Add has_autoloot script command (#7972)

* Adds the has_autoloot script command to check if a player is autolooting items.
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HAO YAN 2023-11-07 01:30:34 +08:00 committed by GitHub
parent 2cfafe4c9f
commit a1616903a6
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2 changed files with 27 additions and 0 deletions

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@ -11359,3 +11359,11 @@ Note: Only works with classes that use the ranking system.
Returns true if the player is dead else false.
---------------------------------------
*has_autoloot({<char_id>});
This command checks whether a player configured autoloot.
Returns current autoloot value on success.
---------------------------------------

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@ -26939,6 +26939,24 @@ BUILDIN_FUNC(macro_detector) {
return SCRIPT_CMD_SUCCESS;
}
// ===================================
// *has_autoloot({<char_id>});
// This command checks whether a player configured autoloot.
// Returns current autoloot value on success.
// ===================================
BUILDIN_FUNC(has_autoloot) {
map_session_data *sd;
if (!script_charid2sd(2, sd)) {
script_pushint(st, 0);
return SCRIPT_CMD_FAILURE;
}
script_pushint(st, sd->state.autoloot);
return SCRIPT_CMD_SUCCESS;
}
#include <custom/script.inc>
// declarations that were supposed to be exported from npc_chat.cpp
@ -27694,6 +27712,7 @@ struct script_function buildin_func[] = {
BUILDIN_DEF(getfamerank, "?"),
BUILDIN_DEF(isdead, "?"),
BUILDIN_DEF(macro_detector, "?"),
BUILDIN_DEF(has_autoloot,"?"),
#include <custom/script_def.inc>