Skill lv up fix

Manually updated VS8 char_sql project

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7710 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
DracoRPG 2006-07-17 07:40:12 +00:00
parent 98484bf874
commit a2c64b8d1e
4 changed files with 13 additions and 15 deletions

View File

@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/07/17
* Manually added int_homun.c to the VS8 char_sql project, *should* work [DracoRPG]
* Orn's fix to the very critical skill level up bug [DracoRPG]
* Updated mob_db.sql to current mob_db.txt data. [Skotlex]
* Added Orn's lil fix on homun [Vicious]
* Added Homunculus system, enjoy! [orn aka Nylou]

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@ -1588,19 +1588,6 @@ void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd) { //[orn]
unit_walktoxy(&sd->hd->bl, sd->bl.x,sd->bl.y-1, 0); //move to master
}
// player spend a skillpoint for homunculus
void clif_parse_HomUseSKillPoint(int fd, struct map_session_data *sd) { //[orn]
int skillid ;
nullpo_retv(sd);
nullpo_retv(sd->hd);
if ( !sd->hd )
return ;
skillid = RFIFOW(fd,2);
merc_hom_skillup(sd->hd, skillid);
}
// Request a Homunculus move-to-position
void clif_parse_HomMoveTo(int fd,struct map_session_data *sd) { //[orn]
int x,y,cmd;
@ -11917,7 +11904,6 @@ static int packetdb_readdb(void)
{clif_parse_HomMoveToMaster,"hommovetomaster"},
{clif_parse_HomMoveTo,"hommoveto"},
{clif_parse_HomAttack,"homattack"},
{clif_parse_HomUseSKillPoint,"homuseskillpoint"},
{clif_parse_HomMenu,"hommenu"},
{NULL,NULL}
};

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@ -4371,10 +4371,16 @@ int pc_skillup(struct map_session_data *sd,int skill_num)
{
nullpo_retr(0, sd);
if( skill_num>=GD_SKILLBASE){
if(skill_num >= GD_SKILLBASE){
guild_skillup(sd,skill_num,0);
return 0;
}
if(skill_num >= HM_SKILLBASE){
merc_hom_skillup(sd->hd, skill_num);
return 0;
}
if (skill_num < 0 || skill_num >= MAX_SKILL)
return 0;

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@ -223,6 +223,10 @@
RelativePath="..\src\char_sql\int_guild.c"
>
</File>
<File
RelativePath="..\src\char_sql\int_homun.c"
>
</File>
<File
RelativePath="..\src\char_sql\int_party.c"
>