Moved cases to the bottom of the switch in skill_castend_pos2
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@ -14004,12 +14004,12 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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case BO_ACIDIFIED_ZONE_GROUND:
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case BO_ACIDIFIED_ZONE_GROUND:
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case BO_ACIDIFIED_ZONE_WIND:
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case BO_ACIDIFIED_ZONE_WIND:
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case BO_ACIDIFIED_ZONE_FIRE:
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case BO_ACIDIFIED_ZONE_FIRE:
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case SOA_TOTEM_OF_TUTELARY:
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case EM_DIAMOND_STORM:
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case EM_DIAMOND_STORM:
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case EM_LIGHTNING_LAND:
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case EM_LIGHTNING_LAND:
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case EM_VENOM_SWAMP:
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case EM_VENOM_SWAMP:
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case EM_CONFLAGRATION:
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case EM_CONFLAGRATION:
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case EM_TERRA_DRIVE:
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case EM_TERRA_DRIVE:
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case SOA_TOTEM_OF_TUTELARY:
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flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
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flag|=1;//Set flag to 1 to prevent deleting ammo (it will be deleted on group-delete).
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[[fallthrough]];
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[[fallthrough]];
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case GS_GROUNDDRIFT: //Ammo should be deleted right away.
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case GS_GROUNDDRIFT: //Ammo should be deleted right away.
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@ -14018,13 +14018,6 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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skill_unitsetting(src,skill_id,skill_lv,x,y,0);
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skill_unitsetting(src,skill_id,skill_lv,x,y,0);
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break;
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break;
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case SOA_TALISMAN_OF_BLACK_TORTOISE:
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if (sc && (sc->getSCE(SC_T_THIRD_GOD) && !sc->getSCE(SC_T_FOURTH_GOD) && !sc->getSCE(SC_T_FIFTH_GOD))){
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sc_start(src, src, skill_get_sc(skill_id), 100, skill_lv, skill_get_time2(skill_id, skill_lv));
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}
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skill_unitsetting(src,skill_id,skill_lv,x,y,0);
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break;
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case WZ_ICEWALL:
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case WZ_ICEWALL:
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flag|=1;
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flag|=1;
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if(skill_unitsetting(src,skill_id,skill_lv,x,y,0))
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if(skill_unitsetting(src,skill_id,skill_lv,x,y,0))
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@ -14794,6 +14787,13 @@ int skill_castend_pos2(struct block_list* src, int x, int y, uint16 skill_id, ui
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}
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}
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break;
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break;
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case SOA_TALISMAN_OF_BLACK_TORTOISE:
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if (sc && (sc->getSCE(SC_T_THIRD_GOD) && !sc->getSCE(SC_T_FOURTH_GOD) && !sc->getSCE(SC_T_FIFTH_GOD))){
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sc_start(src, src, skill_get_sc(skill_id), 100, skill_lv, skill_get_time2(skill_id, skill_lv));
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}
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skill_unitsetting(src,skill_id,skill_lv,x,y,0);
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break;
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default:
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default:
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ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skill_id);
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ShowWarning("skill_castend_pos2: Unknown skill used:%d\n",skill_id);
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return 1;
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return 1;
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