Moved MVP log code so it can log all MVP, not only when player gets MVP item, thanks to Hatred_
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5113 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,8 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/01/30
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2006/01/30
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* Moved MVP log code so it can log all MVP, not only when player gets MVP item,
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thanks to Hatred_ [Komurka]
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* One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka]
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* One more small fix on 'bSPVanishRate' (hp -> sp) [Komurka]
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* Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^
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* Added bSPVanishRate to const.txt - Dark Priest Card should work now ^^
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* Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
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* Implemented bonus2 bSPVanishRate for Dark Priest Card [Komurka]
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@ -2703,12 +2703,11 @@ int mob_damage(struct block_list *src,struct mob_data *md,int damage,int type)
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log_pick(mvp_sd, "P", 0, item.nameid, 1, NULL);
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log_pick(mvp_sd, "P", 0, item.nameid, 1, NULL);
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}
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}
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if(log_config.mvpdrop > 0)
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break;
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log_mvpdrop(mvp_sd, md->class_, log_mvp);
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break;
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}
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}
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if(log_config.mvpdrop > 0)
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log_mvpdrop(mvp_sd, md->class_, log_mvp);
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}
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}
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} // [MouseJstr]
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} // [MouseJstr]
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