- Reduced the check area of hermod to 3x3, you now have to literally stand next to a warp for it to work.
- Corrected the Fog of Wall check so that it lasts 2x when it is placed on TOP of a suiton/deluge, not when the caster is on top of them. - Updated status_check_skilluse so that when the caster has a disabling status change (stun/petrify/etc) it will block the skill in all cases EXCEPT on cast-end when the skill is ground-targetted. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9185 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,11 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/11/09
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2006/11/09
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=======
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=======
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* Corrected the Fog of Wall check so that it lasts 2x when it is placed on
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TOP of a suiton/deluge, not when the caster is on top of them. [Skotlex]
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* Updated status_check_skilluse so that when the caster has a disabling
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status change (stun/petrify/etc) it will block the skill in all cases
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EXCEPT on cast-end when the skill is ground-targetted. [Skotlex]
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* Fixed Health Conversion skill formula bug. [Lupus]
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* Fixed Health Conversion skill formula bug. [Lupus]
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2006/11/08
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2006/11/08
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* Fixed Desperado's hit-rate, now it behaves as it should. [Skotlex]
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* Fixed Desperado's hit-rate, now it behaves as it should. [Skotlex]
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@ -20,6 +20,8 @@
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========================
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========================
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11/09
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11/09
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* Reduced the check area of hermod to 3x3, you now have to literally stand
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next to a warp for it to work. [Skotlex]
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* Official Weight and Max SP values for TK/SG/SL/GS/NJ [Playtester]
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* Official Weight and Max SP values for TK/SG/SL/GS/NJ [Playtester]
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- why were ours so far off the official ones?
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- why were ours so far off the official ones?
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11/08
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11/08
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@ -511,7 +511,7 @@
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485,-2,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //WS_CARTTERMINATION#Cart Termination#
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485,-2,6,1,-1,0,0,10,1,no,0,0,0,weapon,0 //WS_CARTTERMINATION#Cart Termination#
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486,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
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486,0,6,4,0,1,0,5,1,no,0,0,0,weapon,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust#
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487,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //CG_LONGINGFREEDOM#Longing for Freedom#
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487,0,6,4,0,1,0,5,1,no,0,0,0,none,0 //CG_LONGINGFREEDOM#Longing for Freedom#
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488,0,6,4,0,1,2,5,1,no,0,64,0,misc,0 //CG_HERMODE#Wand of Hermod#
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488,0,6,4,0,1,1,5,1,no,0,64,0,misc,0 //CG_HERMODE#Wand of Hermod#
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489,9,6,1,0,1,0,5,1,no,0,0,0,misc,0 //CG_TAROTCARD#Tarot Card of Fate#
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489,9,6,1,0,1,0,5,1,no,0,0,0,misc,0 //CG_TAROTCARD#Tarot Card of Fate#
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490,9,8,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
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490,9,8,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,yes,0,0,0,misc,0 //CR_ACIDDEMONSTRATION#Acid Demonstration#
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491,1,6,2,0,1,0,2,1,no,0,0,0,none,0 //CR_CULTIVATION#Cultivation#
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491,1,6,2,0,1,0,2,1,no,0,0,0,none,0 //CR_CULTIVATION#Cultivation#
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@ -6661,9 +6661,10 @@ struct skill_unit_group *skill_unitsetting (struct block_list *src, int skillid,
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val2 = skilllv*10; //Status ailment resistance
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val2 = skilllv*10; //Status ailment resistance
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break;
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break;
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case PF_FOGWALL:
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case PF_FOGWALL:
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if(sc && (
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//When casted on top of Deluge/Suiton: Double duration.
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sc->data[SC_DELUGE].timer!=-1 || sc->data[SC_SUITON].timer != -1
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if (map_find_skill_unit_oncell(src,x,y,SA_DELUGE,NULL) ||
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)) limit *= 2;
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map_find_skill_unit_oncell(src,x,y,NJ_SUITON,NULL))
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limit *= 2;
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break;
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break;
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case RG_GRAFFITI: /* Graffiti */
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case RG_GRAFFITI: /* Graffiti */
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count=1; // Leave this at 1 [Valaris]
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count=1; // Leave this at 1 [Valaris]
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@ -963,10 +963,13 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
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if(sc && sc->count)
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if(sc && sc->count)
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{
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{
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if(sc->opt1 >0 && flag != 1)
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if(sc->opt1 >0)
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//When sc do not cancel casting, the spell should come out, and when it does, we can never have
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{ //Stuned/Frozen/etc
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//a flag == 1 && sc->opt1 case, since cancelling should had been stopped before.
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if (flag != 1) //Can't cast, casted stuff can't damage.
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return 0;
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return 0;
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if (!skill_get_inf(skill_num)&INF_GROUND_SKILL)
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return 0; //Targetted spells can't come off.
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}
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if (
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if (
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(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
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(sc->data[SC_TRICKDEAD].timer != -1 && skill_num != NV_TRICKDEAD)
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