- Items now store the top MAX_SEARCH drops from mobs and lists them through the new atcommand @whodrops. All merged from my server, of course =D
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5515 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -5,6 +5,9 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EV
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GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
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2006/03/08
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* Added atcommand @whodrops which lists mobs with the top drop-rates for a
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given item. List of stored mobs and their dropchances is also defined by
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MAX_SEARCH on map.h [Skotlex]
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* Modified atcommands @mobinfo and @iteminfo to display multiple matches
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instead of just one. Max number of matches to display is set in map.h
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(MAX_SEARCH) which is currently 5. [Skotlex]
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@ -71,6 +71,9 @@ mi: 1
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iteminfo: 1
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ii: 1
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// Show who drops an item (mobs with highest drop rate)
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whodrops: 1
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// Syncs the position of the player on the client with the one stored in the server.
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refresh: 1
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@ -266,6 +266,7 @@ ACMD_FUNC(shuffle); // by MouseJstr
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ACMD_FUNC(rates); // by MouseJstr
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ACMD_FUNC(iteminfo); // Lupus
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ACMD_FUNC(whodrops); //Skotlex
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ACMD_FUNC(mapflag); // Lupus
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ACMD_FUNC(me); //added by massdriller, code by lordalfa
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ACMD_FUNC(monsterignore); // [Valaris]
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@ -577,6 +578,7 @@ static AtCommandInfo atcommand_info[] = {
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{ AtCommand_ItemInfo, "@iteminfo", 1, atcommand_iteminfo }, // [Lupus]
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{ AtCommand_ItemInfo, "@ii", 1, atcommand_iteminfo }, // [Lupus]
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{ AtCommand_WhoDrops, "@whodrops", 1, atcommand_whodrops }, // [Skotlex]
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{ AtCommand_MapFlag, "@mapflag", 99, atcommand_mapflag }, // [Lupus]
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{ AtCommand_Me, "@me", 20, atcommand_me }, //added by massdriller, code by lordalfa
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@ -9412,6 +9414,57 @@ int atcommand_iteminfo(
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return -1;
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}
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/*==========================================
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* Show who drops the item.
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*------------------------------------------
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*/
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int atcommand_whodrops(
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const int fd, struct map_session_data* sd,
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const char* command, const char* message)
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{
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struct item_data *item_data, *item_array[MAX_SEARCH];
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int i, count = 1;
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if (!message || !*message) {
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clif_displaymessage(fd, "Please, enter Item name or its ID (usage: @whodrops <item_name_or_ID>).");
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return -1;
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}
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if ((item_array[0] = itemdb_exists(atoi(message))) == NULL)
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count = itemdb_searchname_array(item_array, MAX_SEARCH, message);
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if (!count) {
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clif_displaymessage(fd, "Item not found.");
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return -1;
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}
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if (count > MAX_SEARCH) {
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sprintf(atcmd_output, msg_table[269], MAX_SEARCH, count);
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clif_displaymessage(fd, atcmd_output);
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count = MAX_SEARCH;
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}
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for (i = 0; i < MAX_SEARCH; i++) {
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item_data = item_array[i];
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sprintf(atcmd_output, "Item: '%s'[%d]",
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item_data->jname,item_data->slot);
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clif_displaymessage(fd, atcmd_output);
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if (item_data->mob[0].chance == 0) {
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strcpy(atcmd_output, " - Item is not dropped by mobs.");
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clif_displaymessage(fd, atcmd_output);
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} else {
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sprintf(atcmd_output, "- Common mobs with highest drop chance (only max %d are listed):", MAX_SEARCH);
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clif_displaymessage(fd, atcmd_output);
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for (i=0; i < MAX_SEARCH && item_data->mob[i].chance > 0; i++)
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{
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sprintf(atcmd_output, "- %s (%02.02f%%)", mob_db(item_data->mob[i].id)->jname, item_data->mob[i].chance/100.);
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clif_displaymessage(fd, atcmd_output);
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}
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}
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}
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return 0;
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}
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/*==========================================
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* @adopt by [Veider]
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*
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@ -245,6 +245,7 @@ enum AtCommandType {
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AtCommand_Rates, // MouseJstr
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AtCommand_ItemInfo, // Lupus
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AtCommand_WhoDrops, // Skotlex
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AtCommand_MapFlag, // Lupus
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AtCommand_MonsterIgnore, // [Valaris]
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AtCommand_FakeName, // [Valaris]
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@ -15,6 +15,11 @@ struct item_data {
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int value_sell;
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int type;
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int maxchance; //For logs, for external game info, for scripts: Max drop chance of this item (e.g. 0.01% , etc.. if it = 0, then monsters don't drop it) [Lupus]
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struct {
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unsigned short chance;
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int id;
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} mob[MAX_SEARCH]; //Holds the mobs that have the highest drop rate for this item. [Skotlex]
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int sex;
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int equip;
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int weight;
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@ -4296,7 +4296,7 @@ static int mob_readdb(void)
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FILE *fp;
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char line[1024];
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char *filename[]={ "mob_db.txt","mob_db2.txt" };
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int class_, i, fi;
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int class_, i, fi, k;
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for(fi=0;fi<2;fi++){
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sprintf(line, "%s/%s", db_path, filename[fi]);
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@ -4433,12 +4433,22 @@ static int mob_readdb(void)
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mob_db_data[class_]->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
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//calculate and store Max available drop chance of the item
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id = itemdb_search(mob_db_data[class_]->dropitem[i].nameid);
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if (mob_db_data[class_]->dropitem[i].p) {
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id = itemdb_search(mob_db_data[class_]->dropitem[i].nameid);
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if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->dropitem[i].p) ) {
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//item has bigger drop chance or sold in shops
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id->maxchance = mob_db_data[class_]->dropitem[i].p;
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}
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for (k = 0; k< MAX_SEARCH; k++) {
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if (id->mob[k].chance < mob_db_data[class_]->dropitem[i].p && id->mob[k].id != class_)
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break;
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}
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if (k == MAX_SEARCH)
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continue;
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memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
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id->mob[k].chance = mob_db_data[class_]->dropitem[i].p;
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id->mob[k].id = class_;
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}
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}
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// MVP EXP Bonus, Chance: MEXP,ExpPer
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@ -4470,8 +4480,8 @@ static int mob_readdb(void)
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battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max);
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//calculate and store Max available drop chance of the MVP item
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id = itemdb_search(mob_db_data[class_]->mvpitem[i].nameid);
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if (mob_db_data[class_]->mvpitem[i].p) {
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id = itemdb_search(mob_db_data[class_]->mvpitem[i].nameid);
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if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->mvpitem[i].p/10+1) ) {
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//item has bigger drop chance or sold in shops
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id->maxchance = mob_db_data[class_]->mvpitem[i].p/10+1; //reduce MVP drop info to not spoil common drop rate
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@ -4910,7 +4920,7 @@ static int mob_readdb_race(void)
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static int mob_read_sqldb(void)
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{
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const char unknown_str[NAME_LENGTH] ="unknown";
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int i, fi, class_;
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int i, fi, class_, k;
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double exp, maxhp;
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long unsigned int ln = 0;
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char *mob_db_name[] = { mob_db_db, mob_db2_db };
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@ -5039,12 +5049,22 @@ static int mob_read_sqldb(void)
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mob_db_data[class_]->dropitem[i].p = mob_drop_adjust(rate, rate_adjust, ratemin, ratemax);
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//calculate and store Max available drop chance of the item
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id = itemdb_search(mob_db_data[class_]->dropitem[i].nameid);
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if (mob_db_data[class_]->dropitem[i].p) {
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id = itemdb_search(mob_db_data[class_]->dropitem[i].nameid);
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if (id->maxchance==10000 || (id->maxchance < mob_db_data[class_]->dropitem[i].p) ) {
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//item has bigger drop chance or sold in shops
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id->maxchance = mob_db_data[class_]->dropitem[i].p;
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}
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for (k = 0; k< MAX_SEARCH; k++) {
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if (id->mob[k].chance < mob_db_data[class_]->dropitem[i].p && id->mob[k].id != class_)
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break;
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}
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if (k == MAX_SEARCH)
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continue;
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memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0]));
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id->mob[k].chance = mob_db_data[class_]->dropitem[i].p;
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id->mob[k].id = class_;
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}
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}
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// MVP EXP Bonus, Chance: MEXP,ExpPer
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