From a1612031a6d1ca0b9743b56e6ba8251b35560ef5 Mon Sep 17 00:00:00 2001 From: shennetsind Date: Fri, 20 Apr 2012 18:05:14 +0000 Subject: [PATCH] Initial support for Genetic, Sorcerer and Elemental Summons. Special Thanks to 3CeAM for the base. Notice this revision onwards requires you to update your char sql table and add the elemental sql table (check sql-files/upgrade_svn15885_log.sql) If you step by any bugs, let us know at http://rathena.org/board/tracker/ Thank you very much. ARRIBA ARRIBA. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15885 54d463be-8e91-2dee-dedb-b68131a5f0ec --- conf/groups.conf | 1 + db/elemental_db.txt | 27 + db/elemental_skill_db.txt | 51 + db/produce_db.txt | 82 + db/re/skill_cast_db.txt | 56 +- db/re/skill_db.txt | 390 ++--- db/re/skill_require_db.txt | 99 ++ db/re/skill_tree.txt | 1903 +---------------------- db/re/skill_unit_db.txt | 24 + sql-files/main.sql | 24 + sql-files/upgrade_svn15885_log.sql | 26 + src/char/Makefile.in | 4 +- src/char/char.c | 54 +- src/char/int_elemental.c | 164 ++ src/char/int_elemental.h | 15 + src/char/inter.c | 6 +- src/common/mmo.h | 19 +- src/map/Makefile.in | 4 +- src/map/atcommand.c | 3 + src/map/battle.c | 248 ++- src/map/chrif.c | 3 + src/map/clif.c | 305 ++-- src/map/clif.h | 39 +- src/map/elemental.c | 825 ++++++++++ src/map/elemental.h | 95 ++ src/map/intif.c | 97 +- src/map/intif.h | 6 + src/map/itemdb.h | 1 + src/map/map.c | 11 +- src/map/map.h | 6 +- src/map/mob.c | 10 + src/map/npc_chat.c | 2 +- src/map/pc.c | 11 +- src/map/pc.h | 3 +- src/map/script.c | 2 +- src/map/skill.c | 2263 ++++++++++++++++++++-------- src/map/skill.h | 91 +- src/map/status.c | 475 +++--- src/map/status.h | 22 +- src/map/unit.c | 289 ++-- vcproj-10/char-server_sql.vcxproj | 2 + vcproj-10/map-server_sql.vcxproj | 2 + vcproj-9/char-server_sql.vcproj | 8 + vcproj-9/map-server_sql.vcproj | 8 + 44 files changed, 4367 insertions(+), 3409 deletions(-) create mode 100644 db/elemental_db.txt create mode 100644 db/elemental_skill_db.txt create mode 100644 sql-files/upgrade_svn15885_log.sql create mode 100644 src/char/int_elemental.c create mode 100644 src/char/int_elemental.h create mode 100644 src/map/elemental.c create mode 100644 src/map/elemental.h diff --git a/conf/groups.conf b/conf/groups.conf index 4ded125920..c750e411ce 100644 --- a/conf/groups.conf +++ b/conf/groups.conf @@ -87,6 +87,7 @@ groups: ( inherit: ( /*empty list*/ ) commands: { /* no commands by default */ + warp: true } permissions: { /* without this basic permissions regular players could not diff --git a/db/elemental_db.txt b/db/elemental_db.txt new file mode 100644 index 0000000000..c8c2a2bc88 --- /dev/null +++ b/db/elemental_db.txt @@ -0,0 +1,27 @@ +//ID,Sprite_Name,Name,LV,HP,SP,Range1,ATK1,ATK2,DEF,MDEF,STR,AGI,VIT,INT,DEX,LUK,Range2,Range3,Scale,Race,Element,Speed,aDelay,aMotion,dMotion +// Monster Elementals +2114,EL_AGNI_S,Agni,100,5000,1,1,100,100,10,10,1,1,1,1,1,1,5,12,0,0,83,200,504,1020,360 +2115,EL_AGNI_M,Agni,100,7500,1,1,250,250,25,25,1,1,1,1,1,1,5,12,1,0,83,200,504,1020,360 +2116,EL_AGNI_L,Agni,100,10000,1,1,500,500,50,50,1,1,1,1,1,1,5,12,2,0,83,200,504,1020,360 +2117,EL_AQUA_S,Aqua,100,5000,1,1,100,100,10,10,1,1,1,1,1,1,5,12,0,0,81,200,504,1020,360 +2118,EL_AQUA_M,Aqua,100,7500,1,1,250,250,25,25,1,1,1,1,1,1,5,12,1,0,81,200,504,1020,360 +2119,EL_AQUA_L,Aqua,100,10000,1,1,500,500,50,50,1,1,1,1,1,1,5,12,2,0,81,200,504,1020,360 +2120,EL_VENTUS_S,Ventus,100,5000,1,4,100,100,10,10,1,1,1,1,1,1,5,12,0,0,84,200,504,1020,360 +2121,EL_VENTUS_M,Ventus,100,7500,1,4,250,250,25,25,1,1,1,1,1,1,5,12,1,0,84,200,504,1020,360 +2122,EL_VENTUS_L,Ventus,100,10000,1,4,500,500,50,50,1,1,1,1,1,1,5,12,2,0,84,200,504,1020,360 +2123,EL_TERA_S,Tera,100,5000,1,1,100,100,10,10,1,1,1,1,1,1,5,12,0,0,82,200,504,1020,360 +2124,EL_TERA_M,Tera,100,7500,1,1,250,250,25,25,1,1,1,1,1,1,5,12,1,0,82,200,504,1020,360 +2125,EL_TERA_L,Tera,100,10000,1,1,500,500,50,50,1,1,1,1,1,1,5,12,2,0,82,200,504,1020,360 + +//2114,EL_AGNI_S,Agni ,100,5000,500 ,1,250,250 ,10,10, 25,25,25,25,25,25, 10,12,0,0,83,200,504,1020,360 +//2115,EL_AGNI_M,Agni ,100,7500,750 ,1,500,500 ,25,25, 50,50,50,50,50,50, 10,12,1,0,83,200,504,1020,360 +//2116,EL_AGNI_L,Agni ,100,10000,1000 ,1,1000,1000 ,50,50, 100,100,100,100,100,100, 10,12,2,0,83,200,504,1020,360 +//2117,EL_AQUA_S,Aqua ,100,5000,500 ,1,250,250 ,10,10, 25,25,25,25,25,25, 10,12,0,0,81,200,504,1020,360 +//2118,EL_AQUA_M,Aqua ,100,7500,750 ,1,500,500 ,25,25, 50,50,50,50,50,50, 10,12,1,0,81,200,504,1020,360 +//2119,EL_AQUA_L,Aqua ,100,10000,1000 ,1,1000,1000 ,50,50, 100,100,100,100,100,100, 10,12,2,0,81,200,504,1020,360 +//2120,EL_VENTUS_S,Ventus ,100,5000,500 ,4,250,250 ,10,10, 25,25,25,25,25,25, 10,12,0,0,84,200,504,1020,360 +//2121,EL_VENTUS_M,Ventus ,100,7500,750 ,4,500,500 ,25,25, 50,50,50,50,50,50, 10,12,1,0,84,200,504,1020,360 +//2122,EL_VENTUS_L,Ventus ,100,10000,1000 ,4,1000,1000 ,50,50, 100,100,100,100,100,100, 10,12,2,0,84,200,504,1020,360 +//2123,EL_TERA_S,Tera ,100,5000,500 ,1,250,250 ,10,10, 25,25,25,25,25,25, 10,12,0,0,82,200,504,1020,360 +//2124,EL_TERA_M,Tera ,100,7500,750 ,1,500,500 ,25,25, 50,50,50,50,50,50, 10,12,1,0,82,200,504,1020,360 +//2125,EL_TERA_L,Tera ,100,10000,1000 ,1,1000,1000 ,50,50, 100,100,100,100,100,100, 10,12,2,0,82,200,504,1020,360 \ No newline at end of file diff --git a/db/elemental_skill_db.txt b/db/elemental_skill_db.txt new file mode 100644 index 0000000000..d425417e04 --- /dev/null +++ b/db/elemental_skill_db.txt @@ -0,0 +1,51 @@ +//ElementalID,SkillID,SkillLevel,ReqMode +//Spirit Modes (1 = Passive, 2 = Defensive, 4 = Agressive) +// +// EL_AGNI_S +2114,8413,1,1 //EL_PYROTECHNIC,Pyrotechnic +2114,8401,1,2 //EL_CIRCLE_OF_FIRE,Circle of Fire +2114,8425,1,4 //EL_FIRE_ARROW,Fire Arrow +// EL_AGNI_M +2115,8414,1,1 //EL_HEATER,Heater +2115,8402,1,2 //EL_FIRE_CLOAK,Fire Cloak +2115,8426,1,4 //EL_FIRE_BOMB,Fire Bomb +// EL_AGNI_L +2116,8415,1,1 //EL_TROPIC,Tropic +2116,8403,1,2 //EL_FIRE_MANTLE,Fire Mantle +2116,8428,1,4 //EL_FIRE_WAVE,Fire Wave +// EL_AQUA_S +2117,8416,1,1 //EL_AQUAPLAY,Aqua Play +2117,8404,1,2 //EL_WATER_SCREEN,Water Screen +2117,8430,1,4 //EL_ICE_NEEDLE,Ice Needle +// EL_AQUA_M +2118,8417,1,1 //EL_COOLER,Cooler +2118,8405,1,2 //EL_WATER_DROP,Water Drop +2118,8431,1,4 //EL_WATER_SCREW,Water Screw +// EL_AQUA_L +2119,8418,1,1 //EL_CHILLY_AIR,Cool Air +2119,8406,1,2 //EL_WATER_BARRIER,Water Barrier +2119,8433,1,4 //EL_TIDAL_WEAPON,Tidal Weapon +// EL_VENTUS_S +2120,8419,1,1 //EL_GUST,Gust +2120,8407,1,2 //EL_WIND_STEP,Wind Step +2120,8434,1,4 //EL_WIND_SLASH,Wind Slasher +// EL_VENTUS_M +2121,8420,1,1 //EL_BLAST,Blast +2121,8408,1,2 //EL_WIND_CURTAIN,Wind Curtain +2121,8435,1,4 //EL_HURRICANE,Hurricane Rage +// EL_VENTUS_L +2122,8421,1,1 //EL_WILD_STORM,Wild Storm +2122,8409,1,2 //EL_ZEPHYR,Zephyr +2122,8437,1,4 //EL_TYPOON_MIS,Typhoon Missile +// EL_TERA_S +2123,8422,1,1 //EL_PETROLOGY,Petrology +2123,8410,1,2 //EL_SOLID_SKIN,Solid Skin +2123,8439,1,4 //EL_STONE_HAMMER,Stone Hammer +// EL_TERA_M +2124,8423,1,1 //EL_CURSED_SOIL,Cursed Soil +2124,8411,1,2 //EL_STONE_SHIELD,Stone Shield +2124,8440,1,4 //EL_ROCK_CRUSHER,Rock Launcher +// EL_TERA_L +2125,8424,1,1 //EL_UPHEAVAL,Upheaval +2125,8412,1,2 //EL_POWER_OF_GAIA,Power of Gaia +2125,8442,1,4 //EL_STONE_RAIN,Stone Rain \ No newline at end of file diff --git a/db/produce_db.txt b/db/produce_db.txt index 78252447cb..b51725365a 100644 --- a/db/produce_db.txt +++ b/db/produce_db.txt @@ -442,3 +442,85 @@ //-- Poison Fatigue <-- GC_RESEARCHNEWPOISON Lv6, 1 Izidor, 1 Medicine Bowl, 10 Sticky Poison, 1 Poison Kit 12724,25,2024,6,709,1,7134,1,7565,10,7931,1 //============================================== + +//============================================== +// Genetic Foods And Potions (LV= 26 -> 29) +//============================================== +//---- Change Material --- ItemLV=26 ----------- +//-- Phracon [8] <-- GN_CHANGEMATERIAL Lv1, 40 Glass Bead, 45 Spawn +1010,26,2494,1,746,40,908,45 +//-- Witch Starsand [2] <-- GN_CHANGEMATERIAL Lv1, 15 Blue Porcelain, 10 InsectFeeler +1061,26,2494,1,735,15,928,10 +//-- Throwable HP Increase Potion (Small) [10] <-- GN_CHANGEMATERIAL Lv1, 10 Throwing Bottle, 10 HP Potions (Small) +13275,26,2494,1,6297,10,12422,10 +//-- Throwable HP Increase Potion (Medium) [10] <-- GN_CHANGEMATERIAL Lv1, 10 Throwing Bottle, 10 HP Potions (Medium) +13276,26,2494,1,6297,10,12423,10 +//-- Throwable HP Increase Potion (Large) [10] <-- GN_CHANGEMATERIAL Lv1, 10 Throwing Bottle, 10 HP Potions (Large) +13277,26,2494,1,6297,10,12424,10 +//-- Throwable SP Increase Potion (Small) [10] <-- GN_CHANGEMATERIAL Lv1, 10 Throwing Bottle, 10 SP Potions (Small) +13278,26,2494,1,6297,10,12425,10 +//-- Throwable SP Increase Potion (Medium) [10] <-- GN_CHANGEMATERIAL Lv1, 10 Throwing Bottle, 10 SP Potions (Medium) +13279,26,2494,1,6297,10,12426,10 +//-- Throwable SP Increase Potion (Large) [10] <-- GN_CHANGEMATERIAL Lv1, 10 Throwing Bottle, 10 SP Potions (Large) +13280,26,2494,1,6297,10,12427,10 +//-- Throwable Enrich White Potion Z [10] <-- GN_CHANGEMATERIAL Lv1, 10 Throwing Bottle, 10 Enrich White Potion Z +13281,26,2494,1,6297,10,12428,10 +//-- Vitata 500 [10] <-- GN_CHANGEMATERIAL Lv1, 10 Throwing Bottle, 10 Vitata 500 +13282,26,2494,1,6297,10,12436,10 +//-- Enrich Celermine Juice [10] <-- GN_CHANGEMATERIAL Lv1, 10 Throwing Bottle, 10 Enrich Celermine Juice +13283,26,2494,1,6297,10,12437,10 + +//---- Mix Cooking --- ItemLV=27 --------------- +//-- Savage BBQ <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 1 Savage Meat, 1 Cooking Skewer, 1 Black Charcoal +12429,27,2495,1,11022,0,6248,1,6249,1,6250,1,6251,1 +//-- Wug Blood Cocktail <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 3 Wolf Blood, 2 Cold Ice +12430,27,2495,1,11022,0,6248,1,6252,3,6253,2 +//-- Minor Brisket <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 2 Beef Head Meat, 1 Large Cookpot +12431,27,2495,1,11022,0,6248,1,6254,2,6255,1 +//-- Siroma Icetea <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 3 Ice Fragment, 2 Ice Crystal, 1 Comodo Tropic Fruit +12432,27,2495,1,11022,0,6248,1,6256,3,6257,2,6258,1 +//-- Drocera Herb Stew <-- GN_MIX_COOKING Lv1, Mix Cook Book, 3 Red Herb, 3 White Herb, 3 Blue Herb, 1 Melange Pot, 1 Large Cookpot, 1 Drocera Tentacle +12433,27,2495,1,11022,0,507,3,509,3,510,3,6248,1,6255,1,6259,3 +//-- Petti Tail Noodle <-- GN_MIX_COOKING Lv1, Mix Cook Book, 1 Melange Pot, 2 Petti Tail, 1 Fine Noodle, 1 Cool Gravy +12434,27,2495,1,11022,0,6248,1,6260,2,6261,1,6262,1 + +//---- Create Bomb --- ItemLV=28 --------------- +//-- Apple Bomb <-- GN_MAKEBOMB Lv1, Apple Bomb CB, 1 Apple, 1 Scell, 1 Detonator, 1 Gun Powder +13260,28,2496,1,6279,0,512,1,911,1,1051,1,6244,1 +//-- Coconut Bomb <-- GN_MAKEBOMB Lv1, Coconut Bomb CB, 1 Detonator, 1 Coconut Fruit, 2 Gun Powder +13261,28,2496,1,6281,0,1051,1,6263,1,6244,2 +//-- Melon Bomb <-- GN_MAKEBOMB Lv1, Melon Bomb CB, 1 Sticky Mucus, 1 Detonator, 2 Gun Powder, 1 Melon +13262,28,2496,1,6282,0,938,1,1051,1,6244,2,6264,1 +//-- Pineapple Bomb <-- GN_MAKEBOMB Lv1, Pinepple Bomb CB, 1 Cactus Needle, 1 Detonator, 3 Gun Powder, 1 Pineapple +13263,28,2496,1,6280,0,952,1,1051,1,6244,3,6265,1 +//-- Banana Bomb <-- GN_MAKEBOMB Lv1, Banana Bomb CB, 1 Banana, 1 Detonator, 4 Gun Powder, 1 Mould Powder +13264,28,2496,1,6283,0,513,1,1051,1,6244,4,7001,1 + +//---- Special Pharmacy --- ItemLV=29 ---------- +//-- Seed Of Horny Plant <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Prickly Fruit +6210,29,2497,1,6284,0,576,10 +//-- Bloodsuck Plant Seed <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Root Of Maneater +6211,29,2497,1,6284,0,1033,10 +//-- Bomb Mushroom Spore <-- GN_S_PHARMACY Lv1, Plant Genetic Grow, 10 Mushroom Spore, 2 Gun Powder, 5 Poison Spore +6212,29,2497,1,6284,0,921,10,6244,2,7033,5 +//-- HP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 White Herb, 5 Monster's Feed, 10 Empty Bottle, 1 Hot Sauce +12422,29,2497,1,11023,0,509,10,528,5,713,10,7455,1 +//-- HP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 10 Yellow Herb, 10 White Herb, 10 Empty Bottle, 1 Hot Sauce +12423,29,2497,1,11023,0,508,10,509,10,713,10,7455,1 +//-- HP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Increase Stamina Study, 15 White Herb, 3 Fruit Of Mastela, 1 Holy Water, 10 Empty Bottle, 1 Hot Sauce +12424,29,2497,1,11023,0,509,15,522,3,523,1,713,10,7455,1 +//-- SP Increase Potion (Small) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Grape, 10 Lemon, 10 Empty Bottle, 1 Sweet Sauce +12425,29,2497,1,11024,0,514,10,568,10,713,10,7453,1 +//-- SP Increase Potion (Medium) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 10 Blue Herb, 10 Honey, 10 Empty Bottle, 1 Sweet Sauce +12426,29,2497,1,11024,0,510,10,518,10,713,10,7453,1 +//-- SP Increase Potion (Large) <-- GN_S_PHARMACY Lv1, Vital Drink CB, 15 Blue Herb, 10 Royal Jelly, 10 Empty Bottle, 1 Sweet Sauce +12427,29,2497,1,11024,0,510,15,526,10,713,10,7453,1 +//-- Enrich White Potion Z <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 White Potion, 10 White Herb, 1 Alchol, 10 Empty Cylinder +12428,29,2497,1,6285,0,504,20,509,10,970,1,1092,10 +//-- Vitata 500 <-- GN_S_PHARMACY Lv1, Quality Potion Book, 10 Blue Herb, 10 Grape, 10 Honey, 10 Empty Cylinder +12436,29,2497,1,6285,0,510,10,514,10,518,10,1092,10 +//-- Enrich Celermine Juice <-- GN_S_PHARMACY Lv1, Quality Potion Book, 5 Center Potion, 5 Awakening Potion, 10 Empty Cylinder, 5 Hot Sauce +12437,29,2497,1,6285,0,645,5,656,5,1092,10,7455,5 +//-- Cure Free <-- GN_S_PHARMACY Lv1, Quality Potion Book, 20 Green Herb, 1 Fruit Of Mastela, 5 Panacea, 1 Leaf Of Yggdrasil, 10 Empty Cylinder +12475,29,2497,1,6285,0,511,20,522,1,525,5,610,1,1092,10 +//=============================================== diff --git a/db/re/skill_cast_db.txt b/db/re/skill_cast_db.txt index 47697aa61b..4ba1329279 100644 --- a/db/re/skill_cast_db.txt +++ b/db/re/skill_cast_db.txt @@ -1783,61 +1783,61 @@ //===== Elemental Skills ======================= //-- EL_CIRCLE_OF_FIRE -//8401,0,0,0,-1,0,0 +8401,0,0,0,-1,0,0 //-- EL_FIRE_CLOAK -//8402,0,0,0,-1,0,0 +8402,0,0,0,-1,0,0 //-- EL_FIRE_MANTLE -//8403,0,0,0,15000,0,0 +8403,0,0,0,15000,0,0 //-- EL_WATER_SCREEN -//8404,0,0,0,-1,0,0 +8404,0,0,0,-1,0,0 //-- EL_WATER_DROP -//8405,0,0,0,-1,0,0 +8405,0,0,0,-1,0,0 //-- EL_WATER_BARRIER -//8406,1000,0,0,15000,0,0 +8406,1000,0,0,15000,0,0 //-- EL_WIND_STEP -//8407,0,0,0,-1,0,0 +8407,0,0,0,-1,0,0 //-- EL_WIND_CURTAIN -//8408,0,0,0,-1,0,0 +8408,0,0,0,-1,0,0 //-- EL_ZEPHYR -//8409,0,0,0,15000,0,0 +8409,0,0,0,15000,0,0 //-- EL_STONE_SHIELD -//8411,0,0,0,-1,0,0 +8411,0,0,0,-1,0,0 //-- EL_POWER_OF_GAIA -//8412,0,0,0,15000,0,0 +8412,0,0,0,15000,0,0 //-- EL_PYROTECHNIC -//8413,0,0,0,-1,0,0 +8413,0,0,0,-1,0,0 //-- EL_HEATER -//8414,0,0,0,-1,0,0 +8414,0,0,0,-1,0,0 //-- EL_TROPIC -//8415,0,0,0,-1,0,0 +8415,0,0,0,-1,0,0 //-- EL_AQUAPLAY -//8416,0,0,0,-1,0,0 +8416,0,0,0,-1,0,0 //-- EL_COOLER -//8417,0,0,0,-1,0,0 +8417,0,0,0,-1,0,0 //-- EL_CHILLY_AIR -//8418,0,0,0,-1,0,0 +8418,0,0,0,-1,0,0 //-- EL_GUST -//8419,0,0,0,-1,0,0 +8419,0,0,0,-1,0,0 //-- EL_BLAST -//8420,0,0,0,-1,0,0 +8420,0,0,0,-1,0,0 //-- EL_WILD_STORM -//8421,0,0,0,-1,0,0 +8421,0,0,0,-1,0,0 //-- EL_PETROLOGY -//8422,0,0,0,-1,0,0 +8422,0,0,0,-1,0,0 //-- EL_CURSED_SOIL -//8423,0,0,0,-1,0,0 +8423,0,0,0,-1,0,0 //-- EL_UPHEAVAL -//8424,0,0,0,-1,0,0 +8424,0,0,0,-1,0,0 //-- EL_TIDAL_WEAPON -//8433,0,0,0,-1,0,0 +8433,0,0,0,-1,0,0 //-- EL_TYPOON_MIS -//8437,0,0,0,15000,0,0 +8437,0,0,0,15000,0,0 //-- EL_STONE_HAMMER -//8439,0,0,0,5000,0,0 +8439,0,0,0,5000,0,0 //-- EL_ROCK_CRUSHER -//8440,0,0,0,15000,0,0 +8440,0,0,0,15000,0,0 //-- EL_ROCK_CRUSHER_ATK -//8441,0,0,0,15000,0,0 +8441,0,0,0,15000,0,0 //========================================== //===== Guild Skills ======================= diff --git a/db/re/skill_db.txt b/db/re/skill_db.txt index bdb6b2faa4..3f6cb95c7b 100644 --- a/db/re/skill_db.txt +++ b/db/re/skill_db.txt @@ -944,256 +944,62 @@ 2434,0,6,4,0,0x3,5,5,1,yes,0,0x4000,0,none,0, WM_UNLIMITED_HUMMING_VOICE,Unlimited Humming Voice 2516,11,6,1,-1,0x2,5,5,1,no,0,0,0,weapon,0, WM_SEVERE_RAINSTORM_MELEE,Severe Rainstorm Melee -//2021,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_VENOMIMPRESS, -//2022,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CROSSIMPACT, -//2023,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_DARKILLUSION, -//2024,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_RESEARCHNEWPOISON, -//2025,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CREATENEWPOISON, -//2026,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_ANTIDOTE, -//2027,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_POISONINGWEAPON, -//2028,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_WEAPONBLOCKING, -//2029,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_COUNTERSLASH, -//2030,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_WEAPONCRUSH, -//2031,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_VENOMPRESSURE, -//2032,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_POISONSMOKE, -//2033,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CLOAKINGEXCEED, -//2034,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_PHANTOMMENACE, -//2035,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_HALLUCINATIONWALK, -//2036,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_ROLLINGCUTTER, -//2037,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GC_CROSSRIPPERSLASHER, -//2038,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_JUDEX, -//2039,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_ANCILLA, -//2040,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_ADORAMUS, -//2041,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_CLEMENTIA, -//2042,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_CANTO, -//2043,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_CHEAL, -//2044,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_EPICLESIS, -//2045,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_PRAEFATIO, -//2046,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_ORATIO, -//2047,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_LAUDAAGNUS, -//2048,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_LAUDARAMUS, -//2049,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_EUCHARISTICA, -//2050,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_RENOVATIO, -//2051,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_HIGHNESSHEAL, -//2052,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_CLEARANCE, -//2053,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_EXPIATIO, -//2054,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_DUPLELIGHT, -//2055,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_DUPLELIGHT_MELEE, -//2056,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_DUPLELIGHT_MAGIC, -//2057,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_SILENTIUM, -//2201,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_WHITEIMPRISON, -//2202,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SOULEXPANSION, -//2203,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_FROSTMISTY, -//2204,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_JACKFROST, -//2205,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_MARSHOFABYSS, -//2206,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_RECOGNIZEDSPELL, -//2207,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SIENNAEXECRATE, -//2208,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_RADIUS, -//2209,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_STASIS, -//2210,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_DRAINLIFE, -//2211,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_CRIMSONROCK, -//2212,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_HELLINFERNO, -//2213,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_COMET, -//2214,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_CHAINLIGHTNING, -//2216,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_EARTHSTRAIN, -//2217,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_TETRAVORTEX, -//2222,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SUMMONFB, -//2223,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SUMMONBL, -//2224,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SUMMONWB, -//2229,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_SUMMONSTONE, -//2230,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_RELEASE, -//2231,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_READING_SB, -//2232,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WL_FREEZE_SP, -//2233,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_ARROWSTORM, -//2234,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_FEARBREEZE, -//2235,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_RANGERMAIN, -//2236,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_AIMEDBOLT, -//2237,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_DETONATOR, -//2238,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_ELECTRICSHOCKER, -//2239,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_CLUSTERBOMB, -//2240,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGMASTERY, -//2241,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGRIDER, -//2242,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGDASH, -//2243,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGSTRIKE, -//2244,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_WUGBITE, -//2245,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_TOOTHOFWUG, -//2246,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_SENSITIVEKEEN, -//2247,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_CAMOUFLAGE, -//2248,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_RESEARCHTRAP, -//2249,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_MAGENTATRAP, -//2250,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_COBALTTRAP, -//2251,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_MAIZETRAP, -//2252,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_VERDURETRAP, -//2253,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_FIRINGTRAP, -//2254,0,0,0,0,0,0,9,0,no,0,0,0,none,0 RA_ICEBOUNDTRAP, -//2255,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_MADOLICENCE, -//2256,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_BOOSTKNUCKLE, -//2257,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_PILEBUNKER, -//2258,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_VULCANARM, -//2259,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_FLAMELAUNCHER, -//2260,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_COLDSLOWER, -//2261,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_ARMSCANNON, -//2262,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_ACCELERATION, -//2263,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_HOVERING, -//2264,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_F_SIDESLIDE, -//2265,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_B_SIDESLIDE, -//2266,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_MAINFRAME, -//2267,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_SELFDESTRUCTION, -//2268,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_SHAPESHIFT, -//2269,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_EMERGENCYCOOL, -//2270,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_INFRAREDSCAN, -//2271,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_ANALYZE, -//2272,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_MAGNETICFIELD, -//2273,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_NEUTRALBARRIER, -//2274,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_STEALTHFIELD, -//2275,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_REPAIR, -//2276,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_TRAININGAXE, -//2277,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_RESEARCHFE, -//2278,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_AXEBOOMERANG, -//2279,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_POWERSWING, -//2280,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_AXETORNADO, -//2281,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_SILVERSNIPER, -//2282,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_MAGICDECOY, -//2283,0,0,0,0,0,0,9,0,no,0,0,0,none,0 NC_DISJOINT, -//2284,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_FATALMENACE, -//2285,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_REPRODUCE, -//2286,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_AUTOSHADOWSPELL, -//2287,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_SHADOWFORM, -//2288,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_TRIANGLESHOT, -//2289,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_BODYPAINT, -//2290,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_INVISIBILITY, -//2291,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_DEADLYINFECT, -//2292,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_ENERVATION, -//2293,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_GROOMY, -//2294,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_IGNORANCE, -//2295,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_LAZINESS, -//2296,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_UNLUCKY, -//2297,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_WEAKNESS, -//2298,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_STRIPACCESSARY, -//2299,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_MANHOLE, -//2300,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_DIMENSIONDOOR, -//2301,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_CHAOSPANIC, -//2302,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_MAELSTROM, -//2303,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_BLOODYLUST, -//2304,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SC_FEINTBOMB, -//2307,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_CANNONSPEAR, -//2308,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_BANISHINGPOINT, -//2309,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_TRAMPLE, -//2310,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_SHIELDPRESS, -//2311,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_REFLECTDAMAGE, -//2312,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_PINPOINTATTACK, -//2313,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_FORCEOFVANGUARD, -//2314,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_RAGEBURST, -//2315,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_SHIELDSPELL, -//2316,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_EXEEDBREAK, -//2317,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_OVERBRAND, -//2318,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_PRESTIGE, -//2319,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_BANDING, -//2320,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_MOONSLASHER, -//2321,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_RAYOFGENESIS, -//2322,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_PIETY, -//2323,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_EARTHDRIVE, -//2324,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_HESPERUSLIT, -//2325,0,0,0,0,0,0,9,0,no,0,0,0,none,0 LG_INSPIRATION, -//2326,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_DRAGONCOMBO, -//2327,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_SKYNETBLOW, -//2328,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_EARTHSHAKER, -//2329,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_FALLENEMPIRE, -//2330,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_TIGERCANNON, -//2332,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_RAMPAGEBLASTER, -//2333,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_CRESCENTELBOW, -//2334,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_CURSEDCIRCLE, -//2335,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_LIGHTNINGWALK, -//2336,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_KNUCKLEARROW, -//2337,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_WINDMILL, -//2338,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_RAISINGDRAGON, -//2340,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_ASSIMILATEPOWER, -//2341,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_POWERVELOCITY, -//2343,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GATEOFHELL, -//2344,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_QUIET, -//2345,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_CURE, -//2346,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_ENERGYGAIN, -//2347,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_CHANGE, -//2348,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_GENTLETOUCH_REVITALIZE, -//2350,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WA_SWING_DANCE, -//2351,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WA_SYMPHONY_OF_LOVER, -//2352,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WA_MOONLIT_SERENADE, -//2381,0,0,0,0,0,0,9,0,no,0,0,0,none,0 MI_RUSH_WINDMILL, -//2382,0,0,0,0,0,0,9,0,no,0,0,0,none,0 MI_ECHOSONG, -//2383,0,0,0,0,0,0,9,0,no,0,0,0,none,0 MI_HARMONIZE, -//2412,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_LESSON, -//2413,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_METALICSOUND, -//2414,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_REVERBERATION, -//2417,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_DOMINION_IMPULSE, -//2418,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SEVERE_RAINSTORM, -//2419,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_POEMOFNETHERWORLD, -//2420,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_VOICEOFSIREN, -//2421,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_DEADHILLHERE, -//2422,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_LULLABY_DEEPSLEEP, -//2423,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SIRCLEOFNATURE, -//2424,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_RANDOMIZESPELL, -//2425,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_GLOOMYDAY, -//2426,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_GREAT_ECHO, -//2427,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SONG_OF_MANA, -//2428,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_DANCE_WITH_WUG, -//2429,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SOUND_OF_DESTRUCTION, -//2430,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_SATURDAY_NIGHT_FEVER, -//2431,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_LERADS_DEW, -//2432,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_MELODYOFSINK, -//2433,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_BEYOND_OF_WARCRY, -//2434,0,0,0,0,0,0,9,0,no,0,0,0,none,0 WM_UNLIMITED_HUMMING_VOICE, -//2443,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_FIREWALK, -//2444,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_ELECTRICWALK, -//2445,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SPELLFIST, -//2446,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EARTHGRAVE, -//2447,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_DIAMONDDUST, -//2448,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_POISON_BUSTER, -//2449,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_PSYCHIC_WAVE, -//2450,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_CLOUD_KILL, -//2451,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_STRIKING, -//2452,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_WARMER, -//2453,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_VACUUM_EXTREME, -//2454,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_VARETYR_SPEAR, -//2455,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_ARRULLO, -//2456,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_CONTROL, -//2457,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SUMMON_AGNI, -//2458,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SUMMON_AQUA, -//2459,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SUMMON_VENTUS, -//2460,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_SUMMON_TERA, -//2461,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_ACTION, -//2462,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_ANALYSIS, -//2463,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_SYMPATHY, -//2464,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EL_CURE, -//2465,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_FIRE_INSIGNIA, -//2466,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_WATER_INSIGNIA, -//2467,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_WIND_INSIGNIA, -//2468,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SO_EARTH_INSIGNIA, -//2535,0,0,0,0,0,0,9,0,no,0,0,0,none,0 ALL_BUYING_STORE, -//2474,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_TRAINING_SWORD, -//2475,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_REMODELING_CART, -//2476,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CART_TORNADO, -//2477,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CARTCANNON, -//2478,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CARTBOOST, -//2479,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_THORNS_TRAP, -//2480,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_BLOOD_SUCKER, -//2481,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_SPORE_EXPLOSION, -//2482,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_WALLOFTHORN, -//2483,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CRAZYWEED, -//2485,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_DEMONIC_FIRE, -//2486,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_FIRE_EXPANSION, -//2490,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_HELLS_PLANT, -//2492,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_MANDRAGORA, -//2493,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_SLINGITEM, -//2494,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_CHANGEMATERIAL, -//2495,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_MIX_COOKING, -//2496,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_MAKEBOMB, -//2497,0,0,0,0,0,0,9,0,no,0,0,0,none,0 GN_S_PHARMACY, -//2515,0,0,0,0,0,0,9,0,no,0,0,0,none,0 AB_SECRAMENT, -//2517,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_HOWLINGOFLION, -//2518,0,0,0,0,0,0,9,0,no,0,0,0,none,0 SR_RIDEINLIGHTNING, +//**** +// SO Sorcerer +2443,0,6,4,3,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0, SO_FIREWALK,Fire Walk //CHECK Video and data shows each cell only hits once. +2444,0,6,4,4,0,0,5,1,yes,0,0,8:10:12:14:16,magic,0, SO_ELECTRICWALK,Electric Walk +2445,0,6,4,0,0x1,0,5,1,no,0,0,0,none,0, SO_SPELLFIST,Spell Fist +2446,9,6,2,2,0,0,5,-3,yes,0,0,0,magic,0, SO_EARTHGRAVE,Earth Grave +2447,9,6,2,1,0,0,5,-5,yes,0,0,0,magic,0, SO_DIAMONDDUST,Diamond Dust +2448,9,6,1,5,0x2,1:1:1:1:2,5,1,yes,0,0,0,magic,0, SO_POISON_BUSTER,Poison Buster +2449,9,6,2,0,0,0,5,1,yes,0,0,0,magic,0, SO_PSYCHIC_WAVE,Psychic Wave +2450,9,6,2,5,0,0,5,1,yes,0,0,0,magic,0, SO_CLOUD_KILL,Cloud Kill +2451,9,6,16,0,0x1,0,5,1,yes,0,0,0,none,0, SO_STRIKING,Striking //CHECK Data shows a % for increased successful refine rate. Is this true? +2452,9,6,2,3,0x1,0,5,1,yes,0,0,0,magic,0, SO_WARMER,Warmer +2453,9,6,2,0,0x1,0,5,1,yes,0,0,0,magic,0, SO_VACUUM_EXTREME,Vacuum Extreme +2454,9,6,1,4,0x2,1:1:2:2:3,5,1,yes,0,0,0,magic,0, SO_VARETYR_SPEAR,Varetyr Spear +2455,9,6,1,0,0x3,1:1:2:2:3,5,1,yes,0,0,0,magic,0, SO_ARRULLO,Arrullo +2456,0,6,4,0,0x1,0,4,1,yes,0,0,0,none,0, SO_EL_CONTROL,Spirit Control +2457,0,6,4,3,0x1,0,3,1,yes,0,0,0,none,0, SO_SUMMON_AGNI,Summon Fire Spirit Agni +2458,0,6,4,1,0x1,0,3,1,yes,0,0,0,none,0, SO_SUMMON_AQUA,Summon Water Spirit Aqua +2459,0,6,4,4,0x1,0,3,1,yes,0,0,0,none,0, SO_SUMMON_VENTUS,Summon Wind Spirit Ventus +2460,0,6,4,2,0x1,0,3,1,yes,0,0,0,none,0, SO_SUMMON_TERA,Summon Earth Spirit Tera +2461,5,6,1,0,0x1,0,1,1,no,0,0,0,none,0, SO_EL_ACTION,Elemental Action +2462,0,6,4,0,0x1,0,2,1,yes,0,0,0,none,0, SO_EL_ANALYSIS,Four Spirit Analysis +2463,0,0,0,0,0,0,5,0,no,0,0,0,none,0, SO_EL_SYMPATHY,Spirit Sympathy +2464,0,6,4,0,0x1,0,1,1,yes,0,0,0,none,0, SO_EL_CURE,Spirit Recovery +2465,9,6,2,3,0x1,0,3,1,yes,0,0,1,magic,0, SO_FIRE_INSIGNIA,Fire Insignia //CHECK All 4 insignia skills can be targeted and animations work +2466,9,6,2,1,0x1,0,3,1,yes,0,0,1,magic,0, SO_WATER_INSIGNIA,Water Insignia // but its effects havent been coded yet. +2467,9,6,2,4,0x1,0,3,1,yes,0,0,1,magic,0, SO_WIND_INSIGNIA,Wind Insignia +2468,9,6,2,2,0x1,0,3,1,yes,0,0,1,magic,0, SO_EARTH_INSIGNIA,Earth Insignia -// Unknown -//2533,0,0,0,0,0,0,9,0,no,0,0,0,none,0 ALL_ODINS_RECALL, +//**** +// GN Genetic +2474,0,0,0,0,0,0,5,0,no,0,0,0,none,0, GN_TRAINING_SWORD,Sword Training +2475,0,0,0,0,0,0,5,0,no,0,0,0,none,0, GN_REMODELING_CART,Cart Remodeling +2476,0,6,4,-1,0x2,2,5,1,no,0,0,0,weapon,2, GN_CART_TORNADO,Cart Tornado +2477,7:8:9:10:11,6,1,-1,0x2,1:1:2:2:3,5,1,yes,0,0,0,weapon,0, GN_CARTCANNON,Cart Cannon +2478,0,6,4,0,0x1,0,5,1,yes,0,0,0,none,0, GN_CARTBOOST,Cart Boost +2479,9,6,2,0,0,0,5,1,yes,0,0x80,5,misc,0, GN_THORNS_TRAP,Thorn Trap +2480,11,6,1,0,0x1,0,5,1,yes,0,0,3,misc,0, GN_BLOOD_SUCKER,Blood Sucker //CHECK Data says its a magic attack. Hmmmm.... +2481,11,6,1,-1,0x2,1:2:3:4:5,5,1,yes,0,0,0,weapon,0, GN_SPORE_EXPLOSION,Spore Explosion //CHECK Data says its element is set to neutral. Need to confirm. +2482,11,6,16,0,0,0,5,1,yes,0,0,1,weapon,2, GN_WALLOFTHORN,Wall of Thorns +2483,11,6,2,0,0x3,4,10,1,yes,0,0,0,weapon,0, GN_CRAZYWEED,Crazy Weed +2484,0,6,2,2,0x2,2,10,1,no,0,0,0,weapon,0, GN_CRAZYWEED_ATK,Crazy Weed Attack +2485,9,6,2,3,0,0,5,1,yes,0,0,0,magic,0, GN_DEMONIC_FIRE,Demonic Fire +2486,9,6,2,0,0,0,5,1,yes,0,0,0,none,0, GN_FIRE_EXPANSION,Fire Expansion //CHECK FIX ME!!!! Level 1 is reducing the damage. Should increase it by 50% +2487,9,6,2,0,0,0,1,1,no,0,0,0,none,0, GN_FIRE_EXPANSION_SMOKE_POWDER,Fire Expansion Smoke Powder +2488,9,6,2,0,0,0,1,1,no,0,0,0,none,0, GN_FIRE_EXPANSION_TEAR_GAS,Fire Expansion Tear Gas +2489,11,6,1,0,0,0,10,1:2:3:4:5:6:7:8:9:10,no,0,0,0,weapon,0, GN_FIRE_EXPANSION_ACID,Fire Expansion Acid +2490,9,6,2,0,0x3,1,5,1,yes,0,0x80,2:3:4:5:6,none,0, GN_HELLS_PLANT,Hell's Plant +2491,0,6,1,0,0x90,0,5,1,no,0,0,0,misc,0, GN_HELLS_PLANT_ATK,Hell's Plant Attack +2492,0,6,4,0,0x3,6:7:8:9:10,5,1,yes,0,0,0,none,0, GN_MANDRAGORA,Howling of Mandragora +2493,11,6,16,0,0x1,0,1,1,yes,0,0,0,none,0, GN_SLINGITEM,Sling Item +2494,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, GN_CHANGEMATERIAL,Change Material +2495,0,6,4,0,0x1,0,2,1,no,0,0,0,none,0, GN_MIX_COOKING,Mix Cooking +2496,0,6,4,0,0x1,0,2,1,no,0,0,0,none,0, GN_MAKEBOMB,Create Bomb +2497,0,6,4,0,0x1,0,10,1,no,0,0,0,none,0, GN_S_PHARMACY,Special Pharmacy +2498,11,6,1,0,0,0,1,1,no,0,0,0,weapon,0, GN_SLINGITEM_RANGEMELEEATK,Sling Item Attack // Episode 13.3 //2533,0,0,4,0,0x1,0,1,0,no,0,0,0,none,0, ALL_ODINS_RECALL,Odin's Recall @@ -1261,49 +1067,49 @@ 8239,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0, MER_BLESSING,Blessing 8240,9,6,16,0,0x1,0,10,1,yes,0,0,0,magic,0, MER_INCAGI,Increase Agility -// Summons skills. -//8416,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_AQUAPLAY, -//8420,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_BLAST, -//8418,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_CHILLY_AIR, -//8401,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_CIRCLE_OF_FIRE, -//8417,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_COOLER, -//8423,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_CURSED_SOIL, -//8425,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_FIRE_ARROW, -//8426,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_FIRE_BOMB, -//8427,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_FIRE_BOMB_ATK, -//8402,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_FIRE_CLOAK, -//8403,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_FIRE_MANTLE, -//8428,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_FIRE_WAVE, -//8429,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_FIRE_WAVE_ATK, -//8419,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_GUST, -//8414,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_HEATER, -//8435,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_HURRICANE, -//8436,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_HURRICANE_ATK, -//8430,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_ICE_NEEDLE, -//8422,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_PETROLOGY, -//8412,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_POWER_OF_GAIA, -//8413,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_PYROTECHNIC, -//8440,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_ROCK_CRUSHER, -//8441,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_ROCK_CRUSHER_ATK, -//8410,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_SOLID_SKIN, -//8439,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_STONE_HAMMER, -//8442,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_STONE_RAIN, -//8411,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_STONE_SHIELD, -//8433,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_TIDAL_WEAPON, -//8415,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_TROPIC, -//8437,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_TYPOON_MIS, -//8438,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_TYPOON_MIS_ATK, -//8424,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_UPHEAVAL, -//8406,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_WATER_BARRIER, -//8405,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_WATER_DROP, -//8404,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_WATER_SCREEN, -//8431,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_WATER_SCREW, -//8432,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_WATER_SCREW_ATK, -//8421,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_WILD_STORM, -//8408,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_WIND_CURTAIN, -//8434,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_WIND_SLASH, -//8407,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_WIND_STEP, -//8409,0,0,0,0,0,0,9,0,no,0,0,0,none,0 EL_ZEPHYR, +// Elemental Spirits Skills +8401,0,6,4,3,0,0,1,1,no,0,0,0,weapon,2, EL_CIRCLE_OF_FIRE,Circle of Fire +8402,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_FIRE_CLOAK,Fire Cloak +8403,0,6,4,3,0,0,1,1,no,0,0,3,magic,2, EL_FIRE_MANTLE,Fire Mantle +8404,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_WATER_SCREEN,Water Screen +8405,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_WATER_DROP,Water Drop +8406,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_WATER_BARRIER,Water Barrier +8407,0,6,4,0,0x1,0,1,1,no,0,0,0,none,5, EL_WIND_STEP,Wind Step +8408,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_WIND_CURTAIN,Wind Curtain +8409,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_ZEPHYR,Zephyr +8410,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_SOLID_SKIN,Solid Skin +8411,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_STONE_SHIELD,Stone Shield +8412,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_POWER_OF_GAIA,Power of Gaia +8413,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_PYROTECHNIC,Pyrotechnic +8414,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_HEATER,Heater +8415,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_TROPIC,Tropic +8416,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_AQUAPLAY,Aqua Play +8417,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_COOLER,Cooler +8418,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_CHILLY_AIR,Cool Air +8419,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_GUST,Gust +8420,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_BLAST,Blast +8421,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_WILD_STORM,Wild Storm +8422,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_PETROLOGY,Petrology +8423,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_CURSED_SOIL,Cursed Soil +8424,0,6,4,0,0x1,0,1,1,no,0,0,0,none,0, EL_UPHEAVAL,Upheaval +8425,6,6,1,3,0,0,1,1,no,0,0,0,magic,0, EL_FIRE_ARROW,Fire Arrow +8426,6,6,1,3,0,1,1,1,no,0,0,0,magic,0, EL_FIRE_BOMB,Fire Bomb +8427,6,6,1,3,0,1,1,1,no,0,0,0,weapon,0, EL_FIRE_BOMB_ATK,Fire Bomb Attack +8428,6,6,1,3,0,1,1,1,no,0,0,0,magic,0, EL_FIRE_WAVE,Fire Wave +8429,6,6,1,3,0,1,1,1,no,0,0,0,weapon,0, EL_FIRE_WAVE_ATK,Fire Wave Attack +8430,9,6,1,1,0,0,1,1,no,0,0,0,magic,0, EL_ICE_NEEDLE,Ice Needle +8431,9,6,1,1,0,1,1,1,no,0,0,0,magic,0, EL_WATER_SCREW,Water Screw +8432,9,6,1,1,0,1,1,1,no,0,0,0,weapon,0, EL_WATER_SCREW_ATK,Water Screw Attack +8433,9,6,1,1,0,1,1,1,no,0,0,0,weapon,0, EL_TIDAL_WEAPON,Tidal Weapon +8434,11,6,1,4,0,0,1,1,no,0,0,0,weapon,0, EL_WIND_SLASH,Wind Slasher +8435,11,6,1,4,0,1,1,1,no,0,0,0,weapon,0, EL_HURRICANE,Hurricane Rage +8436,7,6,1,4,0,0,1,1,no,0,0,0,magic,0, EL_HURRICANE_ATK,Hurricane Rage Attack +8437,11,6,1,4,0,1,1,1,no,0,0,0,weapon,0, EL_TYPOON_MIS,Typhoon Missile +8438,11,6,1,4,0,1,1,1,no,0,0,0,magic,0, EL_TYPOON_MIS_ATK,Typhoon Missile Attack +8439,5,6,1,2,0,0,1,1,no,0,0,0,weapon,0, EL_STONE_HAMMER,Stone Hammer +8440,3,6,1,2,0,1,1,1,no,0,0,0,weapon,0, EL_ROCK_CRUSHER,Rock Launcher +8441,5,6,1,2,0,1,1,1,no,0,0,0,magic,0, EL_ROCK_CRUSHER_ATK,Rock Launcher Attack +8442,9,6,1,2,0,1,1,-5,no,0,0,0,weapon,0, EL_STONE_RAIN,Stone Rain 10000,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0, GD_APPROVAL,Official Guild Approval 10001,0,0,0,0,0,0,1,0,no,0,0x10,0,none,0, GD_KAFRACONTRACT,Kafra Contract diff --git a/db/re/skill_require_db.txt b/db/re/skill_require_db.txt index cd95b98345..93abd289c0 100644 --- a/db/re/skill_require_db.txt +++ b/db/re/skill_require_db.txt @@ -724,6 +724,61 @@ 2433,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_WARCRY_OF_BEYOND#Warcry of Beyond# 2434,0,0,120:130:140:150:160,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice# +//**** +// SO Sorcerer +2443,0,0,30:34:38:42:46,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk# +2444,0,0,30:34:38:42:46,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk# +2445,0,0,40:44:48:52:56,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist# +2446,0,0,62:70:78:86:94,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave# +2447,0,0,50:56:62:68:74,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust# +2448,0,0,70:90:110:130:150,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster# +2449,0,0,48:56:64:70:78,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_PSYCHIC_WAVE#Psychic Wave# +2450,0,0,48:56:64:70:78,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_CLOUD_KILL#Cloud Kill# +2451,0,0,50:55:60:65:70,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_STRIKING#Striking# +2452,0,0,40:52:64:76:88,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WARMER#Warmer# +2453,0,0,34:42:50:58:66,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme# +2454,0,0,55:62:69:76:83,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear# +2455,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,715,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo# +2456,0,0,10,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control# +2457,0,0,100:150:200,0,0,0,99,0,0,none,0,990,3,990,6,994,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni# +2458,0,0,100:150:200,0,0,0,99,0,0,none,0,991,3,991,6,995,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_SUMMON_AQUA#Summon Water Spirit Aqua# +2459,0,0,100:150:200,0,0,0,99,0,0,none,0,992,3,992,6,996,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_SUMMON_VENTUS#Summon Wind Spirit Ventus# +2460,0,0,100:150:200,0,0,0,99,0,0,none,0,993,3,993,6,997,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_SUMMON_TERA#Summon Wind Spirit Tera# +2461,0,0,50,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_ACTION#Elemental Action# +2462,0,0,10:20,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_ANALYSIS#Four Spirit Analysis# +2464,0,0,10,0,0,0,99,0,0,elementalspirit,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EL_CURE#Spirit Recovery# +2465,0,0,22:30:38,0,0,0,99,0,0,none,0,6360,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_FIRE_INSIGNIA#Fire Insignia# +2466,0,0,22:30:38,0,0,0,99,0,0,none,0,6361,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia# +2467,0,0,22:30:38,0,0,0,99,0,0,none,0,6362,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia# +2468,0,0,22:30:38,0,0,0,99,0,0,none,0,6363,1:2:3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia# + +//**** +// GN Genetic +2476,0,0,30,0,0,0,99,0,0,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado# +2477,0,0,40:42:46:48:50,0,0,0,99,8,1,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon# +2478,0,0,20:24:28:32:36,0,0,0,99,0,0,cart,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost# +2479,0,0,22:26:30:34:38,0,0,0,99,0,0,none,0,6210,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap# +2480,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,6211,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker# +2481,0,0,55:60:65:70:75,0,0,0,99,0,0,none,0,6212,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion# +2482,0,0,40:50:60:70:80,0,0,0,99,0,0,none,0,6210,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns# +2483,0,0,24:28:32:36:40:44:48:52:56:60,0,0,0,99,0,0,none,0,6210,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed# +2484,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CRAZYWEED_ATK#Crazy Weed Attack# +2485,0,0,24:28:32:36:40,0,0,0,99,0,0,none,0,7135,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire# +2486,0,0,30:35:40:45:50,0,0,0,99,0,0,none,0,6216,1,6213,1,6214,1,6215,1,7136,1,0,0,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion# +2487,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION_SMOKE_POWDER#Fire Expansion Smoke Powder# +2488,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION_TEAR_GAS#Fire Expansion Tear Gas# +2489,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION_ACID#Fire Expansion Acid# +2490,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,7137,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant# +2491,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT_ATK#Hell's Plant Attack# +2492,0,0,40:45:50:55:60,0,0,0,99,0,0,none,0,6217,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora# +2493,0,0,4,0,0,0,99,9,1,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item# +2494,0,0,5,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material# +2495,0,0,5:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking# +2496,0,0,5:40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb# +2497,0,0,12,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy# +2498,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //GN_SLINGITEM_RANGEMELEEATK#Sling Item Attack# + + //2533,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_ODINS_RECALL#Odin's Recall# 2534,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //RETURN_TO_ELDICASTES#Return To Eldicastes# 2535,0,0,1,0,0,0,99,0,0,none,0,6377,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store @@ -789,3 +844,47 @@ 8238,0,0,20:20:20:25:25:25:30:30:30:35,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_KYRIE 8239,0,0,28:32:36:40:44:48:52:56:60:64,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_BLESSING 8240,15,0,18:21:24:27:30:33:36:39:42:45,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //MER_INCAGI + +// Elemental Spirits Skills +8401,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_CIRCLE_OF_FIRE#Circle of Fire# +8402,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_FIRE_CLOAK#Fire Cloak# +8403,0,0,80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_FIRE_MANTLE#Fire Mantle# +8404,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_WATER_SCREEN#Water Screen# +8405,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_WATER_DROP#Water Drop# +8406,0,0,80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_WATER_BARRIER#Water Barrier# +8407,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_WIND_STEP#Wind Step# +8408,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_WIND_CURTAIN#Wind Curtain# +8409,0,0,80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_ZEPHYR#Zephyr# +8410,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_SOLID_SKIN#Solid Skin# +8411,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_STONE_SHIELD#Stone Shield# +8412,0,0,80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_POWER_OF_GAIA#Power of Gaia# +8413,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_PYROTECHNIC#Pyrotechnic# +8414,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_HEATER#Heater# +8415,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_TROPIC#Tropic# +8416,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_AQUAPLAY#Aqua Play# +8417,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_COOLER#Cooler# +8418,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_CHILLY_AIR#Cool Air# +8419,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_GUST#Gust# +8420,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_BLAST#Blast# +8421,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_WILD_STORM#Wild Storm# +8422,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_PETROLOGY#Petrology# +8423,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_CURSED_SOIL#Cursed Soil# +8424,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_UPHEAVAL#Upheaval# +8425,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_FIRE_ARROW#Fire Arrow# +8426,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_FIRE_BOMB#Fire Bomb# +8427,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_FIRE_BOMB_ATK#Fire Bomb Attack# +8428,0,0,80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_FIRE_WAVE#Fire Wave# +8429,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_FIRE_WAVE_ATK#Fire Wave Attack# +8430,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_ICE_NEEDLE#Ice Needle# +8431,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_WATER_SCREW#Water Screw# +8432,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_WATER_SCREW_ATK#Water Screw Attack# +8433,0,0,80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_TIDAL_WEAPON#Tidal Weapon# +8434,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_WIND_SLASH#Wind Slasher# +8435,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_HURRICANE#Hurricane Rage# +8436,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_HURRICANE_ATK#Hurricane Rage Attack# +8437,0,0,80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_TYPOON_MIS#Typhoon Missile# +8438,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_TYPOON_MIS_ATK#Typhoon Missile Attack# +8439,0,0,40,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_STONE_HAMMER#Stone Hammer# +8440,0,0,60,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_ROCK_CRUSHER#Rock Launcher# +8441,0,0,1,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_ROCK_CRUSHER_ATK#Rock Launcher Attack# +8442,0,0,80,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //EL_STONE_RAIN#Stone Rain# diff --git a/db/re/skill_tree.txt b/db/re/skill_tree.txt index 2b8e2b072d..ee5ed89e8e 100644 --- a/db/re/skill_tree.txt +++ b/db/re/skill_tree.txt @@ -187,7 +187,6 @@ 9,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat# 9,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar# 9,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher# -//9,82,10,0,0,0,0,0,0,0,0,0,0 //WZ_FIREIVY#Fire Ivy# 9,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm# 9,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder# 9,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion# @@ -856,7 +855,7 @@ 4008,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack# 4008,355,5,5,5,7,5,3,5,0,0,0,0 //LK_AURABLADE#Aura Blade# 4008,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying# -4008,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration# +4008,357,5,4,1,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration# 4008,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax# 4008,359,1,50,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //It has an extra column after "MaxLevel" for Job Level 50 requirement 4008,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce# @@ -2169,10 +2168,11 @@ 4047,441,10,0,0,0,0,0,0,0,0,0,0 //SG_DEVIL#Demon of the Sun, Moon and Stars# 4047,442,3,0,0,0,0,0,0,0,0,0,0 //SG_FRIEND#Friend of the Sun, Moon and Stars# 4047,443,10,0,0,0,0,0,0,0,0,0,0 //SG_KNOWLEDGE#Knowledge of the Sun, Moon and Stars# -4047,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars# +4047,444,1,443,9,0,0,0,0,0,0,0,0 +//SG_FUSION#Union of the Sun, Moon and Stars# 4047,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 4047,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -//Star Gladiator (Union) +//Star Gladiator (Flying) 4048,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4048,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4048,411,10,0,0,0,0,0,0,0,0,0,0 //TK_RUN#Running# @@ -2209,7 +2209,8 @@ 4048,441,10,0,0,0,0,0,0,0,0,0,0 //SG_DEVIL#Demon of the Sun, Moon and Stars# 4048,442,3,0,0,0,0,0,0,0,0,0,0 //SG_FRIEND#Friend of the Sun, Moon and Stars# 4048,443,10,0,0,0,0,0,0,0,0,0,0 //SG_KNOWLEDGE#Knowledge of the Sun, Moon and Stars# -4048,444,1,443,9,0,0,0,0,0,0,0,0 //SG_FUSION#Union of the Sun, Moon and Stars# +4048,444,1,443,9,0,0,0,0,0,0,0,0 +//SG_FUSION#Union of the Sun, Moon and Stars# 4048,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 4048,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# //Soul Linker @@ -2261,191 +2262,7 @@ 4049,494,5,451,1,0,0,0,0,0,0,0,0 //SL_HIGH#Spirit of Rebirth# 4049,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# 4049,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -//Gangsi (Bongun/Munak) -4050,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4050,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -//4050,545,5,0,0,0,0,0,0,0,0,0,0 //MB_FIGHTING## -//4050,546,5,0,0,0,0,0,0,0,0,0,0 //MB_NEUTRAL## -//4050,547,7,0,0,0,0,0,0,0,0,0,0 //MB_TAIMING_PUTI## -//4050,548,1,0,0,0,0,0,0,0,0,0,0 //MB_WHITEPOTION## -//4050,549,1,0,0,0,0,0,0,0,0,0,0 //MB_MENTAL## -//4050,550,10,0,0,0,0,0,0,0,0,0,0 //MB_CARDPITCHER## -//4050,551,10,0,0,0,0,0,0,0,0,0,0 //MB_PETPITCHER## -//4050,552,10,0,0,0,0,0,0,0,0,0,0 //MB_BODYSTUDY## -//4050,553,1,0,0,0,0,0,0,0,0,0,0 //MB_BODYALTER## -//4050,554,1,0,0,0,0,0,0,0,0,0,0 //MB_PETMEMORY## -//4050,555,5,0,0,0,0,0,0,0,0,0,0 //MB_M_TELEPORT## -//4050,556,7,0,0,0,0,0,0,0,0,0,0 //MB_B_GAIN## -//4050,557,7,0,0,0,0,0,0,0,0,0,0 //MB_M_GAIN## -//4050,558,1,0,0,0,0,0,0,0,0,0,0 //MB_MISSION## -//4050,559,1,0,0,0,0,0,0,0,0,0,0 //MB_MUNAKKNOWLEDGE## -//4050,560,10,0,0,0,0,0,0,0,0,0,0 //MB_MUNAKBALL## -//4050,561,10,0,0,0,0,0,0,0,0,0,0 //MB_SCROLL## -//4050,562,7,0,0,0,0,0,0,0,0,0,0 //MB_B_GATHERING## -//4050,563,7,0,0,0,0,0,0,0,0,0,0 //MB_M_GATHERING## -//4050,564,5,0,0,0,0,0,0,0,0,0,0 //MB_B_EXCLUDE## -//4050,565,5,0,0,0,0,0,0,0,0,0,0 //MB_B_DRIFT## -//4050,566,7,0,0,0,0,0,0,0,0,0,0 //MB_B_WALLRUSH## -//4050,567,7,0,0,0,0,0,0,0,0,0,0 //MB_M_WALLRUSH## -//4050,568,5,0,0,0,0,0,0,0,0,0,0 //MB_B_WALLSHIFT## -//4050,569,7,0,0,0,0,0,0,0,0,0,0 //MB_M_WALLCRASH## -//4050,570,5,0,0,0,0,0,0,0,0,0,0 //MB_M_REINCARNATION## -//4050,571,1,0,0,0,0,0,0,0,0,0,0 //MB_B_EQUIP## -4050,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4050,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -//Death Knight -4051,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4051,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -//4051,545,5,0,0,0,0,0,0,0,0,0,0 //MB_FIGHTING## -//4051,546,5,0,0,0,0,0,0,0,0,0,0 //MB_NEUTRAL## -//4051,547,7,0,0,0,0,0,0,0,0,0,0 //MB_TAIMING_PUTI## -//4051,548,1,0,0,0,0,0,0,0,0,0,0 //MB_WHITEPOTION## -//4051,549,1,0,0,0,0,0,0,0,0,0,0 //MB_MENTAL## -//4051,550,10,0,0,0,0,0,0,0,0,0,0 //MB_CARDPITCHER## -//4051,551,10,0,0,0,0,0,0,0,0,0,0 //MB_PETPITCHER## -//4051,552,10,0,0,0,0,0,0,0,0,0,0 //MB_BODYSTUDY## -//4051,553,1,0,0,0,0,0,0,0,0,0,0 //MB_BODYALTER## -//4051,554,1,0,0,0,0,0,0,0,0,0,0 //MB_PETMEMORY## -//4051,555,5,0,0,0,0,0,0,0,0,0,0 //MB_M_TELEPORT## -//4051,556,7,0,0,0,0,0,0,0,0,0,0 //MB_B_GAIN## -//4051,557,7,0,0,0,0,0,0,0,0,0,0 //MB_M_GAIN## -//4051,558,1,0,0,0,0,0,0,0,0,0,0 //MB_MISSION## -//4051,559,1,0,0,0,0,0,0,0,0,0,0 //MB_MUNAKKNOWLEDGE## -//4051,560,10,0,0,0,0,0,0,0,0,0,0 //MB_MUNAKBALL## -//4051,561,10,0,0,0,0,0,0,0,0,0,0 //MB_SCROLL## -//4051,562,7,0,0,0,0,0,0,0,0,0,0 //MB_B_GATHERING## -//4051,563,7,0,0,0,0,0,0,0,0,0,0 //MB_M_GATHERING## -//4051,564,5,0,0,0,0,0,0,0,0,0,0 //MB_B_EXCLUDE## -//4051,565,5,0,0,0,0,0,0,0,0,0,0 //MB_B_DRIFT## -//4051,566,7,0,0,0,0,0,0,0,0,0,0 //MB_B_WALLRUSH## -//4051,567,7,0,0,0,0,0,0,0,0,0,0 //MB_M_WALLRUSH## -//4051,568,5,0,0,0,0,0,0,0,0,0,0 //MB_B_WALLSHIFT## -//4051,569,7,0,0,0,0,0,0,0,0,0,0 //MB_M_WALLCRASH## -//4051,570,5,0,0,0,0,0,0,0,0,0,0 //MB_M_REINCARNATION## -//4051,571,1,0,0,0,0,0,0,0,0,0,0 //MB_B_EQUIP## -//4051,580,1,0,0,0,0,0,0,0,0,0,0 //DE_PASSIVE## -//4051,581,10,0,0,0,0,0,0,0,0,0,0 //DE_PATTACK## -//4051,582,10,0,0,0,0,0,0,0,0,0,0 //DE_PSPEED## -//4051,583,10,0,0,0,0,0,0,0,0,0,0 //DE_PDEFENSE## -//4051,584,10,0,0,0,0,0,0,0,0,0,0 //DE_PCRITICAL## -//4051,585,10,0,0,0,0,0,0,0,0,0,0 //DE_PHP## -//4051,586,10,0,0,0,0,0,0,0,0,0,0 //DE_PSP## -//4051,587,1,0,0,0,0,0,0,0,0,0,0 //DE_RESET## -//4051,588,1,0,0,0,0,0,0,0,0,0,0 //DE_RANKING## -//4051,589,1,0,0,0,0,0,0,0,0,0,0 //DE_PTRIPLE## -//4051,590,5,0,0,0,0,0,0,0,0,0,0 //DE_ENERGY## -//4051,591,1,0,0,0,0,0,0,0,0,0,0 //DE_NIGHTMARE## -//4051,592,5,0,0,0,0,0,0,0,0,0,0 //DE_SLASH## -//4051,593,7,0,0,0,0,0,0,0,0,0,0 //DE_COIL## -//4051,594,7,0,0,0,0,0,0,0,0,0,0 //DE_WAVE## -//4051,595,3,0,0,0,0,0,0,0,0,0,0 //DE_REBIRTH## -//4051,596,7,0,0,0,0,0,0,0,0,0,0 //DE_AURA## -//4051,597,7,0,0,0,0,0,0,0,0,0,0 //DE_FREEZER## -//4051,598,7,0,0,0,0,0,0,0,0,0,0 //DE_CHANGEATTACK## -//4051,599,10,0,0,0,0,0,0,0,0,0,0 //DE_PUNISH## -//4051,600,7,0,0,0,0,0,0,0,0,0,0 //DE_POISON## -//4051,601,7,0,0,0,0,0,0,0,0,0,0 //DE_INSTANT## -//4051,602,7,0,0,0,0,0,0,0,0,0,0 //DE_WARNING## -//4051,603,7,0,0,0,0,0,0,0,0,0,0 //DE_RANKEDKNIFE## -//4051,604,7,0,0,0,0,0,0,0,0,0,0 //DE_RANKEDGRADIUS## -//4051,605,1,0,0,0,0,0,0,0,0,0,0 //DE_GAUGE## -//4051,606,5,0,0,0,0,0,0,0,0,0,0 //DE_GTIME## -//4051,607,5,0,0,0,0,0,0,0,0,0,0 //DE_GPAIN## -//4051,608,10,0,0,0,0,0,0,0,0,0,0 //DE_GSKILL## -//4051,609,5,0,0,0,0,0,0,0,0,0,0 //DE_GKILL## -//4051,610,5,0,0,0,0,0,0,0,0,0,0 //DE_ACCEL## -//4051,611,3,0,0,0,0,0,0,0,0,0,0 //DE_BLOCKDOUBLE## -//4051,612,3,0,0,0,0,0,0,0,0,0,0 //DE_BLOCKMELEE## -//4051,613,3,0,0,0,0,0,0,0,0,0,0 //DE_BLOCKFAR## -//4051,614,10,0,0,0,0,0,0,0,0,0,0 //DE_FRONTATTACK## -//4051,615,10,0,0,0,0,0,0,0,0,0,0 //DE_DANGERATTACK## -//4051,616,10,0,0,0,0,0,0,0,0,0,0 //DE_TWINATTACK## -//4051,617,10,0,0,0,0,0,0,0,0,0,0 //DE_WINDATTACK## -//4051,618,10,0,0,0,0,0,0,0,0,0,0 //DE_WATERATTACK## -4051,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4051,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -//Dark Collector -4052,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4052,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -//4052,545,5,0,0,0,0,0,0,0,0,0,0 //MB_FIGHTING## -//4052,546,5,0,0,0,0,0,0,0,0,0,0 //MB_NEUTRAL## -//4052,547,7,0,0,0,0,0,0,0,0,0,0 //MB_TAIMING_PUTI## -//4052,548,1,0,0,0,0,0,0,0,0,0,0 //MB_WHITEPOTION## -//4052,549,1,0,0,0,0,0,0,0,0,0,0 //MB_MENTAL## -//4052,550,10,0,0,0,0,0,0,0,0,0,0 //MB_CARDPITCHER## -//4052,551,10,0,0,0,0,0,0,0,0,0,0 //MB_PETPITCHER## -//4052,552,10,0,0,0,0,0,0,0,0,0,0 //MB_BODYSTUDY## -//4052,553,1,0,0,0,0,0,0,0,0,0,0 //MB_BODYALTER## -//4052,554,1,0,0,0,0,0,0,0,0,0,0 //MB_PETMEMORY## -//4052,555,5,0,0,0,0,0,0,0,0,0,0 //MB_M_TELEPORT## -//4052,556,7,0,0,0,0,0,0,0,0,0,0 //MB_B_GAIN## -//4052,557,7,0,0,0,0,0,0,0,0,0,0 //MB_M_GAIN## -//4052,558,1,0,0,0,0,0,0,0,0,0,0 //MB_MISSION## -//4052,559,1,0,0,0,0,0,0,0,0,0,0 //MB_MUNAKKNOWLEDGE## -//4052,560,10,0,0,0,0,0,0,0,0,0,0 //MB_MUNAKBALL## -//4052,561,10,0,0,0,0,0,0,0,0,0,0 //MB_SCROLL## -//4052,562,7,0,0,0,0,0,0,0,0,0,0 //MB_B_GATHERING## -//4052,563,7,0,0,0,0,0,0,0,0,0,0 //MB_M_GATHERING## -//4052,564,5,0,0,0,0,0,0,0,0,0,0 //MB_B_EXCLUDE## -//4052,565,5,0,0,0,0,0,0,0,0,0,0 //MB_B_DRIFT## -//4052,566,7,0,0,0,0,0,0,0,0,0,0 //MB_B_WALLRUSH## -//4052,567,7,0,0,0,0,0,0,0,0,0,0 //MB_M_WALLRUSH## -//4052,568,5,0,0,0,0,0,0,0,0,0,0 //MB_B_WALLSHIFT## -//4052,569,7,0,0,0,0,0,0,0,0,0,0 //MB_M_WALLCRASH## -//4052,570,5,0,0,0,0,0,0,0,0,0,0 //MB_M_REINCARNATION## -//4052,571,1,0,0,0,0,0,0,0,0,0,0 //MB_B_EQUIP## -//4052,619,5,0,0,0,0,0,0,0,0,0,0 //DA_ENERGY## -//4052,620,10,0,0,0,0,0,0,0,0,0,0 //DA_CLOUD## -//4052,621,5,0,0,0,0,0,0,0,0,0,0 //DA_FIRSTSLOT## -//4052,622,4,0,0,0,0,0,0,0,0,0,0 //DA_HEADDEF## -//4052,623,5,0,0,0,0,0,0,0,0,0,0 //DA_SPACE## -//4052,624,5,0,0,0,0,0,0,0,0,0,0 //DA_TRANSFORM## -//4052,625,5,0,0,0,0,0,0,0,0,0,0 //DA_EXPLOSION## -//4052,626,1,0,0,0,0,0,0,0,0,0,0 //DA_REWARD## -//4052,627,5,0,0,0,0,0,0,0,0,0,0 //DA_CRUSH## -//4052,628,5,0,0,0,0,0,0,0,0,0,0 //DA_ITEMREBUILD## -//4052,629,5,0,0,0,0,0,0,0,0,0,0 //DA_ILLUSION## -//4052,630,5,0,0,0,0,0,0,0,0,0,0 //DA_NUETRALIZE## -//4052,631,5,0,0,0,0,0,0,0,0,0,0 //DA_RUNNER## -//4052,632,5,0,0,0,0,0,0,0,0,0,0 //DA_TRANSFER## -//4052,633,5,0,0,0,0,0,0,0,0,0,0 //DA_WALL## -//4052,634,1,0,0,0,0,0,0,0,0,0,0 //DA_ZENY## -//4052,635,1,0,0,0,0,0,0,0,0,0,0 //DA_REVENGE## -//4052,636,5,0,0,0,0,0,0,0,0,0,0 //DA_EARPLUG## -//4052,637,1,0,0,0,0,0,0,0,0,0,0 //DA_CONTRACT## -//4052,638,5,0,0,0,0,0,0,0,0,0,0 //DA_BLACK## -//4052,639,5,0,0,0,0,0,0,0,0,0,0 //DA_DREAM## -//4052,640,5,0,0,0,0,0,0,0,0,0,0 //DA_MAGICCART## -//4052,641,1,0,0,0,0,0,0,0,0,0,0 //DA_COPY## -//4052,642,1,0,0,0,0,0,0,0,0,0,0 //DA_CRYSTAL## -//4052,643,1,0,0,0,0,0,0,0,0,0,0 //DA_EXP## -//4052,644,10,0,0,0,0,0,0,0,0,0,0 //DA_CARTSWING## -//4052,645,1,0,0,0,0,0,0,0,0,0,0 //DA_REBUILD## -//4052,646,10,0,0,0,0,0,0,0,0,0,0 //DA_JOBCHANGE## -//4052,647,5,0,0,0,0,0,0,0,0,0,0 //DA_EDARKNESS## -//4052,648,5,0,0,0,0,0,0,0,0,0,0 //DA_EGUARDIAN## -//4052,649,3,0,0,0,0,0,0,0,0,0,0 //DA_TIMEOUT## -//4052,650,1,0,0,0,0,0,0,0,0,0,0 //ALL_TIMEIN## -//4052,651,1,0,0,0,0,0,0,0,0,0,0 //DA_ZENYRANK## -//4052,652,1,0,0,0,0,0,0,0,0,0,0 //DA_ACCESSORYMIX## -4052,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4052,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -//New Soul Linker And Soul Link Enabled Skills -//4049,572,5,0,0,0,0,0,0,0,0,0,0 //SL_DEATHKNIGHT## -//4049,573,5,0,0,0,0,0,0,0,0,0,0 //SL_COLLECTOR## -//4049,574,5,0,0,0,0,0,0,0,0,0,0 //SL_NINJA## -//4049,575,5,0,0,0,0,0,0,0,0,0,0 //SL_GUNNER## -//4052,577,1,0,0,0,0,0,0,0,0,0,0 //DA_RESET## -//4051,578,1,0,0,0,0,0,0,0,0,0,0 //DE_BERSERKAIZER## -//4052,579,1,0,0,0,0,0,0,0,0,0,0 //DA_DARKPOWER## -//Twilight Alchemy 4 For All Alchemist Classes -//18,576,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT4## -//4019,576,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT4## -//4041,576,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT4## -//4071,576,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT4## -//4078,576,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT4## -//4107,576,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT4## -//Rune Knight (Regular) +//Rune Knight (non-trans) 4054,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4054,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4054,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# @@ -2483,7 +2300,7 @@ 4054,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling# 4054,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery# 4054,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust# -//Warlock (Regular) +//Warlock (non-trans) 4055,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4055,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4055,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# @@ -2539,7 +2356,7 @@ 4055,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release# 4055,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook# 4055,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell# -//Ranger (Regular) +//Ranger (non-trans) 4056,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4056,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4056,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# @@ -2592,7 +2409,7 @@ 4056,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap# 4056,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap# 4056,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap# -//Arch Bishop (Regular) +//Arch Bishop (non-trans) 4057,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4057,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4057,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# @@ -2650,7 +2467,7 @@ 4057,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light# 4057,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium# 4057,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament# -//Mechanic (Regular) +//Mechanic (non-trans) 4058,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4058,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4058,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# @@ -2719,7 +2536,7 @@ 4058,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy# 4058,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal# 4058,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store# -//Guillotine Cross (Regular) +//Guillotine Cross (non-trans) 4059,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4059,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4059,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack# @@ -2789,7 +2606,7 @@ 4060,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack# 4060,355,5,5,5,7,5,3,5,0,0,0,0 //LK_AURABLADE#Aura Blade# 4060,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying# -4060,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration# +4060,357,5,4,1,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration# 4060,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax# 4060,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk. 4060,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce# @@ -2928,7 +2745,7 @@ 4062,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap# 4062,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap# 4062,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap# -//Arch Bishop (Trans) +//Arch Bishop (Trans) 4063,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4063,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4063,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# @@ -3113,7 +2930,7 @@ 4065,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk# 4065,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter# 4065,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher# -//Royal Guard (Regular) +//Royal Guard (non-trans) 4066,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4066,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4066,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# @@ -3166,7 +2983,7 @@ 4066,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive# 4066,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit# 4066,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration# -//Sorcerer (Regular) +//Sorcerer (non-trans) 4067,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4067,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4067,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# @@ -3236,7 +3053,7 @@ 4067,2466,3,2458,3,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia# 4067,2467,3,2459,3,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia# 4067,2468,3,2460,3,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia# -//Minstrel (Regular) +//Minstrel (non-trans) 4068,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4068,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4068,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# @@ -3291,7 +3108,7 @@ 4068,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink# 4068,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond# 4068,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice# -//Wanderer (Regular) +//Wanderer (non-trans) 4069,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4069,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4069,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# @@ -3346,7 +3163,7 @@ 4069,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink# 4069,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond# 4069,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice# -//Sura (Regular) +//Sura (non-trans) 4070,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4070,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4070,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# @@ -3460,7 +3277,7 @@ 4071,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb# 4071,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy# 4071,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store# -//Shadow Chaser (Regular) +//Shadow Chaser (Non-trans) 4072,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4072,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4072,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack# @@ -3574,7 +3391,7 @@ 4073,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive# 4073,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit# 4073,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration# -//Sorcerer (Trans) +//Sorcerer (Trans 2nd to 3rd) 4074,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# 4074,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# 4074,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# @@ -3931,7 +3748,7 @@ 4079,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate# 4079,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine# 4079,389,5,51,5,213,3,0,0,0,0,0,0 //ST_CHASEWALK#Stealth# -4079,390,5,0,0,0,0,0,0,0,0,0,0 //ST_REJECTSWORD#Counter Instinct# +4079,390,5,215,1,0,0,0,0,0,0,0,0 //ST_REJECTSWORD#Counter Instinct# 4079,475,1,225,10,0,0,0,0,0,0,0,0 //ST_PRESERVE#Preserve# 4079,476,5,215,5,216,5,217,5,218,5,0,0 //ST_FULLSTRIP#Divest All# 4079,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# @@ -3956,1678 +3773,4 @@ 4079,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic# 4079,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom# 4079,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust# -4079,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb# -//Rune Knight (Dragon) (Regular) -4080,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4080,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4080,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4080,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery# -4080,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4080,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4080,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4080,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4080,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4080,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -4080,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point# -4080,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk# -4080,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# -4080,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce# -4080,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear# -4080,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab# -4080,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang# -4080,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken# -4080,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack# -4080,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash# -4080,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# -4080,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# -4080,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack# -4080,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4080,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken# -4080,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4080,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade# -4080,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave# -4080,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound# -4080,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear# -4080,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter# -4080,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break# -4080,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training# -4080,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath# -4080,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling# -4080,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery# -4080,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust# -//Rune Knight (Dragon) (Trans) -4081,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4081,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4081,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4081,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery# -4081,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4081,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4081,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4081,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4081,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4081,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -4081,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point# -4081,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk# -4081,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# -4081,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce# -4081,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear# -4081,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab# -4081,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang# -4081,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken# -4081,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack# -4081,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash# -4081,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# -4081,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# -4081,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack# -4081,355,5,5,5,7,5,3,5,0,0,0,0 //LK_AURABLADE#Aura Blade# -4081,356,10,3,10,6,5,60,3,0,0,0,0 //LK_PARRYING#Parrying# -4081,357,5,4,5,55,5,63,1,0,0,0,0 //LK_CONCENTRATION#Concentration# -4081,358,1,4,10,6,5,8,3,0,0,0,0 //LK_TENSIONRELAX#Relax# -4081,359,1,0,0,0,0,0,0,0,0,0,0 //LK_BERSERK#Frenzy# //Extra column removed. Rune Knights dont require job level 50 to use Berserk. -4081,397,5,55,5,56,5,58,5,63,1,0,0 //LK_SPIRALPIERCE#Spiral Pierce# -4081,398,5,55,9,63,1,0,0,0,0,0,0 //LK_HEADCRUSH#Traumatic Blow# -4081,399,10,55,9,64,3,398,3,0,0,0,0 //LK_JOINTBEAT#Vital Strike# -4081,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4081,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken# -4081,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4081,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade# -4081,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave# -4081,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound# -4081,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear# -4081,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter# -4081,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break# -4081,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training# -4081,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath# -4081,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling# -4081,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery# -4081,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust# -//Royal Guard (Gryphon) (Regular) -4082,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4082,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4082,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4082,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery# -4082,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4082,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4082,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4082,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4082,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4082,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -4082,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point# -4082,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk# -4082,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# -4082,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# -4082,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# -4082,35,1,248,5,0,0,0,0,0,0,0,0 //AL_CURE#Cure# -4082,22,10,35,1,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# -4082,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# -4082,28,10,23,5,248,10,0,0,0,0,0,0 //AL_HEAL#Heal# -4082,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith# -4082,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard# -4082,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite# -4082,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang# -4082,252,10,251,3,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#Shield Reflect# -4082,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross# -4082,254,10,253,6,248,10,0,0,0,0,0,0 //CR_GRANDCROSS#Grand Cross# -4082,255,5,252,5,254,4,0,0,0,0,0,0 //CR_DEVOTION#Sacrifice# -4082,256,5,22,5,28,5,0,0,0,0,0,0 //CR_PROVIDENCE#Resistant Souls# -4082,257,5,251,1,0,0,0,0,0,0,0,0 //CR_DEFENDER#Defending Aura# -4082,258,10,55,10,0,0,0,0,0,0,0,0 //CR_SPEARQUICKEN#Spear Quicken# -4082,1002,1,0,0,0,0,0,0,0,0,0,0 //CR_SHRINK#Shrink# -4082,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4082,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4082,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear# -4082,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point# -4082,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample# -4082,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press# -4082,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage# -4082,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack# -4082,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard# -4082,2314,1,2313,1,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst# -4082,2315,3,2310,3,2323,2,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell# -4082,2316,5,2308,3,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break# -4082,2317,5,2312,1,2320,3,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand# -4082,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige# -4082,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding# -4082,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher# -4082,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis# -4082,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety# -4082,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive# -4082,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit# -4082,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration# -//Royal Guard (Gryphon) (Trans) -4083,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4083,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4083,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4083,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery# -4083,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4083,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4083,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4083,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4083,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4083,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -4083,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point# -4083,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk# -4083,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# -4083,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# -4083,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# -4083,35,1,248,5,0,0,0,0,0,0,0,0 //AL_CURE#Cure# -4083,22,10,35,1,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# -4083,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# -4083,28,10,23,5,248,10,0,0,0,0,0,0 //AL_HEAL#Heal# -4083,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith# -4083,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard# -4083,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite# -4083,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang# -4083,252,10,251,3,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#Shield Reflect# -4083,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross# -4083,254,10,253,6,248,10,0,0,0,0,0,0 //CR_GRANDCROSS#Grand Cross# -4083,255,5,252,5,254,4,0,0,0,0,0,0 //CR_DEVOTION#Sacrifice# -4083,256,5,22,5,28,5,0,0,0,0,0,0 //CR_PROVIDENCE#Resistant Souls# -4083,257,5,251,1,0,0,0,0,0,0,0,0 //CR_DEFENDER#Defending Aura# -4083,258,10,55,10,0,0,0,0,0,0,0,0 //CR_SPEARQUICKEN#Spear Quicken# -4083,1002,1,0,0,0,0,0,0,0,0,0,0 //CR_SHRINK#Shrink# -4083,367,5,8,5,248,5,250,2,0,0,0,0 //PA_PRESSURE#Gloria Domini# -4083,368,5,8,1,248,5,255,3,0,0,0,0 //PA_SACRIFICE#Martyr's Reckoning# -4083,369,10,248,8,22,3,23,5,0,0,0,0 //PA_GOSPEL#Battle Chant# -4083,480,5,251,5,0,0,0,0,0,0,0,0 //PA_SHIELDCHAIN#Shield Chain# -4083,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4083,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4083,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear# -4083,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point# -4083,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample# -4083,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press# -4083,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage# -4083,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack# -4083,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard# -4083,2314,1,2313,1,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst# -4083,2315,3,2310,3,2323,2,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell# -4083,2316,5,2308,3,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break# -4083,2317,5,2312,1,2320,3,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand# -4083,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige# -4083,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding# -4083,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher# -4083,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis# -4083,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety# -4083,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive# -4083,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit# -4083,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration# -//Ranger (Waug) (Regular) -4084,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4084,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4084,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# -4084,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# -4084,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# -4084,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# -4084,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# -4084,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# -4084,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# -4084,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap# -4084,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine# -4084,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare# -4084,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap# -4084,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman# -4084,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher# -4084,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap# -4084,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine# -4084,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap# -4084,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap# -4084,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box# -4084,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane# -4084,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery# -4084,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow# -4084,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat# -4084,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect# -4084,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap# -4084,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow# -4084,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4084,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing# -4084,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4084,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm# -4084,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze# -4084,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main# -4084,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# -4084,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator# -4084,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker# -4084,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb# -4084,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery# -4084,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider# -4084,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash# -4084,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike# -4084,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite# -4084,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg# -4084,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen# -4084,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage# -4084,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap# -4084,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap# -4084,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap# -4084,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap# -4084,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap# -4084,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap# -4084,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap# -//Ranger (Waug) (Trans) -4085,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4085,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4085,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# -4085,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# -4085,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# -4085,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# -4085,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# -4085,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# -4085,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# -4085,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap# -4085,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine# -4085,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare# -4085,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap# -4085,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman# -4085,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher# -4085,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap# -4085,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine# -4085,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap# -4085,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap# -4085,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box# -4085,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane# -4085,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery# -4085,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow# -4085,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat# -4085,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect# -4085,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap# -4085,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow# -4085,380,10,43,10,44,10,45,10,127,1,0,0 //SN_SIGHT#Falcon Eyes# -4085,381,5,128,3,44,5,129,5,127,1,0,0 //SN_FALCONASSAULT#Falcon Assault# -4085,382,5,45,10,46,5,0,0,0,0,0,0 //SN_SHARPSHOOTING#Focused Arrow Strike# -4085,383,10,45,9,0,0,0,0,0,0,0,0 //SN_WINDWALK#Wind Walker# -4085,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4085,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing# -4085,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4085,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm# -4085,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze# -4085,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main# -4085,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# -4085,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator# -4085,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker# -4085,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb# -4085,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery# -4085,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider# -4085,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash# -4085,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike# -4085,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite# -4085,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg# -4085,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen# -4085,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage# -4085,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap# -4085,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap# -4085,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap# -4085,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap# -4085,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap# -4085,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap# -4085,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap# -//Mechanic (Mado) (Regular) -4086,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4086,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4086,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# -4086,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount# -4086,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge# -4086,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart# -4086,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal# -4086,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending# -4086,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite# -4086,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution# -4086,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart# -4086,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar# -4086,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering# -4086,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering# -4086,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft# -4086,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research# -4086,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger# -4086,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword# -4086,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword# -4086,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe# -4086,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace# -4086,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace# -4086,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear# -4086,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding# -4086,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery# -4086,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research# -4086,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair# -4086,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering# -4086,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall# -4086,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush# -4086,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection# -4086,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust# -4086,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power# -4086,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick# -4086,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed# -4086,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4086,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush# -4086,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4086,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License# -4086,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle# -4086,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker# -4086,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm# -4086,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher# -4086,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower# -4086,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon# -4086,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration# -4086,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering# -4086,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide# -4086,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide# -4086,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure# -4086,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction# -4086,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# -4086,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool# -4086,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan# -4086,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze# -4086,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field# -4086,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier# -4086,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field# -4086,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair# -4086,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training# -4086,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth# -4086,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang# -4086,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing# -4086,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado# -4086,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper# -4086,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy# -4086,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal# -4086,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store# -//Mechanic (Mado) (Trans) -4087,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4087,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4087,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# -4087,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount# -4087,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge# -4087,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart# -4087,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal# -4087,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending# -4087,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite# -4087,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution# -4087,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart# -4087,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar# -4087,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering# -4087,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering# -4087,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft# -4087,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research# -4087,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger# -4087,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword# -4087,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword# -4087,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe# -4087,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace# -4087,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace# -4087,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear# -4087,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding# -4087,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery# -4087,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research# -4087,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair# -4087,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering# -4087,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall# -4087,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush# -4087,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection# -4087,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust# -4087,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power# -4087,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick# -4087,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed# -4087,384,10,109,3,105,1,107,5,113,3,0,0 //WS_MELTDOWN#Shattering Strike# -4087,387,1,39,5,153,1,154,1,105,1,0,0 //WS_CARTBOOST#Cart Boost# -4087,477,10,107,10,0,0,0,0,0,0,0,0 //WS_WEAPONREFINE#Upgrade Weapon# -4087,485,10,42,10,110,5,387,1,0,0,0,0 //WS_CARTTERMINATION#Cart Termination# -4087,486,5,113,5,0,0,0,0,0,0,0,0 //WS_OVERTHRUSTMAX#Maximum Power Thrust# -4087,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4087,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush# -4087,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4087,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License# -4087,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle# -4087,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker# -4087,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm# -4087,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher# -4087,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower# -4087,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon# -4087,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration# -4087,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering# -4087,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide# -4087,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide# -4087,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure# -4087,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction# -4087,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# -4087,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool# -4087,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan# -4087,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze# -4087,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field# -4087,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier# -4087,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field# -4087,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair# -4087,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training# -4087,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth# -4087,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang# -4087,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing# -4087,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado# -4087,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper# -4087,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy# -4087,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal# -4087,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store# -//Baby Rune Knight -4096,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4096,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4096,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4096,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery# -4096,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4096,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4096,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4096,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4096,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4096,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -4096,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point# -4096,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk# -4096,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4096,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4096,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# -4096,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce# -4096,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear# -4096,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab# -4096,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang# -4096,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken# -4096,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack# -4096,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash# -4096,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# -4096,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# -4096,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack# -4096,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken# -4096,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4096,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade# -4096,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave# -4096,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound# -4096,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear# -4096,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter# -4096,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break# -4096,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training# -4096,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath# -4096,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling# -4096,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery# -4096,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust# -//Baby Warlock -4097,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4097,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4097,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# -4097,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight# -4097,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat# -4097,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall# -4097,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike# -4097,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt# -4097,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver# -4097,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse# -4097,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball# -4097,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall# -4097,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt# -4097,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt# -4097,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm# -4097,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat# -4097,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4097,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4097,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar# -4097,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher# -4097,83,10,81,2,21,1,0,0,0,0,0,0 //WZ_METEOR#Meteor Storm# -4097,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder# -4097,85,10,21,1,84,5,0,0,0,0,0,0 //WZ_VERMILION#Lord of Vermilion# -4097,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball# -4097,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall# -4097,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova# -4097,89,10,15,1,84,3,0,0,0,0,0,0 //WZ_STORMGUST#Storm Gust# -4097,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike# -4097,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive# -4097,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire# -4097,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense# -4097,1006,1,0,0,0,0,0,0,0,0,0,0 //WZ_SIGHTBLASTER#Sight Blaster# -4097,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4097,2201,5,2202,3,0,0,0,0,0,0,0,0 //WL_WHITEIMPRISON#White Imprison# -4097,2202,5,2210,1,0,0,0,0,0,0,0,0 //WL_SOULEXPANSION#Soul Expansion# -4097,2203,5,2224,1,0,0,0,0,0,0,0,0 //WL_FROSTMISTY#Frosty Misty# -4097,2204,5,2203,2,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost# -4097,2205,5,92,1,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss# -4097,2206,5,2201,1,2209,1,2230,2,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell# -4097,2207,5,2229,1,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate# -4097,2208,3,0,0,0,0,0,0,0,0,0,0 //WL_RADIUS#Radius# -4097,2209,5,2210,1,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis# -4097,2210,5,2208,1,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life# -4097,2211,5,2222,1,0,0,0,0,0,0,0,0 //WL_CRIMSONROCK#Crimson Rock# -4097,2212,5,2211,2,0,0,0,0,0,0,0,0 //WL_HELLINFERNO#Hell Inferno# -4097,2213,5,2212,3,0,0,0,0,0,0,0,0 //WL_COMET#Comet# -4097,2214,5,2223,1,0,0,0,0,0,0,0,0 //WL_CHAINLIGHTNING#Chain Lightning# -4097,2216,5,2207,2,0,0,0,0,0,0,0,0 //WL_EARTHSTRAIN#Earth Strain# -4097,2217,5,2204,5,2212,5,2214,5,2216,5,0,0 //WL_TETRAVORTEX#Tetra Vortex# -4097,2222,5,83,1,0,0,0,0,0,0,0,0 //WL_SUMMONFB#Summon Fire Ball# -4097,2223,5,85,1,0,0,0,0,0,0,0,0 //WL_SUMMONBL#Summon Lightning Ball# -4097,2224,5,89,1,0,0,0,0,0,0,0,0 //WL_SUMMONWB#Summon Water Ball# -4097,2229,5,91,1,0,0,0,0,0,0,0,0 //WL_SUMMONSTONE#Summon Stone# -4097,2230,2,0,0,0,0,0,0,0,0,0,0 //WL_RELEASE#Release# -4097,2231,1,0,0,0,0,0,0,0,0,0,0 //WL_READING_SB#Reading Spellbook# -4097,2232,5,0,0,0,0,0,0,0,0,0,0 //WL_FREEZE_SP#Freeze Spell# -//Baby Ranger -4098,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4098,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4098,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# -4098,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# -4098,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# -4098,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# -4098,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# -4098,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# -4098,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# -4098,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4098,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4098,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap# -4098,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine# -4098,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare# -4098,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap# -4098,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman# -4098,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher# -4098,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap# -4098,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine# -4098,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap# -4098,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap# -4098,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box# -4098,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane# -4098,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery# -4098,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow# -4098,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat# -4098,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect# -4098,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap# -4098,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow# -4098,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing# -4098,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4098,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm# -4098,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze# -4098,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main# -4098,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# -4098,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator# -4098,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker# -4098,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb# -4098,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery# -4098,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider# -4098,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash# -4098,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike# -4098,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite# -4098,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg# -4098,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen# -4098,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage# -4098,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap# -4098,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap# -4098,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap# -4098,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap# -4098,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap# -4098,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap# -4098,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap# -//Baby Arch Bishop -4099,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4099,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4099,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# -4099,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# -4099,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach# -4099,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma# -4099,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport# -4099,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal# -4099,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal# -4099,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI# -4099,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI# -4099,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta# -4099,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# -4099,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus# -4099,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing# -4099,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure# -4099,156,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#Holy Light# -4099,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4099,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4099,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# -4099,12,10,68,4,70,3,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall# -4099,54,4,72,1,9,4,0,0,0,0,0,0 //ALL_RESURRECTION#Resurrection# -4099,65,10,0,0,0,0,0,0,0,0,0,0 //PR_MACEMASTERY#Mace Mastery# -4099,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus# -4099,67,3,66,2,0,0,0,0,0,0,0,0 //PR_SUFFRAGIUM#Suffragium# -4099,68,5,31,1,66,3,0,0,0,0,0,0 //PR_ASPERSIO#Aspersio# -4099,69,5,75,3,68,5,0,0,0,0,0,0 //PR_BENEDICTIO#B.S Sacramenti# -4099,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary# -4099,71,4,0,0,0,0,0,0,0,0,0,0 //PR_SLOWPOISON#Slow Poison# -4099,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery# -4099,73,10,33,2,0,0,0,0,0,0,0,0 //PR_KYRIE#Kyrie Eleison# -4099,74,5,0,0,0,0,0,0,0,0,0,0 //PR_MAGNIFICAT#Magnificat# -4099,75,5,73,4,74,3,0,0,0,0,0,0 //PR_GLORIA#Gloria# -4099,76,10,24,1,0,0,0,0,0,0,0,0 //PR_LEXDIVINA#Lex Divina# -4099,77,10,54,1,76,3,0,0,0,0,0,0 //PR_TURNUNDEAD#Turn Undead# -4099,78,1,76,5,0,0,0,0,0,0,0,0 //PR_LEXAETERNA#Lex Aeterna# -4099,79,10,12,1,78,1,77,3,0,0,0,0 //PR_MAGNUS#Magnus Exorcismus# -4099,1014,1,0,0,0,0,0,0,0,0,0,0 //PR_REDEMPTIO#Redemptio# -4099,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4099,2038,5,77,1,0,0,0,0,0,0,0,0 //AB_JUDEX#Judex# -4099,2039,1,2041,3,0,0,0,0,0,0,0,0 //AB_ANCILLA#Ancilla# -4099,2040,10,79,1,2038,1,2039,1,0,0,0,0 //AB_ADORAMUS#Adoramus# -4099,2041,3,34,1,0,0,0,0,0,0,0,0 //AB_CLEMENTIA#Crementia# -4099,2042,3,29,1,0,0,0,0,0,0,0,0 //AB_CANTO#Canto Candidus# -4099,2043,3,28,1,0,0,0,0,0,0,0,0 //AB_CHEAL#Coluceo Heal# -4099,2044,5,2039,1,2051,1,0,0,0,0,0,0 //AB_EPICLESIS#Epiclesis# -4099,2045,10,73,1,0,0,0,0,0,0,0,0 //AB_PRAEFATIO#Praefatio# -4099,2046,10,2045,5,0,0,0,0,0,0,0,0 //AB_ORATIO#Oratio# -4099,2047,4,72,1,0,0,0,0,0,0,0,0 //AB_LAUDAAGNUS#Lauda Agnus# -4099,2048,4,2047,2,0,0,0,0,0,0,0,0 //AB_LAUDARAMUS#Lauda Ramus# -4099,2049,10,2044,1,2053,1,0,0,0,0,0,0 //AB_EUCHARISTICA#Eucharistica# -4099,2050,1,2043,3,0,0,0,0,0,0,0,0 //AB_RENOVATIO#Renovatio# -4099,2051,5,2050,1,0,0,0,0,0,0,0,0 //AB_HIGHNESSHEAL#Highness Heal# -4099,2052,5,2048,2,0,0,0,0,0,0,0,0 //AB_CLEARANCE#Clearance# -4099,2053,5,2046,5,2054,5,0,0,0,0,0,0 //AB_EXPIATIO#Expiatio# -4099,2054,10,68,1,0,0,0,0,0,0,0,0 //AB_DUPLELIGHT#Duple Light# -4099,2057,5,2052,1,0,0,0,0,0,0,0,0 //AB_SILENTIUM#Silentium# -4099,2515,5,2044,1,2053,1,0,0,0,0,0,0 //AB_SECRAMENT#Secrament# -//Baby Mechanic -4100,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4100,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4100,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# -4100,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount# -4100,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge# -4100,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart# -4100,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal# -4100,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending# -4100,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite# -4100,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution# -4100,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart# -4100,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar# -4100,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4100,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4100,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering# -4100,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering# -4100,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft# -4100,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research# -4100,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger# -4100,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword# -4100,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword# -4100,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe# -4100,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace# -4100,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace# -4100,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear# -4100,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding# -4100,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery# -4100,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research# -4100,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair# -4100,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering# -4100,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall# -4100,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush# -4100,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection# -4100,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust# -4100,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power# -4100,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick# -4100,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed# -4100,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush# -4100,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4100,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License# -4100,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle# -4100,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker# -4100,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm# -4100,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher# -4100,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower# -4100,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon# -4100,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration# -4100,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering# -4100,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide# -4100,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide# -4100,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure# -4100,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction# -4100,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# -4100,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool# -4100,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan# -4100,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze# -4100,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field# -4100,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier# -4100,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field# -4100,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair# -4100,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training# -4100,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth# -4100,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang# -4100,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing# -4100,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado# -4100,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper# -4100,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy# -4100,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal# -4100,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store# -//Baby Guillotine Cross -4101,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4101,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4101,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack# -4101,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge# -4101,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal# -4101,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding# -4101,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom# -4101,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify# -4101,149,1,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#Throw Sand# -4101,150,1,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#Back Sliding# -4101,151,1,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#Find Stone# -4101,152,1,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#Stone Fling# -4101,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4101,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4101,132,5,0,0,0,0,0,0,0,0,0,0 //AS_RIGHT#Righthand Mastery# -4101,133,5,132,2,0,0,0,0,0,0,0,0 //AS_LEFT#Lefthand Mastery# -4101,134,10,0,0,0,0,0,0,0,0,0,0 //AS_KATAR#Katar Mastery# -4101,135,10,51,2,0,0,0,0,0,0,0,0 //AS_CLOAKING#Cloaking# -4101,136,10,134,4,0,0,0,0,0,0,0,0 //AS_SONICBLOW#Sonic Blow# -4101,137,5,135,2,136,5,0,0,0,0,0,0 //AS_GRIMTOOTH#Grimtooth# -4101,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison# -4101,139,10,138,3,0,0,0,0,0,0,0,0 //AS_POISONREACT#Poison React# -4101,140,10,138,5,0,0,0,0,0,0,0,0 //AS_VENOMDUST#Venom Dust# -4101,141,10,139,5,140,5,0,0,0,0,0,0 //AS_SPLASHER#Venom Splasher# -4101,1003,1,0,0,0,0,0,0,0,0,0,0 //AS_SONICACCEL#Sonic Acceleration# -4101,1004,1,0,0,0,0,0,0,0,0,0,0 //AS_VENOMKNIFE#Throw Venom Knife# -4101,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4101,2021,5,138,3,0,0,0,0,0,0,0,0 //GC_VENOMIMPRESS#Venom Impress# -4101,2022,5,136,10,0,0,0,0,0,0,0,0 //GC_CROSSIMPACT#Cross Impact# -4101,2023,5,2022,3,0,0,0,0,0,0,0,0 //GC_DARKILLUSION#Dark Illusion# -4101,2024,10,0,0,0,0,0,0,0,0,0,0 //GC_RESEARCHNEWPOISON#Research New Poison# -4101,2025,1,2024,1,0,0,0,0,0,0,0,0 //GC_CREATENEWPOISON#Create New Poison# -4101,2026,1,2024,5,0,0,0,0,0,0,0,0 //GC_ANTIDOTE#Antidote# -4101,2027,5,2025,1,0,0,0,0,0,0,0,0 //GC_POISONINGWEAPON#Poisoning Weapon# -4101,2028,5,133,5,0,0,0,0,0,0,0,0 //GC_WEAPONBLOCKING#Weapon Blocking# -4101,2029,5,2028,1,0,0,0,0,0,0,0,0 //GC_COUNTERSLASH#Counter Slash# -4101,2030,5,2028,1,0,0,0,0,0,0,0,0 //GC_WEAPONCRUSH#Weapon Crush# -4101,2031,5,2027,3,2028,1,0,0,0,0,0,0 //GC_VENOMPRESSURE#Venom Pressure# -4101,2032,5,2027,5,2031,5,0,0,0,0,0,0 //GC_POISONSMOKE#Poison Smoke# -4101,2033,5,135,3,0,0,0,0,0,0,0,0 //GC_CLOAKINGEXCEED#Cloaking Exceed# -4101,2034,1,2023,5,2033,5,0,0,0,0,0,0 //GC_PHANTOMMENACE#Phantom Menace# -4101,2035,5,2034,1,0,0,0,0,0,0,0,0 //GC_HALLUCINATIONWALK#Hallucination Walk# -4101,2036,5,136,10,0,0,0,0,0,0,0,0 //GC_ROLLINGCUTTER#Rolling Cutter# -4101,2037,5,2036,1,0,0,0,0,0,0,0,0 //GC_CROSSRIPPERSLASHER#Cross Ripper Slasher# -//Baby Royal Guard -4102,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4102,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4102,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4102,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery# -4102,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4102,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4102,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4102,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4102,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4102,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -4102,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point# -4102,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk# -4102,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4102,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4102,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# -4102,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# -4102,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# -4102,35,1,248,5,0,0,0,0,0,0,0,0 //AL_CURE#Cure# -4102,22,10,35,1,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# -4102,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# -4102,28,10,23,5,248,10,0,0,0,0,0,0 //AL_HEAL#Heal# -4102,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith# -4102,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard# -4102,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite# -4102,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang# -4102,252,10,251,3,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#Shield Reflect# -4102,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross# -4102,254,10,253,6,248,10,0,0,0,0,0,0 //CR_GRANDCROSS#Grand Cross# -4102,255,5,252,5,254,4,0,0,0,0,0,0 //CR_DEVOTION#Sacrifice# -4102,256,5,22,5,28,5,0,0,0,0,0,0 //CR_PROVIDENCE#Resistant Souls# -4102,257,5,251,1,0,0,0,0,0,0,0,0 //CR_DEFENDER#Defending Aura# -4102,258,10,55,10,0,0,0,0,0,0,0,0 //CR_SPEARQUICKEN#Spear Quicken# -4102,1002,1,0,0,0,0,0,0,0,0,0,0 //CR_SHRINK#Shrink# -4102,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4102,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear# -4102,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point# -4102,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample# -4102,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press# -4102,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage# -4102,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack# -4102,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard# -4102,2314,1,2313,1,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst# -4102,2315,3,2310,3,2323,2,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell# -4102,2316,5,2308,3,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break# -4102,2317,5,2312,1,2320,3,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand# -4102,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige# -4102,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding# -4102,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher# -4102,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis# -4102,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety# -4102,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive# -4102,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit# -4102,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration# -//Baby Sorcerer -4103,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4103,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4103,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# -4103,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight# -4103,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat# -4103,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall# -4103,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike# -4103,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt# -4103,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver# -4103,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse# -4103,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball# -4103,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall# -4103,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt# -4103,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt# -4103,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm# -4103,157,1,0,0,0,0,0,0,0,0,0,0 //MG_ENERGYCOAT#Energy Coat# -4103,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4103,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4103,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense# -4103,90,5,283,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike# -4103,91,5,90,1,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive# -4103,274,10,0,0,0,0,0,0,0,0,0,0 //SA_ADVANCEDBOOK#Study# -4103,275,5,274,2,0,0,0,0,0,0,0,0 //SA_CASTCANCEL#Cast Cancel# -4103,276,5,274,4,0,0,0,0,0,0,0,0 //SA_MAGICROD#Magic Rod# -4103,277,5,276,1,0,0,0,0,0,0,0,0 //SA_SPELLBREAKER#Spell Break# -4103,278,10,275,1,0,0,0,0,0,0,0,0 //SA_FREECAST#Free Cast# -4103,279,10,278,4,0,0,0,0,0,0,0,0 //SA_AUTOSPELL#Hindsight# -4103,280,5,19,1,274,5,0,0,0,0,0,0 //SA_FLAMELAUNCHER#Endow Blaze# -4103,281,5,14,1,274,5,0,0,0,0,0,0 //SA_FROSTWEAPON#Endow Tsunami# -4103,282,5,20,1,274,5,0,0,0,0,0,0 //SA_LIGHTNINGLOADER#Endow Tornado# -4103,283,5,16,1,274,5,0,0,0,0,0,0 //SA_SEISMICWEAPON#Endow Quake# -4103,284,5,274,9,0,0,0,0,0,0,0,0 //SA_DRAGONOLOGY#Dragonology# -4103,285,5,280,2,0,0,0,0,0,0,0,0 //SA_VOLCANO#Volcano# -4103,286,5,281,2,0,0,0,0,0,0,0,0 //SA_DELUGE#Deluge# -4103,287,5,282,2,0,0,0,0,0,0,0,0 //SA_VIOLENTGALE#Whirlwind# -4103,288,5,285,3,286,3,287,3,0,0,0,0 //SA_LANDPROTECTOR#Magnetic Earth# -4103,289,5,277,3,0,0,0,0,0,0,0,0 //SA_DISPELL#Dispel# -4103,290,10,279,5,289,1,288,1,0,0,0,0 //SA_ABRACADABRA#Hocus-pocus# -4103,1007,1,0,0,0,0,0,0,0,0,0,0 //SA_CREATECON#Create Converter# -4103,1008,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWATER#Elemental Change Water# -4103,1017,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTGROUND#Elemental Change Earth# -4103,1018,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTFIRE#Elemental Change Fire# -4103,1019,1,0,0,0,0,0,0,0,0,0,0 //SA_ELEMENTWIND#Elemental Change Wind# -4103,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4103,2443,5,285,1,0,0,0,0,0,0,0,0 //SO_FIREWALK#Fire Walk# -4103,2444,5,287,1,0,0,0,0,0,0,0,0 //SO_ELECTRICWALK#Electric Walk# -4103,2445,5,279,4,0,0,0,0,0,0,0,0 //SO_SPELLFIST#Spell Fist# -4103,2446,5,90,5,0,0,0,0,0,0,0,0 //SO_EARTHGRAVE#Earth Grave# -4103,2447,5,286,3,0,0,0,0,0,0,0,0 //SO_DIAMONDDUST#Diamond Dust# -4103,2448,5,2450,2,0,0,0,0,0,0,0,0 //SO_POISON_BUSTER#Poison Buster# -4103,2449,5,289,2,0,0,0,0,0,0,0,0 //SO_PSYCHIC_WAVE#Psychic Wave# -4103,2450,5,91,5,0,0,0,0,0,0,0,0 //SO_CLOUD_KILL#Cloud Kill# -4103,2451,5,280,1,281,1,282,1,283,1,0,0 //SO_STRIKING#Striking# -4103,2452,5,285,1,287,1,0,0,0,0,0,0 //SO_WARMER#Warmer# -4103,2453,5,288,2,0,0,0,0,0,0,0,0 //SO_VACUUM_EXTREME#Vacuum Extreme# -4103,2454,5,283,1,287,4,0,0,0,0,0,0 //SO_VARETYR_SPEAR#Varetyr Spear# -4103,2455,5,2452,2,0,0,0,0,0,0,0,0 //SO_ARRULLO#Arrullo# -4103,2456,4,2462,1,0,0,0,0,0,0,0,0 //SO_EL_CONTROL#Spirit Control# -4103,2457,3,2452,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AGNI#Summon Fire Spirit Agni# -4103,2458,3,2447,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_AQUA#Summon Water Spirit Aqua# -4103,2459,3,2454,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_VENTUS#Summon Wind Spirit Ventus# -4103,2460,3,2446,3,2456,1,0,0,0,0,0,0 //SO_SUMMON_TERA#Summon Wind Spirit Tera# -4103,2461,1,2456,3,0,0,0,0,0,0,0,0 //SO_EL_ACTION#Elemental Action# -4103,2462,2,280,1,281,1,282,1,283,1,0,0 //SO_EL_ANALYSIS#Four Spirit Analysis# -4103,2463,5,2456,3,0,0,0,0,0,0,0,0 //SO_EL_SYMPATHY#Spirit Sympathy# -4103,2464,1,2463,1,0,0,0,0,0,0,0,0 //SO_EL_CURE#Spirit Recovery# -4103,2465,3,2457,3,0,0,0,0,0,0,0,0 //SO_FIRE_INSIGNIA#Fire Insignia# -4103,2466,3,2458,3,0,0,0,0,0,0,0,0 //SO_WATER_INSIGNIA#Water Insignia# -4103,2467,3,2459,3,0,0,0,0,0,0,0,0 //SO_WIND_INSIGNIA#Wind Insignia# -4103,2468,3,2460,3,0,0,0,0,0,0,0,0 //SO_EARTH_INSIGNIA#Earth Insignia# -//Baby Minstrel -4104,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4104,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4104,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# -4104,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# -4104,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# -4104,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# -4104,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# -4104,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# -4104,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# -4104,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4104,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4104,315,10,0,0,0,0,0,0,0,0,0,0 //BA_MUSICALLESSON#Music Lesson# -4104,316,5,315,3,0,0,0,0,0,0,0,0 //BA_MUSICALSTRIKE#Melody Strike# -4104,317,5,315,1,304,1,0,0,0,0,0,0 //BA_DISSONANCE#Unchained Serenade# -4104,318,5,305,1,0,0,0,0,0,0,0,0 //BA_FROSTJOKE#Unbarring Octave# -4104,319,10,317,3,0,0,0,0,0,0,0,0 //BA_WHISTLE#Perfect Tablature# -4104,320,10,317,3,0,0,0,0,0,0,0,0 //BA_ASSASSINCROSS#Impressive Riff# -4104,321,10,317,3,0,0,0,0,0,0,0,0 //BA_POEMBRAGI#Magic Strings# -4104,322,10,317,3,0,0,0,0,0,0,0,0 //BA_APPLEIDUN#Song of Lutie# -4104,304,1,0,0,0,0,0,0,0,0,0,0 //BD_ADAPTATION#Amp# -4104,305,1,304,1,0,0,0,0,0,0,0,0 //BD_ENCORE#Encore# -4104,306,1,319,10,0,0,0,0,0,0,0,0 //BD_LULLABY#Lullaby# -4104,307,5,313,3,0,0,0,0,0,0,0,0 //BD_RICHMANKIM#Mental Sensing# -4104,308,1,311,1,0,0,0,0,0,0,0,0 //BD_ETERNALCHAOS#Down Tempo# -4104,309,5,322,10,0,0,0,0,0,0,0,0 //BD_DRUMBATTLEFIELD#Battle Theme# -4104,310,5,309,3,0,0,0,0,0,0,0,0 //BD_RINGNIBELUNGEN#Harmonic Lick# -4104,311,1,320,10,0,0,0,0,0,0,0,0 //BD_ROKISWEIL#Classical Pluck# -4104,312,1,306,1,0,0,0,0,0,0,0,0 //BD_INTOABYSS#Power Chord# -4104,313,5,321,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm# -4104,1010,1,0,0,0,0,0,0,0,0,0,0 //BA_PANGVOICE#Pang Voice# -4104,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4104,2381,5,2422,1,0,0,0,0,0,0,0,0 //MI_RUSH_WINDMILL#Windmill Rush Attack# -4104,2382,5,2422,1,0,0,0,0,0,0,0,0 //MI_ECHOSONG#Echo Song# -4104,2383,5,2422,1,0,0,0,0,0,0,0,0 //MI_HARMONIZE#Harmonize# -4104,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson# -4104,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound# -4104,2414,5,317,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation# -4104,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse# -4104,2418,5,316,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm# -4104,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld# -4104,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren# -4104,2421,5,2423,3,0,0,0,0,0,0,0,0 //WM_DEADHILLHERE#Valley Of Death# -4104,2422,5,2412,1,0,0,0,0,0,0,0,0 //WM_LULLABY_DEEPSLEEP#Deep Sleep Lullaby# -4104,2423,5,2412,1,0,0,0,0,0,0,0,0 //WM_SIRCLEOFNATURE#Circle Of Nature's Sound# -4104,2424,5,2419,1,0,0,0,0,0,0,0,0 //WM_RANDOMIZESPELL#Improvised Song# -4104,2425,5,2424,1,0,0,0,0,0,0,0,0 //WM_GLOOMYDAY#Gloomy Day# -4104,2426,5,2413,1,0,0,0,0,0,0,0,0 //WM_GREAT_ECHO#Great Echo# -4104,2427,5,2381,1,2382,1,2383,1,0,0,0,0 //WM_SONG_OF_MANA#Song Of Mana# -4104,2428,5,2381,1,2382,1,2383,1,0,0,0,0 //WM_DANCE_WITH_WUG#Dance With A Warg# -4104,2429,5,2430,3,2432,3,0,0,0,0,0,0 //WM_SOUND_OF_DESTRUCTION#Sound of Destruction# -4104,2430,5,2428,1,0,0,0,0,0,0,0,0 //WM_SATURDAY_NIGHT_FEVER#Saturday Night Fever# -4104,2431,5,2381,1,2382,1,2383,1,0,0,0,0 //WM_LERADS_DEW#Lerad's Dew# -4104,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink# -4104,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond# -4104,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice# -//Baby Wanderer -4105,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4105,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4105,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# -4105,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# -4105,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# -4105,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# -4105,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# -4105,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# -4105,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# -4105,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4105,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4105,323,10,0,0,0,0,0,0,0,0,0,0 //DC_DANCINGLESSON#Dance Lessons# -4105,324,5,323,3,0,0,0,0,0,0,0,0 //DC_THROWARROW#Slinging Arrow# -4105,325,5,323,1,304,1,0,0,0,0,0,0 //DC_UGLYDANCE#Hip Shaker# -4105,326,5,305,1,0,0,0,0,0,0,0,0 //DC_SCREAM#Dazzler# -4105,327,10,325,3,0,0,0,0,0,0,0,0 //DC_HUMMING#Focus Ballet# -4105,328,10,325,3,0,0,0,0,0,0,0,0 //DC_DONTFORGETME#Slow Grace# -4105,329,10,325,3,0,0,0,0,0,0,0,0 //DC_FORTUNEKISS#Lady Luck# -4105,330,10,325,3,0,0,0,0,0,0,0,0 //DC_SERVICEFORYOU#Gypsy's Kiss# -4105,304,1,0,0,0,0,0,0,0,0,0,0 //BD_ADAPTATION#Amp# -4105,305,1,304,1,0,0,0,0,0,0,0,0 //BD_ENCORE#Encore# -4105,306,1,327,10,0,0,0,0,0,0,0,0 //BD_LULLABY#Lullaby# -4105,307,5,313,3,0,0,0,0,0,0,0,0 //BD_RICHMANKIM#Mental Sensing# -4105,308,1,311,1,0,0,0,0,0,0,0,0 //BD_ETERNALCHAOS#Down Tempo# -4105,309,5,330,10,0,0,0,0,0,0,0,0 //BD_DRUMBATTLEFIELD#Battle Theme# -4105,310,5,309,3,0,0,0,0,0,0,0,0 //BD_RINGNIBELUNGEN#Harmonic Lick# -4105,311,1,328,10,0,0,0,0,0,0,0,0 //BD_ROKISWEIL#Classical Pluck# -4105,312,1,306,1,0,0,0,0,0,0,0,0 //BD_INTOABYSS#Power Chord# -4105,313,5,329,10,0,0,0,0,0,0,0,0 //BD_SIEGFRIED#Acoustic Rhythm# -4105,1011,1,0,0,0,0,0,0,0,0,0,0 //DC_WINKCHARM#Wink of Charm# -4105,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4105,2350,5,2422,1,0,0,0,0,0,0,0,0 //WA_SWING_DANCE#Swing Dance# -4105,2351,5,2422,1,0,0,0,0,0,0,0,0 //WA_SYMPHONY_OF_LOVER#Symphony of Lovers# -4105,2352,5,2422,1,0,0,0,0,0,0,0,0 //WA_MOONLIT_SERENADE#Moonlit Serenade# -4105,2412,10,0,0,0,0,0,0,0,0,0,0 //WM_LESSON#Lesson# -4105,2413,5,2417,1,0,0,0,0,0,0,0,0 //WM_METALICSOUND#Metallic Sound# -4105,2414,5,325,5,0,0,0,0,0,0,0,0 //WM_REVERBERATION#Reverberation# -4105,2417,1,2414,1,0,0,0,0,0,0,0,0 //WM_DOMINION_IMPULSE#Dominion Impulse# -4105,2418,5,324,5,0,0,0,0,0,0,0,0 //WM_SEVERE_RAINSTORM#Severe Rainstorm# -4105,2419,5,2412,1,0,0,0,0,0,0,0,0 //WM_POEMOFNETHERWORLD#Poem Of The Netherworld# -4105,2420,5,2419,3,0,0,0,0,0,0,0,0 //WM_VOICEOFSIREN#Voice Of Siren# -4105,2421,5,2423,3,0,0,0,0,0,0,0,0 //WM_DEADHILLHERE#Valley Of Death# -4105,2422,5,2412,1,0,0,0,0,0,0,0,0 //WM_LULLABY_DEEPSLEEP#Deep Sleep Lullaby# -4105,2423,5,2412,1,0,0,0,0,0,0,0,0 //WM_SIRCLEOFNATURE#Circle Of Nature's Sound# -4105,2424,5,2419,1,0,0,0,0,0,0,0,0 //WM_RANDOMIZESPELL#Improvised Song# -4105,2425,5,2424,1,0,0,0,0,0,0,0,0 //WM_GLOOMYDAY#Gloomy Day# -4105,2426,5,2413,1,0,0,0,0,0,0,0,0 //WM_GREAT_ECHO#Great Echo# -4105,2427,5,2350,1,2351,1,2352,1,0,0,0,0 //WM_SONG_OF_MANA#Song Of Mana# -4105,2428,5,2350,1,2351,1,2352,1,0,0,0,0 //WM_DANCE_WITH_WUG#Dance With A Warg# -4105,2429,5,2430,3,2432,3,0,0,0,0,0,0 //WM_SOUND_OF_DESTRUCTION#Sound of Destruction# -4105,2430,5,2428,1,0,0,0,0,0,0,0,0 //WM_SATURDAY_NIGHT_FEVER#Saturday Night Fever# -4105,2431,5,2350,1,2351,1,2352,1,0,0,0,0 //WM_LERADS_DEW#Lerad's Dew# -4105,2432,5,2427,1,0,0,0,0,0,0,0,0 //WM_MELODYOFSINK#Melody Of Sink# -4105,2433,5,2431,1,0,0,0,0,0,0,0,0 //WM_BEYOND_OF_WARCRY#Warcry Of Beyond# -4105,2434,5,2429,1,2433,1,0,0,0,0,0,0 //WM_UNLIMITED_HUMMING_VOICE#Unlimited Humming Voice# -//Baby Sura -4106,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4106,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4106,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# -4106,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# -4106,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach# -4106,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma# -4106,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport# -4106,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal# -4106,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal# -4106,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI# -4106,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI# -4106,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta# -4106,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# -4106,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus# -4106,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing# -4106,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure# -4106,156,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYLIGHT#Holy Light# -4106,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4106,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4106,259,10,23,10,22,10,0,0,0,0,0,0 //MO_IRONHAND#Iron Fists# -4106,260,5,269,2,0,0,0,0,0,0,0,0 //MO_SPIRITSRECOVERY#Spiritual Cadence# -4106,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere# -4106,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere# -4106,263,10,265,5,0,0,0,0,0,0,0,0 //MO_TRIPLEATTACK#Raging Triple Blow# -4106,264,1,271,3,260,2,268,3,0,0,0,0 //MO_BODYRELOCATION#Snap# -4106,265,10,259,5,261,5,0,0,0,0,0,0 //MO_DODGE#Dodge# -4106,266,5,261,5,0,0,0,0,0,0,0,0 //MO_INVESTIGATE#Occult Impact# -4106,267,5,266,3,0,0,0,0,0,0,0,0 //MO_FINGEROFFENSIVE#Throw Spirit Sphere# -4106,268,5,273,3,0,0,0,0,0,0,0,0 //MO_STEELBODY#Mental Strength# -4106,269,5,265,5,0,0,0,0,0,0,0,0 //MO_BLADESTOP#Root# -4106,270,5,262,1,0,0,0,0,0,0,0,0 //MO_EXPLOSIONSPIRITS#Fury# -4106,271,5,270,3,267,3,0,0,0,0,0,0 //MO_EXTREMITYFIST#Asura Strike# -4106,272,5,263,5,0,0,0,0,0,0,0,0 //MO_CHAINCOMBO#Raging Quadruple Blow# -4106,273,5,272,3,0,0,0,0,0,0,0,0 //MO_COMBOFINISH#Raging Thrust# -4106,1015,1,0,0,0,0,0,0,0,0,0,0 //MO_KITRANSLATION#Ki Translation# -4106,1016,1,0,0,0,0,0,0,0,0,0,0 //MO_BALKYOUNG#Ki Explosion# -4106,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4106,2326,10,263,5,0,0,0,0,0,0,0,0 //SR_DRAGONCOMBO#Dragon Combo# -4106,2327,5,2326,3,0,0,0,0,0,0,0,0 //SR_SKYNETBLOW#Sky Net Blow# -4106,2328,5,2326,1,2334,1,0,0,0,0,0,0 //SR_EARTHSHAKER#Earth Shaker# -4106,2329,5,2326,1,0,0,0,0,0,0,0,0 //SR_FALLENEMPIRE#Fallen Empire# -4106,2330,10,2329,3,0,0,0,0,0,0,0,0 //SR_TIGERCANNON#Tiger Cannon# -4106,2332,5,2328,2,0,0,0,0,0,0,0,0 //SR_RAMPAGEBLASTER#Rampage Blaster# -4106,2333,5,2327,1,0,0,0,0,0,0,0,0 //SR_CRESCENTELBOW#Crescent Elbow# -4106,2334,5,269,2,2344,2,0,0,0,0,0,0 //SR_CURSEDCIRCLE#Cursed Circle# -4106,2335,5,2337,1,0,0,0,0,0,0,0,0 //SR_LIGHTNINGWALK#Lightning Walk# -4106,2336,5,2332,3,2335,3,0,0,0,0,0,0 //SR_KNUCKLEARROW#Knuckle Arrow# -4106,2337,1,2334,1,0,0,0,0,0,0,0,0 //SR_WINDMILL#Windmill# -4106,2338,10,2332,3,2346,3,0,0,0,0,0,0 //SR_RAISINGDRAGON#Raising Dragon# -4106,2340,1,262,1,2341,1,0,0,0,0,0,0 //SR_ASSIMILATEPOWER#Assimilate Power# -4106,2341,1,261,5,0,0,0,0,0,0,0,0 //SR_POWERVELOCITY#Power Velocity# -4106,2343,10,2330,5,2338,5,0,0,0,0,0,0 //SR_GATEOFHELL#Gate Of Hell# -4106,2344,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_QUIET#Gentle Touch - Quiet# -4106,2345,5,2341,1,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CURE#Gentle Touch - Cure# -4106,2346,5,2344,3,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_ENERGYGAIN#Gentle Touch - Energy Gain# -4106,2347,5,2345,4,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_CHANGE#Gentle Touch - Change# -4106,2348,5,2347,5,0,0,0,0,0,0,0,0 //SR_GENTLETOUCH_REVITALIZE#Gentle Touch - Revitalize# -4106,2517,5,2340,1,2518,3,0,0,0,0,0,0 //SR_HOWLINGOFLION#Howling Of Lion# -4106,2518,5,267,3,0,0,0,0,0,0,0,0 //SR_RIDEINLIGHTNING#Ride In Lightening# -//Baby Genetic -4107,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4107,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4107,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# -4107,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount# -4107,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge# -4107,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart# -4107,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal# -4107,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending# -4107,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite# -4107,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution# -4107,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart# -4107,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar# -4107,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4107,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4107,226,10,0,0,0,0,0,0,0,0,0,0 //AM_AXEMASTERY#Axe Mastery# -4107,227,10,0,0,0,0,0,0,0,0,0,0 //AM_LEARNINGPOTION#Potion Research# -4107,228,10,227,5,0,0,0,0,0,0,0,0 //AM_PHARMACY#Prepare Potion# -4107,229,5,228,4,0,0,0,0,0,0,0,0 //AM_DEMONSTRATION#Bomb# -4107,230,5,228,5,0,0,0,0,0,0,0,0 //AM_ACIDTERROR#Acid Terror# -4107,231,5,228,3,0,0,0,0,0,0,0,0 //AM_POTIONPITCHER#Aid Potion# -4107,232,5,228,6,0,0,0,0,0,0,0,0 //AM_CANNIBALIZE#Summon Flora# -4107,233,5,228,2,0,0,0,0,0,0,0,0 //AM_SPHEREMINE#Summon Marine Sphere# -4107,234,5,236,3,0,0,0,0,0,0,0,0 //AM_CP_WEAPON#Alchemical Weapon# -4107,235,5,237,3,0,0,0,0,0,0,0,0 //AM_CP_SHIELD#Synthesized Shield# -4107,236,5,235,3,0,0,0,0,0,0,0,0 //AM_CP_ARMOR#Synthetic Armor# -4107,237,5,228,2,0,0,0,0,0,0,0,0 //AM_CP_HELM#Biochemical Helm# -4107,238,1,0,0,0,0,0,0,0,0,0,0 //AM_BIOETHICS#Basis of Life# -4107,243,1,244,1,0,0,0,0,0,0,0,0 //AM_CALLHOMUN#Call Homunculus# -4107,244,1,238,1,0,0,0,0,0,0,0,0 //AM_REST#Peaceful Rest# -4107,247,5,243,1,0,0,0,0,0,0,0,0 //AM_RESURRECTHOMUN#Ressurect Homunculus# -4107,446,1,0,0,0,0,0,0,0,0,0,0 //AM_BERSERKPITCHER#Berserk Pitcher# -4107,496,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT1#Twilight Alchemy 1# -4107,497,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT2#Twilight Alchemy 2# -4107,498,1,228,10,0,0,0,0,0,0,0,0 //AM_TWILIGHT3#Twilight Alchemy 3# -4107,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4107,2474,5,0,0,0,0,0,0,0,0,0,0 //GN_TRAINING_SWORD#Sword Training# -4107,2475,5,0,0,0,0,0,0,0,0,0,0 //GN_REMODELING_CART#Cart Remodeling# -4107,2476,5,2475,1,0,0,0,0,0,0,0,0 //GN_CART_TORNADO#Cart Tornado# -4107,2477,5,2475,2,0,0,0,0,0,0,0,0 //GN_CARTCANNON#Cart Cannon# -4107,2478,5,2475,3,0,0,0,0,0,0,0,0 //GN_CARTBOOST#Cart Boost# -4107,2479,5,2497,2,0,0,0,0,0,0,0,0 //GN_THORNS_TRAP#Thorn Trap# -4107,2480,5,2497,3,0,0,0,0,0,0,0,0 //GN_BLOOD_SUCKER#Blood Sucker# -4107,2481,5,2497,4,0,0,0,0,0,0,0,0 //GN_SPORE_EXPLOSION#Spore Explosion# -4107,2482,5,2479,3,0,0,0,0,0,0,0,0 //GN_WALLOFTHORN#Wall of Thorns# -4107,2483,10,2482,3,0,0,0,0,0,0,0,0 //GN_CRAZYWEED#Crazy Weed# -4107,2485,5,2481,3,0,0,0,0,0,0,0,0 //GN_DEMONIC_FIRE#Demonic Fire# -4107,2486,5,2485,3,0,0,0,0,0,0,0,0 //GN_FIRE_EXPANSION#Fire Expansion# -4107,2490,5,2480,3,0,0,0,0,0,0,0,0 //GN_HELLS_PLANT#Hell's Plant# -4107,2492,5,2490,3,0,0,0,0,0,0,0,0 //GN_MANDRAGORA#Howling of Mandragora# -4107,2493,1,2494,1,0,0,0,0,0,0,0,0 //GN_SLINGITEM#Sling Item# -4107,2494,1,0,0,0,0,0,0,0,0,0,0 //GN_CHANGEMATERIAL#Change Material# -4107,2495,2,2497,1,0,0,0,0,0,0,0,0 //GN_MIX_COOKING#Mix Cooking# -4107,2496,2,2495,1,0,0,0,0,0,0,0,0 //GN_MAKEBOMB#Create Bomb# -4107,2497,10,0,0,0,0,0,0,0,0,0,0 //GN_S_PHARMACY#Special Pharmacy# -4107,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store# -//Baby Shadow Chaser -4108,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4108,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4108,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack# -4108,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge# -4108,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal# -4108,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding# -4108,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom# -4108,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify# -4108,149,1,0,0,0,0,0,0,0,0,0,0 //TF_SPRINKLESAND#Throw Sand# -4108,150,1,0,0,0,0,0,0,0,0,0,0 //TF_BACKSLIDING#Back Sliding# -4108,151,1,0,0,0,0,0,0,0,0,0,0 //TF_PICKSTONE#Find Stone# -4108,152,1,0,0,0,0,0,0,0,0,0,0 //TF_THROWSTONE#Stone Fling# -4108,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4108,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4108,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4108,44,10,0,0,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# -4108,46,10,44,10,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# -4108,124,1,46,5,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap# -4108,210,10,50,1,0,0,0,0,0,0,0,0 //RG_SNATCHER#Gank# -4108,211,10,210,4,0,0,0,0,0,0,0,0 //RG_STEALCOIN#Mug# -4108,212,10,211,4,0,0,0,0,0,0,0,0 //RG_BACKSTAP#Back Stab# -4108,213,5,51,1,0,0,0,0,0,0,0,0 //RG_TUNNELDRIVE#Stalk# -4108,214,5,212,2,213,2,0,0,0,0,0,0 //RG_RAID#Sightless Raid# -4108,215,5,217,5,0,0,0,0,0,0,0,0 //RG_STRIPWEAPON#Divest Weapon# -4108,216,5,218,5,0,0,0,0,0,0,0,0 //RG_STRIPSHIELD#Divest Shield# -4108,217,5,216,5,0,0,0,0,0,0,0,0 //RG_STRIPARMOR#Divest Armor# -4108,218,5,211,2,0,0,0,0,0,0,0,0 //RG_STRIPHELM#Divest Helm# -4108,219,5,212,4,214,5,0,0,0,0,0,0 //RG_INTIMIDATE#Snatch# -4108,220,1,221,5,0,0,0,0,0,0,0,0 //RG_GRAFFITI#Scribble# -4108,221,5,222,1,0,0,0,0,0,0,0,0 //RG_FLAGGRAFFITI#Piece# -4108,222,1,223,1,0,0,0,0,0,0,0,0 //RG_CLEANER#Remover# -4108,223,1,216,3,0,0,0,0,0,0,0,0 //RG_GANGSTER#Slyness# -4108,224,5,223,1,0,0,0,0,0,0,0,0 //RG_COMPULSION#Haggle# -4108,225,10,219,5,0,0,0,0,0,0,0,0 //RG_PLAGIARISM#Intimidate# -4108,1005,1,0,0,0,0,0,0,0,0,0,0 //RG_CLOSECONFINE#Close Confine# -4108,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4108,2284,5,219,5,0,0,0,0,0,0,0,0 //SC_FATALMMENACE#Fatal Menace# -4108,2285,10,225,5,0,0,0,0,0,0,0,0 //SC_REPRODUCE#Reproduce# -4108,2286,10,2285,5,0,0,0,0,0,0,0,0 //SC_AUTOSHADOWSPELL#Auto Shadow Spell# -4108,2287,5,213,3,0,0,0,0,0,0,0,0 //SC_SHADOWFORM#Shadow Form# -4108,2288,10,46,7,0,0,0,0,0,0,0,0 //SC_TRIANGLESHOT#Triangle Shot# -4108,2289,5,0,0,0,0,0,0,0,0,0,0 //SC_BODYPAINT#Body Painting# -4108,2290,5,2286,7,2291,5,2296,3,0,0,0,0 //SC_INVISIBILITY#Invisibility# -4108,2291,5,2286,5,2287,3,0,0,0,0,0,0 //SC_DEADLYINFECT#Deadly Infect# -4108,2292,3,2289,1,0,0,0,0,0,0,0,0 //SC_ENERVATION#Masquerade - Enervation# -4108,2293,3,2289,1,0,0,0,0,0,0,0,0 //SC_GROOMY#Masquerade - Gloomy# -4108,2294,3,2289,1,0,0,0,0,0,0,0,0 //SC_IGNORANCE#Masquerade - Ignorance# -4108,2295,3,2292,1,2293,1,2294,1,0,0,0,0 //SC_LAZINESS#Masquerade - Laziness# -4108,2296,3,2295,1,2297,1,0,0,0,0,0,0 //SC_UNLUCKY#Masquerade - Unlucky# -4108,2297,3,2292,1,2293,1,2294,1,0,0,0,0 //SC_WEAKNESS#Masquerade - Weakness# -4108,2298,5,215,1,0,0,0,0,0,0,0,0 //SC_STRIPACCESSARY#Strip Accessory# -4108,2299,3,221,1,0,0,0,0,0,0,0,0 //SC_MANHOLE#Man Hole# -4108,2300,3,2299,1,0,0,0,0,0,0,0,0 //SC_DIMENSIONDOOR#Dimension Door# -4108,2301,3,2299,1,0,0,0,0,0,0,0,0 //SC_CHAOSPANIC#Chaos Panic# -4108,2302,3,2296,3,2301,3,0,0,0,0,0,0 //SC_MAELSTROM#Maelstrom# -4108,2303,3,2300,3,0,0,0,0,0,0,0,0 //SC_BLOODYLUST#Bloody Lust# -4108,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb# -//Baby Rune Knight (Dragon) -4109,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4109,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4109,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4109,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery# -4109,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4109,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4109,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4109,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4109,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4109,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -4109,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point# -4109,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk# -4109,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4109,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4109,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# -4109,56,10,55,1,0,0,0,0,0,0,0,0 //KN_PIERCE#Pierce# -4109,57,10,63,1,58,3,0,0,0,0,0,0 //KN_BRANDISHSPEAR#Brandish Spear# -4109,58,10,56,5,0,0,0,0,0,0,0,0 //KN_SPEARSTAB#Spear Stab# -4109,59,5,56,3,0,0,0,0,0,0,0,0 //KN_SPEARBOOMERANG#Spear Boomerang# -4109,60,10,3,1,0,0,0,0,0,0,0,0 //KN_TWOHANDQUICKEN#Twohand Quicken# -4109,61,5,3,1,0,0,0,0,0,0,0,0 //KN_AUTOCOUNTER#Counter Attack# -4109,62,10,5,10,7,3,3,5,60,10,61,5//KN_BOWLINGBASH#Bowling Bash# -4109,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# -4109,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# -4109,1001,1,0,0,0,0,0,0,0,0,0,0 //KN_CHARGEATK#Charge Attack# -4109,495,1,60,10,0,0,0,0,0,0,0,0 //KN_ONEHAND#Onehand Quicken# -4109,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4109,2001,5,2010,2,0,0,0,0,0,0,0,0 //RK_ENCHANTBLADE#Enchant Blade# -4109,2002,5,2001,3,0,0,0,0,0,0,0,0 //RK_SONICWAVE#Sonic Wave# -4109,2003,10,61,1,2001,2,0,0,0,0,0,0 //RK_DEATHBOUND#Death Bound# -4109,2004,10,2020,3,0,0,0,0,0,0,0,0 //RK_HUNDREDSPEAR#Hundred Spear# -4109,2005,5,2001,5,0,0,0,0,0,0,0,0 //RK_WINDCUTTER#Wind Cutter# -4109,2006,5,2002,2,2003,5,2005,3,0,0,0,0 //RK_IGNITIONBREAK#Ignition Break# -4109,2007,5,64,1,0,0,0,0,0,0,0,0 //RK_DRAGONTRAINING#Dragon Training# -4109,2008,10,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONBREATH#Dragon Breath# -4109,2009,5,2007,2,0,0,0,0,0,0,0,0 //RK_DRAGONHOWLING#Dragon Howling# -4109,2010,10,0,0,0,0,0,0,0,0,0,0 //RK_RUNEMASTERY#Rune Mastery# -4109,2020,5,57,2,0,0,0,0,0,0,0,0 //RK_PHANTOMTHRUST#Phantom Thrust# -//Baby Royal Guard (Gryphon) -4110,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4110,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4110,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4110,3,10,2,1,0,0,0,0,0,0,0,0 //SM_TWOHAND#Two-Handed Sword Mastery# -4110,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4110,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4110,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4110,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4110,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4110,144,1,0,0,0,0,0,0,0,0,0,0 //SM_MOVINGRECOVERY#Moving HP-Recovery# -4110,145,1,0,0,0,0,0,0,0,0,0,0 //SM_FATALBLOW#Attack Weak Point# -4110,146,1,0,0,0,0,0,0,0,0,0,0 //SM_AUTOBERSERK#Auto Berserk# -4110,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4110,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4110,63,1,8,1,0,0,0,0,0,0,0,0 //KN_RIDING#Peco Peco Riding# -4110,64,5,63,1,0,0,0,0,0,0,0,0 //KN_CAVALIERMASTERY#Cavalier Mastery# -4110,55,10,0,0,0,0,0,0,0,0,0,0 //KN_SPEARMASTERY#Spear Mastery# -4110,35,1,248,5,0,0,0,0,0,0,0,0 //AL_CURE#Cure# -4110,22,10,35,1,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# -4110,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# -4110,28,10,23,5,248,10,0,0,0,0,0,0 //AL_HEAL#Heal# -4110,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith# -4110,249,10,0,0,0,0,0,0,0,0,0,0 //CR_AUTOGUARD#Guard# -4110,250,5,249,5,0,0,0,0,0,0,0,0 //CR_SHIELDCHARGE#Smite# -4110,251,5,250,3,0,0,0,0,0,0,0,0 //CR_SHIELDBOOMERANG#Shield Boomerang# -4110,252,10,251,3,0,0,0,0,0,0,0,0 //CR_REFLECTSHIELD#Shield Reflect# -4110,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross# -4110,254,10,253,6,248,10,0,0,0,0,0,0 //CR_GRANDCROSS#Grand Cross# -4110,255,5,252,5,254,4,0,0,0,0,0,0 //CR_DEVOTION#Sacrifice# -4110,256,5,22,5,28,5,0,0,0,0,0,0 //CR_PROVIDENCE#Resistant Souls# -4110,257,5,251,1,0,0,0,0,0,0,0,0 //CR_DEFENDER#Defending Aura# -4110,258,10,55,10,0,0,0,0,0,0,0,0 //CR_SPEARQUICKEN#Spear Quicken# -4110,1002,1,0,0,0,0,0,0,0,0,0,0 //CR_SHRINK#Shrink# -4110,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4110,2307,5,2312,1,0,0,0,0,0,0,0,0 //LG_CANNONSPEAR#Cannon Spear# -4110,2308,10,55,1,0,0,0,0,0,0,0,0 //LG_BANISHINGPOINT#Banishing Point# -4110,2309,3,0,0,0,0,0,0,0,0,0,0 //LG_TRAMPLE#Trample# -4110,2310,5,250,3,0,0,0,0,0,0,0,0 //LG_SHIELDPRESS#Shield Press# -4110,2311,5,252,5,0,0,0,0,0,0,0,0 //LG_REFLECTDAMAGE#Reflect Damage# -4110,2312,5,2308,5,0,0,0,0,0,0,0,0 //LG_PINPOINTATTACK#Pinpoint Attack# -4110,2313,5,0,0,0,0,0,0,0,0,0,0 //LG_FORCEOFVANGUARD#Force of Vanguard# -4110,2314,1,2313,1,0,0,0,0,0,0,0,0 //LG_RAGEBURST#Rage Burst# -4110,2315,3,2310,3,2323,2,0,0,0,0,0,0 //LG_SHIELDSPELL#Shield Spell# -4110,2316,5,2308,3,0,0,0,0,0,0,0,0 //LG_EXEEDBREAK#Exceed Break# -4110,2317,5,2312,1,2320,3,0,0,0,0,0,0 //LG_OVERBRAND#Over Brand# -4110,2318,5,2309,3,0,0,0,0,0,0,0,0 //LG_PRESTIGE#Prestige# -4110,2319,5,2312,3,2314,1,0,0,0,0,0,0 //LG_BANDING#Banding# -4110,2320,5,55,1,0,0,0,0,0,0,0,0 //LG_MOONSLASHER#Moon Slasher# -4110,2321,5,254,5,0,0,0,0,0,0,0,0 //LG_RAYOFGENESIS#Ray of Genesis# -4110,2322,5,248,3,0,0,0,0,0,0,0,0 //LG_PIETY#Piety# -4110,2323,5,2311,3,0,0,0,0,0,0,0,0 //LG_EARTHDRIVE#Earth Drive# -4110,2324,5,2318,3,2319,3,0,0,0,0,0,0 //LG_HESPERUSLIT#Hesperus Lit# -4110,2325,5,2315,3,2321,4,2322,5,0,0,0,0 //LG_INSPIRATION#Inspiration# -//Baby Ranger (Waug) -4111,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4111,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4111,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# -4111,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# -4111,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# -4111,46,10,0,0,0,0,0,0,0,0,0,0 //AC_DOUBLE#Double Strafe# -4111,47,10,46,5,0,0,0,0,0,0,0,0 //AC_SHOWER#Arrow Shower# -4111,147,1,0,0,0,0,0,0,0,0,0,0 //AC_MAKINGARROW#Arrow Crafting# -4111,148,1,0,0,0,0,0,0,0,0,0,0 //AC_CHARGEARROW#Arrow Repel# -4111,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4111,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4111,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap# -4111,116,5,0,0,0,0,0,0,0,0,0,0 //HT_LANDMINE#Land Mine# -4111,117,5,115,1,0,0,0,0,0,0,0,0 //HT_ANKLESNARE#Ankle Snare# -4111,118,5,117,1,0,0,0,0,0,0,0,0 //HT_SHOCKWAVE#Shockwave Trap# -4111,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman# -4111,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher# -4111,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap# -4111,122,5,116,1,119,1,121,1,0,0,0,0 //HT_BLASTMINE#Blast Mine# -4111,123,5,118,1,122,1,0,0,0,0,0,0 //HT_CLAYMORETRAP#Claymore Trap# -4111,124,1,116,1,0,0,0,0,0,0,0,0 //HT_REMOVETRAP#Remove Trap# -4111,125,1,118,1,124,1,0,0,0,0,0,0 //HT_TALKIEBOX#Talkie Box# -4111,126,10,0,0,0,0,0,0,0,0,0,0 //HT_BEASTBANE#Beast Bane# -4111,127,1,126,1,0,0,0,0,0,0,0,0 //HT_FALCON#Falconry Mastery# -4111,128,10,129,5,0,0,0,0,0,0,0,0 //HT_STEELCROW#Steel Crow# -4111,129,5,127,1,0,0,0,0,0,0,0,0 //HT_BLITZBEAT#Blitz Beat# -4111,130,4,45,1,127,1,0,0,0,0,0,0 //HT_DETECTING#Detect# -4111,131,5,124,1,127,1,0,0,0,0,0,0 //HT_SPRINGTRAP#Spring Trap# -4111,1009,1,0,0,0,0,0,0,0,0,0,0 //HT_PHANTASMIC#Phantasmic Arrow# -4111,499,1,46,10,0,0,0,0,0,0,0,0 //HT_POWER#Beast Strafing# -4111,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4111,2233,10,2236,5,0,0,0,0,0,0,0,0 //RA_ARROWSTORM#Arrow Storm# -4111,2234,5,2233,5,2247,1,0,0,0,0,0,0 //RA_FEARBREEZE#Fear Breeze# -4111,2235,10,0,0,0,0,0,0,0,0,0,0 //RA_RANGERMAIN#Ranger Main# -4111,2236,10,117,5,0,0,0,0,0,0,0,0 //RA_AIMEDBOLT#Aimed Bolt# -4111,2237,1,2239,3,0,0,0,0,0,0,0,0 //RA_DETONATOR#Detonator# -4111,2238,5,118,5,0,0,0,0,0,0,0,0 //RA_ELECTRICSHOCKER#Electric Shocker# -4111,2239,5,2248,3,0,0,0,0,0,0,0,0 //RA_CLUSTERBOMB#Cluster Bomb# -4111,2240,1,0,0,0,0,0,0,0,0,0,0 //RA_WUGMASTERY#Warg Mastery# -4111,2241,3,2240,1,0,0,0,0,0,0,0,0 //RA_WUGRIDER#Warg Rider# -4111,2242,1,2241,1,0,0,0,0,0,0,0,0 //RA_WUGDASH#Warg Dash# -4111,2243,5,2245,1,0,0,0,0,0,0,0,0 //RA_WUGSTRIKE#Warg Strike# -4111,2244,5,2240,1,0,0,0,0,0,0,0,0 //RA_WUGBITE#Warg Bite# -4111,2245,10,2240,1,0,0,0,0,0,0,0,0 //RA_TOOTHOFWUG#Tooth Of Warg# -4111,2246,5,2245,3,0,0,0,0,0,0,0,0 //RA_SENSITIVEKEEN#Sensitive Keen# -4111,2247,5,2235,1,0,0,0,0,0,0,0,0 //RA_CAMOUFLAGE#Camouflage# -4111,2248,5,123,1,124,1,0,0,0,0,0,0 //RA_RESEARCHTRAP#Research Trap# -4111,2249,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAGENTATRAP#Magenta Trap# -4111,2250,1,2248,1,0,0,0,0,0,0,0,0 //RA_COBALTTRAP#Cobalt Trap# -4111,2251,1,2248,1,0,0,0,0,0,0,0,0 //RA_MAIZETRAP#Maize Trap# -4111,2252,1,2248,1,0,0,0,0,0,0,0,0 //RA_VERDURETRAP#Verdure Trap# -4111,2253,5,2237,1,0,0,0,0,0,0,0,0 //RA_FIRINGTRAP#Firing Trap# -4111,2254,5,2237,1,0,0,0,0,0,0,0,0 //RA_ICEBOUNDTRAP#Icebound Trap# -//Baby Mechanic (Mado) -4112,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4112,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4112,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# -4112,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount# -4112,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge# -4112,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart# -4112,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal# -4112,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending# -4112,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite# -4112,153,1,0,0,0,0,0,0,0,0,0,0 //MC_CARTREVOLUTION#Cart Revolution# -4112,154,1,0,0,0,0,0,0,0,0,0,0 //MC_CHANGECART#Change Cart# -4112,155,1,0,0,0,0,0,0,0,0,0,0 //MC_LOUD#Crazy Uproar# -4112,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4112,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4112,94,5,0,0,0,0,0,0,0,0,0,0 //BS_IRON#Iron Tempering# -4112,95,5,94,1,0,0,0,0,0,0,0,0 //BS_STEEL#Steel Tempering# -4112,96,5,94,1,0,0,0,0,0,0,0,0 //BS_ENCHANTEDSTONE#Enchanted Stone Craft# -4112,97,5,96,1,0,0,0,0,0,0,0,0 //BS_ORIDEOCON#Oridecon Research# -4112,98,3,0,0,0,0,0,0,0,0,0,0 //BS_DAGGER#Smith Dagger# -4112,99,3,98,1,0,0,0,0,0,0,0,0 //BS_SWORD#Smith Sword# -4112,100,3,99,1,0,0,0,0,0,0,0,0 //BS_TWOHANDSWORD#Smith Two-handed Sword# -4112,101,3,99,2,0,0,0,0,0,0,0,0 //BS_AXE#Smith Axe# -4112,102,3,103,1,0,0,0,0,0,0,0,0 //BS_MACE#Smith Mace# -4112,103,3,98,1,0,0,0,0,0,0,0,0 //BS_KNUCKLE#Smith Knucklebrace# -4112,104,3,98,2,0,0,0,0,0,0,0,0 //BS_SPEAR#Smith Spear# -4112,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding# -4112,106,1,95,1,105,1,0,0,0,0,0,0 //BS_FINDINGORE#Ore Discovery# -4112,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research# -4112,108,1,107,1,0,0,0,0,0,0,0,0 //BS_REPAIRWEAPON#Weapon Repair# -4112,109,5,0,0,0,0,0,0,0,0,0,0 //BS_SKINTEMPER#Skin Tempering# -4112,110,5,0,0,0,0,0,0,0,0,0,0 //BS_HAMMERFALL#Hammer Fall# -4112,111,5,110,2,0,0,0,0,0,0,0,0 //BS_ADRENALINE#Adrenaline Rush# -4112,112,5,107,2,111,2,0,0,0,0,0,0 //BS_WEAPONPERFECT#Weapon Perfection# -4112,113,5,111,3,0,0,0,0,0,0,0,0 //BS_OVERTHRUST#Power-Thrust# -4112,114,5,112,3,113,2,0,0,0,0,0,0 //BS_MAXIMIZE#Maximize Power# -4112,1012,1,0,0,0,0,0,0,0,0,0,0 //BS_UNFAIRLYTRICK#Unfair Trick# -4112,1013,1,0,0,0,0,0,0,0,0,0,0 //BS_GREED#Greed# -4112,459,1,111,5,0,0,0,0,0,0,0,0 //BS_ADRENALINE2#Full Adrenaline Rush# -4112,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4112,2255,5,0,0,0,0,0,0,0,0,0,0 //NC_MADOLICENCE#Mado License# -4112,2256,5,2255,1,0,0,0,0,0,0,0,0 //NC_BOOSTKNUCKLE#Boost Knuckle# -4112,2257,3,2256,2,0,0,0,0,0,0,0,0 //NC_PILEBUNKER#Pile Bunker# -4112,2258,3,2256,2,0,0,0,0,0,0,0,0 //NC_VULCANARM#Vulcan Arm# -4112,2259,3,2258,3,0,0,0,0,0,0,0,0 //NC_FLAMELAUNCHER#Flame Launcher# -4112,2260,3,2258,3,0,0,0,0,0,0,0,0 //NC_COLDSLOWER#Cold Slower# -4112,2261,3,2259,2,2260,2,0,0,0,0,0,0 //NC_ARMSCANNON#Arm Cannon# -4112,2262,3,2255,1,0,0,0,0,0,0,0,0 //NC_ACCELERATION#Acceleration# -4112,2263,1,2262,1,0,0,0,0,0,0,0,0 //NC_HOVERING#Hovering# -4112,2264,1,2263,1,0,0,0,0,0,0,0,0 //NC_F_SIDESLIDE#Front-Side Slide# -4112,2265,1,2263,1,0,0,0,0,0,0,0,0 //NC_B_SIDESLIDE#Back-Side Slide# -4112,2266,4,2255,4,0,0,0,0,0,0,0,0 //NC_MAINFRAME#Mainframe Restructure# -4112,2267,3,2266,2,0,0,0,0,0,0,0,0 //NC_SELFDESTRUCTION#Self Destruction# -4112,2268,4,2266,2,0,0,0,0,0,0,0,0 //NC_SHAPESHIFT#Shape Shift# -4112,2269,1,2267,2,0,0,0,0,0,0,0,0 //NC_EMERGENCYCOOL#Emergency Cool# -4112,2270,1,2268,2,0,0,0,0,0,0,0,0 //NC_INFRAREDSCAN#Infrared Scan# -4112,2271,3,2270,1,0,0,0,0,0,0,0,0 //NC_ANALYZE#Analyze# -4112,2272,3,2269,1,0,0,0,0,0,0,0,0 //NC_MAGNETICFIELD#Magnetic Field# -4112,2273,3,2272,2,0,0,0,0,0,0,0,0 //NC_NEUTRALBARRIER#Neutral Barrier# -4112,2274,3,2271,3,2273,2,0,0,0,0,0,0 //NC_STEALTHFIELD#Stealth Field# -4112,2275,5,2255,1,0,0,0,0,0,0,0,0 //NC_REPAIR#Repair# -4112,2276,10,0,0,0,0,0,0,0,0,0,0 //NC_TRAININGAXE#Axe Training# -4112,2277,5,0,0,0,0,0,0,0,0,0,0 //NC_RESEARCHFE#Research Fire/Earth# -4112,2278,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXEBOOMERANG#Axe Boomerang# -4112,2279,5,2278,3,0,0,0,0,0,0,0,0 //NC_POWERSWING#Power Swing# -4112,2280,5,2276,1,0,0,0,0,0,0,0,0 //NC_AXETORNADO#Axe Tornado# -4112,2281,5,2277,2,0,0,0,0,0,0,0,0 //NC_SILVERSNIPER#FAW - Silver Sniper# -4112,2282,5,2277,2,0,0,0,0,0,0,0,0 //NC_MAGICDECOY#FAW - Magic Decoy# -4112,2283,1,2281,1,0,0,0,0,0,0,0,0 //NC_DISJOINT#FAW Removal# -4112,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store# -//Super Novice (Expanded) -4190,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4190,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4190,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4190,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4190,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4190,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4190,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4190,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4190,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# -4190,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight# -4190,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat# -4190,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall# -4190,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike# -4190,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt# -4190,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver# -4190,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse# -4190,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball# -4190,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall# -4190,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt# -4190,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt# -4190,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm# -4190,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# -4190,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# -4190,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach# -4190,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma# -4190,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport# -4190,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal# -4190,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal# -4190,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI# -4190,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI# -4190,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta# -4190,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# -4190,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus# -4190,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing# -4190,35,1,28,2,0,0,0,0,0,0,0,0 //AL_CURE#Cure# -4190,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# -4190,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount# -4190,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge# -4190,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart# -4190,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal# -4190,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending# -4190,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite# -4190,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# -4190,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# -4190,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# -4190,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack# -4190,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge# -4190,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal# -4190,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding# -4190,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom# -4190,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify# -4190,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4190,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4190,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus# -4190,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary# -4190,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery# -4190,75,5,70,7,0,0,0,0,0,0,0,0 //PR_GLORIA#Gloria# -4190,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar# -4190,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher# -4190,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder# -4190,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball# -4190,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall# -4190,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova# -4190,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike# -4190,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive# -4190,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire# -4190,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense# -4190,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding# -4190,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research# -4190,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap# -4190,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman# -4190,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher# -4190,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap# -4190,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison# -4190,213,5,51,1,0,0,0,0,0,0,0,0 //RG_TUNNELDRIVE#Stalk# -4190,226,10,0,0,0,0,0,0,0,0,0,0 //AM_AXEMASTERY#Axe Mastery# -4190,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith# -4190,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross# -4190,259,10,23,10,22,10,0,0,0,0,0,0 //MO_IRONHAND#Iron Fists# -4190,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere# -4190,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere# -4190,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher# -4190,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store# -//Super Baby (Expanded) -4191,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4191,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4191,2,10,0,0,0,0,0,0,0,0,0,0 //SM_SWORD#Sword Mastery# -4191,4,10,0,0,0,0,0,0,0,0,0,0 //SM_RECOVERY#Increase HP Recovery# -4191,5,10,0,0,0,0,0,0,0,0,0,0 //SM_BASH#Bash# -4191,6,10,0,0,0,0,0,0,0,0,0,0 //SM_PROVOKE#Provoke# -4191,7,10,5,5,0,0,0,0,0,0,0,0 //SM_MAGNUM#Magnum Break# -4191,8,10,6,5,0,0,0,0,0,0,0,0 //SM_ENDURE#Endure# -4191,9,10,0,0,0,0,0,0,0,0,0,0 //MG_SRECOVERY#Increase SP Recovery# -4191,10,1,0,0,0,0,0,0,0,0,0,0 //MG_SIGHT#Sight# -4191,11,10,0,0,0,0,0,0,0,0,0,0 //MG_NAPALMBEAT#Napalm Beat# -4191,12,10,11,7,13,5,0,0,0,0,0,0 //MG_SAFETYWALL#Safety Wall# -4191,13,10,11,4,0,0,0,0,0,0,0,0 //MG_SOULSTRIKE#Soul Strike# -4191,14,10,0,0,0,0,0,0,0,0,0,0 //MG_COLDBOLT#Cold Bolt# -4191,15,10,14,5,0,0,0,0,0,0,0,0 //MG_FROSTDIVER#Frost Diver# -4191,16,10,0,0,0,0,0,0,0,0,0,0 //MG_STONECURSE#Stone Curse# -4191,17,10,19,4,0,0,0,0,0,0,0,0 //MG_FIREBALL#Fire Ball# -4191,18,10,17,5,10,1,0,0,0,0,0,0 //MG_FIREWALL#Fire Wall# -4191,19,10,0,0,0,0,0,0,0,0,0,0 //MG_FIREBOLT#Fire Bolt# -4191,20,10,0,0,0,0,0,0,0,0,0,0 //MG_LIGHTNINGBOLT#Lightning Bolt# -4191,21,10,20,4,0,0,0,0,0,0,0,0 //MG_THUNDERSTORM#Thunderstorm# -4191,22,10,0,0,0,0,0,0,0,0,0,0 //AL_DP#Divine Protection# -4191,23,10,22,3,0,0,0,0,0,0,0,0 //AL_DEMONBANE#Demon Bane# -4191,24,1,0,0,0,0,0,0,0,0,0,0 //AL_RUWACH#Ruwach# -4191,25,1,27,4,0,0,0,0,0,0,0,0 //AL_PNEUMA#Pneuma# -4191,26,2,24,1,0,0,0,0,0,0,0,0 //AL_TELEPORT#Teleport# -4191,27,4,26,2,0,0,0,0,0,0,0,0 //AL_WARP#Warp Portal# -4191,28,10,0,0,0,0,0,0,0,0,0,0 //AL_HEAL#Heal# -4191,29,10,28,3,0,0,0,0,0,0,0,0 //AL_INCAGI#Increase AGI# -4191,30,10,29,1,0,0,0,0,0,0,0,0 //AL_DECAGI#Decrease AGI# -4191,31,1,0,0,0,0,0,0,0,0,0,0 //AL_HOLYWATER#Aqua Benedicta# -4191,32,10,23,3,0,0,0,0,0,0,0,0 //AL_CRUCIS#Signum Crusis# -4191,33,10,22,3,0,0,0,0,0,0,0,0 //AL_ANGELUS#Angelus# -4191,34,10,22,5,0,0,0,0,0,0,0,0 //AL_BLESSING#Blessing# -4191,35,1,0,0,0,0,0,0,0,0,0,0 //AL_CURE#Cure# -4191,36,10,0,0,0,0,0,0,0,0,0,0 //MC_INCCARRY#Enlarge Weight Limit# -4191,37,10,36,3,0,0,0,0,0,0,0,0 //MC_DISCOUNT#Discount# -4191,38,10,37,3,0,0,0,0,0,0,0,0 //MC_OVERCHARGE#Overcharge# -4191,39,10,36,5,0,0,0,0,0,0,0,0 //MC_PUSHCART#Pushcart# -4191,40,1,0,0,0,0,0,0,0,0,0,0 //MC_IDENTIFY#Item Appraisal# -4191,41,10,39,3,0,0,0,0,0,0,0,0 //MC_VENDING#Vending# -4191,42,10,0,0,0,0,0,0,0,0,0,0 //MC_MAMMONITE#Mammonite# -4191,43,10,0,0,0,0,0,0,0,0,0,0 //AC_OWL#Owl's Eye# -4191,44,10,43,3,0,0,0,0,0,0,0,0 //AC_VULTURE#Vulture's Eye# -4191,45,10,44,1,0,0,0,0,0,0,0,0 //AC_CONCENTRATION#Improve Concentration# -4191,48,10,0,0,0,0,0,0,0,0,0,0 //TF_DOUBLE#Double Attack# -4191,49,10,0,0,0,0,0,0,0,0,0,0 //TF_MISS#Improve Dodge# -4191,50,10,0,0,0,0,0,0,0,0,0,0 //TF_STEAL#Steal# -4191,51,10,50,5,0,0,0,0,0,0,0,0 //TF_HIDING#Hiding# -4191,52,10,0,0,0,0,0,0,0,0,0,0 //TF_POISON#Envenom# -4191,53,1,52,3,0,0,0,0,0,0,0,0 //TF_DETOXIFY#Detoxify# -4191,408,1,0,0,0,0,0,0,0,0,0,0 //WE_BABY#Baby# -4191,409,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLPARENT#Call Parent# -4191,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4191,66,5,0,0,0,0,0,0,0,0,0,0 //PR_IMPOSITIO#Impositio Manus# -4191,70,10,28,1,0,0,0,0,0,0,0,0 //PR_SANCTUARY#Sanctuary# -4191,72,1,0,0,0,0,0,0,0,0,0,0 //PR_STRECOVERY#Status Recovery# -4191,75,5,70,7,0,0,0,0,0,0,0,0 //PR_GLORIA#Gloria# -4191,80,10,18,1,0,0,0,0,0,0,0,0 //WZ_FIREPILLAR#Fire Pillar# -4191,81,10,20,1,10,1,0,0,0,0,0,0 //WZ_SIGHTRASHER#Sightrasher# -4191,84,10,11,1,20,1,0,0,0,0,0,0 //WZ_JUPITEL#Jupiter Thunder# -4191,86,5,14,1,20,1,0,0,0,0,0,0 //WZ_WATERBALL#Water Ball# -4191,87,10,16,1,15,1,0,0,0,0,0,0 //WZ_ICEWALL#Ice Wall# -4191,88,10,87,1,0,0,0,0,0,0,0,0 //WZ_FROSTNOVA#Frost Nova# -4191,90,5,16,1,0,0,0,0,0,0,0,0 //WZ_EARTHSPIKE#Earth Spike# -4191,91,5,90,3,0,0,0,0,0,0,0,0 //WZ_HEAVENDRIVE#Heaven's Drive# -4191,92,5,91,1,0,0,0,0,0,0,0,0 //WZ_QUAGMIRE#Quagmire# -4191,93,1,0,0,0,0,0,0,0,0,0,0 //WZ_ESTIMATION#Sense# -4191,105,1,0,0,0,0,0,0,0,0,0,0 //BS_HILTBINDING#Hilt Binding# -4191,107,10,105,1,0,0,0,0,0,0,0,0 //BS_WEAPONRESEARCH#Weaponry Research# -4191,115,5,0,0,0,0,0,0,0,0,0,0 //HT_SKIDTRAP#Skid Trap# -4191,119,5,120,1,0,0,0,0,0,0,0,0 //HT_SANDMAN#Sandman# -4191,120,5,115,1,0,0,0,0,0,0,0,0 //HT_FLASHER#Flasher# -4191,121,5,120,1,0,0,0,0,0,0,0,0 //HT_FREEZINGTRAP#Freezing Trap# -4191,138,10,52,1,0,0,0,0,0,0,0,0 //AS_ENCHANTPOISON#Enchant Poison# -4191,213,5,51,1,0,0,0,0,0,0,0,0 //RG_TUNNELDRIVE#Stalk# -4191,226,10,0,0,0,0,0,0,0,0,0,0 //AM_AXEMASTERY#Axe Mastery# -4191,248,10,0,0,0,0,0,0,0,0,0,0 //CR_TRUST#Faith# -4191,253,10,248,7,0,0,0,0,0,0,0,0 //CR_HOLYCROSS#Holy Cross# -4191,259,10,23,10,22,10,0,0,0,0,0,0 //MO_IRONHAND#Iron Fists# -4191,261,5,259,2,0,0,0,0,0,0,0,0 //MO_CALLSPIRITS#Summon Spirit Sphere# -4191,262,1,261,5,0,0,0,0,0,0,0,0 //MO_ABSORBSPIRITS#Absorb Spirit Sphere# -4191,365,1,9,1,0,0,0,0,0,0,0,0 //HW_MAGICCRASHER#Stave Crasher# -4191,2535,1,41,1,0,0,0,0,0,0,0,0 //ALL_BUYING_STORE#Open Buying Store# -//Kagerou -4211,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4211,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4211,522,10,0,0,0,0,0,0,0,0,0,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU# -4211,523,10,522,1,0,0,0,0,0,0,0,0 //NJ_SYURIKEN#NJ_SYURIKEN# -4211,524,5,523,5,0,0,0,0,0,0,0,0 //NJ_KUNAI#NJ_KUNAI# -4211,525,5,522,5,524,5,0,0,0,0,0,0 //NJ_HUUMA#NJ_HUUMA# -4211,526,10,522,10,525,5,0,0,0,0,0,0 //NJ_ZENYNAGE#NJ_ZENYNAGE# -4211,527,5,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI# -4211,528,10,529,1,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI# -4211,529,5,527,1,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP# -4211,530,5,528,5,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE#NJ_KIRIKAGE# -4211,531,5,529,5,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI#NJ_UTSUSEMI# -4211,532,10,531,4,530,3,543,1,0,0,0,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU# -4211,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#NJ_NINPOU# -4211,534,10,533,1,0,0,0,0,0,0,0,0 //NJ_KOUENKA#NJ_KOUENKA# -4211,535,10,534,5,0,0,0,0,0,0,0,0 //NJ_KAENSIN#NJ_KAENSIN# -4211,536,5,533,10,535,7,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU# -4211,537,10,533,1,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU# -4211,538,10,537,5,0,0,0,0,0,0,0,0 //NJ_SUITON#NJ_SUITON# -4211,539,5,533,10,538,7,0,0,0,0,0,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU# -4211,540,10,533,1,0,0,0,0,0,0,0,0 //NJ_HUUJIN#NJ_HUUJIN# -4211,541,5,540,5,0,0,0,0,0,0,0,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI# -4211,542,5,533,10,541,5,0,0,0,0,0,0 //NJ_KAMAITACHI#NJ_KAMAITACHI# -4211,543,5,533,5,0,0,0,0,0,0,0,0 //NJ_NEN#NJ_NEN# -4211,544,10,522,7,530,5,543,1,0,0,0,0 //NJ_ISSEN#NJ_ISSEN# -4211,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4211,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4211,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO## -4211,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT## -4211,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT## -4211,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI## -4211,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN## -4211,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU## -4211,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI## -4211,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE## -4211,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA## -4211,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI## -4211,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI## -4211,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU## -4211,3013,5,3021,2,0,0,0,0,0,0,0,0 //KO_KYOUGAKU## -4211,3014,5,3013,3,0,0,0,0,0,0,0,0 //KO_JYUSATSU## -4211,3015,1,0,0,0,0,0,0,0,0,0,0 //KO_KAHU_ENTEN## -4211,3016,1,0,0,0,0,0,0,0,0,0,0 //KO_HYOUHU_HUBUKI## -4211,3017,1,0,0,0,0,0,0,0,0,0,0 //KO_KAZEHU_SEIRAN## -4211,3018,1,0,0,0,0,0,0,0,0,0,0 //KO_DOHU_KOUKAI## -4211,3019,1,3015,1,3016,1,3017,1,3018,1,0,0 //KO_KAIHOU## -4211,3020,1,3019,1,3022,1,0,0,0,0,0,0 //KO_ZENKAI## -4211,3021,5,531,1,0,0,0,0,0,0,0,0 //KO_GENWAKU## -4211,3022,5,533,5,0,0,0,0,0,0,0,0 //KO_IZAYOI## -4211,3023,5,3012,1,0,0,0,0,0,0,0,0 //KG_KAGEHUMI## -4211,3024,5,3023,2,0,0,0,0,0,0,0,0 //KG_KYOMU## -4211,3025,5,3024,3,0,0,0,0,0,0,0,0 //KG_KAGEMUSYA## -//Oboro -4212,1,9,0,0,0,0,0,0,0,0,0,0 //NV_BASIC#Basic Skill# -4212,142,1,0,0,0,0,0,0,0,0,0,0 //NV_FIRSTAID#First Aid# -4212,522,10,0,0,0,0,0,0,0,0,0,0 //NJ_TOBIDOUGU#NJ_TOBIDOUGU# -4212,523,10,522,1,0,0,0,0,0,0,0,0 //NJ_SYURIKEN#NJ_SYURIKEN# -4212,524,5,523,5,0,0,0,0,0,0,0,0 //NJ_KUNAI#NJ_KUNAI# -4212,525,5,522,5,524,5,0,0,0,0,0,0 //NJ_HUUMA#NJ_HUUMA# -4212,526,10,522,10,525,5,0,0,0,0,0,0 //NJ_ZENYNAGE#NJ_ZENYNAGE# -4212,527,5,0,0,0,0,0,0,0,0,0,0 //NJ_TATAMIGAESHI#NJ_TATAMIGAESHI# -4212,528,10,529,1,0,0,0,0,0,0,0,0 //NJ_KASUMIKIRI#NJ_KASUMIKIRI# -4212,529,5,527,1,0,0,0,0,0,0,0,0 //NJ_SHADOWJUMP#NJ_SHADOWJUMP# -4212,530,5,528,5,0,0,0,0,0,0,0,0 //NJ_KIRIKAGE#NJ_KIRIKAGE# -4212,531,5,529,5,0,0,0,0,0,0,0,0 //NJ_UTSUSEMI#NJ_UTSUSEMI# -4212,532,10,531,4,530,3,543,1,0,0,0,0 //NJ_BUNSINJYUTSU#NJ_BUNSINJYUTSU# -4212,533,10,0,0,0,0,0,0,0,0,0,0 //NJ_NINPOU#NJ_NINPOU# -4212,534,10,533,1,0,0,0,0,0,0,0,0 //NJ_KOUENKA#NJ_KOUENKA# -4212,535,10,534,5,0,0,0,0,0,0,0,0 //NJ_KAENSIN#NJ_KAENSIN# -4212,536,5,533,10,535,7,0,0,0,0,0,0 //NJ_BAKUENRYU#NJ_BAKUENRYU# -4212,537,10,533,1,0,0,0,0,0,0,0,0 //NJ_HYOUSENSOU#NJ_HYOUSENSOU# -4212,538,10,537,5,0,0,0,0,0,0,0,0 //NJ_SUITON#NJ_SUITON# -4212,539,5,533,10,538,7,0,0,0,0,0,0 //NJ_HYOUSYOURAKU#NJ_HYOUSYOURAKU# -4212,540,10,533,1,0,0,0,0,0,0,0,0 //NJ_HUUJIN#NJ_HUUJIN# -4212,541,5,540,5,0,0,0,0,0,0,0,0 //NJ_RAIGEKISAI#NJ_RAIGEKISAI# -4212,542,5,533,10,541,5,0,0,0,0,0,0 //NJ_KAMAITACHI#NJ_KAMAITACHI# -4212,543,5,533,5,0,0,0,0,0,0,0,0 //NJ_NEN#NJ_NEN# -4212,544,10,522,7,530,5,543,1,0,0,0,0 //NJ_ISSEN#NJ_ISSEN# -4212,410,1,0,0,0,0,0,0,0,0,0,0 //WE_CALLBABY#Call Baby# -4212,681,1,0,0,0,0,0,0,0,0,0,0 //ALL_INCCARRY#Enlarge Weight Limit R# -4212,3001,1,530,5,0,0,0,0,0,0,0,0 //KO_YAMIKUMO## -4212,3002,5,0,0,0,0,0,0,0,0,0,0 //KO_RIGHT## -4212,3003,5,0,0,0,0,0,0,0,0,0,0 //KO_LEFT## -4212,3004,5,3001,1,0,0,0,0,0,0,0,0 //KO_JYUMONJIKIRI## -4212,3005,5,3004,2,0,0,0,0,0,0,0,0 //KO_SETSUDAN## -4212,3006,5,524,5,0,0,0,0,0,0,0,0 //KO_BAKURETSU## -4212,3007,5,3006,1,0,0,0,0,0,0,0,0 //KO_HAPPOKUNAI## -4212,3008,10,3010,3,0,0,0,0,0,0,0,0 //KO_MUCHANAGE## -4212,3009,5,525,5,0,0,0,0,0,0,0,0 //KO_HUUMARANKA## -4212,3010,5,526,1,0,0,0,0,0,0,0,0 //KO_MAKIBISHI## -4212,3011,5,533,10,0,0,0,0,0,0,0,0 //KO_MEIKYOUSISUI## -4212,3012,5,531,1,0,0,0,0,0,0,0,0 //KO_ZANZOU## -4212,3013,5,3021,2,0,0,0,0,0,0,0,0 //KO_KYOUGAKU## -4212,3014,5,3013,3,0,0,0,0,0,0,0,0 //KO_JYUSATSU## -4212,3015,1,0,0,0,0,0,0,0,0,0,0 //KO_KAHU_ENTEN## -4212,3016,1,0,0,0,0,0,0,0,0,0,0 //KO_HYOUHU_HUBUKI## -4212,3017,1,0,0,0,0,0,0,0,0,0,0 //KO_KAZEHU_SEIRAN## -4212,3018,1,0,0,0,0,0,0,0,0,0,0 //KO_DOHU_KOUKAI## -4212,3019,1,3015,1,3016,1,3017,1,3018,1,0,0 //KO_KAIHOU## -4212,3020,1,3019,1,3022,1,0,0,0,0,0,0 //KO_ZENKAI## -4212,3021,5,531,1,0,0,0,0,0,0,0,0 //KO_GENWAKU## -4212,3022,5,533,5,0,0,0,0,0,0,0,0 //KO_IZAYOI## -4212,3026,5,3021,1,0,0,0,0,0,0,0,0 //OB_ZANGETSU## -4212,3027,5,3029,3,0,0,0,0,0,0,0,0 //OB_OBOROGENSOU## -4212,3029,5,3026,2,0,0,0,0,0,0,0,0 //OB_AKAITSUKI## +4079,2304,3,2300,3,0,0,0,0,0,0,0,0 //SC_FEINTBOMB#Feint Bomb# \ No newline at end of file diff --git a/db/re/skill_unit_db.txt b/db/re/skill_unit_db.txt index ab37bd3d49..3bfbd3c194 100644 --- a/db/re/skill_unit_db.txt +++ b/db/re/skill_unit_db.txt @@ -128,12 +128,36 @@ 2418,0xdb, , 0, 5, 300,enemy, 0x800 //WM_SEVERE_RAINSTORM 2419,0xde, , 0, 1,1000,enemy, 0x010 //WM_POEMOFNETHERWORLD +2443,0xdc, , 0, 0,1000,enemy, 0x00A //SO_FIREWALK +2444,0xdd, , 0, 0,1000,enemy, 0x00A //SO_ELECTRICWALK +2446,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_EARTHGRAVE +2447,0x86, , 0, 3:3:3:4:4,1000,enemy, 0x018 //SO_DIAMONDDUST +2449,0xdf, , 0, 3:3:4:4:5,500,enemy, 0x018 //SO_PSYCHIC_WAVE +2450,0xe0, , 3, 0, 500,enemy, 0x010 //SO_CLOUD_KILL +2452,0xe4, , 0, 3,3000,all, 0x010 //SO_WARMER +2465,0xf1, , 0, 1,1000,all, 0x010 //SO_FIRE_INSIGNIA +2466,0xf2, , 0, 1,1000,all, 0x010 //SO_WATER_INSIGNIA +2467,0xf3, , 0, 1,1000,all, 0x010 //SO_WIND_INSIGNIA +2468,0xf4, , 0, 1,1000,all, 0x010 //SO_EARTH_INSIGNIA + +2479,0xe5, , 0, 1,1000,enemy, 0x000 //GN_THORNS_TRAP +2482,0xe6,0x7f, -1, 1, -1,all, 0x000 //GN_WALLOFTHORN +2485,0xe7, , 0, 3,1000,enemy, 0x098 //GN_DEMONIC_FIRE +2487,0xe8, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_SMOKE_POWDER +2488,0xe9, , 0, 3,1000,enemy, 0x000 //GN_FIRE_EXPANSION_TEAR_GAS +2490,0xea, , 0, 1,1000,all, 0x000 //GN_HELLS_PLANT + 8208,0x86, , 0, 2,1000,enemy, 0x080 //MA_SHOWER 8209,0x90, , 0, 1,1000,enemy, 0x006 //MA_SKIDTRAP 8210,0x93, , 0, 0,1000,enemy, 0x006 //MA_LANDMINE 8211,0x95, , 0, 1,1000,enemy, 0x006 //MA_SANDMAN 8212,0x97, , 0, 1,1000,enemy, 0x006 //MA_FREEZINGTRAP +8403,0xed, , -1, 1,1000,enemy, 0x018 //EL_FIRE_MANTLE +8406,0xee, , 0, 1, -1,friend,0x018 //EL_WATER_BARRIER +8409,0xef, , 0, 1, -1,friend,0x018 //EL_ZEPHYR +8412,0xf0, , 0, 1, -1,friend,0x018 //EL_POWER_OF_GAIA + 10006,0xc1, , 2, 0, -1,guild, 0x040 //GD_LEADERSHIP 10007,0xc2, , 2, 0, -1,guild, 0x040 //GD_GLORYWOUNDS 10008,0xc3, , 2, 0, -1,guild, 0x040 //GD_SOULCOLD diff --git a/sql-files/main.sql b/sql-files/main.sql index c000a38923..9c8551e3a0 100644 --- a/sql-files/main.sql +++ b/sql-files/main.sql @@ -80,6 +80,7 @@ CREATE TABLE IF NOT EXISTS `char` ( `guild_id` int(11) unsigned NOT NULL default '0', `pet_id` int(11) unsigned NOT NULL default '0', `homun_id` int(11) unsigned NOT NULL default '0', + `elemental_id` int(11) unsigned NOT NULL default '0' `hair` tinyint(4) unsigned NOT NULL default '0', `hair_color` smallint(5) unsigned NOT NULL default '0', `clothes_color` smallint(5) unsigned NOT NULL default '0', @@ -131,6 +132,29 @@ CREATE TABLE IF NOT EXISTS `charlog` ( `hair_color` int(11) NOT NULL default '0' ) ENGINE=MyISAM; +-- +-- Table structure for table `elemental` +-- + +CREATE TABLE IF NOT EXISTS `elemental` ( + `ele_id` int(11) unsigned NOT NULL auto_increment, + `char_id` int(11) NOT NULL, + `class` mediumint(9) unsigned NOT NULL default '0', + `mode` int(11) unsigned NOT NULL default '1', + `hp` int(12) NOT NULL default '1', + `sp` int(12) NOT NULL default '1', + `max_hp` mediumint(8) unsigned NOT NULL default '0', + `max_sp` mediumint(6) unsigned NOT NULL default '0', + `str` smallint(4) unsigned NOT NULL default '0', + `agi` smallint(4) unsigned NOT NULL default '0', + `vit` smallint(4) unsigned NOT NULL default '0', + `int` smallint(4) unsigned NOT NULL default '0', + `dex` smallint(4) unsigned NOT NULL default '0', + `luk` smallint(4) unsigned NOT NULL default '0', + `life_time` int(11) NOT NULL default '0', + PRIMARY KEY (`ele_id`) +) ENGINE=MyISAM; + -- -- Table structure for table `friends` -- diff --git a/sql-files/upgrade_svn15885_log.sql b/sql-files/upgrade_svn15885_log.sql new file mode 100644 index 0000000000..5ab9fc2fa5 --- /dev/null +++ b/sql-files/upgrade_svn15885_log.sql @@ -0,0 +1,26 @@ +-- Adds 'I' to `type` in `zenylog` + +ALTER TABLE `char` ADD COLUMN `elemental_id` int(11) unsigned NOT NULL default '0'; + +-- +-- Table structure for table `elemental` +-- + +CREATE TABLE IF NOT EXISTS `elemental` ( + `ele_id` int(11) unsigned NOT NULL auto_increment, + `char_id` int(11) NOT NULL, + `class` mediumint(9) unsigned NOT NULL default '0', + `mode` int(11) unsigned NOT NULL default '1', + `hp` int(12) NOT NULL default '1', + `sp` int(12) NOT NULL default '1', + `max_hp` mediumint(8) unsigned NOT NULL default '0', + `max_sp` mediumint(6) unsigned NOT NULL default '0', + `str` smallint(4) unsigned NOT NULL default '0', + `agi` smallint(4) unsigned NOT NULL default '0', + `vit` smallint(4) unsigned NOT NULL default '0', + `int` smallint(4) unsigned NOT NULL default '0', + `dex` smallint(4) unsigned NOT NULL default '0', + `luk` smallint(4) unsigned NOT NULL default '0', + `life_time` int(11) NOT NULL default '0', + PRIMARY KEY (`ele_id`) +) ENGINE=MyISAM; \ No newline at end of file diff --git a/src/char/Makefile.in b/src/char/Makefile.in index 4ef8ae7eaf..1c93cfa6dd 100644 --- a/src/char/Makefile.in +++ b/src/char/Makefile.in @@ -25,8 +25,8 @@ COMMON_SQL_OBJ = ../common/obj_sql/sql.o COMMON_H = ../common/sql.h CHAR_OBJ = obj_sql/char.o obj_sql/inter.o obj_sql/int_party.o obj_sql/int_guild.o \ - obj_sql/int_storage.o obj_sql/int_pet.o obj_sql/int_homun.o obj_sql/int_mail.o obj_sql/int_auction.o obj_sql/int_quest.o obj_sql/int_mercenary.o -CHAR_H = char.h inter.h int_party.h int_guild.h int_storage.h int_pet.h int_homun.h int_mail.h int_auction.h int_quest.h int_mercenary.h + obj_sql/int_storage.o obj_sql/int_pet.o obj_sql/int_homun.o obj_sql/int_mail.o obj_sql/int_auction.o obj_sql/int_quest.o obj_sql/int_mercenary.o obj_sql/int_elemental.o +CHAR_H = char.h inter.h int_party.h int_guild.h int_storage.h int_pet.h int_homun.h int_mail.h int_auction.h int_quest.h int_mercenary.h int_elemental.h HAVE_MYSQL=@HAVE_MYSQL@ ifeq ($(HAVE_MYSQL),yes) diff --git a/src/char/char.c b/src/char/char.c index a26f811744..46a2557169 100644 --- a/src/char/char.c +++ b/src/char/char.c @@ -16,6 +16,7 @@ #include "int_guild.h" #include "int_homun.h" #include "int_mercenary.h" +#include "int_elemental.h" #include "int_party.h" #include "int_storage.h" #include "char.h" @@ -471,7 +472,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus* p) (p->option != cp->option) || (p->party_id != cp->party_id) || (p->guild_id != cp->guild_id) || (p->pet_id != cp->pet_id) || (p->weapon != cp->weapon) || (p->hom_id != cp->hom_id) || - (p->shield != cp->shield) || (p->head_top != cp->head_top) || + (p->ele_id != cp->ele_id) || (p->shield != cp->shield) || (p->head_top != cp->head_top) || (p->head_mid != cp->head_mid) || (p->head_bottom != cp->head_bottom) || (p->delete_date != cp->delete_date) || (p->rename != cp->rename) || (p->robe != cp->robe) ) @@ -480,7 +481,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus* p) "`base_exp`='%u', `job_exp`='%u', `zeny`='%d'," "`max_hp`='%d',`hp`='%d',`max_sp`='%d',`sp`='%d',`status_point`='%d',`skill_point`='%d'," "`str`='%d',`agi`='%d',`vit`='%d',`int`='%d',`dex`='%d',`luk`='%d'," - "`option`='%d',`party_id`='%d',`guild_id`='%d',`pet_id`='%d',`homun_id`='%d'," + "`option`='%d',`party_id`='%d',`guild_id`='%d',`pet_id`='%d',`homun_id`='%d',`elemental_id`='%d'," "`weapon`='%d',`shield`='%d',`head_top`='%d',`head_mid`='%d',`head_bottom`='%d'," "`last_map`='%s',`last_x`='%d',`last_y`='%d',`save_map`='%s',`save_x`='%d',`save_y`='%d', `rename`='%d'," "`delete_date`='%lu',`robe`='%d'" @@ -489,7 +490,7 @@ int mmo_char_tosql(int char_id, struct mmo_charstatus* p) p->base_exp, p->job_exp, p->zeny, p->max_hp, p->hp, p->max_sp, p->sp, p->status_point, p->skill_point, p->str, p->agi, p->vit, p->int_, p->dex, p->luk, - p->option, p->party_id, p->guild_id, p->pet_id, p->hom_id, + p->option, p->party_id, p->guild_id, p->pet_id, p->hom_id, p->ele_id, p->weapon, p->shield, p->head_top, p->head_mid, p->head_bottom, mapindex_id2name(p->last_point.map), p->last_point.x, p->last_point.y, mapindex_id2name(p->save_point.map), p->save_point.x, p->save_point.y, p->rename, @@ -969,7 +970,7 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything if( SQL_ERROR == SqlStmt_Prepare(stmt, "SELECT " "`char_id`,`account_id`,`char_num`,`name`,`class`,`base_level`,`job_level`,`base_exp`,`job_exp`,`zeny`," "`str`,`agi`,`vit`,`int`,`dex`,`luk`,`max_hp`,`hp`,`max_sp`,`sp`," - "`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`hair`," + "`status_point`,`skill_point`,`option`,`karma`,`manner`,`party_id`,`guild_id`,`pet_id`,`homun_id`,`elemental_id`,`hair`," "`hair_color`,`clothes_color`,`weapon`,`shield`,`head_top`,`head_mid`,`head_bottom`,`last_map`,`last_x`,`last_y`," "`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`,`rename`,`delete_date`,`robe`" " FROM `%s` WHERE `char_id`=? LIMIT 1", char_db) @@ -1004,28 +1005,29 @@ int mmo_char_fromsql(int char_id, struct mmo_charstatus* p, bool load_everything || SQL_ERROR == SqlStmt_BindColumn(stmt, 26, SQLDT_INT, &p->guild_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 27, SQLDT_INT, &p->pet_id, 0, NULL, NULL) || SQL_ERROR == SqlStmt_BindColumn(stmt, 28, SQLDT_INT, &p->hom_id, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_SHORT, &p->hair, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT, &p->hair_color, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT, &p->clothes_color, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 32, SQLDT_SHORT, &p->weapon, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 33, SQLDT_SHORT, &p->shield, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 34, SQLDT_SHORT, &p->head_top, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 35, SQLDT_SHORT, &p->head_mid, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 36, SQLDT_SHORT, &p->head_bottom, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 37, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 38, SQLDT_SHORT, &p->last_point.x, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 39, SQLDT_SHORT, &p->last_point.y, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 40, SQLDT_STRING, &save_map, sizeof(save_map), NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 41, SQLDT_SHORT, &p->save_point.x, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 42, SQLDT_SHORT, &p->save_point.y, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 43, SQLDT_INT, &p->partner_id, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 44, SQLDT_INT, &p->father, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 45, SQLDT_INT, &p->mother, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 46, SQLDT_INT, &p->child, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 47, SQLDT_INT, &p->fame, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 48, SQLDT_SHORT, &p->rename, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 49, SQLDT_UINT32, &p->delete_date, 0, NULL, NULL) - || SQL_ERROR == SqlStmt_BindColumn(stmt, 50, SQLDT_SHORT, &p->robe, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 29, SQLDT_INT, &p->ele_id, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 30, SQLDT_SHORT, &p->hair, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 31, SQLDT_SHORT, &p->hair_color, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 32, SQLDT_SHORT, &p->clothes_color, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 33, SQLDT_SHORT, &p->weapon, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 34, SQLDT_SHORT, &p->shield, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 35, SQLDT_SHORT, &p->head_top, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 36, SQLDT_SHORT, &p->head_mid, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 37, SQLDT_SHORT, &p->head_bottom, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 38, SQLDT_STRING, &last_map, sizeof(last_map), NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 39, SQLDT_SHORT, &p->last_point.x, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 40, SQLDT_SHORT, &p->last_point.y, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 41, SQLDT_STRING, &save_map, sizeof(save_map), NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 42, SQLDT_SHORT, &p->save_point.x, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 43, SQLDT_SHORT, &p->save_point.y, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 44, SQLDT_INT, &p->partner_id, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 45, SQLDT_INT, &p->father, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 46, SQLDT_INT, &p->mother, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 47, SQLDT_INT, &p->child, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 48, SQLDT_INT, &p->fame, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 49, SQLDT_SHORT, &p->rename, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 50, SQLDT_UINT32, &p->delete_date, 0, NULL, NULL) + || SQL_ERROR == SqlStmt_BindColumn(stmt, 51, SQLDT_SHORT, &p->robe, 0, NULL, NULL) ) { SqlStmt_ShowDebug(stmt); diff --git a/src/char/int_elemental.c b/src/char/int_elemental.c new file mode 100644 index 0000000000..0146c89268 --- /dev/null +++ b/src/char/int_elemental.c @@ -0,0 +1,164 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#include "../common/mmo.h" +#include "../common/malloc.h" +#include "../common/strlib.h" +#include "../common/showmsg.h" +#include "../common/socket.h" +#include "../common/utils.h" +#include "../common/sql.h" +#include "char.h" +#include "inter.h" + +#include +#include +#include + +bool mapif_elemental_save(struct s_elemental* ele) { + bool flag = true; + + if( ele->elemental_id == 0 ) { // Create new DB entry + if( SQL_ERROR == Sql_Query(sql_handle, + "INSERT INTO `elemental` (`char_id`,`class`,`mode`,`hp`,`sp`,`max_hp`,`max_sp`,`str`,`agi`,`vit`,`int`,`dex`,`luk`,`life_time`)" + "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%u')", + ele->char_id, ele->class_, ele->mode, ele->hp, ele->sp, ele->max_hp, ele->max_sp, ele->str, ele->agi, ele->vit, ele->int_, ele->dex, ele->luk, ele->life_time) ) + { + Sql_ShowDebug(sql_handle); + flag = false; + } + else + ele->elemental_id = (int)Sql_LastInsertId(sql_handle); + } else if( SQL_ERROR == Sql_Query(sql_handle, + "UPDATE `elemental` SET `char_id` = '%d', `class` = '%d', `mode` = '%d', `hp` = '%d', `sp` = '%d'," + "`max_hp` = '%d', `max_sp` = '%d', `str` = '%d', `agi` = '%d', `vit` = '%d', `int` = '%d', `dex` = '%d'," + "`luk` = '%d', `life_time` = '%u' WHERE `ele_id` = '%d'", + ele->char_id, ele->class_, ele->mode, ele->hp, ele->sp, ele->max_hp, ele->max_sp, ele->str, ele->agi, + ele->vit, ele->int_, ele->dex, ele->luk, ele->life_time, ele->elemental_id) ) + { // Update DB entry + Sql_ShowDebug(sql_handle); + flag = false; + } + return flag; +} + +bool mapif_elemental_load(int ele_id, int char_id, struct s_elemental *ele) { + char* data; + + memset(ele, 0, sizeof(struct s_elemental)); + ele->elemental_id = ele_id; + ele->char_id = char_id; + + if( SQL_ERROR == Sql_Query(sql_handle, "SELECT `class`, `mode`, `hp`, `sp`, `max_hp`, `max_sp`, `str`, `agi`, `vit`, `int`, `dex`," + "`luk`, `life_time` FROM `elemental` WHERE `ele_id` = '%d' AND `char_id` = '%d'", + ele_id, char_id) ) { + Sql_ShowDebug(sql_handle); + return false; + } + + if( SQL_SUCCESS != Sql_NextRow(sql_handle) ) { + Sql_FreeResult(sql_handle); + return false; + } + + Sql_GetData(sql_handle, 0, &data, NULL); ele->class_ = atoi(data); + Sql_GetData(sql_handle, 1, &data, NULL); ele->mode = atoi(data); + Sql_GetData(sql_handle, 2, &data, NULL); ele->hp = atoi(data); + Sql_GetData(sql_handle, 3, &data, NULL); ele->sp = atoi(data); + Sql_GetData(sql_handle, 4, &data, NULL); ele->max_hp = atoi(data); + Sql_GetData(sql_handle, 5, &data, NULL); ele->max_sp = atoi(data); + Sql_GetData(sql_handle, 6, &data, NULL); ele->str = atoi(data); + Sql_GetData(sql_handle, 7, &data, NULL); ele->agi = atoi(data); + Sql_GetData(sql_handle, 8, &data, NULL); ele->vit = atoi(data); + Sql_GetData(sql_handle, 9, &data, NULL); ele->int_ = atoi(data); + Sql_GetData(sql_handle, 10, &data, NULL); ele->dex = atoi(data); + Sql_GetData(sql_handle, 11, &data, NULL); ele->luk = atoi(data); + Sql_GetData(sql_handle, 12, &data, NULL); ele->life_time = atoi(data); + Sql_FreeResult(sql_handle); + if( save_log ) + ShowInfo("Elemental loaded (%d - %d).\n", ele->elemental_id, ele->char_id); + + return true; +} + +bool mapif_elemental_delete(int ele_id) { + if( SQL_ERROR == Sql_Query(sql_handle, "DELETE FROM `elemental` WHERE `ele_id` = '%d'", ele_id) ) { + Sql_ShowDebug(sql_handle); + return false; + } + + return true; +} + +#ifndef TXT_SQL_CONVERT + +static void mapif_elemental_send(int fd, struct s_elemental *ele, unsigned char flag) { + int size = sizeof(struct s_elemental) + 5; + + WFIFOHEAD(fd,size); + WFIFOW(fd,0) = 0x387c; + WFIFOW(fd,2) = size; + WFIFOB(fd,4) = flag; + memcpy(WFIFOP(fd,5),ele,sizeof(struct s_elemental)); + WFIFOSET(fd,size); +} + +static void mapif_parse_elemental_create(int fd, struct s_elemental* ele) { + bool result = mapif_elemental_save(ele); + mapif_elemental_send(fd, ele, result); +} + +static void mapif_parse_elemental_load(int fd, int ele_id, int char_id) { + struct s_elemental ele; + bool result = mapif_elemental_load(ele_id, char_id, &ele); + mapif_elemental_send(fd, &ele, result); +} + +static void mapif_elemental_deleted(int fd, unsigned char flag) { + WFIFOHEAD(fd,3); + WFIFOW(fd,0) = 0x387d; + WFIFOB(fd,2) = flag; + WFIFOSET(fd,3); +} + +static void mapif_parse_elemental_delete(int fd, int ele_id) { + bool result = mapif_elemental_delete(ele_id); + mapif_elemental_deleted(fd, result); +} + +static void mapif_elemental_saved(int fd, unsigned char flag) { + WFIFOHEAD(fd,3); + WFIFOW(fd,0) = 0x387e; + WFIFOB(fd,2) = flag; + WFIFOSET(fd,3); +} + +static void mapif_parse_elemental_save(int fd, struct s_elemental* ele) { + bool result = mapif_elemental_save(ele); + mapif_elemental_saved(fd, result); +} + +int inter_elemental_sql_init(void) { + return 0; +} +void inter_elemental_sql_final(void) { + return; +} + +/*========================================== + * Inter Packets + *------------------------------------------*/ +int inter_elemental_parse_frommap(int fd) { + unsigned short cmd = RFIFOW(fd,0); + + switch( cmd ) { + case 0x307c: mapif_parse_elemental_create(fd, (struct s_elemental*)RFIFOP(fd,4)); break; + case 0x307d: mapif_parse_elemental_load(fd, (int)RFIFOL(fd,2), (int)RFIFOL(fd,6)); break; + case 0x307e: mapif_parse_elemental_delete(fd, (int)RFIFOL(fd,2)); break; + case 0x307f: mapif_parse_elemental_save(fd, (struct s_elemental*)RFIFOP(fd,4)); break; + default: + return 0; + } + return 1; +} +#endif //TXT_SQL_CONVERT diff --git a/src/char/int_elemental.h b/src/char/int_elemental.h new file mode 100644 index 0000000000..89001dd953 --- /dev/null +++ b/src/char/int_elemental.h @@ -0,0 +1,15 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +#ifndef _INT_ELEMENTAL_SQL_H_ +#define _INT_ELEMENTAL_SQL_H_ + +struct s_elemental; + +int inter_elemental_sql_init(void); +void inter_elemental_sql_final(void); +int inter_elemental_parse_frommap(int fd); + +bool mapif_elemental_delete(int ele_id); + +#endif /* _INT_ELEMENTAL_SQL_H_ */ diff --git a/src/char/inter.c b/src/char/inter.c index 752fe5163f..6d4073c57e 100644 --- a/src/char/inter.c +++ b/src/char/inter.c @@ -19,6 +19,7 @@ #include "int_mail.h" #include "int_auction.h" #include "int_quest.h" +#include "int_elemental.h" #include #include @@ -50,7 +51,7 @@ int inter_recv_packet_length[] = { -1, 9, 0, 0, 0, 0, 0, 0, 7, 6,10,10, 10,-1, 0, 0, // 3040- -1,-1,10,10, 0,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3050- Auction System [Zephyrus] 6,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3060- Quest system [Kevin] [Inkfish] - -1,10, 6,-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3070- Mercenary packets [Zephyrus] + -1,10, 6,-1, 0, 0, 0, 0, 0, 0, 0, 0, -1,10, 6,-1, // 3070- Mercenary packets [Zephyrus], Elemental packets [pakpil] 48,14,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3080- -1,10,-1, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, // 3090- Homunculus packets [albator] }; @@ -295,6 +296,7 @@ int inter_init_sql(const char *file) inter_pet_sql_init(); inter_homunculus_sql_init(); inter_mercenary_sql_init(); + inter_elemental_sql_init(); inter_accreg_sql_init(); inter_mail_sql_init(); inter_auction_sql_init(); @@ -313,6 +315,7 @@ void inter_final(void) inter_pet_sql_final(); inter_homunculus_sql_final(); inter_mercenary_sql_final(); + inter_elemental_sql_init(); inter_mail_sql_final(); inter_auction_sql_final(); @@ -723,6 +726,7 @@ int inter_parse_frommap(int fd) || inter_pet_parse_frommap(fd) || inter_homunculus_parse_frommap(fd) || inter_mercenary_parse_frommap(fd) + || inter_elemental_parse_frommap(fd) || inter_mail_parse_frommap(fd) || inter_auction_parse_frommap(fd) || inter_quest_parse_frommap(fd) diff --git a/src/common/mmo.h b/src/common/mmo.h index 6643eb1dd7..55dcd9ed1c 100644 --- a/src/common/mmo.h +++ b/src/common/mmo.h @@ -154,6 +154,14 @@ #define MAX_MERCSKILL 40 #define MAX_MERCENARY_CLASS 44 +//Elemental System +#define MAX_ELEMENTALSKILL 42 +#define EL_SKILLBASE 8401 +#define MAX_ELESKILLTREE 3 +#define MAX_ELEMENTAL_CLASS 12 +#define EL_CLASS_BASE 2114 +#define EL_CLASS_MAX (EL_CLASS_BASE+MAX_ELEMENTAL_CLASS-1) + enum item_types { IT_HEALING = 0, IT_UNKNOWN, //1 @@ -292,6 +300,15 @@ struct s_mercenary { unsigned int life_time; }; +struct s_elemental { + int elemental_id; + int char_id; + short class_; + int mode; + int hp, sp, max_hp, max_sp, str, agi, vit, int_, dex, luk; + int life_time; +}; + struct s_friend { int account_id; int char_id; @@ -324,7 +341,7 @@ struct mmo_charstatus { short manner; unsigned char karma; short hair,hair_color,clothes_color; - int party_id,guild_id,pet_id,hom_id,mer_id; + int party_id,guild_id,pet_id,hom_id,mer_id,ele_id; int fame; // Mercenary Guilds Rank diff --git a/src/map/Makefile.in b/src/map/Makefile.in index 0b5ba023d9..beeab32dd2 100644 --- a/src/map/Makefile.in +++ b/src/map/Makefile.in @@ -31,7 +31,7 @@ MAP_OBJ = map.o chrif.o clif.o pc.o status.o npc.o \ storage.o skill.o atcommand.o battle.o battleground.o \ intif.o trade.o party.o vending.o guild.o pet.o \ log.o mail.o date.o unit.o homunculus.o mercenary.o quest.o instance.o \ - buyingstore.o searchstore.o duel.o pc_groups.o + buyingstore.o searchstore.o duel.o pc_groups.o elemental.o MAP_SQL_OBJ = $(MAP_OBJ:%=obj_sql/%) \ obj_sql/mapreg_sql.o MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \ @@ -41,7 +41,7 @@ MAP_H = map.h chrif.h clif.h pc.h status.h npc.h \ log.h mail.h date.h unit.h homunculus.h mercenary.h quest.h instance.h mapreg.h \ buyingstore.h searchstore.h duel.h pc_groups.h \ config/core.h config/renewal.h config/secure.h config/const.h \ - config/classes/general.h config/classes/swordsman.h + config/classes/general.h config/classes/swordsman.h elemental.h HAVE_MYSQL=@HAVE_MYSQL@ ifeq ($(HAVE_MYSQL),yes) diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 8a918633a1..c19164d1ac 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -34,6 +34,7 @@ #include "homunculus.h" #include "mail.h" #include "mercenary.h" +#include "elemental.h" #include "party.h" #include "guild.h" #include "script.h" @@ -3764,6 +3765,7 @@ ACMD_FUNC(reloadmobdb) read_petdb(); merc_reload(); read_mercenarydb(); + reload_elementaldb(); clif_displaymessage(fd, msg_txt(98)); // Monster database has been reloaded. return 0; @@ -3777,6 +3779,7 @@ ACMD_FUNC(reloadskilldb) nullpo_retr(-1, sd); skill_reload(); merc_skill_reload(); + reload_elemental_skilldb(); read_mercenary_skilldb(); clif_displaymessage(fd, msg_txt(99)); // Skill database has been reloaded. diff --git a/src/map/battle.c b/src/map/battle.c index 48f8e1cab0..cea5626618 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -18,6 +18,7 @@ #include "skill.h" #include "homunculus.h" #include "mercenary.h" +#include "elemental.h" #include "mob.h" #include "itemdb.h" #include "clif.h" @@ -103,6 +104,7 @@ int battle_gettarget(struct block_list* bl) case BL_PET: return ((struct pet_data*)bl)->target_id; case BL_HOM: return ((struct homun_data*)bl)->ud.target; case BL_MER: return ((struct mercenary_data*)bl)->ud.target; + case BL_ELEM: return ((struct elemental_data*)bl)->ud.target; } return 0; } @@ -299,8 +301,7 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag } ratio = attr_fix_table[def_lv-1][atk_elem][def_type]; - if (sc && sc->count) - { + if (sc && sc->count) { if(sc->data[SC_VOLCANO] && atk_elem == ELE_FIRE) ratio += enchant_eff[sc->data[SC_VOLCANO]->val1-1]; if(sc->data[SC_VIOLENTGALE] && atk_elem == ELE_WIND) @@ -308,8 +309,27 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag if(sc->data[SC_DELUGE] && atk_elem == ELE_WATER) ratio += enchant_eff[sc->data[SC_DELUGE]->val1-1]; } - if( atk_elem == ELE_FIRE && tsc && tsc->count && tsc->data[SC_SPIDERWEB] ) - { + if( target && target->type == BL_SKILL ) { + if( atk_elem == ELE_FIRE && battle_getcurrentskill(target) == GN_WALLOFTHORN ) { + struct skill_unit *su = (struct skill_unit*)target; + struct skill_unit_group *sg; + struct block_list *src; + int x,y; + + if( !su || !su->alive || (sg = su->group) == NULL || !sg || sg->val3 == -1 || + (src = map_id2bl(su->val2)) == NULL || status_isdead(src) ) + return 0; + + if( sg->unit_id != UNT_FIREWALL ) { + x = sg->val3 >> 16; + y = sg->val3 & 0xffff; + skill_unitsetting(src,su->group->skill_id,su->group->skill_lv,x,y,1); + sg->val3 = -1; + sg->limit = DIFF_TICK(gettick(),sg->tick)+300; + } + } + } + if( atk_elem == ELE_FIRE && tsc && tsc->count && tsc->data[SC_SPIDERWEB] ){ tsc->data[SC_SPIDERWEB]->val1 = 0; // free to move now if( tsc->data[SC_SPIDERWEB]->val2-- > 0 ) damage <<= 1; // double damage @@ -932,6 +952,8 @@ int battle_addmastery(struct map_session_data *sd,struct block_list *target,int case W_DAGGER: if((skill = pc_checkskill(sd,SM_SWORD)) > 0) damage += (skill * 4); + if((skill = pc_checkskill(sd,GN_TRAINING_SWORD)) > 0) + damage += skill * 10; break; case W_2HSWORD: #ifdef RENEWAL @@ -1486,15 +1508,27 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if(sd && pc_checkskill(sd,AS_SONICACCEL)>0) hitrate += hitrate * 50 / 100; break; + case MC_CARTREVOLUTION: + case GN_CART_TORNADO: + case GN_CARTCANNON: + if( sd && pc_checkskill(sd, GN_REMODELING_CART) ) + hitrate += pc_checkskill(sd, GN_REMODELING_CART) * 4; + break; case GC_VENOMPRESSURE: hitrate += 10 + 4 * skill_lv; break; } - // Weaponry Research hidden bonus - if (sd && (skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) - hitrate += hitrate * ( 2 * skill ) / 100; - + if( sd ) { + // Weaponry Research hidden bonus + if ((skill = pc_checkskill(sd,BS_WEAPONRESEARCH)) > 0) + hitrate += hitrate * ( 2 * skill ) / 100; + + if( (sd->status.weapon == W_1HSWORD || sd->status.weapon == W_DAGGER) && + (skill = pc_checkskill(sd, GN_TRAINING_SWORD))>0 ) + hitrate += 3 * skill; + } + hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate); if(rnd()%100 >= hitrate) @@ -2238,6 +2272,76 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo case WM_SOUND_OF_DESTRUCTION: skillratio += 400; break; + case GN_CART_TORNADO: + if( sd ) + skillratio += 50 * skill_lv + pc_checkskill(sd, GN_REMODELING_CART) * 100 - 100; + if( status_get_lv(src) > 100 ) skillratio += skillratio * (status_get_lv(src) - 100) / 200; // Base level bonus. + if( sc && sc->data[SC_GN_CARTBOOST] ) + skillratio += 10 * sc->data[SC_GN_CARTBOOST]->val1; + break; + case GN_CARTCANNON: + if( sd ) skillratio += 250 + 50 * skill_lv + pc_checkskill(sd, GN_REMODELING_CART) * (sstatus->int_ / 2); + if( sc && sc->data[SC_GN_CARTBOOST] ) + skillratio += 10 * sc->data[SC_GN_CARTBOOST]->val1; + break; + case GN_SPORE_EXPLOSION: + skillratio += 200 + 100 * skill_lv; + break; + case GN_CRAZYWEED_ATK: + skillratio += 400 + 100 * skill_lv; + break; + case GN_SLINGITEM_RANGEMELEEATK: + if( sd ) { + switch( sd->itemid ) { + case 13260: // Apple Bomob + case 13261: // Coconut Bomb + case 13262: // Melon Bomb + case 13263: // Pinapple Bomb + skillratio += 400; // Unconfirded + break; + case 13264: // Banana Bomb 2000% + skillratio += 1900; + break; + case 13265: skillratio -= 75; break; // Black Lump 25% + case 13266: skillratio -= 25; break; // Hard Black Lump 75% + case 13267: skillratio += 100; break; // Extremely Hard Black Lump 200% + } + } else + skillratio += 300; // Bombs + break; + case SO_VARETYR_SPEAR: //Assumed Formula. + skillratio += -100 + 200 * ( sd ? pc_checkskill(sd, SA_LIGHTNINGLOADER) : 1 ); + if( sc && sc->data[SC_BLAST_OPTION] ) + skillratio += skillratio * sc->data[SC_BLAST_OPTION]->val2 / 100; + break; + // Physical Elemantal Spirits Attack Skills + case EL_CIRCLE_OF_FIRE: + case EL_FIRE_BOMB_ATK: + case EL_STONE_RAIN: + skillratio += 200; + break; + case EL_FIRE_WAVE_ATK: + skillratio += 500; + break; + case EL_TIDAL_WEAPON: + skillratio += 1400; + break; + case EL_WIND_SLASH: + skillratio += 100; + break; + case EL_HURRICANE: + skillratio += 600; + break; + case EL_TYPOON_MIS: + case EL_WATER_SCREW_ATK: + skillratio += 900; + break; + case EL_STONE_HAMMER: + skillratio += 400; + break; + case EL_ROCK_CRUSHER: + skillratio += 700; + break; } ATK_RATE(skillratio); @@ -2920,7 +3024,7 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list *target,int skill_num,int skill_lv,int mflag) { int i, nk; - short s_ele; + short s_ele = 0; unsigned int skillratio = 100; //Skill dmg modifiers. struct map_session_data *sd, *tsd; @@ -2954,16 +3058,38 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list sd = BL_CAST(BL_PC, src); tsd = BL_CAST(BL_PC, target); - //Initialize variables that will be used afterwards - s_ele = skill_get_ele(skill_num, skill_lv); + if( skill_num == SO_PSYCHIC_WAVE ) { + struct status_change *sc = status_get_sc(src); + if( sc && sc->count && ( sc->data[SC_HEATER_OPTION] || sc->data[SC_COOLER_OPTION] || + sc->data[SC_BLAST_OPTION] || sc->data[SC_CURSED_SOIL_OPTION] ) ) { + if( sc->data[SC_HEATER_OPTION] ) s_ele = sc->data[SC_HEATER_OPTION]->val4; + else if( sc->data[SC_COOLER_OPTION] ) s_ele = sc->data[SC_COOLER_OPTION]->val4; + else if( sc->data[SC_BLAST_OPTION] ) s_ele = sc->data[SC_BLAST_OPTION]->val3; + else if( sc->data[SC_CURSED_SOIL_OPTION] ) s_ele = sc->data[SC_CURSED_SOIL_OPTION]->val4; + } else { + //#HALP# I didn't get a clue on how to do this without unnecessary adding a overhead of status_change on every call while this is a per-skill case. + //, - so i duplicated this code. make yourself comfortable to fix if you have any better ideas. + //Initialize variables that will be used afterwards + s_ele = skill_get_ele(skill_num, skill_lv); + + if (s_ele == -1) // pl=-1 : the skill takes the weapon's element + s_ele = sstatus->rhw.ele; + else if (s_ele == -2) //Use status element + s_ele = status_get_attack_sc_element(src,status_get_sc(src)); + else if( s_ele == -3 ) //Use random element + s_ele = rnd()%ELE_MAX; + } + } else { + //Initialize variables that will be used afterwards + s_ele = skill_get_ele(skill_num, skill_lv); - if (s_ele == -1) // pl=-1 : the skill takes the weapon's element - s_ele = sstatus->rhw.ele; - else if (s_ele == -2) //Use status element - s_ele = status_get_attack_sc_element(src,status_get_sc(src)); - else if( s_ele == -3 ) //Use random element - s_ele = rnd()%ELE_MAX; - + if (s_ele == -1) // pl=-1 : the skill takes the weapon's element + s_ele = sstatus->rhw.ele; + else if (s_ele == -2) //Use status element + s_ele = status_get_attack_sc_element(src,status_get_sc(src)); + else if( s_ele == -3 ) //Use random element + s_ele = rnd()%ELE_MAX; + } //Set miscellaneous data that needs be filled if(sd) { sd->state.arrow_atk = 0; @@ -3334,6 +3460,24 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list else skillratio += 110 + 20 * skill_lv; break; + // Magical Elemental Spirits Attack Skills + case EL_FIRE_MANTLE: + case EL_WATER_SCREW: + skillratio += 900; + break; + case EL_FIRE_ARROW: + case EL_ROCK_CRUSHER_ATK: + skillratio += 200; + break; + case EL_FIRE_BOMB: + case EL_ICE_NEEDLE: + case EL_HURRICANE_ATK: + skillratio += 400; + break; + case EL_FIRE_WAVE: + case EL_TYPOON_MIS_ATK: + skillratio += 1100; + break; } @@ -3493,6 +3637,13 @@ struct Damage battle_calc_magic_attack(struct block_list *src,struct block_list ad.damage=battle_calc_gvg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag); else if( map[target->m].flag.battleground ) ad.damage=battle_calc_bg_damage(src,target,ad.damage,ad.div_,skill_num,skill_lv,ad.flag); + + + if( skill_num == SO_VARETYR_SPEAR ) { // Physical damage. + struct Damage wd = battle_calc_weapon_attack(src,target,skill_num,skill_lv,mflag); + ad.damage += wd.damage; + } + return ad; } @@ -3675,7 +3826,15 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list * if (sd) md.damage = md.damage + status_get_hp(src); status_set_sp(src, 0, 0); break; - + case GN_THORNS_TRAP: + md.damage = 100 + 200 * skill_lv + sstatus->int_; + break; + case GN_BLOOD_SUCKER: + md.damage = 200 + 100 * skill_lv + sstatus->int_; + break; + case GN_HELLS_PLANT_ATK: + md.damage = sstatus->int_ * 4 * skill_lv * (10 / (10 - pc_checkskill(sd,AM_CANNIBALIZE)));//Need accurate official formula. [Rytech] + break; } if (nk&NK_SPLASHSPLIT){ // Divide ATK among targets @@ -4168,24 +4327,38 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t map_freeblock_lock(); battle_delay_damage(tick, wd.amotion, src, target, wd.flag, 0, 0, damage, wd.dmg_lv, wd.dmotion); + if( tsc ) { + if( tsc->data[SC_DEVOTION] ) { + struct status_change_entry *sce = tsc->data[SC_DEVOTION]; + struct block_list *d_bl = map_id2bl(sce->val1); - if( tsc && tsc->data[SC_DEVOTION] ) - { - struct status_change_entry *sce = tsc->data[SC_DEVOTION]; - struct block_list *d_bl = map_id2bl(sce->val1); - - if( d_bl && ( - (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) || - (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) - ) && check_distance_bl(target, d_bl, sce->val3) ) - { - clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); - status_fix_damage(NULL, d_bl, damage, 0); - } - else - status_change_end(target, SC_DEVOTION, INVALID_TIMER); + if( d_bl && ( + (d_bl->type == BL_MER && ((TBL_MER*)d_bl)->master && ((TBL_MER*)d_bl)->master->bl.id == target->id) || + (d_bl->type == BL_PC && ((TBL_PC*)d_bl)->devotion[sce->val2] == target->id) + ) && check_distance_bl(target, d_bl, sce->val3) ) + { + clif_damage(d_bl, d_bl, gettick(), 0, 0, damage, 0, 0, 0); + status_fix_damage(NULL, d_bl, damage, 0); + } + else + status_change_end(target, SC_DEVOTION, INVALID_TIMER); + } else if( tsc->data[SC_CIRCLE_OF_FIRE_OPTION] && (wd.flag&BF_SHORT) && target->type == BL_PC ) { + struct elemental_data *ed = ((TBL_PC*)target)->ed; + if( ed ) { + clif_skill_damage(&ed->bl, target, tick, status_get_amotion(src), 0, -30000, 1, EL_CIRCLE_OF_FIRE, tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1, 6); + skill_attack(BF_MAGIC,&ed->bl,&ed->bl,src,EL_CIRCLE_OF_FIRE,tsc->data[SC_CIRCLE_OF_FIRE_OPTION]->val1,tick,wd.flag); + } + } else if( tsc->data[SC_WATER_SCREEN_OPTION] && tsc->data[SC_WATER_SCREEN_OPTION]->val1 ) { + struct block_list *e_bl = map_id2bl(tsc->data[SC_WATER_SCREEN_OPTION]->val1); + if( e_bl && !status_isdead(e_bl) ) { + clif_damage(e_bl,e_bl,tick,wd.amotion,wd.dmotion,damage,wd.div_,wd.type,wd.damage2); + status_damage(target,e_bl,damage,0,0,0); + // Just show damage in target. + clif_damage(src, target, tick, wd.amotion, wd.dmotion, damage, wd.div_, wd.type, wd.damage2 ); + return ATK_NONE; + } + } } - if (sc && sc->data[SC_AUTOSPELL] && rnd()%100 < sc->data[SC_AUTOSPELL]->val4) { int sp = 0; int skillid = sc->data[SC_AUTOSPELL]->val2; @@ -4314,6 +4487,10 @@ struct block_list* battle_get_master(struct block_list *src) if (((TBL_MER*)src)->master) src = (struct block_list*)((TBL_MER*)src)->master; break; + case BL_ELEM: + if (((TBL_ELEM*)src)->master) + src = (struct block_list*)((TBL_ELEM*)src)->master; + break; case BL_SKILL: if (((TBL_SKILL*)src)->group && ((TBL_SKILL*)src)->group->src_id) src = map_id2bl(((TBL_SKILL*)src)->group->src_id); @@ -4409,6 +4586,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f //Valid targets with no special checks here. case BL_MER: case BL_HOM: + case BL_ELEM: break; //All else not specified is an invalid target. default: diff --git a/src/map/chrif.c b/src/map/chrif.c index c4ff4b6627..095129e806 100644 --- a/src/map/chrif.c +++ b/src/map/chrif.c @@ -22,6 +22,7 @@ #include "homunculus.h" #include "instance.h" #include "mercenary.h" +#include "elemental.h" #include "chrif.h" #include "quest.h" #include "storage.h" @@ -307,6 +308,8 @@ int chrif_save(struct map_session_data *sd, int flag) merc_save(sd->hd); if( sd->md && mercenary_get_lifetime(sd->md) > 0 ) mercenary_save(sd->md); + if( sd->ed && elemental_get_lifetime(sd->ed) > 0 ) + elemental_save(sd->ed); if( sd->save_quest ) intif_quest_save(sd); diff --git a/src/map/clif.c b/src/map/clif.c index 3533c7effd..bfe78a58d1 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -36,6 +36,7 @@ #include "homunculus.h" #include "instance.h" #include "mercenary.h" +#include "elemental.h" #include "log.h" #include "clif.h" #include "mail.h" @@ -273,7 +274,7 @@ static inline unsigned char clif_bl_type(struct block_list *bl) { case BL_PET: return pcdb_checkid(status_get_viewdata(bl)->class_)?0x0:0x7; //NPC_PET_TYPE case BL_HOM: return 0x8; //NPC_HOM_TYPE case BL_MER: return 0x9; //NPC_MERSOL_TYPE -// case BL_ELEM: return 0xA; //NPC_ELEMENTAL_TYPE + case BL_ELEM: return 0xa; //NPC_ELEMENTAL_TYPE default: return 0x1; //NPC_TYPE } } @@ -5193,44 +5194,60 @@ void clif_skill_produce_mix_list(struct map_session_data *sd, int skillid , int /// 4 = GN_MIX_COOKING /// 5 = GN_MAKEBOMB /// 6 = GN_S_PHARMACY -void clif_cooking_list(struct map_session_data *sd, int trigger) +void clif_cooking_list(struct map_session_data *sd, int trigger, int skill_id, int qty, int list_type) { int fd; int i, c; int view; - + nullpo_retv(sd); fd = sd->fd; - - WFIFOHEAD(fd, 6 + 2*MAX_SKILL_PRODUCE_DB); + + WFIFOHEAD(fd, 6 + 2 * MAX_SKILL_PRODUCE_DB); WFIFOW(fd,0) = 0x25a; - WFIFOW(fd,4) = 1; // list type - + WFIFOW(fd,4) = list_type; // list type + c = 0; - for( i = 0; i < MAX_SKILL_PRODUCE_DB; i++ ) - { - if( !skill_can_produce_mix(sd,skill_produce_db[i].nameid,trigger, 1) ) + for( i = 0; i < MAX_SKILL_PRODUCE_DB; i++ ) { + if( !skill_can_produce_mix(sd,skill_produce_db[i].nameid,trigger, qty) ) continue; - + if( (view = itemdb_viewid(skill_produce_db[i].nameid)) > 0 ) - WFIFOW(fd, 6+2*c)= view; + WFIFOW(fd, 6 + 2 * c) = view; else - WFIFOW(fd, 6+2*c)= skill_produce_db[i].nameid; - + WFIFOW(fd, 6 + 2 * c) = skill_produce_db[i].nameid; + c++; } - - WFIFOW(fd,2) = 6 + 2*c; - WFIFOSET(fd,WFIFOW(fd,2)); - - //TODO: replace with proper solution - if( c > 0 ) - { - sd->menuskill_id = AM_PHARMACY; + + if( skill_id == AM_PHARMACY ) { // Only send it while Cooking else check for c. + WFIFOW(fd,2) = 6 + 2 * c; + WFIFOSET(fd,WFIFOW(fd,2)); + } + + if( c > 0 ) { + sd->menuskill_id = skill_id; sd->menuskill_val = trigger; + if( skill_id != AM_PHARMACY ) { + sd->menuskill_val2 = qty; // amount. + WFIFOW(fd,2) = 6 + 2 * c; + WFIFOSET(fd,WFIFOW(fd,2)); + } + } else { + clif_menuskill_clear(sd); + if( skill_id != AM_PHARMACY ) { // AM_PHARMACY is used to Cooking. + // It fails. +#if PACKETVER >= 20090922 + clif_msg_skill(sd,skill_id,0x625); +#else + WFIFOW(fd,2) = 6 + 2 * c; + WFIFOSET(fd,WFIFOW(fd,2)); +#endif + } } } + /// Notifies clients of a status change. /// 0196 .W .L .B (ZC_MSG_STATE_CHANGE) [used for ending status changes and starting them on non-pc units (when needed)] /// 043f .W .L .B .L { .L }*3 (ZC_MSG_STATE_CHANGE2) [used exclusively for starting statuses on pcs] @@ -8107,11 +8124,12 @@ void clif_refresh(struct map_session_data *sd) clif_refreshlook(&sd->bl,sd->bl.id,LOOK_CLOTHES_COLOR,sd->vd.cloth_color,SELF); if(merc_is_hom_active(sd->hd)) clif_send_homdata(sd,SP_ACK,0); - if( sd->md ) - { + if( sd->md ) { clif_mercenary_info(sd); clif_mercenary_skillblock(sd); } + if( sd->ed ) + clif_elemental_info(sd); map_foreachinrange(clif_getareachar,&sd->bl,AREA_SIZE,BL_ALL,sd); clif_weather_check(sd); if( sd->chatID ) @@ -8255,6 +8273,9 @@ void clif_charnameack (int fd, struct block_list *bl) // memcpy(WBUFP(buf,6), (struct chat*)->title, NAME_LENGTH); // break; return; + case BL_ELEM: + memcpy(WBUFP(buf,6), ((TBL_ELEM*)bl)->db->name, NAME_LENGTH); + break; default: ShowError("clif_charnameack: bad type %d(%d)\n", bl->type, bl->id); return; @@ -9082,14 +9103,22 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) skill_unit_move(&sd->hd->bl,gettick(),1); // apply land skills immediately } - if( sd->md ) - { + if( sd->md ) { map_addblock(&sd->md->bl); clif_spawn(&sd->md->bl); clif_mercenary_info(sd); clif_mercenary_skillblock(sd); } + if( sd->ed ) { + map_addblock(&sd->ed->bl); + clif_spawn(&sd->ed->bl); + clif_elemental_info(sd); + clif_elemental_updatestatus(sd,SP_HP); + clif_hpmeter_single(sd->fd,sd->ed->bl.id,sd->ed->battle_status.hp,sd->ed->battle_status.matk_max); + clif_elemental_updatestatus(sd,SP_SP); + } + if(sd->state.connect_new) { int lv; sd->state.connect_new = 0; @@ -10587,15 +10616,13 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) if( sd->sc.data[SC_BASILICA] && (skillnum != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) ) return; // On basilica only caster can use Basilica again to stop it. - if( sd->menuskill_id ) - { - if( sd->menuskill_id == SA_TAMINGMONSTER ) - sd->menuskill_id = sd->menuskill_val = 0; //Cancel pet capture. - else if( sd->menuskill_id != SA_AUTOSPELL ) + if( sd->menuskill_id ) { + if( sd->menuskill_id == SA_TAMINGMONSTER ) { + clif_menuskill_clear(sd); //Cancel pet capture. + } else if( sd->menuskill_id != SA_AUTOSPELL ) return; //Can't use skills while a menu is open. } - if( sd->skillitem == skillnum ) - { + if( sd->skillitem == skillnum ) { if( skilllv != sd->skillitemlv ) skilllv = sd->skillitemlv; if( !(tmp&INF_SELF_SKILL) ) @@ -10606,15 +10633,12 @@ void clif_parse_UseSkillToId(int fd, struct map_session_data *sd) sd->skillitem = sd->skillitemlv = 0; - if( skillnum >= GD_SKILLBASE ) - { + if( skillnum >= GD_SKILLBASE ) { if( sd->state.gmaster_flag ) skilllv = guild_checkskill(sd->state.gmaster_flag, skillnum); else skilllv = 0; - } - else - { + } else { tmp = pc_checkskill(sd, skillnum); if( skilllv > tmp ) skilllv = tmp; @@ -10661,10 +10685,8 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, sho if( sd->ud.skilltimer != INVALID_TIMER ) return; - if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 ) - { - if( sd->skillitem != skillnum ) - { + if( DIFF_TICK(tick, sd->ud.canact_tick) < 0 ) { + if( sd->skillitem != skillnum ) { clif_skill_fail(sd, skillnum, USESKILL_FAIL_SKILLINTERVAL, 0); return; } @@ -10676,28 +10698,23 @@ static void clif_parse_UseSkillToPosSub(int fd, struct map_session_data *sd, sho if( sd->sc.data[SC_BASILICA] && (skillnum != HP_BASILICA || sd->sc.data[SC_BASILICA]->val4 != sd->bl.id) ) return; // On basilica only caster can use Basilica again to stop it. - if( sd->menuskill_id ) - { - if( sd->menuskill_id == SA_TAMINGMONSTER ) - sd->menuskill_id = sd->menuskill_val = 0; //Cancel pet capture. - else if( sd->menuskill_id != SA_AUTOSPELL ) + if( sd->menuskill_id ) { + if( sd->menuskill_id == SA_TAMINGMONSTER ) { + clif_menuskill_clear(sd); //Cancel pet capture. + } else if( sd->menuskill_id != SA_AUTOSPELL ) return; //Can't use skills while a menu is open. } pc_delinvincibletimer(sd); - if( sd->skillitem == skillnum ) - { + if( sd->skillitem == skillnum ) { if( skilllv != sd->skillitemlv ) skilllv = sd->skillitemlv; unit_skilluse_pos(&sd->bl, x, y, skillnum, skilllv); - } - else - { + } else { int lv; sd->skillitem = sd->skillitemlv = 0; - if( (lv = pc_checkskill(sd, skillnum)) > 0 ) - { + if( (lv = pc_checkskill(sd, skillnum)) > 0 ) { if( skilllv > lv ) skilllv = lv; unit_skilluse_pos(&sd->bl, x, y, skillnum,skilllv); @@ -10759,9 +10776,8 @@ void clif_parse_UseSkillMap(int fd, struct map_session_data* sd) if(skill_num != sd->menuskill_id) return; - if( pc_cant_act(sd) ) - { - sd->menuskill_id = sd->menuskill_val = 0; + if( pc_cant_act(sd) ) { + clif_menuskill_clear(sd); return; } @@ -10795,12 +10811,12 @@ void clif_parse_ProduceMix(int fd,struct map_session_data *sd) if (pc_istrading(sd)) { //Make it fail to avoid shop exploits where you sell something different than you see. clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); return; } if( skill_can_produce_mix(sd,RFIFOW(fd,2),sd->menuskill_val, 1) ) skill_produce_mix(sd,0,RFIFOW(fd,2),RFIFOW(fd,4),RFIFOW(fd,6),RFIFOW(fd,8), 1); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); } @@ -10813,24 +10829,22 @@ void clif_parse_ProduceMix(int fd,struct map_session_data *sd) /// 4 = GN_MIX_COOKING /// 5 = GN_MAKEBOMB /// 6 = GN_S_PHARMACY -void clif_parse_Cooking(int fd,struct map_session_data *sd) -{ - //int type = RFIFOW(fd,2); +void clif_parse_Cooking(int fd,struct map_session_data *sd) { + int type = RFIFOW(fd,2); int nameid = RFIFOW(fd,4); - - if( sd->menuskill_id != AM_PHARMACY ) { + int amount = sd->menuskill_val2?sd->menuskill_val2:1; + if( type == 6 && sd->menuskill_id != GN_MIX_COOKING && sd->menuskill_id != GN_S_PHARMACY ) return; - } - + if (pc_istrading(sd)) { //Make it fail to avoid shop exploits where you sell something different than you see. clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); return; } - if( skill_can_produce_mix(sd,nameid,sd->menuskill_val, 1) ) - skill_produce_mix(sd,0,nameid,0,0,0,1); - sd->menuskill_val = sd->menuskill_id = 0; + if( skill_can_produce_mix(sd,nameid,sd->menuskill_val, amount) ) + skill_produce_mix(sd,sd->menuskill_id,nameid,0,0,0,amount); + clif_menuskill_clear(sd); } @@ -10843,11 +10857,11 @@ void clif_parse_RepairItem(int fd, struct map_session_data *sd) if (pc_istrading(sd)) { //Make it fail to avoid shop exploits where you sell something different than you see. clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); return; } skill_repairweapon(sd,RFIFOW(fd,2)); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); } @@ -10862,12 +10876,12 @@ void clif_parse_WeaponRefine(int fd, struct map_session_data *sd) if (pc_istrading(sd)) { //Make it fail to avoid shop exploits where you sell something different than you see. clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); return; } idx = RFIFOL(fd,packet_db[sd->packet_ver][RFIFOW(fd,0)].pos[0]); skill_weaponrefine(sd, idx-2); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); } @@ -10952,13 +10966,12 @@ void clif_parse_ItemIdentify(int fd,struct map_session_data *sd) if (sd->menuskill_id != MC_IDENTIFY) return; - if( idx == -1 ) - {// cancel pressed - sd->menuskill_val = sd->menuskill_id = 0; + if( idx == -1 ) {// cancel pressed + clif_menuskill_clear(sd); return; } skill_identify(sd,idx-2); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); } @@ -10969,7 +10982,7 @@ void clif_parse_SelectArrow(int fd,struct map_session_data *sd) if (pc_istrading(sd)) { //Make it fail to avoid shop exploits where you sell something different than you see. clif_skill_fail(sd,sd->ud.skillid,USESKILL_FAIL_LEVEL,0); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); return; } switch( sd->menuskill_id ) { @@ -10990,7 +11003,7 @@ void clif_parse_SelectArrow(int fd,struct map_session_data *sd) break; } - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); } @@ -11001,7 +11014,7 @@ void clif_parse_AutoSpell(int fd,struct map_session_data *sd) if (sd->menuskill_id != SA_AUTOSPELL) return; skill_autospell(sd,RFIFOL(fd,2)); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); } @@ -12074,7 +12087,7 @@ void clif_parse_SelectEgg(int fd, struct map_session_data *sd) return; } pet_select_egg(sd,RFIFOW(fd,2)-2); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); } @@ -13038,7 +13051,7 @@ void clif_parse_FeelSaveOk(int fd,struct map_session_data *sd) // clif_misceffect2(&sd->bl, 0x1b0); // clif_misceffect2(&sd->bl, 0x21f); clif_feel_info(sd, i, 0); - sd->menuskill_val = sd->menuskill_id = 0; + clif_menuskill_clear(sd); } @@ -15051,6 +15064,94 @@ void clif_parse_LessEffect(int fd, struct map_session_data* sd) sd->state.lesseffect = ( isLess != 0 ); } +/// S 07e4 .w