- Fixed a pair of missing map_freeblock_unlock
- Changed around a bit the code of the skill_get defines to return 0 if you ask for an id of the place where the guild skills are placed. Also moved the guild skills block to ID 900~915. Also stuff like skill_get_inf will return the relevant guild data as defined on skill_db.txt git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5465 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
06429a5ee0
commit
9e7f9a41ad
@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
|
||||
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
|
||||
|
||||
2006/03/05
|
||||
* Some reorganization of how the skill check functions behave
|
||||
(skill_get_*). Guild skills have been moved to the range 900~915 (instead
|
||||
of 500~519 in the code). [Skotlex]
|
||||
* Set the default for display_delay_skill_fail to 'no' as it should have been
|
||||
for a while (the kRO patch about that was last year, long time ago) [DracoRPG]
|
||||
* Fixed easter.txt typo. [Lance]
|
||||
|
@ -532,7 +532,7 @@
|
||||
1011,9,6,1,0,1,0,1,0,no,0,1,0,misc,0 //DC_WINKCHARM#Wink of Charm#
|
||||
1012,0,0,0,0,0,0,1,0,no,0,1,0,weapon,0 //BS_UNFAIRLYTRICK#Unfair Trick#
|
||||
1013,0,6,4,0,3,2,1,0,no,0,1,0,weapon,0 //BS_GREED#Greed#
|
||||
1014,14,6,4,6,3,-1,10,1,yes,0,1,0,magic,0 //PR_REDEMPTIO#Redemptio#
|
||||
1014,0,6,4,6,3,14,1,0,yes,0,1,0,magic,0 //PR_REDEMPTIO#Redemptio#
|
||||
1015,9,6,16,0,1,0,1,1,no,0,1025,0,weapon,0 //MO_KITRANSLATION#Ki Translation#
|
||||
1016,0,6,1,0,2,1,1,1,no,0,1,0,weapon,5 //MO_BALKYOUNG#Ki Explosion#
|
||||
1017,9,6,1,2,1,0,1,1,yes,0,1,0,magic,0 //SA_ELEMENTGROUND#Elemental Change Earth#
|
||||
|
@ -2062,7 +2062,7 @@ int clif_walkok(struct map_session_data *sd)
|
||||
nullpo_retr(0, sd);
|
||||
|
||||
fd=sd->fd;
|
||||
WFIFOHEAD(fd, packet_len_table[0x87]);
|
||||
WFIFOHEAD(fd, packet_len_table[0x87]);
|
||||
WFIFOW(fd,0)=0x87;
|
||||
WFIFOL(fd,2)=gettick();
|
||||
WFIFOPOS2(fd,6,sd->bl.x,sd->bl.y,sd->to_x,sd->to_y);
|
||||
@ -7613,13 +7613,13 @@ int clif_guild_skillinfo(struct map_session_data *sd)
|
||||
g=guild_search(sd->status.guild_id);
|
||||
if(g==NULL)
|
||||
return 0;
|
||||
WFIFOHEAD(fd, MAX_GUILDSKILL * 37 + 6);
|
||||
WFIFOHEAD(fd, MAX_GUILDSKILL * 37 + 6);
|
||||
WFIFOW(fd,0)=0x0162;
|
||||
WFIFOW(fd,4)=g->skill_point;
|
||||
for(i=c=0;i<MAX_GUILDSKILL;i++){
|
||||
if(g->skill[i].id>0 && guild_check_skill_require(g,g->skill[i].id)){
|
||||
WFIFOW(fd,c*37+ 6) = id = g->skill[i].id;
|
||||
WFIFOW(fd,c*37+ 8) = guild_skill_get_inf(id);
|
||||
WFIFOW(fd,c*37+ 8) = skill_get_inf(id);
|
||||
WFIFOW(fd,c*37+10) = 0;
|
||||
WFIFOW(fd,c*37+12) = g->skill[i].lv;
|
||||
WFIFOW(fd,c*37+14) = skill_get_sp(id,g->skill[i].lv);
|
||||
|
@ -63,20 +63,6 @@ int guild_gvg_eliminate_timer(int tid,unsigned int tick,int id,int data);
|
||||
int guild_save_sub(int tid,unsigned int tick,int id,int data);
|
||||
static int guild_send_xy_timer(int tid,unsigned int tick,int id,int data);
|
||||
|
||||
// ギルドスキルdbのアクセサ(今は直打ちで代用)
|
||||
// Modified for new skills [Sara]
|
||||
int guild_skill_get_inf(int id)
|
||||
{
|
||||
switch(id) {
|
||||
case GD_BATTLEORDER:
|
||||
case GD_REGENERATION:
|
||||
case GD_RESTORE:
|
||||
case GD_EMERGENCYCALL:
|
||||
return 4;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
// Modified [Komurka]
|
||||
int guild_skill_get_max (int id)
|
||||
{
|
||||
|
@ -11,7 +11,6 @@ struct guild_member;
|
||||
struct guild_position;
|
||||
struct guild_castle;
|
||||
|
||||
int guild_skill_get_inf(int id);
|
||||
int guild_skill_get_max(int id);
|
||||
|
||||
int guild_checkskill(struct guild *g,int id);
|
||||
|
@ -3382,9 +3382,9 @@ int pc_run(struct map_session_data *sd, int skilllv, int dir)
|
||||
if(to_x == sd->bl.x && to_y == sd->bl.y){
|
||||
if(sd->sc.data[SC_RUN].timer!=-1)
|
||||
status_change_end(&sd->bl,SC_RUN,-1);
|
||||
} else
|
||||
pc_walktoxy(sd, to_x, to_y);
|
||||
|
||||
return 0;
|
||||
}
|
||||
pc_walktoxy(sd, to_x, to_y);
|
||||
return 1;
|
||||
}
|
||||
/*==========================================
|
||||
|
@ -30,6 +30,9 @@
|
||||
#include "date.h"
|
||||
|
||||
#define SKILLUNITTIMER_INVERVAL 100
|
||||
//Guild Skills are shifted to these to make them stick into the skill array.
|
||||
#define GD_SKILLRANGEMIN 900
|
||||
#define GD_SKILLRANGEMAX GD_SKILLRANGEMIN+MAX_GUILDSKILL
|
||||
#define swap(x,y) { int t; t = x; x = y; y = t; }
|
||||
|
||||
int skill_names_id[MAX_SKILL_DB];
|
||||
@ -577,20 +580,21 @@ struct skill_abra_db skill_abra_db[MAX_SKILL_ABRA_DB];
|
||||
// for values that don't require level just put a one (putting 0 will trigger return 0; instead
|
||||
// for values that might need to use a different function just skill_chk would suffice.
|
||||
#define skill_chk(i, l) \
|
||||
if (i >= 10000 && i < 10015) {i -= 9500;} \
|
||||
if (i < 1 || i > MAX_SKILL_DB) {return 0;} \
|
||||
if (i >= GD_SKILLRANGEMIN && i <= GD_SKILLRANGEMAX) { return 0; } \
|
||||
if (i >= GD_SKILLBASE) {i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;} \
|
||||
if (i < 1 || i >= MAX_SKILL_DB) {return 0;} \
|
||||
if (l <= 0 || l > MAX_SKILL_LEVEL) {return 0;}
|
||||
#define skill_get(var, i, l) \
|
||||
{ skill_chk(i, l); return var; }
|
||||
|
||||
// Skill DB
|
||||
int skill_get_hit( int id ){ skill_get (skill_db[id].hit, id, 1); }
|
||||
int skill_get_inf( int id ){ skill_chk (id, 1); return (id < 500 || id > 1000) ? skill_db[id].inf : guild_skill_get_inf(id); }
|
||||
int skill_get_inf( int id ){ skill_get (skill_db[id].inf, id, 1); }
|
||||
int skill_get_pl( int id ){ skill_get (skill_db[id].pl, id, 1); }
|
||||
int skill_get_nk( int id ){ skill_get (skill_db[id].nk, id, 1); }
|
||||
int skill_get_max( int id ){ skill_chk (id, 1); return (id < 500 || id > 1000) ? skill_db[id].max : guild_skill_get_max(id); }
|
||||
int skill_get_range( int id , int lv ){ skill_chk (id, lv); return (id < 500 || id > 1000) ? skill_db[id].range[lv-1] : 0; }
|
||||
int skill_get_splash( int id , int lv ){ skill_chk (id, lv); return (id < 500 || id > 1000) ? (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE) : 0; }
|
||||
int skill_get_max( int id ){ skill_get (skill_db[id].max, id, 1); }
|
||||
int skill_get_range( int id , int lv ){ skill_get(skill_db[id].range[lv-1], id, lv); }
|
||||
int skill_get_splash( int id , int lv ){ skill_chk (id, lv); return (skill_db[id].splash[lv-1]>=0?skill_db[id].splash[lv-1]:AREA_SIZE); }
|
||||
int skill_get_hp( int id ,int lv ){ skill_get (skill_db[id].hp[lv-1], id, lv); }
|
||||
int skill_get_sp( int id ,int lv ){ skill_get (skill_db[id].sp[lv-1], id, lv); }
|
||||
int skill_get_zeny( int id ,int lv ){ skill_get (skill_db[id].zeny[lv-1], id, lv); }
|
||||
@ -618,9 +622,13 @@ int skill_get_unit_range( int id ){ skill_get (skill_db[id].unit_range, id, 1);
|
||||
int skill_get_unit_target( int id ){ skill_get ((skill_db[id].unit_target&BCT_ALL), id, 1); }
|
||||
int skill_get_unit_bl_target( int id ){ skill_get ((skill_db[id].unit_target&BL_ALL), id, 1); }
|
||||
int skill_get_unit_flag( int id ){ skill_get (skill_db[id].unit_flag, id, 1); }
|
||||
const char* skill_get_name( int id ){
|
||||
if (id >= 10000 && id < 10015) id -= 9500;
|
||||
if (id < 1 || id > MAX_SKILL_DB || skill_db[id].name==NULL) return "UNKNOWN_SKILL"; //Can't use skill_chk because we return a string.
|
||||
const char* skill_get_name( int id ){
|
||||
if (id >= GD_SKILLRANGEMIN && id <= GD_SKILLRANGEMAX)
|
||||
return "UNKNOWN_SKILL";
|
||||
if (id >= GD_SKILLBASE)
|
||||
id = GD_SKILLRANGEMIN + id - GD_SKILLBASE;
|
||||
if (id < 1 || id > MAX_SKILL_DB || skill_db[id].name==NULL)
|
||||
return "UNKNOWN_SKILL"; //Can't use skill_chk because we return a string.
|
||||
return skill_db[id].name;
|
||||
}
|
||||
|
||||
@ -2561,13 +2569,14 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl,int s
|
||||
BF_WEAPON, src, src, skillid, skilllv, tick, flag, BCT_ENEMY);
|
||||
break;
|
||||
case TK_JUMPKICK:
|
||||
if(sd) {
|
||||
if (!pc_can_move(sd))
|
||||
return 0;
|
||||
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
|
||||
pc_movepos(sd,bl->x,bl->y,0);
|
||||
clif_slide(src,bl->x,bl->y);
|
||||
if (sd && !pc_can_move(sd)) {
|
||||
map_freeblock_unlock();
|
||||
return 1;
|
||||
}
|
||||
skill_attack(BF_WEAPON,src,src,bl,skillid,skilllv,tick,flag);
|
||||
if (sd) pc_movepos(sd,bl->x,bl->y,0);
|
||||
else map_moveblock(src, bl->y, bl->y, tick);
|
||||
clif_slide(src,bl->x,bl->y);
|
||||
break;
|
||||
case ASC_BREAKER: /* ƒ\ƒEƒ‹ƒuƒŒ?ƒJ? */ // [DracoRPG]
|
||||
// Separate weapon and magic attacks
|
||||
@ -4552,8 +4561,10 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
|
||||
{
|
||||
int x,y, dir = status_get_dir(src);
|
||||
|
||||
if (md && !mob_can_move(md))
|
||||
return 0;
|
||||
if (md && !mob_can_move(md)) {
|
||||
map_freeblock_unlock();
|
||||
return 1;
|
||||
}
|
||||
|
||||
x = src->x + dirx[dir]*skilllv*2;
|
||||
y = src->y + diry[dir]*skilllv*2;
|
||||
@ -11006,9 +11017,13 @@ int skill_readdb(void)
|
||||
continue;
|
||||
|
||||
i=atoi(split[0]);
|
||||
if (i>=10000 && i<10015) // for guild skills [Celest]
|
||||
i -= 9500;
|
||||
else if(i<=0 || i>MAX_SKILL_DB)
|
||||
if (i >= GD_SKILLRANGEMIN && i <= GD_SKILLRANGEMAX) {
|
||||
ShowWarning("read skill_db: Can't use skill id %d as guild skills are placed there!\n");
|
||||
continue;
|
||||
}
|
||||
if (i >= GD_SKILLBASE)
|
||||
i = GD_SKILLRANGEMIN + i - GD_SKILLBASE;
|
||||
if(i<=0 || i>MAX_SKILL_DB)
|
||||
continue;
|
||||
|
||||
skill_split_atoi(split[1],skill_db[i].range);
|
||||
|
Loading…
x
Reference in New Issue
Block a user