diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 68c3f57806..79ecba624c 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. 2006/08/19 + * Fixed @homlvup bug [Toms] + * Fixed AM_REST & AM_RESU consumming SP if they fail [Toms] + * Fixed homunc spawning bug (they was spawned after an AM_REST + master warp for example)[Toms] * Fixed GS_GROUNDDRIFT [Skotlex] * Increased chance of GS_DESPERADO connecting to 20% [Skotlex] * Fixed battle_calc_base_damage being called for the left hand even for diff --git a/src/map/atcommand.c b/src/map/atcommand.c index 00bc9dd39d..5c9983700c 100644 --- a/src/map/atcommand.c +++ b/src/map/atcommand.c @@ -9783,7 +9783,7 @@ int atcommand_homlevel( if (!message || !*message) return -1; - if ( sd->status.hom_id == 0 || !sd->homunculus.hp || sd->homunculus.vaporize ) + if ( !merc_is_hom_active(sd->hd) ) return 1 ; level = atoi(message); diff --git a/src/map/clif.c b/src/map/clif.c index 4537deb267..bbf7370ce7 100644 --- a/src/map/clif.c +++ b/src/map/clif.c @@ -8289,7 +8289,7 @@ void clif_parse_LoadEndAck(int fd,struct map_session_data *sd) } //homunculus [blackhole89] - if(sd->hd && sd->hd->battle_status.hp) { + if(merc_is_hom_active(sd->hd)) { map_addblock(&sd->hd->bl); clif_spawn(&sd->hd->bl); // clif_homunack(sd); diff --git a/src/map/pc.c b/src/map/pc.c index 6dc4ad33aa..a241f8c9e5 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3368,7 +3368,7 @@ int pc_setpos(struct map_session_data *sd,unsigned short mapindex,int x,int y,in sd->pd->ud.dir = sd->ud.dir; } - if(sd->status.hom_id > 0 && sd->hd ) { //orn + if(sd->status.hom_id > 0 && merc_is_hom_active(sd->hd)) { //orn sd->hd->bl.m = m; sd->hd->bl.x = sd->hd->ud.to_x = x; sd->hd->bl.y = sd->hd->ud.to_y = y; diff --git a/src/map/skill.c b/src/map/skill.c index beaa78e08b..feaa6b026d 100644 --- a/src/map/skill.c +++ b/src/map/skill.c @@ -8349,6 +8349,20 @@ int skill_check_condition (struct map_session_data *sd, int skill, int lv, int t if (sd->status.hom_id) //Don't delete items when hom is already out. checkitem_flag = delitem_flag = 0; break; + case AM_REST: //Can't vapo homun if you don't have an active homunc or it's hp is < 80% + if (!merc_is_hom_active(sd->hd) || sd->hd->battle_status.hp < (sd->hd->battle_status.max_hp*80/100)) + { + clif_skill_fail(sd,skill,0,0); + return 0; + } + break; + case AM_RESURRECTHOMUN: // Can't resurrect homun if you don't have a dead homun + if (!sd->status.hom_id || sd->homunculus.vaporize || !sd->hd || sd->hd->battle_status.hp) + { + clif_skill_fail(sd,skill,0,0); + return 0; + } + break; } if(!(type&2)){