- Updated attr_fix_table reading code to account for ELE_MAX (will correctly read bigger elemental tables if ELE_MAX is changed)

- Aggressive mobs will now use battle_check_range rather than mob_can_reach to decide whether to lock-on or not to a target within sight-range. 
- Added warnings in mob_readdb when the mob's element is invalid.
- Updated the corresponding entries in map.h to use ELE_MAX
- Added error messages in pc_bonus* functions when an invalid element is passed to the relevant bonuses.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6856 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-05-30 18:25:55 +00:00
parent e266a08f7c
commit a2f222eb46
5 changed files with 94 additions and 50 deletions

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@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
2006/05/30
* Updated attr_fix_table reading code to account for ELE_MAX (will
correctly read bigger elemental tables if ELE_MAX is changed) [Skotlex]
* Aggressive mobs will now use battle_check_range rather than mob_can_reach
to decide whether to lock-on or not to a target within sight-range. [Skotlex]
* Added warnings in mob_readdb when the mob's element is invalid. [Skotlex]
* Added error messages in pc_bonus* functions when an invalid element is
passed to the relevant bonuses. [Skotlex]
* [Optimized]:
- clif_specialeffect to use the enums.
[Improved]:

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@ -27,7 +27,7 @@
#define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
int attr_fix_table[4][10][10];
int attr_fix_table[4][ELE_MAX][ELE_MAX];
struct Battle_Config battle_config;
static struct eri *delay_damage_ers; //For battle delay damage structures.
@ -189,39 +189,6 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
def_lv < 1 || def_lv > 4) {
if (battle_config.error_log)
ShowError("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv);
//TODO: Remove this debug case once the cause is resolved. [Skotlex]
if (src) switch (src->type) {
case BL_MOB:
ShowDebug("src: Mob %s-%d\n", ((struct mob_data*)src)->name, ((struct mob_data*)src)->class_);
break;
case BL_PC:
ShowDebug("src: Player %s-%d\n", ((struct map_session_data*)src)->status.name, ((struct map_session_data*)src)->bl.id);
break;
case BL_PET:
ShowDebug("src: Pet %s-%d\n", ((struct pet_data*)src)->name, ((struct pet_data*)src)->bl.id);
break;
case BL_SKILL:
ShowDebug("src: Ground Skill id: %d\n", ((struct skill_unit*)src)->group->skill_id);
break;
default:
ShowDebug("unknown source type %d.\n", src->type);
}
if (target) switch (target->type) {
case BL_MOB:
ShowDebug("target: Mob %s-%d\n", ((struct mob_data*)target)->name, ((struct mob_data*)target)->class_);
break;
case BL_PC:
ShowDebug("target: Player %s-%d\n", ((struct map_session_data*)target)->status.name, ((struct map_session_data*)target)->bl.id);
break;
case BL_PET:
ShowDebug("target: Pet %s-%d\n", ((struct pet_data*)target)->name, ((struct pet_data*)target)->bl.id);
break;
case BL_SKILL:
ShowDebug("target: Ground Skill id: %d\n", ((struct skill_unit*)target)->group->skill_id);
break;
default:
ShowDebug("unknown target type %d.\n", target->type);
}
return damage;
}

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@ -463,7 +463,7 @@ struct weapon_data {
int ignore_def_race;
int def_ratio_atk_ele;
int def_ratio_atk_race;
int addele[10];
int addele[ELE_MAX];
int addrace[RC_MAX];
int addrace2[RC_MAX];
int addsize[3];
@ -622,23 +622,23 @@ struct map_session_data {
// here start arrays to be globally zeroed at the beginning of status_calc_pc()
int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
int subele[10];
int subele[ELE_MAX];
int subrace[RC_MAX];
int subrace2[RC_MAX];
int subsize[3];
int addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int weapon_coma_ele[10];
int weapon_coma_ele[ELE_MAX];
int weapon_coma_race[RC_MAX];
int weapon_atk[16];
int weapon_atk_rate[16];
int arrow_addele[10];
int arrow_addele[ELE_MAX];
int arrow_addrace[RC_MAX];
int arrow_addsize[3];
int arrow_addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
int arrow_addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
int magic_addele[10];
int magic_addele[ELE_MAX];
int magic_addrace[RC_MAX];
int magic_addsize[3];
int critaddrace[RC_MAX];

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@ -793,10 +793,10 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
!(status_get_mode(&md->bl)&MD_BOSS))
return 0; //Gangster paradise protection.
case BL_MOB:
if((dist=distance_bl(&md->bl, bl)) < md->db->range2
&& (md->status.rhw.range > 6 || mob_can_reach(md,bl,dist+1, MSS_FOLLOW))
&& ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one.
) {
if((dist=distance_bl(&md->bl, bl)) < md->db->range2 &&
((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) &&
battle_check_range(&md->bl,bl,md->db->range2)
) { //Pick closest target?
(*target) = bl;
md->target_id=bl->id;
md->min_chase= dist + md->db->range3;
@ -3157,6 +3157,16 @@ static int mob_readdb(void)
i = atoi(str[24]); //Element
status->def_ele = i%10;
status->ele_lv = i/20;
if (status->def_ele >= ELE_MAX)
{
ShowWarning("Mob with ID: %d has invalid element type %d (max element is %d)\n", class_, status->def_ele, ELE_MAX-1);
status->def_ele = ELE_NEUTRAL;
}
if (status->ele_lv < 1 || status->ele_lv > 4)
{
ShowWarning("Mob with ID: %d has invalid element level %d (max is 4)\n", class_, status->ele_lv);
status->ele_lv = 1;
}
status->mode=atoi(str[25]);
status->speed=atoi(str[26]);
status->aspd_rate = 100;
@ -3826,6 +3836,16 @@ static int mob_read_sqldb(void)
i = TO_INT(24); //Element
status->def_ele = i%10;
status->ele_lv = i/20;
if (status->def_ele >= ELE_MAX)
{
ShowWarning("Mob with ID: %d has invalid element type %d (max element is %d)\n", status->def_ele, ELE_MAX-1);
status->def_ele = ELE_NEUTRAL;
}
if (status->ele_lv < 1 || status->ele_lv > 4)
{
ShowWarning("Mob with ID: %d has invalid elemnt level %d (max is 4)\n", status->ele_lv);
status->ele_lv = 1;
}
status->mode = TO_INT(25);
status->speed = TO_INT(26);
status->aspd_rate = 100;

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@ -1233,6 +1233,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
sd->arrow_cri += val*10;
break;
case SP_ATKELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val);
break;
}
if(!sd->state.lr_flag)
status->rhw.ele=val;
else if(sd->state.lr_flag == 1)
@ -1241,6 +1246,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
sd->arrow_ele=val;
break;
case SP_DEFELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_DEFELE: Invalid element %d\n", val);
break;
}
if(sd->state.lr_flag != 2)
status->def_ele=val;
break;
@ -1342,6 +1352,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
sd->matk_rate += val;
break;
case SP_IGNORE_DEF_ELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_IGNORE_DEF_ELE: Invalid element %d\n", val);
break;
}
if(!sd->state.lr_flag)
sd->right_weapon.ignore_def_ele |= 1<<val;
else if(sd->state.lr_flag == 1)
@ -1366,6 +1381,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
sd->misc_def_rate += val;
break;
case SP_IGNORE_MDEF_ELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_IGNORE_MDEF_ELE: Invalid element %d\n", val);
break;
}
if(sd->state.lr_flag != 2)
sd->ignore_mdef_ele |= 1<<val;
break;
@ -1386,12 +1406,22 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
sd->critical_rate+=val;
break;
case SP_DEF_RATIO_ATK_ELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_DEF_RATIO_ATK_ELE: Invalid element %d\n", val);
break;
}
if(!sd->state.lr_flag)
sd->right_weapon.def_ratio_atk_ele |= 1<<val;
else if(sd->state.lr_flag == 1)
sd->left_weapon.def_ratio_atk_ele |= 1<<val;
break;
case SP_DEF_RATIO_ATK_RACE:
if(val >= RC_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %d\n", val);
break;
}
if(!sd->state.lr_flag)
sd->right_weapon.def_ratio_atk_race |= 1<<val;
else if(sd->state.lr_flag == 1)
@ -1629,6 +1659,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
switch(type){
case SP_ADDELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", val);
break;
}
if(!sd->state.lr_flag)
sd->right_weapon.addele[type2]+=val;
else if(sd->state.lr_flag == 1)
@ -1653,6 +1688,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->arrow_addsize[type2]+=val;
break;
case SP_SUBELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", val);
break;
}
if(sd->state.lr_flag != 2)
sd->subele[type2]+=val;
break;
@ -1689,6 +1729,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
sd->reseff[type2-SC_COMMON_MIN]+=val;
break;
case SP_MAGIC_ADDELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", val);
break;
}
if(sd->state.lr_flag != 2)
sd->magic_addele[type2]+=val;
break;
@ -1850,6 +1895,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
}
break;
case SP_WEAPON_COMA_ELE:
if(val >= ELE_MAX) {
if(battle_config.error_log)
ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", val);
break;
}
if(sd->state.lr_flag != 2)
sd->weapon_coma_ele[type2] += val;
break;
@ -1978,11 +2028,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
break;
case SP_ADD_MONSTER_DROP_ITEM:
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<10)|(1<<11), val);
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
break;
case SP_ADD_MONSTER_DROP_ITEMGROUP:
if (sd->state.lr_flag != 2)
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<10)|(1<<11), val);
pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
break;
case SP_SP_LOSS_RATE:
if(sd->state.lr_flag != 2) {
@ -2125,7 +2175,7 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag)
if(level>MAX_SKILL_LEVEL){
if(battle_config.error_log)
ShowError("support card skill only!\n");
ShowError("pc_skill: Skill level %d too high. Max lv supported is MAX_SKILL_LEVEL (%d)\n", level, MAX_SKILL_LEVEL);
return 0;
}
if(!flag && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで?件を確認して送信する
@ -7118,8 +7168,8 @@ int pc_readdb(void)
// ?性修正テ?ブル
for(i=0;i<4;i++)
for(j=0;j<10;j++)
for(k=0;k<10;k++)
for(j=0;j<ELE_MAX;j++)
for(k=0;k<ELE_MAX;k++)
attr_fix_table[i][j][k]=100;
sprintf(line, "%s/attr_fix.txt", db_path);
@ -7141,13 +7191,13 @@ int pc_readdb(void)
lv=atoi(split[0]);
n=atoi(split[1]);
for(i=0;i<n;){
for(i=0;i<n && i<ELE_MAX;){
if( !fgets(line, sizeof(line)-1, fp) )
break;
if(line[0]=='/' && line[1]=='/')
continue;
for(j=0,p=line;j<n && p;j++){
for(j=0,p=line;j<n && j<ELE_MAX && p;j++){
while(*p==32 && *p>0)
p++;
attr_fix_table[lv-1][i][j]=atoi(p);