- Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to skill_counter_additional_effect

- Simplified skillnotok_hom by using an invocation to skillnotok
- Hopefully fixed BD_ADAPTATION
- Homun won't lose any intimacy on death now.
- Homun will be saved together with the master now (as long as the homun is active)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8564 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-08-31 16:40:37 +00:00
parent 5c8103cb76
commit a19cafda61
7 changed files with 32 additions and 51 deletions

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@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/08/31
* Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to
skill_counter_additional_effect [Skotlex]
* Simplified skillnotok_hom by using an invocation to skillnotok [Skotlex]
* Hopefully fixed BD_ADAPTATION [Skotlex]
* Homun won't lose any intimacy on death now. [Skotlex]
* Homun will be saved together with the master now (as long as the homun is
active) [Skotlex]
* Modified the error reporting in map_freeblock_unlock so that when there's
an error, the reported line number is the file's linenumber plus the
object's type *10000. This is for debug information to help track down the

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@ -1204,11 +1204,8 @@ static struct Damage battle_calc_weapon_attack(
break;
}
case HFLI_SBR44: //[orn]
if(src->type == BL_HOM){
TBL_HOM *hd = (TBL_HOM*)src;
wd.damage = hd->master->homunculus.intimacy ;
hd->master->homunculus.intimacy = 200;
clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
if(src->type == BL_HOM && ((TBL_HOM*)src)->master) {
wd.damage = ((TBL_HOM*)src)->master->homunculus.intimacy ;
break;
}
default:

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@ -209,7 +209,6 @@ int chrif_save(struct map_session_data *sd, int flag)
intif_saveregistry(sd, 2); //Save account regs
if (sd->state.reg_dirty&1)
intif_saveregistry(sd, 1); //Save account2 regs
#ifndef TXT_ONLY
if(charsave_method){ //New 'Local' save
charsave_savechar(sd->char_id, &sd->status);
@ -228,6 +227,10 @@ int chrif_save(struct map_session_data *sd, int flag)
WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
WFIFOSET(char_fd, WFIFOW(char_fd,2));
if (sd->hd && merc_is_hom_active(sd->hd))
merc_save(sd->hd);
if (flag)
sd->state.finalsave = 1; //Mark the last save as done.
return 0;

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@ -9,7 +9,7 @@
#include "../common/mapindex.h"
#include "../common/db.h"
//Uncomment to enable the Cell Stack Limit mod. (EXPERIMENTAL)
//Uncomment to enable the Cell Stack Limit mod.
//It's only config is the battle_config cell_stack_limit.
//Only chars affected are those defined in BL_CHAR (mobs and players currently)
//#define CELL_NOSTACK

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@ -56,22 +56,13 @@ int merc_hom_dead(struct homun_data *hd, struct block_list *src)
clif_emotion(&hd->bl, 16) ; //wah
if (!sd) //unit remove map will invoke unit free
return 3;
//There's no intimacy penalties on death (from Tharis)
//Delete timers when dead.
merc_hom_hungry_timer_delete(hd);
sd->homunculus.hp = 0 ;
clif_hominfo(sd,hd,0); // Send dead flag
if(!merc_hom_decrease_intimacy(hd, 100)) // Intimacy was <= 100
clif_emotion(&sd->bl, 23) ; //omg
else {
clif_emotion(&sd->bl, 28) ; //sob
// Not needed because the status window will be closed until resurect homun and then
// Intimacy will be sent
//clif_send_homdata(hd->master,SP_INTIMATE,hd->master->homunculus.intimacy / 100);
}
merc_save(hd);
clif_emotion(&sd->bl, 28) ; //sob
//Remove from map (if it has no intimacy, it is auto-removed from memory)
return 3;
}

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@ -344,11 +344,6 @@ int pc_makesavestatus(struct map_session_data *sd)
else
memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
}
if (sd->hd) { //Update Homun HP info
sd->homunculus.hp = sd->hd->battle_status.hp ;
sd->homunculus.sp = sd->hd->battle_status.sp ;
}
return 0;
}

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@ -928,10 +928,6 @@ int skillnotok_hom (int skillid, struct homun_data *hd)
{
int i = skillid;
nullpo_retr (1, hd);
//if (sd == 0)
//return 0;
//return 1;
// I think it was meant to be "no skills allowed when not a valid sd"
if (skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX)
return 1;
@ -947,23 +943,8 @@ int skillnotok_hom (int skillid, struct homun_data *hd)
if (hd->blockskill[i] > 0)
return 1;
// Check skill restrictions [Celest]
if(!map_flag_vs(hd->bl.m) && skill_get_nocast (skillid) & 1)
return 1;
if(map[hd->bl.m].flag.pvp) {
if(!battle_config.pk_mode && skill_get_nocast (skillid) & 2)
return 1;
if(battle_config.pk_mode && skill_get_nocast (skillid) & 16)
return 1;
}
if(map_flag_gvg(hd->bl.m) && skill_get_nocast (skillid) & 4)
return 1;
if(agit_flag && skill_get_nocast (skillid) & 8)
return 1;
if(map[hd->bl.m].flag.restricted && map[hd->bl.m].zone && skill_get_nocast (skillid) & (8*map[hd->bl.m].zone))
return 1;
return (map[hd->bl.m].flag.noskill);
//Use master's criteria.
return skillnotok(skillid, hd->master);
}
struct skill_unit_layout skill_unit_layout[MAX_SKILL_UNIT_LAYOUT];
@ -1526,6 +1507,16 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
case GS_FULLBUSTER:
status_change_start(src,SC_BLIND,200*skilllv,skilllv,0,0,0,skill_get_time2(skillid,skilllv),10);
break;
case HFLI_SBR44: //[orn]
case HVAN_EXPLOSION:
if(src->type == BL_HOM){
TBL_HOM *hd = (TBL_HOM*)src;
if (hd->master) {
hd->master->homunculus.intimacy = 200;
clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
}
}
break;
}
if(sd && skillid && attack_type&BF_MAGIC && status_isdead(bl) &&
@ -2421,10 +2412,10 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv,
}
}
if (!type) //States are only checked on begin casting.
switch(state) {
case ST_MOVE_ENABLE:
//Check only on begin casting. [Skotlex]
if(!type && !unit_can_move(&hd->bl)) {
if(!unit_can_move(&hd->bl)) {
clif_skill_fail(sd,skill,0,0);
return 0;
}
@ -4050,10 +4041,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
break;
case HVAN_EXPLOSION: //[orn]
if(hd){
hd->master->homunculus.intimacy = 200;
clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
}
case NPC_SELFDESTRUCTION:
//Self Destruction hits everyone in range (allies+enemies)
//Except for Summoned Marine spheres on non-versus maps, where it's just enemy.
@ -8120,7 +8107,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
}
group=(struct skill_unit_group*)sc->data[SC_DANCING].val2;
time = 1000*(sc->data[SC_DANCING].val3>>16);
if (!group || (skill_get_time(sc->data[SC_DANCING].val1,group->skill_lv) - time <= skill_get_time2(skill,lv)))
if (!group ||
(skill_get_time(group->skill_id,group->skill_lv) - time <= skill_get_time2(skill,lv)))
{
clif_skill_fail(sd,skill,0,0);
return 0;