* Updated Rune Knight and Ranger job quests to their latest versions. This completes the recent third job updates (r17024, r17010, r16991, r16990).
* Fixed quest_db name typos (bugreport:7011). * Added Wolf Flute Trader script to re\merchants\falcon_flute.txt, and renamed to re\merchants\flute.txt. * Optimized Falcon Flute Trader script. * Added constants in El Dicastes quests. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17028 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
d8b9d425c5
commit
9f1a84dfd3
@ -212,7 +212,7 @@
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2219,0,0,0,0,0,0,0,"Wanderer Job Change Quest"
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2220,0,0,0,0,0,0,0,"Wanderer Job Change Quest"
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2221,600,1718,50,0,0,0,0,"Wanderer Job Change Quest"
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2222,0,0,0,0,0,0,0,"Wanderer Job Change Quest
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2222,0,0,0,0,0,0,0,"Wanderer Job Change Quest"
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2223,0,1428,100,0,0,0,0,"Generic Job Change Quest"
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3000,0,0,0,0,0,0,0,"Job Change to Bard"
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@ -336,7 +336,7 @@
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3136,14400,0,0,0,0,0,0,"Nidhoggur's Nest Time Limit"
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3200,0,0,0,0,0,0,0,"Job changes to Rune knight - Recommendation for Rune knight"
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3201,0,0,0,0,0,0,0,"Job changes to Rune knight - Secret rendezvous of Rune knigh"
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3201,0,0,0,0,0,0,0,"Job changes to Rune knight - Secret rendezvous of Rune knight"
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3202,0,0,0,0,0,0,0,"Job changes to Rune knight - The first test"
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3203,0,0,0,0,0,0,0,"Job changes to Rune knight - The first test"
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3204,0,0,0,0,0,0,0,"Job changes to Rune knight - Pass the first test"
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@ -354,7 +354,7 @@
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3216,0,0,0,0,0,0,0,"Job changes to Rune knight - The final test"
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3217,0,0,0,0,0,0,0,"Job changes to Rune knight - The final test"
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3218,0,0,0,0,0,0,0,"Job changes to Rune knight - Pass the final test"
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3219,0,0,0,0,0,0,0,"Job changes to Rune knight - The end of all tes"
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3219,0,0,0,0,0,0,0,"Job changes to Rune knight - The end of all test"
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3220,600,0,0,0,0,0,0,"Job changes to Rune knight - Waiting time of test"
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3250,0,1041,30,0,0,0,0,"Request - What is this bandage for?"
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@ -5,7 +5,7 @@
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//= Darlskies, Darkchild, Syrus22, Lupus, kobra_k88 (2.0)
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 6.6
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//= 6.7
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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@ -61,6 +61,7 @@
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//= 6.4 Removed unofficial Guide function. [Daegaladh]
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//= 6.5 Optimized. [Joseph]
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//= 6.6 Added Warp Points / View Points Function. [Joseph]
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//= 6.7 Added Rune Knight Kafra. [Euphy]
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//============================================================
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//=== Main Function ========================================================
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@ -135,11 +136,13 @@ function script F_Kafra {
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// No save, or teleport. (Common)
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case 5: setarray @K_Menu0$[0],"Use Storage","Rent a Pushcart","Check Other Information","Cancel"; break;
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// Storage and Check Other Information only.
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case 6: setarray @K_Menu0$[0],"Use Storage","Check Other Information","Cancel"; break;
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case 6: setarray @K_Menu0$[0],"Use Storage","Check Other Information","Cancel"; break;
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// Save, Storage, and Pushcart only (Kafra Warehouse)
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case 7: setarray @K_Menu0$[0],"Save","Use Storage","Rent a Pushcart","Cancel"; break;
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// Save, Storage, Other Check information. (Turbo track)
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case 8: setarray @K_Menu0$[0],"Save","Use Storage","Check Other Information","Cancel"; break;
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// No Save (Rune Knight)
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case 9: setarray @K_Menu0$[0],"Use Storage","Rent a Pushcart","Use Teleport Service","Check Other Information","Cancel"; break;
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// Default message (obsolete)
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default: setarray @K_Menu0$[0],"Save","Use Storage","Use Teleport Service","Rent a Pushcart","Check Other Information","Cancel"; break;
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}
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@ -327,7 +330,7 @@ function script F_KafTele {
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//===================================================
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function script F_KafCart {
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// Ensure that the class wanting to rent a pushcart is a merchant
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if(baseClass != Job_Merchant){
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if(BaseClass != Job_Merchant){
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mes "[Kafra Employee]";
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mes "I'm sorry, but the";
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mes "Pushcart rental service";
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@ -378,7 +381,8 @@ function script F_KafInfo {
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// Uncomment next line to block Kafra Storage Protection
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// set .@block, 1;
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setarray .@m$, "Check Special Reserve Points.","Storage Password Service","Kafra Employee Locations","Cancel";
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if (.@block) deletearray .@m$[1],1;
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if (getarg(0) == 2) deletearray .@m$[1],2; // Rune Knight
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else if (.@block) deletearray .@m$[1],1;
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while (1) {
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set .@j, select(implode(.@m$,":")) - 1;
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if (.@m$[.@j] == "Check Special Reserve Points.") {
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@ -622,9 +626,12 @@ function script F_KafSet {
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setarray @wrpP[0], 1200;
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setarray @viewpX[0], 328, 278, 153, 0;
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setarray @viewpY[0], 108, 221, 187, 0;
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} else if (strnpcinfo(4) == "job3_rune01") {
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setarray @wrpD$[0], "Izlude", "Geffen", "Payon", "Morroc", "Alberta";
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setarray @wrpP[0], 600, 1200, 1200, 1200, 1800;
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}
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for (set .@i, 0; .@i < getarraysize(@wrpD$); set .@i, .@i + 1)
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setd "@wrpC$["+.@i+"]",getd("@wrpD$["+.@i+"]")+" -> "+getd("@wrpP["+.@i+"]");
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setd "@wrpC$["+getarraysize(@wrpC$)+"]","Cancel";
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return;
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}
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}
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File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
@ -953,7 +953,8 @@ job3_gen01,91,48,3 script Demi Calberine#gen 982,{
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mes "- There are so many scattered things on the floor that the lab is in chaos. -";
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next;
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mes "- You found a little metal fragment. -";
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set job_gen,job_gen+1;
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set job_gen, job_gen+1;
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specialeffect EF_BASH;
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disablenpc strnpcinfo(0);
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initnpctimer;
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close;
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@ -264,11 +264,11 @@ L_Code:
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next;
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mes "[Urupa]";
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mes "The numbers have to be paired.";
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mes "3511543433!";
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mes "35 11 54 34 33 break down into 5 pairs!";
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mes "3511543433";
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mes "35 11 54 34 33 breaks down into 5 pairs!";
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next;
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mes "[Urupa]";
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mes "So the pairs mean.";
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mes "So the pairs mean:";
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mes "35 - P, 11 - A,";
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mes "54 - Y, 34 - O, 33 - N.";
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next;
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@ -555,7 +555,7 @@ L_Code:
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next;
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mes "[Graham]";
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mes "Let's see. For example.";
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mes "13 15 18 15 3 3 18 21 9 14 = ";
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mes "13 15 18 15 3 3 18 21 9 14 =";
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mes "M O R O C C R U I N";
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next;
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mes "[Graham]";
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@ -935,7 +935,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 806,{
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} else if (job_sha == 19) {
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mes "[Haled]";
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mes "What?";
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mes "You want to walk with me?";
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mes "You want to talk with me?";
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mes "How about you just hand over that key to me?";
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next;
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callsub L_Code;
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@ -2153,9 +2153,9 @@ job3_sha01,73,80,0 script ????#keybox03 844,{
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next;
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break;
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case 3:
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mes "You shake it slowly";
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mes "you can hear a noise";
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mes "But nothing's coming out.";
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mes "You shake it slowly.";
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mes "You can hear a noise,";
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mes "but nothing's coming out.";
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next;
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mes "["+strcharinfo(0)+"]";
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mes "That's not it.";
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@ -2174,7 +2174,7 @@ job3_sha01,73,80,0 script ????#keybox03 844,{
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mes "["+strcharinfo(0)+"]";
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mes "What? A key again!";
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mes "Haled will be disappointed.";
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mes "I better to go back.";
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mes "I better go back.";
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set job_sha,25;
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setquest 7176;
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getitem 6268,1; //Mirth_Key
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@ -1,123 +0,0 @@
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//===== rAthena Script =======================================
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//= Falcon Flute Trader
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//===== By: ==================================================
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//= Masao
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//= Credits to Muad_Dib for the translation & Ziu for the
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//= Item ID of the Falcon Flute.
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//===== Current Version: =====================================
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//= 1.0
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//===== Compatible With: =====================================
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//= rAthena
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//===== Description: =========================================
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//= An NPC which sells you a Falcon Flute so you're able to
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//= summon a Falcon wherever you are.
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//===== Additional Comments: =================================
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//= 1.0 First Version. [Masao]
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//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
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//============================================================
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- script Falcon Flute Trader::fflute -1,{
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if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Ranger || Class == Job_Ranger || Class == Job_Ranger_T) {
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mes "[Falcon Flute Trader]";
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mes "Do you need a Falcon?";
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mes "With a magical Flute, you can call your Falcon from anywhere!";
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next;
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mes "[Falcon Flute Trader]";
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mes "It's marvelous, isn't it? Ha ha ha!";
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next;
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mes "[Falcon Flute Trader]";
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mes "Why I'm selling these Falcon Flutes?";
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mes "It's because I have no clue how they work.";
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mes "Ha ha ha!";
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next;
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mes "[Falcon Flute Trader]";
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mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
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mes "I don't have the Skill, so I don't know how to handle Falcons.";
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mes "As it's for now, I may never have a Falcon.";
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next;
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mes "[Falcon Flute Trader]";
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mes "But I can't give you one for free!";
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mes "I have to make money since i also need to eat!";
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next;
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mes "[Falcon Flute Trader]";
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mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
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next;
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if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper) {
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switch (select("Don't buy one:Buy a Falcon Flute")) {
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case 1:
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mes "[Falcon Flute Trader]";
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mes "That's too bad. If you need one, come back!";
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close;
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case 2:
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if (Zeny >= 12500) {
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if (countitem(12848) >= 1) {
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mes "[Falcon Flute Trader]";
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mes "As i can see you already have an Falcon Flute!";
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mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
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mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
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close;
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}
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mes "[Falcon Flute Trader]";
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mes "Here, take this Flute.";
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mes "With it you can whistle for your Falcon from anywhere.";
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set Zeny, Zeny - 12500;
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getitem 12848,1; // Falcon Flute
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next;
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mes "[Falcon Flute Trader]";
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mes "Just a reminder.";
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mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
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close;
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}
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mes "[Falcon Flute Trader]";
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mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
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close;
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}
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}
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mes "[Falcon Flute Trader]";
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mes "For Rangers however, I have a special Price of 10,000 zeny!";
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next;
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switch (select("Don't buy one:Buy a Falcon flute")) {
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case 1:
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mes "[Falcon Flute Trader]";
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mes "That's too bad. If you need one, come back!";
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close;
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case 2:
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if (Zeny >= 10000) {
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if (countitem(12848) >= 1) {
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mes "[Falcon Flute Trader]";
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mes "As i can see you already have an Falcon Flute!";
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mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
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mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
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close;
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}
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mes "[Falcon Flute Trader]";
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mes "Here take this Flute.";
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mes "With it you can whistle for your Falcon from anywhere.";
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set Zeny, Zeny - 10000;
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getitem 12848,1; // Falcon Flute
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next;
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mes "[Falcon Flute Trader]";
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mes "Just a reminder.";
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mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
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close;
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}
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mes "[Falcon Flute Trader]";
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mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
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close;
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}
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}
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if (Class == Job_Baby_Archer || Class == Job_Archer) {
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mes "[Falcon Flute Trader]";
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mes "Hello young one!";
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mes "Currently i can't help you,";
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mes "but why don't you return to me when you've become an great Hunter and learned how to handle Falcons properly?";
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close;
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}
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mes "[Falcon Flute Trader]";
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mes "Isn't it a beautiful Day today?";
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close;
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}
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hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51
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pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51
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141
npc/re/merchants/flute.txt
Normal file
141
npc/re/merchants/flute.txt
Normal file
@ -0,0 +1,141 @@
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//===== rAthena Script =======================================
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//= Falcon & Wolf Flute Trader
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//===== By: ==================================================
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//= Masao, Muad_Dib, Ziu
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//===== Current Version: =====================================
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//= 1.2
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//===== Compatible With: =====================================
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//= rAthena SVN
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//===== Description: =========================================
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//= Sells Falcon Flute and Wolf Flute.
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//===== Additional Comments: =================================
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//= 1.0 First Version. [Masao]
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//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
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//= 1.2 Added Wolf Flute trader, optimized. [Euphy]
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//============================================================
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- script Falcon Flute Trader::fflute -1,{
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mes "[Falcon Flute Trader]";
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if (BaseJob == Job_Hunter || Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
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mes "Do you need a Falcon?";
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mes "With a magical Flute, you can call your Falcon from anywhere!";
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next;
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mes "[Falcon Flute Trader]";
|
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mes "It's marvelous, isn't it? Ha ha ha!";
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next;
|
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mes "[Falcon Flute Trader]";
|
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mes "Why I'm selling these Falcon Flutes?";
|
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mes "It's because I have no clue how they work.";
|
||||
mes "Ha ha ha!";
|
||||
next;
|
||||
mes "[Falcon Flute Trader]";
|
||||
mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
|
||||
mes "I don't have the Skill, so I don't know how to handle Falcons.";
|
||||
mes "As it's for now, I may never have a Falcon.";
|
||||
next;
|
||||
mes "[Falcon Flute Trader]";
|
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mes "But I can't give you one for free!";
|
||||
mes "I have to make money since i also need to eat!";
|
||||
next;
|
||||
mes "[Falcon Flute Trader]";
|
||||
mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
|
||||
next;
|
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if (BaseJob == Job_Hunter)
|
||||
set .@price,12500;
|
||||
else {
|
||||
mes "[Falcon Flute Trader]";
|
||||
mes "For Rangers, however, I have a special price of 10,000 zeny!";
|
||||
set .@price,10000;
|
||||
next;
|
||||
}
|
||||
if(select("Don't buy one:Buy a Falcon Flute") == 1) {
|
||||
mes "[Falcon Flute Trader]";
|
||||
mes "That's too bad. If you need one, come back!";
|
||||
close;
|
||||
}
|
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if (Zeny >= .@price) {
|
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if (countitem(12848) >= 1) {
|
||||
mes "[Falcon Flute Trader]";
|
||||
mes "As I can see you already have a Falcon Flute!";
|
||||
mes "Don't worry, my young friend, once you've purchased the Falcon Flute you won't need to do so again";
|
||||
mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
|
||||
close;
|
||||
}
|
||||
mes "[Falcon Flute Trader]";
|
||||
mes "Here, take this flute.";
|
||||
mes "With it you can whistle for your Falcon from anywhere.";
|
||||
set Zeny, Zeny - .@price;
|
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getitem 12848,1; // Falcon Flute
|
||||
next;
|
||||
mes "[Falcon Flute Trader]";
|
||||
mes "Just a reminder.";
|
||||
mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
|
||||
close;
|
||||
}
|
||||
mes "[Falcon Flute Trader]";
|
||||
mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
|
||||
close;
|
||||
}
|
||||
if (Class == Job_Baby_Archer || Class == Job_Archer) {
|
||||
mes "Hello, young one!";
|
||||
mes "Currently I can't help you,";
|
||||
mes "but why don't you return to me when you've become a great Hunter and learned how to handle Falcons properly?";
|
||||
close;
|
||||
}
|
||||
mes "Isn't it a beautiful day today?";
|
||||
close;
|
||||
}
|
||||
hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51
|
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pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51
|
||||
|
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tur_dun01,89,170,5 script Expert Flute Crafter 59,{
|
||||
if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
|
||||
if (countitem(6124)) {
|
||||
mes "[Expert Flute Crafter]";
|
||||
mes "The Wolf Flute you have is crafted by myself, with wood.";
|
||||
mes "You can come back here and find me if you lose your Wolf flute!";
|
||||
next;
|
||||
mes "[Expert Flute Crafter]";
|
||||
mes "The flute can only be crafted by me.";
|
||||
mes "It is just a little matter for me to craft another flute!!";
|
||||
close;
|
||||
}
|
||||
mes "[Expert Flute Crafter]";
|
||||
mes "Do you need anything?";
|
||||
mes "A new Wolf Flute?";
|
||||
next;
|
||||
switch(select("Please give me a new Wolf Flute.:No.")) {
|
||||
case 1:
|
||||
if (countitem(7150) && Zeny >= 100000) {
|
||||
mes "[Expert Flute Crafter]";
|
||||
mes "Have you brought all the materials?";
|
||||
mes "Wow! All your materials are not bad!";
|
||||
mes "That's good enough.";
|
||||
next;
|
||||
mes "[Expert Flute Crafter]";
|
||||
mes "Here's the new Wolf Flute.";
|
||||
mes "Hope you are ready to use it.";
|
||||
delitem 7150,1; //Bamboo_Cut
|
||||
set Zeny, Zeny-100000;
|
||||
getitem 6124,1; //Wolf's_Flute
|
||||
close;
|
||||
}
|
||||
mes "[Expert Flute Crafter]";
|
||||
mes "If you want to craft a new Wolf Flute, I need you to bring me ^4d4dff1 Bamboo Cut and 100,000 zeny.^000000";
|
||||
next;
|
||||
mes "[Expert Flute Crafter]";
|
||||
mes "^4d4dffBamboo Cut can be obtained from Kapha or Karakasa.^000000";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Expert Flute Crafter]";
|
||||
mes "If you do not summon a wolf, then you don't need the Wolf Flute.";
|
||||
mes "You can come back here and find me if you change your mind.";
|
||||
mes "Isn't that right?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Expert Flute Crafter]";
|
||||
mes "Eeehh? You are not a Ranger?";
|
||||
mes "Then this flute is totally useless for you!";
|
||||
close;
|
||||
}
|
@ -444,7 +444,7 @@ function script que_dic {
|
||||
}
|
||||
getexp getarg(2),0;
|
||||
erasequest getarg(1);
|
||||
specialeffect2 18;
|
||||
specialeffect2 EF_STEAL;
|
||||
getitem 6304,1;
|
||||
close;
|
||||
}
|
||||
@ -1003,7 +1003,7 @@ dic_in01,40,193,1 script Papyrus#0001 453,{
|
||||
mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down";
|
||||
close;
|
||||
}
|
||||
specialeffect2 235;
|
||||
specialeffect2 EF_DISPELL;
|
||||
progressbar "ffff00",4;
|
||||
set .@doc,rand(1,70);
|
||||
if (.@doc > 50 && .@doc <= 60) {
|
||||
@ -1075,7 +1075,7 @@ dic_in01,40,193,1 script Papyrus#0001 453,{
|
||||
mes "^660066"+getarg(3)+"^000000";
|
||||
next;
|
||||
mes "You've found a document about ^990099"+getarg(1)+"^000000. Check for details in the ^800080Quest Window^000000.";
|
||||
specialeffect2 18;
|
||||
specialeffect2 EF_STEAL;
|
||||
setquest getarg(0);
|
||||
close;
|
||||
}
|
||||
@ -1093,17 +1093,17 @@ function script unknown_d {
|
||||
mes "You see some traces of digging";
|
||||
close;
|
||||
}
|
||||
specialeffect2 310;
|
||||
specialeffect2 830;
|
||||
specialeffect2 EF_SPRINKLESAND;
|
||||
specialeffect2 EF_BEGINSPELL_N1;
|
||||
progressbar "ffff00",4;
|
||||
erasequest getarg(0);
|
||||
mes "You were able to find information on the "+getitemname(getarg(1))+".";
|
||||
specialeffect2 18;
|
||||
specialeffect2 EF_STEAL;
|
||||
getitem getarg(1),rand(1,4);
|
||||
if (!rand(2)) {
|
||||
next;
|
||||
mes "In addition, you've obtained an unknown relic to report back to the Saphas.";
|
||||
specialeffect2 18;
|
||||
specialeffect2 EF_STEAL;
|
||||
getitem 6308,1; //Unidentified_Relic
|
||||
}
|
||||
close;
|
||||
@ -3844,8 +3844,8 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
|
||||
next;
|
||||
mes "[Shay]";
|
||||
mes "Stop!!!!!!!!!!!!!";
|
||||
specialeffect2 0;
|
||||
specialeffect2 1;
|
||||
specialeffect2 EF_HIT1;
|
||||
specialeffect2 EF_HIT2;
|
||||
percentheal -30,0;
|
||||
next;
|
||||
mes "-Shay got all upset and threw something sticky and smelly.";
|
||||
@ -7084,7 +7084,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{
|
||||
mes "Then, take the equipment off first.";
|
||||
close;
|
||||
}
|
||||
specialeffect2 128;
|
||||
specialeffect2 EF_OVERTHRUST;
|
||||
mes .@n$;
|
||||
if (.@re$ == "Brare") mes "I've collected all equipment and erased all records as you requested. Now all your equipment and records are clean.";
|
||||
else mes "I only do what I'm asked to do. I've retrieved all equipment and cancelled all records.";
|
||||
@ -7163,7 +7163,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{
|
||||
mes "Please come back again";
|
||||
close;
|
||||
}
|
||||
specialeffect2 128;
|
||||
specialeffect2 EF_OVERTHRUST;
|
||||
mes .@n$;
|
||||
mes "I have erased all previous records";
|
||||
mes "of upgrades to start all over with";
|
||||
@ -7195,7 +7195,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{
|
||||
mes .@n$;
|
||||
mes "Then let's start.";
|
||||
next;
|
||||
specialeffect2 101;
|
||||
specialeffect2 EF_REPAIRWEAPON;
|
||||
progressbar "ffff00",3;
|
||||
delitem 6304,.@req;
|
||||
if (getd("ep13_3_"+.@v$) == 0) {
|
||||
|
@ -45,7 +45,7 @@ npc: npc/re/kafras/kafras_brasilis.txt
|
||||
// -------------------------- Merchant --------------------------
|
||||
npc: npc/re/merchants/3rd_trader.txt
|
||||
npc: npc/re/merchants/diamond.txt
|
||||
npc: npc/re/merchants/falcon_flute.txt
|
||||
npc: npc/re/merchants/flute.txt
|
||||
npc: npc/re/merchants/inn.txt
|
||||
npc: npc/re/merchants/renters.txt
|
||||
npc: npc/re/merchants/shops.txt
|
||||
|
Loading…
x
Reference in New Issue
Block a user