* Updated Rune Knight and Ranger job quests to their latest versions. This completes the recent third job updates (r17024, r17010, r16991, r16990).

* Fixed quest_db name typos (bugreport:7011).
* Added Wolf Flute Trader script to re\merchants\falcon_flute.txt, and renamed to re\merchants\flute.txt.
* Optimized Falcon Flute Trader script.
* Added constants in El Dicastes quests.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@17028 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
euphyy 2012-12-17 22:05:04 +00:00
parent d8b9d425c5
commit 9f1a84dfd3
10 changed files with 1809 additions and 4358 deletions

View File

@ -212,7 +212,7 @@
2219,0,0,0,0,0,0,0,"Wanderer Job Change Quest" 2219,0,0,0,0,0,0,0,"Wanderer Job Change Quest"
2220,0,0,0,0,0,0,0,"Wanderer Job Change Quest" 2220,0,0,0,0,0,0,0,"Wanderer Job Change Quest"
2221,600,1718,50,0,0,0,0,"Wanderer Job Change Quest" 2221,600,1718,50,0,0,0,0,"Wanderer Job Change Quest"
2222,0,0,0,0,0,0,0,"Wanderer Job Change Quest 2222,0,0,0,0,0,0,0,"Wanderer Job Change Quest"
2223,0,1428,100,0,0,0,0,"Generic Job Change Quest" 2223,0,1428,100,0,0,0,0,"Generic Job Change Quest"
3000,0,0,0,0,0,0,0,"Job Change to Bard" 3000,0,0,0,0,0,0,0,"Job Change to Bard"
@ -336,7 +336,7 @@
3136,14400,0,0,0,0,0,0,"Nidhoggur's Nest Time Limit" 3136,14400,0,0,0,0,0,0,"Nidhoggur's Nest Time Limit"
3200,0,0,0,0,0,0,0,"Job changes to Rune knight - Recommendation for Rune knight" 3200,0,0,0,0,0,0,0,"Job changes to Rune knight - Recommendation for Rune knight"
3201,0,0,0,0,0,0,0,"Job changes to Rune knight - Secret rendezvous of Rune knigh" 3201,0,0,0,0,0,0,0,"Job changes to Rune knight - Secret rendezvous of Rune knight"
3202,0,0,0,0,0,0,0,"Job changes to Rune knight - The first test" 3202,0,0,0,0,0,0,0,"Job changes to Rune knight - The first test"
3203,0,0,0,0,0,0,0,"Job changes to Rune knight - The first test" 3203,0,0,0,0,0,0,0,"Job changes to Rune knight - The first test"
3204,0,0,0,0,0,0,0,"Job changes to Rune knight - Pass the first test" 3204,0,0,0,0,0,0,0,"Job changes to Rune knight - Pass the first test"
@ -354,7 +354,7 @@
3216,0,0,0,0,0,0,0,"Job changes to Rune knight - The final test" 3216,0,0,0,0,0,0,0,"Job changes to Rune knight - The final test"
3217,0,0,0,0,0,0,0,"Job changes to Rune knight - The final test" 3217,0,0,0,0,0,0,0,"Job changes to Rune knight - The final test"
3218,0,0,0,0,0,0,0,"Job changes to Rune knight - Pass the final test" 3218,0,0,0,0,0,0,0,"Job changes to Rune knight - Pass the final test"
3219,0,0,0,0,0,0,0,"Job changes to Rune knight - The end of all tes" 3219,0,0,0,0,0,0,0,"Job changes to Rune knight - The end of all test"
3220,600,0,0,0,0,0,0,"Job changes to Rune knight - Waiting time of test" 3220,600,0,0,0,0,0,0,"Job changes to Rune knight - Waiting time of test"
3250,0,1041,30,0,0,0,0,"Request - What is this bandage for?" 3250,0,1041,30,0,0,0,0,"Request - What is this bandage for?"

View File

@ -5,7 +5,7 @@
//= Darlskies, Darkchild, Syrus22, Lupus, kobra_k88 (2.0) //= Darlskies, Darkchild, Syrus22, Lupus, kobra_k88 (2.0)
//= L0ne_W0lf //= L0ne_W0lf
//===== Current Version: ===================================== //===== Current Version: =====================================
//= 6.6 //= 6.7
//===== Compatible With: ===================================== //===== Compatible With: =====================================
//= rAthena SVN //= rAthena SVN
//===== Description: ========================================= //===== Description: =========================================
@ -61,6 +61,7 @@
//= 6.4 Removed unofficial Guide function. [Daegaladh] //= 6.4 Removed unofficial Guide function. [Daegaladh]
//= 6.5 Optimized. [Joseph] //= 6.5 Optimized. [Joseph]
//= 6.6 Added Warp Points / View Points Function. [Joseph] //= 6.6 Added Warp Points / View Points Function. [Joseph]
//= 6.7 Added Rune Knight Kafra. [Euphy]
//============================================================ //============================================================
//=== Main Function ======================================================== //=== Main Function ========================================================
@ -135,11 +136,13 @@ function script F_Kafra {
// No save, or teleport. (Common) // No save, or teleport. (Common)
case 5: setarray @K_Menu0$[0],"Use Storage","Rent a Pushcart","Check Other Information","Cancel"; break; case 5: setarray @K_Menu0$[0],"Use Storage","Rent a Pushcart","Check Other Information","Cancel"; break;
// Storage and Check Other Information only. // Storage and Check Other Information only.
case 6: setarray @K_Menu0$[0],"Use Storage","Check Other Information","Cancel"; break; case 6: setarray @K_Menu0$[0],"Use Storage","Check Other Information","Cancel"; break;
// Save, Storage, and Pushcart only (Kafra Warehouse) // Save, Storage, and Pushcart only (Kafra Warehouse)
case 7: setarray @K_Menu0$[0],"Save","Use Storage","Rent a Pushcart","Cancel"; break; case 7: setarray @K_Menu0$[0],"Save","Use Storage","Rent a Pushcart","Cancel"; break;
// Save, Storage, Other Check information. (Turbo track) // Save, Storage, Other Check information. (Turbo track)
case 8: setarray @K_Menu0$[0],"Save","Use Storage","Check Other Information","Cancel"; break; case 8: setarray @K_Menu0$[0],"Save","Use Storage","Check Other Information","Cancel"; break;
// No Save (Rune Knight)
case 9: setarray @K_Menu0$[0],"Use Storage","Rent a Pushcart","Use Teleport Service","Check Other Information","Cancel"; break;
// Default message (obsolete) // Default message (obsolete)
default: setarray @K_Menu0$[0],"Save","Use Storage","Use Teleport Service","Rent a Pushcart","Check Other Information","Cancel"; break; default: setarray @K_Menu0$[0],"Save","Use Storage","Use Teleport Service","Rent a Pushcart","Check Other Information","Cancel"; break;
} }
@ -327,7 +330,7 @@ function script F_KafTele {
//=================================================== //===================================================
function script F_KafCart { function script F_KafCart {
// Ensure that the class wanting to rent a pushcart is a merchant // Ensure that the class wanting to rent a pushcart is a merchant
if(baseClass != Job_Merchant){ if(BaseClass != Job_Merchant){
mes "[Kafra Employee]"; mes "[Kafra Employee]";
mes "I'm sorry, but the"; mes "I'm sorry, but the";
mes "Pushcart rental service"; mes "Pushcart rental service";
@ -378,7 +381,8 @@ function script F_KafInfo {
// Uncomment next line to block Kafra Storage Protection // Uncomment next line to block Kafra Storage Protection
// set .@block, 1; // set .@block, 1;
setarray .@m$, "Check Special Reserve Points.","Storage Password Service","Kafra Employee Locations","Cancel"; setarray .@m$, "Check Special Reserve Points.","Storage Password Service","Kafra Employee Locations","Cancel";
if (.@block) deletearray .@m$[1],1; if (getarg(0) == 2) deletearray .@m$[1],2; // Rune Knight
else if (.@block) deletearray .@m$[1],1;
while (1) { while (1) {
set .@j, select(implode(.@m$,":")) - 1; set .@j, select(implode(.@m$,":")) - 1;
if (.@m$[.@j] == "Check Special Reserve Points.") { if (.@m$[.@j] == "Check Special Reserve Points.") {
@ -622,9 +626,12 @@ function script F_KafSet {
setarray @wrpP[0], 1200; setarray @wrpP[0], 1200;
setarray @viewpX[0], 328, 278, 153, 0; setarray @viewpX[0], 328, 278, 153, 0;
setarray @viewpY[0], 108, 221, 187, 0; setarray @viewpY[0], 108, 221, 187, 0;
} else if (strnpcinfo(4) == "job3_rune01") {
setarray @wrpD$[0], "Izlude", "Geffen", "Payon", "Morroc", "Alberta";
setarray @wrpP[0], 600, 1200, 1200, 1200, 1800;
} }
for (set .@i, 0; .@i < getarraysize(@wrpD$); set .@i, .@i + 1) for (set .@i, 0; .@i < getarraysize(@wrpD$); set .@i, .@i + 1)
setd "@wrpC$["+.@i+"]",getd("@wrpD$["+.@i+"]")+" -> "+getd("@wrpP["+.@i+"]"); setd "@wrpC$["+.@i+"]",getd("@wrpD$["+.@i+"]")+" -> "+getd("@wrpP["+.@i+"]");
setd "@wrpC$["+getarraysize(@wrpC$)+"]","Cancel"; setd "@wrpC$["+getarraysize(@wrpC$)+"]","Cancel";
return; return;
} }

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

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@ -953,7 +953,8 @@ job3_gen01,91,48,3 script Demi Calberine#gen 982,{
mes "- There are so many scattered things on the floor that the lab is in chaos. -"; mes "- There are so many scattered things on the floor that the lab is in chaos. -";
next; next;
mes "- You found a little metal fragment. -"; mes "- You found a little metal fragment. -";
set job_gen,job_gen+1; set job_gen, job_gen+1;
specialeffect EF_BASH;
disablenpc strnpcinfo(0); disablenpc strnpcinfo(0);
initnpctimer; initnpctimer;
close; close;

View File

@ -264,11 +264,11 @@ L_Code:
next; next;
mes "[Urupa]"; mes "[Urupa]";
mes "The numbers have to be paired."; mes "The numbers have to be paired.";
mes "3511543433!"; mes "3511543433";
mes "35 11 54 34 33 break down into 5 pairs!"; mes "35 11 54 34 33 breaks down into 5 pairs!";
next; next;
mes "[Urupa]"; mes "[Urupa]";
mes "So the pairs mean."; mes "So the pairs mean:";
mes "35 - P, 11 - A,"; mes "35 - P, 11 - A,";
mes "54 - Y, 34 - O, 33 - N."; mes "54 - Y, 34 - O, 33 - N.";
next; next;
@ -555,7 +555,7 @@ L_Code:
next; next;
mes "[Graham]"; mes "[Graham]";
mes "Let's see. For example."; mes "Let's see. For example.";
mes "13 15 18 15 3 3 18 21 9 14 = "; mes "13 15 18 15 3 3 18 21 9 14 =";
mes "M O R O C C R U I N"; mes "M O R O C C R U I N";
next; next;
mes "[Graham]"; mes "[Graham]";
@ -935,7 +935,7 @@ s_atelier,167,129,3 script Manager#sc06_yuno 806,{
} else if (job_sha == 19) { } else if (job_sha == 19) {
mes "[Haled]"; mes "[Haled]";
mes "What?"; mes "What?";
mes "You want to walk with me?"; mes "You want to talk with me?";
mes "How about you just hand over that key to me?"; mes "How about you just hand over that key to me?";
next; next;
callsub L_Code; callsub L_Code;
@ -2153,9 +2153,9 @@ job3_sha01,73,80,0 script ????#keybox03 844,{
next; next;
break; break;
case 3: case 3:
mes "You shake it slowly"; mes "You shake it slowly.";
mes "you can hear a noise"; mes "You can hear a noise,";
mes "But nothing's coming out."; mes "but nothing's coming out.";
next; next;
mes "["+strcharinfo(0)+"]"; mes "["+strcharinfo(0)+"]";
mes "That's not it."; mes "That's not it.";
@ -2174,7 +2174,7 @@ job3_sha01,73,80,0 script ????#keybox03 844,{
mes "["+strcharinfo(0)+"]"; mes "["+strcharinfo(0)+"]";
mes "What? A key again!"; mes "What? A key again!";
mes "Haled will be disappointed."; mes "Haled will be disappointed.";
mes "I better to go back."; mes "I better go back.";
set job_sha,25; set job_sha,25;
setquest 7176; setquest 7176;
getitem 6268,1; //Mirth_Key getitem 6268,1; //Mirth_Key

View File

@ -1,123 +0,0 @@
//===== rAthena Script =======================================
//= Falcon Flute Trader
//===== By: ==================================================
//= Masao
//= Credits to Muad_Dib for the translation & Ziu for the
//= Item ID of the Falcon Flute.
//===== Current Version: =====================================
//= 1.0
//===== Compatible With: =====================================
//= rAthena
//===== Description: =========================================
//= An NPC which sells you a Falcon Flute so you're able to
//= summon a Falcon wherever you are.
//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
//============================================================
- script Falcon Flute Trader::fflute -1,{
if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper || Class == Job_Baby_Ranger || Class == Job_Ranger || Class == Job_Ranger_T) {
mes "[Falcon Flute Trader]";
mes "Do you need a Falcon?";
mes "With a magical Flute, you can call your Falcon from anywhere!";
next;
mes "[Falcon Flute Trader]";
mes "It's marvelous, isn't it? Ha ha ha!";
next;
mes "[Falcon Flute Trader]";
mes "Why I'm selling these Falcon Flutes?";
mes "It's because I have no clue how they work.";
mes "Ha ha ha!";
next;
mes "[Falcon Flute Trader]";
mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
mes "I don't have the Skill, so I don't know how to handle Falcons.";
mes "As it's for now, I may never have a Falcon.";
next;
mes "[Falcon Flute Trader]";
mes "But I can't give you one for free!";
mes "I have to make money since i also need to eat!";
next;
mes "[Falcon Flute Trader]";
mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
next;
if (Class == Job_Baby_Hunter || Class == Job_Hunter || Class == Job_Sniper) {
switch (select("Don't buy one:Buy a Falcon Flute")) {
case 1:
mes "[Falcon Flute Trader]";
mes "That's too bad. If you need one, come back!";
close;
case 2:
if (Zeny >= 12500) {
if (countitem(12848) >= 1) {
mes "[Falcon Flute Trader]";
mes "As i can see you already have an Falcon Flute!";
mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
close;
}
mes "[Falcon Flute Trader]";
mes "Here, take this Flute.";
mes "With it you can whistle for your Falcon from anywhere.";
set Zeny, Zeny - 12500;
getitem 12848,1; // Falcon Flute
next;
mes "[Falcon Flute Trader]";
mes "Just a reminder.";
mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
close;
}
mes "[Falcon Flute Trader]";
mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
close;
}
}
mes "[Falcon Flute Trader]";
mes "For Rangers however, I have a special Price of 10,000 zeny!";
next;
switch (select("Don't buy one:Buy a Falcon flute")) {
case 1:
mes "[Falcon Flute Trader]";
mes "That's too bad. If you need one, come back!";
close;
case 2:
if (Zeny >= 10000) {
if (countitem(12848) >= 1) {
mes "[Falcon Flute Trader]";
mes "As i can see you already have an Falcon Flute!";
mes "Don't worry my young friend, once you've purchased the Falcon Flute you won't need to do so again";
mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
close;
}
mes "[Falcon Flute Trader]";
mes "Here take this Flute.";
mes "With it you can whistle for your Falcon from anywhere.";
set Zeny, Zeny - 10000;
getitem 12848,1; // Falcon Flute
next;
mes "[Falcon Flute Trader]";
mes "Just a reminder.";
mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
close;
}
mes "[Falcon Flute Trader]";
mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
close;
}
}
if (Class == Job_Baby_Archer || Class == Job_Archer) {
mes "[Falcon Flute Trader]";
mes "Hello young one!";
mes "Currently i can't help you,";
mes "but why don't you return to me when you've become an great Hunter and learned how to handle Falcons properly?";
close;
}
mes "[Falcon Flute Trader]";
mes "Isn't it a beautiful Day today?";
close;
}
hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51
pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51

141
npc/re/merchants/flute.txt Normal file
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@ -0,0 +1,141 @@
//===== rAthena Script =======================================
//= Falcon & Wolf Flute Trader
//===== By: ==================================================
//= Masao, Muad_Dib, Ziu
//===== Current Version: =====================================
//= 1.2
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
//= Sells Falcon Flute and Wolf Flute.
//===== Additional Comments: =================================
//= 1.0 First Version. [Masao]
//= 1.1 Added Baby Hunter and Baby Ranger check. bugreport:5728 [Masao]
//= 1.2 Added Wolf Flute trader, optimized. [Euphy]
//============================================================
- script Falcon Flute Trader::fflute -1,{
mes "[Falcon Flute Trader]";
if (BaseJob == Job_Hunter || Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
mes "Do you need a Falcon?";
mes "With a magical Flute, you can call your Falcon from anywhere!";
next;
mes "[Falcon Flute Trader]";
mes "It's marvelous, isn't it? Ha ha ha!";
next;
mes "[Falcon Flute Trader]";
mes "Why I'm selling these Falcon Flutes?";
mes "It's because I have no clue how they work.";
mes "Ha ha ha!";
next;
mes "[Falcon Flute Trader]";
mes "Of course, you'll need the Skill ^ff0000Falcon Mastery^000000.";
mes "I don't have the Skill, so I don't know how to handle Falcons.";
mes "As it's for now, I may never have a Falcon.";
next;
mes "[Falcon Flute Trader]";
mes "But I can't give you one for free!";
mes "I have to make money since i also need to eat!";
next;
mes "[Falcon Flute Trader]";
mes "If you need a Falcon Flute I will sell them for 12,500 zeny. Or is that too expensive?";
next;
if (BaseJob == Job_Hunter)
set .@price,12500;
else {
mes "[Falcon Flute Trader]";
mes "For Rangers, however, I have a special price of 10,000 zeny!";
set .@price,10000;
next;
}
if(select("Don't buy one:Buy a Falcon Flute") == 1) {
mes "[Falcon Flute Trader]";
mes "That's too bad. If you need one, come back!";
close;
}
if (Zeny >= .@price) {
if (countitem(12848) >= 1) {
mes "[Falcon Flute Trader]";
mes "As I can see you already have a Falcon Flute!";
mes "Don't worry, my young friend, once you've purchased the Falcon Flute you won't need to do so again";
mes "since the Falcon Flute won't disappear upon usage, isn't that great?";
close;
}
mes "[Falcon Flute Trader]";
mes "Here, take this flute.";
mes "With it you can whistle for your Falcon from anywhere.";
set Zeny, Zeny - .@price;
getitem 12848,1; // Falcon Flute
next;
mes "[Falcon Flute Trader]";
mes "Just a reminder.";
mes "You need the Skill ^ff0000Falcon Mastery^000000 in order to use it!";
close;
}
mes "[Falcon Flute Trader]";
mes "I'm sorry but you don't have enough money to buy a Falcon Flute, please come back when you have more money!";
close;
}
if (Class == Job_Baby_Archer || Class == Job_Archer) {
mes "Hello, young one!";
mes "Currently I can't help you,";
mes "but why don't you return to me when you've become a great Hunter and learned how to handle Falcons properly?";
close;
}
mes "Isn't it a beautiful day today?";
close;
}
hu_in01,386,306,3 duplicate(fflute) Falcon Flute Trader#fft 51
pay_arche,91,134,3 duplicate(fflute) Falcon Flute Trader#fft2 51
tur_dun01,89,170,5 script Expert Flute Crafter 59,{
if (Class == Job_Ranger || Class == Job_Ranger_T || Class == Job_Baby_Ranger) {
if (countitem(6124)) {
mes "[Expert Flute Crafter]";
mes "The Wolf Flute you have is crafted by myself, with wood.";
mes "You can come back here and find me if you lose your Wolf flute!";
next;
mes "[Expert Flute Crafter]";
mes "The flute can only be crafted by me.";
mes "It is just a little matter for me to craft another flute!!";
close;
}
mes "[Expert Flute Crafter]";
mes "Do you need anything?";
mes "A new Wolf Flute?";
next;
switch(select("Please give me a new Wolf Flute.:No.")) {
case 1:
if (countitem(7150) && Zeny >= 100000) {
mes "[Expert Flute Crafter]";
mes "Have you brought all the materials?";
mes "Wow! All your materials are not bad!";
mes "That's good enough.";
next;
mes "[Expert Flute Crafter]";
mes "Here's the new Wolf Flute.";
mes "Hope you are ready to use it.";
delitem 7150,1; //Bamboo_Cut
set Zeny, Zeny-100000;
getitem 6124,1; //Wolf's_Flute
close;
}
mes "[Expert Flute Crafter]";
mes "If you want to craft a new Wolf Flute, I need you to bring me ^4d4dff1 Bamboo Cut and 100,000 zeny.^000000";
next;
mes "[Expert Flute Crafter]";
mes "^4d4dffBamboo Cut can be obtained from Kapha or Karakasa.^000000";
close;
case 2:
mes "[Expert Flute Crafter]";
mes "If you do not summon a wolf, then you don't need the Wolf Flute.";
mes "You can come back here and find me if you change your mind.";
mes "Isn't that right?";
close;
}
}
mes "[Expert Flute Crafter]";
mes "Eeehh? You are not a Ranger?";
mes "Then this flute is totally useless for you!";
close;
}

View File

@ -444,7 +444,7 @@ function script que_dic {
} }
getexp getarg(2),0; getexp getarg(2),0;
erasequest getarg(1); erasequest getarg(1);
specialeffect2 18; specialeffect2 EF_STEAL;
getitem 6304,1; getitem 6304,1;
close; close;
} }
@ -1003,7 +1003,7 @@ dic_in01,40,193,1 script Papyrus#0001 453,{
mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down"; mes "Ugh... feel dizzy from simply staring at the document. Will come back after cooling down";
close; close;
} }
specialeffect2 235; specialeffect2 EF_DISPELL;
progressbar "ffff00",4; progressbar "ffff00",4;
set .@doc,rand(1,70); set .@doc,rand(1,70);
if (.@doc > 50 && .@doc <= 60) { if (.@doc > 50 && .@doc <= 60) {
@ -1075,7 +1075,7 @@ dic_in01,40,193,1 script Papyrus#0001 453,{
mes "^660066"+getarg(3)+"^000000"; mes "^660066"+getarg(3)+"^000000";
next; next;
mes "You've found a document about ^990099"+getarg(1)+"^000000. Check for details in the ^800080Quest Window^000000."; mes "You've found a document about ^990099"+getarg(1)+"^000000. Check for details in the ^800080Quest Window^000000.";
specialeffect2 18; specialeffect2 EF_STEAL;
setquest getarg(0); setquest getarg(0);
close; close;
} }
@ -1093,17 +1093,17 @@ function script unknown_d {
mes "You see some traces of digging"; mes "You see some traces of digging";
close; close;
} }
specialeffect2 310; specialeffect2 EF_SPRINKLESAND;
specialeffect2 830; specialeffect2 EF_BEGINSPELL_N1;
progressbar "ffff00",4; progressbar "ffff00",4;
erasequest getarg(0); erasequest getarg(0);
mes "You were able to find information on the "+getitemname(getarg(1))+"."; mes "You were able to find information on the "+getitemname(getarg(1))+".";
specialeffect2 18; specialeffect2 EF_STEAL;
getitem getarg(1),rand(1,4); getitem getarg(1),rand(1,4);
if (!rand(2)) { if (!rand(2)) {
next; next;
mes "In addition, you've obtained an unknown relic to report back to the Saphas."; mes "In addition, you've obtained an unknown relic to report back to the Saphas.";
specialeffect2 18; specialeffect2 EF_STEAL;
getitem 6308,1; //Unidentified_Relic getitem 6308,1; //Unidentified_Relic
} }
close; close;
@ -3844,8 +3844,8 @@ dic_in01,245,119,4 script Shay#ep133_13 884,{
next; next;
mes "[Shay]"; mes "[Shay]";
mes "Stop!!!!!!!!!!!!!"; mes "Stop!!!!!!!!!!!!!";
specialeffect2 0; specialeffect2 EF_HIT1;
specialeffect2 1; specialeffect2 EF_HIT2;
percentheal -30,0; percentheal -30,0;
next; next;
mes "-Shay got all upset and threw something sticky and smelly."; mes "-Shay got all upset and threw something sticky and smelly.";
@ -7084,7 +7084,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{
mes "Then, take the equipment off first."; mes "Then, take the equipment off first.";
close; close;
} }
specialeffect2 128; specialeffect2 EF_OVERTHRUST;
mes .@n$; mes .@n$;
if (.@re$ == "Brare") mes "I've collected all equipment and erased all records as you requested. Now all your equipment and records are clean."; if (.@re$ == "Brare") mes "I've collected all equipment and erased all records as you requested. Now all your equipment and records are clean.";
else mes "I only do what I'm asked to do. I've retrieved all equipment and cancelled all records."; else mes "I only do what I'm asked to do. I've retrieved all equipment and cancelled all records.";
@ -7163,7 +7163,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{
mes "Please come back again"; mes "Please come back again";
close; close;
} }
specialeffect2 128; specialeffect2 EF_OVERTHRUST;
mes .@n$; mes .@n$;
mes "I have erased all previous records"; mes "I have erased all previous records";
mes "of upgrades to start all over with"; mes "of upgrades to start all over with";
@ -7195,7 +7195,7 @@ dic_in01,42,264,3 script Adventurer Clerk#ep133 453,{
mes .@n$; mes .@n$;
mes "Then let's start."; mes "Then let's start.";
next; next;
specialeffect2 101; specialeffect2 EF_REPAIRWEAPON;
progressbar "ffff00",3; progressbar "ffff00",3;
delitem 6304,.@req; delitem 6304,.@req;
if (getd("ep13_3_"+.@v$) == 0) { if (getd("ep13_3_"+.@v$) == 0) {

View File

@ -45,7 +45,7 @@ npc: npc/re/kafras/kafras_brasilis.txt
// -------------------------- Merchant -------------------------- // -------------------------- Merchant --------------------------
npc: npc/re/merchants/3rd_trader.txt npc: npc/re/merchants/3rd_trader.txt
npc: npc/re/merchants/diamond.txt npc: npc/re/merchants/diamond.txt
npc: npc/re/merchants/falcon_flute.txt npc: npc/re/merchants/flute.txt
npc: npc/re/merchants/inn.txt npc: npc/re/merchants/inn.txt
npc: npc/re/merchants/renters.txt npc: npc/re/merchants/renters.txt
npc: npc/re/merchants/shops.txt npc: npc/re/merchants/shops.txt