITON].timer != -1
)) limit *= 2;
//When casted on top of Deluge/Suiton: Double duration.
if (map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL) ||
map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL))
limit *= 2;
break;
case RG_GRAFFITI: /* Graffiti */
count=1; // Leave this at 1 [Valaris]

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@ -963,10 +963,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
if(sc && sc->count)
{
if(sc->opt1 >0 && flag != 1)
//When sc do not cancel casting, the spell should come out, and when it does, we can never have
//a flag == 1 && sc->opt1 case, since cancelling should had been stopped before.
return 0;
if(sc->opt1 >0)
{ //Stuned/Frozen/etc
if (flag != 1) //Can't cast, casted stuff can't damage.
return 0;
if (!skill_get_inf(skill_num)&INF_GROUND_SKILL)
return 0; //Targetted spells can't come off.
}
if (
(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)