Converted elemental_db to YAML (#6102)
* Converts the Elemental Summons Tables file into YAML. * Includes CSV2YAML converter. Thanks to @Lemongrass3110, @aleos89, @secretdataz !
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@@ -6166,7 +6166,7 @@ int skill_castend_damage_id (struct block_list* src, struct block_list *bl, uint
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case EL_TIDAL_WEAPON:
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if( src->type == BL_ELEM ) {
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struct elemental_data *ele = BL_CAST(BL_ELEM,src);
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s_elemental_data *ele = BL_CAST(BL_ELEM,src);
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struct status_change *tsc_ele = status_get_sc(&ele->bl);
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sc_type type = status_skill2sc(skill_id), type2;
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@@ -11010,7 +11010,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case SO_EL_CURE:
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if( sd ) {
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struct elemental_data *ed = sd->ed;
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s_elemental_data *ed = sd->ed;
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int s_hp, s_sp;
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if( !ed )
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@@ -11145,7 +11145,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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case EL_SOLID_SKIN:
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case EL_STONE_SHIELD:
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case EL_WIND_STEP: {
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struct elemental_data *ele = BL_CAST(BL_ELEM, src);
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s_elemental_data *ele = BL_CAST(BL_ELEM, src);
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if( ele ) {
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sc_type type2 = (sc_type)(type-1);
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struct status_change *sc = status_get_sc(&ele->bl);
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@@ -11171,7 +11171,7 @@ int skill_castend_nodamage_id (struct block_list *src, struct block_list *bl, ui
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skill_unitsetting(src,skill_id,skill_lv,bl->x,bl->y,0);
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break;
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case EL_WATER_SCREEN: {
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struct elemental_data *ele = BL_CAST(BL_ELEM, src);
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s_elemental_data *ele = BL_CAST(BL_ELEM, src);
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if( ele ) {
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struct status_change *sc = status_get_sc(&ele->bl);
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sc_type type2 = (sc_type)(type-1);
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