* Replaced jA's way of allocating npc shop data with a simple dynamic array that gets allocated during loading and freed on unload
- automatically fixes bugreport:404, which would otherwise require manipulating the npcname_db (the original author didn't, hence the bug) - now a supporting variable 'count' is used for tracking the length instead of an extra dummy entry at the end of the shop list - partially removed the MAX_SHOPITEM restriction (if this was written properly, the system could support an unlimited amount of entries) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11753 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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42746f05f9
commit
9ea5b9c76c
@ -3,6 +3,15 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/11/18
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* Replaced jA's way of allocating npc shop data with a simple dynamic
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array that gets allocated during loading and freed on unload
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- automatically fixes bugreport:404, which would otherwise require
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manipulating the npcname_db (the original author didn't, hence the bug)
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- now a supporting variable 'count' is used for tracking the length
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instead of an extra dummy entry at the end of the shop list
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- partially removed the MAX_SHOPITEM restriction (if this was written
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properly, the system could support an unlimited amount of entries)
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2007/11/17
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* Removed battle_config.error_log as console_silent already handles this
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* Made OnTouch zone dimensions be stored as radius instead of diameter
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@ -1700,29 +1700,26 @@ int clif_npcbuysell(struct map_session_data* sd, int id)
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*------------------------------------------*/
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int clif_buylist(struct map_session_data *sd, struct npc_data *nd)
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{
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struct item_data *id;
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int fd,i,val;
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int fd,i;
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nullpo_retr(0, sd);
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nullpo_retr(0, nd);
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fd=sd->fd;
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fd = sd->fd;
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WFIFOHEAD(fd, 200 * 11 + 4);
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WFIFOW(fd,0)=0xc6;
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for(i=0;nd->u.shop_item[i].nameid > 0;i++){
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id = itemdb_search(nd->u.shop_item[i].nameid);
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val=nd->u.shop_item[i].value;
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WFIFOL(fd,4+i*11)=val;
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WFIFOW(fd,0) = 0xc6;
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WFIFOW(fd,2) = 4 + nd->u.shop.count*11;
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for( i = 0; i < nd->u.shop.count; i++ )
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{
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struct item_data* id = itemdb_search(nd->u.shop.shop_item[i].nameid);
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int val = nd->u.shop.shop_item[i].value;
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WFIFOL(fd,4+i*11) = val;
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if (!id->flag.value_notdc)
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val=pc_modifybuyvalue(sd,val);
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WFIFOL(fd,8+i*11)=val;
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WFIFOB(fd,12+i*11)=itemtype(id->type);
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if (id->view_id > 0)
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WFIFOW(fd,13+i*11)=id->view_id;
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else
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WFIFOW(fd,13+i*11)=nd->u.shop_item[i].nameid;
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val = pc_modifybuyvalue(sd,val);
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WFIFOL(fd,8+i*11) = val;
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WFIFOB(fd,12+i*11) = itemtype(id->type);
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WFIFOW(fd,13+i*11) = ( id->view_id > 0 ) ? id->view_id : id->nameid;
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}
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WFIFOW(fd,2)=i*11+4;
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WFIFOSET(fd,WFIFOW(fd,2));
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return 0;
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@ -847,14 +847,16 @@ struct npc_data {
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struct npc_label_list *label_list;
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int src_id;
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} scr;
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struct npc_item_list shop_item[1];// dynamic array, allocated with extra entries (last one has nameid 0)
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struct {
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struct npc_item_list* shop_item;
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int count;
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} shop;
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struct {
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short xs,ys; // OnTouch area radius
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short x,y; // destination coords
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unsigned short mapindex; // destination map
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} warp;
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} u;
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//Do NOT place anything afterwards... shop data NPC will override any variables from here and on! [Skotlex]
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};
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//For quick linking to a guardian's info. [Skotlex]
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@ -1056,24 +1056,24 @@ int npc_buylist(struct map_session_data* sd, int n, unsigned short* item_list)
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return 3;
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for(i=0,w=0,z=0;i<n;i++) {
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for(j=0;nd->u.shop_item[j].nameid;j++) {
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if (nd->u.shop_item[j].nameid==item_list[i*2+1] || //Normal items
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itemdb_viewid(nd->u.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
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for(j=0;nd->u.shop.shop_item[j].nameid;j++) {
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if (nd->u.shop.shop_item[j].nameid==item_list[i*2+1] || //Normal items
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itemdb_viewid(nd->u.shop.shop_item[j].nameid)==item_list[i*2+1]) //item_avail replacement
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break;
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}
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if (nd->u.shop_item[j].nameid==0)
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if (nd->u.shop.shop_item[j].nameid==0)
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return 3;
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if (!itemdb_isstackable(nd->u.shop_item[j].nameid) && item_list[i*2] > 1)
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if (!itemdb_isstackable(nd->u.shop.shop_item[j].nameid) && item_list[i*2] > 1)
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{ //Exploit? You can't buy more than 1 of equipment types o.O
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ShowWarning("Player %s (%d:%d) sent a hexed packet trying to buy %d of nonstackable item %d!\n",
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sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop_item[j].nameid);
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sd->status.name, sd->status.account_id, sd->status.char_id, item_list[i*2], nd->u.shop.shop_item[j].nameid);
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item_list[i*2] = 1;
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}
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if (itemdb_value_notdc(nd->u.shop_item[j].nameid))
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z+=(double)nd->u.shop_item[j].value * item_list[i*2];
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if (itemdb_value_notdc(nd->u.shop.shop_item[j].nameid))
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z+=(double)nd->u.shop.shop_item[j].value * item_list[i*2];
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else
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z+=(double)pc_modifybuyvalue(sd,nd->u.shop_item[j].value) * item_list[i*2];
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z+=(double)pc_modifybuyvalue(sd,nd->u.shop.shop_item[j].value) * item_list[i*2];
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itemamount+=item_list[i*2];
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switch(pc_checkadditem(sd,item_list[i*2+1],item_list[i*2])) {
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@ -1299,7 +1299,11 @@ int npc_unload(struct npc_data* nd)
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npc_chat_finalize(nd); // deallocate npc PCRE data structures
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#endif
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if (nd->bl.subtype == SCRIPT) {
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if( nd->bl.subtype == SHOP )
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free(nd->u.shop.shop_item);
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else
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if( nd->bl.subtype == SCRIPT )
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{
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ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
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if (nd->u.scr.timerid != -1) {
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struct TimerData *td = NULL;
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@ -1322,7 +1326,9 @@ int npc_unload(struct npc_data* nd)
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}
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}
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}
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script_stop_sleeptimers(nd->bl.id);
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aFree(nd);
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return 0;
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@ -1577,6 +1583,7 @@ static const char* npc_parse_warp(char* w1, char* w2, char* w3, char* w4, const
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/// Parses a shop npc.
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static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
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{
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//TODO: could be rewritten to NOT need this temp array [ultramage]
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#define MAX_SHOPITEM 100
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struct npc_item_list items[MAX_SHOPITEM];
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char *p;
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@ -1631,9 +1638,10 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
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return strchr(start,'\n');// continue
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}
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nd = (struct npc_data *) aCalloc (1, sizeof(struct npc_data) + sizeof(nd->u.shop_item[0])*(i));
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memcpy(&nd->u.shop_item, items, sizeof(struct npc_item_list)*i);
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nd->u.shop_item[i].nameid = 0;
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CREATE(nd, struct npc_data, 1);
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CREATE(nd->u.shop.shop_item, struct npc_item_list, i);
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memcpy(nd->u.shop.shop_item, items, sizeof(struct npc_item_list)*i);
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nd->u.shop.count = i;
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nd->bl.prev = nd->bl.next = NULL;
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nd->bl.m = m;
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nd->bl.x = x;
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138
src/map/script.c
138
src/map/script.c
@ -11713,86 +11713,58 @@ BUILDIN_FUNC(callshop)
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return 0;
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}
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#ifndef MAX_SHOPITEM
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#define MAX_SHOPITEM 100
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#endif
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BUILDIN_FUNC(npcshopitem)
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{
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struct npc_data *nd= NULL;
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int n = 0;
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int i = 3;
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const char* npcname = script_getstr(st, 2);
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struct npc_data* nd = npc_name2id(npcname);
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int n, i;
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int amount;
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const char* npcname = script_getstr(st, 2);
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nd = npc_name2id(npcname);
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if(!nd || nd->bl.subtype!=SHOP)
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if( !nd || nd->bl.subtype != SHOP )
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{ //Not found.
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script_pushint(st,0);
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return 0;
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}
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// st->end - 2 = nameid + value # ... / 2 = number of items ... + 1 to end it
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amount = ((st->end-2)/2)+1;
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// st->end - 2 = nameid + value # ... / 2 = number of items
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amount = (st->end-2)/2;
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//Reinsert as realloc could change the pointer address.
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map_deliddb(&nd->bl);
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nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
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sizeof(nd->u.shop_item[0]) * amount);
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map_addiddb(&nd->bl);
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// Reset sell list.
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memset(nd->u.shop_item, 0, sizeof(nd->u.shop_item[0]) * amount);
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n = 0;
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while (script_hasdata(st,i)) {
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nd->u.shop_item[n].nameid = script_getnum(st,i);
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i++;
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nd->u.shop_item[n].value = script_getnum(st,i);
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i++;
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n++;
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// generate new shop item list
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RECREATE(nd->u.shop.shop_item, struct npc_item_list, amount);
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for( n = 0, i = 3; n < amount; n++, i+=2 )
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{
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nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
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nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
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}
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nd->u.shop.count = n;
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script_pushint(st,1);
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return 0;
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}
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BUILDIN_FUNC(npcshopadditem)
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{
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struct npc_data *nd=NULL;
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int n = 0;
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int i = 3;
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const char* npcname = script_getstr(st,2);
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struct npc_data* nd = npc_name2id(npcname);
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int n, i;
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int amount;
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const char* npcname = script_getstr(st, 2);
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nd = npc_name2id(npcname);
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if (!nd || nd->bl.subtype!=SHOP)
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if( !nd || nd->bl.subtype != SHOP )
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{ //Not found.
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script_pushint(st,0);
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return 0;
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}
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amount = ((st->end-2)/2)+1;
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while (nd->u.shop_item[n].nameid && n < MAX_SHOPITEM)
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n++;
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amount = (st->end-2)/2;
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//Reinsert as realloc could change the pointer address.
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map_deliddb(&nd->bl);
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nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
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sizeof(nd->u.shop_item[0]) * (amount+n));
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map_addiddb(&nd->bl);
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while(script_hasdata(st,i)){
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nd->u.shop_item[n].nameid = script_getnum(st,i);
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i++;
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nd->u.shop_item[n].value = script_getnum(st,i);
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i++;
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n++;
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// append new items to existing shop item list
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RECREATE(nd->u.shop.shop_item, struct npc_item_list, nd->u.shop.count+amount);
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for( n = nd->u.shop.count, i = 3; n < nd->u.shop.count+amount; n++, i+=2 )
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{
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nd->u.shop.shop_item[n].nameid = script_getnum(st,i);
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nd->u.shop.shop_item[n].value = script_getnum(st,i+1);
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}
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// Marks the last of our stuff..
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nd->u.shop_item[n].value = 0;
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nd->u.shop_item[n].nameid = 0;
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nd->u.shop.count = n;
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script_pushint(st,1);
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return 0;
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@ -11800,61 +11772,50 @@ BUILDIN_FUNC(npcshopadditem)
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BUILDIN_FUNC(npcshopdelitem)
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{
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struct npc_data *nd=NULL;
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int n=0;
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int i=3;
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int size = 0;
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const char* npcname = script_getstr(st,2);
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struct npc_data* nd = npc_name2id(npcname);
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int n, i;
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int amount;
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int size;
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const char* npcname = script_getstr(st, 2);
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nd = npc_name2id(npcname);
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if (!nd || nd->bl.subtype!=SHOP)
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if( !nd || nd->bl.subtype != SHOP )
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{ //Not found.
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script_pushint(st,0);
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return 0;
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}
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while (nd->u.shop_item[size].nameid)
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size++;
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amount = (st->end-2)/2;
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size = nd->u.shop.count;
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while (script_hasdata(st,i)) {
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for(n=0;nd->u.shop_item[n].nameid && n < MAX_SHOPITEM;n++) {
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if (nd->u.shop_item[n].nameid == script_getnum(st,i)) {
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// We're moving 1 extra empty block. Junk data is eliminated later.
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memmove(&nd->u.shop_item[n], &nd->u.shop_item[n+1], sizeof(nd->u.shop_item[0])*(size-n));
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// remove specified items from the shop item list
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for( i = 3; i < 3 + amount; i++ )
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{
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ARR_FIND( 0, size, n, nd->u.shop.shop_item[n].nameid == script_getnum(st,i) );
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if( n < size )
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{
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memmove(&nd->u.shop.shop_item[n], &nd->u.shop.shop_item[n+1], sizeof(nd->u.shop.shop_item[0])*(size-n));
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size--;
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}
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}
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i++;
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}
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size = 0;
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while (nd->u.shop_item[size].nameid)
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size++;
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//Reinsert as realloc could change the pointer address.
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map_deliddb(&nd->bl);
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nd = (struct npc_data *)aRealloc(nd,sizeof(struct npc_data) +
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sizeof(nd->u.shop_item[0]) * (size+1));
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map_addiddb(&nd->bl);
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RECREATE(nd->u.shop.shop_item, struct npc_item_list, size);
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nd->u.shop.count = size;
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script_pushint(st,1);
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return 0;
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}
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//Sets a script to attach to an npc.
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//Sets a script to attach to a shop npc.
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BUILDIN_FUNC(npcshopattach)
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{
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struct npc_data *nd=NULL;
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const char* npcname = script_getstr(st, 2);
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const char* npcname = script_getstr(st,2);
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struct npc_data* nd = npc_name2id(npcname);
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int flag = 1;
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if( script_hasdata(st,3) )
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flag = script_getnum(st,3);
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nd = npc_name2id(npcname);
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if (!nd || nd->bl.subtype!=SHOP)
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if( !nd || nd->bl.subtype != SHOP )
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{ //Not found.
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script_pushint(st,0);
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return 0;
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@ -11864,6 +11825,7 @@ BUILDIN_FUNC(npcshopattach)
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nd->master_nd = ((struct npc_data *)map_id2bl(st->oid));
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else
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nd->master_nd = NULL;
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script_pushint(st,1);
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return 0;
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}
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