Fixed script loading small/large monsters.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/athena@337 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
(no author) 2004-11-24 01:57:38 +00:00
parent 08f2b720cf
commit a1de05ce9f
2 changed files with 10 additions and 0 deletions

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@ -1,5 +1,6 @@
Date Added Date Added
11/23 11/23
* Fixed script loading small/large monsters. [Valaris]
* @charoption is now #option [MC Cameri] * @charoption is now #option [MC Cameri]
* @charpetfriendly is now #petfriendly [MC Cameri] * @charpetfriendly is now #petfriendly [MC Cameri]
* @charstats is now #stats [MC Cameri] * @charstats is now #stats [MC Cameri]

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@ -1925,6 +1925,15 @@ int npc_parse_mob(char *w1,char *w2,char *w3,char *w4)
for(i=0;i<num;i++) { for(i=0;i<num;i++) {
md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data)); md=(struct mob_data *)aCalloc(1,sizeof(struct mob_data));
if(class>4000) { // large/tiny mobs [Valaris]
md->size=2;
class-=4000;
}
else if(class>2000) {
md->size=1;
class-=2000;
}
md->bl.prev=NULL; md->bl.prev=NULL;
md->bl.next=NULL; md->bl.next=NULL;
md->bl.m=m; md->bl.m=m;