- Fixed a bug in Eden Group Quests where a variable was set which was supposed to be converted and give the player certain gears. bugreport:6143

- Fixed an Priest Quest cutin which would result in getting an missing file error of the MvP Mistress Card illustration. bugreport:6144
- Fixed EXP Values in Eden Group Quest Boards 86 - 90 and 91 - 99. Source: http://irowiki.org/wiki/Eden_Group_Leveling_Quests
* 3 Hours cooldown isn't added yet since some testing is needed. bugreport:6110
- Some minor paranthesis fix in Knight Jobchange Quest.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16362 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
masao87 2012-07-01 14:13:56 +00:00
parent 32b82f75b8
commit a1c12384fa
6 changed files with 234 additions and 54 deletions

View File

@ -2204,7 +2204,7 @@ prt_in,87,92,4 script Sir Gray#knt 119,{
close;
}
else {
if (Zeny > 73999 && countitem(999) > 0 && BaseJob == Job_Knight) {
if ((Zeny > 73999) && (countitem(999) > 0) && (BaseJob == Job_Knight)) {
mes "[Sir Gray]";
mes "You are ready!";
mes "You must know the";
@ -2228,7 +2228,7 @@ prt_in,87,92,4 script Sir Gray#knt 119,{
mes "You attained a reliable item.";
mes "It'll be a good companion on your adventures.";
delitem 999,1; //Steel
set zeny,zeny-74000;
set Zeny, Zeny - 74000;
getitem 1163,1; //Claymore
close;
}

View File

@ -1391,7 +1391,7 @@ OnTouch:
mes "[Deviruchi]";
mes "But how about this...? Now, isn't this an attractive sight? A nice, shiny new card. Mint condition. Not too many people have this you know. But I happen to have soooo many, my pockets hurt.";
next;
cutin "<EFBFBD>̽<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><EFBFBD>.bmp",4;
cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",4;
mes "[Deviruchi]";
mes "Isn't it everyone's dream to have one of these? Think about it, being a Priest can only bring you suffering...";
next;
@ -1401,7 +1401,7 @@ OnTouch:
mes "This card can";
mes "can be yours...";
next;
cutin "<EFBFBD>̽<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><EFBFBD>.bmp",255;
cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
mes "[Deviruchi]";
mes "Theoretically!";
mes "BWAHAHAHAHAHAHAHA!";
@ -1410,7 +1410,7 @@ OnTouch:
warp "mjolnir_05",200,200;
end;
}
cutin "<EFBFBD>̽<EFBFBD>Ʈ<EFBFBD><EFBFBD><EFBFBD><EFBFBD>ī<EFBFBD><EFBFBD>.bmp",255;
cutin "¹Ì½ºÆ®·¹½ºÄ«µå.bmp",255;
mes "[Deviruchi]";
mes "Did...";
mes "Did you just tell";

View File

@ -20,7 +20,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "- this bulletin board. -";
close;
}
if (BaseLevel < 86 || BaseLevel > 90) {
if (BaseLevel < 86) {
mes "- This missions can only be -";
mes "- read by those who are -";
mes "- of the correct level. -";
@ -29,6 +29,185 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "- my level. -";
close;
}
if (BaseLevel > 90) {
if (checkquest(4167,HUNTING) == 2) {
mes "You hunted all 30 Dragon Tail.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4167;
getexp 76000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4168,HUNTING) == 2) {
mes "You hunted all 30 Spring Rabbit.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4168;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4169,HUNTING) == 2) {
mes "You hunted all 30 Pest.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4169;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4170,HUNTING) == 2) {
mes "You hunted all 30 Bathory.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4170;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4171,HUNTING) == 2) {
mes "You hunted all 30 Alarm.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4171;
getexp 76000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4172,HUNTING) == 2) {
mes "You hunted all 30 Baba Yaga.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4172;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4173,HUNTING) == 2) {
mes "You hunted all 30 Hyegun.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4173;
getexp 117000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4174,HUNTING) == 2) {
mes "You hunted all 30 Firelock Soldier.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4174;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4175,HUNTING) == 2) {
mes "You hunted all 30 Zipper Bear.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4175;
getexp 120000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4176,HUNTING) == 2) {
mes "You hunted all 30 Earth Petite.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4176;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4177,HUNTING) == 2) {
mes "You hunted all 30 Rafflesia.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4177;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4178,HUNTING) == 2) {
mes "You hunted all 30 Venomous.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4178;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4179,HUNTING) == 2) {
mes "You hunted all 30 Pitman.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4179;
getexp 86000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else if (checkquest(4180,HUNTING) == 2) {
mes "You hunted all 30 Yellow Novus.";
mes "Thank you very much.";
next;
mes "I know it isn't much but here's a small gift.";
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4180;
getexp 80000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
} else {
mes "- This missions can only be -";
mes "- read by those who are -";
mes "- of the correct level. -";
mes "- There might be another -";
mes "- board somewhere for -";
mes "- my level. -";
close;
}
}
mes "- Many hunting missions -";
mes "- are on the bulletin board. -";
next;
@ -67,7 +246,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4168;
getexp 76000,0;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -90,7 +269,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4169;
getexp 76000,0;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -116,7 +295,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4170;
getexp 76000,0;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -165,7 +344,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4172;
getexp 76000,0;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -188,7 +367,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4173;
getexp 76000,0;
getexp 117000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -211,7 +390,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4174;
getexp 76000,0;
getexp 82000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -234,7 +413,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4175;
getexp 76000,0;
getexp 120000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -260,7 +439,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4176;
getexp 76000,0;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -283,7 +462,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4177;
getexp 76000,0;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -306,7 +485,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4178;
getexp 76000,0;
getexp 72000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -329,7 +508,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4179;
getexp 76000,0;
getexp 86000,0;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -352,7 +531,7 @@ moc_para01,48,175,3 script Mission [86 - 90] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4180;
getexp 76000,0;
getexp 80000,0;
mes "Wooohoo!";
mes "Good luck.";
close;

View File

@ -38,7 +38,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4181;
getexp 94000,94000;
getexp 90000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -50,7 +50,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4182;
getexp 94000,94000;
getexp 94000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -62,7 +62,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4183;
getexp 94000,94000;
getexp 114000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -74,7 +74,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4184;
getexp 94000,94000;
getexp 96000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -86,7 +86,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4185;
getexp 94000,94000;
getexp 96000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -98,7 +98,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4186;
getexp 94000,94000;
getexp 146000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -110,7 +110,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4187;
getexp 94000,94000;
getexp 96000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -122,7 +122,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4188;
getexp 94000,94000;
getexp 102000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -134,7 +134,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4189;
getexp 94000,94000;
getexp 110000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -146,7 +146,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4190;
getexp 94000,94000;
getexp 102000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -158,7 +158,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4191;
getexp 94000,94000;
getexp 108000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -170,7 +170,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4192;
getexp 94000,94000;
getexp 110000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -182,7 +182,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4193;
getexp 94000,94000;
getexp 138000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -194,7 +194,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4194;
getexp 94000,94000;
getexp 118000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -206,7 +206,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4195;
getexp 94000,94000;
getexp 96000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -218,7 +218,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4196;
getexp 94000,94000;
getexp 134000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -247,7 +247,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4181;
getexp 94000,94000;
getexp 90000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -270,7 +270,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4182;
getexp 94000,94000;
getexp 94000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -293,7 +293,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4183;
getexp 94000,94000;
getexp 114000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -319,7 +319,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4184;
getexp 94000,94000;
getexp 96000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -342,7 +342,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4185;
getexp 94000,94000;
getexp 96000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -365,7 +365,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4186;
getexp 94000,94000;
getexp 146000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -391,7 +391,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4187;
getexp 94000,94000;
getexp 96000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -414,7 +414,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4188;
getexp 94000,94000;
getexp 102000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -437,7 +437,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4189;
getexp 94000,94000;
getexp 110000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -463,7 +463,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4190;
getexp 94000,94000;
getexp 102000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -486,7 +486,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4191;
getexp 94000,94000;
getexp 108000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -512,7 +512,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4192;
getexp 94000,94000;
getexp 110000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -535,7 +535,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4193;
getexp 94000,94000;
getexp 138000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -558,7 +558,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4194;
getexp 94000,94000;
getexp 118000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -581,7 +581,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4195;
getexp 94000,94000;
getexp 96000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;
@ -604,7 +604,7 @@ moc_para01,48,177,3 script Mission [91 - 99] 857,{
mes "I hope that it helps you at least a little bit.";
next;
erasequest 4196;
getexp 94000,94000;
getexp 134000,311000;
mes "Wooohoo!";
mes "Good luck.";
close;

View File

@ -2701,8 +2701,8 @@ moc_para01,112,96,5 script Administrator Michael 967,{
getitem 1650,1; //P_Staff1
getitem 2457,1; //Para_Team_Boots2
getitem 15010,1; //Para_Team_Uniform2
set Para_Team_Hat,Para_Team_Hat+1;
set Para_Team_Manteau,Para_Team_Manteau+1;
getitem 5583,1; //Para_Team_Hat
getitem 2560,1; //Para_Team_Manteau
next;
mes "[Michael]";
mes "Check your supplies again and look after it.";

View File

@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
//= 2.2
//= 2.3
//===== Compatible With: =====================================
//= rAthena SVN
//===== Description: =========================================
@ -39,6 +39,7 @@
//= 2.0 Added Mid Camp Warper, translated from the Official [Slim]
//= 2.1 Fixed some typos [tr0n]
//= 2.2 A little optimization (-25kb). [Euphy]
//= 2.3 Updated to match the new Izlude Map. [Masao]
//============================================================
// Onward to the New World
@ -677,7 +678,7 @@ geffen,90,67,3 script Promotional Staff#gef 100,{
}
}
izlude,99,136,5 script Promotional Staff#iz 100,{
izlude,101,173,6 script Promotional Staff#iz 100,{
if (ep13_ryu > 8) {
mes "[Promotional Staff]";
mes "I bless you for your future! May it be full of happiness!";