- Fixed some missing max levels for npc skills

- Expanded isloggedin script command to support an optional argument (char id)
- Expanded warpparty command to accept target "Leader", this will warp the party to the leader.
- Added a summon structure to handle non-dead-branch mob-groups since the current implementation totally fails for mob groups that don't have MANY integrants
- Fixed mobs not attempting an IDLE skill right before unlocking a target.
- Removed a useless variable in the pet_data structure


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10961 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2007-08-08 01:55:58 +00:00
parent c06dca0c87
commit 9e9847a83e
7 changed files with 82 additions and 16 deletions

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@ -3,6 +3,15 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/08/07
* Expanded isloggedin script command to support an optional argument (char id)
* Expanded warpparty command to accept target "Leader", this will warp the
party to the leader.
* Added a summon structure to handle non-dead-branch mob-groups since the
current implementation totally fails for mob groups that don't have MANY
integrants.
* Fixed mobs not attempting an IDLE skill right before unlocking a target.
[Skotlex]
2007/08/06
* Slightly deobfuscated the max-hp calculation functionality
- fixed hp/sp calc code adding extra few points from item bonuses

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@ -48,6 +48,8 @@
13107 Western_Outlaw Need correct HIT and ASPD Rate
----
========================
08/07
* Fixed some missing max levels for npc skills [Skotlex]
08/06
* Added custom Hollow Poring mob_db2 entry
* Added Job_Baby_Alchemist define to complement the Job_Alchemist update

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@ -376,7 +376,7 @@
335,9,6,4,0,0x1,0,1,1,yes,0,0x4,0,none,0 //WE_FEMALE#I Look up to You#
336,9,6,4,0,0x1,3,1,1,yes,0,0x4,1,none,0 //WE_CALLPARTNER#I miss You#
337,9,6,1,-1,0,0,1,1,no,0,0x2,0,weapon,0 //ITM_TOMAHAWK#Throw Tomahawk#
338,-1,8,1,7,0,0,0,-2,no,0,0x2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness#
338,-1,8,1,7,0,0,10,-2,no,0,0x2,0,weapon,0 //NPC_DARKCROSS#Cross of Darkness#
339,5,6,4,7,0x48,0,10,1,no,33,0x102,0,magic,0 //NPC_GRANDDARKNESS#Grand cross of Darkness#
340,9,8,1,7,0,0,10,1:1:2:2:3:3:4:4:5:5,yes,0,0x2,0,magic,0 //NPC_DARKSTRIKE#Soul Strike of Darkness#
341,9,8,1,7,0,0,10,3:4:5:6:7:8:9:10:11:12,yes,0,0x2,0,magic,2:3:3:4:4:5:5:6:6:7 //NPC_DARKTHUNDER#Darkness Jupiter#
@ -389,9 +389,9 @@
348,9,0,1,9,0x1,0,5,1,no,0,0x2,0,magic,0 //NPC_CHANGEUNDEAD
349,0,6,4,0,0x1,0,10,0,no,0,0x2,0,weapon,0 //NPC_POWERUP
350,0,6,4,0,0x1,0,10,0,no,0,0x2,0,none,0 //NPC_AGIUP
351,0,0,0,0,0x1,0,0,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE
351,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_SIEGEMODE
352,2,0,4,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_CALLSLAVE
353,0,0,0,0,0x1,0,0,0,no,0,0x2,0,none,0 //NPC_INVISIBLE
353,0,0,0,0,0x1,0,1,0,no,0,0x2,0,none,0 //NPC_INVISIBLE
354,2,6,4,0,0x1,0,20,0,no,0,0x2,0,misc,0 //NPC_RUN
355,0,6,4,0,0x1,0,5,1,no,0,0,0,weapon,0 //LK_AURABLADE#Aura Blade#
356,0,6,4,0,0x1,0,10,1,no,0,0,0,weapon,0 //LK_PARRYING#Parrying#

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@ -2876,10 +2876,10 @@ account ID.
-------------------------
*isloggedin(<account id>)
*isloggedin(<account id>{,<char id>});
This function returns 1 if the specified account is logged in and 0 if they
aren't.
aren't. You can also pass the char_id to check for both account and char id.
---------------------------------------
@ -3235,7 +3235,16 @@ See also 'warp'.
Warps a party to specified map and coordinate given the party ID, which you can get with
getcharid(1). You can also request another party id given a member's name with getcharid(1,<player_name>).
You can use the following "map names" for special warping behaviour:
Random: All party members are randomly warped in their current map (as if they
all used a fly wing)
SavePointAll: All party members are warped to their respective save point.
SavePoint: All party members are warped to the save point of the currently
attached player (will fail if there's no player attached).
Leader: All party members are warped to the leader's position. The leader must
be online and in the current map-server for this to work.
Example:
mes "[Party Warper]";
mes "Here you go!";

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@ -981,7 +981,6 @@ struct pet_data {
struct pet_db *petDB;
int pet_hungry_timer;
int target_id;
short n;
struct {
unsigned skillbonus : 1;
} state;

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@ -56,6 +56,12 @@ struct mob_db *mob_db(int index) { if (index < 0 || index > MAX_MOB_DB || mob_db
static struct eri *item_drop_ers; //For loot drops delay structures.
static struct eri *item_drop_list_ers;
static struct {
int qty;
int class_[150];
} summon[MAX_RANDOMMONSTER];
#define CLASSCHANGE_BOSS_NUM 21
/*==========================================
@ -249,7 +255,10 @@ int mob_get_random_id(int type, int flag, int lv)
return 0;
}
do {
class_ = rand() % MAX_MOB_DB;
if (type)
class_ = summon[type].class_[rand()%summon[type].qty];
else //Dead branch
class_ = rand() % MAX_MOB_DB;
mob = mob_db(class_);
} while ((mob == mob_dummy ||
mob_is_clone(class_) ||
@ -986,7 +995,7 @@ int mob_unlocktarget(struct mob_data *md,int tick)
md->state.skillstate = MSS_IDLE;
case MSS_IDLE:
// Idle skill.
if (!(++md->ud.walk_count%IDLE_SKILL_INTERVAL) &&
if ((md->target_id || !(++md->ud.walk_count%IDLE_SKILL_INTERVAL)) &&
mobskill_use(md, tick, -1))
break;
//Random walk.
@ -3555,6 +3564,8 @@ static int mob_read_randommonster(void)
"mob_boss.txt",
"mob_pouch.txt"};
memset(&summon, 0, sizeof(summon));
for(i=0;i<MAX_RANDOMMONSTER;i++){
mob_db_data[0]->summonper[i] = 1002; // 設定し忘れた場合はポリンが出るようにしておく
sprintf(line, "%s/%s", db_path, mobfile[i]);
@ -3565,7 +3576,7 @@ static int mob_read_randommonster(void)
}
while(fgets(line, sizeof(line), fp))
{
int class_,per;
int class_;
if(line[0] == '/' && line[1] == '/')
continue;
memset(str,0,sizeof(str));
@ -3579,9 +3590,22 @@ static int mob_read_randommonster(void)
continue;
class_ = atoi(str[0]);
per=atoi(str[2]);
if(mob_db(class_) != mob_dummy)
mob_db_data[class_]->summonper[i]=per;
if(mob_db(class_) == mob_dummy)
continue;
mob_db_data[class_]->summonper[i]=atoi(str[2]);
if (i) {
if (summon[i].qty < sizeof(summon[i].class_)/sizeof(summon[i].class_[0])) //MvPs
summon[i].class_[summon[i].qty++] = class_;
else {
ShowDebug("Can't store more random mobs from %s, increase size of mob.c:summon variable!\n", mobfile[i]);
break;
}
}
}
if (i && !summon[i].qty)
{ //At least have the default here.
summon[i].class_[0] = mob_db_data[0]->summonper[i];
summon[i].qty = 1;
}
fclose(fp);
ShowStatus("Done reading '"CL_WHITE"%s"CL_RESET"'.\n",mobfile[i]);

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@ -4215,7 +4215,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(warpwaitingpc,"sii?"),
BUILDIN_DEF(attachrid,"i"),
BUILDIN_DEF(detachrid,""),
BUILDIN_DEF(isloggedin,"i"),
BUILDIN_DEF(isloggedin,"i?"),
BUILDIN_DEF(setmapflagnosave,"ssii"),
BUILDIN_DEF(setmapflag,"si*"),
BUILDIN_DEF(removemapflag,"si"),
@ -5118,6 +5118,26 @@ BUILDIN_FUNC(warpparty)
}
}
}
else if(strcmp(str,"Leader")==0)
{
for(i = 0; i < MAX_PARTY && !p->party.member[i].leader; i++);
if (i == MAX_PARTY || !p->data[i].sd) //Leader not found / not online
return 0;
if(map[p->data[i].sd->bl.m].flag.nowarpto)
return 0;
mapindex = p->data[i].sd->mapindex;
x = p->data[i].sd->bl.x;
y = p->data[i].sd->bl.y;
for (i = 0; i < MAX_PARTY; i++)
{
pl_sd = p->data[i].sd;
if (!pl_sd)
continue;
if(map[pl_sd->bl.m].flag.noreturn || map[pl_sd->bl.m].flag.nowarp)
continue;
pc_setpos(pl_sd,mapindex,x,y,3);
}
}
else
{
mapindex = mapindex_name2id(str);
@ -9195,8 +9215,11 @@ BUILDIN_FUNC(detachrid)
*------------------------------------------*/
BUILDIN_FUNC(isloggedin)
{
push_val(st->stack,C_INT, map_id2sd(
script_getnum(st,2) )!=NULL );
TBL_PC* sd = map_id2sd(script_getnum(st,2));
if (script_hasdata(st,3) && sd &&
sd->status.char_id != script_getnum(st,3))
sd = NULL;
push_val(st->stack,C_INT,sd!=NULL);
return 0;
}