Add has_autoloot script command (#7972)
* Adds the has_autoloot script command to check if a player is autolooting items.
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@ -11359,3 +11359,11 @@ Note: Only works with classes that use the ranking system.
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Returns true if the player is dead else false.
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---------------------------------------
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*has_autoloot({<char_id>});
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This command checks whether a player configured autoloot.
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Returns current autoloot value on success.
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---------------------------------------
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@ -26939,6 +26939,24 @@ BUILDIN_FUNC(macro_detector) {
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return SCRIPT_CMD_SUCCESS;
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}
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// ===================================
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// *has_autoloot({<char_id>});
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// This command checks whether a player configured autoloot.
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// Returns current autoloot value on success.
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// ===================================
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BUILDIN_FUNC(has_autoloot) {
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map_session_data *sd;
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if (!script_charid2sd(2, sd)) {
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script_pushint(st, 0);
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return SCRIPT_CMD_FAILURE;
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}
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script_pushint(st, sd->state.autoloot);
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return SCRIPT_CMD_SUCCESS;
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}
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#include <custom/script.inc>
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// declarations that were supposed to be exported from npc_chat.cpp
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@ -27694,6 +27712,7 @@ struct script_function buildin_func[] = {
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BUILDIN_DEF(getfamerank, "?"),
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BUILDIN_DEF(isdead, "?"),
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BUILDIN_DEF(macro_detector, "?"),
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BUILDIN_DEF(has_autoloot,"?"),
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#include <custom/script_def.inc>
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