- Updated attr_fix_table reading code to account for ELE_MAX (will correctly read bigger elemental tables if ELE_MAX is changed)
- Aggressive mobs will now use battle_check_range rather than mob_can_reach to decide whether to lock-on or not to a target within sight-range. - Added warnings in mob_readdb when the mob's element is invalid. - Updated the corresponding entries in map.h to use ELE_MAX - Added error messages in pc_bonus* functions when an invalid element is passed to the relevant bonuses. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@6856 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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e266a08f7c
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a2f222eb46
@ -4,6 +4,13 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2006/05/30
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* Updated attr_fix_table reading code to account for ELE_MAX (will
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correctly read bigger elemental tables if ELE_MAX is changed) [Skotlex]
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* Aggressive mobs will now use battle_check_range rather than mob_can_reach
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to decide whether to lock-on or not to a target within sight-range. [Skotlex]
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* Added warnings in mob_readdb when the mob's element is invalid. [Skotlex]
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* Added error messages in pc_bonus* functions when an invalid element is
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passed to the relevant bonuses. [Skotlex]
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* [Optimized]:
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- clif_specialeffect to use the enums.
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[Improved]:
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@ -27,7 +27,7 @@
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#define is_boss(bl) status_get_mexp(bl) // Can refine later [Aru]
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int attr_fix_table[4][10][10];
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int attr_fix_table[4][ELE_MAX][ELE_MAX];
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struct Battle_Config battle_config;
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static struct eri *delay_damage_ers; //For battle delay damage structures.
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@ -189,39 +189,6 @@ int battle_attr_fix(struct block_list *src, struct block_list *target, int damag
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def_lv < 1 || def_lv > 4) {
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if (battle_config.error_log)
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ShowError("battle_attr_fix: unknown attr type: atk=%d def_type=%d def_lv=%d\n",atk_elem,def_type,def_lv);
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//TODO: Remove this debug case once the cause is resolved. [Skotlex]
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if (src) switch (src->type) {
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case BL_MOB:
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ShowDebug("src: Mob %s-%d\n", ((struct mob_data*)src)->name, ((struct mob_data*)src)->class_);
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break;
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case BL_PC:
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ShowDebug("src: Player %s-%d\n", ((struct map_session_data*)src)->status.name, ((struct map_session_data*)src)->bl.id);
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break;
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case BL_PET:
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ShowDebug("src: Pet %s-%d\n", ((struct pet_data*)src)->name, ((struct pet_data*)src)->bl.id);
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break;
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case BL_SKILL:
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ShowDebug("src: Ground Skill id: %d\n", ((struct skill_unit*)src)->group->skill_id);
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break;
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default:
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ShowDebug("unknown source type %d.\n", src->type);
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}
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if (target) switch (target->type) {
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case BL_MOB:
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ShowDebug("target: Mob %s-%d\n", ((struct mob_data*)target)->name, ((struct mob_data*)target)->class_);
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break;
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case BL_PC:
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ShowDebug("target: Player %s-%d\n", ((struct map_session_data*)target)->status.name, ((struct map_session_data*)target)->bl.id);
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break;
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case BL_PET:
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ShowDebug("target: Pet %s-%d\n", ((struct pet_data*)target)->name, ((struct pet_data*)target)->bl.id);
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break;
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case BL_SKILL:
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ShowDebug("target: Ground Skill id: %d\n", ((struct skill_unit*)target)->group->skill_id);
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break;
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default:
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ShowDebug("unknown target type %d.\n", target->type);
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}
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return damage;
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}
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@ -463,7 +463,7 @@ struct weapon_data {
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int ignore_def_race;
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int def_ratio_atk_ele;
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int def_ratio_atk_race;
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int addele[10];
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int addele[ELE_MAX];
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int addrace[RC_MAX];
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int addrace2[RC_MAX];
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int addsize[3];
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@ -622,23 +622,23 @@ struct map_session_data {
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// here start arrays to be globally zeroed at the beginning of status_calc_pc()
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int param_bonus[6],param_equip[6]; //Stores card/equipment bonuses.
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int subele[10];
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int subele[ELE_MAX];
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int subrace[RC_MAX];
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int subrace2[RC_MAX];
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int subsize[3];
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int addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
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int addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
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int reseff[SC_COMMON_MAX-SC_COMMON_MIN+1];
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int weapon_coma_ele[10];
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int weapon_coma_ele[ELE_MAX];
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int weapon_coma_race[RC_MAX];
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int weapon_atk[16];
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int weapon_atk_rate[16];
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int arrow_addele[10];
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int arrow_addele[ELE_MAX];
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int arrow_addrace[RC_MAX];
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int arrow_addsize[3];
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int arrow_addeff[SC_COMMON_MAX-SC_COMMON_MIN+1];
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int arrow_addeff2[SC_COMMON_MAX-SC_COMMON_MIN+1];
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int magic_addele[10];
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int magic_addele[ELE_MAX];
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int magic_addrace[RC_MAX];
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int magic_addsize[3];
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int critaddrace[RC_MAX];
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@ -793,10 +793,10 @@ static int mob_ai_sub_hard_activesearch(struct block_list *bl,va_list ap)
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!(status_get_mode(&md->bl)&MD_BOSS))
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return 0; //Gangster paradise protection.
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case BL_MOB:
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if((dist=distance_bl(&md->bl, bl)) < md->db->range2
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&& (md->status.rhw.range > 6 || mob_can_reach(md,bl,dist+1, MSS_FOLLOW))
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&& ((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) //New target closer than previous one.
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) {
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if((dist=distance_bl(&md->bl, bl)) < md->db->range2 &&
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((*target) == NULL || !check_distance_bl(&md->bl, *target, dist)) &&
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battle_check_range(&md->bl,bl,md->db->range2)
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) { //Pick closest target?
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(*target) = bl;
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md->target_id=bl->id;
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md->min_chase= dist + md->db->range3;
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@ -3157,6 +3157,16 @@ static int mob_readdb(void)
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i = atoi(str[24]); //Element
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status->def_ele = i%10;
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status->ele_lv = i/20;
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if (status->def_ele >= ELE_MAX)
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{
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ShowWarning("Mob with ID: %d has invalid element type %d (max element is %d)\n", class_, status->def_ele, ELE_MAX-1);
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status->def_ele = ELE_NEUTRAL;
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}
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if (status->ele_lv < 1 || status->ele_lv > 4)
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{
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ShowWarning("Mob with ID: %d has invalid element level %d (max is 4)\n", class_, status->ele_lv);
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status->ele_lv = 1;
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}
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status->mode=atoi(str[25]);
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status->speed=atoi(str[26]);
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status->aspd_rate = 100;
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@ -3826,6 +3836,16 @@ static int mob_read_sqldb(void)
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i = TO_INT(24); //Element
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status->def_ele = i%10;
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status->ele_lv = i/20;
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if (status->def_ele >= ELE_MAX)
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{
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ShowWarning("Mob with ID: %d has invalid element type %d (max element is %d)\n", status->def_ele, ELE_MAX-1);
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status->def_ele = ELE_NEUTRAL;
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}
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if (status->ele_lv < 1 || status->ele_lv > 4)
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{
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ShowWarning("Mob with ID: %d has invalid elemnt level %d (max is 4)\n", status->ele_lv);
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status->ele_lv = 1;
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}
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status->mode = TO_INT(25);
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status->speed = TO_INT(26);
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status->aspd_rate = 100;
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src/map/pc.c
64
src/map/pc.c
@ -1233,6 +1233,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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sd->arrow_cri += val*10;
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break;
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case SP_ATKELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus: SP_ATKELE: Invalid element %d\n", val);
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break;
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}
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if(!sd->state.lr_flag)
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status->rhw.ele=val;
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else if(sd->state.lr_flag == 1)
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@ -1241,6 +1246,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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sd->arrow_ele=val;
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break;
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case SP_DEFELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus: SP_DEFELE: Invalid element %d\n", val);
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break;
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}
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if(sd->state.lr_flag != 2)
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status->def_ele=val;
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break;
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@ -1342,6 +1352,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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sd->matk_rate += val;
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break;
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case SP_IGNORE_DEF_ELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus: SP_IGNORE_DEF_ELE: Invalid element %d\n", val);
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break;
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}
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if(!sd->state.lr_flag)
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sd->right_weapon.ignore_def_ele |= 1<<val;
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else if(sd->state.lr_flag == 1)
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@ -1366,6 +1381,11 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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sd->misc_def_rate += val;
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break;
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case SP_IGNORE_MDEF_ELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus: SP_IGNORE_MDEF_ELE: Invalid element %d\n", val);
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break;
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}
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if(sd->state.lr_flag != 2)
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sd->ignore_mdef_ele |= 1<<val;
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break;
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@ -1386,12 +1406,22 @@ int pc_bonus(struct map_session_data *sd,int type,int val)
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sd->critical_rate+=val;
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break;
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case SP_DEF_RATIO_ATK_ELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus: SP_DEF_RATIO_ATK_ELE: Invalid element %d\n", val);
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break;
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}
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if(!sd->state.lr_flag)
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sd->right_weapon.def_ratio_atk_ele |= 1<<val;
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else if(sd->state.lr_flag == 1)
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sd->left_weapon.def_ratio_atk_ele |= 1<<val;
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break;
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case SP_DEF_RATIO_ATK_RACE:
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if(val >= RC_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus: SP_DEF_RATIO_ATK_RACE: Invalid race %d\n", val);
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break;
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}
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if(!sd->state.lr_flag)
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sd->right_weapon.def_ratio_atk_race |= 1<<val;
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else if(sd->state.lr_flag == 1)
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@ -1629,6 +1659,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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switch(type){
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case SP_ADDELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus2: SP_ADDELE: Invalid element %d\n", val);
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break;
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}
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if(!sd->state.lr_flag)
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sd->right_weapon.addele[type2]+=val;
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else if(sd->state.lr_flag == 1)
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@ -1653,6 +1688,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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sd->arrow_addsize[type2]+=val;
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break;
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case SP_SUBELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus2: SP_SUBELE: Invalid element %d\n", val);
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break;
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}
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if(sd->state.lr_flag != 2)
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sd->subele[type2]+=val;
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break;
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@ -1689,6 +1729,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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sd->reseff[type2-SC_COMMON_MIN]+=val;
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break;
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case SP_MAGIC_ADDELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus2: SP_MAGIC_ADDELE: Invalid element %d\n", val);
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break;
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}
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if(sd->state.lr_flag != 2)
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sd->magic_addele[type2]+=val;
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break;
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@ -1850,6 +1895,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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}
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break;
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case SP_WEAPON_COMA_ELE:
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if(val >= ELE_MAX) {
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if(battle_config.error_log)
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ShowError("pc_bonus2: SP_WEAPON_COMA_ELE: Invalid element %d\n", val);
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break;
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}
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if(sd->state.lr_flag != 2)
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sd->weapon_coma_ele[type2] += val;
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break;
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@ -1978,11 +2028,11 @@ int pc_bonus2(struct map_session_data *sd,int type,int type2,int val)
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break;
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case SP_ADD_MONSTER_DROP_ITEM:
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if (sd->state.lr_flag != 2)
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pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<10)|(1<<11), val);
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pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, type2, 0, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
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break;
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case SP_ADD_MONSTER_DROP_ITEMGROUP:
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if (sd->state.lr_flag != 2)
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pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<10)|(1<<11), val);
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pc_bonus_item_drop(sd->add_drop, &sd->add_drop_count, 0, type2, (1<<RC_BOSS)|(1<<RC_NONBOSS), val);
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break;
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case SP_SP_LOSS_RATE:
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if(sd->state.lr_flag != 2) {
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@ -2125,7 +2175,7 @@ int pc_skill(struct map_session_data *sd,int id,int level,int flag)
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if(level>MAX_SKILL_LEVEL){
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if(battle_config.error_log)
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ShowError("support card skill only!\n");
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ShowError("pc_skill: Skill level %d too high. Max lv supported is MAX_SKILL_LEVEL (%d)\n", level, MAX_SKILL_LEVEL);
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return 0;
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}
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if(!flag && (sd->status.skill[id].id == id || level == 0)){ // クエスト所得ならここで?件を確認して送信する
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@ -7118,8 +7168,8 @@ int pc_readdb(void)
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// ?性修正テ?ブル
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for(i=0;i<4;i++)
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for(j=0;j<10;j++)
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for(k=0;k<10;k++)
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for(j=0;j<ELE_MAX;j++)
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for(k=0;k<ELE_MAX;k++)
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attr_fix_table[i][j][k]=100;
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sprintf(line, "%s/attr_fix.txt", db_path);
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@ -7141,13 +7191,13 @@ int pc_readdb(void)
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lv=atoi(split[0]);
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n=atoi(split[1]);
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for(i=0;i<n;){
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for(i=0;i<n && i<ELE_MAX;){
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if( !fgets(line, sizeof(line)-1, fp) )
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break;
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if(line[0]=='/' && line[1]=='/')
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continue;
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for(j=0,p=line;j<n && p;j++){
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for(j=0,p=line;j<n && j<ELE_MAX && p;j++){
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while(*p==32 && *p>0)
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p++;
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attr_fix_table[lv-1][i][j]=atoi(p);
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