- Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to skill_counter_additional_effect
- Simplified skillnotok_hom by using an invocation to skillnotok - Hopefully fixed BD_ADAPTATION - Homun won't lose any intimacy on death now. - Homun will be saved together with the master now (as long as the homun is active) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8564 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/08/31
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* Moved the intimacy penalty of HFLI_SBR44 and HVAN_EXPLOSION to
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skill_counter_additional_effect [Skotlex]
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* Simplified skillnotok_hom by using an invocation to skillnotok [Skotlex]
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* Hopefully fixed BD_ADAPTATION [Skotlex]
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* Homun won't lose any intimacy on death now. [Skotlex]
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* Homun will be saved together with the master now (as long as the homun is
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active) [Skotlex]
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* Modified the error reporting in map_freeblock_unlock so that when there's
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an error, the reported line number is the file's linenumber plus the
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object's type *10000. This is for debug information to help track down the
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@ -1204,11 +1204,8 @@ static struct Damage battle_calc_weapon_attack(
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break;
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}
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case HFLI_SBR44: //[orn]
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if(src->type == BL_HOM){
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TBL_HOM *hd = (TBL_HOM*)src;
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wd.damage = hd->master->homunculus.intimacy ;
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hd->master->homunculus.intimacy = 200;
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clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
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if(src->type == BL_HOM && ((TBL_HOM*)src)->master) {
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wd.damage = ((TBL_HOM*)src)->master->homunculus.intimacy ;
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break;
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}
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default:
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@ -209,7 +209,6 @@ int chrif_save(struct map_session_data *sd, int flag)
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intif_saveregistry(sd, 2); //Save account regs
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if (sd->state.reg_dirty&1)
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intif_saveregistry(sd, 1); //Save account2 regs
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#ifndef TXT_ONLY
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if(charsave_method){ //New 'Local' save
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charsave_savechar(sd->char_id, &sd->status);
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@ -228,6 +227,10 @@ int chrif_save(struct map_session_data *sd, int flag)
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WFIFOB(char_fd,12) = (flag==1)?1:0; //Flag to tell char-server this character is quitting.
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memcpy(WFIFOP(char_fd,13), &sd->status, sizeof(sd->status));
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WFIFOSET(char_fd, WFIFOW(char_fd,2));
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if (sd->hd && merc_is_hom_active(sd->hd))
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merc_save(sd->hd);
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if (flag)
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sd->state.finalsave = 1; //Mark the last save as done.
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return 0;
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@ -9,7 +9,7 @@
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#include "../common/mapindex.h"
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#include "../common/db.h"
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//Uncomment to enable the Cell Stack Limit mod. (EXPERIMENTAL)
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//Uncomment to enable the Cell Stack Limit mod.
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//It's only config is the battle_config cell_stack_limit.
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//Only chars affected are those defined in BL_CHAR (mobs and players currently)
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//#define CELL_NOSTACK
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@ -56,22 +56,13 @@ int merc_hom_dead(struct homun_data *hd, struct block_list *src)
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clif_emotion(&hd->bl, 16) ; //wah
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if (!sd) //unit remove map will invoke unit free
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return 3;
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//There's no intimacy penalties on death (from Tharis)
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//Delete timers when dead.
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merc_hom_hungry_timer_delete(hd);
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sd->homunculus.hp = 0 ;
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clif_hominfo(sd,hd,0); // Send dead flag
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if(!merc_hom_decrease_intimacy(hd, 100)) // Intimacy was <= 100
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clif_emotion(&sd->bl, 23) ; //omg
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else {
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clif_emotion(&sd->bl, 28) ; //sob
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// Not needed because the status window will be closed until resurect homun and then
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// Intimacy will be sent
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//clif_send_homdata(hd->master,SP_INTIMATE,hd->master->homunculus.intimacy / 100);
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}
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merc_save(hd);
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clif_emotion(&sd->bl, 28) ; //sob
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//Remove from map (if it has no intimacy, it is auto-removed from memory)
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return 3;
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}
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@ -344,11 +344,6 @@ int pc_makesavestatus(struct map_session_data *sd)
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else
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memcpy(&sd->status.last_point,&sd->status.save_point,sizeof(sd->status.last_point));
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}
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if (sd->hd) { //Update Homun HP info
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sd->homunculus.hp = sd->hd->battle_status.hp ;
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sd->homunculus.sp = sd->hd->battle_status.sp ;
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}
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return 0;
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}
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@ -928,10 +928,6 @@ int skillnotok_hom (int skillid, struct homun_data *hd)
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{
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int i = skillid;
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nullpo_retr (1, hd);
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//if (sd == 0)
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//return 0;
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//return 1;
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// I think it was meant to be "no skills allowed when not a valid sd"
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if (skillid >= GD_SKILLRANGEMIN && skillid <= GD_SKILLRANGEMAX)
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return 1;
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@ -947,23 +943,8 @@ int skillnotok_hom (int skillid, struct homun_data *hd)
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if (hd->blockskill[i] > 0)
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return 1;
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// Check skill restrictions [Celest]
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if(!map_flag_vs(hd->bl.m) && skill_get_nocast (skillid) & 1)
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return 1;
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if(map[hd->bl.m].flag.pvp) {
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if(!battle_config.pk_mode && skill_get_nocast (skillid) & 2)
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return 1;
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if(battle_config.pk_mode && skill_get_nocast (skillid) & 16)
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return 1;
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}
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if(map_flag_gvg(hd->bl.m) && skill_get_nocast (skillid) & 4)
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return 1;
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if(agit_flag && skill_get_nocast (skillid) & 8)
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return 1;
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if(map[hd->bl.m].flag.restricted && map[hd->bl.m].zone && skill_get_nocast (skillid) & (8*map[hd->bl.m].zone))
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return 1;
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return (map[hd->bl.m].flag.noskill);
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//Use master's criteria.
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return skillnotok(skillid, hd->master);
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}
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struct skill_unit_layout skill_unit_layout[MAX_SKILL_UNIT_LAYOUT];
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@ -1526,6 +1507,16 @@ int skill_counter_additional_effect (struct block_list* src, struct block_list *
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case GS_FULLBUSTER:
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status_change_start(src,SC_BLIND,200*skilllv,skilllv,0,0,0,skill_get_time2(skillid,skilllv),10);
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break;
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case HFLI_SBR44: //[orn]
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case HVAN_EXPLOSION:
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if(src->type == BL_HOM){
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TBL_HOM *hd = (TBL_HOM*)src;
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if (hd->master) {
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hd->master->homunculus.intimacy = 200;
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clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
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}
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}
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break;
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}
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if(sd && skillid && attack_type&BF_MAGIC && status_isdead(bl) &&
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@ -2421,10 +2412,10 @@ static int skill_check_condition_hom (struct homun_data *hd, int skill, int lv,
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}
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}
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if (!type) //States are only checked on begin casting.
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switch(state) {
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case ST_MOVE_ENABLE:
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//Check only on begin casting. [Skotlex]
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if(!type && !unit_can_move(&hd->bl)) {
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if(!unit_can_move(&hd->bl)) {
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clif_skill_fail(sd,skill,0,0);
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return 0;
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}
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@ -4050,10 +4041,6 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, in
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break;
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case HVAN_EXPLOSION: //[orn]
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if(hd){
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hd->master->homunculus.intimacy = 200;
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clif_send_homdata(hd->master,0x100,hd->master->homunculus.intimacy/100);
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}
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case NPC_SELFDESTRUCTION:
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//Self Destruction hits everyone in range (allies+enemies)
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//Except for Summoned Marine spheres on non-versus maps, where it's just enemy.
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@ -8120,7 +8107,8 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t
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}
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group=(struct skill_unit_group*)sc->data[SC_DANCING].val2;
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time = 1000*(sc->data[SC_DANCING].val3>>16);
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if (!group || (skill_get_time(sc->data[SC_DANCING].val1,group->skill_lv) - time <= skill_get_time2(skill,lv)))
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if (!group ||
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(skill_get_time(group->skill_id,group->skill_lv) - time <= skill_get_time2(skill,lv)))
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{
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clif_skill_fail(sd,skill,0,0);
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return 0;
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