* Replaced jA's way of allocating npc shop data with a simple dynamic array that gets allocated during loading and freed on unload

- automatically fixes bugreport:404, which would otherwise require manipulating the npcname_db (the original author didn't, hence the bug)
- now a supporting variable 'count' is used for tracking the length instead of an extra dummy entry at the end of the shop list
- partially removed the MAX_SHOPITEM restriction (if this was written properly, the system could support an unlimited amount of entries)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11753 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-11-18 10:36:09 +00:00
parent 42746f05f9
commit 9ea5b9c76c
5 changed files with 97 additions and 119 deletions

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@ -3,6 +3,15 @@ Date Added
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2007/11/18
* Replaced jA's way of allocating npc shop data with a simple dynamic
array that gets allocated during loading and freed on unload
- automatically fixes bugreport:404, which would otherwise require
manipulating the npcname_db (the original author didn't, hence the bug)
- now a supporting variable 'count' is used for tracking the length
instead of an extra dummy entry at the end of the shop list
- partially removed the MAX_SHOPITEM restriction (if this was written
properly, the system could support an unlimited amount of entries)
2007/11/17
* Removed battle_config.error_log as console_silent already handles this
* Made OnTouch zone dimensions be stored as radius instead of diameter

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@ -1700,29 +1700,26 @@ int clif_npcbuysell(struct map_session_data* sd, int id)
*------------------------------------------*/
int clif_buylist(struct map_session_data *sd, struct npc_data *nd)
{
struct item_data *id;
int fd,i,val;
int fd,i;
nullpo_retr(0, sd);
nullpo_retr(0, nd);
fd=sd->fd;
fd = sd->fd;
WFIFOHEAD(fd, 200 * 11 + 4);
WFIFOW(fd,0)=0xc6;
for(i=0;nd->u.shop_item[i].nameid > 0;i++){
id = itemdb_search(nd->u.shop_item[i].nameid);
val=nd->u.shop_item[i].value;
WFIFOL(fd,4+i*11)=val;
WFIFOW(fd,0) = 0xc6;
WFIFOW(fd,2) = 4 + nd->u.shop.count*11;
for( i = 0; i < nd->u.shop.count; i++ )
{
struct item_data* id = itemdb_search(nd->u.shop.shop_item[i].nameid);
int val = nd->u.shop.shop_item[i].value;
WFIFOL(fd,4+i*11) = val;
if (!id->flag.value_notdc)
val=pc_modifybuyvalue(sd,val);
WFIFOL(fd,8+i*11)=val;
WFIFOB(fd,12+i*11)=itemtype(id->type);
if (id->view_id > 0)
WFIFOW(fd,13+i*11)=id->view_id;
else
WFIFOW(fd,13+i*11)=nd->u.shop_item[i].nameid;
val = pc_modifybuyvalue(sd,val);
WFIFOL(fd,8+i*11) = val;
WFIFOB(fd,12+i*11) = itemtype(id->type);
WFIFOW(fd,13+i*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid;
}
WFIFOW(fd,2)=i*11+4;
WFIFOSET(fd,WFIFOW(fd,2));
return 0;

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@ -847,14 +847,16 @@ struct npc_data {
struct npc_label_list *label_list;
int src_id;
} scr;
struct npc_item_list shop_item[1];// dynamic array, allocated with extra entries (last one has nameid 0)
struct {
struct npc_item_list* shop_item;
int count;
} shop;
struct {
short xs,ys; // OnTouch area radius
short x,y; // destination coords
unsigned short mapindex; // destination map
} warp;
} u;
//Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex]
};
//For quick linking to a guardian's info. [Skotlex]

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@ -1056,24 +1056,24 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
return 3;
for(i=0,w=0,z=0;i<n;i++) {
for(j=0;nd->u.shop_item[j].nameid;j++) {
if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items
itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
for(j=0;nd->u.shop.shop_item[j].nameid;j++) {
if (nd->u.shop.shop_item[j].nameid==item_list[i*2+1] || //Normal items
itemdb_viewid(nd->u.shop.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
break;
}
if (nd->u.shop_item[j].nameid==0)
if (nd->u.shop.shop_item[j].nameid==0)
return 3;
if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
if (!itemdb_isstackable(nd->u.shop.shop_item[j].nameid) && item_list[i*2] > 1)
{ //Exploit? You can't buy more than 1 of equipment types o.O
ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop.shop_item[j].nameid);
item_list[i*2] = 1;
}
if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
z+=(double)nd->u.shop_item[j].value * item_list[i*2];
if (itemdb_value_notdc(nd->u.shop.shop_item[j].nameid))
z+=(double)nd->u.shop.shop_item[j].value * item_list[i*2];
else
z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
z+=(double)pc_modifybuyvalue(sd,nd->u.shop.shop_item[j].value) * item_list[i*2];
itemamount+=item_list[i*2];
switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
@ -1299,7 +1299,11 @@ int npc_unload(struct npc_data* nd)
npc_chat_finalize(nd); // deallocate npc PCRE data structures
#endif
if (nd->bl.subtype == SCRIPT) {
if( nd->bl.subtype == SHOP )
free(nd->u.shop.shop_item);
else
if( nd->bl.subtype == SCRIPT )
{
ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
if (nd->u.scr.timerid != -1) {
struct TimerData *td = NULL;
@ -1322,7 +1326,9 @@ int npc_unload(struct npc_data* nd)
}
}
}
script_stop_sleeptimers(nd->bl.id);
aFree(nd);
return 0;
@ -1577,6 +1583,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
/// Parses a shop npc.
static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
{
//TODO: could be rewritten to NOT need this temp array [ultramage]
#define MAX_SHOPITEM 100
struct npc_item_list items[MAX_SHOPITEM];
char *p;
@ -1631,9 +1638,10 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
return strchr(start,'\n');// continue
}
nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0])*(i));
memcpy(&nd->u.shop_item, items, sizeof(struct npc_item_list)*i);
nd->u.shop_item[i].nameid = 0;
CREATE(nd, struct npc_data, 1);
CREATE(nd->u.shop.shop_item, struct npc_item_list, i);
memcpy(nd->u.shop.shop_item, items, sizeof(struct npc_item_list)*i);
nd->u.shop.count = i;
nd->bl.prev = nd->bl.next = NULL;
nd->bl.m = m;
nd->bl.x = x;

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@ -11713,86 +11713,58 @@ BUILDIN_FUNC(callshop)
return 0;
}
#ifndef MAX_SHOPITEM
#define MAX_SHOPITEM 100
#endif
BUILDIN_FUNC(npcshopitem)
{
struct npc_data *nd= NULL;
int n = 0;
int i = 3;
const char* npcname = script_getstr(st, 2);
struct npc_data* nd = npc_name2id(npcname);
int n, i;
int amount;
const char* npcname = script_getstr(st, 2);
nd = npc_name2id(npcname);
if(!nd || nd->bl.subtype!=SHOP)
if( !nd || nd->bl.subtype != SHOP )
{ //Not found.
script_pushint(st,0);
return 0;
}
// st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it
amount = ((st->end-2)/2)+1;
// st->end - 2 = nameid + value # ... / 2 = number of items
amount = (st->end-2)/2;
//Reinsert as realloc could change the pointer address.
map_deliddb(&nd->bl);
nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
sizeof(nd->u.shop_item[0]) * amount);
map_addiddb(&nd->bl);
// Reset sell list.
memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount);
n = 0;
while (script_hasdata(st,i)) {
nd->u.shop_item[n].nameid = script_getnum(st,i);
i++;
nd->u.shop_item[n].value = script_getnum(st,i);
i++;
n++;
// generate new shop item list
RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
for( n = 0, i = 3; n < amount; n++, i+=2 )
{
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
}
nd->u.shop.count = n;
script_pushint(st,1);
return 0;
}
BUILDIN_FUNC(npcshopadditem)
{
struct npc_data *nd=NULL;
int n = 0;
int i = 3;
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc_name2id(npcname);
int n, i;
int amount;
const char* npcname = script_getstr(st, 2);
nd = npc_name2id(npcname);
if (!nd || nd->bl.subtype!=SHOP)
if( !nd || nd->bl.subtype != SHOP )
{ //Not found.
script_pushint(st,0);
return 0;
}
amount = ((st->end-2)/2)+1;
while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
n++;
amount = (st->end-2)/2;
//Reinsert as realloc could change the pointer address.
map_deliddb(&nd->bl);
nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
sizeof(nd->u.shop_item[0]) * (amount+n));
map_addiddb(&nd->bl);
while(script_hasdata(st,i)){
nd->u.shop_item[n].nameid = script_getnum(st,i);
i++;
nd->u.shop_item[n].value = script_getnum(st,i);
i++;
n++;
// append new items to existing shop item list
RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
{
nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
}
// Marks the last of our stuff..
nd->u.shop_item[n].value = 0;
nd->u.shop_item[n].nameid = 0;
nd->u.shop.count = n;
script_pushint(st,1);
return 0;
@ -11800,61 +11772,50 @@ BUILDIN_FUNC(npcshopadditem)
BUILDIN_FUNC(npcshopdelitem)
{
struct npc_data *nd=NULL;
int n=0;
int i=3;
int size = 0;
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc_name2id(npcname);
int n, i;
int amount;
int size;
const char* npcname = script_getstr(st, 2);
nd = npc_name2id(npcname);
if (!nd || nd->bl.subtype!=SHOP)
if( !nd || nd->bl.subtype != SHOP )
{ //Not found.
script_pushint(st,0);
return 0;
}
while (nd->u.shop_item[size].nameid)
size++;
amount = (st->end-2)/2;
size = nd->u.shop.count;
while (script_hasdata(st,i)) {
for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
if (nd->u.shop_item[n].nameid == script_getnum(st,i)) {
// We're moving 1 extra empty block. Junk data is eliminated later.
memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
}
// remove specified items from the shop item list
for( i = 3; i < 3 + amount; i++ )
{
ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == script_getnum(st,i) );
if( n < size )
{
memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
size--;
}
i++;
}
size = 0;
while (nd->u.shop_item[size].nameid)
size++;
//Reinsert as realloc could change the pointer address.
map_deliddb(&nd->bl);
nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
sizeof(nd->u.shop_item[0]) * (size+1));
map_addiddb(&nd->bl);
RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
nd->u.shop.count = size;
script_pushint(st,1);
return 0;
}
//Sets a script to attach to an npc.
//Sets a script to attach to a shop npc.
BUILDIN_FUNC(npcshopattach)
{
struct npc_data *nd=NULL;
const char* npcname = script_getstr(st, 2);
const char* npcname = script_getstr(st,2);
struct npc_data* nd = npc_name2id(npcname);
int flag = 1;
if( script_hasdata(st,3) )
flag = script_getnum(st,3);
nd = npc_name2id(npcname);
if (!nd || nd->bl.subtype!=SHOP)
if( !nd || nd->bl.subtype != SHOP )
{ //Not found.
script_pushint(st,0);
return 0;
@ -11864,6 +11825,7 @@ BUILDIN_FUNC(npcshopattach)
nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
else
nd->master_nd = NULL;
script_pushint(st,1);
return 0;
}