Merge branch 'master' into feature/lapine_synthesis_and_upgrade
This commit is contained in:
commit
a02e829d03
@ -149,3 +149,8 @@ ping_time: 20
|
||||
// Show skill scale for clients 2015-12-23 and newer? (Note 1)
|
||||
// Official: yes
|
||||
show_skill_scale: yes
|
||||
|
||||
// Should the connection be dropped on server side after a player disconnection request was received? (Note 1)
|
||||
// Note: Enabling this is known to cause problems on clients that make use of REST API calls.
|
||||
// Official: no
|
||||
drop_connection_on_quit: no
|
||||
|
@ -95,3 +95,13 @@ idletime_hom_option: 0x1F
|
||||
// Only applies to renewal mode.
|
||||
// Official: 10%
|
||||
homunculus_exp_gain: 10
|
||||
|
||||
// The hunger rate, less than or equal to, at which a homunculus' hunger delay changes. (Note 2)
|
||||
// See 'homunculus_starving_delay' for the delay value.
|
||||
// Set to 0 to disable.
|
||||
// Official: 10
|
||||
homunculus_starving_rate: 10
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||||
|
||||
// Homunculi normally lose hunger every 60 seconds but when the 'homunculus_starving_rate' is met the hunger delay drops to 20 seconds (in milliseconds).
|
||||
// Official: 20 seconds
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||||
homunculus_starving_delay: 20000
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||||
|
@ -114,6 +114,9 @@ at_timeout: 0
|
||||
// Makes player cannot be attacked when autotrade? (turns player's state.monster_ignore) (Note 1)
|
||||
at_monsterignore: no
|
||||
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||||
// Should autotrade trigger OnPCLogout script events? (Note 1)
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||||
at_logout_event: yes
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||||
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||||
// Auction system, fee per hour. Default is 12000
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||||
auction_feeperhour: 12000
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||||
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||||
|
@ -256,24 +256,28 @@ fame_pharmacy_7: 10
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fame_pharmacy_10: 50
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// How the server should measure the character's idle time? (Note 3)
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||||
// 0x001 - Walk Request
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||||
// 0x002 - UseSkillToID Request (Targetted skill use attempt)
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||||
// 0x004 - UseSkillToPos Request (AoE skill use attempt)
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||||
// 0x008 - UseItem Request (Including equip/unequip)
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||||
// 0x010 - Attack Request
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||||
// 0x020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
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||||
// 0x040 - Sit/Standup Request
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||||
// 0x080 - Emotion Request
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||||
// 0x100 - DropItem Request
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||||
// 0x200 - @/#Command Request
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// 0x0001 - Walk Request
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// 0x0002 - UseSkillToID Request (Targetted skill use attempt)
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// 0x0004 - UseSkillToPos Request (AoE skill use attempt)
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||||
// 0x0008 - UseItem Request (Including equip/unequip)
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// 0x0010 - Attack Request
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// 0x0020 - Chat Request (Whisper, Party, Guild, Battlegrounds, etc)
|
||||
// 0x0040 - Sit/Standup Request
|
||||
// 0x0080 - Emotion Request
|
||||
// 0x0100 - DropItem Request
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||||
// 0x0200 - @/#Command Request
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||||
// 0x0400 - Closing a NPC window
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// 0x0800 - Providing input to a NPC
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// 0x1000 - Choosing a NPC menu option
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// 0x2000 - Clicking the next button of a NPC
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// 0x4000 - Finishing for a NPC progress bar
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||||
// Please note that at least 1 option has to be enabled.
|
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// Be mindful that the more options used, the easier it becomes to cheat features that rely on idletime (e.g. checkidle()).
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// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) = 0x1F
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idletime_option: 0x1F
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// Default: walk (0x1) + useskilltoid (0x2) + useskilltopos (0x4) + useitem (0x8) + attack (0x10) + any npc interaction(0x400,0x800,0x1000,0x2000,0x4000) = 0x7C1F
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idletime_option: 0x7C1F
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// Adjust the summoner class' special traits.
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// 0: Summoners behave like other classes.
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// 1: Summoners belong to brute race instead of demi-human
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// 2: Summoners are small size instead of medium
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// 3: Both of the above (official value)
|
||||
summoner_trait: 3
|
||||
// - Summoners belong to brute race category. They have their own race RC_PLAYER_DORAM (11) to be differentiated from monster race RC_BRUTE (2).
|
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// - Summoners are small size (0) instead of medium (1)
|
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summoner_race: 11
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summoner_size: 0
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|
@ -355,6 +355,10 @@ default_fixed_castrate: 20
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// Note: Brandish Spear will always use this algorithm due to its special damage behavior.
|
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skill_eightpath_algorithm: yes
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||||
|
||||
// Should skills that use skill_eightpath_algorithm include targets in the caster's cell?
|
||||
// Official: yes
|
||||
skill_eightpath_same_cell: yes
|
||||
|
||||
// Can damage skill units like icewall and traps (Note 3)
|
||||
// On official servers, players can damage icewalls and some traps with skills. When monsters use skills, damage
|
||||
// will show on the icewalls and traps, but it is not actually substracted from the durability.
|
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|
@ -284,4 +284,10 @@ mail_return_days: 15
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// Default: 15
|
||||
mail_delete_days: 15
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||||
|
||||
// Does the Retrieve All button ignore unread mail status?
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// no: Only return attachments from read mail
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// yes: Return attachments from all mail
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// Default: yes
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mail_retrieve: yes
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||||
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||||
import: conf/import/char_conf.txt
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||||
|
@ -163,6 +163,10 @@ dnsbl_servers: bl.blocklist.de, socks.dnsbl.sorbs.net
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||||
// Note: see 'doc/md5_hashcheck.txt' for more details.
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||||
client_hash_check: off
|
||||
|
||||
// Enable web authentication token system
|
||||
// This is required for new clients that get data via an additional API over HTTP
|
||||
use_web_auth_token: yes
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||||
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||||
// Client MD5 hashes
|
||||
// The client with the specified hash can be used to log in by players with
|
||||
// a group_id equal to or greater than the given value.
|
||||
|
@ -92,7 +92,7 @@
|
||||
75: War of Emperium is currently not in progress.
|
||||
76: All skills have been added to your skill tree.
|
||||
77: The reference result of '%s' (name: id):
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||||
78: - %s: %d
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78: - %s: %u
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||||
79: It is %d affair above.
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||||
80: Give the display name or monster name/id please.
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||||
81: Your GM level doesn't authorize you to perform this action on the specified player.
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||||
@ -179,7 +179,7 @@
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||||
166: No item has been refined.
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||||
167: 1 item has been refined.
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168: %d items have been refined.
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||||
169: The item (%hu: '%s') is not equipable.
|
||||
169: The item (%u: '%s') is not equipable.
|
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170: The item is not equipable.
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||||
171: %d - void
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
|
||||
@ -551,7 +551,7 @@
|
||||
|
||||
// Trade Spoof Messages
|
||||
538: Hack on trade: character '%s' (account: %d) try to trade more items that he has.
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||||
539: This player has %d of a kind of item (id: %hu), and tried to trade %d of them.
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||||
539: This player has %d of a kind of item (id: %u), and tried to trade %d of them.
|
||||
540: This player has been definitivly blocked.
|
||||
|
||||
// Rare Items Drop/Steal announce
|
||||
@ -740,14 +740,14 @@
|
||||
707: You are VIP until: %s
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||||
708: The player is now VIP until: %s
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||||
|
||||
709: Item %hu has been removed from your inventory.
|
||||
710: Item %hu has been removed from your cart.
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||||
711: Item %hu has been removed from your storage.
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||||
709: Item %u has been removed from your inventory.
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||||
710: Item %u has been removed from your cart.
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||||
711: Item %u has been removed from your storage.
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||||
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||||
// Item shop
|
||||
712: You do not have enough %s (%hu).
|
||||
712: You do not have enough %s (%u).
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||||
713: You do not have enough '%s'.
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||||
714: Item Shop List: %s (%hu)
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||||
714: Item Shop List: %s (%u)
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||||
715: Point Shop List: '%s'
|
||||
716: Your '%s' is now: %d
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||||
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||||
@ -1242,9 +1242,9 @@
|
||||
1189: Item not found.
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||||
1190: You're already autolooting this item.
|
||||
1191: Your autolootitem list is full. Remove some items first with @autolootid -<item name or ID>.
|
||||
1192: Autolooting item: '%s'/'%s' {%hu}
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||||
1192: Autolooting item: '%s'/'%s' {%u}
|
||||
1193: You're currently not autolooting this item.
|
||||
1194: Removed item: '%s'/'%s' {%hu} from your autolootitem list.
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||||
1194: Removed item: '%s'/'%s' {%u} from your autolootitem list.
|
||||
1195: You can have %d items on your autolootitem list.
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||||
1196: To add an item to the list, use "@alootid +<item name or ID>". To remove an item, use "@alootid -<item name or ID>".
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||||
1197: "@alootid reset" will clear your autolootitem list.
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||||
@ -1393,7 +1393,7 @@
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||||
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||||
// @iteminfo
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||||
1276: Please enter an item name/ID (usage: @ii/@iteminfo <item name/ID>).
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||||
1277: Item: '%s'/'%s'[%d] (%hu) Type: %s | Extra Effect: %s
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||||
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
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||||
1278: None
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||||
1279: With script
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1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
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||||
@ -1403,7 +1403,7 @@
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||||
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||||
// @whodrops
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||||
1284: Please enter item name/ID (usage: @whodrops <item name/ID>).
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||||
1285: Item: '%s'[%d] (ID:%hu)
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||||
1285: Item: '%s'[%d] (ID: %u)
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||||
1286: - Item is not dropped by mobs.
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||||
1287: - Common mobs with highest drop chance (only max %d are listed):
|
||||
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||||
@ -1726,5 +1726,12 @@
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||||
1511: > HUNTING : %d
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||||
1512: > PLAYTIME : %d
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// @changegm
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||||
1513: Currently in WoE hours, unable to delegate Guild leader
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||||
1514: You have to wait for a while before delegating a new Guild leader
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||||
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||||
// @hatereset
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||||
1515: Reset 'Hatred' monsters.
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||||
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||||
//Custom translations
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||||
import: conf/msg_conf/import/map_msg_eng_conf.txt
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||||
|
@ -96,7 +96,7 @@
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||||
75: 公會戰還沒開始
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||||
76: 您學會了所有技能
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||||
77: 委託 '%s' (名字: 編號):
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||||
78: %s: %d
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||||
78: %s: %u
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||||
79: 查詢到 %d 個符合條件的結果
|
||||
80: 重新讀取任務資料庫
|
||||
81: 您的GM 等級並沒有權限在這位玩家上執行這個動作
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@ -183,7 +183,7 @@
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||||
166: 沒有道具被精練
|
||||
167: 1 個道具已被精練
|
||||
168: %d 個道具已被精練
|
||||
169: 此物品 (%d '%s')不是裝備
|
||||
169: 此物品 (%u: '%s')不是裝備
|
||||
170: 此物品不是裝備
|
||||
171: %d - 無
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
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||||
@ -500,7 +500,7 @@
|
||||
537: 玩家'%s' (account: %d) 試圖使用外掛(它試圖偵測假的怪物)
|
||||
// Trade Spoof Messages
|
||||
538: 危險交易: 玩家 '%s' (account: %d) 嘗試交易超過他所有的數量
|
||||
539: 這個使用者有%d 個物品(物品id: %d), 嘗試交易%d 個
|
||||
539: 這個使用者有%d 個物品(物品id: %u), 嘗試交易%d 個
|
||||
540: 這個使用者已經被伺服器屏蔽
|
||||
// Rare Items Drop/Steal announce
|
||||
541: '%s' 取得 %s's %s (機率為: %%%0.02f)
|
||||
@ -1042,9 +1042,9 @@
|
||||
1189: 未找到此道具。
|
||||
1190: 此道具已在自動檢取列表中了。
|
||||
1191: 自動檢取列表已經滿了,移除某些道具方法 @autolootid -<道具名稱或ID>。
|
||||
1192: 自動檢取的道具為: '%s'/'%s' {%d}。
|
||||
1192: 自動檢取的道具為: '%s'/'%s' {%u}。
|
||||
1193: 目前你尚未將此道具列入自動檢取項目中。
|
||||
1194: 已從自動檢取列表中移除道具: '%s'/'%s' {%d}。
|
||||
1194: 已從自動檢取列表中移除道具: '%s'/'%s' {%u}。
|
||||
1195: 在自動檢取列表你最多能有 %d 個檢取的項目。
|
||||
1196: 如要在自動檢取項目列表增加檢取道具,使用 "@alootid +<道具名稱或ID>", 如要從列表移除道具 "@alootid -<道具名稱或ID>"。
|
||||
1197: "@alootid reset" 將會清空所有自動檢取項目列表。
|
||||
@ -1193,7 +1193,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: 請輸入 物品名稱/ID (用法: @ii/@iteminfo <物品名稱/ID>).
|
||||
1277: 物品: '%s'/'%s'[%d] (%d) 類型: %s | 額外效果: %s
|
||||
1277: 物品: '%s'/'%s'[%d] (%u) 類型: %s | 額外效果: %s
|
||||
1278: None
|
||||
1279: With script
|
||||
1280: NPC 買價:%dz, 賣價:%dz | 重量: %.1f
|
||||
|
@ -96,7 +96,7 @@
|
||||
75: La War of Emperium n'est pas en cours.
|
||||
76: Toutes les compétences sont ajoutées à votre arbre de compétence.
|
||||
77: Résultat de '%s' (nom: id):
|
||||
78: %s: %d
|
||||
78: %s: %u
|
||||
79: %d résultats sont affichés.
|
||||
80: Veuillez donner le nom/id du montre.
|
||||
81: Votre niveau de GM ne vous autorise pas à effectuer cette action sur le Joueur spécifié.
|
||||
@ -183,7 +183,7 @@
|
||||
166: Aucun équipement n'a été raffiné.
|
||||
167: 1 objet raffiné.
|
||||
168: %d objets raffinés.
|
||||
169: L'objet (%hu: '%s') ne peut pas s'équiper.
|
||||
169: L'objet (%u: '%s') ne peut pas s'équiper.
|
||||
170: L'objet ne peut pas s'équiper.
|
||||
171: %d - void
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
|
||||
@ -512,7 +512,7 @@
|
||||
537: Personnage '%s' (compte: %d) essaie d'utiliser un bot (il essaie de détecter un faux mob).
|
||||
// Trade Spoof Messages
|
||||
538: Hack sur échange: Personnage '%s' (account: %d) essaie d'échanger plus d'Objets qu'il ne possède.
|
||||
539: Ce Joueur a %d d'une sorte d'Objet (id: %hu), et tente d'en échanger %d.
|
||||
539: Ce Joueur a %d d'une sorte d'Objet (id: %u), et tente d'en échanger %d.
|
||||
540: Joueur définitivement bloqué.
|
||||
// Rare Items Drop/Steal announce
|
||||
541: '%s' obtient de %s l'Objet %s (chance: %0.02f%%)
|
||||
@ -1055,9 +1055,9 @@
|
||||
1189: Objet trouvable.
|
||||
1190: Vous ramasser déjà automatiquement cet Objet.
|
||||
1191: Votre liste d'Objet à ramasser est pleine. Supprimez des Objets avec @autolootid -<nom_ou_ID_Objet>.
|
||||
1192: Ramassage automatique de: '%s'/'%s' {%hu}
|
||||
1192: Ramassage automatique de: '%s'/'%s' {%u}
|
||||
1193: Actuellement vous ne ramassez pas automatiquement cet Objet.
|
||||
1194: Onjet supprimé: '%s'/'%s' {%hu} de votre liste de 'autolootitem'.
|
||||
1194: Onjet supprimé: '%s'/'%s' {%u} de votre liste de 'autolootitem'.
|
||||
1195: Vous pouvez avoir %d Objets dans votre liste d'Objets ramassés automatiquement avec 'autolootitem'.
|
||||
1196: Pour ajouter un Objet à votre liste, utilisez "@alootid +<nom_ou_ID_Objet>". Pour supprimer un Objet de la liste, utilisez "@alootid -<nom_ou_ID_Objet>".
|
||||
1197: "@alootid reset" videra votre liste d'Objets ramassés automatiquement avec 'autolootitem'.
|
||||
@ -1206,7 +1206,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Entrez un nom/ID d'objet (usage: @ii/@iteminfo <nom/ID>).
|
||||
1277: Item: '%s'/'%s'[%d] (%hu) Type: %s | Extra Effect: %s
|
||||
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
|
||||
1278: Aucun
|
||||
1279: Avec script
|
||||
1280: NPC Acheté:%dz, Vendu:%dz | Poids: %.1f
|
||||
|
@ -95,7 +95,7 @@
|
||||
75: War of Emperium ist zur Zeit nicht im Gange.
|
||||
76: Alle Fähigkeiten wurden deinem Fähigkeitenbaum hinzugefügt.
|
||||
77: Das Ergebnis der Suche nach '%s' lautet (Name: ID):
|
||||
78: %s: %d
|
||||
78: %s: %u
|
||||
79: Es wurden %d Gegenstände gefunden.
|
||||
80: Gib bitte den Anzeige-Namen oder die Monster-ID an.
|
||||
81: Dein GM-Level berechtigt dich nicht, diese Aktion auf dem angegebenen Spieler auszuführen.
|
||||
@ -182,7 +182,7 @@
|
||||
166: Kein Items sind refined.
|
||||
167: 1 Item ist refined.
|
||||
168: %d Items sind refined.
|
||||
169: Das Item (%d: '%s') ist nicht ausrüstbar.
|
||||
169: Das Item (%u: '%s') ist nicht ausrüstbar.
|
||||
170: Das Item ist nicht ausrüstbar.
|
||||
171: %d - ungültig
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
|
||||
@ -438,7 +438,7 @@
|
||||
537: Charakter '%s' (account: %d) Versucht einen Bot zu benutzen (Es versucht einen fake Mob zu entlarven).
|
||||
// Trade Spoof Messages
|
||||
538: Hack bei Handel: Charakter '%s' (account: %d) versucht mit mehr Items zu Handeln als er besitzt.
|
||||
539: Dieser Spieler hat %d vom folgendem Item (id: %d), und versuchte %d von ihnen zu Handeln.
|
||||
539: Dieser Spieler hat %d vom folgendem Item (id: %u), und versuchte %d von ihnen zu Handeln.
|
||||
540: Dieser Spieler wurde definitiv blockiert.
|
||||
// Rare Items Drop/Steal announce
|
||||
541: '%s' got %s's %s (chance: %0.02f%%)
|
||||
|
@ -92,7 +92,7 @@
|
||||
75: War of Emperium saat ini tidak sedang berjalan.
|
||||
76: Semua skill telah ditambahkan ke skill tree.
|
||||
77: Hasil referensi dari '%s' (nama: id):
|
||||
78: - %s: %d
|
||||
78: - %s: %u
|
||||
79: Terdapat %d hal di atas.
|
||||
80: Harap berikan nama tampilan atau nama/id monster.
|
||||
81: Level GM kamu tidak diizinkan untuk untuk melakukan aksi ini pada pemain tertentu.
|
||||
@ -179,7 +179,7 @@
|
||||
166: Tidak ada item yang ditempa.
|
||||
167: 1 item berhasil ditempa.
|
||||
168: %d item berhasil ditempa.
|
||||
169: Item (%hu: '%s') tidak bisa dipakai.
|
||||
169: Item (%u: '%s') tidak bisa dipakai.
|
||||
170: Item ini tidak bisa dipakai.
|
||||
171: %d - sudah habis
|
||||
//172: Kamu sudah mengganti posisi memo %d - %s (%d,%d).
|
||||
@ -544,7 +544,7 @@
|
||||
|
||||
// Pesan tentang pelanggaran transaksi.
|
||||
538: Hack pada transaksi: Karakter '%s' (akun: %d) sedang mencoba mentransaksikan item lebih dari yang dia punya.
|
||||
539: Pemain ini memiliki %d jenis item (id: %hu), dan sedang mencoba untuk mentransaksikan %d item.
|
||||
539: Pemain ini memiliki %d jenis item (id: %u), dan sedang mencoba untuk mentransaksikan %d item.
|
||||
540: Pemain ini sudah diblok.
|
||||
|
||||
// Pesan tentang item langka yang berhasil didapatkan atau dicuri.
|
||||
@ -732,14 +732,14 @@
|
||||
707: VIP anda berlaku hingga: %s
|
||||
708: Status VIP pemain aktif hingga: %s
|
||||
|
||||
709: Item %hu telah dihapus dari inventory-mu.
|
||||
710: Item %hu telah dihapus dari cart-mu.
|
||||
711: Item %hu telah dihapus dari storage-mu.
|
||||
709: Item %u telah dihapus dari inventory-mu.
|
||||
710: Item %u telah dihapus dari cart-mu.
|
||||
711: Item %u telah dihapus dari storage-mu.
|
||||
|
||||
//Item shop
|
||||
712: %s (%hu) yang kamu miliki tidak cukup.
|
||||
712: %s (%u) yang kamu miliki tidak cukup.
|
||||
713: '%s' yang kamu miliki tidak cukup.
|
||||
714: Item Shop: %s (%hu)
|
||||
714: Item Shop: %s (%u)
|
||||
715: Point Shop: '%s'
|
||||
716: '%s' milikmu saat ini: %d
|
||||
|
||||
@ -1146,9 +1146,9 @@
|
||||
1189: Item tidak ditemukan.
|
||||
1190: Kamu sudah mengambil secara otomatis item ini.
|
||||
1191: Daftar autolooitem penuh. Hilangkan sebagian terlebih dahulu dengan @autolootid -<nama/ID item>.
|
||||
1192: Mengambil item secara otomatis: '%s'/'%s' {%hu}
|
||||
1192: Mengambil item secara otomatis: '%s'/'%s' {%u}
|
||||
1193: Kamu saat ini sedang tidak mengambil item ini secara otomatis.
|
||||
1194: Item dihilangkan: '%s'/'%s' {%hu} dari daftar pengambilan otomatismu.
|
||||
1194: Item dihilangkan: '%s'/'%s' {%u} dari daftar pengambilan otomatismu.
|
||||
1195: Kamu hanya memiliki item %d di daftarmu.
|
||||
1196: Untuk menambahkan item ke daftar, gunakan \"@alootid +<ID atau nama item>\". Untuk menghilangkannya, gunakan \"@alootid -<ID atau nama item>\".
|
||||
1197: \"@alootid reset\" akan membersihkan daftar autolootitem.
|
||||
@ -1297,7 +1297,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Harap masukkan nama/ID item. (Penggunaan: @ii/@iteminfo <nama/ID item>).
|
||||
1277: Item: '%s'/'%s'[%d] (%hu) Jenis: %s | Efek tambahan: %s
|
||||
1277: Item: '%s'/'%s'[%d] (%u) Jenis: %s | Efek tambahan: %s
|
||||
1278: Tidak ada
|
||||
1279: Dengan script.
|
||||
1280: NPC Harga Beli:%dz, Harga jual:%dz | Berat: %.1f
|
||||
|
@ -102,7 +102,7 @@
|
||||
75: A Guerra do Emperium ainda não foi iniciada.
|
||||
76: Todas as habilidades foram adicionadas à sua árvore de habilidades.
|
||||
77: O resultado da referência à '%s' (nome: id):
|
||||
78: %s: %d
|
||||
78: %s: %u
|
||||
79: Encontrado %d acima.
|
||||
80: Entre com o nome de exibição ou nome/id do monstro.
|
||||
81: Seu nível de Game Master não autoriza a realização desta ação neste personagem.
|
||||
@ -189,7 +189,7 @@
|
||||
166: Nenhum item foi refinado.
|
||||
167: 1 item foi refinado.
|
||||
168: %d itens foram refinados.
|
||||
169: O item (%hu: '%s') não é equipável.
|
||||
169: O item (%u: '%s') não é equipável.
|
||||
170: O item não é equipável.
|
||||
171: %d - vazio
|
||||
//172: Você substituiu o ponto de memorização %d - %s (%d,%d).
|
||||
@ -555,7 +555,7 @@
|
||||
|
||||
// Mensagens de tentativa de Spoof em Negociações
|
||||
538: Hack em negociação: personagem '%s' (account: %d) tentou negociar mais itens que possuía.
|
||||
539: Este jogador possui %d unidades de um item (id: %hu), e tentou negociar %d destes.
|
||||
539: Este jogador possui %d unidades de um item (id: %u), e tentou negociar %d destes.
|
||||
540: Este jogador foi bloqueado indefinidamente.
|
||||
|
||||
// Anúncio de drop de Itens Raros/Furtar
|
||||
@ -744,14 +744,14 @@
|
||||
707: Você é VIP até: %s
|
||||
708: O jogador agora é VIP até: %s
|
||||
|
||||
709: Item %hu foi removido do seu inventário.
|
||||
710: Item %hu foi removido do seu carrinho.
|
||||
711: Item %hu foi removido do seu armazém.
|
||||
709: Item %u foi removido do seu inventário.
|
||||
710: Item %u foi removido do seu carrinho.
|
||||
711: Item %u foi removido do seu armazém.
|
||||
|
||||
// Item shop
|
||||
712: Você não possui %s suficiente (%hu).
|
||||
712: Você não possui %s suficiente (%u).
|
||||
713: Você não tem '%s' suficiente.
|
||||
714: Lista de Loja de Itens: %s (%hu)
|
||||
714: Lista de Loja de Itens: %s (%u)
|
||||
715: Lista de loja de pontos: '%s'
|
||||
716: Seu '%s' agora é: %d
|
||||
// MVP EXP reward message
|
||||
@ -1225,9 +1225,9 @@
|
||||
1189: Item não encontrado.
|
||||
1190: Você já está autorrecolhendo este item.
|
||||
1191: Sua lista de autorrecolhimento está cheia. Remova alguns itens com @autolootid -<nome ou ID do item>.
|
||||
1192: Autorrecolhendo item: '%s'/'%s' {%hu}
|
||||
1192: Autorrecolhendo item: '%s'/'%s' {%u}
|
||||
1193: Você atualmente não está autorrecolhendo este item.
|
||||
1194: Removido item: '%s'/'%s' {%hu} da sua lista de autorrecolhimento.
|
||||
1194: Removido item: '%s'/'%s' {%u} da sua lista de autorrecolhimento.
|
||||
1195: Você pode possuir %d itens na sua lista de autorrecolhimento.
|
||||
1196: Para adicionar um item a lista, use "@alootid +<nome ou ID do item>". Para remover um item, use "@alootid -<nome ou ID do item>".
|
||||
1197: "@alootid reset" irá limpar a sua lista de autorrecolhimento.
|
||||
@ -1376,7 +1376,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Digite o nome/ID de um item (uso: @ii/@iteminfo <nome do item/ID>).
|
||||
1277: Item: '%s'/'%s'[%d] (%hu) Tipo: %s | Efeito Extra: %s
|
||||
1277: Item: '%s'/'%s'[%d] (%u) Tipo: %s | Efeito Extra: %s
|
||||
1278: Nenhum
|
||||
1279: Com script
|
||||
1280: NPC Compra:%dz, Venda:%dz | Peso: %.1f
|
||||
|
@ -94,7 +94,7 @@
|
||||
75: Война за Империум в настоящее время не идёт.
|
||||
76: Все навыки добавлены в дерево умений.
|
||||
77: Результаты поиска '%s' (название: ID):
|
||||
78: %s: %d
|
||||
78: %s: %u
|
||||
79: Всего найдено %d результатов.
|
||||
80: Введите отображаемое имя или ID/название монстра.
|
||||
81: Ваши права Администратора не позволяют выполнять данное действие на указанного игрока.
|
||||
@ -181,7 +181,7 @@
|
||||
166: Ни один предмет не был заточен.
|
||||
167: 1 предмет заточен.
|
||||
168: %d предметов заточено.
|
||||
169: Предмет (%hu: '%s') невозможно надеть.
|
||||
169: Предмет (%u: '%s') невозможно надеть.
|
||||
170: Предмет невозможно надеть.
|
||||
171: %d - пусто
|
||||
//172: НЕ ИСПОЛЬЗУЕТСЯ
|
||||
@ -512,7 +512,7 @@
|
||||
537: Персонаж '%s' (account: %d) пытается использовать бота (попытка определения поддельного монстра).
|
||||
// Сообщения о хаках при торгах
|
||||
538: Хак при торге: персонаж '%s' (account: %d) попытался выменять больше предметов чем у него есть.
|
||||
539: У игрока есть %d штук (id: %hu), и пытался выменять %d из них.
|
||||
539: У игрока есть %d штук (id: %u), и пытался выменять %d из них.
|
||||
540: Этот игрок был навсегда заблокирован.
|
||||
// Объявления о выбивании/краже редких предметов
|
||||
541: '%s' выбил %s's %s (шанс: %0.02f%%)
|
||||
@ -1055,9 +1055,9 @@
|
||||
1189: Предмет не найден.
|
||||
1190: Этот предмет вы уже собираете автоматически.
|
||||
1191: Список автоматической сборки полон. Удалите некоторые предметы через команду @autolootid -<ID/название предмета>.
|
||||
1192: Автоматическое поднятие предмета: '%s'/'%s' {%hu}
|
||||
1192: Автоматическое поднятие предмета: '%s'/'%s' {%u}
|
||||
1193: Этот предмет вы не собираете автоматически.
|
||||
1194: Предмет: '%s'/'%s' {%hu} удалён из списка автоматической сборки предметов.
|
||||
1194: Предмет: '%s'/'%s' {%u} удалён из списка автоматической сборки предметов.
|
||||
1195: Вы можете иметь %d предметов в списке автоматической сборки предметов.
|
||||
1196: Чтобы добавить предмет в список используйте "@alootid +<ID/название предмета>". Чтобы удалить предмет из списка: "@alootid -<ID/название предмета>".
|
||||
1197: Команда "@alootid reset" очистит список.
|
||||
@ -1206,7 +1206,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Введите ID/название предмета (Использование: @ii/@iteminfo <ID/название предмета>).
|
||||
1277: Предмет: '%s'/'%s'[%d] (%hu) Тип: %s | Доп. эффект: %s
|
||||
1277: Предмет: '%s'/'%s'[%d] (%u) Тип: %s | Доп. эффект: %s
|
||||
1278: Пусто
|
||||
1279: Скрипт
|
||||
1280: НИП покупка:%d зени, продажа:%d зени | Вес: %.1f
|
||||
|
@ -92,7 +92,7 @@
|
||||
75: En estos momentos no hay ninguna guerra de clanes.
|
||||
76: Se han añadido todas las habilidades a tu árbol de habilidades.
|
||||
77: Estos son los resultados de la búsqueda de '%s' (nombre: ID):
|
||||
78: %s: %d
|
||||
78: %s: %u
|
||||
79: Total de resultados: %d
|
||||
80: Debes introducir el nombre del monstruo o su ID.
|
||||
81: Tu nivel de GM no te permite utilizar este comando en ese jugador.
|
||||
@ -179,7 +179,7 @@
|
||||
166: No se ha refinado ningún objeto.
|
||||
167: Se ha refinado 1 objeto.
|
||||
168: Se han refinado %d objetos.
|
||||
169: El objeto (%hu: '%s') no puede ser equipado.
|
||||
169: El objeto (%u: '%s') no puede ser equipado.
|
||||
170: No puedes equiparte ese objeto.
|
||||
171: %d - vacío
|
||||
//172: Has reemplazado tu lugar memorizado %d - %s (%d,%d).
|
||||
@ -545,7 +545,7 @@
|
||||
|
||||
// Mensajes del sistema de intercambio de objetos
|
||||
538: Se ha detectado una irregularidad en el intercambio de objetos del personaje '%s' (cuenta: %d), está intentando intercambiar más de lo que tiene.
|
||||
539: Ese jugador tiene %d unidades del objeto (id: %hu), pero ha intentado intercambiar %d.
|
||||
539: Ese jugador tiene %d unidades del objeto (id: %u), pero ha intentado intercambiar %d.
|
||||
540: Ese jugador ha sido bloqueado.
|
||||
|
||||
// Anuncios de consecución de objetos poco comunes y robos de objetos.
|
||||
@ -733,14 +733,14 @@
|
||||
707: Serás VIP hasta: %s
|
||||
708: El jugador será VIP hasta: %s
|
||||
|
||||
709: El objeto %hu ha sido eliminado de tu inventario.
|
||||
710: El objeto %hu ha sido eliminado de tu carro.
|
||||
711: El objeto %hu ha sido eliminado de tu almacén.
|
||||
709: El objeto %u ha sido eliminado de tu inventario.
|
||||
710: El objeto %u ha sido eliminado de tu carro.
|
||||
711: El objeto %u ha sido eliminado de tu almacén.
|
||||
|
||||
// Item shop
|
||||
712: No tienes suficientes %s (%hu).
|
||||
712: No tienes suficientes %s (%u).
|
||||
713: No tienes suficientes '%s'.
|
||||
714: Listado de la tienda de objetos: %s (%hu)
|
||||
714: Listado de la tienda de objetos: %s (%u)
|
||||
715: Listado de puntos de la tienda: '%s'
|
||||
716: Tu '%s' ahora es: %d
|
||||
|
||||
@ -1194,9 +1194,9 @@
|
||||
1189: Ese objeto no existe.
|
||||
1190: Ese objeto ya estaba programado para ser recogido automáticamente.
|
||||
1191: Tu lista de recogida de objetos de forma automática está llena. Elimina alguno de esos objetos con @autolootid <nombre/ID del objeto>.
|
||||
1192: Recogiendo: '%s'/'%s' {%hu}
|
||||
1192: Recogiendo: '%s'/'%s' {%u}
|
||||
1193: No estás recogiendo ese objeto.
|
||||
1194: Has eliminado '%s'/'%s' {%hu} de tu lista de recogida de objetos.
|
||||
1194: Has eliminado '%s'/'%s' {%u} de tu lista de recogida de objetos.
|
||||
1195: Puedes almacenar %d objetos en tu lista de recogida de objetos.
|
||||
1196: Para añadir un nuevo objeto a la lista utiliza @alootid +<nombre/ID del objeto>. Para eliminar un objeto utiliza @alootid -<nombre/ID del objeto>.
|
||||
1197: "@alootid reset" reiniciará tu lista de recogida de objetos.
|
||||
@ -1345,7 +1345,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: Introduce el nombre/ID de un objeto (instrucciones: @ii/@iteminfo <nombre/ID del objeto>).
|
||||
1277: Objeto: '%s'/'%s'[%d] (%hu) Tipo: %s | Efecto: %s
|
||||
1277: Objeto: '%s'/'%s'[%d] (%u) Tipo: %s | Efecto: %s
|
||||
1278: Ninguno
|
||||
1279: Contiene código
|
||||
1280: Compra en NPC:%dz, Venta:%dz | Peso: %.1f
|
||||
@ -1666,5 +1666,9 @@
|
||||
1503: Has entrado en una zona PK.
|
||||
1504: Has entrado en una zona PK (segura hasta el nivel %d).
|
||||
|
||||
// @changegm
|
||||
1513: No puedes delegar el liderazgo del clan durante el horario de WoE
|
||||
1514: Debes esperar un tiempo antes de poder designar un nuevo líder de clan
|
||||
|
||||
//Traducciones personalizadas
|
||||
import: conf/msg_conf/import/map_msg_spn_conf.txt
|
||||
|
@ -96,7 +96,7 @@
|
||||
75: War of Emperium äÁèä´é·Ó§Ò¹ÍÂÙèã¹¢³Ð¹Õé.
|
||||
76: ·Ø¡ Skill ä´é¶Ù¡à¾ÔèÁº¹µÑÇÅФäسàÃÕºÃéÍÂáÅéÇ.
|
||||
77: ¼ÅÅѾ¸ì¡Òäé¹ËÒâ´ÂÍéÒ§ÍÔ§¨Ò¡ '%s' (ª×èÍ: ÃËÑÊ):
|
||||
78: %s: %d
|
||||
78: %s: %u
|
||||
79: ¼ÅÅѾ¸ì %d ¢éÒ§µé¹.
|
||||
80: ¡ÃسÒÃкت×èÍ Monster ËÃ×Í ÃËÑÊ Monster.
|
||||
81: ÃдѺ GM ¢Í§¤Ø³ äÁèä´éÃѺ͹ØÒµãË館³ÊÒÁÒö´Óà¹Ô¹¡ÒáѺµÑÇÅФ÷ÕèÃкØä´é.
|
||||
@ -183,7 +183,7 @@
|
||||
166: äÁèÁÕ Item ·Õèä´éÃѺ¡ÒÃÍѾà¡Ãµ.
|
||||
167: ÁÕ 1 Item ·Õèä´éÃѺ¡ÒÃÍѾà¡Ãµ.
|
||||
168: ÁÕ %d Item ·Õèä´éÃѺ¡ÒÃÍѾà¡Ãµ.
|
||||
169: Item (%hu: '%s') ¹ÕéäÁèãªèÍØ»¡Ã³ìÊÇÁãÊè.
|
||||
169: Item (%u: '%s') ¹ÕéäÁèãªèÍØ»¡Ã³ìÊÇÁãÊè.
|
||||
170: äÁ辺 Item ªÔé¹¹Õéã¹°Ò¹¢éÍÁÙÅ.
|
||||
171: %d - ÇèÒ§
|
||||
//172: You replace previous memo position %d - %s (%d,%d).
|
||||
@ -506,7 +506,7 @@
|
||||
537: µÑÇÅФà '%s' (account: %d) ¾ÂÒÂÒÁ·Õè¨Ðãªé bot (Áѹ¾ÂÒÂÒÁ·Õè¨ÐµÃǨ¾º monster »ÅÍÁ).
|
||||
// Trade Spoof Messages
|
||||
538: Hack on trade: µÑÇÅФà '%s' (account: %d) ¾ÂÒÂÒÁ·Õè¨ÐáÅ¡à»ÅÕè¹ item ¨Ó¹Ç¹ÁÒ¡¡ÇèÒ·ÕèÁÕÍÂÙè.
|
||||
539: ¼ÙéàÅè¹ÁÕ item ¨Ó¹Ç¹ %d (id: %hu), áÅоÂÒÂÒÁ¨ÐáÅ¡à»ÅÕè¹㹨ӹǹ %d.
|
||||
539: ¼ÙéàÅè¹ÁÕ item ¨Ó¹Ç¹ %d (id: %u), áÅоÂÒÂÒÁ¨ÐáÅ¡à»ÅÕè¹㹨ӹǹ %d.
|
||||
540: ¼ÙéàÅè¹¹Õé¶Ù¡ËéÒÁáÅ¡à»ÅÕè¹.
|
||||
// Rare Items Drop/Steal announce
|
||||
541: '%s' à¡çº %s's %s (âÍ¡ÒÊ: %0.02f%%)
|
||||
@ -1048,9 +1048,9 @@
|
||||
1189: äÁ辺 Item ´Ñ§¡ÅèÒÇ.
|
||||
1190: ¤Ø³ä´éºÑ¹·Ö¡ item ¹Õéŧã¹ÃÒ¡ÒÃä»àÃÕºÃéÍÂáÅéÇ.
|
||||
1191: ÃÒ¡Òà autolootitem ¢Í§¤Ø³àµçÁáÅéÇ. ź item ºÒ§ÃÒ¡ÒÃÍÍ¡¡è͹´éÇ @autolootid -<ª×èÍ/ID item>.
|
||||
1192: ºÑ¹·Ö¡ item : '%s'/'%s' {%hu} ŧÃÒ¡Òà autolootitem ¢Í§¤Ø³.
|
||||
1192: ºÑ¹·Ö¡ item : '%s'/'%s' {%u} ŧÃÒ¡Òà autolootitem ¢Í§¤Ø³.
|
||||
1193: ¤Ø³äÁèä´éºÑ¹·Ö¡ item ¹Õéŧã¹ÃÒ¡ÒÃÍÂÙèáÅéÇ.
|
||||
1194: ź item : '%s'/'%s' {%hu} ¨Ò¡ÃÒ¡Òà autolootitem ¢Í§¤Ø³.
|
||||
1194: ź item : '%s'/'%s' {%u} ¨Ò¡ÃÒ¡Òà autolootitem ¢Í§¤Ø³.
|
||||
1195: ¤Ø³ÊÒÁÒöºÑ¹·Ö¡ä´é %d item 㹡ÒÃÃÒ¡Òà autolootitem.
|
||||
1196: 㹡ÒÃà¾ÔèÁÃÒ¡ÒÃ, ãªé "@alootid +<ª×èÍ/ID item>". 㹡ÒÃźÃÒ¡ÒÃ, ãªé "@alootid -<ª×èÍ/ID item>".
|
||||
1197: "@alootid reset" 㹡ÒÃÅéÒ§ÃÒ¡Òà autolootitem ¢Í§¤Ø³.
|
||||
@ -1199,7 +1199,7 @@
|
||||
|
||||
// @iteminfo
|
||||
1276: â»Ã´Ãкت×èÍ/ID item (ÇÔ¸Õãªé: @ii/@iteminfo <ª×èÍ/ID item>).
|
||||
1277: Item: '%s'/'%s'[%d] (%hu) Type: %s | Extra Effect: %s
|
||||
1277: Item: '%s'/'%s'[%d] (%u) Type: %s | Extra Effect: %s
|
||||
1278: None
|
||||
1279: With script
|
||||
1280: NPC Buy:%dz, Sell:%dz | Weight: %.1f
|
||||
|
47
db/const.txt
47
db/const.txt
@ -48,7 +48,7 @@ RDMOPT_ATTR_TOLERACE_SAINT 31
|
||||
RDMOPT_ATTR_TOLERACE_DARKNESS 32
|
||||
RDMOPT_ATTR_TOLERACE_TELEKINESIS 33
|
||||
RDMOPT_ATTR_TOLERACE_UNDEAD 34
|
||||
RDMOPT_ATTR_TOLERACE_ALL 35
|
||||
RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING 35
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER 36
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET 37
|
||||
RDMOPT_DAMAGE_PROPERTY_WATER_USER 38
|
||||
@ -99,7 +99,7 @@ RDMOPT_BODY_ATTR_SAINT 82
|
||||
RDMOPT_BODY_ATTR_DARKNESS 83
|
||||
RDMOPT_BODY_ATTR_TELEKINESIS 84
|
||||
RDMOPT_BODY_ATTR_UNDEAD 85
|
||||
RDMOPT_BODY_ATTR_ALL 86
|
||||
//RDMOPT_BODY_ATTR_ALL 86
|
||||
RDMOPT_RACE_TOLERACE_NOTHING 87
|
||||
RDMOPT_RACE_TOLERACE_UNDEAD 88
|
||||
RDMOPT_RACE_TOLERACE_ANIMAL 89
|
||||
@ -186,8 +186,8 @@ RDMOPT_HEAL_MODIFY_PERCENT 169
|
||||
RDMOPT_DEC_SPELL_CAST_TIME 170
|
||||
RDMOPT_DEC_SPELL_DELAY_TIME 171
|
||||
RDMOPT_DEC_SP_CONSUMPTION 172
|
||||
RDMOPT_HP_DRAIN 173
|
||||
RDMOPT_SP_DRAIN 174
|
||||
//RDMOPT_HP_DRAIN 173
|
||||
//RDMOPT_SP_DRAIN 174
|
||||
RDMOPT_WEAPON_ATTR_NOTHING 175
|
||||
RDMOPT_WEAPON_ATTR_WATER 176
|
||||
RDMOPT_WEAPON_ATTR_GROUND 177
|
||||
@ -206,7 +206,44 @@ RDMOPT_MDAMAGE_SIZE_LARGE_TARGET 189
|
||||
RDMOPT_MDAMAGE_SIZE_SMALL_USER 190
|
||||
RDMOPT_MDAMAGE_SIZE_MIDIUM_USER 191
|
||||
RDMOPT_MDAMAGE_SIZE_LARGE_USER 192
|
||||
//RDMOPT_ATTR_TOLERACE_ALL 193
|
||||
RDMOPT_ATTR_TOLERACE_ALL 193
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_NOTHING 194
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD 195
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL 196
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_PLANT 197
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_INSECT 198
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_FISHS 199
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DEVIL 200
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_HUMAN 201
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANGEL 202
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DRAGON 203
|
||||
//RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_TARGET 204
|
||||
//RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_USER 205
|
||||
RDMOPT_RACE_TOLERACE_PLAYER_HUMAN 206
|
||||
RDMOPT_RACE_TOLERACE_PLAYER_DORAM 207
|
||||
RDMOPT_RACE_DAMAGE_PLAYER_HUMAN 208
|
||||
RDMOPT_RACE_DAMAGE_PLAYER_DORAM 209
|
||||
RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN 210
|
||||
RDMOPT_RACE_MDAMAGE_PLAYER_DORAM 211
|
||||
RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN 212
|
||||
RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM 213
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN 214
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM 215
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN 216
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM 217
|
||||
//RDMOPT_REFLECT_DAMAGE_PERCENT 218
|
||||
RDMOPT_MELEE_ATTACK_DAMAGE_TARGET 219
|
||||
RDMOPT_MELEE_ATTACK_DAMAGE_USER 220
|
||||
//RDMOPT_ADDSKILLMDAMAGE_NOTHING 221
|
||||
//RDMOPT_ADDSKILLMDAMAGE_WATER 222
|
||||
//RDMOPT_ADDSKILLMDAMAGE_GROUND 223
|
||||
//RDMOPT_ADDSKILLMDAMAGE_FIRE 224
|
||||
//RDMOPT_ADDSKILLMDAMAGE_WIND 225
|
||||
//RDMOPT_ADDSKILLMDAMAGE_POISON 226
|
||||
//RDMOPT_ADDSKILLMDAMAGE_SAINT 227
|
||||
//RDMOPT_ADDSKILLMDAMAGE_DARKNESS 228
|
||||
//RDMOPT_ADDSKILLMDAMAGE_TELEKINESIS 229
|
||||
//RDMOPT_ADDSKILLMDAMAGE_UNDEAD 230
|
||||
|
||||
SWORDCLAN 1
|
||||
ARCWANDCLAN 2
|
||||
|
@ -26,7 +26,7 @@
|
||||
//5264,Aussie_Flag_Hat,Australian Flag Hat,4,20,,500,,4,,0,0xFFFFFFFF,63,2,256,,0,1,304,{ bonus bAllStats,2; },{},{}
|
||||
//5356,Pumpkin_Hat_H,Pumpkin Hat,4,20,,200,,2,,0,0xFFFFFFFF,63,2,256,,0,1,206,{ bonus bAllStats,2; bonus2 bSubRace,RC_Demon,5; bonus2 bMagicAddRace,RC_Demon,5; },{},{}
|
||||
//5384,Santa_Hat_1,Twin Pompom By JB,4,20,,200,,2,,1,0xFFFFFFFF,63,2,256,,20,1,390,{ bonus bLuk,3; bonus2 bResEff,Eff_Curse,2000; bonus bVariableCastrate,-2; bonus bAspdRate,4; bonus2 bAddMonsterDropItem,539,100; bonus2 bAddMonsterDropItem,529,200; bonus2 bAddMonsterDropItem,530,200; autobonus "{ bonus bCritical,10; }",10,5000; },{},{}
|
||||
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; },{},{}
|
||||
//5811,Santa_Beard,Santa Beard,4,20,,100,,5,,0,0xFFFFFFFF,63,2,1,,0,0,25,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; },{},{}
|
||||
|
||||
//11702,Moon_Cookie,Moon Cookie,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_end SC_POISON; sc_end SC_SILENCE; sc_end SC_BLIND; sc_end SC_CONFUSION; sc_end SC_CURSE; sc_end SC_HALLUCINATION; itemskill "AL_BLESSING",7; },{},{}
|
||||
//12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,180000,15; },{},{}
|
||||
|
@ -20,3 +20,57 @@
|
||||
|
||||
//Job - Renewal 255 Levels
|
||||
//60,x,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,324726000,329726000,334726000,339726000,344726000,349726000,354726000,359726000,364726000,369726000,374726000,379726000,384726000,389726000,394726000,399726000,404726000,409726000,414726000,419726000,424726000,429726000,434726000,439726000,444726000,449726000,454726000,459726000,464726000,469726000,474726000,479726000,484726000,489726000,494726000,499726000,504726000,509726000,514726000,519726000,524726000,529726000,534726000,539726000,544726000,549726000,554726000,559726000,564726000,569726000,574726000,579726000,584726000,589726000,594726000,599726000,604726000,609726000,614726000,619726000,624726000,629726000,634726000,639726000,644726000,649726000,654726000,659726000,664726000,669726000,674726000,679726000,684726000,689726000,694726000,699726000,704726000,709726000,714726000,719726000,724726000,729726000,734726000,739726000,744726000,749726000,754726000,759726000,764726000,769726000,774726000,779726000,784726000,789726000,794726000,799726000,804726000,809726000,814726000,819726000,824726000,829726000,834726000,839726000,844726000,849726000,854726000,859726000,864726000,869726000,874726000,879726000,884726000,889726000,894726000,899726000,904726000,909726000,914726000,919726000,924726000,929726000,934726000,939726000,944726000,949726000,954726000,959726000,964726000,969726000,974726000,979726000,984726000,989726000,994726000,999726000,1004726000,1009726000,1014726000,1019726000,1024726000,1029726000,1034726000,1039726000,1044726000,1049726000,1054726000,1059726000,1064726000,1069726000,1074726000,1079726000,1084726000,1089726000,1094726000,1099726000,1104726000,1109726000,1114726000,1119726000,1124726000,1129726000,1134726000,1139726000,1144726000,1149726000,1154726000,1159726000,1164726000,1169726000,1174726000,1179726000,1184726000,1189726000,1194726000,1199726000,1204726000,1209726000,1214726000,1219726000,1224726000,1229726000,1234726000,1239726000,1244726000,1249726000,1254726000,1259726000,1264726000,1269726000,1274726000,1279726000,1284726000,1289726000,1294726000,1299726000
|
||||
|
||||
|
||||
// RENEWAL 175/60 (before kRO Updates to 185/65)
|
||||
// =============================================
|
||||
////Base - Normal and Baby Jobs
|
||||
//99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:24:25:4023:4024:4025:4026:4027:4028:4029:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4045:4046:4047:4048:4049:4050:4051:4052:4222:4225:4226:4227:4228:4238,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,57000,59000,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,99999999
|
||||
//
|
||||
////Base - Adv Jobs
|
||||
//99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
|
||||
//
|
||||
////Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, Summoner, Star Emperor, Soul Reaper
|
||||
////Note: (First 98 values [Level 1 - 98] are only used by Summoner Class, because 3rd classes start at level 99.)
|
||||
//175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229:4239:4240:4241:4242:4243:4244,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
//
|
||||
////Base - Expanded Super Novice & Expanded Super Baby
|
||||
//160,4190:4191,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
//
|
||||
////Job - Novice & Baby Novice
|
||||
//10,0:4023,1,10,18,28,40,91,151,205,268,340,999999999
|
||||
//
|
||||
////Job - 1st Classes & Baby 1st Classes, Taekwon
|
||||
//50,1:2:3:4:5:6:4024:4025:4026:4027:4028:4029:4046:4050:4225,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,999999999
|
||||
//
|
||||
////Job - 2nd Classes & Baby 2nd Classes, Soul Linker
|
||||
//50,7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4049:4051:4052:4227,1,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,32000,33300,35100,40500,44100,46300,48500,50700,56000,59400,63500,68100,75000,85700,90500,96600,102600,108600,119700,126000,132300,138600,146100,157500,170600,180400,190300,196800,214900,225200,232000,245700,255900,279300,294000,308700,327000,345400,999999999
|
||||
//
|
||||
////Job - Novice High
|
||||
//10,4001,1,11,20,31,44,100,166,226,295,374,999999999
|
||||
//
|
||||
////Job - Adv First Classes
|
||||
//50,4002:4003:4004:4005:4006:4007,1,100,200,350,550,800,1100,1450,1850,2300,2800,3350,3950,4600,5300,6050,6850,7700,8600,9550,10550,11600,12700,13850,15050,16300,17600,18950,20350,21800,23300,24850,26450,28100,29800,31550,33350,35200,37100,39050,41050,43100,45200,47350,49550,51800,54100,56450,58850,61300,999999999
|
||||
//
|
||||
////Job - Adv Second Classes
|
||||
//70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,3800,6200,10400,15200,22900,27100,30000,32500,35700,41300,45000,45800,47600,50300,58700,63900,67100,70300,73500,90600,96200,102700,110200,121400,144700,152900,163100,173300,183500,213500,224700,236000,247200,260700,299800,324800,343600,362300,374800,474400,497000,512100,542200,564800,644300,678200,712100,754500,796900,873100,911900,950600,989400,1028100,1143300,1199900,1233800,1279100,1324300,1486900,1515900,1603000,1719200,1806300,2040300,2244300,2415900,2746000,3326000,999999999
|
||||
//
|
||||
////Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, Rebellion, Star Emperor, Soul Reaper
|
||||
//60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
|
||||
//
|
||||
////Job - Expanded Super Novice & Expanded Super Baby
|
||||
//50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
|
||||
//
|
||||
////Job - Ninja/Gunslinger
|
||||
//70,24:25:4222:4228,1,200,300,400,600,700,1000,1200,1400,1700,1900,2400,2700,3200,3600,4200,4900,5500,6100,6900,7700,8400,9300,10100,11100,12100,13000,14600,16100,17500,18600,21500,23300,24700,27000,29000,30000,32400,35000,38100,41100,44000,46700,49600,52500,55600,58900,62700,65500,69200,72300,81200,84100,89300,95500,100900,107800,114900,120700,128600,150500,176900,196100,219600,234200,247900,266400,281300,296600,308000,999999999
|
||||
//
|
||||
////Job - Star Gladiator
|
||||
//50,4047:4048:4226:4238,1,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,101400,112000,118800,127000,136200,150000,171400,181000,193200,205200,217200,239400,252000,264600,277200,292200,315000,341200,360800,380600,393600,429800,450400,464000,491400,511800,558600,588000,617400,654000,690800,999999999
|
||||
//
|
||||
////Job - Super Novice & Baby Super Novice
|
||||
//99,23:4045,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,590120,600120,610120,620120,630120,640120,650120,660120,670120,680120,690120,700120,710120,720120,730120,740120,750120,760120,770120,780120,790120,800120,810120,820120,830120,840120,850120,860120,870120,880120,890120,900120,910120,920120,930120,940120,950120,960120,970120,980120,990120,1000120,1010120,1020120,1030120,1040120,1050120,1060120,1070120,999999999
|
||||
//
|
||||
////Job - Summoner
|
||||
//50,4218:4220,1,60,130,260,460,780,1060,1300,1560,1910,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,34900,38300,41700,45100,48500,51900,55000,72000,89000,106000,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,999999999
|
||||
|
||||
|
||||
|
@ -30,8 +30,18 @@
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
|
@ -66,18 +66,18 @@
|
||||
2357:2421:2524:5171,{ bonus bAllStats,1; }
|
||||
2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
|
||||
2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-300; bonus2 bSubRace,RC_DemiHuman,300; bonus2 bSubRace,RC_Player_Human,300; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bCastrate,-3; bonus bDelayrate,-15; }
|
||||
2390:2749,{ bonus bFlee2,5; }
|
||||
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
|
||||
@ -137,7 +137,7 @@
|
||||
4153:4247:4273,{ bonus3 bAddMonsterDropItem,544,RC_Fish,3000; bonus2 bAddEle,Ele_Water,30; }
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bCastrate,-10; }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; bonus2 bComaRace,RC_Player_Doram,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
@ -152,7 +152,7 @@
|
||||
4268:4277,{ bonus bBaseAtk,20; bonus bLuk,3; }
|
||||
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
|
||||
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player_Human,2; }
|
||||
5040:5442,{ bonus bAspdRate,3; bonus bCastrate,3; }
|
||||
5068:5653,{ bonus bStr,1; bonus bAtkRate,5; }
|
||||
5074:5653,{ bonus bStr,1; bonus bAspdRate,2; }
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -714,12 +714,11 @@
|
||||
1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
|
||||
1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1142,Marine Sphere@NPC_RUN,idle,354,7,10000,0,30000,no,master,alchemist,,,,,,,26,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,afterskill,354,,,,,,,
|
||||
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,yes,target,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,yes,self,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
|
||||
//1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,0,0,yes,self,always,0,,,,,,,
|
||||
//1142,Marine Sphere@NPC_SPEEDUP,any,332,1,10000,0,700,yes,self,always,0,,,,,,,
|
||||
1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,
|
||||
1143,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,29,
|
||||
1143,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2,
|
||||
1143,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
|
@ -461,8 +461,8 @@ Body:
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bAddRace,RC_Demihuman,2;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,2;
|
||||
bonus2 bAddRace,RC_Player,2;
|
||||
bonus2 bMagicAddRace,RC_Player,2;
|
||||
bonus2 bAddRace,RC_Player_Human,2;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,2;
|
||||
}
|
||||
- Mob: ALICE
|
||||
TameItem: Sway_Apron
|
||||
@ -478,7 +478,7 @@ Body:
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bMdef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
}
|
||||
- Mob: EVENT_RICECAKE
|
||||
EggItem: Rice_Cake_Egg
|
||||
@ -522,7 +522,7 @@ Body:
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus bDef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
}
|
||||
- Mob: ECLIPSE_P
|
||||
EggItem: Spring_Rabbit_Egg
|
||||
@ -670,7 +670,7 @@ Body:
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
bonus2 bAddRace,RC_Player_Human,3;
|
||||
}
|
||||
- Mob: SUCCUBUS
|
||||
TameItem: Boy's_Naivety
|
||||
@ -839,6 +839,7 @@ Body:
|
||||
|
||||
if( .@i >= PET_INTIMATE_LOYAL ){
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
}
|
||||
- Mob: BACSOJIN_
|
||||
TameItem: Shiny_Wing_Gown
|
||||
|
@ -30,8 +30,18 @@
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
|
@ -15306,10 +15306,12 @@ Body:
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
SplashSplit: true
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
IgnoreLandProtector: true
|
||||
Hit: Multi_Hit
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15333,6 +15335,34 @@ Body:
|
||||
Area: 11
|
||||
- Level: 10
|
||||
Area: 13
|
||||
Duration1: 910
|
||||
Unit:
|
||||
Id: Earthquake
|
||||
Range:
|
||||
- Level: 1
|
||||
Size: 5
|
||||
- Level: 2
|
||||
Size: 7
|
||||
- Level: 3
|
||||
Size: 9
|
||||
- Level: 4
|
||||
Size: 11
|
||||
- Level: 5
|
||||
Size: 13
|
||||
- Level: 6
|
||||
Size: 5
|
||||
- Level: 7
|
||||
Size: 7
|
||||
- Level: 8
|
||||
Size: 9
|
||||
- Level: 9
|
||||
Size: 11
|
||||
- Level: 10
|
||||
Size: 13
|
||||
Interval: 300
|
||||
Target: Enemy
|
||||
Flag:
|
||||
PathCheck: true
|
||||
- Id: 654
|
||||
Name: NPC_FIREBREATH
|
||||
Description: Fire Breath
|
||||
@ -27433,6 +27463,7 @@ Body:
|
||||
HitCount: 1
|
||||
Requires:
|
||||
SpCost: 40
|
||||
State: Cart
|
||||
- Id: 2552
|
||||
Name: RL_RICHS_COIN
|
||||
Description: Rich's Coin
|
||||
|
@ -30,8 +30,18 @@
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
|
@ -249,12 +249,12 @@ Body:
|
||||
Map: 1@uns
|
||||
X: 145
|
||||
Y: 35
|
||||
# - Id: 30
|
||||
# Name: Charleston in Distress
|
||||
# Enter:
|
||||
# Map: 1@mcd
|
||||
# X: 127
|
||||
# Y: 282
|
||||
- Id: 30
|
||||
Name: Charleston in Distress
|
||||
Enter:
|
||||
Map: 1@mcd
|
||||
X: 127
|
||||
Y: 282
|
||||
- Id: 31
|
||||
Name: Ritual of Blessing
|
||||
Enter:
|
||||
@ -276,3 +276,28 @@ Body:
|
||||
# AdditionalMaps:
|
||||
# 1@sthc: true
|
||||
# 1@sthd: true
|
||||
- Id: 34
|
||||
Name: Heart Hunter War Base 1
|
||||
Enter:
|
||||
Map: 1@swat
|
||||
X: 35
|
||||
Y: 65
|
||||
- Id: 35
|
||||
Name: Heart Hunter War Base 2
|
||||
Enter:
|
||||
Map: 1@swat
|
||||
X: 73
|
||||
Y: 118
|
||||
# There is officially only one (buggy) instance 'Werner Laboratory central room'
|
||||
- Id: 36
|
||||
Name: Werner Laboratory central room#1
|
||||
Enter:
|
||||
Map: 1@slw
|
||||
X: 187
|
||||
Y: 24
|
||||
- Id: 37
|
||||
Name: Werner Laboratory central room#2
|
||||
Enter:
|
||||
Map: 1@slw
|
||||
X: 187
|
||||
Y: 24
|
||||
|
@ -56,21 +56,23 @@
|
||||
1580:2186,{ bonus bAspdRate,15; }
|
||||
1615:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
|
||||
1616:2515,{ bonus bSpeedRate,25; }
|
||||
1617:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:2509,{ bonus bMaxHP,300; bonus bMatkRate,min(5, getequiprefinerycnt(EQI_HAND_R)-5); bonus2 bSubEle,Ele_Neutral,min(30, getequiprefinerycnt(EQI_GARMENT)*3); }
|
||||
1618:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1618:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1618:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1618:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
|
||||
1618:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
|
||||
1618:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1618:20847,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = min(.@weapon,10); bonus bMaxHP,1000; bonus bMatk,(-50+(20*.@weapon)); bonus bDelayrate,-(3*(.@weapon/3)); bonus2 bSubEle,Ele_Neutral,(min(.@eq,10)/2); }
|
||||
1619:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1620:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,10*.@r; if (.@r>=10) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",15; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",15; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",70; bonus2 bSkillAtk,"WZ_JUPITEL",70; } if (BaseLevel>=100) { bonus bVariableCastrate,-3; bonus2 bSkillAtk,"WL_EARTHSTRAIN",30; bonus2 bSkillAtk,"WL_CHAINLIGHTNING",30; bonus2 bSkillAtk,"WZ_HEAVENDRIVE",140; bonus2 bSkillAtk,"WZ_JUPITEL",140; } }
|
||||
1620:20813,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; }
|
||||
1620:20813:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1620:2509,{ bonus bMaxHP,300; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R)-5; if(getequiprefinerycnt(EQI_GARMENT) > 10) { bonus2 bSubEle,Ele_Neutral,30; } else { bonus2 bSubEle,Ele_Neutral,getequiprefinerycnt(EQI_GARMENT)*3; } }
|
||||
1620:2509:19139,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatkRate,1; if (.@r >= 5) { bonus bMatkRate,2; if (.@r >= 7) { bonus bMatkRate,2; } } }
|
||||
1620:2535,{ bonus bMatkRate,5; bonus2 bSubEle,Ele_Neutral,25; }
|
||||
1620:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatk,.@r; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1620:19020,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bMatk,.@r*10; if (.@r >= 10) { autobonus "{ bonus bVariableCastrate,-50; }",100,5000,BF_MAGIC; /* Confirm: Success rate? */ } }
|
||||
1629:5045,{ bonus bDex,2; bonus bInt,2; bonus bSPrecovRate,5; bonus bMatkRate,getequiprefinerycnt(EQI_HAND_R); }
|
||||
1631:2129,{ bonus2 bSkillAtk,"PR_MAGNUS",20; bonus3 bAutoSpellWhenHit,"PR_TURNUNDEAD",1,20; }
|
||||
1636:18539,{ bonus bMatk,10*getequiprefinerycnt(EQI_HAND_R); bonus bVariableCastrate,-10; }
|
||||
@ -182,18 +184,18 @@
|
||||
2358:5153,{ bonus bLuk,6; bonus bFlee,5; bonus bInt,2; }
|
||||
2359:2654,{ bonus bUseSPrate,-20; bonus bMaxHP,300; }
|
||||
2365:2881,{ bonus bDelayRate,-15; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2369:2428:2533:5306,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus bMaxHPrate,20; bonus2 bResEff,Eff_Freeze,10000; skill "WZ_FROSTNOVA",10; }
|
||||
2371:2522,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2371:2523,{ bonus bAgi,5; bonus bFlee,10; }
|
||||
2374:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2375:2729,{ bonus2 bAddClass,Class_All,3; bonus bMatkRate,3; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2376:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bVit,3; bonus bMaxHPRate,12; bonus bHealpower2,10; bonus bAddItemHealRate,10; autobonus2 "{ bonus2 bHPRegenRate,600,1000; }",5,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2377:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bStr,3; bonus bMaxHPRate,12; bonus2 bSkillAtk,"MC_MAMMONITE",20; bonus2 bSkillHeal,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AM_POTIONPITCHER",10; bonus2 bSkillHeal2,"AL_HEAL",10; bonus bUnbreakableArmor; }
|
||||
2378:2435:2538,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bAgi,3; bonus bMaxHPRate,12; bonus bCritical,5; bonus bAspdRate,5; autobonus "{ bonus2 bHPRegenRate,300,1000; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_HEAL; }"; }
|
||||
2379:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bResEff,Eff_Stun,2000; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2380:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bInt,3; bonus bMaxHPRate,12; bonus2 bVariableCastrate,"AL_HOLYLIGHT",-50; bonus bHealPower,6; autobonus2 "{ bonus bDefEle,Ele_Ghost; }",30,10000,BF_WEAPON,"{ specialeffect2 EF_ENERGYCOAT; }"; }
|
||||
2381:2436:2539,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2382:2437:2540,{ bonus2 bSubRace,RC_All,-200; bonus2 bSubRace,RC_DemiHuman,200; bonus2 bSubRace,RC_Player_Human,200; bonus bDex,3; bonus bMaxHPRate,12; bonus bLongAtkDef,10; bonus bDelayRate,-25; }
|
||||
2387:2440:2744,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; }
|
||||
2390:2749,{ bonus bFlee2,5; }
|
||||
2394:2444:2549,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus2 bResEff,Eff_Freeze,10000; bonus2 bSkillHeal2,"AM_POTIONPITCHER",3; bonus2 bSkillHeal2,"AL_HEAL",3; bonus2 bSkillHeal2,"PR_SANCTUARY",3; }
|
||||
@ -275,9 +277,9 @@
|
||||
2481:2731,{ bonus bMatkRate,getequiprefinerycnt(EQI_SHOES)/2; bonus bVariableCastrate,-(getequiprefinerycnt(EQI_SHOES)/2); }
|
||||
2481:10031,{ bonus bCritical,(getequiprefinerycnt(EQI_SHOES)/2)*10; }
|
||||
2482:2585:2895:2896:15045:18578,{ bonus bMaxHP,500; bonus bMaxSP,300; bonus bBaseAtk,10; bonus bDef,10; }
|
||||
2483:2586:15046,{ bonus bVit,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
2483:2586:15046,{ bonus bVit,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
2484:2586:15047,{ bonus bDex,5; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
2485:2587:15048,{ bonus bInt,5; bonus bMdef,10; bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
2507:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxSPrate,10+.@r; bonus bFlee,10+.@r; }
|
||||
2507:15163,{ bonus bVariableCastrate,-(2*getequiprefinerycnt(EQI_ARMOR)); bonus bNoCastCancel; }
|
||||
2509:15146,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10+.@r; bonus bMatkRate,2+.@r; }
|
||||
@ -295,7 +297,7 @@
|
||||
2527:13001,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2527:13030,{ bonus2 bAddRace,RC_Dragon,5; }
|
||||
2535:15163,{ bonus5 bAutoSpell,"AL_HEAL",1,(10*getequiprefinerycnt(EQI_ARMOR)),BF_MAGIC,0; }
|
||||
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } else if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } }
|
||||
2584:5579,{ .@r = getequiprefinerycnt(EQI_GARMENT); if(.@r>=7) { .@bonus = max(getskilllv("TF_DOUBLE"),5); skill "TF_DOUBLE",.@bonus; bonus bDoubleRate,.@bonus*5; } else if(.@r>=5) { skill "TF_DOUBLE",1; bonus bDoubleRate,25; } }
|
||||
2597:28342,{ bonus bCritAtkRate,5; bonus bCritical,10; .@r = getequiprefinerycnt(EQI_GARMENT); if (.@r > 7) bonus bCritAtkRate,4; else if (.@r > 5) bonus bCritAtkRate,3; }
|
||||
//2598:Ramor Shield,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_Undead,.@r; bonus2 bSubRace,RC_DemiHuman,.@r; }
|
||||
2607:2677,{ bonus2 bSkillAtk,"AL_HEAL",50; bonus2 bSkillAtk,"PR_MAGNUS",30; bonus bSPrecovRate,9; }
|
||||
@ -365,7 +367,7 @@
|
||||
2782:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_WATERBALL",.@a,(.@a*10); }
|
||||
2826:2827:5577,{ autobonus "{ bonus bAspdRate,2; }",50,10000,0,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bMaxHP,BaseLevel*15; bonus bMaxSP,(BaseLevel*12)/10; bonus2 bAddClass,Class_All,3; }
|
||||
28513:18848,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); .@a = min(.@r,10); bonus bAllStats,.@a; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; } }
|
||||
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
28513:18849,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAllStats,.@r; bonus2 bMagicAddClass,Class_Boss,10; bonus bFixedCastrate,-50; if (.@r>=7) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; } if (.@r>=9) { bonus2 bMagicAddClass,Class_Boss,20; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
|
||||
28513:2980,{ bonus bBaseAtk,50; bonus bMatk,50; bonus bAspd,2; bonus3 bAutoSpell,"SO_EARTHGRAVE",1,20; bonus3 bAutoSpell,"SO_VARETYR_SPEAR",1,20; bonus3 bAutoSpell,"WL_RECOGNIZEDSPELL",1,10; bonus3 bAutoSpell,"WZ_QUAGMIRE",3,50; }
|
||||
28520:15061,{ .@r = getequiprefinerycnt(EQI_ARMOR); if (.@r >= 7) { .@val = 5000; } else { .@val = 2500; } bonus2 bResEff,Eff_Stun,.@val; bonus2 bResEff,Eff_Silence,.@val; }
|
||||
28520:15061:18728:20700:2495,{ bonus bFlee2,30; bonus2 bSubEle,Ele_Water,15; bonus2 bResEff,Eff_Freeze,10000; }
|
||||
@ -373,13 +375,13 @@
|
||||
28520:20700,{ if (getequiprefinerycnt(EQI_GARMENT)>=7) .@val = 2; else .@val = 1; bonus2 bSubEle,Ele_Fire,25*.@val; bonus2 bSubEle,Ele_Water,25*.@val; }
|
||||
28520:2495,{ if (getequiprefinerycnt(EQI_SHOES)>=7) .@val = 2; else .@val = 1; bonus bMaxHPrate,10*.@val; bonus bMaxSPrate,10*.@val; }
|
||||
28520:4525,{ bonus bMdef,15; bonus bFlee,100; bonus bMaxHPrate,15; skill "RG_TUNNELDRIVE",1; bonus bIntravision; }
|
||||
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
|
||||
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
|
||||
28521:1387,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"WS_CARTTERMINATION",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"WS_CARTTERMINATION",10; } }
|
||||
28521:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"LK_SPIRALPIERCE",5; bonus2 bSkillAtk,"RK_SONICWAVE",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"LK_SPIRALPIERCE",10; bonus2 bSkillAtk,"RK_SONICWAVE",10; } }
|
||||
28521:18122,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bLongAtkRate,2*(readparam(bStr)/10); if (.@r>=7) { bonus2 bAddClass,Class_Boss,5; bonus2 bSkillAtk,"RA_ARROWSTORM",5; bonus2 bSkillAtk,"RA_AIMEDBOLT",5; } if (.@r>=9) { bonus2 bAddClass,Class_Boss,10; bonus2 bSkillAtk,"RA_ARROWSTORM",10; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
2855:5360,{ bonus bCritAtkRate,10; if(getequiprefinerycnt(EQI_HEAD_TOP)>5) bonus bCritical,5; }
|
||||
2913:2710,{ bonus bBaseAtk,10; }
|
||||
28910:20800,{ bonus bLongAtkDef,-35; }
|
||||
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player,3; }
|
||||
28918:2998,{ bonus2 bSubRace,RC_Undead,4; bonus2 bSubRace,RC_Demon,4; bonus2 bSubRace,RC_Demihuman,3; bonus2 bSubRace,RC_Player_Human,3; }
|
||||
28929:4058,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=6) bonus2 bExpAddRace,RC_DemiHuman,5; if (.@r>=8) bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
28929:4066,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
|
||||
28929:4074,{ .@r = getequiprefinerycnt(EQI_HAND_L); bonus2 bExpAddRace,RC_Insect,5; if (.@r>=6) bonus2 bExpAddRace,RC_Insect,5; if (.@r>=8) bonus2 bExpAddRace,RC_Insect,5; }
|
||||
@ -440,9 +442,9 @@
|
||||
29607:32107,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bMagicAtkEle,Ele_Neutral,5*.@r; bonus2 bSkillAtk,"WM_METALICSOUND",5*.@r; }
|
||||
29607:32108,{ .@r= getequiprefinerycnt(EQI_HAND_R)/3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",5*.@r; bonus bLongAtkRate,2*.@r; }
|
||||
2963:15073,{ bonus bAspdRate,5; }
|
||||
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2963:15074,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
2963:20944,{ bonus bDelayrate,-5; }
|
||||
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
2964:15073,{ bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
2964:15074,{ bonus bVariableCastrate,-5; }
|
||||
2964:20943,{ bonus bUseSPrate,-5; }
|
||||
2966:2967:13092,{ bonus bBaseAtk,-(getequiprefinerycnt(EQI_HAND_R)*10); }
|
||||
@ -473,11 +475,11 @@
|
||||
2983:4269,{ bonus bInt,-3; bonus bSPrecovRate,-20; bonus bMaxSP,150; }
|
||||
2984:4151,{ bonus2 bSubRace,RC_Plant,-10; bonus2 bExpAddRace,RC_Plant,5; }
|
||||
2984:4164,{ bonus2 bSubRace,RC_Fish,-10; bonus2 bExpAddRace,RC_Fish,5; }
|
||||
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bExpAddRace,RC_Brute,5; }
|
||||
2984:4204,{ bonus2 bSubRace,RC_Brute,-10; bonus2 bSubRace,RC_Player_Doram,-10; bonus2 bExpAddRace,RC_Brute,5; }
|
||||
2984:4221,{ bonus2 bSubRace,RC_Insect,-10; bonus2 bExpAddRace,RC_Insect,5; }
|
||||
2984:4235,{ bonus2 bSubRace,RC_Angel,-10; bonus2 bExpAddRace,RC_Angel,5; }
|
||||
2984:4239,{ bonus2 bSubRace,RC_Formless,-10; bonus2 bExpAddRace,RC_Formless,5; }
|
||||
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
2984:4245,{ bonus2 bSubRace,RC_DemiHuman,-10; bonus2 bSubRace,RC_Player_Human,-10; bonus2 bExpAddRace,RC_DemiHuman,5; }
|
||||
2984:4249,{ bonus2 bSubRace,RC_Demon,-10; bonus2 bExpAddRace,RC_Demon,5; }
|
||||
2984:4267,{ bonus2 bSubRace,RC_Dragon,-10; bonus2 bExpAddRace,RC_Dragon,5; }
|
||||
2984:4275,{ bonus2 bSubRace,RC_Undead,-10; bonus2 bExpAddRace,RC_Undead,5; }
|
||||
@ -537,7 +539,7 @@
|
||||
4168:4169,{ bonus bMaxHPrate,20; bonus bMaxSPrate,20; bonus bVariableCastrate,-10; }
|
||||
4169:4488,{ if(getequiprefinerycnt(EQI_SHOES) >= 15) { bonus bMaxHPrate,15; bonus bMaxSPrate,15; } else { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } }
|
||||
4172:4210:4230:4257:4272,{ bonus bAgi,5; bonus bStr,5; bonus bAspdRate,5; bonus bSpeedRate,25; bonus bSPDrainValue,1; if(BaseClass==Job_Thief) bonus bNoGemStone; }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; } }
|
||||
4178:4199:4234:4252:4297,{ bonus bAgi,5; bonus bDex,3; bonus bLongAtkRate,20; bonus bPerfectHitAddRate,20; if(BaseClass==Job_Archer) { bonus2 bExpAddRace,RC_Brute,5; bonus2 bComaRace,RC_Brute,100; bonus2 bComaRace,RC_Player_Doram,100; } }
|
||||
4178:4234:4252:4297:4381,{ bonus bDex,5; bonus2 bSkillAtk,"CG_ARROWVULCAN",5; bonus2 bSkillAtk,"DC_THROWARROW",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if(BaseJob==Job_Bard||BaseJob==Job_Dancer) bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",2,50; }
|
||||
4185:4217:4280:4293:4312,{ bonus bVit,10; bonus bVariableCastrate,-10; bonus bUseSPRate,-10; if(BaseClass==Job_Acolyte) { bonus2 bExpAddRace,RC_Undead,5; bonus2 bExpAddRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,30; bonus2 bSubRace,RC_Demon,30; } }
|
||||
4185:4293:4312:4332,{ bonus bStr,3; bonus bMaxSP,80; bonus bBaseAtk,25; bonus3 bAutoSpell,"AL_CRUCIS",5,10; bonus2 bSkillAtk,"MO_EXTREMITYFIST",10; if(BaseJob==Job_Monk) { bonus bUseSPrate,-10; bonus bNoCastCancel; } }
|
||||
@ -551,7 +553,7 @@
|
||||
4220:4246:4311:4319:4331,{ bonus bStr,10; bonus bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) bonus2 bAddItemGroupHealRate,IG_Potion,50; }
|
||||
4020:27328,{ bonus bBaseAtk,15; bonus2 bAddEle,Ele_Dark,20; }
|
||||
4023:27328,{ bonus bInt,3; bonus bMaxSP,100; bonus bMatkRate,5; }
|
||||
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; }
|
||||
4066:27328,{ bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player_Human,15; }
|
||||
4067:27328,{ bonus bDef,100; }
|
||||
4071:27328,{ bonus bHit,15; bonus bFlee,15; bonus bCritAtkRate,15; }
|
||||
4077:27328,{ bonus bVariableCastrate,-25; }
|
||||
@ -567,7 +569,7 @@
|
||||
4305:27119,{ bonus2 bSubSize,Size_All,5; bonus bHit,25; bonus2 bAddSize,Size_All,20; }
|
||||
4311:4319:4331:4371,{ bonus bInt,1; bonus bStr,1; bonus bDef,2; bonus bSPrecovRate,10; bonus2 bSkillAtk,"PA_SHIELDCHAIN",10; bonus2 bSkillAtk,"PA_SACRIFICE",10; bonus bVariableCastrate,-10; if(BaseJob==Job_Crusader) bonus bDefEle,Ele_Holy; }
|
||||
4323:4324,{ bonus3 bAutoSpell,"MG_FROSTDIVER",3,250; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player,2; }
|
||||
4435:4436,{ bonus2 bSPGainRace,RC_DemiHuman,2; bonus2 bSPGainRace,RC_Player_Human,2; }
|
||||
4335:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"WZ_EARTHSPIKE",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_HEAVENDRIVE",.@a,(.@a*10); }
|
||||
4345:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_LIGHTNINGBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"MG_THUNDERSTORM",.@a,(.@a*10); }
|
||||
4350:19156,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r < 4) { .@a = 4; } else { .@a = min(.@r,10); } bonus3 bAutoSpell,"MG_COLDBOLT",.@a,(.@a*10); bonus3 bAutoSpell,"WZ_FROSTNOVA",.@a,(.@a*10); }
|
||||
@ -593,8 +595,8 @@
|
||||
4643:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
4644:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
4645:4646,{ bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; }
|
||||
4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; }
|
||||
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
|
||||
4653:4654,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50; bonus2 bIgnoreMdefRaceRate,RC_Undead,50; }
|
||||
4653:4655,{ bonus2 bSubRace,RC_Brute,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Undead,5; bonus2 bIgnoreDefRaceRate,RC_Brute,50; bonus2 bIgnoreDefRaceRate,RC_Player_Doram,50; bonus2 bIgnoreDefRaceRate,RC_Undead,50; }
|
||||
4656:4657,{ /* Unofficial chance */ bonus3 bAutoSpellWhenHit,"NPC_WIDESLEEP",2,10; bonus2 bSubEle,Ele_Neutral,5; }
|
||||
4671:4692,{ autobonus "{ bonus bMatk,100; }",30,6000,BF_MAGIC,"{ active_transform 3242,6000; }"; }
|
||||
4672:4693,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3243,6000; }"; }
|
||||
@ -611,6 +613,114 @@
|
||||
4683:4695,{ autobonus "{ bonus bAtk,100; }",30,6000,BF_WEAPON,"{ active_transform 3246,6000; }"; }
|
||||
4697:27012,{ bonus bNoMadoFuel; }
|
||||
4699:27012,{ bonus bNoMadoFuel; }
|
||||
470016:480012:490014:450018,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; } }
|
||||
470016:480012:490014:450019,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; } }
|
||||
470016:480012:490014:450020,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; } }
|
||||
470016:480012:490014:450022,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=27) { bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; } }
|
||||
470016:480012:490014:450023,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
470016:480012:490014:450024,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; } }
|
||||
470016:480012:490014:450027,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; } }
|
||||
470016:480012:490014:450028,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; } }
|
||||
470016:480012:490014:450029,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; } }
|
||||
470016:480012:490014:450030,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",10; } }
|
||||
470016:480012:490014:450031,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",10; } }
|
||||
470016:480012:490014:450032,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; } }
|
||||
470016:480012:490014:450033,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470016:480012:490014:450034,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",10; } }
|
||||
470016:480012:490014:450036,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",10; } }
|
||||
470016:480012:490014:450038,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",10; } }
|
||||
470016:480012:490014:450039,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; } }
|
||||
470016:480012:490014:450044,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",10; } }
|
||||
470016:480012:490014:450045,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; } }
|
||||
470016:480012:490014:450047,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; } }
|
||||
470016:480012:490014:450050,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; } }
|
||||
470016:480012:490014:450051,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",10; } }
|
||||
470016:480012:490014:450121,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470017:480014:490015:450021,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; } }
|
||||
470017:480014:490015:450025,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",10; } }
|
||||
470017:480014:490015:450026,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",10; } }
|
||||
470017:480014:490015:450035,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",20; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",20; } }
|
||||
470017:480014:490015:450037,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",10; } }
|
||||
470017:480014:490015:450040,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; } }
|
||||
470017:480014:490015:450041,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",10; } }
|
||||
470017:480014:490015:450042,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } }
|
||||
470017:480014:490015:450043,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; } }
|
||||
470017:480014:490015:450046,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; } }
|
||||
470017:480014:490015:450048,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",10; } }
|
||||
470017:480014:490015:450049,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; } }
|
||||
470017:480014:490015:450122,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,50,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",5; } }
|
||||
470018:480016:490017:450052,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",10; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",10; if (.@r>=27) { bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } }
|
||||
470018:480016:490017:450053,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",10; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } }
|
||||
470018:480016:490017:450054,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } }
|
||||
470018:480016:490017:450056,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; if (.@r>=27) { bonus bDelayrate,-10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } }
|
||||
470018:480016:490017:450057,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } }
|
||||
470018:480016:490017:450058,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } }
|
||||
470018:480016:490017:450061,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; } }
|
||||
470018:480016:490017:450062,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } }
|
||||
470018:480016:490017:450063,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",10; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } }
|
||||
470018:480016:490017:450064,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-5; bonus2 bSkillAtk,"NC_AXETORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } }
|
||||
470018:480016:490017:450065,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",10; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } }
|
||||
470018:480016:490017:450066,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",10; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } }
|
||||
470018:480016:490017:450067,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } }
|
||||
470018:480016:490017:450068,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } }
|
||||
470018:480016:490017:450069,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470018:480016:490017:450070,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } }
|
||||
470018:480016:490017:450072,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } }
|
||||
470018:480016:490017:450074,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } }
|
||||
470018:480016:490017:450075,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } }
|
||||
470018:480016:490017:450080,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",10; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } }
|
||||
470018:480016:490017:450081,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",10; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } }
|
||||
470018:480016:490017:450083,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",10; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } }
|
||||
470018:480016:490017:450123,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470019:480017:490018:450055,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-5; bonus2 bSkillAtk,"LG_RAYOFGENESIS",10; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } }
|
||||
470019:480017:490018:450059,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } }
|
||||
470019:480017:490018:450060,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } }
|
||||
470019:480017:490018:450071,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",25; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",25; } }
|
||||
470019:480017:490018:450073,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } }
|
||||
470019:480017:490018:450076,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } }
|
||||
470019:480017:490018:450077,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } }
|
||||
470019:480017:490018:450078,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } }
|
||||
470019:480017:490018:450079,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } }
|
||||
470019:480017:490018:450082,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",10; bonus2 bSkillAtk,"NJ_HUUJIN",10; bonus2 bSkillAtk,"NJ_HYOUSENSOU",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } }
|
||||
470019:480017:490018:450084,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } }
|
||||
470019:480017:490018:450085,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",10; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } }
|
||||
470019:480017:490018:450124,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",7; } }
|
||||
470020:480018:490019:450086,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; if (.@r>=27) { bonus bMaxHPrate,10; bonus bDelayrate,-5; bonus2 bSkillAtk,"RK_DRAGONBREATH",15; bonus2 bSkillAtk,"RK_DRAGONBREATH_WATER",15; } }
|
||||
470020:480018:490019:450087,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; if (.@r>=27) { bonus bAspd,1; bonus bCritAtkRate,5; bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; } }
|
||||
470020:480018:490019:450088,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"LG_CANNONSPEAR",15; } }
|
||||
470020:480018:490019:450090,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus bCritAtkRate,5; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; if (.@r>=27) { bonus bDelayrate,-10; bonus bCritAtkRate,10; bonus2 bSkillAtk,"SN_SHARPSHOOTING",15; } }
|
||||
470020:480018:490019:450091,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RA_AIMEDBOLT",15; } }
|
||||
470020:480018:490019:450092,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; if (.@r>=27) { bonus bDelayrate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } }
|
||||
470020:480018:490019:450095,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"AB_DUPLELIGHT",15; } }
|
||||
470020:480018:490019:450096,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_KNUCKLEARROW",15; } }
|
||||
470020:480018:490019:450097,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SR_TIGERCANNON",15; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SR_TIGERCANNON",15; } }
|
||||
470020:480018:490019:450098,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; if (.@r>=27) { bonus bAspd,1; bonus bDelayrate,-10; bonus2 bSkillAtk,"NC_AXETORNADO",15; } }
|
||||
470020:480018:490019:450099,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; if (.@r>=27) { bonus bAspd,1; bonus bLongAtkRate,5; bonus2 bSkillAtk,"NC_VULCANARM",15; } }
|
||||
470020:480018:490019:450100,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CARTCANNON",15; if (.@r>=27) { bonus bVariableCastRate,-5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CARTCANNON",15; } }
|
||||
470020:480018:490019:450101,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GN_CART_TORNADO",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GN_CART_TORNADO",15; } }
|
||||
470020:480018:490019:450102,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"GC_ROLLINGCUTTER",15; } }
|
||||
470020:480018:490019:450103,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470020:480018:490019:450104,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SC_FATALMENACE",10; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SC_FATALMENACE",15; } }
|
||||
470020:480018:490019:450106,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bDelayrate,-10; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SU_PICKYPECK",15; if (.@r>=27) { bonus bDelayrate,-10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SU_PICKYPECK",15; } }
|
||||
470020:480018:490019:450108,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r>=27) { bonus bLongAtkRate,10; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_R_TRIP",15; } }
|
||||
470020:480018:490019:450109,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"RL_FIRE_RAIN",15; } }
|
||||
470020:480018:490019:450114,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_SOLARBURST",15; if (.@r>=27) { bonus bAspd,1; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_SOLARBURST",15; } }
|
||||
470020:480018:490019:450115,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; if (.@r>=27) { bonus2 bAddSize,Size_All,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } }
|
||||
470020:480018:490019:450117,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,2; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; if (.@r>=27) { bonus bLongAtkRate,5; bonus2 bAddClass,Class_All,3; bonus2 bSkillAtk,"KO_HAPPOKUNAI",15; } }
|
||||
470020:480018:490019:450125,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,2; bonus bCritAtkRate,5; if (.@r>=27) { bonus bMaxHPrate,5; bonus2 bAddClass,Class_All,3; bonus bCritAtkRate,5; } }
|
||||
470021:480019:490020:450089,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; if (.@r>=27) { bonus bMatk,25; bonus bDelayrate,-10; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } }
|
||||
470021:480019:490020:450093,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WM_REVERBERATION",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WM_REVERBERATION",15; } }
|
||||
470021:480019:490020:450094,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"AB_ADORAMUS",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"AB_ADORAMUS",15; } }
|
||||
470021:480019:490020:450105,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bAspd,1; bonus bMatkRate,2; bonus2 bSkillAtk,"WZ_METEOR",30; if (.@r>=27) { bonus bAspd,1; bonus bMatkRate,3; bonus2 bSkillAtk,"WZ_METEOR",30; } }
|
||||
470021:480019:490020:450107,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SU_CN_METEOR",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SU_CN_METEOR",15; } }
|
||||
470021:480019:490020:450110,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_CRIMSONROCK",15; } }
|
||||
470021:480019:490020:450111,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"WL_JACKFROST",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"WL_JACKFROST",15; } }
|
||||
470021:480019:490020:450112,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",15; } }
|
||||
470021:480019:490020:450113,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_DIAMONDDUST",15; } }
|
||||
470021:480019:490020:450116,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"NJ_KOUENKA",15; bonus2 bSkillAtk,"NJ_HUUJIN",15; bonus2 bSkillAtk,"NJ_HYOUSENSOU",15; } }
|
||||
470021:480019:490020:450118,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_SWHOO",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_SWHOO",15; } }
|
||||
470021:480019:490020:450119,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bVariableCastrate,-5; bonus bMatkRate,2; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; if (.@r>=27) { bonus bVariableCastrate,-5; bonus bMatkRate,3; bonus2 bSkillAtk,"SP_CURSEEXPLOSION",15; } }
|
||||
470021:480019:490020:450126,{ .@r = getequiprefinerycnt(EQI_SHOES)+getequiprefinerycnt(EQI_GARMENT)+getequiprefinerycnt(EQI_ARMOR); bonus bMaxHPrate,5; bonus bMatkRate,2; bonus5 bAutoSpell,"SO_PSYCHIC_WAVE",1,70,BF_SHORT,1; if (.@r>=27) { bonus bMaxHPrate,5; bonus bMatkRate,3; bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; } }
|
||||
4958:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bDelayrate,-1 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
4959:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bLongAtkRate,2 + ( .@r > 9 ) ? 1 : 0; } }
|
||||
4960:19050,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if( .@r >= 7 ){ bonus bUseSPrate,-2 - ( .@r > 9 ) ? 1 : 0; } }
|
||||
@ -653,8 +763,50 @@
|
||||
5917:1525,{ bonus bLongAtkDef,10; }
|
||||
5920:18542,{ bonus bHealPower,2*getequiprefinerycnt(EQI_HEAD_TOP); }
|
||||
5933:19112,{ bonus2 bAddSize,Size_All,1; bonus bLongAtkRate,1; if(readparam(bStr)>=108) { bonus2 bAddSize,Size_All,2; bonus bLongAtkRate,1; } if(readparam(bStr)>=120) { bonus2 bAddSize,Size_All,3; bonus bLongAtkRate,1; } }
|
||||
5965:28370,{ bonus bDelayrate,-15; }
|
||||
5965:28371,{ bonus bVariableCastrate,-20; }
|
||||
5965:29166,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSubRace,RC_DemiHuman,.@r; bonus2 bSubRace,RC_Formless,.@r; }
|
||||
5965:29167,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bHit,(.@r/3)*5; }
|
||||
5965:29168,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFlee,(.@r/3)*5; }
|
||||
5965:29169,{ bonus bMdef,20; }
|
||||
5965:29170,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29171,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29172,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29173,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29174,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29175,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bAspdRate,(.@r/2); }
|
||||
5965:29438,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29439,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29440,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29441,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29442,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29443,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:29444,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMaxHPrate,(.@r/2); }
|
||||
5965:32203,{ bonus bAspdRate,10; bonus2 bAddClass,Class_All,10; bonus2 bMagicAddClass,Class_All,10; bonus2 bIgnoreDefRaceRate,RC_All,30; bonus2 bIgnoreMdefRaceRate,RC_All,30; }
|
||||
5965:4970,{ bonus2 bAddEle,Ele_Fire,10; }
|
||||
5965:4971,{ bonus2 bAddEle,Ele_Water,10; }
|
||||
5965:4972,{ bonus2 bAddEle,Ele_Earth,10; }
|
||||
5965:4973,{ bonus2 bAddEle,Ele_Wind,10; }
|
||||
5965:4974,{ bonus2 bSubEle,Ele_Fire,25; }
|
||||
5965:4975,{ bonus2 bSubEle,Ele_Water,25; }
|
||||
5965:4976,{ bonus2 bSubEle,Ele_Earth,25; }
|
||||
5965:4977,{ bonus2 bSubEle,Ele_Wind,25; }
|
||||
5965:4978,{ bonus2 bHPRegenRate,1500,5000; }
|
||||
5965:4979,{ bonus2 bSPRegenRate,25,5000; }
|
||||
5965:4980,{ bonus bHPrecovRate,350; }
|
||||
5965:4981,{ bonus bSPrecovRate,50; }
|
||||
5965:4982,{ bonus2 bAddClass,Class_All,3; }
|
||||
5965:4983,{ bonus2 bMagicAddClass,Class_All,3; }
|
||||
5965:4984,{ bonus bDef,500; }
|
||||
5965:4985,{ bonus bFlee2,2; }
|
||||
5965:4986,{ bonus bBaseAtk,15; }
|
||||
5965:4987,{ bonus bMatk,15; }
|
||||
5965:4988,{ bonus bMaxHP,7500; }
|
||||
5965:4989,{ bonus bMaxSP,150; }
|
||||
5965:4990,{ bonus bMaxHP,1000; }
|
||||
5965:4991,{ bonus bAspd,1; }
|
||||
5967:28321,{ bonus2 bSubSkill,"HT_BLITZBEAT",200; }
|
||||
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_demi = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_demi += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_demi += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_DemiHuman,.@sub_demi; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
|
||||
5918:19306,{ .@aspd = 1; .@crit_dmg = 2 + 2 * (readparam(bDex) / 10); .@sub_player = 2; .@luk = readparam(bLuk); if (.@luk > 107) { .@aspd += 1; .@crit_dmg += 2; .@sub_player += 2; } if (.@luk > 119) { .@aspd += 2; .@crit_dmg += 4; .@sub_player += 4; bonus bSplashRange,1; } bonus bAspd,.@aspd; bonus bCritAtkRate,.@crit_dmg; bonus2 bSubRace,RC_Player_Human,.@sub_player; bonus2 bSubSkill,"NPC_CRITICALSLASH",100; }
|
||||
//9024:18832,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,(GetPetRelationship >= 3)?15:10; }
|
||||
1298:4317,{ bonus bCritAtkRate,5; }
|
||||
1298:4521,{ bonus bCritAtkRate,5; }
|
||||
@ -764,19 +916,19 @@
|
||||
18140:1755:19048,{ bonus bLongAtkRate,20; bonus3 bAutoSpell,"NJ_HUUJIN",5,(readparam(bInt)>39) ? -300 : -100; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bonus bAspd,1; }
|
||||
18140:19019,{ bonus bLongAtkRate,45; }
|
||||
18149:19210,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_HEAD_TOP); bonus bLongAtkRate,5; if (.@weapon >= 7 && .@eq >= 7) { .@val = 20; } if ((.@weapon + .@eq) >= 18) { bonus2 bAddClass,Class_All,10; } if ((.@weapon + .@eq) >= 22) { .@val += 30; } if (.@val) { bonus2 bSkillAtk,"RA_ARROWSTORM",.@val; } }
|
||||
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
|
||||
18174:22190,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_SHOES); bonus2 bAddClass,Class_All,10; if (.@weapon >= 7 && .@eq >= 7) { bonus bAspd,2; } if ((.@weapon + .@eq) >= 18) { bonus bCritAtkRate,10; } if ((.@weapon + .@eq) >= 22) { autobonus "{ bonus bBaseAtk,100; bonus bCritAtkRate,15; bonus2 bAddRace,RC_Insect,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; }",20,10000,BF_LONG|BF_WEAPON|BF_NORMAL; /* fix me: unknown rates */ } }
|
||||
18507:18539,{ bonus bUseSPrate,-3; }
|
||||
18559:18560,{ bonus bCritAtkRate,5; }
|
||||
18563:18564,{ bonus bFixedCastrate,-10; }
|
||||
18652:32227,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); if (.@r>=6) { bonus bDelayrate,-5; bonus bAspdRate,5; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } if (.@r>=8) { bonus bDelayrate,-10; bonus bAspdRate,10; bonus2 bAddClass,Class_All,5; bonus2 bIgnoreDefClassRate,Class_All,25; } }
|
||||
18776:20710,{ bonus bBaseAtk,10; }
|
||||
18776:22015,{ bonus bMatk,20; }
|
||||
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
|
||||
18823:19246,{ .@atk = 40; .@aspd = 3; .@dmg = 2; .@agi = readparam(bAgi); if (.@agi > 107) { .@atk += 60; .@aspd += 5; .@dmg += 2; } if (.@agi > 119) { .@atk += 80; .@aspd += 7; .@dmg += 4; } bonus bBaseAtk,.@atk; bonus bAspdRate,.@aspd; bonus2 bSubRace,RC_Player_Human,.@dmg; bonus2 bResEff,Eff_Blind,10000; bonus2 bResEff,Eff_Silence,10000; }
|
||||
18823:28372,{ bonus2 bSkillVariableCast,"CR_GRANDCROSS",-1500; bonus2 bSkillAtk,"LG_RAYOFGENESIS",BaseLevel/30 + BaseLevel; bonus2 bSkillUseSP,"LG_RAYOFGENESIS",-10; }
|
||||
18823:28551,{ bonus2 bSkillDelay,"LG_OVERBRAND",-2000; bonus bLongAtkRate,getskilllv("LG_CANNONSPEAR") * 2; bonus bLongAtkRate,getskilllv("LG_OVERBRAND") * 2; bonus2 bSkillAtk,"LG_CANNONSPEAR",30; bonus2 bSkillAtk,"LG_OVERBRAND",20; }
|
||||
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
|
||||
18849:32237,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bFixedCast,-300; if (.@r > 0) { bonus bMatk,(10*.@r); if (.@r >= 7) { bonus2 bMagicAddRace,RC_DemiHuman,10; bonus2 bMagicAddRace,RC_Player_Human,10; bonus2 bMagicAddRace,RC_Demon,10; if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Neutral,10; if (.@r >= 11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } }
|
||||
18867:1720,{ bonus bLongAtkRate,3+(getequiprefinerycnt(EQI_HAND_R) > 6 ? 5:0); }
|
||||
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; }
|
||||
18868:28320,{ bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player_Human,10; }
|
||||
18933:19082,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",(5*.@r); }
|
||||
18933:2268,{ bonus bDelayrate,-5; }
|
||||
18933:4229,{ bonus bVariableCastrate,-10; }
|
||||
@ -792,7 +944,7 @@
|
||||
18985:28321:28322,{ bonus2 bSkillAtk,"HT_BLITZBEAT",200; }
|
||||
18985:28322,{ bonus2 bSkillAtk,"SN_FALCONASSAULT",50; }
|
||||
18997:28326:28327,{ bonus bSpeedRate,10; bonus bBaseAtk,50; bonus bMatk,50; if(getequiprefinerycnt(EQI_HEAD_TOP)>=9){ bonus bMaxHPrate,10; bonus bMaxSPrate,50; } }
|
||||
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
|
||||
19024:19381,{ bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; bonus2 bSubRace,RC_Player_Human,3; if (readparam(bVit)>=108) { bonus bMdef,5; bonus bDef,50; bonus bAspdRate,5; bonus bVit,5; } if (readparam(bVit)>=120) { bonus bMdef,10; bonus bDef,100; bonus bVit,10; } }
|
||||
19026:20756,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSPGainRace,RC_Fish,10; bonus3 bAddMonsterDropItem,544,RC_Fish,(5+.@r); bonus3 bAddMonsterDropItem,551,RC_Fish,(5+.@r); bonus2 bAddItemHealRate,544,5*(1+.@r); bonus2 bAddItemHealRate,551,5*(1+.@r); }
|
||||
19026:22059,{ bonus2 bCriticalAddRace,RC_Fish,(10+getequiprefinerycnt(EQI_SHOES)); }
|
||||
19038:19039,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP)+getequiprefinerycnt(EQI_HEAD_MID); if((.@r==7)||(.@r==8)){ bonus bCritical,12; bonus bHit,12; } if(.@r>=9){ bonus bMaxHP,1200; bonus bMaxSP,120; } }
|
||||
@ -801,10 +953,10 @@
|
||||
19114:5548,{ bonus2 bSubSize,Size_All,5; }
|
||||
19117:22101,{ bonus2 bDropAddRace,RC_All,5; bonus2 bExpAddRace,RC_All,5; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19118:22101,{ bonus2 bDropAddRace,RC_All,4; bonus2 bExpAddRace,RC_All,4; if(getequiprefinerycnt(EQI_SHOES) >= 12) { bonus bFixedCast,-400; } }
|
||||
19138:19327,{ .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
|
||||
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
|
||||
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; }
|
||||
19138:19327,{ .@cast = -(readparam(bInt)/8); .@sub = 2; .@heal = 5; if (.@i >= 120) { .@cast -= 10; .@sub += 6; .@heal += 25; } else if (.@i >= 108) { .@cast -= 4; .@sub += 2; .@heal += 10; } bonus bVariableCastrate,.@cast; bonus2 bSubRace,RC_DemiHuman,.@sub; bonus2 bSubRace,RC_Player_Human,.@sub; bonus bHealPower,.@heal; bonus bAddItemHealRate,.@heal; bonus2 bVariableCastrate,"AB_CHEAL",-100; bonus2 bResEff,EFF_Bleeding,10000; bonus2 bResEff,Eff_Confusion,10000; }
|
||||
19139:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bMagicAtkEle,Ele_Earth,20; bonus2 bMagicAtkEle,Ele_Wind,20; if (.@r>=7) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } if (.@r>=9) { bonus bVit,4; bonus bVariableCastrate,-6; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
|
||||
19139:20813,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus bFixedCastrate,-50; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; if (.@r>=5) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
|
||||
19139:22170,{ bonus bVit,4; bonus bInt,5; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; }
|
||||
19172:28500,{ bonus bDelayrate,-15; }
|
||||
19172:4403,{ bonus bDelayrate,30; }
|
||||
19189:29316,{ autobonus3 "{ bonus bCritical,5; }",1000,60000,"BS_ADRENALINE"; }
|
||||
@ -854,8 +1006,8 @@
|
||||
19203:29350,{ bonus bBaseAtk,15; bonus bMatk,15; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-7; autobonus3 "{ bonus bCritAtkRate,10; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",30,3000,BF_WEAPON; }
|
||||
19203:29351,{ bonus bBaseAtk,20; bonus bMatk,20; if (getskilllv("OB_OBOROGENSOU") == 5) bonus bVariableCastrate,-15; autobonus3 "{ bonus bCritAtkRate,30; }",1000,60000,"KG_KAGEMUSYA"; autobonus "{ bonus bNoSizeFix; }",50,5000,BF_WEAPON; }
|
||||
19204:29352,{ bonus bMaxHP,500; bonus bBaseAtk,10; }
|
||||
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "WS_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"WS_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "WS_CARTBOOST",3; autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"WS_CARTBOOST"; }
|
||||
19204:29353,{ bonus bMaxHP,1000; bonus bBaseAtk,20; skill "GN_CARTBOOST",1; autobonus3 "{ bonus bBaseAtk,30; }",1000,60000,"GN_CARTBOOST"; }
|
||||
19204:29354,{ bonus bMaxHP,1500; bonus bBaseAtk,40; skill "GN_CARTBOOST",3; autobonus3 "{ bonus bBaseAtk,50; }",1000,120000,"GN_CARTBOOST"; }
|
||||
19205:29355,{ bonus2 bSkillAtk,"SU_CN_METEOR",10; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",10; }
|
||||
19205:29356,{ bonus2 bSkillAtk,"SU_CN_METEOR",20; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",20; bonus bFixedCast,-200; }
|
||||
19205:29357,{ bonus2 bSkillAtk,"SU_CN_METEOR",60; bonus2 bSkillAtk,"SU_LUNATICCARROTBEAT",60; bonus bFixedCast,-500; }
|
||||
@ -868,10 +1020,13 @@
|
||||
19266:1619,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
|
||||
19266:1620,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
|
||||
19266:1628,{ bonus bMatk,getequiprefinerycnt(EQI_HAND_R)*10; }
|
||||
19266:2509,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
|
||||
19266:2535,{ bonus bVariableCastrate,getequiprefinerycnt(EQI_GARMENT)*-5; }
|
||||
19266:20813,{.@r = getequiprefinerycnt(EQI_GARMENT); bonus bVariableCastrate,-5*(.@r/2);}
|
||||
19266:19139,{.@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bDelayRate,-.@r;}
|
||||
19272:4365,{ bonus bVariableCastrate,-100; bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-120000; }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; } }
|
||||
19299:4463,{ .@type = getiteminfo(getequipid(EQI_COMPOUND_ON),11); if (.@type == W_BOOK || .@type == W_STAFF || .@type == W_2HSTAFF) { bonus2 bMagicAddRace,RC_Player_Human, getequiprefinerycnt(EQI_HAND_R)*2; } }
|
||||
19299:5966,{ .@a = readparam(bDex); bonus bMatk,10; bonus bVariableCastrate,-2; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; if (.@a>=108) { bonus bMatk,20; bonus bVariableCastrate,-3; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@a>=120) { bonus bMatk,30; bonus bVariableCastrate,-5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; } }
|
||||
19326:4187,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=6) bonus2 bExpAddRace,RC_DEMON,5; if (.@r>=8) bonus2 bExpAddRace,RC_DEMON,5; }
|
||||
19326:4190,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Undead,5; if (.@r>=6) bonus2 bExpAddRace,RC_Undead,5; if (.@r>=8) bonus2 bExpAddRace,RC_Undead,5; }
|
||||
19326:4224,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bExpAddRace,RC_Brute,5; if (.@r>=6) bonus2 bExpAddRace,RC_Brute,5; if (.@r>=8) bonus2 bExpAddRace,RC_Brute,5; }
|
||||
@ -890,10 +1045,10 @@
|
||||
19397:29582,{ bonus2 bSkillAtk,"SP_SWHOO",10; bonus2 bSkillAtk,"SL_SMA",10; bonus2 bSkillAtk,"SP_SPA",10; }
|
||||
19397:29583,{ bonus2 bSkillAtk,"SP_SWHOO",20; bonus2 bSkillAtk,"SL_SMA",20; bonus2 bSkillAtk,"SP_SPA",20; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19397:29584,{ bonus2 bSkillAtk,"SP_SWHOO",40; bonus2 bSkillAtk,"SL_SMA",40; bonus2 bSkillAtk,"SP_SPA",40; bonus2 bSkillCooldown,"SP_SOULREAPER",-10000; }
|
||||
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; } } bonus bMatk,.@matk; }
|
||||
19428:20948:32238:32239,{ bonus bInt,5; bonus bMaxSPrate,10; bonus bDef,100; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Neutral,10; .@head = getequiprefinerycnt(EQI_HEAD_TOP); .@garment = getequiprefinerycnt(EQI_GARMENT); if (.@head >= 7 && .@garment >= 7) { .@matk = 40; } if ((.@head + .@garment) >= 18) { .@matk += 40; bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus2 bMagicAtkEle,Ele_Holy,15; if ((.@head + .@garment) >= 22) { bonus bMatkRate,10; bonus2 bIgnoreMdefRaceRate,RC_Formless,50; bonus2 bIgnoreMdefRaceRate,RC_Demon,50; bonus2 bIgnoreMdefRaceRate,RC_Brute,50; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,50; } } bonus bMatk,.@matk; }
|
||||
20135:20136,{ bonus bAllStats,12; }
|
||||
20701:2165,{ .@a = getequiprefinerycnt(EQI_GARMENT); .@b = getequiprefinerycnt(EQI_HAND_L); bonus2 bAddEle,Ele_Earth,.@b; bonus2 bSubRace,RC_Fish,.@a; }
|
||||
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
|
||||
20714:28320,{ .@val = min(12,getequiprefinerycnt(EQI_GARMENT)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; }
|
||||
20717:22000,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22001,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
20717:22002,{ bonus bMaxHPRate,15; bonus bMaxSPRate,5; }
|
||||
@ -959,25 +1114,25 @@
|
||||
20831:4596,{ bonus bMatk,-5*(readparam(bInt)/10); }
|
||||
20838:26109,{ bonus2 bSkillAtk,"SO_PSYCHIC_WAVE",10; .@eq = getequiprefinerycnt(EQI_GARMENT); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus2 bSkillAtk,"SO_EARTHGRAVE",40; } if ((.@eq + .@weapon) >= 18) { bonus2 bMagicAtkEle,Ele_Neutral,10; bonus2 bMagicAtkEle,Ele_Earth,10; if ((.@eq + .@weapon) >= 22) { bonus2 bMagicAtkEle,Ele_Water,10; } } }
|
||||
20840:28725,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 80; if (.@weapon >= 7 && .@eq >= 7) { .@val += 80; } if ((.@weapon + .@eq) >= 18) { .@val += 40; } if ((.@weapon + .@eq) >= 22) { bonus2 bMagicAtkEle,Ele_Fire,15; } bonus bMatk,.@val; }
|
||||
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; }
|
||||
20846:22000,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22001,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22002,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22003,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22004,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22005,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22006,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bBaseAtk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22007,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAddItemHealRate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22008,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bLongAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22009,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bMatk,30; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22010,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20846:22011,{ bonus bMaxHPrate,15; bonus bMdef,10; bonus bCritAtkRate,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20847:28745,{ .@weapon = getequiprefinerycnt(EQI_HAND_R); .@eq = getequiprefinerycnt(EQI_GARMENT); .@val = 10; if (.@weapon >= 7 && .@eq >= 7) { bonus bCritAtkRate,15; } if ((.@weapon + .@eq) >= 18) { .@val += 15; if ((.@weapon + .@eq) >= 22) { skill "TF_DOUBLE",4; bonus bDoubleRate,20; } } bonus bAspdRate,.@val; }
|
||||
20859:4121,{ bonus bPerfectHitAddRate,50; bonus2 bResEff,Eff_Stone,10000; }
|
||||
20863:4593,{ bonus bLongAtkRate,-1*readparam(bDex)/10; }
|
||||
20922:4306,{ bonus2 bSubEle,Ele_Neutral,20; bonus bMaxHPrate,10; bonus bMdef,10; }
|
||||
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player,5; }
|
||||
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player,5; }
|
||||
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player,5; bonus bUseSPrate,-10; }
|
||||
20925:22035,{ bonus bAgi,10; bonus bInt,10; bonus bVariableCastrate,-10; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20925:22036,{ bonus bStr,10; bonus bDex,10; bonus bDelayrate,-20; bonus2 bSubRace,RC_Player_Human,5; }
|
||||
20925:22037,{ bonus bVit,10; bonus bLuk,10; bonus bHealPower,20; bonus2 bSubRace,RC_Player_Human,5; bonus bUseSPrate,-10; }
|
||||
20931:1752,{ bonus2 bSubEle,Ele_Fire,75; }
|
||||
20931:1754,{ bonus2 bSubEle,Ele_Water,75; }
|
||||
20931:1755,{ bonus2 bSubEle,Ele_Wind,75; }
|
||||
@ -1019,8 +1174,8 @@
|
||||
22101:29152,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bLongAtkRate,2; } if(.@r >= 9) { bonus bLongAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
22101:29153,{ bonus bMaxHPRate,5; bonus bMaxSPRate,5; .@r = getequiprefinerycnt(EQI_SHOES); if(.@r >= 7) { bonus bCritAtkRate,2; } if(.@r >= 9) { bonus bCritAtkRate,3; } if(.@r >= 12) { bonus bDelayrate,-5; } }
|
||||
22104:1646,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@b = getskilllv("WZ_FROSTNOVA"); .@c = getskilllv("WZ_WATERBALL"); bonus2 bMagicAtkEle,Ele_Water,4*.@r; bonus2 bIgnoreMdefClassRate,Class_Normal,5*.@b; bonus2 bIgnoreMdefClassRate,Class_Boss,5*.@b; bonus2 bSkillAtk,"WZ_WATERBALL",(30*.@c)+(20*.@r); }
|
||||
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
|
||||
22106:1387,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus2 bSubRace,RC_DemiHuman,30; bonus2 bSubRace,RC_Player_Human,30; if (.@b>=7) { bonus2 bSkillAtk,"WS_CARTTERMINATION",8; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"WS_CARTTERMINATION",12; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:1490,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,40; bonus2 bSubRace,RC_Player_Human,40; bonus4 bAutoSpellOnSkill,"LK_SPIRALPIERCE","RK_SONICWAVE",getskilllv("RK_SONICWAVE"),10000; if (.@r>=7) { bonus2 bSkillAtk,"RK_SONICWAVE",20; bonus2 bSkillAtk,"LK_SPIRALPIERCE",20; bonus2 bSubClass,Class_Boss,20; } if (.@r>=9) { bonus2 bSkillAtk,"RK_SONICWAVE",30; bonus2 bSkillAtk,"LK_SPIRALPIERCE",30; bonus2 bSubClass,Class_Boss,30; } }
|
||||
22106:18122,{ .@r = getequiprefinerycnt(EQI_SHOES); .@b = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { bonus bLongAtkRate,3*(readparam(bStr)/10); if (.@b>=7) { bonus2 bSkillAtk,"RA_ARROWSTORM",20; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; bonus2 bAddClass,Class_Boss,20; } if (.@b>=9) { bonus2 bSkillAtk,"RA_ARROWSTORM",30; bonus2 bSkillAtk,"RA_AIMEDBOLT",30; bonus2 bAddClass,Class_Boss,30; } } }
|
||||
22106:2160,{ .@r = getequiprefinerycnt(EQI_SHOES); if (.@r > 6) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } if (.@r > 8) { bonus2 bSubSize,Size_Large,2; bonus2 bSubClass,Class_Boss,2; } }
|
||||
22120:1631,{ .@r = getequiprefinerycnt(EQI_HAND_R); .@cast = -5*getskilllv("AB_ORATIO"); bonus2 bVariableCastrate,"AB_JUDEX",.@cast; bonus2 bVariableCastrate,"AB_ADORAMUS",.@cast; if (.@r >= 7) { .@magic = 30; if (.@r >= 9) { .@magic += 20; .@dmg = 20; } bonus2 bMagicAddRace,RC_Demon,.@magic; bonus2 bMagicAddRace,RC_Undead,.@magic; bonus2 bMagicAddEle,Ele_Undead,.@magic; bonus2 bMagicAddEle,Ele_Dark,.@magic; } bonus2 bSkillAtk,"AB_ADORAMUS",.@dmg + 10*(getskilllv("AB_LAUDAAGNUS")+getskilllv("AB_LAUDARAMUS")+getskilllv("AB_CLEARANCE")); }
|
||||
@ -1041,12 +1196,12 @@
|
||||
22126:28471:28472,{ bonus bAspdRate,10; bonus bHit,10; bonus2 bExpAddClass,Class_All,2; bonus bSpeedAddRate,25; }
|
||||
22133:26007,{ bonus bAspdRate,8; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus bLongAtkRate,10; if ((.@eq + .@weapon) >= 22) { .@val += 30; } } if (.@val) { bonus2 bSkillAtk,"LG_BANISHINGPOINT",.@val; } }
|
||||
22133:32005,{ bonus bBaseAtk,40; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { .@val = 20; } if ((.@eq + .@weapon) >= 18) { bonus2 bAddClass,Class_All,10; if ((.@eq + .@weapon) >= 22) { .@val += 20; } } if (.@val) { bonus2 bSkillAtk,"RK_HUNDREDSPEAR",.@val; } }
|
||||
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
|
||||
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player,20*.@val; }
|
||||
22138:20815,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bSubEle,Ele_Holy,30-(2*getskilllv("CR_TRUST")); bonus2 bSubEle,Ele_Dark,30; bonus bFixedCastrate,-50; if (.@r > 8) .@val = 20; else if (.@r > 6) .@val = 10; bonus2 bMagicAtkEle,Ele_Fire,.@val; bonus2 bMagicAtkEle,Ele_Neutral,.@val; bonus2 bMagicAtkEle,Ele_Dark,.@val; }
|
||||
22138:20815:1643,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bMagicAtkEle,Ele_Fire,4*getskilllv("WZ_FIREPILLAR"); bonus2 bMagicAtkEle,Ele_Neutral,6*getskilllv("HW_GRAVITATION"); if (.@r > 8) .@val = 2; else if (.@r > 6) .@val = 1; bonus2 bSkillAtk,"WL_HELLINFERNO",100*.@val; bonus2 bMagicAddRace,RC_DemiHuman,20*.@val; bonus2 bMagicAddRace,RC_Player_Human,20*.@val; }
|
||||
22138:4876,{ bonus2 bMagicAtkEle,Ele_Fire,-50; bonus2 bMagicAtkEle,Ele_Neutral,-50; bonus2 bMagicAtkEle,Ele_Dark,-50; }
|
||||
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
|
||||
22170:1618,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:1620,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player_Human,10; bonus2 bIgnoreMdefClassRate,Class_All,50; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Neutral,80; bonus2 bMagicAddRace,RC_Demihuman,20; bonus2 bMagicAddRace,RC_Player_Human,20; bonus2 bSkillCooldown,"WL_EARTHSTRAIN",-2400; bonus2 bSkillCooldown,"WL_CHAINLIGHTNING",-1000; autobonus "{ bonus2 bSkillAtk,\"WL_CHAINLIGHTNING\",100; }",60,5000,BF_MAGIC; } }
|
||||
22170:19020,{ .@r = getequiprefinerycnt(EQI_HEAD_TOP); bonus bMatkRate,10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } if (.@r>=9) { bonus2 bMagicAtkEle,Ele_Earth,10; bonus2 bMagicAtkEle,Ele_Wind,10; } }
|
||||
22171:1847,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
|
||||
22171:13345,{ autobonus "{ bonus bStr,20; bonus bLongAtkRate,10; }",20,7000,BF_WEAPON; /* unknown rate */ }
|
||||
22171:13485,{ autobonus "{ bonus bDex,20; bonus bLongAtkRate,10; }",30,7000; }
|
||||
@ -1072,9 +1227,9 @@
|
||||
//22171:580002,{ autobonus "{ bonus bInt,20; bonus bMatkRate,15; }",30,7000; }
|
||||
//22171:590002,{ autobonus "{ bonus bStr,20; bonus2 bAddClass,Class_All,15; }",30,7000; }
|
||||
//22171:600004,{ autobonus "{ bonus bVit,20; bonus bLongAtkRate,10; }",30,7000; }
|
||||
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
|
||||
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
|
||||
22172:15042,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bSpeedRate,25; bonus bCritAtkRate,4*(readparam(bluk)/20); if (.@r>=7) { bonus bAspdRate,8; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"HT_BLITZBEAT",40; bonus2 bSkillAtk,"SN_SHARPSHOOTING",50; } if (.@r>=9) { bonus bAspdRate,4; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"HT_BLITZBEAT",20; bonus2 bSkillAtk,"SN_SHARPSHOOTING",25; } }
|
||||
22172:15043,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus bHPGainValue,500; bonus bSpeedRate,25; bonus2 bSkillAtk,"RA_CLUSTERBOMB",30*(readparam(bint)/20); bonus2 bSkillUseSP,"RA_ELECTRICSHOCKER",30; if (.@r>=7) { bonus bFlee2,6; bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player_Human,8; bonus2 bSkillAtk,"RA_CLUSTERBOMB",400; bonus2 bSkillAtk,"RA_AIMEDBOLT",20; } if (.@r>=9) { bonus bFlee2,3; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; bonus2 bSkillAtk,"RA_CLUSTERBOMB",200; bonus2 bSkillAtk,"RA_AIMEDBOLT",10; } }
|
||||
22190:28254,{ bonus2 bAddClass,Class_All,10; .@eq = getequiprefinerycnt(EQI_SHOES); .@weapon = getequiprefinerycnt(EQI_HAND_R); if (.@eq >= 7 && .@weapon >= 7) { bonus bLongAtkRate,5; } if ((.@eq + .@weapon) >= 18) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; bonus2 bSkillCooldown,"RL_FIRE_RAIN",-2000; if ((.@eq + .@weapon) >= 22) { autobonus3 "{ bonus bBaseAtk,50; bonus2 bAddRace,RC_Brute,50; bonus2 bAddRace,RC_Player_Doram,50; bonus2 bAddRace,RC_Demon,50; }",5,10000,"RL_R_TRIP"; /* unknown rate */ } } }
|
||||
24012:24013:24014:24015:24016:24017,{ bonus bAllStats,3; }
|
||||
24018:24019:24020,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus2 bAddClass,Class_All,1; } }
|
||||
24021:24022:24023,{ if(getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L) + getequiprefinerycnt(EQI_SHADOW_WEAPON) >= 23) { bonus bMatkRate,1; } }
|
||||
@ -1134,7 +1289,7 @@
|
||||
24154:24155,{ bonus bDef,getequiprefinerycnt(EQI_SHADOW_ARMOR); if (getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 15) bonus bUnbreakableArmor; }
|
||||
24156:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_DemiHuman; }
|
||||
24157:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Demon; }
|
||||
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Brute; }
|
||||
24158:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) { bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } }
|
||||
24159:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Insect; }
|
||||
24160:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Fish; }
|
||||
24161:24166:24167,{ bonus bBaseAtk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreDefRace,RC_Dragon; }
|
||||
@ -1146,7 +1301,7 @@
|
||||
24168:24169:24329,{ if (getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L) >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; } }
|
||||
24168:24169:24170,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_DemiHuman; }
|
||||
24168:24169:24171,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Demon; }
|
||||
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Brute; }
|
||||
24168:24169:24172,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) { bonus bIgnoreMDefRace,RC_Brute; bonus bIgnoreMDefRace,RC_Player_Doram; } }
|
||||
24168:24169:24173,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Insect; }
|
||||
24168:24169:24174,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Fish; }
|
||||
24168:24169:24175,{ bonus bMatk,5; if(getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)>=25) bonus bIgnoreMDefRace,RC_Dragon; }
|
||||
@ -1157,16 +1312,16 @@
|
||||
24168:24169:24345:24346:24423:24424,{ if ((getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L)) >= 54) { bonus2 bIgnoreDefClassRate,Class_Normal,20; } }
|
||||
24180:24181:24182:24183:24184:24185,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if(.@r>=45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
|
||||
24180:24181:24182:24183:24184:24321,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); bonus bAllStats,1; if (.@r >= 45) { bonus bMaxHPrate,(.@r-60); bonus bNoWalkDelay; } }
|
||||
24186:24198,{ bonus2 bSubEle,Ele_Neutral,2; }
|
||||
24187:24199,{ bonus2 bSubEle,Ele_Dark,2; }
|
||||
24188:24200,{ bonus2 bSubEle,Ele_Water,2; }
|
||||
24189:24201,{ bonus2 bSubEle,Ele_Earth,2; }
|
||||
24190:24202,{ bonus2 bSubEle,Ele_Fire,2; }
|
||||
24191:24203,{ bonus2 bSubEle,Ele_Wind,2; }
|
||||
24192:24204,{ bonus2 bSubEle,Ele_Poison,2; }
|
||||
24193:24205,{ bonus2 bSubEle,Ele_Holy,2; }
|
||||
24194:24206,{ bonus2 bSubEle,Ele_Ghost,2; }
|
||||
24195:24207,{ bonus2 bSubEle,Ele_Undead,2; }
|
||||
24186:24198,{ bonus2 bSubDefEle,Ele_Neutral,2; bonus2 bMagicSubDefEle,Ele_Neutral,2; }
|
||||
24187:24199,{ bonus2 bSubDefEle,Ele_Dark,2; bonus2 bMagicSubDefEle,Ele_Dark,2; }
|
||||
24188:24200,{ bonus2 bSubDefEle,Ele_Water,2; bonus2 bMagicSubDefEle,Ele_Water,2; }
|
||||
24189:24201,{ bonus2 bSubDefEle,Ele_Earth,2; bonus2 bMagicSubDefEle,Ele_Earth,2; }
|
||||
24190:24202,{ bonus2 bSubDefEle,Ele_Fire,2; bonus2 bMagicSubDefEle,Ele_Fire,2; }
|
||||
24191:24203,{ bonus2 bSubDefEle,Ele_Wind,2; bonus2 bMagicSubDefEle,Ele_Wind,2; }
|
||||
24192:24204,{ bonus2 bSubDefEle,Ele_Poison,2; bonus2 bMagicSubDefEle,Ele_Poison,2; }
|
||||
24193:24205,{ bonus2 bSubDefEle,Ele_Holy,2; bonus2 bMagicSubDefEle,Ele_Holy,2; }
|
||||
24194:24206,{ bonus2 bSubDefEle,Ele_Ghost,2; bonus2 bMagicSubDefEle,Ele_Ghost,2; }
|
||||
24195:24207,{ bonus2 bSubDefEle,Ele_Undead,2; bonus2 bMagicSubDefEle,Ele_Undead,2; }
|
||||
24196:24197,{ bonus bFlee,5; if(getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ARMOR)>=15) bonus bSpeedAddRate,3; }
|
||||
24197:24320,{ bonus bFlee,5; if ((getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHOES)) >= 15) { bonus bSpeedRate,25; /* unknown value */ } }
|
||||
24208:24209,{ bonus2 bExpAddRace,RC_All,((getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_SHIELD))>=15?10:1); }
|
||||
@ -1210,7 +1365,7 @@
|
||||
24345:24346:24347,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_DemiHuman; bonus bIgnoreMDefRace,RC_Undead; } }
|
||||
24345:24346:24348,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Demon; bonus bIgnoreMDefRace,RC_Angel; } }
|
||||
24345:24346:24349,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Formless; bonus bIgnoreMDefRace,RC_Dragon; } }
|
||||
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; } }
|
||||
24345:24346:24350,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Plant; bonus bIgnoreMDefRace,RC_Brute; bonus bIgnoreMDefRace,RC_Player_Doram; } }
|
||||
24345:24346:24351,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bMDef,5; if (.@r >= 25) { bonus bIgnoreMDefRace,RC_Fish; bonus bIgnoreMDefRace,RC_Insect; } }
|
||||
24360:24361:24362,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@hp = 500; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000; }
|
||||
24363:24364:24365,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@hp = 250; } else { .@hp = 100; } autobonus "{ bonus2 bHPRegenRate,"+.@hp+",1000; }",.@rate,5000,BF_MAGIC; }
|
||||
@ -1219,15 +1374,15 @@
|
||||
24373:24374:24375,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_DemiHuman; bonus bIgnoreDefRace,RC_Undead; } }
|
||||
24373:24374:24376,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Demon; bonus bIgnoreDefRace,RC_Angel; } }
|
||||
24373:24374:24377,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Formless; bonus bIgnoreDefRace,RC_Dragon; } }
|
||||
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; } }
|
||||
24373:24374:24378,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Plant; bonus bIgnoreDefRace,RC_Brute; bonus bIgnoreDefRace,RC_Player_Doram; } }
|
||||
24373:24374:24379,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES) + getequiprefinerycnt(EQI_SHADOW_ARMOR); bonus bDef,5; if (.@r >= 25) { bonus bIgnoreDefRace,RC_Fish; bonus bIgnoreDefRace,RC_Insect; } }
|
||||
24380:24381:24382,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 20 + 10*(.@r/10); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000; }
|
||||
24383:24384:24385,{ .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); .@rate = 10 + 10*(.@r/15); if (.@r >= 25) { .@sp = 30; } else { .@sp = 10; } autobonus "{ bonus2 bSPRegenRate,"+.@sp+",1000; }",.@rate,5000,BF_MAGIC; }
|
||||
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player,-.@val; }
|
||||
24387:24388:24389:24390:24391:24392,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR)+getequiprefinerycnt(EQI_SHADOW_WEAPON)+getequiprefinerycnt(EQI_SHADOW_SHIELD)+getequiprefinerycnt(EQI_SHADOW_SHOES)+getequiprefinerycnt(EQI_SHADOW_ACC_R)+getequiprefinerycnt(EQI_SHADOW_ACC_L); .@val = 20 + min(30,.@r); if (BaseLevel >= 130) { .@val += 6; } else if (BaseLevel >= 125) { .@val += 3; } bonus2 bIgnoreDefRaceRate,RC_All,.@val; bonus2 bIgnoreMdefRaceRate,RC_All,.@val; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-.@val; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-.@val; }
|
||||
24393:24394:24395,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bBaseAtk,.@r*2; if (.@r >= 25) { bonus2 bAddClass,Class_All,5; } else if (.@r >= 23) { bonus2 bAddClass,Class_All,2; } }
|
||||
24396:24397:24398,{ .@r = getequiprefinerycnt(EQI_SHADOW_ARMOR) + getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); bonus bMatk,.@r*2; if (.@r >= 25) { bonus bMatkRate,5; } else if (.@r >= 23) { bonus bMatkRate,2; } }
|
||||
24399:24400,{ .@r = getequiprefinerycnt(EQI_SHADOW_SHIELD) + getequiprefinerycnt(EQI_SHADOW_SHOES); if (.@r >= 16) { bonus bDef,100; bonus bMaxHPrate,4; bonus bMaxSPrate,4; } else { bonus bDef,50; bonus bMaxHPrate,2; bonus bMaxSPrate,2; } }
|
||||
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player,-70; bonus2 bIgnoreMdefRaceRate,RC_Player,-70; }
|
||||
24416:24417:24418:24419:24420:24421,{ bonus bAspd,2; bonus bVariableCastrate,-10; bonus2 bIgnoreDefRaceRate,RC_All,70; bonus2 bIgnoreMdefRaceRate,RC_All,70; bonus2 bIgnoreDefRaceRate,RC_Player_Human,-70; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-70; }
|
||||
24425:24426,{ bonus bMaxHPrate,2; bonus bMaxSPrate,2; }
|
||||
24427:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Demon,100; bonus2 bIgnoreMdefRaceRate,RC_Angel,100; } }
|
||||
24428:24168:24169,{ bonus bMatk,5; .@r = getequiprefinerycnt(EQI_SHADOW_WEAPON) + getequiprefinerycnt(EQI_SHADOW_ACC_R) + getequiprefinerycnt(EQI_SHADOW_ACC_L); if (.@r >= 25) { bonus2 bIgnoreMdefRaceRate,RC_Formless,100; bonus2 bIgnoreMdefRaceRate,RC_Dragon,100; } }
|
||||
@ -1296,17 +1451,17 @@
|
||||
27170:27173,{ bonus2 bSkillAtk,"GS_SPREADATTACK",50; }
|
||||
27171:27174,{ bonus2 bSkillAtk,"GS_RAPIDSHOWER",50; }
|
||||
27172:27175,{ bonus2 bAddSize,Size_Small,10; bonus2 bMagicAddSize,Size_Small,10; }
|
||||
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; }
|
||||
27196:27199,{ bonus2 bMagicAddSize,Size_Small,5; bonus2 bMagicAddRace,RC_Brute,5; bonus2 bMagicAddRace,RC_Player_Doram,5; }
|
||||
27196:27331,{ bonus bDelayrate,-3; }
|
||||
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; }
|
||||
27197:27198,{ bonus2 bAddSize,Size_Small,5; bonus2 bAddRace,RC_Brute,5; bonus2 bAddRace,RC_Player_Doram,5; }
|
||||
27197:27333,{ bonus2 bAddClass,Class_All,5; }
|
||||
// 27321:27326,{ bonus bMaxHPrate,50; }
|
||||
27322:27323,{ bonus bMaxSPrate,5; bonus bMaxHPrate,5; }
|
||||
27324:27325,{ bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bSubDefEle,Ele_Fire,10; }
|
||||
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; } } }
|
||||
28022:28509,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,10; if (.@r >= 9) { bonus bCritAtkRate,10; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,25; bonus2 bAddRace,RC_Player_Doram,25; } } }
|
||||
28315:28317,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28316:28318,{ bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }
|
||||
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player,.@val; }
|
||||
28320:22016,{ .@val = min(12,getequiprefinerycnt(EQI_SHOES)); bonus2 bAddRace,RC_DemiHuman,.@val; bonus2 bAddRace,RC_Player_Human,.@val; }
|
||||
28321:28322,{ bonus bUseSPrate,-(getskilllv("HT_BEASTBANE") * 2); }
|
||||
28326:28327,{ bonus bInt,8; bonus bStr,8; }
|
||||
28358:18521,{ skill "AS_CLOAKING",1; }
|
||||
@ -1325,19 +1480,19 @@
|
||||
28491:4817,{ bonus bHit,15; bonus bCriticalLong,10; }
|
||||
28491:4818,{ bonus bHit,15; bonus bCriticalLong,10; }
|
||||
28499:28920,{ bonus bFlee2,10; }
|
||||
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28501:4807,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28501:4842,{ bonus bAspd,1; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Brute,1; bonus2 bSubRace,RC_Player_Doram,1; bonus2 bSubRace,RC_Fish,1; bonus2 bSubRace,RC_Player_Human,1; bonus2 bSubRace,RC_Demon,1; bonus2 bSubRace,RC_Undead,1; }
|
||||
28502:2201,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2202,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2203,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28502:2204,{ .@a = (readparam(bStr)+readparam(bLuk))/80; .@b = (readparam(bAgi)+readparam(bVit))/80; .@c = (readparam(bInt)+readparam(bDex))/80; bonus bMaxHPrate,5*.@b; bonus2 bAddClass,Class_All,6*.@a; bonus bMatk,120*.@c; bonus bCritical,5*.@a; bonus bAspdRate,5*.@b; bonus bVariableCastrate,-3*.@c; bonus bCritAtkRate,10*.@a; bonus2 bSubRace,RC_DemiHuman,((2*.@b)+2); bonus2 bSubRace,RC_Player_Human,((2*.@b)+2); bonus bHealPower,10*.@c; }
|
||||
28506:1414,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:1449,{ .@r = getequiprefinerycnt(EQI_HAND_R); if (.@r>=7) { .@val = 30; if (.@r>=9) { .@val += 20; bonus2 bAddClass,Class_Boss,.@val; bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bAddRace,RC_Fish,.@val; bonus2 bAddRace,RC_Insect,.@val; bonus2 bSkillAtk,"RK_WINDCUTTER",.@val; if (.@r>=10) { bonus2 bVariableCastrate,"RK_WINDCUTTER",-50; } } } }
|
||||
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player,2; } }
|
||||
28506:15037,{ .@r = getequiprefinerycnt(EQI_ARMOR); bonus2 bResEff,Eff_Freeze,10000; bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } if (.@r>=9) { bonus bMaxHPrate,15; bonus2 bSubRace,RC_DemiHuman,2; bonus2 bSubRace,RC_Player_Human,2; } }
|
||||
28506:15037:2476:2575:2884,{ autobonus3 "{bonus bDelayrate,-70;}",1000,10000,"LK_AURABLADE","{specialeffect2 EF_ENHANCE;}"; }
|
||||
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
|
||||
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player,1; } }
|
||||
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player,4; }
|
||||
28506:2476,{ .@r = getequiprefinerycnt(EQI_SHOES); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r>=9) { bonus bAspdRate,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } }
|
||||
28506:2575,{ .@r = getequiprefinerycnt(EQI_GARMENT); bonus2 bSubRace,RC_DemiHuman,3; bonus2 bSkillUseSP,"RK_WINDCUTTER",18; bonus2 bSubRace,RC_Player_Human,3; if (.@r>=7) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } if (.@r>=9) { bonus bLongAtkDef,10; bonus2 bSubRace,RC_DemiHuman,1; bonus2 bSubRace,RC_Player_Human,1; } }
|
||||
28506:2884,{ bonus2 bAddClass,Class_All,5; bonus bMaxSPrate,5; bonus bAspdRate,5; bonus2 bSubRace,RC_DemiHuman,4; bonus2 bSubRace,RC_Player_Human,4; }
|
||||
28508:28612,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; bonus2 bResEff,Eff_Curse,10000; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28509:28626,{ .@r = getequiprefinerycnt(EQI_HAND_R); bonus bAspdRate,8; bonus bCritAtkRate,(5*(.@r/2)); if (.@r >= 9) { bonus bCritical,15; if (.@r >= 11) { bonus bBaseAtk,100; } } }
|
||||
28594:4875,{ bonus bStr,40; bonus bMaxHPrate,10; }
|
||||
@ -1354,7 +1509,7 @@
|
||||
28909:2998,{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }
|
||||
29426:29423,{ bonus2 bSkillAtk,"SR_RAMPAGEBLASTER",10; }
|
||||
29426:29424,{ bonus2 bFixedCastrate,"CH_SOULCOLLECT",-40; }
|
||||
29426:29425,{ bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER",300,1,"CH_SOULCOLLECT"; }
|
||||
29426:29425,{ bonus4 bAutoSpellOnSkill,"SR_RAMPAGEBLASTER","CH_SOULCOLLECT",300,1; }
|
||||
29427:29613,{ bonus2 bSkillAtk,"SR_TIGERCANNON",15; }
|
||||
29427:29612,{ bonus bMaxHPrate,10; }
|
||||
29427:29611,{ bonus2 bSkillAtk,"SR_TIGERCANNON",15; }
|
||||
|
1321
db/re/item_db.txt
1321
db/re/item_db.txt
File diff suppressed because it is too large
Load Diff
@ -1785,3 +1785,13 @@
|
||||
12622,32 //Boarding_Halter
|
||||
12887,32 //C_Wing_Of_Fly
|
||||
22508,32 //Para_Team_Mark_
|
||||
100065,32 //WL_MB_SG
|
||||
100066,32 //WL_MB_LOV
|
||||
100067,32 //WL_MB_MS
|
||||
100068,32 //WL_MB_DL
|
||||
100069,32 //WL_MB_JF
|
||||
100070,32 //WL_MB_ES
|
||||
100071,32 //WL_MB_CR
|
||||
100072,32 //WL_MB_CL
|
||||
100073,32 //WL_MB_CM
|
||||
100074,32 //WL_MB_TV
|
||||
|
@ -4835,8 +4835,8 @@ IG_Bs_Sha_M_S_10,24181,1,1,1,0,0,0 // 베어러즈 슈즈 쉐도우
|
||||
IG_Bs_Sha_M_S_10,24184,1,1,1,0,0,0 // 베어러즈 이어링 쉐도우
|
||||
IG_Bs_Sha_M_S_10,24185,1,1,1,0,0,0 // 베어러즈 펜던트 쉐도우
|
||||
|
||||
IG_IG_Bs_Sha_M_S_11,24197,1,1,1,0,0,0 // 헤이스티 아머 쉐도우
|
||||
IG_IG_Bs_Sha_M_S_11,24196,1,1,1,0,0,0 // 헤이스티 슈즈 쉐도우
|
||||
IG_Bs_Sha_M_S_11,24197,1,1,1,0,0,0 // 헤이스티 아머 쉐도우
|
||||
IG_s_Sha_M_S_11,24196,1,1,1,0,0,0 // 헤이스티 슈즈 쉐도우
|
||||
|
||||
IG_Bs_Sha_M_S_21,24030,1,1,1,0,0,0 // 크리티컬 아머 쉐도우
|
||||
IG_Bs_Sha_M_S_21,24333,1,1,1,0,0,0 // 크리티컬 슈즈 쉐도우
|
||||
|
@ -36,9 +36,7 @@ RDMOPT_ATTR_TOLERACE_SAINT,{ bonus2 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE)
|
||||
RDMOPT_ATTR_TOLERACE_DARKNESS,{ bonus2 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_ATTR_TOLERACE_TELEKINESIS,{ bonus2 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_ATTR_TOLERACE_UNDEAD,{ bonus2 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); }
|
||||
// TODO: Confirm if damage reduction is implemented correctly.
|
||||
// kRO desc : <ELEMENT> 몬스터로부터 받는 물리 데미지 %d%% 감소.
|
||||
RDMOPT_ATTR_TOLERACE_ALLBUTNOTHING,{ for(.@i = Ele_Water; .@i < Ele_Undead; ++.@i) bonus2 bSubEle,.@i,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_WATER_USER,{ bonus2 bSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
|
||||
@ -59,25 +57,25 @@ RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bSubDefEle,Ele_Ghost,getrandomo
|
||||
RDMOPT_DAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus3 bSubEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_NOTHING_USER,{ bonus2 bMagicSubDefEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_NOTHING_TARGET,{ bonus2 bMagicAddEle,Ele_Neutral,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WATER_USER,{ bonus3 bSubEle,Ele_Water,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WATER_USER,{ bonus2 bMagicSubDefEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WATER_TARGET,{ bonus2 bMagicAddEle,Ele_Water,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_GROUND_USER,{ bonus3 bSubEle,Ele_Earth,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_GROUND_USER,{ bonus2 bMagicSubDefEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_GROUND_TARGET,{ bonus2 bMagicAddEle,Ele_Earth,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_FIRE_USER,{ bonus3 bSubEle,Ele_Fire,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_FIRE_USER,{ bonus2 bMagicSubDefEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_FIRE_TARGET,{ bonus2 bMagicAddEle,Ele_Fire,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WIND_USER,{ bonus3 bSubEle,Ele_Wind,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WIND_USER,{ bonus2 bMagicSubDefEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_WIND_TARGET,{ bonus2 bMagicAddEle,Ele_Wind,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_POISON_USER,{ bonus3 bSubEle,Ele_Poison,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_POISON_USER,{ bonus2 bMagicSubDefEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_POISON_TARGET,{ bonus2 bMagicAddEle,Ele_Poison,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_SAINT_USER,{ bonus3 bSubEle,Ele_Holy,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_SAINT_USER,{ bonus2 bMagicSubDefEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_SAINT_TARGET,{ bonus2 bMagicAddEle,Ele_Holy,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER,{ bonus3 bSubEle,Ele_Dark,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_USER,{ bonus2 bMagicSubDefEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_DARKNESS_TARGET,{ bonus2 bMagicAddEle,Ele_Dark,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus3 bSubEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_USER,{ bonus2 bMagicSubDefEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_TELEKINESIS_TARGET,{ bonus2 bMagicAddEle,Ele_Ghost,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER,{ bonus3 bSubEle,Ele_Undead,getrandomoptinfo(ROA_VALUE),BF_MAGIC; }
|
||||
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_USER,{ bonus2 bMagicSubDefEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_PROPERTY_UNDEAD_TARGET,{ bonus2 bMagicAddEle,Ele_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_BODY_ATTR_NOTHING,{ bonus bDefEle,Ele_Neutral; }
|
||||
RDMOPT_BODY_ATTR_WATER,{ bonus bDefEle,Ele_Water; }
|
||||
@ -89,7 +87,7 @@ RDMOPT_BODY_ATTR_SAINT,{ bonus bDefEle,Ele_Holy; }
|
||||
RDMOPT_BODY_ATTR_DARKNESS,{ bonus bDefEle,Ele_Dark; }
|
||||
RDMOPT_BODY_ATTR_TELEKINESIS,{ bonus bDefEle,Ele_Ghost; }
|
||||
RDMOPT_BODY_ATTR_UNDEAD,{ bonus bDefEle,Ele_Undead; }
|
||||
//RDMOPT_BODY_ATTR_ALL,{ /* Needs more info */ }
|
||||
//RDMOPT_BODY_ATTR_ALL,{}
|
||||
RDMOPT_RACE_TOLERACE_NOTHING,{ bonus2 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_UNDEAD,{ bonus2 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_ANIMAL,{ bonus2 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE); }
|
||||
@ -97,7 +95,7 @@ RDMOPT_RACE_TOLERACE_PLANT,{ bonus2 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE
|
||||
RDMOPT_RACE_TOLERACE_INSECT,{ bonus2 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_FISHS,{ bonus2 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_DEVIL,{ bonus2 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bSubRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_HUMAN,{ bonus2 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_ANGEL,{ bonus2 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_DRAGON,{ bonus2 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_NOTHING,{ bonus2 bAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@ -107,7 +105,7 @@ RDMOPT_RACE_DAMAGE_PLANT,{ bonus2 bAddRace,RC_Plant,getrandomoptinfo(ROA_VALUE);
|
||||
RDMOPT_RACE_DAMAGE_INSECT,{ bonus2 bAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_FISHS,{ bonus2 bAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_DEVIL,{ bonus2 bAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_HUMAN,{ bonus2 bAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_ANGEL,{ bonus2 bAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_DRAGON,{ bonus2 bAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_NOTHING,{ bonus2 bMagicAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@ -117,7 +115,7 @@ RDMOPT_RACE_MDAMAGE_PLANT,{ bonus2 bMagicAddRace,RC_Plant,getrandomoptinfo(ROA_V
|
||||
RDMOPT_RACE_MDAMAGE_INSECT,{ bonus2 bMagicAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_FISHS,{ bonus2 bMagicAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_DEVIL,{ bonus2 bMagicAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bMagicAddRace,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_HUMAN,{ bonus2 bMagicAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_ANGEL,{ bonus2 bMagicAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_DRAGON,{ bonus2 bMagicAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_CRI_PERCENT_NOTHING,{ bonus2 bCriticalAddRace,RC_Formless,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
@ -127,7 +125,7 @@ RDMOPT_RACE_CRI_PERCENT_PLANT,{ bonus2 bCriticalAddRace,RC_Plant,getrandomoptinf
|
||||
RDMOPT_RACE_CRI_PERCENT_INSECT,{ bonus2 bCriticalAddRace,RC_Insect,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_FISHS,{ bonus2 bCriticalAddRace,RC_Fish,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_DEVIL,{ bonus2 bCriticalAddRace,RC_Demon,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; bonus2 bCriticalAddRace,RC_Player,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_HUMAN,{ bonus2 bCriticalAddRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_ANGEL,{ bonus2 bCriticalAddRace,RC_Angel,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_CRI_PERCENT_DRAGON,{ bonus2 bCriticalAddRace,RC_Dragon,getrandomoptinfo(ROA_VALUE)/10; }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_NOTHING,{ bonus2 bIgnoreDefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@ -137,7 +135,7 @@ RDMOPT_RACE_IGNORE_DEF_PERCENT_PLANT,{ bonus2 bIgnoreDefRaceRate,RC_Plant,getran
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_INSECT,{ bonus2 bIgnoreDefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_FISHS,{ bonus2 bIgnoreDefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_DEVIL,{ bonus2 bIgnoreDefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreDefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_ANGEL,{ bonus2 bIgnoreDefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_DRAGON,{ bonus2 bIgnoreDefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_NOTHING,{ bonus2 bIgnoreMdefRaceRate,RC_Formless,getrandomoptinfo(ROA_VALUE); }
|
||||
@ -147,7 +145,7 @@ RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLANT,{ bonus2 bIgnoreMdefRaceRate,RC_Plant,getr
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_INSECT,{ bonus2 bIgnoreMdefRaceRate,RC_Insect,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_FISHS,{ bonus2 bIgnoreMdefRaceRate,RC_Fish,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DEVIL,{ bonus2 bIgnoreMdefRaceRate,RC_Demon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); bonus2 bIgnoreMdefRaceRate,RC_Player,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_ANGEL,{ bonus2 bIgnoreMdefRaceRate,RC_Angel,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_DRAGON,{ bonus2 bIgnoreMdefRaceRate,RC_Dragon,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_CLASS_DAMAGE_NORMAL_TARGET,{ bonus2 bAddClass,Class_Normal,getrandomoptinfo(ROA_VALUE); }
|
||||
@ -168,7 +166,7 @@ RDMOPT_DAMAGE_SIZE_MIDIUM_USER,{ bonus2 bSubSize,Size_Medium,getrandomoptinfo(RO
|
||||
RDMOPT_DAMAGE_SIZE_LARGE_USER,{ bonus2 bSubSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_SIZE_PERFECT,{ bonus bNoSizeFix,1; }
|
||||
RDMOPT_DAMAGE_CRI_TARGET,{ bonus bCritAtkRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_CRI_USER,{ bonus bCriticalDef,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_DAMAGE_CRI_USER,{ bonus bCritDefRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RANGE_ATTACK_DAMAGE_TARGET,{ bonus bLongAtkRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RANGE_ATTACK_DAMAGE_USER,{ bonus bLongAtkDef,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_HEAL_VALUE,{ bonus bHealPower,getrandomoptinfo(ROA_VALUE); }
|
||||
@ -193,8 +191,34 @@ RDMOPT_BODY_INDESTRUCTIBLE,{ bonus bUnbreakableArmor,1; }
|
||||
RDMOPT_MDAMAGE_SIZE_SMALL_TARGET,{ bonus2 bMagicAddSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_SIZE_MIDIUM_TARGET,{ bonus2 bMagicAddSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_SIZE_LARGE_TARGET,{ bonus2 bMagicAddSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
|
||||
//RDMOPT_MDAMAGE_SIZE_SMALL_USER,{}
|
||||
//RDMOPT_MDAMAGE_SIZE_MIDIUM_USER,{}
|
||||
//RDMOPT_MDAMAGE_SIZE_LARGE_USER,{}
|
||||
//redefined?
|
||||
//RDMOPT_ATTR_TOLERACE_ALL,{}
|
||||
RDMOPT_MDAMAGE_SIZE_SMALL_USER,{ bonus2 bMagicSubSize,Size_Small,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_SIZE_MIDIUM_USER,{ bonus2 bMagicSubSize,Size_Medium,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MDAMAGE_SIZE_LARGE_USER,{ bonus2 bMagicSubSize,Size_Large,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_ATTR_TOLERACE_ALL,{ bonus2 bSubEle,Ele_All,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_NOTHING,{ bonus3 bSubRace,RC_Formless,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_UNDEAD,{ bonus3 bSubRace,RC_Undead,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANIMAL,{ bonus3 bSubRace,RC_Brute,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_PLANT,{ bonus3 bSubRace,RC_Plant,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_INSECT,{ bonus3 bSubRace,RC_Insect,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_FISHS,{ bonus3 bSubRace,RC_Fish,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DEVIL,{ bonus3 bSubRace,RC_Demon,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_HUMAN,{ bonus3 bSubRace,RC_DemiHuman,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_ANGEL,{ bonus3 bSubRace,RC_Angel,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
RDMOPT_RACE_WEAPON_TOLERACE_DRAGON,{ bonus3 bSubRace,RC_Dragon,getrandomoptinfo(ROA_VALUE),BF_WEAPON; }
|
||||
// RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_TARGET,{}
|
||||
// RDMOPT_RANGE_WEAPON_ATTACK_DAMAGE_USER,{}
|
||||
RDMOPT_RACE_TOLERACE_PLAYER_HUMAN,{ bonus2 bSubRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_TOLERACE_PLAYER_DORAM,{ bonus2 bSubRace,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_PLAYER_HUMAN,{ bonus2 bAddRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_DAMAGE_PLAYER_DORAM,{ bonus2 bAddRace,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_PLAYER_HUMAN,{ bonus2 bMagicAddRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_MDAMAGE_PLAYER_DORAM,{ bonus2 bMagicAddRace,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_CRI_PERCENT_PLAYER_HUMAN,{ bonus2 bCriticalAddRace,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_CRI_PERCENT_PLAYER_DORAM,{ bonus2 bCriticalAddRace,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_HUMAN,{ bonus2 bIgnoreDefRaceRate,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_DEF_PERCENT_PLAYER_DORAM,{ bonus2 bIgnoreDefRaceRate,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_HUMAN,{ bonus2 bIgnoreMdefRaceRate,RC_Player_Human,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_RACE_IGNORE_MDEF_PERCENT_PLAYER_DORAM,{ bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,getrandomoptinfo(ROA_VALUE); }
|
||||
// RDMOPT_REFLECT_DAMAGE_PERCENT,{}
|
||||
RDMOPT_MELEE_ATTACK_DAMAGE_TARGET,{ bonus bShortAtkRate,getrandomoptinfo(ROA_VALUE); }
|
||||
RDMOPT_MELEE_ATTACK_DAMAGE_USER,{ bonus bNearAtkDef,getrandomoptinfo(ROA_VALUE); }
|
||||
|
@ -818,9 +818,9 @@ Body:
|
||||
getitem(19245,1); // chance to become Crimson Booster
|
||||
} else {
|
||||
// Magical Booster Enchant (19241)
|
||||
callfunc("F_Lapine_Magical_Booster_Enchant", .@opts[0], .@vals[0]);
|
||||
callfunc("F_Lapine_Magical_Booster_Enchant", .@opts[0], .@vals[0], .@opts[1], .@vals[1]);
|
||||
.@params[0] = 0;
|
||||
getitem3(19241,1,1,0,0,0,0,0,0,.@opts,.@vals,@params);
|
||||
getitem3(19241,1,1,0,0,0,0,0,0,.@opts,.@vals,.@params);
|
||||
}
|
||||
- Id: 23311 # 마법고양이손
|
||||
SourceItem:
|
||||
|
@ -4804,3 +4804,140 @@
|
||||
//32021,499,100 //
|
||||
//32202,507,100 //
|
||||
//32221,499,100 //
|
||||
100128,499,100 // Noblesses_Refine_Ticket
|
||||
100129,499,100 // Imperial_Refine_Ticket
|
||||
100130,499,100 // Grace_Refine_Ticket
|
||||
100131,499,100 // Imperial_P_Mo_Garment
|
||||
100132,499,100 // Imperial_M_Mo_Garment
|
||||
100133,499,100 // Grace_P_Mo_Garment
|
||||
100134,499,100 // Grace_M_Mo_Garment
|
||||
100135,499,100 // Imperial_P_Mo_Armor
|
||||
100136,499,100 // Imperial_M_Mo_Armor
|
||||
100137,499,100 // Grace_P_Mo_Armor
|
||||
100138,499,100 // Grace_M_Mo_Armor
|
||||
450018,499,100 // Noblesse_Breath_Armor
|
||||
450019,499,100 // Noblesse_Knight_Armor
|
||||
450020,499,100 // Noblesse_Spear_Armor
|
||||
450021,499,100 // Noblesse_Genesis_Armor
|
||||
450022,499,100 // Noblesse_Sharp_Suit
|
||||
450023,499,100 // Noblesse_Aimed_suit
|
||||
450024,499,100 // Noblesse_Severe_Suit
|
||||
450025,499,100 // Noblesse_Reverb_Suit
|
||||
450026,499,100 // Noblesse_Adora_Robe
|
||||
450027,499,100 // Noblesse_Duple_Robe
|
||||
450028,499,100 // Noblesse_Tornado_Armor
|
||||
450029,499,100 // Noblesse_Vulcan_Armor
|
||||
450030,499,100 // Noblesse_Cart_Cannon_Suit
|
||||
450031,499,100 // Noblesse_Cart_Tornado_Suit
|
||||
450032,499,100 // Noblesse_Rolling_Suit
|
||||
450033,499,100 // Noblesse_Assassin_Suit
|
||||
450034,499,100 // Noblesse_Fatal_Suit
|
||||
450035,499,100 // Noblesse_Stalker_Suit
|
||||
450036,499,100 // Noblesse_Picky_Robe
|
||||
450037,499,100 // Noblesse_Catnip_Robe
|
||||
450038,499,100 // Noblesse_Trip_Suit
|
||||
450039,499,100 // Noblesse_Fire_Rain_Suit
|
||||
450040,499,100 // Noblesse_Crimson_Robe
|
||||
450041,499,100 // Noblesse_Frost_Robe
|
||||
450042,499,100 // Noblesse_Psychic_Robe
|
||||
450043,499,100 // Noblesse_Dust_Robe
|
||||
450044,499,100 // Noblesse_Sun_Suit
|
||||
450045,499,100 // Noblesse_Moon_Suit
|
||||
450046,499,100 // Noblesse_Ninja_Suit
|
||||
450047,499,100 // Noblesse_Kunai_Suit
|
||||
450048,499,100 // Noblesse_Eswhoo_Robe
|
||||
450049,499,100 // Noblesse_Explosion_Robe
|
||||
450050,499,100 // Noblesse_Knuckle_Suit
|
||||
450051,499,100 // Noblesse_Tiger_Suit
|
||||
450052,499,100 // Imperial_Breath_Armor
|
||||
450053,499,100 // Imperial_Knight_Armor
|
||||
450054,499,100 // Imperial_Spear_Armor
|
||||
450055,499,100 // Imperial_Genesis_Armor
|
||||
450056,499,100 // Imperial_Sharp_Suit
|
||||
450057,499,100 // Imperial_Aimed_Suit
|
||||
450058,499,100 // Imperial_Severe_Suit
|
||||
450059,499,100 // Imperial_Reverb_Suit
|
||||
450060,499,100 // Imperial_Adora_Robe
|
||||
450061,499,100 // Imperial_Duple_Robe
|
||||
450062,499,100 // Imperial_Knuckle_Suit
|
||||
450063,499,100 // Imperial_Tiger_Suit
|
||||
450064,499,100 // Imperial_Tornado_Armor
|
||||
450065,499,100 // Imperial_Vulcan_Armor
|
||||
450066,499,100 // Imperial_Cart_Cannon_Suit
|
||||
450067,499,100 // Imperial_Cart_Tornado_Suit
|
||||
450068,499,100 // Imperial_Rolling_Suit
|
||||
450069,499,100 // Imperial_Assassin_Suit
|
||||
450070,499,100 // Imperial_Fatal_Suit
|
||||
450071,499,100 // Imperial_Stalker_Suit
|
||||
450072,499,100 // Imperial_Picky_Robe
|
||||
450073,499,100 // Imperial_Catnip_Robe
|
||||
450074,499,100 // Imperial_Trip_Suit
|
||||
450075,499,100 // Imperial_Fire_Rain_Suit
|
||||
450076,499,100 // Imperial_Crimson_Robe
|
||||
450077,499,100 // Imperial_Frost_Robe
|
||||
450078,499,100 // Imperial_Psychic_Robe
|
||||
450079,499,100 // Imperial_Dust_Robe
|
||||
450080,499,100 // Imperial_Sun_Suit
|
||||
450081,499,100 // Imperial_Moon_Suit
|
||||
450082,499,100 // Imperial_Ninja_Suit
|
||||
450083,499,100 // Imperial_Kunai_Suit
|
||||
450084,499,100 // Imperial_Eswhoo_Robe
|
||||
450085,499,100 // Imperial_Explosion_Robe
|
||||
450086,499,100 // Grace_Breath_Armor
|
||||
450087,499,100 // Grace_Knight_Armor
|
||||
450088,499,100 // Grace_Spear_Armor
|
||||
450089,499,100 // Grace_Genesis_Armor
|
||||
450090,499,100 // Grace_Sharp_Suit
|
||||
450091,499,100 // Grace_Aimed_Suit
|
||||
450092,499,100 // Grace_Severe_Suit
|
||||
450093,499,100 // Grace_Reverb_Suit
|
||||
450094,499,100 // Grace_Adora_Robe
|
||||
450095,499,100 // Grace_Duple_Robe
|
||||
450096,499,100 // Grace_Knuckle_Suit
|
||||
450097,499,100 // Grace_Tiger_Suit
|
||||
450098,499,100 // Grace_Tornado_Armor
|
||||
450099,499,100 // Grace_Vulcan_Armor
|
||||
450100,499,100 // Grace_Cart_Cannon_Suit
|
||||
450101,499,100 // Grace_Cart_Tornado_Suit
|
||||
450102,499,100 // Grace_Rolling_Suit
|
||||
450103,499,100 // Grace_Assassin_Suit
|
||||
450104,499,100 // Grace_Fatal_Suit
|
||||
450105,499,100 // Grace_Stalker_Suit
|
||||
450106,499,100 // Grace_Picky_Robe
|
||||
450107,499,100 // Grace_Catnip_Robe
|
||||
450108,499,100 // Grace_Trip_Suit
|
||||
450109,499,100 // Grace_Fire_Rain_Suit
|
||||
450110,499,100 // Grace_Crimson_Robe
|
||||
450111,499,100 // Grace_Frost_Robe
|
||||
450112,499,100 // Grace_Psychic_Robe
|
||||
450113,499,100 // Grace_Dust_Robe
|
||||
450114,499,100 // Grace_Sun_Suit
|
||||
450115,499,100 // Grace_Moon_Suit
|
||||
450116,499,100 // Grace_Ninja_Suit
|
||||
450117,499,100 // Grace_Kunai_Suit
|
||||
450118,499,100 // Grace_Eswhoo_Robe
|
||||
450119,499,100 // Grace_Explosion_Robe
|
||||
450121,499,100 // Noblesse_Super_Novice_Suit
|
||||
450122,499,100 // Noblesse_Super_Novice_Robe
|
||||
450123,499,100 // Imperial_Super_Novice_Suit
|
||||
450124,499,100 // Imperial_Super_Novice_Robe
|
||||
450125,499,100 // Grace_Super_Novice_Suit
|
||||
450126,499,100 // Grace_Super_Novice_Robe
|
||||
470016,499,100 // Noblesse_Attack_Boots
|
||||
470017,499,100 // Noblesse_Magic_Boots
|
||||
470018,499,100 // Imperial_Attack_Boots
|
||||
470019,499,100 // Imperial_Magic_Boots
|
||||
470020,499,100 // Grace_Attack_Boots
|
||||
470021,499,100 // Grace_Magic_Boots
|
||||
480012,499,100 // Noblesse_Attack_Manteau
|
||||
480014,499,100 // Noblesse_Magic_Manteau
|
||||
480016,499,100 // Imperial_Attack_Manteau
|
||||
480017,499,100 // Imperial_Magic_Manteau
|
||||
480018,499,100 // Grace_Attack_Manteau
|
||||
480019,499,100 // Grace_Magic_Manteau
|
||||
490014,499,100 // Noblesse_Attack_Ring
|
||||
490015,499,100 // Noblesse_Magic_Ring
|
||||
490017,499,100 // Imperial_Attack_Ring
|
||||
490018,499,100 // Imperial_Magic_Ring
|
||||
490019,499,100 // Grace_Attack_Ring
|
||||
490020,499,100 // Grace_Magic_Ring
|
||||
|
@ -2,26 +2,28 @@
|
||||
// Only official levels included, check db/import-tmpl/job_exp.txt for an expanded list
|
||||
//
|
||||
// Structure of Database:
|
||||
// Max Level,Class list,Type,Exp for Lv 1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114,115,116,117,118,119,120,121,122,123,124,125,126,127,128,129,130,131,132,133,134,135,136,137,138,139,140,141,142,143,144,145,146,147,148,149,150,151,152,153,154,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175
|
||||
// Max Level,Class list,Type,Exp for Lv 1,2,3,...,200
|
||||
//
|
||||
// Type:
|
||||
// 0 = Base Exp, 1 = Job Exp
|
||||
|
||||
//Base - Normal and Baby Jobs
|
||||
99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:24:25:4023:4024:4025:4026:4027:4028:4029:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4045:4046:4047:4048:4049:4050:4051:4052:4222:4225:4226:4227:4228:4238,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,57000,59000,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,99999999
|
||||
99,0:1:2:3:4:5:6:7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:23:24:25:4023:4024:4025:4026:4027:4028:4029:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4045:4046:4047:4048:4049:4050:4051:4052:4222:4225:4226:4227:4228:4238,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,59000,61500,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,99999999
|
||||
|
||||
//Base - Adv Jobs
|
||||
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
|
||||
//Base - Trans classes
|
||||
99,4001:4002:4003:4004:4005:4006:4007:4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,0,600,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,99999999
|
||||
|
||||
//Base - 3rd Jobs, Baby 3rds, Oboro/Kagerou, Rebellion, Summoner, Star Emperor, Soul Reaper
|
||||
//Note: (First 98 values [Level 1 - 98] are only used by Summoner Class, because 3rd classes start at level 99.)
|
||||
175,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4218:4220:4223:4224:4229:4239:4240:4241:4242:4243:4244,0,55,90,150,220,320,380,420,455,500,600,700,800,900,1000,1100,1200,1300,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,75600,83700,91800,99900,108000,116100,124200,132300,140400,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
//Base - Extended classes - Values for level 1 - 99 are unused and are simply copy-pasted from Normal classes values.
|
||||
200,4190:4191:4211:4212:4215:4239:4240:4223:4224:4229:4239:4240:4241:4242:4243:4244,0,550,900,1500,2200,3200,3800,4200,4550,5000,5500,6000,6100,6350,6700,7350,8000,8400,8800,9200,9700,10300,11000,11800,13000,14000,15000,16000,17000,18000,19000,20000,21000,22000,23200,24000,26000,27500,29000,30000,31500,33000,34000,36000,37500,38000,40000,42000,44500,47000,49000,51000,53000,55000,59000,61500,61500,63000,65000,67000,69000,70000,73000,77000,80000,84000,88000,91000,95000,110000,128000,140000,155000,163000,170000,180000,188000,195000,200000,230000,260000,300000,350000,400000,480000,550000,600000,680000,750000,900000,1000000,1200000,1500000,1800000,2100000,2400000,2800000,3300000,4000000,1272747,1354202,1440870,1533085,1631202,1735598,1846676,1964863,2090614,2224413,2366775,2518248,2679415,2850897,3033354,3227488,3434047,3653826,3887670,4136480,4401214,4755467,5138234,5551810,5998675,6481508,7003204,7566891,8175950,8834032,9545083,10313366,11143488,12040427,13009560,14056699,15188122,16410613,17731503,19158711,20700795,22367001,24167320,26112547,28214345,30485317,32939080,35590346,38455012,41550255,44894635,48508204,52412629,56631321,61189576,66114724,71436298,77186205,83398922,90111701,97364791,105201683,113669366,122818613,132704283,143385650,154926760,167396814,180870583,195428856,211158924,229155105,246519309,266361648,287801097,310966207,352013746,398479560,451078861,510621270,578023277,654322349,740692899,838464361,949141656,1074428354,1216252896,1376798278,1558535650,1764262355,1997144985,2260768123,2559189515,2897002530,3279406863,3712288568,4202310658,4757015664,5384941731,6095754039,6900363572,99999999
|
||||
|
||||
//Base - Expanded Super Novice & Expanded Super Baby
|
||||
160,4190:4191,0,660,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,7070000,7400000,7770000,8150000,8550000,9100000,9610000,10150000,10570000,11180000,12000000,12200000,12930000,13150000,14030000,14420000,15420000,15670000,16870000,17140000,18720000,19020000,20590000,20930000,22690000,23310000,25290000,26020000,27860000,28535000,30990000,31680000,33560000,34942000,36372000,38350000,39890000,41545000,43330000,45400000,48100000,50410000,53370000,56250000,59230000,62590000,66120000,70200000,75330000,81100000,95000000,98000000,103000000,107000000,112000000,116000000,121000000,125000000,130000000,134000000,139000000,145000000,152200000,160840000,171200000,191930000,202290000,214720000,229640000,247550000,283370000,301280000,322770000,348560000,379500000,441390000,99999999
|
||||
//Base - Third classes - Values for level 1 - 99 are unused and are simply copy-pasted from Trans classes values.
|
||||
200,4054:4055:4056:4057:4058:4059:4066:4067:4068:4069:4070:4071:4072:4060:4061:4062:4063:4064:4065:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112,0,600,1080,1800,2640,3840,4560,5040,5460,6000,6600,7200,7320,7620,8040,8820,9600,10080,10560,11040,12610,13390,14300,15340,16900,18460,19500,20800,22100,23400,24700,26000,27300,28600,30160,31200,33800,35750,37700,39000,44100,46200,47600,50400,52500,53200,56000,58800,62300,65800,68600,71400,74200,77000,79800,82600,86100,88200,91000,93800,103500,105000,109500,115500,120000,126000,132000,136500,142500,165000,192000,210000,232500,244500,255000,270000,282000,292500,300000,345000,416000,480000,560000,640000,768000,880000,960000,1088000,1200000,1440000,1700000,2040000,2550000,3060000,3570000,4080000,4760000,5610000,6800000,1272747,1354202,1440870,1533085,1631202,1735598,1846676,1964863,2090614,2224413,2366775,2518248,2679415,2850897,3033354,3227488,3434047,3653826,3887670,4136480,4401214,4755467,5138234,5551810,5998675,6481508,7003204,7566891,8175950,8834032,9545083,10313366,11143488,12040427,13009560,14056699,15188122,16410613,17731503,19158711,20700795,22367001,24167320,26112547,28214345,30485317,32939080,35590346,38455012,41550255,44894635,48508204,52412629,56631321,61189576,66114724,71436298,77186205,83398922,90111701,97364791,105201683,113669366,122818613,132704283,143385650,154926760,167396814,180870583,195428856,211158924,229155105,246519309,266361648,287801097,310966207,352013746,398479560,451078861,510621270,578023277,654322349,740692899,838464361,949141656,1074428354,1216252896,1376798278,1558535650,1764262355,1997144985,2260768123,2559189515,2897002530,3279406863,3712288568,4202310658,4757015664,5384941731,6095754039,6900363572,99999999
|
||||
|
||||
//Base- Summoner
|
||||
200,4218:4220,0,55,90,150,220,320,380,420,455,500,550,600,700,800,900,1000,1100,1200,1400,1500,1800,2100,2400,2700,3000,3300,3600,3900,4200,4500,5400,6300,7200,8100,9000,9900,10800,11700,12600,13500,16200,18900,21600,24300,27000,29700,32400,35100,37800,40500,43200,45900,48600,51300,54000,56700,59400,62100,64800,67500,70200,72900,75600,78300,81000,83700,86400,89100,91800,94500,103950,114345,125779,138356,152201,167421,184163,202579,222836,240662,259914,280707,303163,327416,353609,381897,412448,445443,481078,519564,561129,606019,654500,706860,763408,824480,890438,961673,1038606,1121694,1211429,1308343,1413010,1526050,1648134,1779984,1922382,2076172,2242265,2421646,2615377,2824607,3050575,3294621,3558190,3842845,4150272,4482293,4840876,5228146,5646397,6098108,6585956,7112832,7681858,8296406,8960118,9676927,10451081,11287167,12190140,13165351,14218579,15356065,16584550,17911314,19344219,20891756,22563096,24368143,26317594,28423001,30696841,33152588,35804795,38669178,41762712,45103728,48712026,52608988,56817707,61363123,66272172,71573945,77299860,83483848,90162555,97375559,105165603,113578851,122665159,132478371,143076640,154522771,166884592,177548517,188893867,200964185,222383346,234614430,247518223,261131725,275493969,290646137,306631674,347137718,392994610,444909197,503681701,570218053,645543857,730820200,827361548,936656008,1060388266,1200465555,1359047054,1538577169,1741823213,1971918059,2232408434,2527309588,2861167184,3239127369,3667016094,4151428920,4699832680,5320680577,6023542481,6819252442,99999999
|
||||
|
||||
//Job - Novice & Baby Novice
|
||||
10,0:4023,1,10,18,28,40,91,151,205,268,340,999999999
|
||||
10,0:4023,1,55,90,150,150,320,380,420,455,500,999999999
|
||||
|
||||
//Job - 1st Classes & Baby 1st Classes, Taekwon
|
||||
50,1:2:3:4:5:6:4024:4025:4026:4027:4028:4029:4046:4050:4225,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,999999999
|
||||
@ -29,29 +31,29 @@
|
||||
//Job - 2nd Classes & Baby 2nd Classes, Soul Linker
|
||||
50,7:8:9:10:11:12:13:14:15:16:17:18:19:20:21:4030:4031:4032:4033:4034:4035:4036:4037:4038:4039:4040:4041:4042:4043:4044:4049:4051:4052:4227,1,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,32000,33300,35100,40500,44100,46300,48500,50700,56000,59400,63500,68100,75000,85700,90500,96600,102600,108600,119700,126000,132300,138600,146100,157500,170600,180400,190300,196800,214900,225200,232000,245700,255900,279300,294000,308700,327000,345400,999999999
|
||||
|
||||
//Job - Novice High
|
||||
10,4001,1,11,20,31,44,100,166,226,295,374,999999999
|
||||
|
||||
//Job - Adv First Classes
|
||||
50,4002:4003:4004:4005:4006:4007,1,100,200,350,550,800,1100,1450,1850,2300,2800,3350,3950,4600,5300,6050,6850,7700,8600,9550,10550,11600,12700,13850,15050,16300,17600,18950,20350,21800,23300,24850,26450,28100,29800,31550,33350,35200,37100,39050,41050,43100,45200,47350,49550,51800,54100,56450,58850,61300,999999999
|
||||
|
||||
//Job - Adv Second Classes
|
||||
70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,3800,6200,10400,15200,22900,27100,30000,32500,35700,41300,45000,45800,47600,50300,58700,63900,67100,70300,73500,90600,96200,102700,110200,121400,144700,152900,163100,173300,183500,213500,224700,236000,247200,260700,299800,324800,343600,362300,374800,474400,497000,512100,542200,564800,644300,678200,712100,754500,796900,873100,911900,950600,989400,1028100,1143300,1199900,1233800,1279100,1324300,1486900,1515900,1603000,1719200,1806300,2040300,2244300,2415900,2746000,3326000,999999999
|
||||
|
||||
//Job - 3rd Jobs & Baby 3rds, Oboro/Kagerou, Rebellion, Star Emperor, Soul Reaper
|
||||
60,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,131668000,145518000,160753000,177511000,195944000,216220000,238523000,263056000,290042000,319726000,999999999
|
||||
|
||||
//Job - Expanded Super Novice & Expanded Super Baby
|
||||
50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
|
||||
|
||||
//Job - Ninja/Gunslinger
|
||||
//Job - Ninja, Gunslinger
|
||||
70,24:25:4222:4228,1,200,300,400,600,700,1000,1200,1400,1700,1900,2400,2700,3200,3600,4200,4900,5500,6100,6900,7700,8400,9300,10100,11100,12100,13000,14600,16100,17500,18600,21500,23300,24700,27000,29000,30000,32400,35000,38100,41100,44000,46700,49600,52500,55600,58900,62700,65500,69200,72300,81200,84100,89300,95500,100900,107800,114900,120700,128600,150500,176900,196100,219600,234200,247900,266400,281300,296600,308000,999999999
|
||||
|
||||
//Job - Star Gladiator
|
||||
50,4047:4048:4226:4238,1,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,50700,101400,112000,118800,127000,136200,150000,171400,181000,193200,205200,217200,239400,252000,264600,277200,292200,315000,341200,360800,380600,393600,429800,450400,464000,491400,511800,558600,588000,617400,654000,690800,999999999
|
||||
|
||||
//Job - High Novice
|
||||
10,4001,1,12,22,35,50,113,188,256,335,425,999999999
|
||||
|
||||
//Job - Trans 1st Classes
|
||||
50,4002:4003:4004:4005:4006:4007,1,340,550,760,990,1250,1600,1980,2340,2740,3140,3950,4510,5210,5950,7000,8150,9130,10220,11480,12780,14090,15560,16980,18620,20280,21780,24510,27000,29000,31000,36000,39000,41000,45000,49000,51900,55000,59450,64630,70030,74940,79800,84630,89610,95170,100420,107250,112070,118120,999999999
|
||||
|
||||
//Job - Trans 2nd Classes
|
||||
70,4008:4009:4010:4011:4012:4013:4014:4015:4016:4017:4018:4019:4020:4021:4022,1,1803,2972,5036,7434,11312,13520,15117,16540,18350,21441,23596,24256,25461,27174,32029,35216,37349,39521,41734,51958,55721,60081,65113,72448,87216,93081,100283,107620,115094,135249,143768,152508,161343,171856,199607,218415,233368,248529,259675,331968,351261,365552,390909,411275,473857,503777,534248,571719,609886,674886,711926,749561,787957,826965,928824,984554,1022494,1070636,1119554,1269585,1307290,1396228,1512414,1604928,1830969,2034180,2211611,2538936,3105953,999999
|
||||
|
||||
//Job - 3rd Jobs & Baby 3rds, Oboro, Kagerou, Rebellion, Star Emperor, Soul Reaper
|
||||
70,4054:4055:4056:4057:4058:4059:4060:4061:4062:4063:4064:4065:4066:4067:4068:4069:4070:4071:4072:4073:4074:4075:4076:4077:4078:4079:4080:4081:4082:4083:4084:4085:4086:4087:4096:4097:4098:4099:4100:4101:4102:4103:4104:4105:4106:4107:4108:4109:4110:4111:4112:4211:4212:4215:4223:4224:4229:4239:4240:4241:4242:4243:4244,1,12800,16384,20971,26843,34359,43980,56294,72057,92233,118059,151115,193428,247588,316912,405648,519229,664613,850705,1088903,1393796,1784059,2283596,2923003,3741444,4231573,4785909,5412863,6121948,6923924,7830958,8856813,10017056,11329290,12813427,14491986,16390436,18537584,20966007,23712554,26818899,30332175,34305690,38799735,43882500,49631108,56132783,63486178,71802867,81209043,91847428,103879441,117487647,132878529,150285617,169973033,192239500,217422874,245905271,278118862,319836691,367812195,422984024,486431628,559396372,632361116,705325860,778290604,851255348,924220092,999999999
|
||||
|
||||
//Job - Expanded Super Novice & Expanded Super Baby
|
||||
50,4190:4191,1,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,11072000,11848000,13467000,14337000,16243000,17216000,19446000,20781000,23070000,24453000,27568000,29118000,31820000,34125000,37048000,40204000,42972000,45937000,49110000,52696000,57158000,61305000,67167000,72285000,77647000,83624000,91113000,98548000,107630000,119077000,999999999
|
||||
|
||||
//Job - Super Novice & Baby Super Novice
|
||||
99,23:4045,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,97180,590120,600120,610120,620120,630120,640120,650120,660120,670120,680120,690120,700120,710120,720120,730120,740120,750120,760120,770120,780120,790120,800120,810120,820120,830120,840120,850120,860120,870120,880120,890120,900120,910120,920120,930120,940120,950120,960120,970120,980120,990120,1000120,1010120,1020120,1030120,1040120,1050120,1060120,1070120,999999999
|
||||
99,23:4045,1,60,130,260,460,780,1060,1300,1560,1910,2290,2680,2990,3340,3740,4360,4970,5530,6120,6700,8090,8920,9970,11080,12690,14440,15850,17400,19220,21060,22870,24910,26840,29080,31320,33300,37110,40500,43570,46180,53510,57200,60310,65690,70090,72130,77540,83320,90120,590120,600120,610120,620120,630120,640120,650120,660120,670120,680120,690120,700120,710120,720120,730120,740120,750120,760120,770120,780120,790120,800120,810120,820120,830120,840120,850120,860120,870120,880120,890120,900120,910120,920120,930120,940120,950120,960120,970120,980120,990120,1000120,1010120,1020120,1030120,1040120,1050120,1060120,1070120,1080120,999999999
|
||||
|
||||
//Job - Summoner
|
||||
50,4218:4220,1,60,130,260,460,780,1060,1300,1560,1910,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,31500,34900,38300,41700,45100,48500,51900,55000,72000,89000,106000,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7254000,7870000,9015000,9530000,999999999
|
||||
60,4218:4220,1,60,130,260,460,780,1060,1300,1560,1910,2500,4200,7000,10300,15900,18900,20900,22600,24900,28800,33100,35100,40500,44100,46300,48500,50700,56000,59000,63500,68100,75000,85700,90500,106000,112000,355000,615000,917000,1253000,1595000,2007000,2430000,2868000,3420000,3863000,4504000,4998000,5769000,6321000,7585200,9860760,13805064,20707596,33132154,53011447,72890740,92770033,112649326,132528619,999999999
|
||||
|
Binary file not shown.
127
db/re/mob_db.txt
127
db/re/mob_db.txt
@ -2279,13 +2279,13 @@
|
||||
//3119,E_RUNAWAY5_,Runaway 5,Runaway 5,1,10,1,0,0,1,1,1,1,0,1,1,1,1,1,1,10,12,0,0,20,0x11F0000,170,1084,2304,576,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3120,M_ISIS
|
||||
//3121,Q_BYORGUE
|
||||
//3122,CHARLESTON1
|
||||
//3123,CHARLESTON2
|
||||
//3124,CHARLESTON3
|
||||
3125,STEP,Step,Step,130,55403,0,3088,2392,1,871,695,101,58,117,127,55,61,116,60,10,12,0,6,22,0x2000000,250,0,780,0,0,0,0,0,0,0,0,6751,1000,998,150,13213,400,0,0,0,0,0,0,0,0,0,0,0,0,4698,1
|
||||
//3126,ROCK_STEP
|
||||
//3127,KICK_STEP
|
||||
//3128,KICK_AND_KICK
|
||||
3122,CHARLESTON1,Charleston 1,Charleston 1,140,2614000,1,36804,21064,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,22,0x3095,150,676,2400,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3123,CHARLESTON2,Charleston 3,Charleston 2,140,2614000,1,36804,21064,1,3210,695,123,68,189,78,81,51,108,56,10,12,2,6,22,0x3095,150,676,2400,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3124,CHARLESTON3,Charleston 3,Charleston 3,145,23671401,1,3132000,2473000,1,1500,1000,200,90,208,106,205,206,228,105,10,12,2,6,60,0x620B695,200,676,2016,672,0,0,0,0,0,0,0,16031,200,28101,200,16033,100,21011,200,22043,400,22044,400,6752,5000,0,0,0,0,0,0
|
||||
3125,STEP,Step,Step,130,55403,1,3088,2392,1,871,695,101,58,117,127,55,61,116,60,10,12,0,6,20,0x0000083,100,676,672,480,0,0,0,0,0,0,0,6751,1000,998,150,6213,400,6961,50,6962,50,0,0,0,0,0,0,0,0,4698,1
|
||||
3126,ROCK_STEP,Rock Step,Lockstep,131,71056,1,3609,2209,2,1100,325,85,59,99,95,70,124,155,80,10,12,1,6,40,0x0000085,150,676,1056,480,0,0,0,0,0,0,0,6750,500,999,350,7319,500,6961,50,6962,50,0,0,0,0,0,0,0,0,4699,1
|
||||
3127,KICK_STEP,Kick Step,Hallway 1 Security Devi,132,73644,1,3607,2205,7,1151,218,80,50,99,92,72,122,161,76,10,12,1,6,20,0x0000084,200,676,816,480,0,0,0,0,0,0,0,6750,400,999,250,7319,300,6961,50,6962,50,0,0,0,0,0,0,0,0,27012,1
|
||||
3128,KICK_AND_KICK,Kick And Kick,Security Robot,133,68018,1,3729,2032,1,1484,158,98,54,164,116,66,59,141,58,10,12,1,6,40,0x0000085,200,676,576,480,0,0,0,0,0,0,0,6751,500,998,100,6961,50,6962,50,0,0,0,0,0,0,0,0,0,0,27013,1
|
||||
//3129,ORC_ZOMBIE_ANNIV
|
||||
//3130,ORC_ARCHER_ANNIV
|
||||
//3131,ORC_BABY_ANNIV
|
||||
@ -2310,15 +2310,15 @@
|
||||
//3150,MG_AMDARAIS_H
|
||||
//3151,MG_CORRUPTION_ROOT_H
|
||||
//3152,G_MG_KHALITZBURG_H
|
||||
3153,EXCAVATOR_ROBOT,Excavator Robot,Excavator Robot,163,166860,0,15026,16915,1,4785,192,138,53,102,104,72,57,98,57,10,12,1,0,60,0x0000085,250,1020,500,768,0,0,0,0,0,0,0,11597,251,984,101,6962,101,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3154,RECON_ROBOT,Recon Robot,Recon Robot,165,256000,0,15796,17738,1,2989,280,128,60,112,60,72,57,120,77,10,12,2,0,80,0x0000085,170,1072,672,384,0,0,0,0,0,0,0,998,1001,756,1001,11597,151,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3155,REPAIR_ROBOT,Repair Robot,Repair Robot,155,154760,0,11748,47654,1,2051,216,99,55,98,39,30,35,95,45,10,12,0,3,24,0x0000085,300,1500,500,660,0,0,0,0,0,0,0,998,5000,756,1501,999,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3156,EXPLORATION_ROVER,Exploration Rover,Exploration Rover,168,293640,0,18172,126234,1,2513,802,105,41,100,63,35,99,106,61,10,12,2,7,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,998,5000,756,1,999,1,6961,1,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3157,RUIN_BELIEVER1,Ruin Grace Believer,Ruin Grace Believer,100,61350,0,4666,3874,1,993,250,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3158,RUIN_BELIEVER2,Ruin Grace Believer,Ruin Grace Believer,100,61350,0,4666,139500,1,993,250,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,200,2125,2112,0,0,0,0,0,0,0,0,6753,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3159,ILLEGAL_PROMOTION,Illegal Promotion,Illegal Promotion,100,10,0,0,0,1,1,1,1,50,1,1,1,1,1,1,10,12,0,0,40,0x0370020,200,0,0,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3153,EXCAVATOR_ROBOT,Excavator Robot,Excavator Robot,163,166860,1,15026,16915,1,4785,192,138,53,102,104,72,57,98,57,10,12,1,0,60,0x0000085,250,1020,500,768,0,0,0,0,0,0,0,11597,1,984,1,6962,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3154,RECON_ROBOT,Recon Robot,Recon Robot,165,256000,1,15796,17738,3,2989,280,127,60,112,60,72,57,120,77,10,12,2,0,80,0x0000085,170,1072,672,384,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3155,REPAIR_ROBOT,Repair Robot,Repair Robot,155,154760,1,11748,13237,1,2051,216,99,55,98,39,30,35,95,45,10,12,0,3,24,0x0000085,300,1500,500,660,0,0,0,0,0,0,0,998,5000,756,1501,999,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3156,EXPLORATION_ROVER,Exploration Rover,Exploration Rover,168,293640,1,18172,35065,3,2513,802,105,41,100,63,35,99,106,61,10,12,2,7,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,998,5000,756,1,999,1,6961,1,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3157,RUIN_BELIEVER1,Ruin Grace Believer,Ruin Grace Believer,100,61350,1,4666,3874,1,993,250,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,200,800,2112,768,0,0,0,0,0,0,0,6753,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3158,RUIN_BELIEVER2,Ruin Grace Believer,Ruin Grace Believer,100,61350,1,4666,3874,1,993,250,91,50,88,61,51,62,136,60,10,12,1,7,40,0x0000085,200,800,2112,768,0,0,0,0,0,0,0,6753,10000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3159,ILLEGAL_PROMOTION,Illegal Promotion,Illegal Promotion,100,10,1,0,0,1,1,1,1,50,1,1,1,1,1,1,10,12,0,0,40,0x0370020,200,800,2112,768,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3160,BOILED_RICE_DUANWU
|
||||
//3161,BOMB
|
||||
3161,BOMB,Bomb,Bomb,130,60250,0,0,0,1,1028,144,92,82,126,127,62,57,109,34,10,12,0,0,67,0x0,150,500,360,360,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3162,ELEPHANT
|
||||
//3163,GORILLA
|
||||
//3164,LION
|
||||
@ -2347,7 +2347,7 @@
|
||||
//3187,E2_G_S_NYDHOG
|
||||
//3188,E2_FELOCK
|
||||
//3189,WOLF_MOON
|
||||
3190,MM_SARAH,Sarah,Sarah Irene,160,100000000,1,0,0,12,1090,1665,276,255,43,161,6,188,225,136,10,12,0,0,20,0x87700A4,2000,500,500,0,0,0,0,0,0,0,0,15121,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4610,1
|
||||
3190,MM_SARAH,Sarah,Sarah Irene,160,100000000,1,0,0,12,1090,1665,276,255,43,161,6,188,225,136,10,12,0,0,20,0xE7F00A4,2000,500,500,0,0,0,0,0,0,0,0,15121,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4610,1
|
||||
3191,MM_M_GIGAN1,Gigantes,Gigantes,160,6653400,1,0,1,2,4635,120,64,112,156,151,30,62,265,21,10,12,1,6,47,0x62D3885,250,500,500,600,0,0,0,0,0,0,0,15121,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27183,1
|
||||
3192,MM_M_GIGAN2,Gigantes,Gigantes,160,9870000,1,0,0,2,5128,89,89,175,212,138,43,21,227,15,10,12,1,6,47,0x62A3885,250,500,500,600,0,0,0,0,0,0,0,15121,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27183,1
|
||||
3193,MM_M_GIGAN3,Ancient Medium Gigantes,Ancient Medium Gigantes,160,1126300,1,0,0,2,3967,165,113,155,121,125,45,35,271,15,10,12,1,6,47,0x6283885,300,500,500,600,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,27183,1
|
||||
@ -2405,15 +2405,15 @@
|
||||
3245,V_B_ALPHOCCIO,Minstrel Alphoccio,Minstrel Alphoccio,186,10800000,1,3000000,3000000,1,8000,12000,240,200,240,300,140,400,300,180,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4673,1
|
||||
3246,V_B_TRENTINI,Wanderer Trentini,Wanderer Trentini,186,10800000,1,3000000,3000000,2,8000,12000,200,200,220,300,140,400,300,160,10,12,1,7,84,0x6283695,100,76,864,288,0,0,0,0,0,0,0,23016,3000,20748,150,20748,500,22687,5000,6818,10000,6818,10000,6818,10000,0,0,0,0,4683,1
|
||||
3247,CENERE_G,Cenere G,Green Cenere,150,140088,1,7635,7698,1,1897,110,91,81,70,48,40,37,100,45,10,12,0,0,24,0x0000085,300,1500,720,360,0,0,0,0,0,0,0,6561,5000,7322,500,7001,1500,7320,1000,12815,500,0,0,0,0,0,0,0,0,27014,1
|
||||
3248,REPAIR_ROBOT_T,Repair Robot T,Repair Robot Turbo,158,186320,1,13208,14489,1,2431,226,118,59,101,42,55,35,110,45,10,12,0,0,40,0x000008B,300,1500,500,660,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27015,1
|
||||
3249,EXPLORATION_ROVER_T,Exploration Rover T,Explorer Robot Turbo,171,318117,1,19826,41023,3,2945,841,121,67,118,80,45,121,138,65,10,12,2,0,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,0,0,0,0,0,0,0,0,27016,1
|
||||
3250,SCR_MT_ROBOTS,Scr Mt Robots,Can Robot,155,30,1,61,58,1,95,2,100,99,35,42,20,12,68,3,10,12,0,0,20,0x0070085,300,2400,500,400,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27017,1
|
||||
3251,GC109,Machine Component,Machine Component,149,217650,1,6598,5931,1,2678,1257,121,71,60,132,45,35,155,15,10,12,0,0,47,0x0000085,120,1000,500,600,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27018,1
|
||||
3252,DR815,Machine Component,Machine Component,153,245670,1,7255,7011,1,3315,761,143,45,88,98,88,21,116,22,10,12,1,0,27,0x0000085,135,1500,600,500,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27019,1
|
||||
3253,SYS_MSG,Sys Msg,System message,160,100,1,0,0,1,1,1,276,99,0,0,0,188,0,0,10,12,0,0,20,0xC170081,2000,3000,600,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3254,T_W_O,T_W_O,T_W_O,165,48000000,1,0,0,1,3955,196,158,134,90,141,7,87,267,70,10,12,2,6,67,0x6280085,150,1250,500,350,0,6832,5000,617,5000,617,5000,22699,3000,1531,500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27020,1
|
||||
3255,GHOUL_H,Ghoul H,Smelly Ghoul,155,178652,1,10233,10598,1,2235,216,99,55,98,55,61,22,133,2,10,12,0,3,24,0x0000085,200,0,500,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3256,ZOMBIE_H,Zombie H,Smelly Zombie,148,134615,1,6859,6903,1,1995,450,91,42,76,53,54,21,125,3,10,12,0,0,60,0x0000085,220,0,960,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3248,REPAIR_ROBOT_T,Repair Robot T,Repair Robot Turbo,158,186320,1,13208,14489,1,2431,226,118,59,101,42,55,35,110,45,10,12,0,0,40,0x000008B,300,1500,500,660,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,6961,50,6962,50,0,0,0,0,27015,1
|
||||
3249,EXPLORATION_ROVER_T,Exploration Rover T,Explorer Robot Turbo,171,318117,1,19826,41023,3,2945,841,121,67,118,80,45,121,138,65,10,12,2,0,80,0x0000085,165,1552,1152,336,0,0,0,0,0,0,0,7512,500,7507,250,998,2000,999,500,11597,1500,6961,50,6962,50,0,0,0,0,27016,1
|
||||
3250,SCR_MT_ROBOTS,Scr Mt Robots,Can Robot,155,30,1,61,58,1,95,2,100,99,35,42,20,12,68,3,10,12,0,0,20,0x0070085,300,2400,500,400,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,6961,50,6962,50,0,0,0,0,0,0,0,0,27017,1
|
||||
3251,GC109,Machine Component,Machine Component,149,217650,1,6598,5931,1,2678,1257,121,71,60,132,45,35,155,15,10,12,0,0,47,0x0000085,120,1000,500,600,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,6961,50,6962,50,0,0,0,0,0,0,0,0,27018,1
|
||||
3252,DR815,Machine Component,Machine Component,153,245670,1,7255,7011,1,3315,761,143,45,88,98,88,21,116,22,10,12,1,0,27,0x0000085,135,1500,600,500,0,0,0,0,0,0,0,7512,1000,7507,1500,7319,2000,6961,50,6962,50,0,0,0,0,0,0,0,0,27019,1
|
||||
3253,SYS_MSG,Sys Msg,System message,160,100,1,0,0,12,1,1,276,99,0,0,0,188,0,0,10,12,2,6,27,0xC170081,2000,3000,600,550,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3254,T_W_O,T_W_O,T_W_O,165,48000000,1,0,0,3,3955,196,158,134,90,141,7,87,267,70,10,12,2,6,67,0x6280085,150,1250,500,350,0,6832,5000,617,5000,617,5000,22699,3000,1531,500,7319,2000,0,0,0,0,0,0,0,0,0,0,0,0,27020,1
|
||||
3255,GHOUL_H,Ghoul H,Smelly Ghoul,155,178652,1,10233,10598,1,2235,216,99,55,98,55,61,22,133,2,10,12,0,3,24,0x0000085,200,2050,500,660,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3256,ZOMBIE_H,Zombie H,Smelly Zombie,148,134615,1,6859,6903,1,1995,450,91,42,76,53,54,21,125,3,10,12,0,0,60,0x0000085,220,2155,960,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
//3257,MALE_PORING
|
||||
//3258,FEMALE_PORING
|
||||
//3259,FANTASTIC_B_UNICORN
|
||||
@ -2781,19 +2781,19 @@
|
||||
//3618,V_G_ALPHOCCIO_
|
||||
//3619,V_G_TRENTINI_
|
||||
//3620,NYANGPORING
|
||||
//3621,EP16_2_MM_CUTIE
|
||||
//3622,EP16_2_MM_S_GUARDS
|
||||
//3623,EP16_2_MM_U_ENERGY_R
|
||||
//3624,EP16_2_MM_U_ENERGY_G
|
||||
//3625,EP16_2_MM_U_ENERGY_B
|
||||
//3626,EP16_2_H_HUNTER_V
|
||||
//3627,EP16_2_H_HUNTER_MD
|
||||
//3628,EP16_2_H_HUNTER_EV
|
||||
//3629,EP16_2_BROKEN_GUN
|
||||
//3630,EP16_2_E_BOLKOBA
|
||||
//3631,EP16_2_HUMAN_KIMERA
|
||||
//3632,EP16_2_MATTER_KIMERA
|
||||
//3633,EP16_2_VENOM_KIMERA
|
||||
3621,EP16_2_MM_CUTIE,Pet Child,Pet Child,120,3500000,1,1200000,600000,2,3400,1900,220,150,160,70,100,40,240,50,10,12,2,2,67,0x6283695,150,864,1268,480,5000,603,5000,617,5000,607,5000,28913,10,7444,500,617,500,603,500,607,500,6223,500,6224,500,0,0,0,0,27152,1
|
||||
3622,EP16_2_MM_S_GUARDS,Special Guard,Special Guard,100,21914,1,242,227,1,725,170,80,90,108,64,57,62,150,42,10,12,1,7,23,0x3885,200,1000,780,420,0,0,0,0,0,0,0,990,10,999,10,715,10,603,3,608,3,756,15,984,8,0,0,0,0,0,0
|
||||
3623,EP16_2_MM_U_ENERGY_R,Plasma R,Plasma R,1,30,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,0,23,0x6370000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3624,EP16_2_MM_U_ENERGY_G,Plasma G,Plasma G,1,30,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,0,22,0x6370000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3625,EP16_2_MM_U_ENERGY_B,Plasma B,Plasma B,1,30,0,0,0,1,1,1,100,99,0,0,0,0,0,0,7,12,0,0,21,0x6370000,2000,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3626,EP16_2_H_HUNTER_V,Upgraded Heart Hunter,Upgraded Heart Hunter,110,51785,1,5889,6003,1,2461,623,172,98,108,150,90,66,190,15,10,12,2,7,47,0x3885,400,1296,1902,480,0,0,0,0,0,0,0,25159,500,757,15,985,8,28224,20,28225,20,28226,20,0,0,0,0,0,0,27149,1
|
||||
3627,EP16_2_H_HUNTER_MD,Heart Hunter Guard,Heart Hunter Guard,105,41428,1,4908,5002,1,1055,267,73,42,72,106,64,44,145,10,10,12,1,7,47,0x3885,200,864,1268,480,0,0,0,0,0,0,0,25159,500,999,10,998,10,603,3,608,3,13138,3,28223,3,0,0,0,0,27149,1
|
||||
3628,EP16_2_H_HUNTER_EV,Heart Hunter Ebel,Heart Hunter Ebel,110,2800000,1,800000,400000,1,1700,1000,100,100,100,70,100,30,240,80,10,12,1,7,47,0x6283695,150,432,1268,480,5000,603,5000,617,5000,607,5000,25159,1000,7444,500,617,500,603,500,607,500,13462,10,13461,10,13460,10,0,0,27151,1
|
||||
3629,EP16_2_BROKEN_GUN,Grudge of Broken Gun,Grudge of Broken Gun,110,24911,1,3908,3908,5,770,99,95,20,117,68,65,53,144,37,10,12,1,1,48,0x3885,200,576,720,432,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3630,EP16_2_E_BOLKOBA,Elena Bolkova,Elena Bolkova,115,2000000,1,300000,150000,7,1200,300,120,70,80,120,66,50,250,60,10,12,1,7,64,0x3885,150,864,1268,480,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
3631,EP16_2_HUMAN_KIMERA,Human Kimera,Human Kimera,100,36968,1,3798,3298,1,1441,207,80,100,50,50,100,100,140,1,10,12,1,2,40,0x3885,250,772,672,360,0,0,0,0,0,0,0,25157,1000,23078,200,23077,200,603,30,608,30,756,150,984,80,23076,200,0,0,27147,1
|
||||
3632,EP16_2_MATTER_KIMERA,Material Kimera,Material Kimera,100,36968,1,3798,3289,1,1441,207,120,50,100,50,100,50,140,1,10,12,1,2,43,0x3885,250,772,672,360,0,0,0,0,0,0,0,25158,1000,23078,200,23077,200,603,30,608,30,756,150,984,80,23076,200,0,0,27148,1
|
||||
3633,EP16_2_VENOM_KIMERA,Venomous Chimera,Venomous Chimera,110,2800000,1,800000,400000,1,2160,1000,150,150,113,75,150,113,250,1,10,12,2,2,85,0x6283695,150,772,672,360,5000,12246,5000,617,5000,607,5000,25156,1000,7444,500,617,500,603,500,607,500,6223,500,1447,10,0,0,0,0,27150,1
|
||||
//3634,MYSTCASE_GIANT
|
||||
//3635,EVENT_KOBOLD
|
||||
3636,LITTLE_ISIS,Little Isis,Little Isis,59,2092,1,531,597,1,192,229,83,5,58,43,22,5,39,15,10,12,2,6,27,0x2003095,200,1384,768,336,0,0,0,0,0,0,0,936,5335,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||
@ -4071,7 +4071,56 @@
|
||||
//20941,GROTE
|
||||
//20942,PIERROTZOIST
|
||||
//20943,DEATH_WITCH
|
||||
|
||||
//20944,JP_E_MONSTER_151
|
||||
//20945,JP_E_MONSTER_152
|
||||
//20946,JP_E_MONSTER_153
|
||||
//20947,JP_E_MONSTER_154
|
||||
//20948,JP_E_MONSTER_155
|
||||
//20949,JP_E_MONSTER_156
|
||||
//20950,JP_E_MONSTER_157
|
||||
//20951,JP_E_MONSTER_158
|
||||
//20952,JP_E_MONSTER_159
|
||||
//20953,JP_E_MONSTER_160
|
||||
//20954,JP_E_MONSTER_161
|
||||
//20955,JP_E_MONSTER_162
|
||||
//20956,JP_E_MONSTER_163
|
||||
//20957,JP_E_MONSTER_164
|
||||
//20958,JP_E_MONSTER_165
|
||||
//20959,JP_E_MONSTER_166
|
||||
//20960,JP_E_MONSTER_167
|
||||
//20961,JP_E_MONSTER_168
|
||||
//20962,JP_E_MONSTER_169
|
||||
//20963,JP_E_MONSTER_170
|
||||
//20964,JP_E_MONSTER_171
|
||||
//20965,JP_E_MONSTER_172
|
||||
//20966,JP_E_MONSTER_173
|
||||
//20967,JP_E_MONSTER_174
|
||||
//20968,JP_E_MONSTER_175
|
||||
//20969,JP_E_MONSTER_176
|
||||
//20970,JP_E_MONSTER_177
|
||||
//20971,JP_E_MONSTER_178
|
||||
//20972,JP_E_MONSTER_179
|
||||
//20973,JP_E_MONSTER_180
|
||||
//20974,JP_E_MONSTER_181
|
||||
//20975,JP_E_MONSTER_182
|
||||
//20976,JP_E_MONSTER_183
|
||||
//20977,JP_E_MONSTER_184
|
||||
//20978,JP_E_MONSTER_185
|
||||
//20979,JP_E_MONSTER_186
|
||||
//20980,JP_E_MONSTER_187
|
||||
//20981,JP_E_MONSTER_188
|
||||
//20982,JP_E_MONSTER_189
|
||||
//20983,JP_E_MONSTER_190
|
||||
//20984,JP_E_MONSTER_191
|
||||
//20985,JP_E_MONSTER_192
|
||||
//20986,JP_E_MONSTER_193
|
||||
//20987,JP_E_MONSTER_194
|
||||
//20988,JP_E_MONSTER_195
|
||||
//20989,JP_E_MONSTER_196
|
||||
//20990,JP_E_MONSTER_197
|
||||
//20991,JP_E_MONSTER_198
|
||||
//20992,JP_E_MONSTER_199
|
||||
//20993,JP_E_MONSTER_200
|
||||
//20994,MD_BETELGEUSE
|
||||
//20995,MD_G_DEADSOUL
|
||||
//20996,MD_NAGHT_SIEGER
|
||||
|
@ -714,12 +714,11 @@
|
||||
1141,Marina@NPC_CRITICALSLASH,attack,170,1,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1141,Marina@NPC_EMOTION,walk,197,1,2000,0,5000,yes,self,always,0,19,,,,,,
|
||||
1141,Marina@NPC_WATERATTACK,attack,184,2,500,500,5000,no,target,always,0,,,,,,6,
|
||||
1142,Marine Sphere@NPC_RUN,idle,354,7,10000,0,30000,no,master,alchemist,,,,,,,26,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,any,173,1,10000,3000,0,no,self,afterskill,354,,,,,,,
|
||||
1142,Marine Sphere@NPC_RANDOMMOVE,idle,331,1,10000,0,30000,yes,target,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,yes,self,alchemist,,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,500,2000,5000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,2000,5000,no,self,skillused,173,,,,,,,
|
||||
//1142,Marine Sphere@NPC_SELFDESTRUCTION,idle,173,1,10000,0,0,yes,self,always,0,,,,,,,
|
||||
//1142,Marine Sphere@NPC_SPEEDUP,any,332,1,10000,0,700,yes,self,always,0,,,,,,,
|
||||
1142,Marine Sphere@NPC_SPEEDUP,idle,332,1,10000,0,700,yes,target,always,,,,,,,,
|
||||
1143,Marionette@HT_FREEZINGTRAP,idle,121,5,500,0,300000,yes,around2,always,0,,,,,,29,
|
||||
1143,Marionette@MG_FIREWALL,chase,18,5,500,500,5000,yes,target,always,0,,,,,,2,
|
||||
1143,Marionette@NPC_TELEKINESISATTACK,attack,191,5,500,0,5000,yes,target,always,0,,,,,,6,
|
||||
@ -11185,8 +11184,8 @@
|
||||
|
||||
3038,Hidden Mob 7@NPC_INVISIBLE,idle,353,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3038,Hidden Mob 7@NPC_INVISIBLE,attack,353,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
// 3038,Hidden Mob 7@NPC_HELLBURNING,idle,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
// 3038,Hidden Mob 7@NPC_HELLBURNING,attack,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
3038,Hidden Mob 7@NPC_HELLBURNING,idle,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
3038,Hidden Mob 7@NPC_HELLBURNING,attack,719,1,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
|
||||
// Jitterbug instance
|
||||
3069,Ferre@NPC_GROUNDATTACK,attack,185,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
@ -11872,63 +11871,78 @@
|
||||
3246,V_B_TRENTINI@NPC_WIDESLEEP,attack,668,5,100,1000,20000,no,self,always,,,,,,,,
|
||||
3246,V_B_TRENTINI@NPC_WIDECONFUSE,attack,667,5,100,1000,20000,no,target,always,,,,,,,,
|
||||
|
||||
//=================================================================
|
||||
// Phantasmagorika 15.2 Mob Skills Placeholder (Gathered from jRO)
|
||||
//=================================================================
|
||||
|
||||
3153,Excavator Robot@NPC_BLOODDRAIN,angry,199,1,1000,0,3000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STONESKIN,attack,675,3,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STUNATTACK,attack,179,5,800,1000,5000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_ARMORBRAKE,attack,344,10,500,0,5000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STONESKIN,chase,675,3,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_BLOODDRAIN,attack,199,1,500,0,5000,no,target,always,0,,,,,,,
|
||||
3153,Excavator Robot@NPC_STONESKIN,idle,675,3,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3153,Excavator Robot@AL_TELEPORT,idle,26,1,10000,0,0,no,target,rudeattacked,0,,,,,,,
|
||||
|
||||
3154,Recon Robot@NPC_GUIDEDATTACK,attack,172,5,500,0,20000,no,target,always,0,,,,,,,
|
||||
3154,Recon Robot@NPC_STUNATTACK,attack,179,5,800,1000,5000,no,target,always,0,,,,,,,
|
||||
|
||||
3155,Repair Robot@NPC_STUNATTACK,any,179,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
3155,Repair Robot@NPC_GUIDEDATTACK,attack,172,5,1000,0,15000,no,target,always,0,,,,,,,
|
||||
|
||||
3156,Exploration Rover@NPC_SUMMONSLAVE,idle,196,5,10000,700,10000,no,self,casttargeted,1,3157,3158,,,,,
|
||||
3156,Exploration Rover@NPC_GUIDEDATTACK,attack,172,5,1000,0,10000,no,target,always,0,,,,,,,
|
||||
3156,Exploration Rover@NPC_SUMMONSLAVE,attack,196,5,10000,700,10000,no,target,attackpcge,10,3157,3158,,,,,
|
||||
|
||||
3247,Cenere G@NPC_PETRIFYATTACK,attack,180,3,500,500,5000,no,target,always,0,,,,,,,
|
||||
3247,Cenere G@MG_THUNDERSTORM,chase,21,10,3000,1000,10000,no,target,always,0,,,,,,,
|
||||
3247,Cenere G@NPC_POISONATTACK,any,188,1,5000,0,5000,no,target,always,0,,,,,,,
|
||||
3247,Cenere G@NPC_BLINDATTACK,attack,177,3,500,0,5000,yes,target,always,0,,,,,,,
|
||||
3247,Cenere G@MG_THUNDERSTORM,attack,21,10,3000,1000,10000,no,target,always,0,,,,,,,
|
||||
|
||||
3248,Repair Robot T@AL_PNEUMA,attack,25,1,2000,0,5000,yes,self,longrangeattacked,0,,,,,,,
|
||||
3248,Repair Robot T@AL_TELEPORT,idle,26,1,10000,0,0,no,target,rudeattacked,0,,,,,,,
|
||||
3248,Repair Robot T@NPC_CRITICALSLASH,attack,170,1,2000,0,2000,no,target,always,0,,,,,,,
|
||||
3248,Repair Robot T@NPC_GUIDEDATTACK,attack,172,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3248,Repair Robot T@KN_TWOHANDQUICKEN,attack,60,30,10000,0,120000,yes,target,myhpltmaxrate,40,,,,,,,
|
||||
3248,Repair Robot T@NPC_STUNATTACK,attack,179,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
3248,Repair Robot T@AL_PNEUMA,chase,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
|
||||
3249,Exploration Rover T@KN_TWOHANDQUICKEN,attack,60,30,10000,0,120000,yes,self,myhpltmaxrate,40,,,,,,,
|
||||
3249,Exploration Rover T@AL_PNEUMA,chase,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
3249,Exploration Rover T@AL_TELEPORT,walk,26,1,10000,0,0,no,target,rudeattacked,0,,,,,,,
|
||||
3249,Exploration Rover T@NPC_CRITICALWOUND,attack,673,2,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3249,Exploration Rover T@NPC_GUIDEDATTACK,attack,172,5,1000,0,5000,no,target,always,0,,,,,,,
|
||||
3249,Exploration Rover T@AL_PNEUMA,attack,25,1,2000,0,5000,no,self,longrangeattacked,0,,,,,,,
|
||||
|
||||
3253,SYS_MSG@AL_HEAL,attack,28,10,500,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,chase,28,10,500,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,idle,28,10,500,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
|
||||
3254,T_W_O@NPC_PIERCINGATT,attack,158,10,300,0,30000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_PIERCINGATT,chase,158,10,500,0,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,attack,178,5,750,250,10000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,chase,178,5,750,250,3000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_WIDESLEEP,attack,668,5,400,0,15000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESTONE,attack,666,5,600,0,30000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESOULDRAIN,attack,680,10,1000,0,60000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_CRITICALWOUND,attack,673,5,150,500,45000,no,target,always,,,,,,,,
|
||||
// Phantasmagorika 15.2
|
||||
3124,CHARLESTON3@NPC_AGIUP,idle,350,1,2000,0,10000,yes,self,always,0,,,,,,,
|
||||
3124,CHARLESTON3@AL_HEAL,idle,28,11,10000,0,3000,yes,self,always,0,,,,,,,
|
||||
3124,CHARLESTON3@HW_NAPALMVULCAN,chase,400,5,3000,500,10000,no,target,always,0,,,,,,,
|
||||
3124,CHARLESTON3@WZ_VERMILION,chase,85,5,2000,1000,15000,no,target,always,0,,,,,,,
|
||||
3124,CHARLESTON3@HW_NAPALMVULCAN,attack,400,5,3000,500,10000,no,target,always,0,,,,,,,
|
||||
3124,CHARLESTON3@WZ_VERMILION,attack,85,21,1500,4000,20000,no,target,always,0,,,,,,,
|
||||
3124,CHARLESTON3@WZ_METEOR,attack,83,11,1500,4000,20000,no,target,always,0,,,,,,,
|
||||
3125,STEP@SM_BASH,attack,5,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
3126,ROCK_STEP@BS_HAMMERFALL,attack,110,5,1000,1000,5000,no,target,always,0,,,,,,,
|
||||
3127,KICK_STEP@ASC_BREAKER,attack,379,5,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
3128,KICK_AND_KICK@NPC_STUNATTACK,attack,179,3,500,1000,5000,no,target,always,0,,,,,,,
|
||||
3161,BOMB@NPC_SELFDESTRUCTION,idle,173,1,10000,3000,0,no,self,always,0,,,,,,,
|
||||
3161,BOMB@NPC_SELFDESTRUCTION,attack,173,1,10000,3000,5000,no,self,myhpltmaxrate,99,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,attack,28,11,5000,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,chase,28,11,5000,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3253,SYS_MSG@AL_HEAL,idle,28,11,5000,500,5000,yes,friend,friendhpltmaxrate,50,,,,,,,
|
||||
3254,T_W_O@NPC_PIERCINGATT,attack,158,10,3000,0,30000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_PIERCINGATT,chase,158,10,5000,0,5000,no,target,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,attack,178,5,7500,250,10000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_SILENCEATTACK,chase,178,5,7500,250,3000,no,target,casttargeted,0,,,,,,6,
|
||||
3254,T_W_O@NPC_WIDESLEEP,attack,668,5,4000,0,15000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESTONE,attack,666,5,6000,0,30000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_WIDESOULDRAIN,attack,680,10,10000,0,60000,no,self,always,0,,,,,,,
|
||||
3254,T_W_O@NPC_CRITICALWOUND,attack,673,5,1500,500,45000,no,target,always,,,,,,,,
|
||||
|
||||
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,attack,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,
|
||||
3505,DR_BIG_EGGRING@NPC_SUMMONSLAVE,idle,196,4,10000,2000,10000,no,self,slavele,3,3508,,,,,,
|
||||
|
||||
// ep16.2
|
||||
3621,EP16_2_MM_CUTIE@NPC_AGIUP,attack,350,1,10000,0,20000,yes,self,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_MENTALBREAKER,attack,159,2,10000,1000,30000,no,target,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_BLEEDING,attack,660,5,10000,0,40000,yes,target,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_DARKNESSBREATH,attack,658,5,500,3000,10000,no,target,always,0,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_VAMPIRE_GIFT,attack,679,1,10000,300,20000,no,self,myhpltmaxrate,50,,,,,,,
|
||||
3621,EP16_2_MM_CUTIE@NPC_BLOODDRAIN,attack,199,1,10000,300,10000,no,target,myhpltmaxrate,30,,,,,,,
|
||||
3622,EP16_2_MM_S_GUARDS@MG_FIREBOLT,chase,19,5,10000,0,10000,yes,target,always,0,,,,,,,
|
||||
3622,EP16_2_MM_S_GUARDS@MG_FIREBALL,attack,17,5,2000,500,1000,no,target,always,0,,,,,,,
|
||||
3622,EP16_2_MM_S_GUARDS@NPC_FIREATTACK,attack,186,3,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3626,EP16_2_H_HUNTER_V@SM_ENDURE,idle,8,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3626,EP16_2_H_HUNTER_V@NPC_CRITICALSLASH,chase,170,1,3000,0,5000,yes,target,always,0,,,,,,,
|
||||
3626,EP16_2_H_HUNTER_V@NPC_PIERCINGATT,attack,158,5,2000,500,3000,no,target,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@MO_BODYRELOCATION,attack,264,1,1000,0,10000,yes,target,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@AL_INCAGI,attack,29,1,1000,0,10000,yes,self,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@NPC_POWERUP,idle,349,2,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@SM_BASH,attack,5,5,2000,500,1000,no,target,always,0,,,,,,,
|
||||
3627,EP16_2_H_HUNTER_MD@KN_BOWLINGBASH,attack,62,3,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_AGIUP,attack,350,1,5000,0,20000,yes,self,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@MO_BODYRELOCATION,chase,264,1,2000,0,10000,yes,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_BLEEDING,attack,660,5,2000,500,10000,no,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_CRITICALWOUND,attack,673,3,1000,500,20000,no,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_WEAPONBRAKER,attack,343,1,10000,0,40000,yes,target,always,0,,,,,,,
|
||||
3628,EP16_2_H_HUNTER_EV@NPC_DARKBREATH,attack,202,5,2000,3000,10000,no,target,myhpltmaxrate,60,,,,,,,
|
||||
3629,EP16_2_BROKEN_GUN@NPC_COMBOATTACK,attack,171,5,2000,500,5000,no,target,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_AGIUP,chase,350,1,10000,0,20000,yes,self,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_CRITICALWOUND,attack,673,5,500,1000,30000,no,target,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_STUNATTACK,attack,179,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_PULSESTRIKE,attack,661,1,500,2000,5000,no,self,always,0,,,,,,,
|
||||
3630,EP16_2_E_BOLKOBA@NPC_MAGICMIRROR,attack,671,10,2000,3000,20000,no,self,myhpltmaxrate,20,,,,,,,
|
||||
3631,EP16_2_HUMAN_KIMERA@NPC_AGIUP,idle,350,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
3631,EP16_2_HUMAN_KIMERA@NPC_COMBOATTACK,chase,171,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3631,EP16_2_HUMAN_KIMERA@NPC_RANDOMATTACK,attack,183,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3632,EP16_2_MATTER_KIMERA@NPC_POWERUP,idle,349,1,10000,0,60000,yes,self,always,0,,,,,,,
|
||||
3632,EP16_2_MATTER_KIMERA@NPC_COMBOATTACK,chase,171,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3632,EP16_2_MATTER_KIMERA@NPC_FIREATTACK,attack,186,1,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_POWERUP,attack,349,5,10000,0,20000,yes,self,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_AGIUP,attack,350,5,10000,0,20000,yes,self,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_POISON,attack,176,5,1000,500,5000,no,target,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_POISONATTACK,attack,188,3,1000,0,5000,yes,target,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_WIDESIGHT,attack,669,1,10000,0,30000,yes,self,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@NPC_ACIDBREATH,attack,657,6,10000,3000,25000,no,target,always,0,,,,,,,
|
||||
3633,EP16_2_VENOM_KIMERA@RG_STRIPARMOR,attack,217,5,500,1000,5000,no,target,always,0,,,,,,,
|
||||
|
@ -675,13 +675,13 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bAddRace,RC_Demihuman,3;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
bonus2 bMagicAddRace,RC_Player,3;
|
||||
bonus2 bAddRace,RC_Player_Human,3;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,3;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bAddRace,RC_Demihuman,2;
|
||||
bonus2 bMagicAddRace,RC_DemiHuman,2;
|
||||
bonus2 bAddRace,RC_Player,2;
|
||||
bonus2 bMagicAddRace,RC_Player,2;
|
||||
bonus2 bAddRace,RC_Player_Human,2;
|
||||
bonus2 bMagicAddRace,RC_Player_Human,2;
|
||||
}
|
||||
- Mob: ALICE
|
||||
TameItem: Sway_Apron
|
||||
@ -697,11 +697,11 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus bMdef,2;
|
||||
bonus2 bSubRace,RC_DemiHuman,2;
|
||||
bonus2 bSubRace,RC_Player,2;
|
||||
bonus2 bSubRace,RC_Player_Human,2;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus bMdef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
}
|
||||
Evolution:
|
||||
- Target: ALIZA
|
||||
@ -760,11 +760,11 @@ Body:
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus bDef,2;
|
||||
bonus2 bSubRace,RC_DemiHuman,2;
|
||||
bonus2 bSubRace,RC_Player,2;
|
||||
bonus2 bSubRace,RC_Player_Human,2;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus bDef,1;
|
||||
bonus2 bSubRace,RC_DemiHuman,1;
|
||||
bonus2 bSubRace,RC_Player,1;
|
||||
bonus2 bSubRace,RC_Player_Human,1;
|
||||
}
|
||||
- Mob: ECLIPSE_P
|
||||
EggItem: Spring_Rabbit_Egg
|
||||
@ -933,10 +933,10 @@ Body:
|
||||
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bAddRace,RC_DemiHuman,5;
|
||||
bonus2 bAddRace,RC_Player,5;
|
||||
bonus2 bAddRace,RC_Player_Human,5;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bAddRace,RC_DemiHuman,3;
|
||||
bonus2 bAddRace,RC_Player,3;
|
||||
bonus2 bAddRace,RC_Player_Human,3;
|
||||
}
|
||||
- Mob: SUCCUBUS
|
||||
TameItem: Boy's_Naivety
|
||||
@ -1143,8 +1143,10 @@ Body:
|
||||
|
||||
if (.@i >= PET_INTIMATE_LOYAL) {
|
||||
bonus2 bSubRace,RC_Brute,5;
|
||||
bonus2 bSubRace,RC_Player_Doram,5;
|
||||
} else if (.@i >= PET_INTIMATE_CORDIAL) {
|
||||
bonus2 bSubRace,RC_Brute,3;
|
||||
bonus2 bSubRace,RC_Player_Doram,3;
|
||||
}
|
||||
- Mob: BACSOJIN_
|
||||
TameItem: Shiny_Wing_Gown
|
||||
|
@ -656,17 +656,17 @@
|
||||
//-- Cure Free <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 Green Herb, 1 Fruit Of Mastela, 5 Panacea, 1 Leaf Of Yggdrasil, 10 Empty Cylinder
|
||||
263,12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10
|
||||
//-- Golden X <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Yggdrasilberry, 5 Gold
|
||||
//264,100231,29,2497,1,1092,10,607,10,969,5
|
||||
264,100231,29,2497,1,1092,10,607,10,969,5
|
||||
//-- Red Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 45 Red Herb, 5 Yggdrasil Seed
|
||||
//265,100232,29,2497,1,1092,10,507,45,608,5
|
||||
265,100232,29,2497,1,1092,10,507,45,608,5
|
||||
//-- Blue Herb Activator <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 15 Blue Herb, 5 Yggdrasil Seed
|
||||
//266,100233,29,2497,1,1092,10,510,15,608,5
|
||||
//-- Concentrated Red Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Red Syrup
|
||||
//267,1100003,29,2497,1,1092,10,1093,10,11621,15
|
||||
//-- Concentrated Blue Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 Blue Syrup
|
||||
//268,1100004,29,2497,1,1092,10,1093,10,11624,15
|
||||
//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 10 Empty Potion Bottle, 15 White Syrup, 10 Yellow Syrup
|
||||
//269,1100005,29,2497,1,1092,10,1093,10,11623,15,11622,10
|
||||
266,100233,29,2497,1,1092,10,510,15,608,5
|
||||
//-- Concentrated Red Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 5 Empty Potion Bottle, 15 Red Syrup
|
||||
267,1100003,29,2497,1,1092,10,1093,5,11621,15
|
||||
//-- Concentrated Blue Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 5 Empty Potion Bottle, 15 Blue Syrup
|
||||
268,1100004,29,2497,1,1092,10,1093,5,11624,15
|
||||
//-- Concentrated Golden Syrup Potion <-- GN_S_PHARMACY Lvl, 10 Empty Testtube, 5 Empty Potion Bottle, 10 White Syrup, 10 Yellow Syrup
|
||||
269,1100005,29,2497,1,1092,10,1093,5,11623,10,11622,10
|
||||
//===============================================
|
||||
|
||||
//--------------------LEVEL 30-----------
|
||||
|
@ -30,8 +30,18 @@
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
@ -2245,24 +2255,74 @@ Body:
|
||||
Title: The Royal Richard
|
||||
- Id: 5404
|
||||
Title: "[Repeat]Warrior Discipline-Human"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: DemiHuman
|
||||
MinLevel: 140
|
||||
- Id: 5405
|
||||
Title: "[Repeat]Warrior Discipline-Animal"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: Brute
|
||||
MinLevel: 140
|
||||
- Id: 5406
|
||||
Title: "[Repeat]Warrior Discipline-Insect"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: Insect
|
||||
MinLevel: 140
|
||||
- Id: 5407
|
||||
Title: "[Repeat]Warrior Discipline-Fish"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: Fish
|
||||
MinLevel: 140
|
||||
- Id: 5408
|
||||
Title: "[Repeat]Warrior Discipline-Plant"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: Plant
|
||||
MinLevel: 140
|
||||
- Id: 5409
|
||||
Title: "[Repeat]Warrior Discipline-Devil"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: Demon
|
||||
MinLevel: 140
|
||||
- Id: 5410
|
||||
Title: "[Repeat]Warrior Discipline-Angel"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: Angel
|
||||
MinLevel: 140
|
||||
- Id: 5411
|
||||
Title: "[Repeat]Warrior Discipline-Immortal"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: Undead
|
||||
MinLevel: 140
|
||||
- Id: 5412
|
||||
Title: "[Repeat]Warrior Discipline-Intangible"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: Formless
|
||||
MinLevel: 140
|
||||
- Id: 5413
|
||||
Title: "[Repeat]Warrior Discipline-Dragon"
|
||||
Targets:
|
||||
- Id: 1
|
||||
Count: 50
|
||||
Race: Dragon
|
||||
MinLevel: 140
|
||||
- Id: 5414
|
||||
Title: "[Stand by]Warrior Discipline"
|
||||
TimeLimit: 4h
|
||||
@ -2406,6 +2466,29 @@ Body:
|
||||
Title: Mad Love for Wife(5)
|
||||
- Id: 5468
|
||||
Title: Mad Love for Wife(6)
|
||||
- Id: 5727
|
||||
Title: Suddenly in charge
|
||||
TimeLimit: 4h
|
||||
- Id: 5728
|
||||
Title: Headache
|
||||
- Id: 5729
|
||||
Title: To Einbech
|
||||
- Id: 5730
|
||||
Title: Things that can destroy the device
|
||||
- Id: 5731
|
||||
Title: Clana Namieri
|
||||
- Id: 5732
|
||||
Title: To Lighthalzen
|
||||
- Id: 5733
|
||||
Title: Clana Namieri
|
||||
- Id: 5734
|
||||
Title: Core materials are always a problem
|
||||
- Id: 5735
|
||||
Title: To Yuno
|
||||
- Id: 5736
|
||||
Title: To Einbroch
|
||||
- Id: 5737
|
||||
Title: Clana Namieri
|
||||
- Id: 6000
|
||||
Title: Job Change to Taekwon
|
||||
- Id: 6001
|
||||
@ -4026,13 +4109,13 @@ Body:
|
||||
Title: Core Collection
|
||||
Drops:
|
||||
- Mob: RECON_ROBOT
|
||||
Item: Operation_Control_Device
|
||||
Item: Power_Control_Device
|
||||
Rate: 5000
|
||||
- Mob: REPAIR_ROBOT
|
||||
Item: Operation_Control_Device
|
||||
Item: Power_Control_Device
|
||||
Rate: 5000
|
||||
- Mob: EXPLORATION_ROVER
|
||||
Item: Operation_Control_Device
|
||||
Item: Power_Control_Device
|
||||
Rate: 5000
|
||||
- Id: 7616
|
||||
Title: Core Collection - Down
|
||||
@ -4195,6 +4278,81 @@ Body:
|
||||
Title: EMT
|
||||
- Id: 7723
|
||||
Title: The potential within
|
||||
- Id: 7731
|
||||
Title: Secret Action
|
||||
- Id: 7732
|
||||
Title: Searching the suspect
|
||||
- Id: 7733
|
||||
Title: Pursuit!
|
||||
- Id: 7734
|
||||
Title: Arrest
|
||||
- Id: 7735
|
||||
Title: Secret Action 2
|
||||
- Id: 7736
|
||||
Title: Small differences between sightseeing and secret bussiness
|
||||
- Id: 7737
|
||||
Title: Together with Rebel
|
||||
- Id: 7738
|
||||
Title: Next operation plan
|
||||
- Id: 7739
|
||||
Title: Find Star of Blessing!
|
||||
- Id: 7740
|
||||
Title: Star of Blessing obtained
|
||||
- Id: 7741
|
||||
Title: Let's return
|
||||
- Id: 7742
|
||||
Title: Sweeping the remnants
|
||||
Targets:
|
||||
- Mob: EP16_2_MM_CUTIE
|
||||
Count: 1
|
||||
- Id: 7743
|
||||
Title: Sweeping the remnants (Standby)
|
||||
TimeLimit: 4h
|
||||
- Id: 7744
|
||||
Title: Hiding Researcher
|
||||
- Id: 7745
|
||||
Title: Hiding Researcher (Standby)
|
||||
TimeLimit: 4h
|
||||
- Id: 7746
|
||||
Title: A pair of old rings
|
||||
- Id: 7747
|
||||
Title: Locket Pendant
|
||||
- Id: 7748
|
||||
Title: Wooden Rosary
|
||||
- Id: 7749
|
||||
Title: Bow Thimble Decoration
|
||||
- Id: 7750
|
||||
Title: Assassin Dagger with Glyph
|
||||
- Id: 7751
|
||||
Title: Portable Sewing Kit
|
||||
- Id: 7752
|
||||
Title: Well hidden
|
||||
- Id: 7753
|
||||
Title: Well hidden
|
||||
- Id: 7754
|
||||
Title: Well hidden
|
||||
- Id: 7755
|
||||
Title: Well hidden
|
||||
- Id: 7756
|
||||
Title: Well hidden
|
||||
- Id: 7757
|
||||
Title: Well hidden
|
||||
- Id: 7758
|
||||
Title: Well hidden
|
||||
- Id: 7759
|
||||
Title: Well hidden
|
||||
- Id: 7760
|
||||
Title: Well hidden
|
||||
- Id: 7761
|
||||
Title: Make Chimeras rest in peace
|
||||
Targets:
|
||||
- Mob: EP16_2_HUMAN_KIMERA
|
||||
Count: 10
|
||||
- Mob: EP16_2_MATTER_KIMERA
|
||||
Count: 10
|
||||
- Id: 7762
|
||||
Title: Make Chimeras rest in peace (Standby)
|
||||
TimeLimit: 4h
|
||||
- Id: 7790
|
||||
Title: Rock Ridge, Land of Opportunities
|
||||
- Id: 7791
|
||||
@ -6147,6 +6305,7 @@ Body:
|
||||
Title: Let the Specialists Handle It
|
||||
- Id: 11377
|
||||
Title: Act of Kindness
|
||||
TimeLimit: +1d
|
||||
- Id: 11378
|
||||
Title: "Trick or treat "
|
||||
- Id: 11379
|
||||
@ -6288,6 +6447,64 @@ Body:
|
||||
Rate: 5000
|
||||
- Id: 11445
|
||||
Title: Vigilante Corp
|
||||
- Id: 11454
|
||||
Title: Doubt
|
||||
- Id: 11455
|
||||
Title: Doubt
|
||||
- Id: 11456
|
||||
Title: Doubt
|
||||
- Id: 11457
|
||||
Title: Doubt
|
||||
- Id: 11458
|
||||
Title: Doubt
|
||||
- Id: 11459
|
||||
Title: Doubt
|
||||
- Id: 11460
|
||||
Title: Doubt
|
||||
- Id: 11461
|
||||
Title: Doubt
|
||||
- Id: 11462
|
||||
Title: Doubt
|
||||
- Id: 11463
|
||||
Title: You said the party is ready?
|
||||
- Id: 11464
|
||||
Title: You said the party is ready?
|
||||
- Id: 11465
|
||||
Title: Dien's High Class Tea
|
||||
Targets:
|
||||
- Mob: EP16_2_H_HUNTER_EV
|
||||
Count: 1
|
||||
Drops:
|
||||
- Mob: EP16_2_H_HUNTER_EV
|
||||
Item: High_Class_Tea
|
||||
Rate: 10000
|
||||
- Id: 11466
|
||||
Title: Dien's High Class Tea
|
||||
TimeLimit: 4h
|
||||
- Id: 11467
|
||||
Title: Ridsh's Old Letter
|
||||
Targets:
|
||||
- Mob: EP16_2_H_HUNTER_V
|
||||
Count: 1
|
||||
Drops:
|
||||
- Mob: EP16_2_H_HUNTER_V
|
||||
Item: Old_Letter
|
||||
Rate: 5000
|
||||
- Id: 11468
|
||||
Title: Ridsh's Old Letter
|
||||
TimeLimit: 4h
|
||||
- Id: 11469
|
||||
Title: Cotness's Shiny Ring
|
||||
Targets:
|
||||
- Mob: EP16_2_H_HUNTER_MD
|
||||
Count: 5
|
||||
Drops:
|
||||
- Mob: EP16_2_H_HUNTER_MD
|
||||
Item: Very_Shining_Ring
|
||||
Rate: 5000
|
||||
- Id: 11470
|
||||
Title: Cotness's Shiny Ring
|
||||
TimeLimit: 4h
|
||||
- Id: 12000
|
||||
Title: An old friend
|
||||
- Id: 12001
|
||||
@ -7133,8 +7350,17 @@ Body:
|
||||
TimeLimit: +23h
|
||||
- Id: 12363
|
||||
Title: ?????? ?? ??
|
||||
- Id: 12368
|
||||
Title: Operate the old robot
|
||||
- Id: 12369
|
||||
Title: Secret Business Relation
|
||||
- Id: 12374
|
||||
Title: Heart Hunter Base occupation
|
||||
- Id: 12375
|
||||
Title: Base maintenance
|
||||
TimeLimit: 4h
|
||||
- Id: 12376
|
||||
Title: First transaction
|
||||
- Id: 12381
|
||||
Title: New Continent's Food Supplier
|
||||
- Id: 12382
|
||||
@ -8213,6 +8439,86 @@ Body:
|
||||
- Id: 14592
|
||||
Title: Resting Time
|
||||
TimeLimit: 4h
|
||||
- Id: 14595
|
||||
Title: To Einbech train station
|
||||
- Id: 14596
|
||||
Title: Follow the trails
|
||||
- Id: 14597
|
||||
Title: Corner of Einbech
|
||||
- Id: 14598
|
||||
Title: Invisible entrance
|
||||
- Id: 14599
|
||||
Title: A glass of tea gratitude
|
||||
- Id: 14600
|
||||
Title: Gentleman on second floor
|
||||
- Id: 14601
|
||||
Title: Ladies on second floor
|
||||
- Id: 14602
|
||||
Title: Hunter on second floor
|
||||
- Id: 14603
|
||||
Title: Pipe repair materials
|
||||
Targets:
|
||||
- Mob: WASTE_STOVE
|
||||
Count: 10
|
||||
- Id: 14604
|
||||
Title: National Fuel Solar Fuel
|
||||
Targets:
|
||||
- Mob: WASTE_STOVE
|
||||
Count: 10
|
||||
- Id: 14605
|
||||
Title: Sparkling things
|
||||
Targets:
|
||||
- Mob: OBSIDIAN
|
||||
Count: 5
|
||||
- Mob: MINERAL
|
||||
Count: 5
|
||||
- Id: 14606
|
||||
Title: Pipe repair materials
|
||||
Targets:
|
||||
- Mob: WASTE_STOVE
|
||||
Count: 10
|
||||
- Id: 14607
|
||||
Title: National Fuel Solar Fuel
|
||||
Targets:
|
||||
- Mob: WASTE_STOVE
|
||||
Count: 10
|
||||
- Id: 14608
|
||||
Title: Sparkling things
|
||||
Targets:
|
||||
- Mob: OBSIDIAN
|
||||
Count: 5
|
||||
- Mob: MINERAL
|
||||
Count: 5
|
||||
- Id: 14609
|
||||
Title: Quiet time
|
||||
TimeLimit: 4h
|
||||
- Id: 14610
|
||||
Title: Gun recycling
|
||||
Targets:
|
||||
- Mob: EP16_2_BROKEN_GUN
|
||||
Count: 5
|
||||
Drops:
|
||||
- Mob: EP16_2_BROKEN_GUN
|
||||
Item: Broken_Gun_Wreck
|
||||
Rate: 5000
|
||||
- Id: 14611
|
||||
Title: Gun recycling
|
||||
Targets:
|
||||
- Mob: EP16_2_BROKEN_GUN
|
||||
Count: 5
|
||||
Drops:
|
||||
- Mob: EP16_2_BROKEN_GUN
|
||||
Item: Broken_Gun_Wreck
|
||||
Rate: 5000
|
||||
- Id: 14612
|
||||
Title: Time for repair
|
||||
TimeLimit: 4h
|
||||
- Id: 14613
|
||||
Title: Erst on second floor
|
||||
- Id: 14614
|
||||
Title: Convince the leaders
|
||||
- Id: 14615
|
||||
Title: Between negotiation and deception
|
||||
- Id: 14672
|
||||
Title: Preparing for the Firework Festival
|
||||
Targets:
|
||||
@ -8300,111 +8606,126 @@ Body:
|
||||
- Id: 16008
|
||||
Title: Quiz time!
|
||||
- Id: 16009
|
||||
Title: Quiz time!
|
||||
Title: Fighting is the language of warmonger
|
||||
- Id: 16010
|
||||
Title: Daewoon's Test
|
||||
Title: Battle in great condition
|
||||
TimeLimit: 4h
|
||||
- Id: 16011
|
||||
Title: Sir Jore's Test
|
||||
Title: Arena entrance
|
||||
- Id: 16012
|
||||
Title: Sir Jore's Materials
|
||||
Title: Troublesome twin
|
||||
- Id: 16013
|
||||
Title: The Stone of Sage
|
||||
Title: "Testimony: Chef's story"
|
||||
- Id: 16014
|
||||
Title: The Stone of Sage
|
||||
Title: "Testimony: Sniper's story"
|
||||
- Id: 16015
|
||||
Title: Lady Jesqurienne
|
||||
Title: The cause of failure is a careless attempt
|
||||
- Id: 16016
|
||||
Title: Jesquerinne's Quiz Challenge
|
||||
Title: Borrowing wisdom of the experts
|
||||
- Id: 16017
|
||||
Title: Failed Quiz Challenge
|
||||
Title: Twin's sincere confession
|
||||
- Id: 16018
|
||||
Title: Quiz Challenge Triumph
|
||||
Title: Encourage instead of punishment
|
||||
- Id: 16019
|
||||
Title: Search for Dearles
|
||||
Title: Elena Volkova's Solution
|
||||
- Id: 16020
|
||||
Title: Dearles' Test
|
||||
Title: Daily babysitting
|
||||
TimeLimit: 4h
|
||||
- Id: 16021
|
||||
Title: Test of Appreciation
|
||||
Title: "Service: Book lending agent"
|
||||
- Id: 16022
|
||||
Title: Dearles' Test Part Two
|
||||
Title: "Service: Book lending agent"
|
||||
- Id: 16023
|
||||
Title: Rhythm Test Passed
|
||||
Title: "Service: Book lending agent"
|
||||
- Id: 16024
|
||||
Title: Find Bakerlan
|
||||
Title: "Service: Loaned book delivery"
|
||||
- Id: 16025
|
||||
Title: Bakerlan's delivery
|
||||
Title: "Service: Exploring the Mine Dungeon"
|
||||
Targets:
|
||||
- Mob: PITMAN
|
||||
Count: 30
|
||||
- Id: 16026
|
||||
Title: Mahatra's delivery
|
||||
Title: "Service: Exploring the Mine Dungeon"
|
||||
Targets:
|
||||
- Mob: NOXIOUS
|
||||
Count: 20
|
||||
- Mob: VENOMOUS
|
||||
Count: 20
|
||||
- Id: 16027
|
||||
Title: Bakerlan's Receipt
|
||||
Title: "Service: Cookies delivery"
|
||||
- Id: 16028
|
||||
Title: Find Seylin
|
||||
Title: "Service: Cookies delivery"
|
||||
- Id: 16029
|
||||
Title: Vigorgra Medicine
|
||||
Title: "Service: Cookies delivery"
|
||||
- Id: 16030
|
||||
Title: Vigorgra Ingredients
|
||||
Title: "Service: Cookies delivery"
|
||||
- Id: 16031
|
||||
Title: Vigorgra Ingredients
|
||||
Title: "Service: Cookies delivery"
|
||||
- Id: 16032
|
||||
Title: Seylin's Request
|
||||
Title: Hospitality to senior
|
||||
- Id: 16033
|
||||
Title: Back to Seylin
|
||||
Title: Bring dessert and listen the story
|
||||
- Id: 16034
|
||||
Title: Back to Mahatra
|
||||
Title: Sweet cookies once a day
|
||||
TimeLimit: 4h
|
||||
- Id: 16035
|
||||
Title: Report to Bakerlan
|
||||
Title: "Delivery: Explosive revolver materials"
|
||||
- Id: 16036
|
||||
Title: The last Crumb
|
||||
Title: Expert's keen eye
|
||||
- Id: 16037
|
||||
Title: Finding Engel Howard
|
||||
Title: Material collection once a day
|
||||
TimeLimit: 4h
|
||||
- Id: 16038
|
||||
Title: Liana's Letter
|
||||
Title: Collect 2 Oridecons
|
||||
- Id: 16039
|
||||
Title: Combining the Starlight
|
||||
Title: Collect 2 Eluniums
|
||||
- Id: 16040
|
||||
Title: Letter to Engel's Family
|
||||
Title: Collect 5 Irons
|
||||
- Id: 16041
|
||||
Title: Talk to Liana
|
||||
Title: "Investigation: Capture strolling cat operation"
|
||||
- Id: 16042
|
||||
Title: Sobbing Starlight Progress
|
||||
Title: Charity temporarily stays
|
||||
TimeLimit: 4h
|
||||
- Id: 16043
|
||||
Title: Restored Sobbing Starlight
|
||||
Title: "Investigation: Capture someone's craving operation"
|
||||
- Id: 16044
|
||||
Title: Combining the Starlight
|
||||
Title: In charge of Charity
|
||||
- Id: 16045
|
||||
Title: Starlight message
|
||||
Title: Veteran's small memorial service
|
||||
- Id: 16046
|
||||
Title: The man in Umbala
|
||||
Title: DIY obtaining bouquet materials
|
||||
- Id: 16047
|
||||
Title: Into the Tree
|
||||
Title: Quiet memorial ceremony
|
||||
- Id: 16048
|
||||
Title: Ancient Papers
|
||||
Title: Traces of old story
|
||||
- Id: 16049
|
||||
Title: Record of Ancient Language
|
||||
Title: Quiet dawn
|
||||
TimeLimit: 4h
|
||||
- Id: 16050
|
||||
Title: The Fastidious Old Man
|
||||
Title: Tribute hour
|
||||
- Id: 16051
|
||||
Title: Blurry Vision
|
||||
Title: DIY obtaining bouquet materials
|
||||
- Id: 16052
|
||||
Title: Translating the Document
|
||||
Title: Quiet memorial ceremony
|
||||
- Id: 16053
|
||||
Title: Translated Ancient Language
|
||||
Title: Ongoing old story
|
||||
- Id: 16054
|
||||
Title: Where the rejected live
|
||||
Title: Differentiated advertising strategy
|
||||
- Id: 16055
|
||||
Title: Misfortunate of Niflheim
|
||||
Title: "Advertising: Dou you want a clean city?"
|
||||
- Id: 16056
|
||||
Title: Removed Curse
|
||||
Title: "Advertising: Then blow it all away!"
|
||||
- Id: 16057
|
||||
Title: Meeting the witch
|
||||
Title: "Advertising: Suitable revenge for old age!"
|
||||
- Id: 16058
|
||||
Title: Wing Of Crow
|
||||
Title: Slow advertising effect
|
||||
TimeLimit: 4h
|
||||
- Id: 16059
|
||||
Title: Wing Of Crow
|
||||
Title: Differentiated advertising strategy
|
||||
- Id: 16060
|
||||
Title: Misfortunate of Niflheim
|
||||
Title: Fighting is the language of warmonger
|
||||
- Id: 16061
|
||||
Title: Bard in Niflheim
|
||||
Title: Fair and equitable result
|
||||
- Id: 16062
|
||||
Title: Gen of Niflheim
|
||||
- Id: 16063
|
||||
|
@ -2111,7 +2111,7 @@ Body:
|
||||
HitCount: -3
|
||||
Element: Weapon
|
||||
SplashArea: 2
|
||||
ActiveInstance: 3
|
||||
ActiveInstance: 5
|
||||
Knockback: 2
|
||||
CastTime: 500
|
||||
Duration1: 1000
|
||||
@ -9958,25 +9958,25 @@ Body:
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 14
|
||||
Amount: 35
|
||||
- Level: 2
|
||||
Amount: 18
|
||||
Amount: 40
|
||||
- Level: 3
|
||||
Amount: 22
|
||||
Amount: 45
|
||||
- Level: 4
|
||||
Amount: 26
|
||||
- Level: 5
|
||||
Amount: 30
|
||||
- Level: 6
|
||||
Amount: 34
|
||||
- Level: 7
|
||||
Amount: 38
|
||||
- Level: 8
|
||||
Amount: 42
|
||||
- Level: 9
|
||||
Amount: 46
|
||||
- Level: 10
|
||||
Amount: 50
|
||||
- Level: 5
|
||||
Amount: 55
|
||||
- Level: 6
|
||||
Amount: 60
|
||||
- Level: 7
|
||||
Amount: 65
|
||||
- Level: 8
|
||||
Amount: 70
|
||||
- Level: 9
|
||||
Amount: 75
|
||||
- Level: 10
|
||||
Amount: 80
|
||||
- Id: 367
|
||||
Name: PA_PRESSURE
|
||||
Description: Gloria Domini
|
||||
@ -15704,10 +15704,12 @@ Body:
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
SplashSplit: true
|
||||
IgnoreDefense: true
|
||||
Flags:
|
||||
IsNpc: true
|
||||
TargetTrap: true
|
||||
ShowScale: true
|
||||
IgnoreLandProtector: true
|
||||
Hit: Multi_Hit
|
||||
HitCount: 1
|
||||
SplashArea:
|
||||
@ -15731,6 +15733,35 @@ Body:
|
||||
Area: 11
|
||||
- Level: 10
|
||||
Area: 13
|
||||
Duration1: 910
|
||||
FixedCastTime: -1
|
||||
Unit:
|
||||
Id: Earthquake
|
||||
Range:
|
||||
- Level: 1
|
||||
Size: 5
|
||||
- Level: 2
|
||||
Size: 7
|
||||
- Level: 3
|
||||
Size: 9
|
||||
- Level: 4
|
||||
Size: 11
|
||||
- Level: 5
|
||||
Size: 13
|
||||
- Level: 6
|
||||
Size: 5
|
||||
- Level: 7
|
||||
Size: 7
|
||||
- Level: 8
|
||||
Size: 9
|
||||
- Level: 9
|
||||
Size: 11
|
||||
- Level: 10
|
||||
Size: 13
|
||||
Interval: 300
|
||||
Target: Enemy
|
||||
Flag:
|
||||
PathCheck: true
|
||||
- Id: 654
|
||||
Name: NPC_FIREBREATH
|
||||
Description: Fire Breath
|
||||
@ -16824,6 +16855,28 @@ Body:
|
||||
Flags:
|
||||
IsNpc: true
|
||||
HitCount: 1
|
||||
- Id: 719
|
||||
Name: NPC_HELLBURNING
|
||||
Description: Hell Burning
|
||||
MaxLevel: 1
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
Flags:
|
||||
IsNpc: true
|
||||
IgnoreLandProtector: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
Duration1: 3000
|
||||
Unit:
|
||||
Id: Hellburning
|
||||
Layout: 1
|
||||
Interval: 20
|
||||
Target: Enemy
|
||||
Flag:
|
||||
NoOverlap: true
|
||||
PathCheck: true
|
||||
RangedSingleUnit: true
|
||||
- Id: 720
|
||||
Name: NPC_JACKFROST
|
||||
Description: Jack Frost 2
|
||||
@ -18035,25 +18088,36 @@ Body:
|
||||
Description: Frosty Misty
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
TargetType: Ground
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
Flags:
|
||||
AlterRangeRadius: true
|
||||
Range: 11
|
||||
Hit: Multi_Hit
|
||||
HitCount:
|
||||
- Level: 1
|
||||
Count: -3
|
||||
Count: 1
|
||||
- Level: 2
|
||||
Count: -4
|
||||
Count: 2
|
||||
- Level: 3
|
||||
Count: -5
|
||||
Count: 3
|
||||
- Level: 4
|
||||
Count: -6
|
||||
Count: 4
|
||||
- Level: 5
|
||||
Count: -7
|
||||
Count: 5
|
||||
Element: Water
|
||||
SplashArea: 9
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 3
|
||||
- Level: 2
|
||||
Area: 3
|
||||
- Level: 3
|
||||
Area: 4
|
||||
- Level: 4
|
||||
Area: 4
|
||||
- Level: 5
|
||||
Area: 5
|
||||
CopyFlags:
|
||||
Skill:
|
||||
Reproduce: true
|
||||
@ -18071,6 +18135,7 @@ Body:
|
||||
Time: 4000
|
||||
AfterCastActDelay: 1000
|
||||
Duration1: 40000
|
||||
Duration2: 10000
|
||||
Cooldown: 4000
|
||||
FixedCastTime: 500
|
||||
Requires:
|
||||
@ -18090,23 +18155,24 @@ Body:
|
||||
Description: Jack Frost
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
Range: 11
|
||||
Hit: Multi_Hit
|
||||
HitCount: -5
|
||||
Element: Water
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 5
|
||||
Area: 3
|
||||
- Level: 2
|
||||
Area: 6
|
||||
Area: 3
|
||||
- Level: 3
|
||||
Area: 7
|
||||
Area: 4
|
||||
- Level: 4
|
||||
Area: 8
|
||||
Area: 4
|
||||
- Level: 5
|
||||
Area: 9
|
||||
Area: 5
|
||||
CopyFlags:
|
||||
Skill:
|
||||
Reproduce: true
|
||||
@ -18134,6 +18200,7 @@ Body:
|
||||
Time: 27500
|
||||
- Level: 5
|
||||
Time: 32500
|
||||
Cooldown: 4000
|
||||
FixedCastTime: 1000
|
||||
Requires:
|
||||
SpCost:
|
||||
@ -18396,7 +18463,7 @@ Body:
|
||||
Reproduce: true
|
||||
CastCancel: true
|
||||
CastTime: 5000
|
||||
AfterCastActDelay: 2000
|
||||
AfterCastActDelay: 500
|
||||
Duration1: 5000
|
||||
Cooldown: 5000
|
||||
FixedCastTime: 1000
|
||||
@ -18418,32 +18485,46 @@ Body:
|
||||
MaxLevel: 5
|
||||
Type: Magic
|
||||
TargetType: Attack
|
||||
DamageFlags:
|
||||
Splash: true
|
||||
Flags:
|
||||
AlterRangeRadius: true
|
||||
Range: 11
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
Element: Fire
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 1
|
||||
- Level: 2
|
||||
Area: 1
|
||||
- Level: 3
|
||||
Area: 1
|
||||
- Level: 4
|
||||
Area: 2
|
||||
- Level: 5
|
||||
Area: 2
|
||||
CopyFlags:
|
||||
Skill:
|
||||
Reproduce: true
|
||||
CastCancel: true
|
||||
CastTime: 3000
|
||||
AfterCastActDelay: 1000
|
||||
AfterCastActDelay: 500
|
||||
Duration1: 15000
|
||||
Cooldown: 3000
|
||||
FixedCastTime: 1000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 35
|
||||
Amount: 64
|
||||
- Level: 2
|
||||
Amount: 40
|
||||
Amount: 70
|
||||
- Level: 3
|
||||
Amount: 45
|
||||
Amount: 76
|
||||
- Level: 4
|
||||
Amount: 50
|
||||
Amount: 82
|
||||
- Level: 5
|
||||
Amount: 55
|
||||
Amount: 88
|
||||
- Id: 2213
|
||||
Name: WL_COMET
|
||||
Description: Comet
|
||||
@ -18456,8 +18537,8 @@ Body:
|
||||
AlterRangeRadius: true
|
||||
Range: 11
|
||||
Hit: Multi_Hit
|
||||
HitCount: -20
|
||||
SplashArea: 9
|
||||
HitCount: -10
|
||||
SplashArea: 6
|
||||
Knockback: 2
|
||||
CopyFlags:
|
||||
Skill:
|
||||
@ -18465,45 +18546,32 @@ Body:
|
||||
CastCancel: true
|
||||
CastTime:
|
||||
- Level: 1
|
||||
Time: 10000
|
||||
Time: 6000
|
||||
- Level: 2
|
||||
Time: 11000
|
||||
Time: 7000
|
||||
- Level: 3
|
||||
Time: 12000
|
||||
Time: 8000
|
||||
- Level: 4
|
||||
Time: 13000
|
||||
Time: 9000
|
||||
- Level: 5
|
||||
Time: 14000
|
||||
AfterCastActDelay: 2000
|
||||
Time: 10000
|
||||
AfterCastActDelay: 1500
|
||||
Duration1: 100
|
||||
Duration2: 42000
|
||||
Cooldown: 60000
|
||||
FixedCastTime:
|
||||
- Level: 1
|
||||
Time: 1000
|
||||
- Level: 2
|
||||
Time: 1500
|
||||
- Level: 3
|
||||
Time: 2000
|
||||
- Level: 4
|
||||
Time: 2500
|
||||
- Level: 5
|
||||
Time: 3000
|
||||
Cooldown: 20000
|
||||
FixedCastTime: 2000
|
||||
Requires:
|
||||
SpCost:
|
||||
- Level: 1
|
||||
Amount: 480
|
||||
Amount: 70
|
||||
- Level: 2
|
||||
Amount: 560
|
||||
Amount: 90
|
||||
- Level: 3
|
||||
Amount: 640
|
||||
Amount: 110
|
||||
- Level: 4
|
||||
Amount: 720
|
||||
Amount: 130
|
||||
- Level: 5
|
||||
Amount: 800
|
||||
ItemCost:
|
||||
- Item: Red_Gemstone
|
||||
Amount: 2
|
||||
Amount: 150
|
||||
Unit:
|
||||
Id: Dummyskill
|
||||
Range: 9
|
||||
@ -18607,7 +18675,7 @@ Body:
|
||||
Time: 5000
|
||||
- Level: 5
|
||||
Time: 6000
|
||||
AfterCastActDelay: 1000
|
||||
AfterCastActDelay: 500
|
||||
Duration1: 100
|
||||
Duration2:
|
||||
- Level: 1
|
||||
@ -18620,7 +18688,7 @@ Body:
|
||||
Time: 120000
|
||||
- Level: 5
|
||||
Time: 135000
|
||||
Cooldown: 10000
|
||||
Cooldown: 7000
|
||||
FixedCastTime: 2000
|
||||
Requires:
|
||||
SpCost:
|
||||
@ -18788,7 +18856,7 @@ Body:
|
||||
- Id: 2222
|
||||
Name: WL_SUMMONFB
|
||||
Description: Summon Fire Ball
|
||||
MaxLevel: 5
|
||||
MaxLevel: 2
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
@ -18801,17 +18869,7 @@ Body:
|
||||
Reproduce: true
|
||||
CastCancel: true
|
||||
CastTime: 2000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 120000
|
||||
- Level: 2
|
||||
Time: 160000
|
||||
- Level: 3
|
||||
Time: 200000
|
||||
- Level: 4
|
||||
Time: 240000
|
||||
- Level: 5
|
||||
Time: 280000
|
||||
Duration1: 280000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost:
|
||||
@ -18828,7 +18886,7 @@ Body:
|
||||
- Id: 2223
|
||||
Name: WL_SUMMONBL
|
||||
Description: Summon Lightning Ball
|
||||
MaxLevel: 5
|
||||
MaxLevel: 2
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
@ -18841,17 +18899,7 @@ Body:
|
||||
Reproduce: true
|
||||
CastCancel: true
|
||||
CastTime: 2000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 120000
|
||||
- Level: 2
|
||||
Time: 160000
|
||||
- Level: 3
|
||||
Time: 200000
|
||||
- Level: 4
|
||||
Time: 240000
|
||||
- Level: 5
|
||||
Time: 280000
|
||||
Duration1: 280000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost:
|
||||
@ -18868,7 +18916,7 @@ Body:
|
||||
- Id: 2224
|
||||
Name: WL_SUMMONWB
|
||||
Description: Summon Water Ball
|
||||
MaxLevel: 5
|
||||
MaxLevel: 2
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
@ -18881,17 +18929,7 @@ Body:
|
||||
Reproduce: true
|
||||
CastCancel: true
|
||||
CastTime: 2000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 120000
|
||||
- Level: 2
|
||||
Time: 160000
|
||||
- Level: 3
|
||||
Time: 200000
|
||||
- Level: 4
|
||||
Time: 240000
|
||||
- Level: 5
|
||||
Time: 280000
|
||||
Duration1: 280000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost:
|
||||
@ -18972,7 +19010,7 @@ Body:
|
||||
- Id: 2229
|
||||
Name: WL_SUMMONSTONE
|
||||
Description: Summon Stone
|
||||
MaxLevel: 5
|
||||
MaxLevel: 2
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
@ -18985,17 +19023,7 @@ Body:
|
||||
Reproduce: true
|
||||
CastCancel: true
|
||||
CastTime: 2000
|
||||
Duration1:
|
||||
- Level: 1
|
||||
Time: 120000
|
||||
- Level: 2
|
||||
Time: 160000
|
||||
- Level: 3
|
||||
Time: 200000
|
||||
- Level: 4
|
||||
Time: 240000
|
||||
- Level: 5
|
||||
Time: 280000
|
||||
Duration1: 280000
|
||||
FixedCastTime: -1
|
||||
Requires:
|
||||
SpCost:
|
||||
@ -19031,19 +19059,7 @@ Body:
|
||||
Name: WL_READING_SB
|
||||
Description: Reading Spellbook
|
||||
MaxLevel: 1
|
||||
Type: Magic
|
||||
TargetType: Self
|
||||
DamageFlags:
|
||||
NoDamage: true
|
||||
Hit: Single
|
||||
HitCount: 1
|
||||
CastCancel: true
|
||||
CastTime: 5000
|
||||
AfterCastActDelay: 500
|
||||
Duration1: 30000
|
||||
FixedCastTime: 1000
|
||||
Requires:
|
||||
SpCost: 40
|
||||
- Id: 2232
|
||||
Name: WL_FREEZE_SP
|
||||
Description: Freeze Spell
|
||||
@ -19601,25 +19617,25 @@ Body:
|
||||
Element: Holy
|
||||
SplashArea:
|
||||
- Level: 1
|
||||
Area: 1
|
||||
Area: 3
|
||||
- Level: 2
|
||||
Area: 1
|
||||
Area: 3
|
||||
- Level: 3
|
||||
Area: 1
|
||||
Area: 3
|
||||
- Level: 4
|
||||
Area: 1
|
||||
Area: 3
|
||||
- Level: 5
|
||||
Area: 1
|
||||
Area: 3
|
||||
- Level: 6
|
||||
Area: 1
|
||||
Area: 3
|
||||
- Level: 7
|
||||
Area: 2
|
||||
Area: 5
|
||||
- Level: 8
|
||||
Area: 2
|
||||
Area: 5
|
||||
- Level: 9
|
||||
Area: 2
|
||||
Area: 5
|
||||
- Level: 10
|
||||
Area: 2
|
||||
Area: 5
|
||||
CopyFlags:
|
||||
Skill:
|
||||
Reproduce: true
|
||||
@ -24328,6 +24344,16 @@ Body:
|
||||
Amount: 1
|
||||
- Level: 5
|
||||
Amount: 1
|
||||
- Level: 6
|
||||
Amount: 0
|
||||
- Level: 7
|
||||
Amount: 0
|
||||
- Level: 8
|
||||
Amount: 0
|
||||
- Level: 9
|
||||
Amount: 0
|
||||
- Level: 10
|
||||
Amount: 0
|
||||
- Id: 2337
|
||||
Name: SR_WINDMILL
|
||||
Description: Windmill
|
||||
@ -28776,7 +28802,7 @@ Body:
|
||||
Revolver: true
|
||||
Ammo:
|
||||
Bullet: true
|
||||
AmmoAmount: 10
|
||||
AmmoAmount: 3
|
||||
- Id: 2562
|
||||
Name: RL_H_MINE
|
||||
Description: Howling Mine
|
||||
@ -33447,6 +33473,14 @@ Body:
|
||||
Name: NV_TRANSCENDENCE
|
||||
Description: Transcendence
|
||||
MaxLevel: 5
|
||||
- Id: 5078
|
||||
Name: WL_READING_SB_READING
|
||||
Description: Reading Spellbook
|
||||
MaxLevel: 10
|
||||
TargetType: Self
|
||||
CastTime: 5000
|
||||
AfterCastActDelay: 500
|
||||
FixedCastTime: 1000
|
||||
- Id: 8001
|
||||
Name: HLIF_HEAL
|
||||
Description: Healing Touch
|
||||
|
@ -2492,10 +2492,10 @@
|
||||
4055,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4055,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4055,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4055,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4055,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4055,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4055,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4055,2222,2,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4055,2223,2,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4055,2224,2,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4055,2229,2,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4055,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
@ -2833,10 +2833,10 @@
|
||||
4061,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4061,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4061,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4061,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4061,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4061,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4061,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4061,2222,2,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4061,2223,2,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4061,2224,2,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4061,2229,2,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4061,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4061,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4061,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
@ -4500,10 +4500,10 @@
|
||||
4097,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning#
|
||||
4097,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain#
|
||||
4097,2217,10,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex#
|
||||
4097,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4097,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4097,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4097,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4097,2222,2,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball#
|
||||
4097,2223,2,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball#
|
||||
4097,2224,2,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball#
|
||||
4097,2229,2,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone#
|
||||
4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release#
|
||||
4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook#
|
||||
4097,2232,10,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell#
|
||||
|
@ -32,54 +32,33 @@ Header:
|
||||
Version: 1
|
||||
|
||||
Body:
|
||||
- Skill: MG_COLDBOLT
|
||||
Book: Magic_Book_CB
|
||||
PreservePoints: 7
|
||||
- Skill: MG_FIREBOLT
|
||||
Book: Magic_Book_FB
|
||||
PreservePoints: 7
|
||||
- Skill: MG_LIGHTNINGBOLT
|
||||
Book: Magic_Book_LB
|
||||
PreservePoints: 7
|
||||
- Skill: MG_THUNDERSTORM
|
||||
Book: Magic_Book_TS
|
||||
PreservePoints: 9
|
||||
- Skill: WZ_METEOR
|
||||
Book: Magic_Book_MS
|
||||
Book: WL_MB_MS
|
||||
PreservePoints: 10
|
||||
- Skill: WZ_JUPITEL
|
||||
Book: Magic_Book_JT
|
||||
PreservePoints: 9
|
||||
- Skill: WZ_VERMILION
|
||||
Book: Magic_Book_LOV
|
||||
Book: WL_MB_LOV
|
||||
PreservePoints: 10
|
||||
- Skill: WZ_WATERBALL
|
||||
Book: Magic_Book_WB
|
||||
PreservePoints: 9
|
||||
- Skill: WZ_STORMGUST
|
||||
Book: Magic_Book_SG
|
||||
Book: WL_MB_SG
|
||||
PreservePoints: 10
|
||||
- Skill: WL_JACKFROST
|
||||
Book: WL_MB_JF
|
||||
PreservePoints: 10
|
||||
- Skill: WZ_EARTHSPIKE
|
||||
Book: Magic_Book_ES
|
||||
PreservePoints: 8
|
||||
- Skill: WZ_HEAVENDRIVE
|
||||
Book: Magic_Book_HD
|
||||
PreservePoints: 9
|
||||
- Skill: WL_DRAINLIFE
|
||||
Book: Magic_Book_DL
|
||||
Book: WL_MB_DL
|
||||
PreservePoints: 8
|
||||
- Skill: WL_CRIMSONROCK
|
||||
Book: Magic_Book_CR
|
||||
Book: WL_MB_CR
|
||||
PreservePoints: 12
|
||||
- Skill: WL_COMET
|
||||
Book: Magic_Book_CM
|
||||
Book: WL_MB_CM
|
||||
PreservePoints: 22
|
||||
- Skill: WL_CHAINLIGHTNING
|
||||
Book: Magic_Book_CL
|
||||
Book: WL_MB_CL
|
||||
PreservePoints: 12
|
||||
- Skill: WL_EARTHSTRAIN
|
||||
Book: Magic_Book_ES_
|
||||
Book: WL_MB_ES
|
||||
PreservePoints: 12
|
||||
- Skill: WL_TETRAVORTEX
|
||||
Book: Magic_Book_TV
|
||||
Book: WL_MB_TV
|
||||
PreservePoints: 22
|
||||
|
@ -920,6 +920,14 @@ Resets stats (@streset), skills (@skreset), or both (@reset).
|
||||
@feelreset
|
||||
|
||||
Resets a Star Gladiator's marked maps.
|
||||
Only works on Star Gladiator and Star Emperor classes.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@hatereset
|
||||
|
||||
Resets a Star Gladiator's marked monsters.
|
||||
Only works on Star Gladiator and Star Emperor classes.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -1374,7 +1382,7 @@ Affected files:
|
||||
-- atcommand: atcommand_athena.conf, groups.conf
|
||||
-- battleconf: battle_athena.conf, battle_conf.txt
|
||||
-- instancedb: instance_db.txt
|
||||
-- itemdb: item_db.txt, item_group_db.txt, item_trade.txt, item_noequip.txt, item_nouse.txt, item_combo_db.txt, item_avail.txt, item_stack.txt, item_delay.txt, item_buyingstore.txt, item_flag.txt
|
||||
-- itemdb: item_db.txt, item_group_db.txt, item_trade.txt, item_noequip.txt, item_nouse.txt, item_combo_db.txt, item_avail.txt, item_stack.txt, item_delay.txt, item_buyingstore.txt, item_flag.txt, item_randomopt_db.txt, item_randomopt_group.txt
|
||||
-- mobdb: mob_db.txt, mob_item_ratio.txt, mob_chat_db.txt, mob_avail.txt, mob_race2_db.txt, mob_branch.txt, mob_poring.txt, mob_boss.txt, mob_pouch.txt, mob_classchange.txt, pet_db.yml, homunculus_db.txt, homun_skill_tree.txt, exp_homun.txt, mercenary_db.txt, mercenary_skill_db.txt, elemental_db.txt, elemental_skill_db.txt
|
||||
-- motd: motd.txt
|
||||
-- msgconf: atcommand_athena.conf
|
||||
|
@ -22,7 +22,7 @@ This list contains all available constants referenced in the 'bonus' commands.
|
||||
|
||||
* Race (r)
|
||||
RC_Angel, RC_Brute, RC_DemiHuman, RC_Demon, RC_Dragon, RC_Fish, RC_Formless,
|
||||
RC_Insect, RC_Plant, RC_Player, RC_Undead, RC_All
|
||||
RC_Insect, RC_Plant, RC_Player_Human (RC_Player deprecated), RC_Player_Doram, RC_Undead, RC_All
|
||||
|
||||
* Monster Race (mr)
|
||||
RC2_Goblin, RC2_Kobold, RC2_Orc, RC2_Golem, RC2_Guardian, RC2_Ninja,
|
||||
@ -171,6 +171,7 @@ bonus2 bSkillAtk,sk,n; Increases damage of skill sk by n%
|
||||
bonus bShortAtkRate,n; Increases damage of short ranged attacks by n%
|
||||
bonus bLongAtkRate,n; Increases damage of long ranged attacks by n%
|
||||
bonus bCritAtkRate,n; Increases critical damage by +n%
|
||||
bonus bCritDefRate,n; Decreases critical damage received by n%
|
||||
bonus bCriticalDef,n; Decreases the chance of being hit by critical hits by n%
|
||||
bonus2 bWeaponAtk,w,n; Adds n ATK when weapon of type w is equipped
|
||||
bonus2 bWeaponDamageRate,w,n; Adds n% damage to normal attacks when weapon of type w is equipped
|
||||
@ -227,11 +228,13 @@ bonus3 bAddEle,e,x,bf; +x% physical damage against element e with trigger c
|
||||
bonus2 bMagicAddEle,e,x; +x% magical damage against element e
|
||||
bonus2 bSubEle,e,x; +x% damage reduction against attack element e
|
||||
bonus3 bSubEle,e,x,bf; +x% damage reduction against attack element e with trigger criteria bf
|
||||
bonus2 bSubDefEle,e,x; +x% damage reduction from enemy with defense element e
|
||||
bonus2 bSubDefEle,e,x; +x% physical damage reduction from enemy with defense element e
|
||||
bonus2 bMagicSubDefEle,e,x; +x% magic damage reduction from enemy with defense element e
|
||||
|
||||
bonus2 bAddRace,r,x; +x% physical damage against race r
|
||||
bonus2 bMagicAddRace,r,x; +x% magical damage against race r
|
||||
bonus2 bSubRace,r,x; +x% damage reduction against race r
|
||||
bonus3 bSubRace,r,x,bf; +x% damage reduction against race r with trigger criteria bf
|
||||
|
||||
bonus2 bAddClass,c,x; +x% physical damage against class c
|
||||
bonus2 bMagicAddClass,c,x; +x% magical damage against class c
|
||||
@ -240,6 +243,7 @@ bonus2 bSubClass,c,x; +x% damage reduction against class c
|
||||
bonus2 bAddSize,s,x; +x% physical damage against size s
|
||||
bonus2 bMagicAddSize,s,x; +x% magical damage against size s
|
||||
bonus2 bSubSize,s,x; +x% damage reduction against size s
|
||||
bonus2 bMagicSubSize,s,x; +x% magic damage reduction against size s
|
||||
bonus bNoSizeFix; Ignores the size modifier when calculating damage
|
||||
|
||||
bonus2 bAddDamageClass,mid,x; +x% physical damage against monster mid
|
||||
|
@ -1641,7 +1641,7 @@ S_CheckFull:
|
||||
|
||||
Example 2: callsub used repeatedly, with different arguments
|
||||
// notice how the Zeny check/delete is reused, instead of copy-pasting for every warp
|
||||
switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Beacon Island, Pharos") {
|
||||
switch(select("Abyss Lake:Amatsu Dungeon:Anthell:Ayothaya Dungeon:Beacon Island, Pharos")) {
|
||||
case 1: callsub S_DunWarp,"hu_fild05",192,207;
|
||||
case 2: callsub S_DunWarp,"ama_in02",119,181;
|
||||
case 3: callsub S_DunWarp,"moc_fild20",164,145;
|
||||
@ -2861,8 +2861,7 @@ number.
|
||||
This is the only function around where a parameter may be either a string or a
|
||||
number! If it's a number, it means that only the items with that item ID number
|
||||
will be counted. If it is a string, it is assumed to mean the 'english name'
|
||||
field from the item database. If you give it an empty string, or something that
|
||||
isn't found from the item database, it will count items number '512' (apples).
|
||||
field from the item database.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -5060,18 +5059,19 @@ See 'getitem2' for an explanation of the expanded parameters.
|
||||
|
||||
*countbound({<bound type>{,<char_id>}})
|
||||
|
||||
This function will return the number of bounded items in the character's
|
||||
inventory, and sets an array @bound_items[] containing all item IDs of the
|
||||
counted items. If a bound type is specified, only those items will be counted.
|
||||
This function will return the number of different bounded items in the character's
|
||||
inventory, and sets the arrays @bound_items[] and @bound_amount[] containing all item IDs of the
|
||||
counted items and their respective amount. If a bound type is specified, only those items will be counted.
|
||||
|
||||
For a list of bound types see 'getitembound'.
|
||||
|
||||
Example:
|
||||
mes "You currently have " + countbound() + " bounded items.";
|
||||
.@total_type = countbound();
|
||||
mes "You currently have " + .@total_type + " different type of bounded items.";
|
||||
next;
|
||||
mes "The list of bounded items include:";
|
||||
for(.@i = 0; .@i < getarraysize(@bound_items); .@i++)
|
||||
mes getitemname(@bound_items[.@i]);
|
||||
for(.@i = 0; .@i < .@total_type; .@i++)
|
||||
mes "x" + @bound_amount[.@i] + " " + getitemname(@bound_items[.@i]);
|
||||
close;
|
||||
|
||||
---------------------------------------
|
||||
@ -5676,6 +5676,20 @@ Used in reset NPC's (duh!)
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*resetfeel({<char_id>});
|
||||
|
||||
This command will reset the Star Gladiator's designated maps on the invoking character.
|
||||
Only works on Star Gladiator and Star Emperor classes.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*resethate({<char_id>});
|
||||
|
||||
This command will reset the Star Gladiator's designated monsters on the invoking character.
|
||||
Only works on Star Gladiator and Star Emperor classes.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*sc_start <effect type>,<ticks>,<value 1>{,<rate>,<flag>{,<GID>}};
|
||||
*sc_start2 <effect type>,<ticks>,<value 1>,<value 2>{,<rate>,<flag>{,<GID>}};
|
||||
*sc_start4 <effect type>,<ticks>,<value 1>,<value 2>,<value 3>,<value 4>{,<rate>,<flag>{,<GID>}};
|
||||
@ -5807,9 +5821,9 @@ Increase AGI Lv 5, and display appropriate effects.
|
||||
*npcskilleffect <skill id>,<number>,<x>,<y>;
|
||||
*npcskilleffect "<skill name>",<number>,<x>,<y>;
|
||||
|
||||
This command behaves identically to 'skilleffect', however, the effect will not
|
||||
be centered on the invoking character's sprite, nor on the NPC sprite, if any,
|
||||
but will be centered at map coordinates given on the same map as the invoking
|
||||
This command behaves identically to 'skilleffect', however, ground type skill
|
||||
effects will be centered at the map coordinates given on the same map as the
|
||||
attached character and all other skill types will be centered on the attached
|
||||
character.
|
||||
|
||||
---------------------------------------
|
||||
@ -6863,9 +6877,6 @@ given amount of seconds passes, the script resumes. The color format
|
||||
is in RGB (RRGGBB). The color is currently ignored by the client and
|
||||
appears always green.
|
||||
|
||||
Note: If a player is attached to the NPC, they are detached from the NPC
|
||||
as soon as the progress bar activates.
|
||||
|
||||
---------------------------------------
|
||||
//
|
||||
5,1.- End of time-related commands
|
||||
@ -7977,6 +7988,20 @@ Returns "Unknown" if unit is not found.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*setunittitle <GID>,<title>;
|
||||
|
||||
Apply a <title> to the given <GID>.
|
||||
|
||||
Note: This only works on non-player types. It also will only work on mobs if battle_config.show_mob_info is not enabled.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getunittitle <GID>;
|
||||
|
||||
Returns the title of the given <GID>.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getunitdata <GID>,<arrayname>;
|
||||
*setunitdata <GID>,<parameter>,<new value>;
|
||||
|
||||
@ -8043,6 +8068,7 @@ Parameters (indexes) for monsters are:
|
||||
UMOB_TARGETID
|
||||
UMOB_ROBE
|
||||
UMOB_BODY2
|
||||
UMOB_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@ -8087,6 +8113,7 @@ Parameter (indexes) for homunculi are:
|
||||
UHOM_ADELAY
|
||||
UHOM_DMOTION
|
||||
UHOM_TARGETID
|
||||
UHOM_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@ -8128,6 +8155,7 @@ Parameter (indexes) for pets are:
|
||||
UPET_AMOTION
|
||||
UPET_ADELAY
|
||||
UPET_DMOTION
|
||||
UPET_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@ -8169,6 +8197,7 @@ Parameter (indexes) for mercenaries are:
|
||||
UMER_ADELAY
|
||||
UMER_DMOTION
|
||||
UMER_TARGETID
|
||||
UMER_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@ -8212,6 +8241,7 @@ Parameter (indexes) for elementals are:
|
||||
UELE_ADELAY
|
||||
UELE_DMOTION
|
||||
UELE_TARGETID
|
||||
UELE_GROUP_ID
|
||||
|
||||
-----
|
||||
|
||||
@ -8261,6 +8291,7 @@ Parameter (indexes) for NPCs are:
|
||||
UNPC_ROBE
|
||||
UNPC_BODY2
|
||||
UNPC_DEADSIT
|
||||
UNPC_GROUP_ID
|
||||
|
||||
*Notes:
|
||||
- *_SIZE: small (0); medium (1); large (2)
|
||||
@ -8530,6 +8561,8 @@ Valid types are:
|
||||
if = 10000, then this item is sold in NPC shops only
|
||||
4 - sex; 5 - equip; 6 - weight; 7 - atk; 8 - def; 9 - range;
|
||||
10 - slot; 11 - look; 12 - elv; 13 - wlv; 14 - view id
|
||||
15 - eLVMax
|
||||
16 - matk if RENEWAL is defined
|
||||
|
||||
Example:
|
||||
setiteminfo 7049,6,9990; // Stone now weighs 999.0
|
||||
@ -9359,6 +9392,7 @@ QMARK_PURPLE - Purple Marker
|
||||
Adds the first waiting player from the chat room of the given NPC to an existing battleground group.
|
||||
The player will also be warped to the default spawn point of the battle group or to the specified coordinates
|
||||
<x> and <y> on the given <map>.
|
||||
Note: The map need the mapflag MF_BATTLEGROUND otherwise the player is removed from the Battleground team.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -9404,6 +9438,7 @@ Returns battle group ID on success. Returns 0 on failure.
|
||||
|
||||
Adds an attached player or <char id> if specified to an existing battleground group. The player will also be warped
|
||||
to the default spawn point of the battle group or to the specified coordinates <x> and <y> on the given <map>.
|
||||
Note: The map need the mapflag MF_BATTLEGROUND otherwise the player is removed from the Battleground team.
|
||||
|
||||
Returns true on success. Returns false on failure.
|
||||
|
||||
@ -9533,8 +9568,8 @@ Example:
|
||||
Retrieves data related to given Battle Group. Type can be one of the following:
|
||||
|
||||
0 - Amount of players currently belonging to the group.
|
||||
1 - Store GID of players in <Battle Group> in a temporary global array $@arenamembers
|
||||
and returns amount of players currently belonging to the group.
|
||||
1 - Store GID of players in <Battle Group> in a temporary global array $@arenamembers,
|
||||
stores and also returns the amount of players currently belonging to the group in $@arenamemberscount.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
|
@ -13,8 +13,18 @@
|
||||
# Specify without "+" for the exact time the quest expires using "d" (optionnal), [0-23]"h" (required), [0-59]"mn" (optionnal), [0-59]"s" (optionnal) format.
|
||||
# Please note the number before "d" only shift the exact timer to the given day(s).
|
||||
# Targets: Quest objective target. (Default: null)
|
||||
# - Mob Monster to kill.
|
||||
# Count Amount of monsters to kill.
|
||||
# The target can be a couple of node Mob/Count or of Id/Race/Size/Element/MinLevel/MaxLevel.
|
||||
# If Mob is supplied, Count is required and the other fields are ignored.
|
||||
# If Id is supplied, at least one other field of Race/Size/Element/MinLevel/MaxLevel is required.
|
||||
# If Id is supplied, Count is required for each new entry.
|
||||
# - Mob Monster to kill (aegis monster name).
|
||||
# Count Amount of monsters to kill. Set to 0 to skip the target on import.
|
||||
# Id Unique target index for the quest Id. Requires a positive number.
|
||||
# Race Monster race target (default All). Valids race are Angel, Brute, DemiHuman, Demon, Dragon, Fish, Formless, Insect, Plant, Undead, All.
|
||||
# Size Monster size target (default All). Valids size are Small, Medium, Large, All.
|
||||
# Element Monster element target (default All). Valids elements are Dark, Earth, Fire, Ghost, Holy, Neutral, Poison, Undead, Water, Wind, All.
|
||||
# MinLevel Minimum monster level target. If not supplied but MaxLevel defined, MinLevel is 1. Set to 0 to ignore MinLevel on import. (Default: 0)
|
||||
# MaxLevel Maximum monster level target. Set to 0 to ignore MaxLevel on import. (Default: 0)
|
||||
# Drops: Quest item drop targets. (Default: null)
|
||||
# - Mob Monster to kill. 0 will apply to all monsters. (Default: 0)
|
||||
# Item Item to drop.
|
||||
|
@ -333,6 +333,9 @@ OnTimer55000:
|
||||
|
||||
OnTimer60000:
|
||||
stopnpctimer;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_c01", true;
|
||||
mapwarp "bat_c01","bat_room",154,150;
|
||||
set getvariableofnpc(.Croix_Count,"KvM01_BG"), 0;
|
||||
set getvariableofnpc(.Guillaume_Count,"KvM01_BG"), 0;
|
||||
set $@KvM01BG_Victory, 0;
|
||||
@ -342,9 +345,8 @@ OnTimer60000:
|
||||
bg_unbook "bat_c01";
|
||||
disablenpc "KVM Officer#KVM01A";
|
||||
disablenpc "KVM Officer#KVM01B";
|
||||
mapwarp "bat_c01","bat_room",154,150;
|
||||
maprespawnguildid "bat_c01",0,3; // Just in case someone else
|
||||
set $@KvM01BG, 0;
|
||||
end;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
OnCroixJoin:
|
||||
|
@ -333,6 +333,9 @@ OnTimer55000:
|
||||
|
||||
OnTimer60000:
|
||||
stopnpctimer;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_c02", true;
|
||||
mapwarp "bat_c02","bat_room",154,150;
|
||||
set getvariableofnpc(.Croix_Count,"KvM02_BG"), 0;
|
||||
set getvariableofnpc(.Guillaume_Count,"KvM02_BG"), 0;
|
||||
set $@KvM02BG_Victory, 0;
|
||||
@ -342,9 +345,8 @@ OnTimer60000:
|
||||
bg_unbook "bat_c02";
|
||||
disablenpc "KVM Officer#KVM02A";
|
||||
disablenpc "KVM Officer#KVM02B";
|
||||
mapwarp "bat_c02","bat_room",154,150;
|
||||
maprespawnguildid "bat_c02",0,3; // Just in case someone else
|
||||
set $@KvM02BG, 0;
|
||||
end;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
OnCroixJoin:
|
||||
|
@ -333,6 +333,9 @@ OnTimer55000:
|
||||
|
||||
OnTimer60000:
|
||||
stopnpctimer;
|
||||
if (getbattleflag("feature.bgqueue"))
|
||||
bg_reserve "bat_c03", true;
|
||||
mapwarp "bat_c03","bat_room",154,150;
|
||||
set getvariableofnpc(.Croix_Count,"KvM03_BG"), 0;
|
||||
set getvariableofnpc(.Guillaume_Count,"KvM03_BG"), 0;
|
||||
set $@KvM03BG_Victory, 0;
|
||||
@ -342,9 +345,8 @@ OnTimer60000:
|
||||
bg_unbook "bat_c03";
|
||||
disablenpc "KVM Officer#KVM03A";
|
||||
disablenpc "KVM Officer#KVM03B";
|
||||
mapwarp "bat_c03","bat_room",154,150;
|
||||
maprespawnguildid "bat_c03",0,3; // Just in case someone else
|
||||
set $@KvM03BG, 0;
|
||||
end;
|
||||
|
||||
OnGuillaumeJoin:
|
||||
OnCroixJoin:
|
||||
|
@ -1944,74 +1944,76 @@ OnStart:
|
||||
switch ('GMT_1QUE) {
|
||||
case 11:
|
||||
hideonnpc instance_npcname("Arhi#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2549,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2549,1,.@label$);
|
||||
break;
|
||||
case 12:
|
||||
hideonnpc instance_npcname("Dio Anemos#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2550,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2550,1,.@label$);
|
||||
break;
|
||||
case 13:
|
||||
if ('GMTQuest == 1) {
|
||||
hideonnpc instance_npcname("Geffen Gangster#n1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2553,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2553,1,.@label$);
|
||||
} else if ('GMTQuest == 2) {
|
||||
hideonnpc instance_npcname("Geffen Bully#n1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2552,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2552,1,.@label$);
|
||||
} else {
|
||||
hideonnpc instance_npcname("Geffen Shoplifter#n1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2551,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2551,1,.@label$);
|
||||
}
|
||||
break;
|
||||
case 14:
|
||||
hideonnpc instance_npcname("Faymont#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2554,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2554,1,.@label$);
|
||||
break;
|
||||
case 15:
|
||||
hideonnpc instance_npcname("Ordre#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2555,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2555,1,.@label$);
|
||||
break;
|
||||
case 16:
|
||||
hideonnpc instance_npcname("Blut Hase#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2556,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2556,1,.@label$);
|
||||
break;
|
||||
case 17:
|
||||
hideonnpc instance_npcname("Kuro Akuma#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2557,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2557,1,.@label$);
|
||||
break;
|
||||
case 18:
|
||||
hideonnpc instance_npcname("Ifodes#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2558,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2558,1,.@label$);
|
||||
break;
|
||||
case 19:
|
||||
hideonnpc instance_npcname("Licheniyes#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2559,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2559,1,.@label$);
|
||||
break;
|
||||
case 20:
|
||||
hideonnpc instance_npcname("Odoric#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2560,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2560,1,.@label$);
|
||||
break;
|
||||
case 21:
|
||||
hideonnpc instance_npcname("Ju#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2561,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2561,1,.@label$);
|
||||
break;
|
||||
case 22:
|
||||
if ('half) {
|
||||
hideonnpc instance_npcname("Dwigh#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2562,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2562,1,.@label$);
|
||||
}
|
||||
else {
|
||||
hideonnpc instance_npcname("Fay Kanavian#1");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2563,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2563,1,.@label$);
|
||||
donpcevent instance_npcname("#GMTHomun")+"::OnSummon";
|
||||
}
|
||||
|
||||
break;
|
||||
case 23:
|
||||
hideonnpc instance_npcname("Fenrir#f");
|
||||
'BossID = monster(.@map$,114,50,"--ja--",2564,1,.@label$);
|
||||
monster(.@map$,114,50,"--ja--",2564,1,.@label$);
|
||||
'BossID = $@mobid[0];
|
||||
donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk3";
|
||||
end;
|
||||
}
|
||||
'BossID = $@mobid[0];
|
||||
|
||||
donpcevent instance_npcname("Geffen Academy Master")+"::OnTalk1";
|
||||
end;
|
||||
@ -2089,7 +2091,8 @@ OnTimeout2:
|
||||
mapannounce instance_mapname("1@ge_st"), "<Magic Tournament Broadcast>: Time's up! The judges will decide the victor for this round!",bc_blue;
|
||||
|
||||
setcell instance_mapname("1@ge_st"), 50, 50, 50, 50, cell_walkable, 1;
|
||||
unitwarp 'BossID, instance_mapname("1@ge_st"), 50, 50;
|
||||
if (unitexists('BossID))
|
||||
unitwarp 'BossID, instance_mapname("1@ge_st"), 50, 50;
|
||||
killmonster instance_mapname("1@ge_st"), instance_npcname("#GMTcontroller")+"::OnTimeout";
|
||||
'BossID = 0;
|
||||
|
||||
@ -2231,7 +2234,8 @@ end;
|
||||
|
||||
OnSummon:
|
||||
initnpctimer;
|
||||
'HomID = monster (instance_mapname("1@ge_st"), 114,50,"--ja--",2565,1, instance_npcname("#GMTHomun")+"::OnHomDead");
|
||||
monster (instance_mapname("1@ge_st"), 114,50,"--ja--",2565,1, instance_npcname("#GMTHomun")+"::OnHomDead");
|
||||
'HomID = $@mobid[0];
|
||||
end;
|
||||
|
||||
OnTimer10000:
|
||||
|
@ -62,13 +62,16 @@ OnInit:
|
||||
// [2] Mail all rewards.
|
||||
// - If not set, players receive items in their inventory.
|
||||
// - Only ONE item can be sent via mail for PACKETVER < 20150513 while later clients are limited to MAIL_MAX_ITEM (5).
|
||||
// - Note that offline players do NOT receive rewards.
|
||||
// - If this setting is not set, offline players do NOT receive rewards in any case.
|
||||
// [4] Only reward Guild Masters.
|
||||
// - If not set, all guild members are rewarded.
|
||||
// - If mailing is enabled (option 2), offline Guild Masters WILL receive rewards.
|
||||
// [8] Duplicate IP check.
|
||||
// - Members in a guild with the same IP address are not rewarded.
|
||||
// - If Guild Masters is enabled (option 4), this feature is not used.
|
||||
// [16] Mail online player only.
|
||||
// - Only available when mailing is enabled (option 2).
|
||||
// - When enabled, offline players do NOT receive rewards.
|
||||
// -----------------------------------------------------------
|
||||
|
||||
// Combine values as needed (e.g. 1|8 = 1+8 = 9).
|
||||
@ -313,23 +316,26 @@ OnReward:
|
||||
.@size_guild = .@k;
|
||||
}
|
||||
for(set .@j,0; .@j<.@size_guild; set .@j,.@j+1) {
|
||||
.@online = isloggedin(.@aid[.@j],.@cid[.@j]);
|
||||
if (.Options&2) {
|
||||
.@charid = .@cid[.@j];
|
||||
.@sender$ = "no-reply";
|
||||
.@title$ = "** Siege Reward: "+getcastlename(.Castles$[.@i])+" **";
|
||||
.@body$ = "Brave one,\r\n \r\n Congratulations!\r\n Your guild has successfully occupied\r\n territory in the War of Emperium on\r\n "+.@str$+".\r\n \r\n \r\n \r\n \r\n [ Your reward is attached. ]";
|
||||
if (.@online || !(.Options&16)) {
|
||||
.@charid = .@cid[.@j];
|
||||
.@sender$ = "no-reply";
|
||||
.@title$ = "** Siege Reward: "+getcastlename(.Castles$[.@i])+" **";
|
||||
.@body$ = "Brave one,\r\n \r\n Congratulations!\r\n Your guild has successfully occupied\r\n territory in the War of Emperium on\r\n "+.@str$+".\r\n \r\n \r\n \r\n \r\n [ Your reward is attached. ]";
|
||||
|
||||
if (.reward_id_size)
|
||||
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny, .reward_id, .reward_amount;
|
||||
else
|
||||
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny;
|
||||
if (.reward_id_size)
|
||||
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny, .reward_id, .reward_amount;
|
||||
else
|
||||
mail .@charid, .@sender$, .@title$, .@body$, .reward_zeny;
|
||||
|
||||
if (PACKETVER < 20150513 && !getd(".@str_"+.@cid[.@j]) && isloggedin(.@aid[.@j],.@cid[.@j])) {
|
||||
setd ".@str_"+.@cid[.@j],1;
|
||||
message rid2name(.@aid[.@j]),"You've got mail!";
|
||||
if (PACKETVER < 20150513 && !getd(".@str_"+.@cid[.@j]) && .@online) {
|
||||
setd ".@str_"+.@cid[.@j],1;
|
||||
message rid2name(.@aid[.@j]),"You've got mail!";
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (isloggedin(.@aid[.@j],.@cid[.@j])) {
|
||||
else if (.@online) {
|
||||
attachrid( .@aid[.@j], true );
|
||||
.@name$ = strcharinfo( 0 );
|
||||
.@castle_name$ = getcastlename(.Castles$[.@i]);
|
||||
|
@ -225,7 +225,7 @@ monk_test,306,151,3 script Grave of Baphomet#edq 111,{
|
||||
close;
|
||||
case IE_OK:
|
||||
mapannounce "monk_test","[" + strcharinfo(0) + "] member of the [" + getpartyname(.@party_id) + "] party has entered the Sealed Shrine.",bc_map,"0x00ff99";
|
||||
setquest 3040;
|
||||
if (checkre(RENEWAL)) setquest 3040;
|
||||
//warp "1@cata",100,224;
|
||||
close;
|
||||
}
|
||||
@ -766,6 +766,7 @@ OnInstanceInit: // Temporary fix for @reloadscript.
|
||||
set 'ins_baphomet,5;
|
||||
specialeffect EF_TELEPORTATION;
|
||||
enablenpc instance_npcname("ins_bapho_to_2f");
|
||||
donpcevent instance_npcname("ins_baphomet_1f_timer")+"::OnDisable";
|
||||
mes "[Ancient Hero's Soul]";
|
||||
mes "Now you can go to the main altar. It is located in the bottom right corner of this floor.";
|
||||
next;
|
||||
@ -1147,6 +1148,7 @@ OnInstanceInit:
|
||||
2@cata,80,63,4 script Ancient Hero's Soul#2F 411,{
|
||||
cutin "ins_cata_champ_s",2;
|
||||
if (checkquest(3041)>=0) erasequest 3041;
|
||||
if (!checkre(RENEWAL)) setquest 3040;
|
||||
mes "[Ancient Hero's Soul]";
|
||||
mes "Good job, my descendants... You've finished the long-cherished task that me and my bretheren could not complete.";
|
||||
next;
|
||||
|
@ -1102,7 +1102,8 @@ in_moc_16,21,165,2 script Standby Room#ASNTEST 725,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Standby Room#ASNTEST";
|
||||
//disablenpc "Standby Room#ASNTEST";
|
||||
hideonnpc "Standby Room#ASNTEST";
|
||||
waitingroom "Standby Room",10,"Standby Room#ASNTEST::OnStartArena",1;
|
||||
enablewaitingroomevent;
|
||||
end;
|
||||
|
@ -1227,7 +1227,8 @@ job_knt,89,106,4 script Windsor Benedict#knt 733,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Windsor Benedict#knt";
|
||||
//disablenpc "Windsor Benedict#knt";
|
||||
hideonnpc "Windsor Benedict#knt";
|
||||
waitingroom "Waiting Room",20,"Windsor Benedict#knt::OnStartArena",1;
|
||||
enablewaitingroomevent;
|
||||
end;
|
||||
|
@ -946,7 +946,8 @@ job_prist,24,187,4 script Peter S. Alberto 110,{
|
||||
mes "Now...";
|
||||
mes "Go for it!";
|
||||
close2;
|
||||
changequest 8011,8012;
|
||||
if(checkquest(8012) == -1)
|
||||
changequest 8011,8012;
|
||||
warp "job_prist",24,44;
|
||||
donpcevent "Zombie_Generator#prst::OnEnable";
|
||||
donpcevent "Peter S. Alberto::OnDisable";
|
||||
|
@ -1228,7 +1228,8 @@ job_cru,24,187,2 script Waiting Room#cr1 700,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Waiting Room#cr1";
|
||||
//disablenpc "Waiting Room#cr1";
|
||||
hideonnpc "Waiting Room#cr1";
|
||||
waitingroom "Waiting Room",20,"Waiting Room#cr1::OnStartArena",1;
|
||||
enablewaitingroomevent;
|
||||
end;
|
||||
|
@ -2563,7 +2563,8 @@ job_sage,50,165,4 script Waiting Room#sg 700,{
|
||||
end;
|
||||
|
||||
OnInit:
|
||||
disablenpc "Waiting Room#sg";
|
||||
//disablenpc "Waiting Room#sg";
|
||||
hideonnpc "Waiting Room#sg";
|
||||
waitingroom "Waiting Room",20,"Waiting Room#sg::OnStartArena",1;
|
||||
enablewaitingroomevent;
|
||||
end;
|
||||
|
@ -1208,7 +1208,7 @@ hugel,62,69,1 script Eckar Erenes#double 798,{
|
||||
close;
|
||||
}
|
||||
}
|
||||
if (!$@mon_time_2_2) {
|
||||
if ($@mon_time_2_2 == 1) {
|
||||
mes "[Eckar Erenes]";
|
||||
mes "Right now, a Monster Race";
|
||||
mes "is in progress. It's too late to place a wager, but if you'd like";
|
||||
|
@ -180,7 +180,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
|
||||
mes "But we all know that~";
|
||||
close;
|
||||
}
|
||||
else if (job_merchant_q <= 6 && job_merchant_q != 0) {
|
||||
else if (job_merchant_q2 && job_merchant_q > 0 && job_merchant_q < 7) {
|
||||
mes "[Chief Mahnsoo]";
|
||||
if (job_merchant_q2 == 1 || job_merchant_q2 == 2) {
|
||||
mes "First, get the delivery package from the storehouse, and then take it to the former Swordman's Association in Prontera.";
|
||||
@ -266,7 +266,7 @@ alberta_in,53,43,6 script Merchant#mer 86,{
|
||||
mes "Take care!";
|
||||
close;
|
||||
}
|
||||
else if (job_merchant_q == 0) {
|
||||
else {
|
||||
mes "[Chief Mahnsoo]";
|
||||
mes "So, what brings you to";
|
||||
mes "the Merchant Association?";
|
||||
|
@ -3,6 +3,7 @@
|
||||
// --------------------------------------------------------------
|
||||
|
||||
// --------------------------- Cities ---------------------------
|
||||
npc: npc/pre-re/warps/cities/einbroch.txt
|
||||
npc: npc/pre-re/warps/cities/izlude.txt
|
||||
npc: npc/pre-re/warps/cities/prontera.txt
|
||||
npc: npc/pre-re/warps/cities/rachel.txt
|
||||
|
13
npc/pre-re/warps/cities/einbroch.txt
Normal file
13
npc/pre-re/warps/cities/einbroch.txt
Normal file
@ -0,0 +1,13 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Einbroch Warp Script
|
||||
//===== Description: =========================================
|
||||
//= Warp Points for Einbroch
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Some warps have been changed in renewal ep16.2 [Capuche]
|
||||
//============================================================
|
||||
|
||||
//=========================================================================
|
||||
//Einbroch - Hotel
|
||||
//=========================================================================
|
||||
ein_in01,274,246,0 warp ein_h04 1,1,ein_in01,273,276
|
||||
ein_in01,273,273,0 warp ein_h04a 1,1,ein_in01,274,243
|
@ -4,7 +4,7 @@
|
||||
//= kobra_k88
|
||||
//= added some dialogs for Morgenstein by Komurka
|
||||
//===== Current Version: =====================================
|
||||
//= 2.2b
|
||||
//= 2.2c
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
@ -14,6 +14,7 @@
|
||||
//= 2.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
|
||||
//= 2.2a A few minor fixes. (bugreport:1122) [L0ne_W0lf]
|
||||
//= 2.2b Follow up fixes to bugreport:1122 [L0ne_W0lf]
|
||||
//= 2.2c NPC name typo fix [Everade]
|
||||
//============================================================
|
||||
|
||||
alberta_in,133,55,3 script Louitz#cm 84,{
|
||||
@ -24,7 +25,7 @@ alberta_in,133,55,3 script Louitz#cm 84,{
|
||||
mes "that nutcase scientist";
|
||||
mes "who lives over in Geffen?";
|
||||
next;
|
||||
if (select("Talk About Molgenstein:Cancel") == 1) {
|
||||
if (select("Talk About Morgenstein:Cancel") == 1) {
|
||||
mes "[Merchant Louitz]";
|
||||
mes "You know where he lives";
|
||||
mes "but didn't check it out? Hey,";
|
||||
@ -103,7 +104,7 @@ alberta_in,133,55,3 script Louitz#cm 84,{
|
||||
mes "I don't remember exactly";
|
||||
mes "where he lives, but I know";
|
||||
mes "he's in Geffen and that his";
|
||||
mes "name is ^0000FFMolgenstein^000000.";
|
||||
mes "name is ^0000FFMorgenstein^000000.";
|
||||
next;
|
||||
mes "[Merchant Louitz]";
|
||||
mes "Hmm... You better";
|
||||
@ -111,7 +112,7 @@ alberta_in,133,55,3 script Louitz#cm 84,{
|
||||
mes "around first. I know for";
|
||||
mes "ask around first. I know for";
|
||||
mes "sure that somebody knows";
|
||||
mes "where you can find Molgenstein.";
|
||||
mes "where you can find Morgenstein.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Merchant Louitz]";
|
||||
@ -173,7 +174,7 @@ alberta_in,133,55,3 script Louitz#cm 84,{
|
||||
mes "I don't remember exactly";
|
||||
mes "where he lives, but I know";
|
||||
mes "he's in Geffen and that his";
|
||||
mes "name is ^0000FFMolgenstein^000000.";
|
||||
mes "name is ^0000FFMorgenstein^000000.";
|
||||
next;
|
||||
mes "[Merchant Louitz]";
|
||||
mes "Hmm... You better";
|
||||
@ -181,7 +182,7 @@ alberta_in,133,55,3 script Louitz#cm 84,{
|
||||
mes "around first. I know for";
|
||||
mes "ask around first. I know for";
|
||||
mes "sure that somebody knows";
|
||||
mes "where you can find Molgenstein.";
|
||||
mes "where you can find Morgenstein.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Merchant Louitz]";
|
||||
@ -243,7 +244,7 @@ alberta_in,133,55,3 script Louitz#cm 84,{
|
||||
mes "I don't remember exactly";
|
||||
mes "where he lives, but I know";
|
||||
mes "he's in Geffen and that his";
|
||||
mes "name is ^0000FFMolgenstein^000000.";
|
||||
mes "name is ^0000FFMorgenstein^000000.";
|
||||
next;
|
||||
mes "[Merchant Louitz]";
|
||||
mes "Hmm... You better";
|
||||
@ -251,7 +252,7 @@ alberta_in,133,55,3 script Louitz#cm 84,{
|
||||
mes "around first. I know for";
|
||||
mes "ask around first. I know for";
|
||||
mes "sure that somebody knows";
|
||||
mes "where you can find Molgenstein.";
|
||||
mes "where you can find Morgenstein.";
|
||||
close;
|
||||
case 3:
|
||||
mes "[Merchant Louitz]";
|
||||
@ -313,10 +314,10 @@ geffen,181,114,3 script Aure Dupon#cm 82,{
|
||||
mes "Coincidence? It's more";
|
||||
mes "than that. This is ^0000FFfate^000000.";
|
||||
next;
|
||||
if (select("Talk About Molgenstein:Cancel") == 1) {
|
||||
if (select("Talk About Morgenstein:Cancel") == 1) {
|
||||
mes "[Aure Dupon]";
|
||||
mes "Have you not met";
|
||||
mes "Molgenstein yet? He";
|
||||
mes "Morgenstein yet? He";
|
||||
mes "lives on the second floor";
|
||||
mes "of the Forge. Although we've";
|
||||
mes "just met, I must warn you not";
|
||||
@ -339,7 +340,7 @@ geffen,181,114,3 script Aure Dupon#cm 82,{
|
||||
mes "mote in the grand scheme.";
|
||||
next;
|
||||
if (molgenstain > 0) {
|
||||
switch(select("Talk:Ask About Molgenstein:Cancel")) {
|
||||
switch(select("Talk:Ask About Morgenstein:Cancel")) {
|
||||
case 1:
|
||||
mes "[Aure Dupon]";
|
||||
mes "To have goals and focus";
|
||||
@ -352,7 +353,7 @@ geffen,181,114,3 script Aure Dupon#cm 82,{
|
||||
case 2:
|
||||
set molgenstain,2;
|
||||
mes "[Aure Dupon]";
|
||||
mes "Molgenstein...?";
|
||||
mes "Morgenstein...?";
|
||||
mes "The man is obsessed";
|
||||
mes "with conquering the forces";
|
||||
mes "that control our world. But";
|
||||
@ -361,7 +362,7 @@ geffen,181,114,3 script Aure Dupon#cm 82,{
|
||||
next;
|
||||
mes "[Aure Dupon]";
|
||||
mes "It would be best if you";
|
||||
mes "were to see Molgenstein";
|
||||
mes "were to see Morgenstein";
|
||||
mes "and judge his character for";
|
||||
mes "yourself. You may find him in";
|
||||
mes "the second floor of the Geffen";
|
||||
@ -394,7 +395,7 @@ geffen,181,114,3 script Aure Dupon#cm 82,{
|
||||
close;
|
||||
}
|
||||
|
||||
geffen_in,141,140,3 script Molgenstein#cm 121,{
|
||||
geffen_in,141,140,3 script Morgenstein#cm 121,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "- Wait a minute !! -";
|
||||
mes "- Currently you're carrying -";
|
||||
@ -404,7 +405,7 @@ geffen_in,141,140,3 script Molgenstein#cm 121,{
|
||||
close;
|
||||
}
|
||||
if (MISC_QUEST & 4) {
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes ".....";
|
||||
mes "Welcome.";
|
||||
mes "Hehehehe....";
|
||||
@ -412,59 +413,59 @@ geffen_in,141,140,3 script Molgenstein#cm 121,{
|
||||
next;
|
||||
switch(select("Ask about his research:Ask him to make a new solution.:Cancel")) {
|
||||
case 1:
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Heeheeheeheee...";
|
||||
mes "You must have heard the rumors about my research. Yes! But since you probably know already, I'll tell you without hiding, I mean, there's nothing to hide.";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Actually, you can say my research is complete! Nothing's impossible for my genius! Bwahaha, it's just a matter of time!";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Are you still here? Right, you wanted to know about my research. It's actually very simple. I was just trying to invent a super liquid that can melt everything!";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Isn't it interesting? No matter how strong you are, you can't break apart stone or steel, but with my new liquid, you can melt those things, making them soft like puddy!";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "It can't melt everything yet, but I did find that you could combine things that you could never mix before with my invention. Heeheeheehee~!";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "You can make a whole lot of things that you'd never would have imagined possible! I can make you a lot of new things you never would have imagined using this method... as long as you want it!!";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "The endorphins are rushing to my face at least 2.1 times faster than the usual rate! Ah! I'm so excited! I... I just can't hide it!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "So...";
|
||||
mes "You want me to make something totally new, huh? Hehhehheh! I love your sense of scientific adventure!";
|
||||
next;
|
||||
switch(select("Counteragent:Mixture")) {
|
||||
case 1:
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Ooh...!";
|
||||
mes "You want to make a Counteragent? Hohohohoho, let's see what we'll need...";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Oh, I remember, yes, Alcohol, and um, er, Detrimindexta and an Empty Bottle to put it it all in. Just these three items and 3000 zeny.";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Bwahahahah!";
|
||||
mes "Oh, I just can't wait to make this! Are you ready to begin?";
|
||||
next;
|
||||
if (select("Make:Cancel") == 1) {
|
||||
if (countitem(970) == 0 || countitem(971) == 0 || countitem(713) == 0 || Zeny < 3000) {
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Heuheuheuheuh.... not enough... not enough.. Haah...Haah... Go..... get the rest of the materials!";
|
||||
mes "We'll postpone the fun until then... Heuheuheuheuheuh.";
|
||||
close;
|
||||
}
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Ooooooooh...... heeheeheeheehee...... yes... like that...... yes... more... more........ heeheeheehee.";
|
||||
mes ".... Aaah.... ahah... ha....ahahooooooooohoh!";
|
||||
next;
|
||||
if (countitem(970) < 1 || countitem(971) < 1 || countitem(713) < 1) {
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
|
||||
close;
|
||||
}
|
||||
@ -473,42 +474,42 @@ geffen_in,141,140,3 script Molgenstein#cm 121,{
|
||||
delitem 713,1; //Empty_Bottle
|
||||
set Zeny, Zeny-3000;
|
||||
getitem 973,1; //Counteragent
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Hee hee hee...";
|
||||
mes "Haaaaah......";
|
||||
mes "Oh? We're done already?!";
|
||||
close;
|
||||
}
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Hee hee hee...!";
|
||||
mes "Come back when";
|
||||
mes "you're ready~";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Ooh...!";
|
||||
mes "You want to make a Mixture? Hohohohoho, let's see what we'll need...";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Ooh, I remember now, yes, Alcohol, and um, er, Karvodailnirol and an empty bottle to put all of it in. Just these three items and 4000 zeny.";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Bwahahahah!";
|
||||
mes "Oh, I just can't wait to make this! Are you ready to begin?";
|
||||
next;
|
||||
if (select("Make:Cancel") == 1) {
|
||||
if (countitem(970) == 0 || countitem(972) == 0 || countitem(713) == 0 || Zeny < 4000) {
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
|
||||
mes "We'll have to postpone the fun for later... Hehehehe";
|
||||
close;
|
||||
}
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Ooooooooh... heehee...... yes... like that...... yes... more... more........ heeheeheehee";
|
||||
mes ".... Aaah.... ahah... ha....ahah...oooooooooooooooooh!!!...!!!!!!";
|
||||
next;
|
||||
if (countitem(970) < 1 || countitem(972) < 1 || countitem(713) < 1) {
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Hohohoho.... not enough... not enough... haah...haah... go..... go get the rest of the materials!!";
|
||||
close;
|
||||
}
|
||||
@ -517,14 +518,13 @@ geffen_in,141,140,3 script Molgenstein#cm 121,{
|
||||
delitem 713,1; //Empty_Bottle
|
||||
set Zeny, Zeny-4000;
|
||||
getitem 974,1; //Mixture
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Hee hee hee...";
|
||||
mes "Haaaaah......";
|
||||
mes "Oh? We're done already?!";
|
||||
close;
|
||||
}
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Hee hee hee...!";
|
||||
mes "Come back when";
|
||||
mes "you're ready~";
|
||||
@ -532,7 +532,7 @@ geffen_in,141,140,3 script Molgenstein#cm 121,{
|
||||
close;
|
||||
}
|
||||
case 3:
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Heehee....heheheheh....";
|
||||
close;
|
||||
}
|
||||
@ -540,40 +540,40 @@ geffen_in,141,140,3 script Molgenstein#cm 121,{
|
||||
if (molgenstain == 2) {
|
||||
set MISC_QUEST,MISC_QUEST | 4;
|
||||
set molgenstain,0;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Heeheeheehee.... welcome. Hehehehe.... heeheeheeheehee....";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Ah...?!";
|
||||
mes "So sorry if I weirded you out. It's just... I haven't seen a living person in soooo long. So, er, what can I do for you??";
|
||||
next;
|
||||
if (select("Ask about his research.:Cancel.") == 1) {
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Heeheeheeheee...";
|
||||
mes "You must have heard the rumors about my research. Yes! But since you probably know already, I'll tell you without hiding, I mean, there's nothing to hide.";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Actually, you can say my research is complete! Nothing's impossible for my genius! Bwahaha, it's just a matter of time!";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Are you still here? Right, you wanted to know about my research. It's actually very simple. I was just trying to invent a super liquid that can melt everything!";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Isn't it interesting? No matter how strong you are, you can't break apart stone or steel, but with my new liquid, you can melt those things, making them soft like puddy!";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "It can't melt everything yet, but I did find that you could combine things that you could never mix before with my invention.";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "I can make you a lot of new things you never would have imagined using this method... as long as you want it!!";
|
||||
next;
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "The endorphins are rushing to my face at least 2.1 times faster than the usual rate! Ah! I'm so excited! I... I just can't hide it!";
|
||||
close;
|
||||
}
|
||||
close;
|
||||
}
|
||||
mes "[Chemist Molgenstein]";
|
||||
mes "[Chemist Morgenstein]";
|
||||
mes "Heeheeheehee...";
|
||||
mes "You're not here to be a test subject, are you? Probably not though. Not since my little 'accident.' Heeheeheeee~!";
|
||||
close;
|
||||
|
@ -70,9 +70,10 @@
|
||||
}
|
||||
if (getcharid(2) == .@GID) {
|
||||
if (is_guild_leader() == true) {
|
||||
.@time = atoi( gettimestr("%H%M",5) );
|
||||
if (guildrelay_q == 100) {
|
||||
if (guildtime > 22) {
|
||||
if ((gettime(DT_HOUR) > 1) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if (guildtime > 2299) {
|
||||
if (.@time > 0101 && .@time < guildtime) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Oh, you're back. So did you";
|
||||
mes "rest up enough? I'm sure the";
|
||||
@ -128,8 +129,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if (guildtime > 22) {
|
||||
if ((gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)) {
|
||||
else if (guildtime > 2200) {
|
||||
if (.@time > 0001 && .@time < guildtime) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Oh, you're back. So did you";
|
||||
mes "rest up enough? I'm sure the";
|
||||
@ -185,7 +186,7 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if ((gettime(DT_HOUR) - guildtime) > 2) {
|
||||
else if ((.@time - guildtime) > 0200) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Oh, you're back. So did you";
|
||||
mes "rest up enough? I'm sure the";
|
||||
@ -242,7 +243,7 @@
|
||||
}
|
||||
}
|
||||
else if (guildrelay_q == 150) {
|
||||
if (((guildtime > 22) && (gettime(DT_HOUR) > 1) && (gettime(DT_HOUR) < guildtime)) || ((guildtime > 21) && (gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)) || ((gettime(DT_HOUR) - guildtime) > 2)) {
|
||||
if ((guildtime > 2299 && .@time > 0101 && .@time < guildtime) || (guildtime > 2199 && .@time > 0001 && .@time < guildtime) || ((.@time - guildtime) > 0200)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Ah, you look well rested,";
|
||||
mes "master. It is now time for";
|
||||
@ -306,12 +307,12 @@
|
||||
}
|
||||
}
|
||||
else if (guildrelay_q == 25) {
|
||||
if (((guildtime > 22) && ((gettime(DT_HOUR) > 4) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((guildtime > 21) && ((gettime(DT_HOUR) > 3) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((guildtime > 20) && ((gettime(DT_HOUR) > 2) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((guildtime > 19) && ((gettime(DT_HOUR) > 1) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((guildtime > 18) && ((gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)))
|
||||
|| ((gettime(DT_HOUR) - guildtime) > 5)) {
|
||||
if ((guildtime > 2299 && .@time > 0401 && .@time < guildtime)
|
||||
|| (guildtime > 2199 && .@time > 0301 && .@time < guildtime)
|
||||
|| (guildtime > 2059 && .@time > 0201 && .@time < guildtime)
|
||||
|| (guildtime > 1999 && .@time > 0101 && .@time < guildtime)
|
||||
|| (guildtime > 1899 && .@time > 0001 && .@time < guildtime)
|
||||
|| ((.@time - guildtime) > 0500)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Ah, have you rested well,";
|
||||
mes "master? Please excuse my";
|
||||
@ -415,7 +416,7 @@
|
||||
mes "Hand me the spirit, and allow";
|
||||
mes "me to give you your guild's reward.";
|
||||
delitem 7239,1; //Soul_Of_Proceeding
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime,.@time;
|
||||
set guildrelay_q,100;
|
||||
set .@incen_item,rand(1,100);
|
||||
if ((.@incen_item > 0) && (.@incen_item < 25)) {
|
||||
@ -483,7 +484,7 @@
|
||||
mes "challenges that you will all";
|
||||
mes "face together. Good work!";
|
||||
delitem 7245,1; //Soul_Of_Friendship
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
set guildrelay_q,150;
|
||||
set .@incen_item,rand(1,100);
|
||||
if ((.@incen_item > 0) && (.@incen_item < 16)) {
|
||||
@ -576,7 +577,7 @@
|
||||
mes "Tristan III, and share it with";
|
||||
mes "guild. Once again, good work.";
|
||||
delitem 7251,1; //Soul_Of_Victory
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
set guildrelay_q,25;
|
||||
set .@incen_item,rand(1,100);
|
||||
if ((.@incen_item > 0) && (.@incen_item < 26)) {
|
||||
@ -1411,11 +1412,12 @@
|
||||
mes "don't you worry about it.";
|
||||
delitem 7235,1; //Soul_Of_Courage
|
||||
set guildrelay_q,4;
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
close;
|
||||
}
|
||||
if ((guildtime > 22) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((gettime(DT_HOUR) > 2) && (gettime(DT_HOUR) < guildtime)) {
|
||||
.@time = atoi( gettimestr("%H%M",5) );
|
||||
if ((guildtime > 2259) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((.@time > 0201) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "I guess enough time";
|
||||
mes "has passed. You ready";
|
||||
@ -1428,8 +1430,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((guildtime > 21) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((gettime(DT_HOUR) > 0101) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if ((guildtime > 2159) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((.@time > 0101) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "I guess enough time";
|
||||
mes "has passed. You ready";
|
||||
@ -1442,8 +1444,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((guildtime > 20) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((gettime(DT_HOUR) > 0001) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if ((guildtime > 2059) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((.@time > 0001) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "I guess enough time";
|
||||
mes "has passed. You ready";
|
||||
@ -1456,7 +1458,7 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((gettime(DT_HOUR) - guildtime > 0300) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
if ((.@time - guildtime > 0300) && (guildrelay_q == 4) && (BaseJob == Job_Blacksmith)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "I guess enough time";
|
||||
mes "has passed. You ready";
|
||||
@ -1797,11 +1799,12 @@
|
||||
mes "in order to be successful.";
|
||||
delitem 7240,1; //Soul_Of_Confidence
|
||||
set guildrelay_q,9;
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
close;
|
||||
}
|
||||
if ((guildtime > 22) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((gettime(DT_HOUR) > 02) && (gettime(DT_HOUR) < guildtime)) {
|
||||
.@time = atoi( gettimestr("%H%M",5) );
|
||||
if ((guildtime > 2259) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((.@time > 0201) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "So did you spend some";
|
||||
mes "quality time with your";
|
||||
@ -1831,8 +1834,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if ((guildtime > 21) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((gettime(DT_HOUR) > 01) && (gettime(DT_HOUR) < guildtime)) {
|
||||
else if ((guildtime > 2159) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((.@time > 0101) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "So did you spend some";
|
||||
mes "quality time with your";
|
||||
@ -1862,8 +1865,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if ((guildtime > 20) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)) {
|
||||
else if ((guildtime > 2059) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
if ((.@time > 0001) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "So did you spend some";
|
||||
mes "quality time with your";
|
||||
@ -1893,7 +1896,7 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
else if ((gettime(DT_HOUR) - guildtime > 3) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
else if ((.@time - guildtime > 0300) && (guildrelay_q == 9) && (BaseJob == Job_Sage)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "So did you spend some";
|
||||
mes "quality time with your";
|
||||
@ -2766,11 +2769,12 @@
|
||||
mes "to your feelings this time...";
|
||||
delitem 7249,1; //Soul_Of_Service
|
||||
set guildrelay_q,21;
|
||||
set guildtime,gettime(DT_HOUR);
|
||||
set guildtime, atoi( gettimestr("%H%M",5) );
|
||||
close;
|
||||
}
|
||||
if ((guildtime > 22) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((gettime(DT_HOUR) > 2) && (gettime(DT_HOUR) < guildtime)) {
|
||||
.@time = atoi( gettimestr("%H%M",5) );
|
||||
if ((guildtime > 2259) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((.@time > 0201) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Yes. You've come at just";
|
||||
mes "the right time. Remember";
|
||||
@ -2791,8 +2795,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((guildtime > 21) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((gettime(DT_HOUR) > 1) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if ((guildtime > 2159) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((.@time > 0101) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Yes. You've come at just";
|
||||
mes "the right time. Remember";
|
||||
@ -2813,8 +2817,8 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((guildtime > 20) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((gettime(DT_HOUR) > 0) && (gettime(DT_HOUR) < guildtime)) {
|
||||
if ((guildtime > 2059) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((.@time > 0001) && (.@time < guildtime)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Yes. You've come at just";
|
||||
mes "the right time. Remember";
|
||||
@ -2835,7 +2839,7 @@
|
||||
close;
|
||||
}
|
||||
}
|
||||
if ((gettime(DT_HOUR) - guildtime > 3) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
if ((.@time - guildtime > 0300) && (guildrelay_q == 21) && (BaseJob == Job_Crusader)) {
|
||||
mes "[" + .@name$ + "]";
|
||||
mes "Yes. You've come at just";
|
||||
mes "the right time. Remember";
|
||||
|
@ -2,28 +2,30 @@
|
||||
//= Lasagna Dungeons Monsters Spawn Script
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First Version. [Capuche]
|
||||
//= 1.1 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// lasa_dun01 - Dragon's Nest
|
||||
//==================================================
|
||||
lasa_dun01 monster Trans Spore 3501,40
|
||||
lasa_dun01 monster Scout Basilisk 3502,40
|
||||
lasa_dun01 monster Trans Spore 3501,30
|
||||
lasa_dun01 monster Scout Basilisk 3502,60
|
||||
lasa_dun01 boss_monster Big Eggring 3505,1,3600000,1800000,1
|
||||
|
||||
//==================================================
|
||||
// lasa_dun02 - Dragon's Nest
|
||||
//==================================================
|
||||
lasa_dun02 monster Combat Basilisk 3503,40
|
||||
lasa_dun02 monster Jungle Madragora 3506,40
|
||||
lasa_dun02 monster Combat Basilisk 3503,60
|
||||
lasa_dun02 monster Jungle Madragora 3506,30
|
||||
|
||||
//==================================================
|
||||
// lasa_dun03 - Dragon's Nest
|
||||
//==================================================
|
||||
lasa_dun03 monster Combat Basilisk 3504,80
|
||||
lasa_dun03 monster Fruits Pom Spider 3507,80
|
||||
lasa_dun03 monster Combat Basilisk 3504,110
|
||||
lasa_dun03 monster Fruits Pom Spider 3507,60
|
||||
|
||||
//==================================================
|
||||
// lasa_dun_q - Dragon's Nest
|
||||
//==================================================
|
||||
lasa_dun_q monster Scout Basilisk 3502,40
|
||||
lasa_dun_q monster Scout Basilisk 3502,70
|
||||
lasa_dun_q monster Trans Spore 3501,30
|
||||
|
@ -2,6 +2,7 @@
|
||||
//= Lasagna Fild Monster Spawn Script
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 First Version. [Capuche]
|
||||
//= 1.1 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
@ -18,7 +19,7 @@ lasa_fild01,140,365,15,15 monster Red Plant 1078,5
|
||||
//==================================================
|
||||
// lasa_fild01 - Ravioli Forest
|
||||
//==================================================
|
||||
lasa_fild02,0,0 monster Wild Hornet 3498,40
|
||||
lasa_fild02,0,0 monster Sweet Roda Frog 3499,40
|
||||
lasa_fild02,0,0 monster Hunter Desert Wolf 3500,40
|
||||
lasa_fild02,0,0 monster Combat Basilisk 3502,5
|
||||
lasa_fild02,0,0 monster Wild Hornet 3498,90
|
||||
lasa_fild02,0,0 monster Sweet Roda Frog 3499,100
|
||||
lasa_fild02,0,0 monster Hunter Desert Wolf 3500,100
|
||||
lasa_fild02,0,0 monster Combat Basilisk 3502,10
|
||||
|
@ -1057,7 +1057,7 @@ lasagna,224,126,5 script Healer Haru#doram07t 4_DR_M_02,{
|
||||
setquest 7722;// EMT
|
||||
completequest 7722;// EMT
|
||||
}
|
||||
skill "NV_FIRSTAID",1,SKILL_PERM;
|
||||
skill "NV_FIRSTAID",1,SKILL_PERM_GRANT;
|
||||
next;
|
||||
mes "[Healer Haru]";
|
||||
mes "Well, then. I'll let you in on something juicy while I'm at it.";
|
||||
|
2191
npc/re/instances/CharlestonCrisis.txt
Normal file
2191
npc/re/instances/CharlestonCrisis.txt
Normal file
File diff suppressed because it is too large
Load Diff
1840
npc/re/instances/HeartHunterWarBase.txt
Normal file
1840
npc/re/instances/HeartHunterWarBase.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -666,8 +666,10 @@ OnTimer15500:
|
||||
1@glast,199,237,0 script #glast_move_03 WARPNPC,2,2,{
|
||||
end;
|
||||
OnTouch:
|
||||
if (is_party_leader() == true)
|
||||
warpparty 'map_glast$,197,263, getcharid(1), 'map_glast$,1,1;
|
||||
if (is_party_leader() == true) {
|
||||
// warpparty 'map_glast$,197,263, getcharid(1), 'map_glast$,1,1; // using mapwarp for now
|
||||
mapwarp 'map_glast$,'map_glast$,197,263;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
@ -675,8 +677,10 @@ OnTouch:
|
||||
1@glast,199,294,0 script #glast_move_03a WARPNPC,3,3,{
|
||||
end;
|
||||
OnTouch:
|
||||
if (is_party_leader() == true)
|
||||
warpparty 'map_glast$,188,334, getcharid(1), 'map_glast$,1,1;
|
||||
if (is_party_leader() == true) {
|
||||
// warpparty 'map_glast$,188,334, getcharid(1), 'map_glast$,1,1;
|
||||
mapwarp 'map_glast$,'map_glast$,188,334;
|
||||
}
|
||||
end;
|
||||
}
|
||||
|
||||
@ -694,7 +698,8 @@ OnTouch:
|
||||
OnTouch:
|
||||
if (is_party_leader() == true) {
|
||||
donpcevent instance_npcname("#sarah_wrath") + "::OnStop";
|
||||
warpparty 'map_glast$,349,282, getcharid(1), 'map_glast$,1,1;
|
||||
// warpparty 'map_glast$,349,282, getcharid(1), 'map_glast$,1,1;
|
||||
mapwarp 'map_glast$,'map_glast$,349,282;
|
||||
}
|
||||
end;
|
||||
}
|
||||
@ -763,12 +768,13 @@ OnTouch:
|
||||
npctalk "Fenrith Fenrir: We don't have much time! We have to go search for it now! Let's go in!", 'fenrir_3$;
|
||||
sleep2 2000;
|
||||
setpcblock PCBLOCK_NPC, false;
|
||||
if ('skip_left_part == 0) {// 5 mins have passed?
|
||||
if ('skip_left_part == 0 && is_party_leader() == true) {// 5 mins have passed?
|
||||
donpcevent instance_npcname("#fenrir_left_final_2") + "::OnStop";
|
||||
disablenpc 'fenrir_3$;
|
||||
enablenpc 'fenrir_4$;
|
||||
enablenpc instance_npcname("#glast_event_9");
|
||||
warpparty 'map_glast$,41,348, getcharid(1), 'map_glast$,1,1;
|
||||
// warpparty 'map_glast$,41,348, getcharid(1), 'map_glast$,1,1;
|
||||
mapwarp 'map_glast$,'map_glast$,41,348;
|
||||
}
|
||||
}
|
||||
end;
|
||||
|
1091
npc/re/instances/WernerLaboratoryCentralRoom.txt
Normal file
1091
npc/re/instances/WernerLaboratoryCentralRoom.txt
Normal file
File diff suppressed because it is too large
Load Diff
@ -760,7 +760,8 @@ job3_war01,29,25,0 script Ebein#WRR 437,{
|
||||
job3_war01,29,25,5 script The chamber of magic#1 437,{
|
||||
end;
|
||||
OnInit:
|
||||
disablenpc "The chamber of magic#1";
|
||||
//disablenpc "The chamber of magic#1";
|
||||
hideonnpc "The chamber of magic#1";
|
||||
waitingroom "The chamber of magic",20,"The chamber of magic#1::OnStartArena",1;
|
||||
enablewaitingroomevent;
|
||||
end;
|
||||
|
14
npc/re/kafras/cool_event_corp.txt
Normal file
14
npc/re/kafras/cool_event_corp.txt
Normal file
@ -0,0 +1,14 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Cool Event Corp. Staff
|
||||
//===== Description: =========================================
|
||||
//= Cool Event Corp. Staff (Save, Storage & Pushcart Service)
|
||||
//===== Changelogs: ==========================================
|
||||
//= 1.0 Added Verus. [Capuche]
|
||||
//============================================================
|
||||
|
||||
verus04,121,243,4 script Cool Event Corp Staff::CoolEventCorpStaffVerus 4_M_ZONDAMAN,{
|
||||
callfunc "F_CoolEventCorp",
|
||||
"Save:Use Storage::Rent a Pushcart::Cancel",
|
||||
"in Verus","verus04",121,246;
|
||||
end;
|
||||
}
|
@ -11,9 +11,13 @@
|
||||
//= 1.3 Added dali02 [Nova]
|
||||
//= 1.4 Added Nightmare Glastheim [Ridley8819]
|
||||
//= 1.5 Added WOE:TE maps [Cydh]
|
||||
//= 1.6 Added Para Market maps [mazvi]
|
||||
//============================================================
|
||||
|
||||
// 3rd Class Job Maps & Paradise
|
||||
// Paradise Market =============
|
||||
paramk mapflag nobranch
|
||||
|
||||
// 3rd Class Job Maps & Paradise
|
||||
moc_para01 mapflag nobranch
|
||||
job3_arch01 mapflag nobranch
|
||||
job3_arch02 mapflag nobranch
|
||||
|
@ -9,8 +9,12 @@
|
||||
//= 1.2 Added dali, dali02 [Nova]
|
||||
//= 1.3 Added Nightmare Glastheim [Ridley8819]
|
||||
//= 1.4 Added GVG TE Maps. [Cydh]
|
||||
//= 1.5 Added Para Market maps [mazvi]
|
||||
//============================================================
|
||||
|
||||
// Paradise Market =============
|
||||
paramk mapflag nomemo
|
||||
|
||||
// Episode 13 ====================
|
||||
job3_arch01 mapflag nomemo
|
||||
job3_arch02 mapflag nomemo
|
||||
|
@ -11,8 +11,12 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Renewal split. [Euphy]
|
||||
//= 1.1 Added Izlude duplicates. [Euphy]
|
||||
//= 1.2 Added Para Market maps [mazvi]
|
||||
//============================================================
|
||||
|
||||
// Paradise Market =============
|
||||
paramk mapflag nopenalty
|
||||
|
||||
// Towns ====================
|
||||
brasilis mapflag nopenalty
|
||||
bra_in01 mapflag nopenalty
|
||||
|
@ -11,8 +11,12 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Renewal split. [Euphy]
|
||||
//= 1.1 Added Izlude duplicates. [Euphy]
|
||||
//= 1.2 Added Para Market maps [mazvi]
|
||||
//============================================================
|
||||
|
||||
// Paradise Market =============
|
||||
paramk mapflag pvp off
|
||||
|
||||
// Instances ===================
|
||||
1@mist mapflag pvp off
|
||||
1@cash mapflag pvp off
|
||||
|
@ -12,8 +12,12 @@
|
||||
//= 1.0 Renewal split. [Euphy]
|
||||
//= 1.1 Added dali, dali02 [Nova]
|
||||
//= 1.2 Added WOE:TE maps [Cydh,Capuche]
|
||||
//= 1.3 Added Para Market maps [mazvi]
|
||||
//============================================================
|
||||
|
||||
// Paradise Market =============
|
||||
paramk mapflag noteleport
|
||||
|
||||
// Cities ========================
|
||||
moc_para01 mapflag noteleport
|
||||
|
||||
|
1415
npc/re/merchants/enchan_verus.txt
Normal file
1415
npc/re/merchants/enchan_verus.txt
Normal file
File diff suppressed because it is too large
Load Diff
101
npc/re/merchants/novice_vending_machine.txt
Normal file
101
npc/re/merchants/novice_vending_machine.txt
Normal file
@ -0,0 +1,101 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Vending Machine NPCs for Novice.
|
||||
//===== Description: =========================================
|
||||
//= [Walkthrough Conversion]
|
||||
//= Exchangers NPCs for Novice.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Firt version. [Aleos] [Secret]
|
||||
//= 1.1 Additionnal clean-up. [Capuche]
|
||||
//============================================================
|
||||
|
||||
- script novice_vending_machine#main -1,{
|
||||
.@storage_ticket = 7059; // Cargo_Free_Ticket
|
||||
.@storage_ticket_name$ = getitemname(.@storage_ticket);
|
||||
|
||||
mes "Vending Machine for Novices.";
|
||||
mes "There are many buttons.";
|
||||
next;
|
||||
switch( select( "Manual", "Trade " + .@storage_ticket_name$, "Trade Novice equipments" ) ) {
|
||||
case 1:
|
||||
mes "[Exchange " + .@storage_ticket_name$ + "]";
|
||||
mes "4 " + .@storage_ticket_name$ + " can be exchanged into 1 Free Ticket for Warp, Airship or the Cart Service, or 15 Free Ticket for Peco Ride, 1 Novice Fly Wing, 5 Novice Butterfly Wing, 30 Novice Potion.";
|
||||
next;
|
||||
mes "[Trade Novice Gears]";
|
||||
mes "Armor, Hood, Sandals, Main Gauche and Guard for Novice from Criatura Academy can be exchanged into 4 " + .@storage_ticket_name$ + ".";
|
||||
next;
|
||||
mes "[Trade Novice Gears]";
|
||||
mes "Novice Eggshell can be exchanged into Criatura Hair Coupon for changing your hairstyle.";
|
||||
close;
|
||||
case 2:
|
||||
setarray .@exchange[0],
|
||||
7060,1, // Warp_Free_Ticket
|
||||
7311,1, // Free_Flying_Ship_Ticket
|
||||
7061,1, // Cart_Free_Ticket
|
||||
7310,1, // Free_Peco_Ticket
|
||||
12323,15, // N_Fly_Wing
|
||||
12324,5, // N_Butterfly_Wing
|
||||
569,30; // Novice_Potion
|
||||
.@size = getarraysize(.@exchange);
|
||||
|
||||
for ( .@i = 0; .@i < .@size; .@i += 2 ) {
|
||||
if (.@exchange[.@i+1] > 1)
|
||||
.@menu$ += .@exchange[.@i+1] + " ";
|
||||
.@menu$ += getitemname(.@exchange[.@i]) + ":";
|
||||
}
|
||||
.@s = (select(.@menu$) - 1) * 2;
|
||||
if (countitem(.@storage_ticket) < 4) {
|
||||
mes "The number of " + .@storage_ticket_name$ + " is insufficient to proceed with the exchange.";
|
||||
close;
|
||||
}
|
||||
if (.@exchange[.@s+1] > 1)
|
||||
.@amount$ = .@exchange[.@s+1] + " ";
|
||||
mes "Exchanged 4 " + .@storage_ticket_name$ + " to " + .@amount$ + getitemname(.@exchange[.@s]);
|
||||
delitem .@storage_ticket,4;
|
||||
getitem .@exchange[.@s],.@exchange[.@s+1];
|
||||
close;
|
||||
case 3:
|
||||
mes "Exchange all Novice equipments into coupons.";
|
||||
mes "Select continue to proceed.";
|
||||
next;
|
||||
if (select( "Continue", "Cancel." ) == 2) {
|
||||
mes "The trade was interrupted.";
|
||||
close;
|
||||
}
|
||||
mes "Exchanging all equipment into coupons.";
|
||||
setarray .@list[0],2352,2510,2414,1243,2112,5055;
|
||||
.@size = getarraysize(.@list);
|
||||
|
||||
for ( .@i = 0, .@i < .@size; .@i++ ) {
|
||||
.@count = countitem(.@list[.@i]); // note: maybe check if equipped items are skipped
|
||||
if (.@count < 1)
|
||||
continue;
|
||||
switch(.@list[.@i]) {
|
||||
case 2352: // Novice_Plate
|
||||
case 2510: // Novice_Hood
|
||||
case 2414: // Novice_Boots
|
||||
case 1243: // Novice_Knife
|
||||
case 2112: // Novice_Guard
|
||||
delitem .@list[.@i], .@count;
|
||||
getitem .@storage_ticket,(4*.@count); // Cargo_Free_Ticket
|
||||
break;
|
||||
case 5055: // Novice_Egg_Cap
|
||||
delitem .@list[.@i], .@count;
|
||||
getitem 6593,.@count; // Cryptura_Hair_Coupon
|
||||
break;
|
||||
}
|
||||
}
|
||||
close;
|
||||
}
|
||||
}
|
||||
izlude_in,69,177,5 duplicate(novice_vending_machine#main) Vending Machine for Nov#iz 2_VENDING_MACHINE1
|
||||
payon_in02,71,75,5 duplicate(novice_vending_machine#main) Vending Machine for Nov#pay 2_VENDING_MACHINE1
|
||||
prt_church,187,27,3 duplicate(novice_vending_machine#main) Vending Machine for Nov#prt 2_VENDING_MACHINE1
|
||||
|
||||
// unknown facing
|
||||
alberta_in,60,52,3 duplicate(novice_vending_machine#main) Vending Machine for Nov#alb 2_VENDING_MACHINE1
|
||||
geffen_in,158,107,3 duplicate(novice_vending_machine#main) Vending Machine for Nov#gef 2_VENDING_MACHINE1
|
||||
moc_para01,17,37,3 duplicate(novice_vending_machine#main) Vending Machine for Nov#para 2_VENDING_MACHINE1
|
||||
moc_prydb1,38,124,3 duplicate(novice_vending_machine#main) Vending Machine for Nov#pryd 2_VENDING_MACHINE1
|
||||
payon_in01,59,20,3 duplicate(novice_vending_machine#main) Vending Machine for Nov#pay2 2_VENDING_MACHINE1
|
||||
que_ng,28,73,3 duplicate(novice_vending_machine#main) Vending Machine for Nov#que_ng1 2_VENDING_MACHINE1
|
||||
que_ng,168,39,3 duplicate(novice_vending_machine#main) Vending Machine for Nov#que_ng2 2_VENDING_MACHINE1
|
@ -26,11 +26,13 @@
|
||||
// Alberta
|
||||
//=======================================================
|
||||
alberta_in,176,81,3 shop Trading Merchant#alb 900,13200:-1,13221:-1,13222:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
|
||||
alberta_in,176,97,5 shop Advanced Potion Merchant#alb 4_F_ALCHE_A,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
|
||||
//=======================================================
|
||||
// Al De Baran
|
||||
//=======================================================
|
||||
alde_alche,38,184,3 shop Material Seller#alche 755,7143:-1,7141:-1,7140:-1,6248:-1,6250:-1,6251:-1,6255:-1,6261:-1,6262:-1,6297:-1
|
||||
aldeba_in,99,56,5 shop Advanced Potion Merchant#alde 4_F_ALCHE_A,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
|
||||
//=======================================================
|
||||
// Comodo
|
||||
@ -58,6 +60,11 @@ que_ng,180,79,3 shop Johnny Waiker 900,13200:-1,13221:-1,13222:-1
|
||||
dic_in01,238,107,5 shop Peddler#dic 900,601:-1,602:-1,611:-1,610:-1
|
||||
dicastes01,207,200,6 shop Points Merchant#dic 66,6360:-1,6361:-1,6362:-1,6363:-1
|
||||
|
||||
//=======================================================
|
||||
// Geffen
|
||||
//=======================================================
|
||||
geffen_in,78,169,3 shop Advanced Potion Merchant#gef 1_F_03,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
|
||||
//=======================================================
|
||||
// Izlude
|
||||
//=======================================================
|
||||
@ -79,6 +86,7 @@ izlude_d,128,158,7 duplicate(Vendor from Milk Ranch#i) Vendor from Milk Ranch#d
|
||||
izlude_in,72,98,3 shop Pet Groomer#iz 124,537:-1,643:-1,10013:-1,10014:-1,554:-1,6113:-1,6114:-1,6115:-1
|
||||
izlude_in,57,110,0 shop Tool Dealer#iz 47,611:-1,501:-1,502:-1,503:-1,504:-1,506:-1,645:-1,656:-1,601:-1,602:-1,1065:-1,1750:-1
|
||||
izlude_in,72,102,3 shop Trading Merchant#iz 900,13200:-1,13221:-1,13222:-1,13150:-1,13102:-1,13151:-1,13154:-1,13155:-1,13163:-1,13165:-1,13168:-1
|
||||
izlude_in,59,113,5 shop Advanced Potion Merchant#iz 4_F_ALCHE_A,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
|
||||
//=======================================================
|
||||
// Juno
|
||||
@ -121,6 +129,8 @@ morocc,166,54,2 shop Jeweler#moc4 102,721:-1,723:-1,726:-1,728:-1,729:-1
|
||||
morocc,34,68,0 shop Trader#moc7 93,748:-1
|
||||
morocc,269,193,4 shop Trader#moc8 89,2609:-1,1516:-1,1522:-1
|
||||
morocc,256,191,5 shop Trader#moc9 93,2612:-1
|
||||
morocc,149,245,7 shop Advanced Potion Merchant#moc1 4_F_ALCHE_A,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
morocc,170,84,1 shop Advanced Potion Merchant#moc2 4_F_ALCHE_A,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
|
||||
//=======================================================
|
||||
// Mid Camp
|
||||
@ -139,6 +149,9 @@ prontera,178,244,3 shop Amatsu Trader#nin 83,13250:-1,13251:-1,13252:-1,13253:-1
|
||||
// Payon
|
||||
//=======================================================
|
||||
payon,123,109,4 shop Trap Specialist#pay 66,7940:-1,12341:-1
|
||||
payon,157,96,3 shop Advanced Potion Merchant#pay 4_F_ALCHE_A,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
payon_in01,12,53,5 shop Advanced Potion Merchant#pay2 4_F_ALCHE_A,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
payon_in02,85,38,3 shop Advanced Potion Merchant#pay3 4_F_ALCHE_A,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
|
||||
//=======================================================
|
||||
// Port Malaya
|
||||
@ -157,6 +170,7 @@ prt_in,175,137,4 shop Black Marketeer#prt 49,2139:-1,2800:-1,2801:-1,2802:-1,280
|
||||
s_atelier,17,110,1 shop Part-Timer#sc_prt 67,6123:-1,6120:-1
|
||||
prontera,96,209,4 shop Rebellion Accessories 564,25187:-1,7663:-1,7664:-1,7665:-1,7940:300,13200:-1,13221:-1,13222:-1,13215:-1,13216:-1,13217:-1,13218:-1,13219:-1,13220:-1,13228:-1,13229:-1,13231:-1,13232:-1,13230:-1
|
||||
prontera,92,209,4 shop Rebellion Weapons 564,13120:-1,13122:-1,13189:-1,13195:-1,13192:-1,13193:-1,13194:-1,13197:-1,13198:-1,28200:-1,28201:-1
|
||||
prt_in,129,68,3 shop Advanced Potion Merchant#prt 4_F_ALCHE_A,11621:-1,11622:-1,11623:-1,11624:-1
|
||||
|
||||
//=======================================================
|
||||
// Rachel
|
||||
|
@ -39,7 +39,7 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
close;
|
||||
case 2:
|
||||
mes "[Refine Master]";
|
||||
mes "Actully, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
|
||||
mes "Actually, I sometimes provide refine services for adventurers with a ^006400Refine Ticket^000000...";
|
||||
mes "Bye bye~!";
|
||||
close;
|
||||
}
|
||||
|
@ -3,106 +3,111 @@
|
||||
//===== By: ==================================================
|
||||
//= nanakiwurtz
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version
|
||||
//= 1.1 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
abbey02,0,0 monster Swift Zombie Slaughter 2603,2,300000
|
||||
gl_prison,0,0 monster Solid Zombie Prisoner 2604,2,300000
|
||||
abbey02,0,0 monster Swift Zombie Slaughter 2603,3,300000
|
||||
gl_prison,0,0 monster Solid Zombie Prisoner 2604,1,300000
|
||||
gld_dun04,0,0 monster Zombie Master Ringleader 2605,2,300000
|
||||
pay_dun00,0,0 monster Furious Zombie 2606,2,300000
|
||||
schg_dun01,0,0 monster Elusive Zakudam 2607,2,300000
|
||||
prt_fild03,0,0 monster Swift Yoyo 2608,2,300000
|
||||
ayo_fild02,0,0 monster Solid Yoyo 2609,2,300000
|
||||
pay_fild06,0,0 monster Wormtail Ringleader 2610,2,300000
|
||||
um_fild02,0,0 monster Furious Wootan Fighter 2611,2,300000
|
||||
ayo_fild02,0,0 monster Solid Yoyo 2609,1,300000
|
||||
pay_fild06,0,0 monster Wormtail Ringleader 2610,3,300000
|
||||
um_fild02,0,0 monster Furious Wootan Fighter 2611,1,300000
|
||||
mosk_dun01,0,0 monster Elusive Wood Goblin 2612,2,300000
|
||||
moc_fild03,0,0 monster Swift Wolf 2613,2,300000
|
||||
gl_step,0,0 monster Solid Wind Ghost 2614,2,300000
|
||||
gef_dun03,0,0 monster Solid Wind Ghost 2614,1,300000
|
||||
pay_fild01,0,0 monster Willow Ringleader 2615,2,300000
|
||||
um_fild04,0,0 monster Furious Wild Rose 2616,2,300000
|
||||
um_fild04,0,0 monster Furious Wild Rose 2616,1,300000
|
||||
gon_dun03,0,0 monster Elusive Evil Nymph 2617,2,300000
|
||||
gl_sew01,0,0 monster Solid Whisper 2618,2,300000
|
||||
gl_sew01,0,0 monster Solid Whisper 2618,1,300000
|
||||
treasure_n2,0,0 monster Weak Skeleton Ringleader 2619,2,300000
|
||||
gl_cas02,0,0 monster Furious Wanderer 2620,2,300000
|
||||
gefenia04,0,0 monster Elusive Violy 2621,2,300000
|
||||
gefenia03,0,0 monster Swift Violy 2622,2,300000
|
||||
gefenia02,0,0 monster Solid Violy 2623,2,300000
|
||||
ein_fild04,0,0 monster Venomous Ringleader 2624,2,300000
|
||||
juperos_01,0,0 monster Furious Venatu 2625,2,300000
|
||||
juperos_01,0,0 monster Furious Venatu 2625,3,300000
|
||||
mosk_dun03,0,0 monster Elusive Vavayaga 2626,2,300000
|
||||
ra_san01,0,0 monster Swift Vanberk 2627,2,300000
|
||||
iz_dun01,0,0 monster Solid Vadon 2628,2,300000
|
||||
ein_fild02,0,0 monster Ungoliant Ringleader 2629,2,300000
|
||||
bra_fild01,0,0 monster Furious Toucan 2630,2,300000
|
||||
bra_fild01,0,0 monster Furious Toucan 2630,3,300000
|
||||
ma_fild01,0,0 monster Elusive Tiyanak 2631,2,300000
|
||||
prt_sewb4,0,0 monster Solid Thief Bug 2632,2,300000
|
||||
prt_sewb3,0,0 monster Thief Bug Ringleader 2633,2,300000
|
||||
prt_sewb3,0,0 monster Thief Bug Ringleader 2633,3,300000
|
||||
prt_sewb2,0,0 monster Furious Thief Bug 2634,2,300000
|
||||
beach_dun3,0,0 monster Elusive Thara Frog 2635,2,300000
|
||||
ein_fild03,0,0 monster Swift Teddy Bear 2636,2,300000
|
||||
man_fild03,0,0 monster Solid Tatacho 2637,2,300000
|
||||
man_fild03,0,0 monster Solid Tatacho 2637,1,300000
|
||||
mjo_dun01,0,0 monster Tarou Ringleader 2638,2,300000
|
||||
ayo_dun02,0,0 monster Furious Tamruan 2639,2,300000
|
||||
gl_sew03,0,0 monster Elusive Sting 2640,2,300000
|
||||
lhz_fild02,0,0 monster Swift Stem Worm 2641,2,300000
|
||||
moc_fild13,0,0 monster Solid Steel Chonchon 2642,2,300000
|
||||
moc_fild13,0,0 monster Solid Steel Chonchon 2642,3,300000
|
||||
ve_fild07,0,0 monster Stapo Ringleader 2643,2,300000
|
||||
beach_dun2,0,0 monster Furious Stalactic Golem 2644,2,300000
|
||||
prt_fild02,0,0 monster Elusive Stainer 2645,2,300000
|
||||
prt_fild02,0,0 monster Elusive Stainer 2645,3,300000
|
||||
treasure_n1,0,0 monster Swift Spore 2646,2,300000
|
||||
tur_dun02,0,0 monster Solid Solider 2647,2,300000
|
||||
pay_dun02,0,0 monster Soldier Skeleton Ringleader 2648,2,300000
|
||||
pay_dun02,0,0 monster Soldier Skeleton Ringleader 2648,3,300000
|
||||
pay_dun01,0,0 monster Furious Soldier Skeleton 2649,2,300000
|
||||
tha_t09,0,0 monster Elusive Lady Solace 2650,2,300000
|
||||
tha_t09,0,0 monster Elusive Lady Solace 2650,2,300000 //--Remove after Thanatos Ravamped Patch
|
||||
pay_dun03,0,0 monster Swift Sohee 2651,2,300000
|
||||
ice_dun02,0,0 monster Solid Snowier 2652,2,300000
|
||||
pay_fild02,0,0 monster Boa Ringleader 2653,2,300000
|
||||
pay_fild02,0,0 monster Boa Ringleader 2653,3,300000
|
||||
ayo_fild01,0,0 monster Furious Smokie 2654,2,300000
|
||||
yuno_fild06,0,0 monster Elusive Sleeper 2655,2,300000
|
||||
yuno_fild06,0,0 monster Elusive Sleeper 2655,1,300000
|
||||
yuno_fild02,0,0 monster Swift Sleeper 2656,2,300000
|
||||
odin_tem02,0,0 monster Solid Skogul 2657,2,300000
|
||||
odin_tem02,0,0 monster Solid Skogul 2657,1,300000
|
||||
gld2_pay,0,0 monster Skeleton General Ringleader 2658,2,300000
|
||||
gld_dun01_2,0,0 monster Furious Skeleton General 2659,2,300000
|
||||
mjo_dun03,0,0 monster Elusive Skeleton Worker 2660,2,300000
|
||||
ice_dun01,0,0 monster Swift Siroma 2661,2,300000
|
||||
mosk_fild02,0,0 monster Solid Side Winder 2662,2,300000
|
||||
ice_dun01,0,0 monster Swift Siroma 2661,1,300000
|
||||
mosk_fild02,0,0 monster Solid Side Winder 2662,1,300000
|
||||
mjolnir_03,0,0 monster Side Winder Ringleader 2663,2,300000
|
||||
ama_dun03,0,0 monster Furious Shinobi 2664,2,300000
|
||||
tha_t11,0,0 monster Elusive Mistress of Shelter 2665,2,300000
|
||||
hu_fild06,0,0 monster Swift Shellfish 2666,2,300000
|
||||
lhz_dun03,0,0 monster Solid Cecil Damon 2667,2,300000
|
||||
tha_t11,0,0 monster Elusive Mistress of Shelter 2665,2,300000 //--Remove after Thanatos Ravamped Patch
|
||||
hu_fild06,0,0 monster Swift Shellfish 2666,1,300000
|
||||
lhz_dun03,0,0 monster Solid Cecil Damon 2667,3,300000
|
||||
cmd_fild04,0,0 monster Sea Otter Ringleader 2668,2,300000
|
||||
iz_dun05,0,0 monster Furious Lamp Rey 2669,2,300000
|
||||
moc_fild18,0,0 monster Elusive Scorpion 2670,2,300000
|
||||
moc_fild18,0,0 monster Elusive Scorpion 2670,3,300000
|
||||
mjolnir_09,0,0 monster Swift Savage Babe 2671,2,300000
|
||||
prt_maze01,0,0 monster Solid Savage 2672,2,300000
|
||||
mjolnir_07,0,0 monster Savage Ringleader 2673,2,300000
|
||||
mjolnir_07,0,0 monster Savage Ringleader 2673,3,300000
|
||||
moc_fild16,0,0 monster Furious Sandman 2674,2,300000
|
||||
thor_v03,0,0 monster Elusive Salamander 2675,2,300000
|
||||
treasure01,0,0 monster Swift Sailor Skeleton 2676,2,300000
|
||||
treasure02,0,0 monster Swift Sailor Skeleton 2676,1,300000
|
||||
ra_fild12,0,0 monster Solid Roween 2677,2,300000
|
||||
prt_fild00,0,0 monster Roda Frog Ringleader 2678,2,300000
|
||||
gef_fild01,0,0 monster Furious Roda Frog 2679,2,300000
|
||||
prt_fild07,0,0 monster Elusive Rocker 2680,2,300000
|
||||
tha_t01,0,0 monster Swift Rideword 2681,2,300000
|
||||
//tha_t01,0,0 monster Swift Rideword 2681,1,300000 //--Applied after Thanatos Revamped Patch.
|
||||
c_tower1,0,0 monster Solid Rideword 2682,2,300000
|
||||
gon_fild01,0,0 monster Dumpling Child Ringleader 2683,2,300000
|
||||
tha_t10,0,0 monster Furious Baroness of Retribution 2684,2,300000
|
||||
tha_t10,0,0 monster Furious Baroness of Retribution 2684,2,300000 //--Remove after Thanatos Ravamped Patch
|
||||
tha_t08,0,0 monster Elusive Baroness of Retribution 2685,2,300000
|
||||
//tha_t08,0,0 monster Elusive Baroness of Retribution 2685,1,300000 //--Applied after Thanatos Revamped Patch.
|
||||
tha_t07,0,0 monster Swift Baroness of Retribution 2686,2,300000
|
||||
//tha_t07,0,0 monster Swift Baroness of Retribution 2686,1,300000 //--Applied after Thanatos Revamped Patch.
|
||||
in_sphinx2,0,0 monster Solid Requiem 2687,2,300000
|
||||
lhz_dun01,0,0 monster Remover Ringleader 2688,2,300000
|
||||
lhz_dun01,0,0 monster Remover Ringleader 2688,3,300000
|
||||
mal_dun01,0,0 monster Elusive Red Eruma 2689,2,300000
|
||||
gl_knt02,0,0 monster Swift Raydric 2690,2,300000
|
||||
gl_knt01,0,0 monster Solid Raydric 2691,2,300000
|
||||
lhz_dun02,0,0 monster Laurell Weinder Ringleader 2692,2,300000
|
||||
lhz_dun02,0,0 monster Laurell Weinder Ringleader 2692,3,300000
|
||||
dic_dun03,0,0 monster Furious Rake Scaraba 2693,2,300000
|
||||
cmd_fild07,0,0 monster Elusive Raggler 2694,2,300000
|
||||
lhz_fild01,0,0 monster Swift Rafflesia 2695,2,300000
|
||||
lhz_fild01,0,0 monster Swift Rafflesia 2695,3,300000
|
||||
lhz_fild01,0,0 monster Poring Ringleader 2696,2,300000
|
||||
lhz_fild01,0,0 monster Furious Poring 2697,2,300000
|
||||
lhz_fild01,0,0 monster Elusive Poring 2698,2,300000
|
||||
@ -111,8 +116,8 @@ ein_fild09,0,0 monster Solid Porcellio 2700,2,300000
|
||||
prt_maze03,0,0 monster Poporing Ringleader 2701,2,300000
|
||||
prt_maze02,0,0 monster Furious Poporing 2702,2,300000
|
||||
pay_fild04,0,0 monster Elusive Poporing 2703,2,300000
|
||||
ama_dun02,0,0 monster Swift Poison Toad 2704,2,300000
|
||||
mjolnir_06,0,0 monster Solid Poison Spore 2705,2,300000
|
||||
ama_dun02,0,0 monster Swift Poison Toad 2704,1,300000
|
||||
mjolnir_06,0,0 monster Solid Poison Spore 2705,3,300000
|
||||
odin_tem03,0,0 monster Plasma Ringleader 2706,2,300000
|
||||
iz_dun00,0,0 monster Furious Plankton 2707,2,300000
|
||||
ein_dun01,0,0 monster Elusive Pitman 2708,2,300000
|
||||
@ -127,13 +132,14 @@ treasure02,0,0 monster Penomena Ringleader 2716,2,300000
|
||||
alde_dun03,0,0 monster Furious Penomena 2717,2,300000
|
||||
moc_fild02,0,0 monster Elusive Peco Peco 2718,2,300000
|
||||
in_sphinx5,0,0 monster Swift Pasana 2719,2,300000
|
||||
um_fild03,0,0 monster Solid Parasite 2720,2,300000
|
||||
um_fild03,0,0 monster Solid Parasite 2720,1,300000
|
||||
tha_t05,0,0 monster Owl Duke Ringleader 2721,2,300000
|
||||
//tha_t05,0,0 monster Owl Duke Ringleader 2721,3,300000 //--Applied after Thanatos Revamped Patch.
|
||||
gef_fild10,0,0 monster Furious Orc Warrior 2722,2,300000
|
||||
orcsdun01,0,0 monster Elusive Orc Zombie 2723,2,300000
|
||||
orcsdun02,0,0 monster Swift Orc Skeleton 2724,2,300000
|
||||
gef_fild03,0,0 monster Solid Orc Lady 2725,2,300000
|
||||
tha_t12,0,0 monster Dame of Sentinel Ringleader 2726,2,300000
|
||||
gef_fild03,0,0 monster Solid Orc Lady 2725,3,300000
|
||||
tha_t12,0,0 monster Dame of Sentinel Ringleader 2726,2,300000 //--Remove after Thanatos Ravamped Patch
|
||||
ein_fild05,0,0 monster Furious Noxious 2727,2,300000
|
||||
hu_fild05,0,0 monster Elusive Novus 2728,2,300000
|
||||
hu_fild04,0,0 monster Swift Novus 2729,2,300000
|
||||
@ -148,15 +154,15 @@ xmas_dun02,0,0 monster Furious Myst Case 2737,2,300000
|
||||
ve_fild04,0,0 monster Elusive Muscipular 2738,2,300000
|
||||
moc_pryd03,0,0 monster Swift Mummy 2739,2,300000
|
||||
moc_pryd02,0,0 monster Solid Mummy 2740,2,300000
|
||||
moc_fild01,0,0 monster Muka Ringleader 2741,2,300000
|
||||
moc_fild22,0,0 monster Furious Incarnation of Morocc 2742,2,300000
|
||||
moc_fild01,0,0 monster Muka Ringleader 2741,3,300000
|
||||
moc_fild22,0,0 monster Furious Incarnation of Morocc 2742,3,300000
|
||||
moc_fild21,0,0 monster Elusive Incarnation of Morocc 2743,2,300000
|
||||
moc_fild20,0,0 monster Swift Incarnation of Morocc 2744,2,300000
|
||||
moc_fild20,0,0 monster Swift Incarnation of Morocc 2744,1,300000
|
||||
ein_fild06,0,0 monster Solid Holden 2745,2,300000
|
||||
ama_dun01,0,0 monster Miyabi Doll Ringleader 2746,2,300000
|
||||
moc_prydn1,0,0 monster Furious Minorous 2747,2,300000
|
||||
moc_pryd05,0,0 monster Elusive Minorous 2748,2,300000
|
||||
in_sphinx4,0,0 monster Swift Minorous 2749,2,300000
|
||||
in_sphinx4,0,0 monster Swift Minorous 2749,1,300000
|
||||
ein_dun02,0,0 monster Solid Mineral 2750,2,300000
|
||||
bif_fild01,0,0 monster Miming Ringleader 2751,2,300000
|
||||
moc_prydn2,0,0 monster Furious Mimic 2752,2,300000
|
||||
@ -165,63 +171,63 @@ cmd_fild09,0,0 monster Swift Metaller 2754,2,300000
|
||||
ein_fild08,0,0 monster Solid Metaling 2755,2,300000
|
||||
ein_fild07,0,0 monster Metaling Ringleader 2756,2,300000
|
||||
iz_dun04,0,0 monster Furious Merman 2757,2,300000
|
||||
ecl_fild01,0,0 monster Elusive Menblatt 2758,2,300000
|
||||
ecl_fild01,0,0 monster Elusive Menblatt 2758,1,300000
|
||||
beach_dun,0,0 monster Swift Medusa 2759,2,300000
|
||||
mjo_dun02,0,0 monster Solid Martin 2760,2,300000
|
||||
gl_in01,0,0 monster Marionette Ringleader 2761,2,300000
|
||||
xmas_fild01,0,0 monster Furious Marin 2762,2,300000
|
||||
in_sphinx3,0,0 monster Elusive Marduk 2763,2,300000
|
||||
gl_in01,0,0 monster Marionette Ringleader 2761,1,300000
|
||||
xmas_fild01,0,0 monster Furious Marin 2762,1,300000
|
||||
in_sphinx3,0,0 monster Elusive Marduk 2763,1,300000
|
||||
prt_maze03,0,0 monster Swift Mantis 2764,2,300000
|
||||
gef_fild04,0,0 monster Solid Mandragora 2765,2,300000
|
||||
ma_dun01,0,0 monster Manananggal Ringleader 2766,2,300000
|
||||
gl_dun02,0,0 monster Furious Majoruros 2767,2,300000
|
||||
gl_dun02,0,0 monster Furious Majoruros 2767,1,300000
|
||||
prt_fild09,0,0 monster Elusive Magnolia 2768,2,300000
|
||||
ve_fild03,0,0 monster Swift Magmaring 2769,2,300000
|
||||
prt_fild08,0,0 monster Solid Lunatic 2770,3,300000
|
||||
prt_fild08,0,0 monster Solid Lunatic 2770,1,300000
|
||||
prt_fild01,0,0 monster Lunatic Ringleader 2771,2,300000
|
||||
niflheim,0,0 monster Furious Lude 2772,2,300000
|
||||
spl_fild03,0,0 monster Elusive Luciola Vespa 2773,2,300000
|
||||
nif_fild02,0,0 monster Swift Loli Ruri 2774,2,300000
|
||||
gon_dun02,0,0 monster Solid Enchanted Peach Tree 2775,2,300000
|
||||
niflheim,0,0 monster Furious Lude 2772,1,300000
|
||||
spl_fild03,0,0 monster Elusive Luciola Vespa 2773,1,300000
|
||||
nif_fild02,0,0 monster Swift Loli Ruri 2774,1,300000
|
||||
gon_dun02,0,0 monster Solid Enchanted Peach Tree 2775,1,300000
|
||||
new_1-3,0,0 monster Baby Poring Ringleader 2776,2,300000
|
||||
bif_fild02,0,0 monster Furious Little Fatum 2777,2,300000
|
||||
lou_dun01,0,0 monster Elusive Jing Guai 2778,2,300000
|
||||
mosk_dun02,0,0 monster Swift Les 2779,2,300000
|
||||
mosk_dun02,0,0 monster Swift Les 2779,1,300000
|
||||
gld_dun01,0,0 monster Solid Leib Olmai 2780,2,300000
|
||||
ayo_dun01,0,0 monster Leaf Cat Ringleader 2781,2,300000
|
||||
//teg_dun02,0,0 monster [PH] 분노의 로그 휘케바인 2782,2,300000,0
|
||||
//teg_dun01,0,0 monster [PH] 떠도는 어세신 에르메스 2783,2,300000,0
|
||||
ra_fild06,0,0 monster Swift Kobold Archer 2784,2,300000
|
||||
ra_fild05,0,0 monster Solid Kobold 2785,2,300000
|
||||
thor_v02,0,0 monster Knocker Ringleader 2786,2,300000
|
||||
ra_fild06,0,0 monster Swift Kobold Archer 2784,3,300000
|
||||
ra_fild05,0,0 monster Solid Kobold 2785,3,300000
|
||||
thor_v02,0,0 monster Knocker Ringleader 2786,1,300000
|
||||
mjolnir_08,0,0 monster Furious Beetle King 2787,2,300000
|
||||
thor_v01,0,0 monster Elusive Kasa 2788,2,300000
|
||||
ama_fild01,0,0 monster Swift Karakasa 2789,2,300000
|
||||
moc_pryd04,0,0 monster Solid Isis 2790,2,300000
|
||||
ra_san02,0,0 monster Isilla Ringleader 2791,2,300000
|
||||
gl_prison1,0,0 monster Furious Injustice 2792,2,300000
|
||||
lou_fild01,0,0 monster Elusive Mi Gao 2793,2,300000
|
||||
lou_fild01,0,0 monster Elusive Mi Gao 2793,1,300000
|
||||
ice_dun03,0,0 monster Swift Ice Titan 2794,2,300000
|
||||
bra_dun02,0,0 monster Solid Iara 2795,2,300000
|
||||
lou_dun02,0,0 monster Yao Jun Ringleader 2796,2,300000
|
||||
gef_dun00,0,0 monster Furious Hunter Fly 2797,2,300000
|
||||
bra_dun02,0,0 monster Solid Iara 2795,3,300000
|
||||
lou_dun02,0,0 monster Yao Jun Ringleader 2796,1,300000
|
||||
gef_dun00,0,0 monster Furious Hunter Fly 2797,1,300000
|
||||
prt_fild05,0,0 monster Elusive Hornet 2798,2,300000
|
||||
dic_dun01,0,0 monster Swift Uni-horn Scaraba 2799,2,300000
|
||||
pay_fild09,0,0 monster Solid Horn 2800,2,300000
|
||||
ra_san03,0,0 monster Hodremlin Ringleader 2801,2,300000
|
||||
moc_fild17,0,0 monster Furious Hode 2802,2,300000
|
||||
ra_fild04,0,0 monster Elusive Hill Wind 2803,2,300000
|
||||
ra_fild03,0,0 monster Swift Hill Wind 2804,2,300000
|
||||
ra_fild04,0,0 monster Elusive Hill Wind 2803,3,300000
|
||||
ra_fild03,0,0 monster Swift Hill Wind 2804,3,300000
|
||||
alde_dun02,0,0 monster Solid High Orc 2805,2,300000
|
||||
yuno_fild04,0,0 monster Harpy Ringleader 2806,2,300000
|
||||
yuno_fild03,0,0 monster Furious Harpy 2807,2,300000
|
||||
yuno_fild04,0,0 monster Harpy Ringleader 2806,3,300000
|
||||
yuno_fild03,0,0 monster Furious Harpy 2807,3,300000
|
||||
cmd_fild01,0,0 monster Elusive Grove 2808,2,300000
|
||||
pay_fild10,0,0 monster Swift Greatest General 2809,2,300000
|
||||
yuno_fild09,0,0 monster Solid Grand Peco 2810,2,300000
|
||||
yuno_fild08,0,0 monster Grand Peco Ringleader 2811,2,300000
|
||||
cmd_fild06,0,0 monster Furious Golem 2812,2,300000
|
||||
prt_fild11,0,0 monster Elusive Goblin 2813,2,300000
|
||||
gef_fild11,0,0 monster Swift Goblin 2814,2,300000
|
||||
prt_fild11,0,0 monster Elusive Goblin 2813,3,300000
|
||||
gef_fild11,0,0 monster Swift Goblin 2814,3,300000
|
||||
yuno_fild11,0,0 monster Solid Goat 2815,2,300000
|
||||
yuno_fild07,0,0 monster Goat Ringleader 2816,2,300000
|
||||
gld2_prt,0,0 monster Furious Dark Hammer Kobold 2817,2,300000
|
||||
@ -229,83 +235,85 @@ gld_dun03_2,0,0 monster Elusive Dark Hammer Kobold 2818,2,300000
|
||||
gld2_gef,0,0 monster Swift Dark Shadow 2819,2,300000
|
||||
gld_dun04_2,0,0 monster Solid Dark Shadow 2820,2,300000
|
||||
gld_dun02,0,0 monster Giant Hornet Ringleader 2821,2,300000
|
||||
nameless_n,0,0 monster Furious Ghoul 2822,2,300000
|
||||
nameless_n,0,0 monster Furious Ghoul 2822,1,300000
|
||||
gef_dun01,0,0 monster Elusive Ghoul 2823,2,300000
|
||||
yuno_fild12,0,0 monster Swift Geographer 2824,2,300000
|
||||
yuno_fild12,0,0 monster Swift Geographer 2824,1,300000
|
||||
yuno_fild01,0,0 monster Solid Geographer 2825,2,300000
|
||||
glast_01,0,0 monster Gargoyle Ringleader 2826,2,300000
|
||||
gl_sew02,0,0 monster Furious Gargoyle 2827,2,300000
|
||||
ve_fild01,0,0 monster Elusive Galion 2828,2,300000
|
||||
cmd_fild02,0,0 monster Swift Seal 2829,2,300000
|
||||
tur_dun05,0,0 monster Solid Freezer 2830,2,300000
|
||||
tur_dun03,0,0 monster Freezer Ringleader 2831,2,300000
|
||||
glast_01,0,0 monster Gargoyle Ringleader 2826,1,300000
|
||||
gl_sew02,0,0 monster Furious Gargoyle 2827,1,300000
|
||||
ve_fild01,0,0 monster Elusive Galion 2828,1,300000
|
||||
cmd_fild02,0,0 monster Swift Seal 2829,3,300000
|
||||
tur_dun05,0,0 monster Solid Freezer 2830,1,300000
|
||||
tur_dun03,0,0 monster Freezer Ringleader 2831,1,300000
|
||||
abyss_01,0,0 monster Furious Ferus 2832,2,300000
|
||||
prt_sewb1,0,0 monster Elusive Familiar 2833,2,300000
|
||||
prt_sewb1,0,0 monster Elusive Familiar 2833,1,300000
|
||||
gefenia01,0,0 monster Swift False Angel 2834,2,300000
|
||||
prt_fild06,0,0 monster Solid Fabre 2835,2,300000
|
||||
pay_fild03,0,0 monster Fabre Ringleader 2836,2,300000
|
||||
mag_dun01,0,0 monster Furious Explosion 2837,2,300000
|
||||
pay_fild03,0,0 monster Fabre Ringleader 2836,3,300000
|
||||
mag_dun01,0,0 monster Furious Explosion 2837,1,300000
|
||||
gl_church,0,0 monster Elusive Evil Druid 2838,2,300000
|
||||
prt_fild10,0,0 monster Swift Elder Willow 2839,2,300000
|
||||
mjolnir_02,0,0 monster Solid Elder Willow 2840,2,300000
|
||||
ra_san04,0,0 monster Echio Ringleader 2841,2,300000
|
||||
prt_fild10,0,0 monster Swift Elder Willow 2839,3,300000
|
||||
mjolnir_02,0,0 monster Solid Elder Willow 2840,3,300000
|
||||
ra_san04,0,0 monster Echio Ringleader 2841,1,300000
|
||||
mjolnir_12,0,0 monster Furious Dustiness 2842,2,300000
|
||||
um_fild01,0,0 monster Swift Dryad 2843,2,300000
|
||||
ve_fild02,0,0 monster Solid Drosera 2844,2,300000
|
||||
moc_fild07,0,0 monster Drops Ringleader 2845,2,300000
|
||||
mjolnir_04,0,0 monster Furious Driller 2846,2,300000
|
||||
in_sphinx1,0,0 monster Elusive Drainliar 2847,2,300000
|
||||
tur_dun01,0,0 monster Swift Dragon Tail 2848,2,300000
|
||||
moc_fild07,0,0 monster Drops Ringleader 2845,3,300000
|
||||
mjolnir_04,0,0 monster Furious Driller 2846,3,300000
|
||||
in_sphinx1,0,0 monster Elusive Drainliar 2847,1,300000
|
||||
tur_dun01,0,0 monster Swift Dragon Tail 2848,1,300000
|
||||
nyd_dun01,0,0 monster Solid Draco 2849,2,300000
|
||||
dic_fild02,0,0 monster Dolomedes Ringleader 2850,2,300000
|
||||
pay_dun04,0,0 monster Furious Dokebi 2851,2,300000
|
||||
nif_fild01,0,0 monster Elusive Disguise 2852,2,300000
|
||||
jupe_core,0,0 monster Swift Dimik 2853,2,300000
|
||||
jupe_core,0,0 monster Swift Dimik 2853,3,300000
|
||||
gef_dun02,0,0 monster Solid Deviruchi 2854,2,300000
|
||||
ra_fild01,0,0 monster Baby Desert Wolf Ringleader 2855,2,300000
|
||||
moc_fild11,0,0 monster Furious Baby Desert Wolf 2856,2,300000
|
||||
moc_fild11,0,0 monster Furious Baby Desert Wolf 2856,3,300000
|
||||
cmd_fild08,0,0 monster Elusive Deniro 2857,2,300000
|
||||
anthell01,0,0 monster Elusive Deniro 2857,3,300000
|
||||
tha_t06,0,0 monster Swift Death Word 2858,2,300000
|
||||
//tha_t06,0,0 monster Swift Death Word 2858,3,300000 //--Applied after Thanatos Revamped Patch.
|
||||
tha_t04,0,0 monster Solid Death Word 2859,2,300000
|
||||
tha_t03,0,0 monster Death Word Ringleader 2860,2,300000
|
||||
gl_chyard,0,0 monster Furious Dark Priest 2861,2,300000
|
||||
lou_dun03,0,0 monster Elusive Zhu Po Long 2862,2,300000
|
||||
lou_dun03,0,0 monster Elusive Zhu Po Long 2862,1,300000
|
||||
gef_fild05,0,0 monster Swift Creamy 2863,2,300000
|
||||
iz_dun02,0,0 monster Solid Cornutus 2864,2,300000
|
||||
xmas_dun01,0,0 monster Cookie Ringleader 2865,2,300000
|
||||
kh_kiehl01,0,0 monster Furious Constant 2866,2,300000
|
||||
dew_dun01,0,0 monster Elusive Comodo 2867,2,300000
|
||||
gef_fild09,0,0 monster Swift Coco 2868,2,300000
|
||||
gef_fild02,0,0 monster Solid Coco 2869,2,300000
|
||||
gef_fild02,0,0 monster Solid Coco 2869,3,300000
|
||||
c_tower4,0,0 monster Clock Ringleader 2870,2,300000
|
||||
c_tower2,0,0 monster Furious Clock 2871,2,300000
|
||||
c_tower2,0,0 monster Furious Clock 2871,1,300000
|
||||
gef_fild00,0,0 monster Elusive Chonchon 2872,2,300000
|
||||
dic_fild01,0,0 monster Swift Centipede 2873,2,300000
|
||||
ecl_tdun01,0,0 monster Solid Cenere 2874,2,300000
|
||||
lhz_dun04,0,0 monster Celia Ringleader 2875,2,300000
|
||||
ecl_tdun01,0,0 monster Solid Cenere 2874,1,300000
|
||||
lhz_dun04,0,0 monster Celia Ringleader 2875,3,300000
|
||||
gld_dun03,0,0 monster Furious Caterpillar 2876,2,300000
|
||||
gl_cas01,0,0 monster Elusive Carat 2877,2,300000
|
||||
mjolnir_01,0,0 monster Swift Caramel 2878,2,300000
|
||||
ma_fild02,0,0 monster Solid Bungisngis 2879,2,300000
|
||||
odin_tem01,0,0 monster Breeze Ringleader 2880,2,300000
|
||||
lhz_fild03,0,0 monster Furious Breeze 2881,2,300000
|
||||
odin_tem01,0,0 monster Breeze Ringleader 2880,1,300000
|
||||
lhz_fild03,0,0 monster Furious Breeze 2881,3,300000
|
||||
man_fild02,0,0 monster Elusive Bradium Golem 2882,2,300000
|
||||
gon_dun01,0,0 monster Swift Bloody Butterfly 2883,2,300000
|
||||
pay_fild07,0,0 monster Bigfoot Ringleader 2884,2,300000
|
||||
alde_dun04,0,0 monster Furious Bathory 2885,2,300000
|
||||
alde_dun04,0,0 monster Furious Bathory 2885,1,300000
|
||||
arug_dun01,0,0 monster Elusive Banshee Master 2886,2,300000
|
||||
abbey01,0,0 monster Swift Banshee 2887,2,300000
|
||||
abbey01,0,0 monster Swift Banshee 2887,3,300000
|
||||
dew_dun02,0,0 monster Solid Banaspaty 2888,2,300000
|
||||
tur_dun04,0,0 monster Assaulter Ringleader 2889,2,300000
|
||||
tur_dun04,0,0 monster Assaulter Ringleader 2889,1,300000
|
||||
mjolnir_10,0,0 monster Furious Argos 2890,2,300000
|
||||
mjolnir_11,0,0 monster Elusive Argiope 2891,2,300000
|
||||
mjolnir_05,0,0 monster Swift Argiope 2892,2,300000
|
||||
gl_dun01,0,0 monster Solid Arclouze 2893,2,300000
|
||||
alde_dun01,0,0 monster Arclouze Ringleader 2894,2,300000
|
||||
juperos_02,0,0 monster Furious Apocalypse 2895,2,300000
|
||||
gl_dun01,0,0 monster Solid Arclouze 2893,1,300000
|
||||
alde_dun01,0,0 monster Arclouze Ringleader 2894,1,300000
|
||||
juperos_02,0,0 monster Furious Apocalypse 2895,3,300000
|
||||
dic_dun02,0,0 monster Elusive Antler Scaraba 2896,2,300000
|
||||
ecl_tdun03,0,0 monster Swift Antique Book 2897,2,300000
|
||||
ecl_tdun02,0,0 monster Solid Antique Book 2898,2,300000
|
||||
ecl_tdun03,0,0 monster Swift Antique Book 2897,1,300000
|
||||
ecl_tdun02,0,0 monster Solid Antique Book 2898,1,300000
|
||||
gl_sew04,0,0 monster Furious Anolian 2899,2,300000
|
||||
gld2_ald,0,0 monster Elusive Angra Mantis 2900,2,300000
|
||||
gld_dun02_2,0,0 monster Swift Angra Mantis 2901,2,300000
|
||||
@ -314,10 +322,10 @@ tha_t02,0,0 monster Ancient Mimic Ringleader 2903,2,300000
|
||||
ra_fild08,0,0 monster Furious Anacondaq 2904,2,300000
|
||||
prt_fild04,0,0 monster Elusive Ambernite 2905,2,300000
|
||||
dew_fild01,0,0 monster Swift Rafflesia Arnoldi 2906,2,300000
|
||||
cmd_fild03,0,0 monster Solid Alligator 2907,2,300000
|
||||
kh_dun01,0,0 monster Aliza Ringleader 2908,2,300000
|
||||
kh_dun02,0,0 monster Furious Alicel 2909,2,300000
|
||||
c_tower3,0,0 monster Elusive Alarm 2910,2,300000
|
||||
cmd_fild03,0,0 monster Solid Alligator 2907,3,300000
|
||||
kh_dun01,0,0 monster Aliza Ringleader 2908,1,300000
|
||||
kh_dun02,0,0 monster Furious Alicel 2909,1,300000
|
||||
c_tower3,0,0 monster Elusive Alarm 2910,1,300000
|
||||
ra_san05,0,0 monster Swift Agav 2911,2,300000
|
||||
abyss_03,0,0 monster Solid Acidus 2912,2,300000
|
||||
abyss_02,0,0 monster Acidus Ringleader 2913,2,300000
|
||||
|
@ -3,13 +3,14 @@
|
||||
//===== By: ==================================================
|
||||
//= $ephiroth
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Initial version [$ephiroth]
|
||||
//= 1.1 Updated spawns [Playtester]
|
||||
//= 1.2 More official spawns [Playtester]
|
||||
//= 1.3 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
@ -25,9 +26,9 @@ nameless_n,0,0 monster Flame Skull 1869,3,5000
|
||||
//==================================================
|
||||
// abbey01 - Cursed Monastery
|
||||
//==================================================
|
||||
abbey01,0,0 monster Banshee 1867,93,5000
|
||||
abbey01,0,0 monster Ghoul 1036,56,5000
|
||||
abbey01,0,0 monster Ragged Zombie 1865,33,5000
|
||||
abbey01,0,0 monster Banshee 1867,96,5000
|
||||
abbey01,0,0 monster Ghoul 1036,57,5000
|
||||
abbey01,0,0 monster Ragged Zombie 1865,34,5000
|
||||
abbey01,0,0 monster Zombie Slaughter 1864,30,5000
|
||||
abbey01,0,0 monster Hellhound 1866,25,5000
|
||||
abbey01,0,0 monster Flame Skull 1869,21,5000
|
||||
|
@ -3,20 +3,21 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.1 Official kRO 10.1 spawns [Playtester]
|
||||
//= 1.2 More accurate spawns [Playtester]
|
||||
//= 1.3 Moved Clock Tower spawns to their own file. [L0ne_W0lf]
|
||||
//= 1.4 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// alde_dun01 - Clock Tower B1f
|
||||
//==================================================
|
||||
alde_dun01,0,0 monster Arclouze 1194,50,5000
|
||||
alde_dun01,0,0 monster Drainliar 1111,40,5000
|
||||
alde_dun01,0,0 monster Arclouze 1194,58,5000
|
||||
alde_dun01,0,0 monster Drainliar 1111,47,5000
|
||||
|
||||
//==================================================
|
||||
// alde_dun02 - Clock Tower B2f
|
||||
@ -36,6 +37,6 @@ alde_dun03,0,0 monster Drainliar 1111,55,5000
|
||||
//==================================================
|
||||
// alde_dun04 - Clock Tower B4f
|
||||
//==================================================
|
||||
alde_dun04,0,0 monster Bathory 1102,50,5000
|
||||
alde_dun04,0,0 monster Whisper 1179,10,5000
|
||||
alde_dun04,0,0 monster Joker 1131,10,5000
|
||||
alde_dun04,0,0 monster Bathory 1102,57,5000
|
||||
alde_dun04,0,0 monster Whisper 1179,11,5000
|
||||
alde_dun04,0,0 monster Joker 1131,11,5000
|
||||
|
@ -3,19 +3,20 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.1 Official kRO 10.1 spawns [Playtester]
|
||||
//= 1.2 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//= 1.3 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// ama_dun01 - Tatami Maze
|
||||
//==================================================
|
||||
ama_dun01,0,0 monster Miyabi Doll 1404,65,5000
|
||||
ama_dun01,0,0 monster Firelock Soldier 1403,45,5000
|
||||
ama_dun01,0,0 monster Miyabi Doll 1404,91,5000
|
||||
ama_dun01,0,0 monster Firelock Soldier 1403,63,5000
|
||||
ama_dun01,0,0 monster Shinobi 1401,2,5000
|
||||
|
||||
//==================================================
|
||||
@ -31,10 +32,10 @@ ama_dun02,0,0 monster The Paper 1375,1,5000
|
||||
//==================================================
|
||||
// ama_dun03 - Amatsu Underground Shrine
|
||||
//==================================================
|
||||
ama_dun03,0,0 monster Shinobi 1401,55,5000
|
||||
ama_dun03,0,0 monster Tengu 1405,55,5000
|
||||
ama_dun03,0,0 monster Firelock Soldier 1403,25,5000
|
||||
ama_dun03,0,0 monster The Paper 1375,20,5000
|
||||
ama_dun03,0,0 monster Shinobi 1401,65,5000
|
||||
ama_dun03,0,0 monster Tengu 1405,65,5000
|
||||
ama_dun03,0,0 monster Firelock Soldier 1403,29,5000
|
||||
ama_dun03,0,0 monster The Paper 1375,23,5000
|
||||
ama_dun03,0,0 monster Mimic 1191,5,5000
|
||||
ama_dun03,0,0 monster Miyabi Doll 1404,1,5000
|
||||
ama_dun03,0,0,0,0 boss_monster Samurai Specter 1492,1,5460000,600000,0
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//= 1.6
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
@ -12,20 +12,21 @@
|
||||
//= 1.3 Official jRO 10.3 spawns [Playtester]
|
||||
//= 1.4 More accurate spawns [Playtester]
|
||||
//= 1.5 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//= 1.6 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// ayo_dun01 - Ancient Shrine Maze
|
||||
//==================================================
|
||||
ayo_dun01,0,0 monster Leaf Cat 1586,65,5000
|
||||
ayo_dun01,0,0 monster Ghoul 1036,30,5000
|
||||
ayo_dun01,0,0 monster Whisper 1179,10,5000
|
||||
ayo_dun01,0,0 monster Kraben 1587,5,5000
|
||||
ayo_dun01,0,0 monster Leaf Cat 1586,104,5000
|
||||
ayo_dun01,0,0 monster Ghoul 1036,48,5000
|
||||
ayo_dun01,0,0 monster Whisper 1179,16,5000
|
||||
ayo_dun01,0,0 monster Kraben 1587,8,5000
|
||||
|
||||
//==================================================
|
||||
// ayo_dun02 - Inside Ancient Shrine
|
||||
//==================================================
|
||||
ayo_dun02,0,0 monster Tamruan 1584,100,5000
|
||||
ayo_dun02,0,0 monster Whisper 1179,20,5000
|
||||
ayo_dun02,0,0 monster Kraben 1587,20,5000
|
||||
ayo_dun02,0,0 monster Tamruan 1584,116,5000
|
||||
ayo_dun02,0,0 monster Whisper 1179,23,5000
|
||||
ayo_dun02,0,0 monster Kraben 1587,23,5000
|
||||
ayo_dun02,150,90,15,30 boss_monster Lady Tanee 1688,1,25200000,600000,0
|
||||
|
@ -3,39 +3,40 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Split from combined Alde and CT spawn file. [L0ne_W0lf]
|
||||
//= 1.1 Added nightmare clock tower. [Ridley8819]
|
||||
//= 1.2 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// c_tower1 - Clock Tower 1f
|
||||
//==================================================
|
||||
c_tower1,0,0 monster Rideword 1195,70,5000
|
||||
c_tower1,0,0 monster Punk 1199,70,5000
|
||||
c_tower1,0,0 monster Rideword 1195,107,5000
|
||||
c_tower1,0,0 monster Punk 1199,107,5000
|
||||
c_tower1,0,0 monster Bathory 1102,1,5000
|
||||
c_tower1,0,0 monster Clock Tower Manager 1270,1,5000
|
||||
|
||||
//==================================================
|
||||
// c_tower2 - Clock Tower 2f
|
||||
//==================================================
|
||||
c_tower2,0,0 monster Clock 1269,40,5000
|
||||
c_tower2,0,0 monster Punk 1199,40,5000
|
||||
c_tower2,0,0 monster Rideword 1195,12,5000
|
||||
c_tower2,0,0 monster Mimic 1191,3,5000
|
||||
c_tower2,0,0 monster Clock 1269,55,5000
|
||||
c_tower2,0,0 monster Punk 1199,55,5000
|
||||
c_tower2,0,0 monster Rideword 1195,16,5000
|
||||
c_tower2,0,0 monster Mimic 1191,4,5000
|
||||
c_tower2,0,0 monster Elder 1377,2,5000
|
||||
c_tower2,0,0 monster Clock Tower Manager 1270,1,5000
|
||||
|
||||
//==================================================
|
||||
// c_tower3 - Clock Tower 3f
|
||||
//==================================================
|
||||
c_tower3,0,0 monster Alarm 1193,80,5000
|
||||
c_tower3,0,0 monster Mimic 1191,7,5000
|
||||
c_tower3,0,0 monster Rideword 1195,6,5000
|
||||
c_tower3,0,0 monster Clock Tower Manager 1270,3,5000
|
||||
c_tower3,0,0 monster Alarm 1193,109,5000
|
||||
c_tower3,0,0 monster Mimic 1191,9,5000
|
||||
c_tower3,0,0 monster Rideword 1195,8,5000
|
||||
c_tower3,0,0 monster Clock Tower Manager 1270,4,5000
|
||||
|
||||
//==================================================
|
||||
// c_tower4 - Clock Tower 4f
|
||||
@ -52,21 +53,21 @@ c_tower4,0,0 monster Elder 1377,2,5000
|
||||
//==================================================
|
||||
// c_tower2_ - Clock Tower Nightmare 2f
|
||||
//==================================================
|
||||
c_tower2_,0,0 monster Mimic (Nightmare) 2479,3,5000,0,0
|
||||
c_tower2_,0,0 monster Rideword (Nightmare) 2478,4,300000,0,0
|
||||
c_tower2_,0,0 monster Rideword (Nightmare) 2478,1,60000,0,0
|
||||
c_tower2_,0,0 monster Neo Punk 2919,40,5000
|
||||
c_tower2_,0,0 monster Big Ben 2916,40,5000
|
||||
c_tower2_,0,0 monster Mimic (Nightmare) 2479,4,5000,0,0
|
||||
c_tower2_,0,0 monster Rideword (Nightmare) 2478,16,5000,0,0
|
||||
c_tower2_,0,0 monster Neo Punk 2919,55,5000
|
||||
c_tower2_,0,0 monster Big Ben 2916,55,5000
|
||||
c_tower2_,0,0 monster Time Keeper 2918,1,5000
|
||||
c_tower2_,0,0 monster Arc Elder 2920,2,3600000
|
||||
c_tower2_,0,0 monster Owl Viscount 2921,1,5000,1800000
|
||||
|
||||
//==================================================
|
||||
// c_tower3_ - Clock Tower Nightmare 3f
|
||||
//==================================================
|
||||
c_tower3_,0,0 monster Mimic (Nightmare) 2479,8,5000,0,0
|
||||
c_tower3_,0,0 monster Mimic (Nightmare) 2479,9,5000,0,0
|
||||
c_tower3_,0,0 monster Rideword (Nightmare) 2478,8,5000,0,0
|
||||
c_tower3_,0,0 monster Big Bell 2917,110,5000
|
||||
c_tower3_,0,0 monster Time Keeper 2918,3,5000
|
||||
c_tower3_,0,0 monster Owl Viscount 2921,1,5000,1800000
|
||||
c_tower3_,0,0 monster Owl Marquis 2923,1,5000,5000
|
||||
c_tower3_,0,0 monster Big Bell 2917,109,5000
|
||||
c_tower3_,0,0 monster Time Keeper 2918,2,5000
|
||||
c_tower3_,0,0 monster Owl Viscount 2921,3,5000,1800000
|
||||
c_tower3_,0,0 monster Owl Marquis 2923,3,5000,5000
|
||||
c_tower3_,0,0,0,0 boss_monster Time Holder 3074,1,7200000,0,0
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Chilly
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
@ -11,20 +11,17 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First Release
|
||||
//= 1.1 Updated spawn delays. [Euphy]
|
||||
//= 1.2 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// dew_dun01 - Volcanic Island of Krakatoa
|
||||
//==================================================
|
||||
dew_dun01,0,0 monster Comodo 2152,70,5000
|
||||
dew_dun01,0,0 monster Ancient Worm 1305,25,5000
|
||||
dew_dun01,0,0 monster Gullinbursti 1311,10,5000
|
||||
dew_dun01,0,0 monster Comodo 2152,100,5000
|
||||
dew_dun01,0,0,0,0 boss_monster Leak 2156,1,7200000,0,1
|
||||
|
||||
//==================================================
|
||||
// dew_dun02 - Tina Grace Cave
|
||||
//==================================================
|
||||
dew_dun02,0,0 monster Banaspaty 2154,50,5000
|
||||
dew_dun02,0,0 monster Gajomart 1309,30,5000
|
||||
dew_dun02,0,0 monster Am Mut 1301,20,5000
|
||||
dew_dun02,0,0 monster Butoijo 2155,30,5000
|
||||
dew_dun02,0,0 monster Banaspaty 2154,70,5000
|
||||
dew_dun02,0,0 monster Butoijo 2155,40,5000
|
||||
|
@ -3,37 +3,36 @@
|
||||
//===== By: ==================================================
|
||||
//= refis
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= jRO monster spawns, taken from Auriga.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Euphy]
|
||||
//= 1.1 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// ecl_tdun01 - Bifrost Tower F1
|
||||
//==================================================
|
||||
ecl_tdun01.gat,0,0 monster Cenere 2365,5,5000
|
||||
ecl_tdun01.gat,0,0 monster Antique Book 2366,5,5000
|
||||
ecl_tdun01.gat,0,0 monster Blue Lichtern 2367,5,5000
|
||||
ecl_tdun01,0,0 monster Cenere 2365,15,5000
|
||||
ecl_tdun01,0,0 monster Antique Book 2366,10,5000
|
||||
ecl_tdun01,0,0 monster Blue Lichtern 2367,5,5000
|
||||
ecl_tdun01,0,0 monster Yellow Lichtern 2368,5,5000
|
||||
|
||||
//==================================================
|
||||
// ecl_tdun02 - Bifrost Tower F2
|
||||
//==================================================
|
||||
ecl_tdun02.gat,0,0 monster Cenere 2365,10,5000
|
||||
ecl_tdun02.gat,0,0 monster Antique Book 2366,10,5000
|
||||
ecl_tdun02.gat,0,0 monster Blue Lichtern 2367,15,5000
|
||||
ecl_tdun02.gat,0,0 monster Yellow Lichtern 2368,5,5000
|
||||
ecl_tdun02,0,0 monster Cenere 2365,15,5000
|
||||
ecl_tdun02,0,0 monster Antique Book 2366,15,5000
|
||||
ecl_tdun02,0,0 monster Yellow Lichtern 2368,5,5000
|
||||
ecl_tdun02,0,0 monster Red Lichtern 2369,5,5000
|
||||
|
||||
//==================================================
|
||||
// ecl_tdun03 - Bifrost Tower F3
|
||||
//==================================================
|
||||
ecl_tdun03.gat,0,0 monster Cenere 2365,15,5000
|
||||
ecl_tdun03.gat,0,0 monster Antique Book 2366,15,5000
|
||||
ecl_tdun03.gat,0,0 monster Blue Lichtern 2367,5,5000
|
||||
ecl_tdun03.gat,0,0 monster Yellow Lichtern 2368,15,5000
|
||||
ecl_tdun03.gat,0,0 monster Red Lichtern 2369,10,5000
|
||||
ecl_tdun03.gat,0,0 monster Green Lichtern 2370,15,5000
|
||||
ecl_tdun03.gat,0,0 monster Faithful Manager 2371,5,5000
|
||||
ecl_tdun03,0,0 monster Antique Book 2366,15,5000
|
||||
ecl_tdun03,0,0 monster Yellow Lichtern 2368,5,5000
|
||||
ecl_tdun03,0,0 monster Green Lichtern 2370,5,5000
|
||||
ecl_tdun03,0,0 monster Faithful Manager 2371,3,5000
|
||||
|
@ -3,13 +3,14 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.2 Official kRO 10.1 spawns [Playtester]
|
||||
//= 1.3 More accurate spawns [Playtester]
|
||||
//= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//= 1.5 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
@ -63,10 +64,8 @@ gef_dun02,185,83,3,3 monster Shining Plant 1083,1,1800000,900000
|
||||
//==================================================
|
||||
// gef_dun03 - Geffenia
|
||||
//==================================================
|
||||
gef_dun03,0,0 monster Wraith 1192,8,5000
|
||||
gef_dun03,0,0 monster Wind Ghost 1263,3,5000
|
||||
gef_dun03,0,0 monster Wraith Dead 1291,2,5000
|
||||
gef_dun03,0,0 monster Wraith Dead 1291,2,60000,30000
|
||||
gef_dun03,0,0 monster Wraith 1192,14,5000
|
||||
gef_dun03,0,0 monster Wind Ghost 1263,5,5000
|
||||
gef_dun03,0,0 monster Hellion Revenant 1626,1,600000,300000
|
||||
gef_dun03,0,0 monster Shining Plant 1083,3,1800000,900000
|
||||
gef_dun03,0,0 monster White Plant 1082,10,180000,90000
|
||||
gef_dun03,0,0 monster Shining Plant 1083,5,1800000,900000
|
||||
gef_dun03,0,0 monster White Plant 1082,18,180000,90000
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Muad_Dib, rAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
@ -12,14 +12,15 @@
|
||||
//= Updated spawns, information from emperium.org [MasterOfMuppets]
|
||||
//= Kept the old spawns incase someone would want them.
|
||||
//= Aegis ep 10.1 spawns [MasterOfMuppets]
|
||||
//= 1.2 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// gefenia01 - Geffenia
|
||||
//==================================================
|
||||
gefenia01,0,0 monster False Angel 1371,60,5000
|
||||
gefenia01,0,0 monster Violy 1390,30,5000
|
||||
gefenia01,0,0 monster Mini Demon 1292,20,5000
|
||||
gefenia01,0,0 monster False Angel 1371,63,5000
|
||||
gefenia01,0,0 monster Violy 1390,31,5000
|
||||
gefenia01,0,0 monster Mini Demon 1292,21,5000
|
||||
gefenia01,0,0 monster Abysmal Knight 1219,10,5000
|
||||
gefenia01,0,0 monster Incubus 1374,10,5000
|
||||
gefenia01,0,0 monster Succubus 1370,10,5000
|
||||
@ -45,10 +46,10 @@ gefenia02,0,0 monster Executioner 1205,1,18000000,14400000
|
||||
//==================================================
|
||||
// gefenia03 - Geffenia
|
||||
//==================================================
|
||||
gefenia03,0,0 monster False Angel 1371,40,5000
|
||||
gefenia03,0,0 monster Violy 1390,40,5000
|
||||
gefenia03,0,0 monster Mini Demon 1292,30,5000
|
||||
gefenia03,0,0 monster Incubus 1374,20,5000
|
||||
gefenia03,0,0 monster False Angel 1371,42,5000
|
||||
gefenia03,0,0 monster Violy 1390,42,5000
|
||||
gefenia03,0,0 monster Mini Demon 1292,31,5000
|
||||
gefenia03,0,0 monster Incubus 1374,21,5000
|
||||
gefenia03,0,0 monster Abysmal Knight 1219,10,5000
|
||||
gefenia03,0,0 monster Succubus 1370,10,5000
|
||||
gefenia03,0,0 monster Bloody Knight 1268,1,3600000,3000000
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.5
|
||||
//= 1.7
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
@ -13,6 +13,7 @@
|
||||
//= 1.4 More accurate spawns [Playtester]
|
||||
//= 1.5 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//= 1.6 Added Nightmare Glastheim [Ridley8819]
|
||||
//= 1.7 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
@ -29,12 +30,12 @@ glast_01,233,209,15,15 monster Blue Plant 1079,2,900000,450000
|
||||
// gl_cas01 - Glast Heim 1f
|
||||
//==================================================
|
||||
gl_cas01,0,0 monster Carat 1267,50,5000
|
||||
gl_cas01,0,0 monster Dark Frame 1260,20,5000
|
||||
gl_cas01,0,0 monster Owl Duke 1320,20,5000
|
||||
gl_cas01,0,0 monster Rideword 1195,15,5000
|
||||
gl_cas01,0,0 monster Sage Worm 1281,10,5000
|
||||
gl_cas01,0,0 monster Whisper 1179,10,5000
|
||||
gl_cas01,0,0 monster Owl Baron 1295,6,5000
|
||||
gl_cas01,0,0 monster Dark Frame 1260,35,5000
|
||||
gl_cas01,0,0 monster Owl Duke 1320,35,5000
|
||||
gl_cas01,0,0 monster Rideword 1195,26,5000
|
||||
gl_cas01,0,0 monster Sage Worm 1281,17,5000
|
||||
gl_cas01,0,0 monster Whisper 1179,17,5000
|
||||
gl_cas01,0,0 monster Owl Baron 1295,10,5000
|
||||
gl_cas01,0,0 monster Alice 1275,1,5000
|
||||
|
||||
//==================================================
|
||||
@ -57,53 +58,51 @@ gl_cas02,0,0 monster Ogretooth 1204,1,7200000,3600000
|
||||
//==================================================
|
||||
// gl_church - Glast Heim St. Abbey
|
||||
//==================================================
|
||||
gl_church,0,0 monster Evil Druid 1117,60,5000
|
||||
gl_church,0,0 monster Wraith 1192,55,5000
|
||||
gl_church,0,0 monster Mimic 1191,9,5000
|
||||
gl_church,0,0 monster Evil Druid 1117,1,5000
|
||||
gl_church,0,0 monster Wraith Dead 1291,1,3600000,1800000
|
||||
gl_church,0,0 monster Evil Druid 1117,85,5000
|
||||
gl_church,0,0 monster Wraith 1192,78,5000
|
||||
gl_church,0,0 monster Mimic 1191,12,5000
|
||||
|
||||
//==================================================
|
||||
// gl_chyard - Glast Heim Churchyard
|
||||
//==================================================
|
||||
gl_chyard,0,0 monster Dark Priest 1198,60,5000
|
||||
gl_chyard,0,0 monster Wraith 1192,35,5000
|
||||
gl_chyard,0,0 monster Evil Druid 1117,10,5000
|
||||
gl_chyard,0,0 monster Mimic 1191,3,5000
|
||||
gl_chyard,0,0 monster Hunter Fly 1035,3,5000
|
||||
gl_chyard,0,0 monster Dark Priest 1198,95,5000
|
||||
gl_chyard,0,0 monster Wraith 1192,55,5000
|
||||
gl_chyard,0,0 monster Evil Druid 1117,15,5000
|
||||
gl_chyard,0,0 monster Mimic 1191,4,5000
|
||||
gl_chyard,0,0 monster Hunter Fly 1035,4,5000
|
||||
gl_chyard,0,0,0,0 boss_monster Dark Lord 1272,1,3600000,600000,1
|
||||
gl_chyard,0,0 monster Dark Illusion 1302,1,3600000,1800000
|
||||
|
||||
//==================================================
|
||||
// gl_dun01 - The Lowest Cave in Glast Heim
|
||||
//==================================================
|
||||
gl_dun01,0,0 monster Arclouze 1194,50,5000
|
||||
gl_dun01,0,0 monster Sting 1207,40,5000
|
||||
gl_dun01,0,0 monster Arclouze 1194,53,5000
|
||||
gl_dun01,0,0 monster Sting 1207,43,5000
|
||||
|
||||
//==================================================
|
||||
// gl_dun02 - The Lowest Cave in Glast Heim
|
||||
//==================================================
|
||||
gl_dun02,0,0 monster Majoruros 1310,45,5000
|
||||
gl_dun02,0,0 monster Gargoyle 1253,15,5000
|
||||
gl_dun02,0,0 monster Majoruros 1310,52,5000
|
||||
gl_dun02,0,0 monster Gargoyle 1253,17,5000
|
||||
|
||||
//==================================================
|
||||
// gl_in01 - Inside Glast Heim
|
||||
//==================================================
|
||||
gl_in01,0,0 monster Marionette 1143,20,5000
|
||||
gl_in01,0,0 monster Sage Worm 1281,14,5000
|
||||
gl_in01,0,0 monster Dark Frame 1260,10,5000
|
||||
gl_in01,0,0 monster Rideword 1195,8,5000
|
||||
gl_in01,0,0 monster Marionette 1143,25,5000
|
||||
gl_in01,0,0 monster Sage Worm 1281,17,5000
|
||||
gl_in01,0,0 monster Dark Frame 1260,12,5000
|
||||
gl_in01,0,0 monster Rideword 1195,10,5000
|
||||
gl_in01,0,0 monster Wanderer 1208,1,5000
|
||||
gl_in01,0,0 monster Alice 1275,1,5000
|
||||
|
||||
//==================================================
|
||||
// gl_knt01 - Inside Glast Heim Chivalry
|
||||
//==================================================
|
||||
gl_knt01,0,0 monster Raydric 1163,90,5000
|
||||
gl_knt01,0,0 monster Rideword 1195,21,5000
|
||||
gl_knt01,0,0 monster Raydric Archer 1276,10,5000
|
||||
gl_knt01,0,0 monster Abysmal Knight 1219,10,5000
|
||||
gl_knt01,0,0 monster Khalitzburg 1132,10,5000
|
||||
gl_knt01,0,0 monster Raydric 1163,126,5000
|
||||
gl_knt01,0,0 monster Rideword 1195,29,5000
|
||||
gl_knt01,0,0 monster Raydric Archer 1276,14,5000
|
||||
gl_knt01,0,0 monster Abysmal Knight 1219,14,5000
|
||||
gl_knt01,0,0 monster Khalitzburg 1132,14,5000
|
||||
gl_knt01,0,0 monster Alice 1275,1,5000
|
||||
gl_knt01,21,278 monster Giant Whisper 1186,1,3600000,1800000
|
||||
gl_knt01,9,184 monster Black Mushroom 1084,1,3600000,1800000
|
||||
@ -122,10 +121,10 @@ gl_knt01,4,185 monster Black Mushroom 1084,1,3600000,1800000
|
||||
//==================================================
|
||||
// gl_knt02 - Inside Glast Heim Chivalry
|
||||
//==================================================
|
||||
gl_knt02,0,0 monster Raydric 1163,80,5000
|
||||
gl_knt02,0,0 monster Khalitzburg 1132,40,5000
|
||||
gl_knt02,0,0 monster Raydric Archer 1276,30,5000
|
||||
gl_knt02,0,0 monster Abysmal Knight 1219,6,5000
|
||||
gl_knt02,0,0 monster Raydric 1163,101,5000
|
||||
gl_knt02,0,0 monster Khalitzburg 1132,50,5000
|
||||
gl_knt02,0,0 monster Raydric Archer 1276,38,5000
|
||||
gl_knt02,0,0 monster Abysmal Knight 1219,7,5000
|
||||
gl_knt02,0,0 monster Alice 1275,1,5000
|
||||
gl_knt02,0,0 monster Mysteltainn 1203,1,1800000,1200000
|
||||
gl_knt02,0,0 monster Bloody Knight 1268,1,3600000,1800000
|
||||
@ -133,10 +132,10 @@ gl_knt02,0,0 monster Bloody Knight 1268,1,3600000,1800000
|
||||
//==================================================
|
||||
// gl_prison - Glast Heim Underprison
|
||||
//==================================================
|
||||
gl_prison,0,0 monster Zombie Prisoner 1197,30,5000
|
||||
gl_prison,0,0 monster Injustice 1257,20,5000
|
||||
gl_prison,0,0 monster Rybio 1201,15,5000
|
||||
gl_prison,0,0 monster Hunter Fly 1035,10,5000
|
||||
gl_prison,0,0 monster Zombie Prisoner 1197,38,5000
|
||||
gl_prison,0,0 monster Injustice 1257,25,5000
|
||||
gl_prison,0,0 monster Rybio 1201,19,5000
|
||||
gl_prison,0,0 monster Hunter Fly 1035,12,5000
|
||||
|
||||
//==================================================
|
||||
// gl_prison1 - Glast Heim Underprison
|
||||
@ -152,49 +151,54 @@ gl_prison1,0,0 monster Zealotus 1200,1,3600000,1800000
|
||||
//==================================================
|
||||
// gl_sew01 - Glast Heim Culvert
|
||||
//==================================================
|
||||
gl_sew01,0,0 monster Whisper 1179,40,5000
|
||||
gl_sew01,0,0 monster Gargoyle 1253,30,5000
|
||||
gl_sew01,0,0 monster Arclouze 1194,10,5000
|
||||
gl_sew01,0,0 monster Whisper 1179,66,5000
|
||||
gl_sew01,0,0 monster Gargoyle 1253,49,5000
|
||||
gl_sew01,0,0 monster Arclouze 1194,16,5000
|
||||
|
||||
//==================================================
|
||||
// gl_sew02 - Glast Heim Culvert
|
||||
//==================================================
|
||||
gl_sew02,0,0 monster Gargoyle 1253,55,5000
|
||||
gl_sew02,0,0 monster Cramp 1209,15,5000
|
||||
gl_sew02,0,0 monster Gargoyle 1253,89,5000
|
||||
gl_sew02,0,0 monster Cramp 1209,24,5000
|
||||
|
||||
//==================================================
|
||||
// gl_sew03 - Glast Heim Culvert
|
||||
//==================================================
|
||||
gl_sew03,0,0 monster Sting 1207,70,5000
|
||||
gl_sew03,0,0 monster Gargoyle 1253,40,5000
|
||||
gl_sew03,0,0 monster Sting 1207,99,5000
|
||||
gl_sew03,0,0 monster Gargoyle 1253,56,5000
|
||||
|
||||
//==================================================
|
||||
// gl_sew04 - Glast Heim Culvert
|
||||
//==================================================
|
||||
gl_sew04,0,0 monster Anolian 1206,100,5000
|
||||
gl_sew04,0,0 monster Gargoyle 1253,20,5000
|
||||
gl_sew04,0,0 monster Drainliar 1111,10,5000
|
||||
gl_sew04,0,0 monster Anolian 1206,126,5000
|
||||
gl_sew04,0,0 monster Gargoyle 1253,25,5000
|
||||
gl_sew04,0,0 monster Drainliar 1111,12,5000
|
||||
|
||||
//==================================================
|
||||
// gl_step - Glast Heim Staircase Dungeon
|
||||
//==================================================
|
||||
gl_step,0,0 monster Wind Ghost 1263,100,5000
|
||||
gl_step,0,0 monster Raydric Archer 1276,10,5000
|
||||
gl_step,0,0 monster Mimic 1191,5,5000
|
||||
gl_step,0,0 monster Wind Ghost 1263,138,5000
|
||||
gl_step,0,0 monster Raydric Archer 1276,13,5000
|
||||
gl_step,0,0 monster Mimic 1191,6,5000
|
||||
|
||||
//==================================================
|
||||
// gl_cas02_ - Nightmare Mode 2f
|
||||
//==================================================
|
||||
gl_cas02_,0,0 monster Evil Druid (Nightmare) 2480,20,0,0,0
|
||||
gl_cas02_,0,0 monster Chimera (Nightmare) 2485,10,0,0,0
|
||||
gl_cas02_,0,0 monster Mimic (Nightmare) 2479,40,0,0,0
|
||||
gl_cas02_,0,0 monster Rideword (Nightmare) 2478,40,0,0,0
|
||||
gl_cas02_,0,0 monster Wanderer (Nightmare) 2477,120,0,0,0
|
||||
gl_cas02_,0,0 monster Evil Druid (Nightmare) 2480,4,0,0,0
|
||||
gl_cas02_,0,0 monster Chimera (Nightmare) 2485,1,0,0,0
|
||||
gl_cas02_,0,0 monster Mimic (Nightmare) 2479,19,0,0,0
|
||||
gl_cas02_,0,0 monster Rideword (Nightmare) 2478,10,0,0,0
|
||||
gl_cas02_,0,0 monster Wanderer (Nightmare) 2477,60,0,0,0
|
||||
gl_cas02_,0,0 monster Mysteltainn 1203,1,7200000,3600000
|
||||
gl_cas02_,0,0 monster Alice 1275,1,5000
|
||||
gl_cas02_,102,180 monster Whisper 1185,1,1800000,900000
|
||||
gl_cas02_,0,0 monster Baphomet (Nightmare) 2483,1,7200000,0,0
|
||||
|
||||
//==================================================
|
||||
// gl_chyard_ - Nightmare Mode Churchyard
|
||||
//==================================================
|
||||
gl_chyard_,0,0 monster Wraith Dead (Nightmare) 2481,200,0,0,0
|
||||
gl_chyard_,0,0 monster Evil Druid (Nightmare) 2480,5,60000,0,0
|
||||
gl_chyard_,0,0 monster Mimic (Nightmare) 2479,5,60000,0,0
|
||||
gl_chyard_,0,0 monster Wraith Dead (Nightmare) 2481,91,0,0,0
|
||||
gl_chyard_,0,0 monster Wraith Dead 1291,31,0,0,0
|
||||
gl_chyard_,0,0 monster Evil Druid (Nightmare) 2480,22,60000,0,0
|
||||
gl_chyard_,0,0 monster Mimic (Nightmare) 2479,34,60000,0,0
|
||||
gl_chyard_,0,0,0,0 boss_monster Dark Lord 1272,1,3600000,600000,1
|
||||
|
@ -3,38 +3,39 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.1 Official kRO 10.1 spawns [Playtester]
|
||||
//= 1.2 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//= 1.3 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// gon_dun01 - Shrine of Kunlun Queen
|
||||
//==================================================
|
||||
gon_dun01,0,0 monster Bloody Butterfly 1408,55,5000
|
||||
gon_dun01,0,0 monster Enchanted Peach Tree 1410,35,5000
|
||||
gon_dun01,0,0 monster Zipper Bear 1417,30,5000
|
||||
gon_dun01,0,0 monster Yellow Plant 1081,10,5000
|
||||
gon_dun01,0,0 monster White Plant 1082,10,5000
|
||||
gon_dun01,0,0 monster Bloody Butterfly 1408,60,5000
|
||||
gon_dun01,0,0 monster Enchanted Peach Tree 1410,38,5000
|
||||
gon_dun01,0,0 monster Zipper Bear 1417,33,5000
|
||||
gon_dun01,0,0 monster Yellow Plant 1081,11,5000
|
||||
gon_dun01,0,0 monster White Plant 1082,11,5000
|
||||
gon_dun01,0,0 monster Red Plant 1078,5,5000
|
||||
|
||||
//==================================================
|
||||
// gon_dun02 - Hermit's Checkers
|
||||
//==================================================
|
||||
gon_dun02,0,0 monster Enchanted Peach Tree 1410,21,5000
|
||||
gon_dun02,0,0 monster Taoist Hermit 1412,20,5000
|
||||
gon_dun02,0,0 monster Bloody Butterfly 1408,20,5000
|
||||
gon_dun02,0,0 monster Baby Leopard 1415,6,5000
|
||||
gon_dun02,0,0 monster Yellow Plant 1081,10,5000
|
||||
gon_dun02,0,0 monster Enchanted Peach Tree 1410,27,5000
|
||||
gon_dun02,0,0 monster Taoist Hermit 1412,26,5000
|
||||
gon_dun02,0,0 monster Bloody Butterfly 1408,26,5000
|
||||
gon_dun02,0,0 monster Baby Leopard 1415,7,5000
|
||||
gon_dun02,0,0 monster Yellow Plant 1081,13,5000
|
||||
|
||||
//==================================================
|
||||
// gon_dun03 - Arcadia
|
||||
//==================================================
|
||||
gon_dun03,0,0 monster Evil Nymph 1416,50,5000
|
||||
gon_dun03,0,0 monster Taoist Hermit 1412,30,5000
|
||||
gon_dun03,0,0 monster Hermit Plant 1413,20,5000
|
||||
gon_dun03,0,0 monster Evil Nymph 1416,67,5000
|
||||
gon_dun03,0,0 monster Taoist Hermit 1412,40,5000
|
||||
gon_dun03,0,0 monster Hermit Plant 1413,26,5000
|
||||
gon_dun03,0,0,0,0 boss_monster Evil Snake Lord 1418,1,5650000,600000,0
|
||||
gon_dun03,0,0 monster White Plant 1082,10,5000
|
||||
gon_dun03,0,0 monster White Plant 1082,13,5000
|
||||
|
@ -3,19 +3,20 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.2
|
||||
//= 1.3
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version from jAthena [Playtester]
|
||||
//= 1.1 More accurate spawns [Playtester]
|
||||
//= 1.2 Removed Ktullanux spawn, quest implemented [L0ne_W0lf]
|
||||
//= 1.3 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// ice_dun01 - Ice Cave
|
||||
//==================================================
|
||||
ice_dun01,0,0 monster Siroma 1776,75,5000
|
||||
ice_dun01,0,0 monster Siroma 1776,76,5000
|
||||
ice_dun01,0,0 monster Roween 1782,5,5000
|
||||
ice_dun01,0,0 monster Muscipular 1780,5,5000
|
||||
ice_dun01,0,0 monster Gazeti 1778,2,5000
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
@ -11,46 +11,47 @@
|
||||
//= 1.2 Replaced Marduk with Anubis on F4 and F5 [Playtester]
|
||||
//= 1.3 More accurate spawns [Playtester]
|
||||
//= 1.4 Corrected MVP spawn variance. [L0ne_W0lf]
|
||||
//= 1.5 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// in_sphinx1 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx1,0,0 monster Drainliar 1111,40,5000
|
||||
in_sphinx1,0,0 monster Requiem 1164,20,5000
|
||||
in_sphinx1,0,0 monster Zerom 1178,20,5000
|
||||
in_sphinx1,0,0 monster Matyr 1146,10,5000
|
||||
in_sphinx1,0,0 monster Drainliar 1111,76,5000
|
||||
in_sphinx1,0,0 monster Requiem 1164,38,5000
|
||||
in_sphinx1,0,0 monster Zerom 1178,38,5000
|
||||
in_sphinx1,0,0 monster Matyr 1146,19,5000
|
||||
|
||||
//==================================================
|
||||
// in_sphinx2 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx2,0,0 monster Requiem 1164,50,5000
|
||||
in_sphinx2,0,0 monster Zerom 1178,50,5000
|
||||
in_sphinx2,0,0 monster Matyr 1146,20,5000
|
||||
in_sphinx2,0,0 monster Drainliar 1111,15,5000
|
||||
in_sphinx2,0,0 monster Requiem 1164,80,5000
|
||||
in_sphinx2,0,0 monster Zerom 1178,80,5000
|
||||
in_sphinx2,0,0 monster Matyr 1146,32,5000
|
||||
in_sphinx2,0,0 monster Drainliar 1111,24,5000
|
||||
|
||||
//==================================================
|
||||
// in_sphinx3 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx3,0,0 monster Marduk 1140,65,5000
|
||||
in_sphinx3,0,0 monster Matyr 1146,15,5000
|
||||
in_sphinx3,0,0 monster Mimic 1191,5,5000
|
||||
in_sphinx3,0,0 monster Pasana 1154,5,5000
|
||||
in_sphinx3,0,0 monster Marduk 1140,82,5000
|
||||
in_sphinx3,0,0 monster Matyr 1146,18,5000
|
||||
in_sphinx3,0,0 monster Mimic 1191,6,5000
|
||||
in_sphinx3,0,0 monster Pasana 1154,6,5000
|
||||
|
||||
//==================================================
|
||||
// in_sphinx4 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx4,0,0 monster Minorous 1149,50,5000
|
||||
in_sphinx4,0,0 monster Pasana 1154,20,5000
|
||||
in_sphinx4,0,0 monster Anubis 1098,15,5000
|
||||
in_sphinx4,0,0 monster Mimic 1191,4,5000
|
||||
in_sphinx4,0,0 monster Minorous 1149,77,5000
|
||||
in_sphinx4,0,0 monster Pasana 1154,30,5000
|
||||
in_sphinx4,0,0 monster Anubis 1098,23,5000
|
||||
in_sphinx4,0,0 monster Mimic 1191,6,5000
|
||||
|
||||
//==================================================
|
||||
// in_sphinx5 - Sphinx
|
||||
//==================================================
|
||||
in_sphinx5,0,0 monster Pasana 1154,70,5000
|
||||
in_sphinx5,0,0 monster Side Winder 1037,20,5000
|
||||
in_sphinx5,0,0 monster Matyr 1146,10,5000
|
||||
in_sphinx5,0,0 monster Anubis 1098,10,5000
|
||||
in_sphinx5,0,0 monster Pasana 1154,79,5000
|
||||
in_sphinx5,0,0 monster Side Winder 1037,22,5000
|
||||
in_sphinx5,0,0 monster Matyr 1146,11,5000
|
||||
in_sphinx5,0,0 monster Anubis 1098,11,5000
|
||||
in_sphinx5,0,0 monster Mimic 1191,7,5000
|
||||
in_sphinx5,0,0,0,0 boss_monster Pharaoh 1157,1,3600000,600000,1
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.4
|
||||
//= 1.5
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
@ -11,17 +11,18 @@
|
||||
//= 1.2 More accurate spawns [Playtester]
|
||||
//= 1.3 Added Izlude Dungeon F6 spawns [Chilly]
|
||||
//= 1.4 Official F6 spawns.
|
||||
//= 1.5 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// iz_dun00 - Undersea Tunnel
|
||||
//==================================================
|
||||
iz_dun00,0,0 monster Plankton 1161,65,5000
|
||||
iz_dun00,0,0 monster Marina 1141,45,5000
|
||||
iz_dun00,0,0 monster Vadon 1066,15,5000
|
||||
iz_dun00,0,0 monster Kukre 1070,15,5000
|
||||
iz_dun00,0,0 monster Hydra 1068,15,5000
|
||||
iz_dun00,0,0 monster Black Mushroom 1084,5,180000,90000
|
||||
iz_dun00,0,0 monster Plankton 1161,88,5000
|
||||
iz_dun00,0,0 monster Marina 1141,61,5000
|
||||
iz_dun00,0,0 monster Vadon 1066,20,5000
|
||||
iz_dun00,0,0 monster Kukre 1070,20,5000
|
||||
iz_dun00,0,0 monster Hydra 1068,20,5000
|
||||
iz_dun00,0,0 monster Black Mushroom 1084,6,180000,90000
|
||||
|
||||
//==================================================
|
||||
// iz_dun01 - Undersea Tunnel
|
||||
@ -86,10 +87,10 @@ iz_dun03,197,144 monster Hydra 1068,1,2960000,150000
|
||||
//==================================================
|
||||
// iz_dun04 - Undersea Tunnel
|
||||
//==================================================
|
||||
iz_dun04,0,0 monster Merman 1264,52,5000
|
||||
iz_dun04,0,0 monster Strouf 1065,50,5000
|
||||
iz_dun04,0,0 monster Marine Sphere 1142,10,5000
|
||||
iz_dun04,0,0 monster Swordfish 1069,10,5000
|
||||
iz_dun04,0,0 monster Merman 1264,61,5000
|
||||
iz_dun04,0,0 monster Strouf 1065,58,5000
|
||||
iz_dun04,0,0 monster Marine Sphere 1142,11,5000
|
||||
iz_dun04,0,0 monster Swordfish 1069,11,5000
|
||||
iz_dun04,0,0 monster Deviace 1108,3,5000
|
||||
iz_dun04,80,246 monster Hydra 1068,1,294000,150000
|
||||
iz_dun04,79,246 monster Hydra 1068,1,300000,150000
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Athena (1.0)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Additional Comments: =================================
|
||||
@ -11,26 +11,27 @@
|
||||
//= 1.1 Added official mob types [Playtester]
|
||||
//= 1.2 Updated amounts [Playtester]
|
||||
//= 1.3 More accurate spawns [Playtester]
|
||||
//= 1.4 Correct Spawn by Navigation's mob data. [attackjom]
|
||||
//============================================================
|
||||
|
||||
//==================================================
|
||||
// kh_dun01 - Robot Factory level 1
|
||||
//==================================================
|
||||
kh_dun01,0,0 monster Aliza 1737,45,5000
|
||||
kh_dun01,0,0 monster Alice 1275,25,5000
|
||||
kh_dun01,0,0 monster Constant 1738,8,5000
|
||||
kh_dun01,0,0 monster Constant 1745,5,5000
|
||||
kh_dun01,0,0 monster Aliza 1737,55,5000
|
||||
kh_dun01,0,0 monster Alice 1275,30,5000
|
||||
kh_dun01,0,0 monster Constant 1738,9,5000
|
||||
kh_dun01,0,0 monster Constant 1745,6,5000
|
||||
kh_dun01,0,0 monster Alicel 1735,3,5000
|
||||
kh_dun01,0,0 monster Aliot 1736,3,5000
|
||||
|
||||
//==================================================
|
||||
// kh_dun02 - Robot Factory level 2
|
||||
//==================================================
|
||||
kh_dun02,0,0 monster Alicel 1735,30,5000
|
||||
kh_dun02,0,0 monster Aliot 1736,25,5000
|
||||
kh_dun02,0,0 monster Constant 1738,15,5000
|
||||
kh_dun02,0,0 monster Aliza 1737,10,5000
|
||||
kh_dun02,0,0 monster Constant 1745,5,5000
|
||||
kh_dun02,0,0 monster Alicel 1735,41,5000
|
||||
kh_dun02,0,0 monster Aliot 1736,34,5000
|
||||
kh_dun02,0,0 monster Constant 1738,20,5000
|
||||
kh_dun02,0,0 monster Aliza 1737,13,5000
|
||||
kh_dun02,0,0 monster Constant 1745,6,5000
|
||||
kh_dun02,0,0,0,0 boss_monster Kiel D-01 1734,1,7200000,600000,0
|
||||
|
||||
//==================================================
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user