Skill lv up fix
Manually updated VS8 char_sql project git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@7710 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -4,6 +4,8 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/07/17
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* Manually added int_homun.c to the VS8 char_sql project, *should* work [DracoRPG]
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* Orn's fix to the very critical skill level up bug [DracoRPG]
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* Updated mob_db.sql to current mob_db.txt data. [Skotlex]
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* Added Orn's lil fix on homun [Vicious]
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* Added Homunculus system, enjoy! [orn aka Nylou]
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@ -1588,19 +1588,6 @@ void clif_parse_HomMoveToMaster(int fd, struct map_session_data *sd) { //[orn]
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unit_walktoxy(&sd->hd->bl, sd->bl.x,sd->bl.y-1, 0); //move to master
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}
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// player spend a skillpoint for homunculus
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void clif_parse_HomUseSKillPoint(int fd, struct map_session_data *sd) { //[orn]
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int skillid ;
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nullpo_retv(sd);
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nullpo_retv(sd->hd);
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if ( !sd->hd )
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return ;
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skillid = RFIFOW(fd,2);
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merc_hom_skillup(sd->hd, skillid);
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}
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// Request a Homunculus move-to-position
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void clif_parse_HomMoveTo(int fd,struct map_session_data *sd) { //[orn]
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int x,y,cmd;
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@ -11917,7 +11904,6 @@ static int packetdb_readdb(void)
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{clif_parse_HomMoveToMaster,"hommovetomaster"},
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{clif_parse_HomMoveTo,"hommoveto"},
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{clif_parse_HomAttack,"homattack"},
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{clif_parse_HomUseSKillPoint,"homuseskillpoint"},
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{clif_parse_HomMenu,"hommenu"},
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{NULL,NULL}
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};
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@ -4371,10 +4371,16 @@ int pc_skillup(struct map_session_data *sd,int skill_num)
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{
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nullpo_retr(0, sd);
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if( skill_num>=GD_SKILLBASE){
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if(skill_num >= GD_SKILLBASE){
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guild_skillup(sd,skill_num,0);
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return 0;
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}
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if(skill_num >= HM_SKILLBASE){
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merc_hom_skillup(sd->hd, skill_num);
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return 0;
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}
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if (skill_num < 0 || skill_num >= MAX_SKILL)
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return 0;
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@ -223,6 +223,10 @@
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RelativePath="..\src\char_sql\int_guild.c"
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>
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</File>
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<File
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RelativePath="..\src\char_sql\int_homun.c"
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>
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</File>
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<File
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RelativePath="..\src\char_sql\int_party.c"
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>
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