Resolves spawn direction not saving at relog (#7210)

* Fixes #7195.
* Adds a new save field for battle config spawn_direction which was not working for players who log out and in.
Thanks to @SapitoSucio and @Lemongrass3110!
This commit is contained in:
Aleos 2022-08-30 12:50:50 -04:00 committed by GitHub
parent 329158ac93
commit a2ce09fd56
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GPG Key ID: 4AEE18F83AFDEB23
7 changed files with 42 additions and 24 deletions

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@ -282,6 +282,7 @@ CREATE TABLE IF NOT EXISTS `char` (
`title_id` INT(11) unsigned NOT NULL default '0',
`show_equip` tinyint(3) unsigned NOT NULL default '0',
`inventory_slots` smallint(6) NOT NULL default '100',
`body_direction` tinyint(1) unsigned NOT NULL default '0',
PRIMARY KEY (`char_id`),
UNIQUE KEY `name_key` (`name`),
KEY `account_id` (`account_id`),

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@ -0,0 +1,3 @@
ALTER TABLE `char`
ADD COLUMN `body_direction` tinyint unsigned NOT NULL default '0'
;

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@ -346,18 +346,21 @@ int char_mmo_char_tosql(uint32 char_id, struct mmo_charstatus* p){
(p->partner_id != cp->partner_id) || (p->father != cp->father) ||
(p->mother != cp->mother) || (p->child != cp->child) ||
(p->karma != cp->karma) || (p->manner != cp->manner) ||
(p->fame != cp->fame) || (p->inventory_slots != cp->inventory_slots)
(p->fame != cp->fame) || (p->inventory_slots != cp->inventory_slots) ||
(p->body_direction != cp->body_direction)
)
{
if( SQL_ERROR == Sql_Query(sql_handle, "UPDATE `%s` SET `class`='%d',"
"`hair`='%d', `hair_color`='%d', `clothes_color`='%d', `body`='%d',"
"`partner_id`='%u', `father`='%u', `mother`='%u', `child`='%u',"
"`karma`='%d',`manner`='%d', `fame`='%d', `inventory_slots`='%hu'"
"`karma`='%d',`manner`='%d', `fame`='%d', `inventory_slots`='%hu',"
"`body_direction`='%d'"
" WHERE `account_id`='%d' AND `char_id` = '%d'",
schema_config.char_db, p->class_,
p->hair, p->hair_color, p->clothes_color, p->body,
p->partner_id, p->father, p->mother, p->child,
p->karma, p->manner, p->fame, p->inventory_slots,
p->body_direction,
p->account_id, p->char_id) )
{
Sql_ShowDebug(sql_handle);
@ -936,7 +939,7 @@ int char_mmo_chars_fromsql(struct char_session_data* sd, uint8* buf, uint8* coun
"`robe`,`moves`,`unban_time`,`font`,`uniqueitem_counter`,`sex`,`hotkey_rowshift`,`title_id`,`show_equip`,"
"`hotkey_rowshift2`,"
"`max_ap`,`ap`,`trait_point`,`pow`,`sta`,`wis`,`spl`,`con`,`crt`,"
"`inventory_slots`"
"`inventory_slots`,`body_direction`"
" FROM `%s` WHERE `account_id`='%d' AND `char_num` < '%d'", schema_config.char_db, sd->account_id, MAX_CHARS)
|| SQL_ERROR == SqlStmt_Execute(stmt)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 0, SQLDT_INT, &p.char_id, 0, NULL, NULL)
@ -995,6 +998,7 @@ int char_mmo_chars_fromsql(struct char_session_data* sd, uint8* buf, uint8* coun
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 53, SQLDT_SHORT, &p.con, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 54, SQLDT_SHORT, &p.crt, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 55, SQLDT_UINT16, &p.inventory_slots, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 56, SQLDT_UINT8, &p.body_direction, 0, NULL, NULL)
)
{
SqlStmt_ShowDebug(stmt);
@ -1064,7 +1068,7 @@ int char_mmo_char_fromsql(uint32 char_id, struct mmo_charstatus* p, bool load_ev
"`save_map`,`save_x`,`save_y`,`partner_id`,`father`,`mother`,`child`,`fame`,`rename`,`delete_date`,`robe`, `moves`,"
"`unban_time`,`font`,`uniqueitem_counter`,`sex`,`hotkey_rowshift`,`clan_id`,`title_id`,`show_equip`,`hotkey_rowshift2`,"
"`max_ap`,`ap`,`trait_point`,`pow`,`sta`,`wis`,`spl`,`con`,`crt`,"
"`inventory_slots`"
"`inventory_slots`,`body_direction`"
" FROM `%s` WHERE `char_id`=? LIMIT 1", schema_config.char_db)
|| SQL_ERROR == SqlStmt_BindParam(stmt, 0, SQLDT_INT, &char_id, 0)
|| SQL_ERROR == SqlStmt_Execute(stmt)
@ -1141,6 +1145,7 @@ int char_mmo_char_fromsql(uint32 char_id, struct mmo_charstatus* p, bool load_ev
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 70, SQLDT_SHORT, &p->con, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 71, SQLDT_SHORT, &p->crt, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 72, SQLDT_UINT16, &p->inventory_slots, 0, NULL, NULL)
|| SQL_ERROR == SqlStmt_BindColumn(stmt, 73, SQLDT_UINT8, &p->body_direction, 0, NULL, NULL)
)
{
SqlStmt_ShowDebug(stmt);
@ -2334,7 +2339,7 @@ bool char_checkdb(void){
"`moves`,`unban_time`,`font`,`sex`,`hotkey_rowshift`,`clan_id`,`last_login`,`title_id`,`show_equip`,"
"`hotkey_rowshift2`,"
"`max_ap`,`ap`,`trait_point`,`pow`,`sta`,`wis`,`spl`,`con`,`crt`,"
"`inventory_slots`"
"`inventory_slots`,`body_direction`"
" FROM `%s` LIMIT 1;", schema_config.char_db) ){
Sql_ShowDebug(sql_handle);
return false;

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@ -572,6 +572,7 @@ struct mmo_charstatus {
short shield; // view-id
short head_top,head_mid,head_bottom;
short robe;
uint8 body_direction;
char name[NAME_LENGTH];
unsigned int base_level,job_level;

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@ -11045,6 +11045,10 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd)
//Login Event
npc_script_event(sd, NPCE_LOGIN);
}
// Set facing direction before check below to update client
if (battle_config.spawn_direction)
unit_setdir(&sd->bl, sd->status.body_direction, false);
} else {
//For some reason the client "loses" these on warp/map-change.
clif_updatestatus(sd,SP_STR);

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@ -121,8 +121,10 @@ int unit_walktoxy_sub(struct block_list *bl)
ud->state.change_walk_target=0;
if (bl->type == BL_PC) {
((TBL_PC *)bl)->head_dir = 0;
clif_walkok((TBL_PC*)bl);
map_session_data *sd = BL_CAST(BL_PC, bl);
sd->head_dir = DIR_NORTH;
clif_walkok(sd);
}
#if PACKETVER >= 20170726
// If this is a walking NPC and it will use a player sprite
@ -400,7 +402,7 @@ static TIMER_FUNC(unit_walktoxy_timer)
return 0;
}
ud->dir = dir;
unit_setdir(bl, dir, false);
int dx = dirx[dir];
int dy = diry[dir];
@ -1023,7 +1025,6 @@ int unit_escape(struct block_list *bl, struct block_list *target, short dist, ui
bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath)
{
short dx,dy;
uint8 dir;
struct unit_data *ud = NULL;
struct map_session_data *sd = NULL;
@ -1044,8 +1045,7 @@ bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, boo
ud->to_x = dst_x;
ud->to_y = dst_y;
dir = map_calc_dir(bl, dst_x, dst_y);
ud->dir = dir;
unit_setdir(bl, map_calc_dir(bl, dst_x, dst_y), false);
dx = dst_x - bl->x;
dy = dst_y - bl->y;
@ -1094,27 +1094,31 @@ bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, boo
* Sets direction of a unit
* @param bl: Object to set direction
* @param dir: Direction (0-7)
* @return 0
* @param send_update: Update the client area of direction (default: true)
* @return True on success or False on failure
*/
int unit_setdir(struct block_list *bl, unsigned char dir)
bool unit_setdir(block_list *bl, uint8 dir, bool send_update)
{
struct unit_data *ud;
nullpo_ret(bl);
ud = unit_bl2ud(bl);
unit_data *ud = unit_bl2ud(bl);
if (!ud)
return 0;
if (ud == nullptr)
return false;
ud->dir = dir;
if (bl->type == BL_PC)
((TBL_PC *)bl)->head_dir = 0;
if (bl->type == BL_PC) {
map_session_data *sd = BL_CAST(BL_PC, bl);
clif_changed_dir(bl, AREA);
sd->head_dir = DIR_NORTH;
sd->status.body_direction = ud->dir;
}
return 0;
if (send_update)
clif_changed_dir(bl, AREA);
return true;
}
/**
@ -2762,7 +2766,7 @@ static int unit_attack_timer_sub(struct block_list* src, int tid, t_tick tick)
if( DIFF_TICK(ud->attackabletime,tick) <= 0 ) {
if (battle_config.attack_direction_change && (src->type&battle_config.attack_direction_change))
ud->dir = map_calc_dir(src, target->x, target->y);
unit_setdir(src, map_calc_dir(src, target->x, target->y), false);
if(ud->walktimer != INVALID_TIMER)
unit_stop_walking(src,1);

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@ -125,7 +125,7 @@ int unit_escape(struct block_list *bl, struct block_list *target, short dist, ui
// Instant unit changes
bool unit_movepos(struct block_list *bl, short dst_x, short dst_y, int easy, bool checkpath);
int unit_warp(struct block_list *bl, short map, short x, short y, clr_type type);
int unit_setdir(struct block_list *bl, unsigned char dir);
bool unit_setdir(block_list *bl, uint8 dir, bool send_update = true);
uint8 unit_getdir(struct block_list *bl);
int unit_blown(struct block_list* bl, int dx, int dy, int count, enum e_skill_blown flag);
enum e_unit_blown unit_blown_immune(struct block_list* bl, uint8 flag);