- getpetinfo 5 will now return the pet's rename flag.
- Autoloot will now only work on items dropped a certain distance from the player. The distance is defined by AUTOLOOT_DISTANCE in atcommand.h and defaults to AREA_SIZE. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10039 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,10 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2007/03/21
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2007/03/21
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* getpetinfo 5 will now return the pet's rename flag.
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* Autoloot will now only work on items dropped a certain distance from the
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player. The distance is defined by AUTOLOOT_DISTANCE in atcommand.h and
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defaults to AREA_SIZE.
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* Removed Magic Rod's cast bar.
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* Removed Magic Rod's cast bar.
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* Gravitation no longer causes damage flinch. [Skotlex]
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* Gravitation no longer causes damage flinch. [Skotlex]
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2007/03/20
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2007/03/20
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@ -2737,7 +2737,7 @@ currently has active. Valid types are:
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2 - Pet name. Will return "null" if there's no pet.
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2 - Pet name. Will return "null" if there's no pet.
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3 - Pet friendly level (intimacy score). 1000 is full loyalty.
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3 - Pet friendly level (intimacy score). 1000 is full loyalty.
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4 - Pet hungry level. 100 is completely full.
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4 - Pet hungry level. 100 is completely full.
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5 - Pet rename flag. 0 means this pet has not been named yet.
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---------------------------------------
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---------------------------------------
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*petstat(<flag>)
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*petstat(<flag>)
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@ -4,6 +4,13 @@
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#ifndef _ATCOMMAND_H_
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#ifndef _ATCOMMAND_H_
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#define _ATCOMMAND_H_
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#define _ATCOMMAND_H_
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//This is the distance at which @autoloot works,
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//if the item drops farther from the player than this,
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//it will not be autolooted. [Skotlex]
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#ifndef AUTOLOOT_DISTANCE
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#define AUTOLOOT_DISTANCE AREA_SIZE
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#endif
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enum AtCommandType {
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enum AtCommandType {
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AtCommand_None = -1,
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AtCommand_None = -1,
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AtCommand_Broadcast = 0,
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AtCommand_Broadcast = 0,
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@ -1494,7 +1494,8 @@ static void mob_item_drop(struct mob_data *md, struct item_drop_list *dlist, str
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}
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}
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if (dlist->first_sd && dlist->first_sd->state.autoloot &&
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if (dlist->first_sd && dlist->first_sd->state.autoloot &&
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(drop_rate <= dlist->first_sd->state.autoloot)
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drop_rate <= dlist->first_sd->state.autoloot &&
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check_distance_blxy(&dlist->first_sd->bl, dlist->x, dlist->y, AUTOLOOT_DISTANCE)
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) { //Autoloot.
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) { //Autoloot.
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if (party_share_loot(
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if (party_share_loot(
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dlist->first_sd->status.party_id?
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dlist->first_sd->status.party_id?
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@ -10663,7 +10663,7 @@ BUILDIN_FUNC(recovery)
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/*==========================================
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/*==========================================
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* Get your pet info: getpetinfo(n)
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* Get your pet info: getpetinfo(n)
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* n -> 0:pet_id 1:pet_class 2:pet_name
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* n -> 0:pet_id 1:pet_class 2:pet_name
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3:friendly 4:hungry
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* 3:friendly 4:hungry, 5: rename flag.
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*------------------------------------------
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*------------------------------------------
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*/
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*/
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BUILDIN_FUNC(getpetinfo)
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BUILDIN_FUNC(getpetinfo)
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@ -10693,6 +10693,9 @@ BUILDIN_FUNC(getpetinfo)
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case 4:
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case 4:
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script_pushint(st,pd->pet.hungry);
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script_pushint(st,pd->pet.hungry);
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break;
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break;
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case 5:
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script_pushint(st,pd->pet.rename_flag);
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break;
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default:
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default:
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script_pushint(st,0);
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script_pushint(st,0);
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break;
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break;
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