- Added a check to prevent casting ground skills on a target and vice-versa when said skill use packets are received. It really shouldn't be exploitable, but doing that certainly makes the server print a lot of "unknown skill used!" messages.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9163 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-11-07 16:29:08 +00:00
parent cd482bed77
commit 9ef52ebac7
2 changed files with 16 additions and 7 deletions

View File

@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/11/07
* Added a check to prevent casting ground skills on a target and vice-versa
when said skill use packets are received. It really shouldn't be
exploitable, but doing that certainly makes the server print a lot of
"unknown skill used!" messages. [Skotlex]
* Fixed map_foreachiddb and map_foreachpc so they don't encapsulate the
variable arguments into a double va_arg list. Thanks to the Ultra Mage for
the tip. [Skotlex]

View File

@ -9724,7 +9724,7 @@ static void clif_parse_UseSkillToId_homun(struct homun_data *hd, struct map_sess
*------------------------------------------
*/
void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
int skillnum, skilllv, lv, target_id;
int skillnum, skilllv, tmp, target_id;
unsigned int tick = gettick();
RFIFOHEAD(fd);
@ -9741,6 +9741,10 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
//Whether skill fails or not is irrelevant, the char ain't idle. [Skotlex]
sd->idletime = last_tick;
tmp = skill_get_inf(skillnum);
if (tmp&INF_GROUND_SKILL)
return; //Using a ground skill on a target? WRONG.
if (skillnum >= HM_SKILLBASE && skillnum <= HM_SKILLBASE+MAX_HOMUNSKILL) {
clif_parse_UseSkillToId_homun(sd->hd, sd, tick, skillnum, skilllv, target_id);
return;
@ -9749,9 +9753,7 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
if (skillnotok(skillnum, sd))
return;
if (sd->bl.id != target_id &&
!sd->state.skill_flag &&
skill_get_inf(skillnum)&INF_SELF_SKILL)
if (sd->bl.id != target_id && !sd->state.skill_flag && tmp&INF_SELF_SKILL)
target_id = sd->bl.id; //What good is it to mess up the target in self skills? Wished I knew... [Skotlex]
if (sd->ud.skilltimer != -1) {
@ -9814,9 +9816,9 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) {
else
skilllv = 0;
} else {
lv = pc_checkskill(sd, skillnum);
if (skilllv > lv)
skilllv = lv;
tmp = pc_checkskill(sd, skillnum);
if (skilllv > tmp)
skilllv = tmp;
}
if (skilllv)
@ -9842,6 +9844,9 @@ void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, int skilll
if (skillnotok(skillnum, sd))
return;
if (!(skill_get_inf(skillnum)&INF_GROUND_SKILL))
return; //Using a target skill on the ground? WRONG.
if (skillmoreinfo != -1) {
if (pc_issit(sd)) {
clif_skill_fail(sd, skillnum, 0, 0);