* Fixed script command 'warpguild' looking for an attached player even when it is not needed (bugreport:4941, since r2674, related r14840).
- Documented special map names recognized by the command. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14841 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1,6 +1,8 @@
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Date Added
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2011/05/30
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* Fixed script command 'warpguild' looking for an attached player even when it is not needed (bugreport:4941, since r2674, related r14840). [Ai4rei]
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- Documented special map names recognized by the command.
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* Fixed script command 'warpparty' looking for an attached player even when it is not needed (bugreport:4359, since r14311, related r2674 and r5592). [Ai4rei]
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- This also resolves an issue, where the command fails when the attached player is on a map that has noreturn or nowarpto mapflags set.
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2011/05/29
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@ -4,7 +4,7 @@
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//= A reference manual for the eAthena scripting language.
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//= Commands are sorted depending on their functionality.
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//===== Version ===========================================
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//= 3.43.20110529
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//= 3.44.20110530
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//=========================================================
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//= 1.0 - First release, filled will as much info as I could
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//= remember or figure out, most likely there are errors,
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@ -177,6 +177,8 @@
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//= 3.43.20110529
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//= Updated 'npcshopitem', 'npcshopadditem' and 'npcshopdelitem' to support
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//= cashshops as well. [Ai4rei]
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//= 3.44.20110530
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//= Documented special map names recognized by 'warpguild'. [Ai4rei]
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//=========================================================
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This document is a reference manual for all the scripting commands and functions
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@ -3692,6 +3694,13 @@ warpchar "prontera",150,100,20000001;
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Warps a guild to specified map and coordinate given the guild id, which you can get with
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getcharid(2). You can also request another guild id given the member's name with getcharid(2,<player_name>).
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You can use the following "map names" for special warping behavior:
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Random: All party members are randomly warped in their current map (as if they
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all used a fly wing)
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SavePointAll: All party members are warped to their respective save point.
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SavePoint: All party members are warped to the save point of the currently
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attached player (will fail if there's no player attached).
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Example:
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warpguild "prontera",x,y,Guild_ID;
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@ -4641,7 +4641,7 @@ BUILDIN_FUNC(warpparty)
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*------------------------------------------*/
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BUILDIN_FUNC(warpguild)
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{
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TBL_PC *sd;
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TBL_PC *sd = NULL;
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TBL_PC *pl_sd;
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struct guild* g;
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struct s_mapiterator* iter;
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@ -4652,21 +4652,20 @@ BUILDIN_FUNC(warpguild)
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int y = script_getnum(st,4);
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int gid = script_getnum(st,5);
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sd=script_rid2sd(st);
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if( sd == NULL )
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return 0;
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g = guild_search(gid);
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if( g == NULL )
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return 0;
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if(map[sd->bl.m].flag.noreturn || map[sd->bl.m].flag.nowarpto)
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return 0;
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type = ( strcmp(str,"Random")==0 ) ? 0
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: ( strcmp(str,"SavePointAll")==0 ) ? 1
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: ( strcmp(str,"SavePoint")==0 ) ? 2
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: 3;
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if( type == 2 && ( sd = script_rid2sd(st) ) == NULL )
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{// "SavePoint" uses save point of the currently attached player
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return 0;
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}
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iter = mapit_getallusers();
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for( pl_sd = (TBL_PC*)mapit_first(iter); mapit_exists(iter); pl_sd = (TBL_PC*)mapit_next(iter) )
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{
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