- Follow up r15949 .
* Removed some unneeded perm. char. variables. * And i meant [bugreport:5607] got fixed NOT [bugreport:5606] since Brian already fixed that Bugreport. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15950 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
46a800ad3b
commit
a358c64671
@ -16,7 +16,7 @@
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moc_ruins,118,99,5 script Roberto 88,{
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if (BaseJob == Job_Archer) {
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if (ac_makingarrow_x == 1) {
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if (getskilllv("AC_MAKINGARROW") == 1) {
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mes "[Roberto]";
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mes "Ooh, you're from my home town!";
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mes "Nice to see you!";
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@ -51,7 +51,6 @@ moc_ruins,118,99,5 script Roberto 88,{
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delitem 1019,13; //Wooden_Block
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delitem 501,1; //Red_Potion
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skill "AC_MAKINGARROW",1,0;
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set ac_makingarrow_x,1;
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mes "[Roberto]";
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mes "No need to worry about arrows now.";
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mes "Oh, and did you happen to see";
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@ -149,7 +148,7 @@ moc_ruins,118,99,5 script Roberto 88,{
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payon,103,63,3 script Jason 88,3,3,{
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if (BaseJob == Job_Archer) {
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if (ac_chargearrow_x == 1) {
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if (getskilllv("AC_CHARGEARROW") == 1) {
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mes "[Jason]";
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mes "Eh, we meet again.";
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mes "Ehhhh so weird.";
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@ -231,7 +230,6 @@ payon,103,63,3 script Jason 88,3,3,{
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delitem 925,10; //Bill_Of_Birds
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delitem 532,36; //Banana_Juice
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skill "AC_CHARGEARROW",1,0;
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set ac_chargearrow_x,1;
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mes "[Jason]";
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mes "Oh, works better than I expected!";
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mes "Won't be needing to modify the bow!";
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@ -16,7 +16,7 @@
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alberta,83,96,5 script Necko 98,7,7,{
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if (BaseJob == Job_Merchant) {
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if (mc_loud_x == 1) {
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if (getskilllv("MC_LOUD") == 1) {
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mes "[Necko]";
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mes "I'm sorry. Necko's store is...";
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mes "Oh? Who's this?";
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@ -79,7 +79,6 @@ alberta,83,96,5 script Necko 98,7,7,{
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delitem 532,1; //Banana_Juice
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delitem 921,50; //Mushroom_Spore
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skill "MC_LOUD",1,0;
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set mc_loud_x,1;
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mes "[Necko]";
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mes "You have learned Crazy Uproar!!";
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mes "Shout as much as you wish!";
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@ -181,7 +180,7 @@ OnTouch:
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alberta,119,221,6 script Charlron 107,5,5,{
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if (BaseJob == Job_Merchant) {
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if (mc_changecart_x == 1) {
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if (getskilllv("MC_CHANGECART") == 1) {
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mes "[Charlron]";
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mes "Mmm? I was wondering who was making all";
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mes "the raucus carrying around a cart.";
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@ -224,7 +223,6 @@ alberta,119,221,6 script Charlron 107,5,5,{
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delitem 998,10; //Iron
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delitem 919,20; //Animal's_Skin
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skill "MC_CHANGECART",1,0;
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set mc_changecart_x,1;
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mes "[Charlron]";
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mes "Congratulations.";
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mes "You can choose a cart";
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@ -335,7 +333,7 @@ alberta,119,221,6 script Charlron 107,5,5,{
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alberta,232,106,6 script Gershaun 57,5,5,{
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if (BaseJob == Job_Merchant) {
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if (mc_cartrevolution_x == 1) {
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if (getskilllv("MC_CARTREVOLUTION") == 1) {
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mes "[Gershaun]";
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mes "Ah, long time no see!";
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mes "Ohh, the red marks on your cart.";
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@ -378,7 +376,6 @@ alberta,232,106,6 script Gershaun 57,5,5,{
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delitem 601,20; //Wing_Of_Fly
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delitem 962,5; //Tentacle
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skill "MC_CARTREVOLUTION",1,0;
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set mc_cartrevolution_x,1;
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mes "Now you can use Cart Revolution";
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mes "I expect you to make merchants";
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mes "famous by using this amazing";
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@ -451,7 +448,6 @@ alberta,232,106,6 script Gershaun 57,5,5,{
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delitem 601,15; //Wing_Of_Fly
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delitem 962,5; //Tentacle
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skill "MC_CARTREVOLUTION",1,0;
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set mc_cartrevolution_x,1;
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mes "Now you can use Cart Revolution";
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mes "I expect you to make merchants";
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mes "famous by using its amazing";
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@ -525,7 +521,6 @@ alberta,232,106,6 script Gershaun 57,5,5,{
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delitem 601,23; //Wing_Of_Fly
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delitem 962,6; //Tentacle
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skill "MC_CARTREVOLUTION",1,0;
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set mc_cartrevolution_x, 1;
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mes "Now you can use Cart Revolution";
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mes "I expect you to make merchants";
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mes "famous by using its amazing";
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@ -54,26 +54,24 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
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mes "Bring your armor!";
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mes "Last but not least... bring me one ^008800Moth Wing^000000.";
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next;
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switch (select("Eh? You need that, too?")) {
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case 1:
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mes "[De Thomas]";
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mes "Not really.. I don't really NEED it.";
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mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
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mes "Of course! It would be much easier for me to get it myself.";
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mes "but I must work here all the time so I don't exactly have the time to go out and get it.";
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next;
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mes "[De Thomas]";
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mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
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mes "Please, find me one...*sniffsniff*";
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mes "If you don't...";
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set sm_movingrecovery_x,1;
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mes "You won't get anything! Muahahaha.";
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close;
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case 2:
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mes "[De Thomas]";
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mes "...";
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close;
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}
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menu "Eh? You need that, too?",-;
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mes "[De Thomas]";
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mes "Not really.. I don't really NEED it.";
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mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
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mes "Of course! It would be much easier for me to get it myself.";
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mes "but I must work here all the time so I don't exactly have the time to go out and get it.";
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next;
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mes "[De Thomas]";
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mes "Don't you think it is pitiful that I have to stay in once place everyday, not being able to go outside?";
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mes "Please, find me one...*sniffsniff*";
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mes "If you don't...";
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set sm_movingrecovery_x,1;
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mes "You won't get anything! Muahahaha.";
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close;
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case 2:
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mes "[De Thomas]";
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mes "...";
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close;
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}
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}
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else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x > 1)) {
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@ -153,7 +151,7 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
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prt_in,75,88,5 script Leon Von Frich 85,3,3,{
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if ((BaseJob == Job_Swordman) && (JobLevel >= 25)) {
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if (sm_fatalblow_x == 1) {
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if (getskilllv("SM_FATALBLOW") == 1) {
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mes "[Leon]";
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mes "Eh?";
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mes "I was wondering who that was!";
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@ -179,7 +177,6 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
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delitem 962,30; //Tentacle
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delitem 526,5; //Royal_Jelly
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skill "SM_FATALBLOW",1,0;
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set sm_fatalblow_x,1;
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mes "[Leon]";
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mes "Success!";
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mes "Go use your new skill to its full potential.";
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@ -204,93 +201,91 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
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close;
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}
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}
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mes "[Leon]";
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mes "Ooh! A young and strong swordsman!";
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next;
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mes "[Leon]";
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mes "Wow, seeing your arm, you must enjoy using bash?";
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next;
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menu "Eh, I.. just...",-;
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mes "[Leon]";
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if (Sex == 0) {
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mes "No need to be surprised.";
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mes "If you use a sword, of course you ought to have a good arm!";
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}
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else {
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mes "Nothing to be embarrassed about.";
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mes "Even if you are a female you need a strong arm to use a sword!";
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}
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mes "In times of only useless and lazy youngsters,";
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mes "I'm glad I met someone strong like you.";
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next;
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mes "[Leon]";
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mes "Yes, I would like to give a present to an awesome swordsman like you.";
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next;
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switch (select("What present?:It's ok.")) {
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case 1:
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mes "[Leon]";
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mes "Ooh! A young and strong swordsman!";
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mes "Haha nothing special, but a skill to attack the vital point!";
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next;
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case 2:
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mes "[Leon]";
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mes "...Haha nothing special, just a skill that aims at the vital spot!";
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next;
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}
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mes "[Leon]";
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mes "It's a skill I developed recently.";
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mes "When you use bash, depending on";
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mes "your level, your opponent can";
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mes "become stunned.";
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mes "You have learned bash, haven't you?";
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next;
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mes "[Leon]";
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mes "When I was a swordsman like you,";
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mes "I used to enjoy using Bash. Every time, I thought";
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mes "- maybe the attack would be more powerful";
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mes "if I use stun at the same time.";
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next;
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mes "[Leon]";
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mes "I drew back from the battlefield to do research";
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mes "and finally, I developed this wonderful new skill!";
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mes "Would you like to learn this skill?";
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next;
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switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
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case 1:
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mes "[Leon]";
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mes "Ok. I'll tell you the requirements.";
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mes "First you need to have level 5 Bash.";
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mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly.";
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mes "They are.. somewhat like ingredients.";
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next;
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mes "[Leon]";
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mes "Wow, seeing your arm, you must enjoy using bash?";
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next;
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menu "Eh, I.. just...",-;
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mes "come to me again once you have all the materials.";
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mes "We shall talk then.";
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close;
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case 2:
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mes "[Leon]";
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if (Sex == 0) {
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mes "No need to be surprised.";
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mes "If you use a sword, of course you ought to have a good arm!";
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}
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else {
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mes "Nothing to be embarrassed about.";
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mes "Even if you are a female you need a strong arm to use a sword!";
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}
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mes "In times of only useless and lazy youngsters,";
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mes "I'm glad I met someone strong like you.";
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mes "Hahahahahahahahahaha!";
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mes "... ";
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mes " ... ";
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mes " ...";
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mes "I'm at a loss of words!?";
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close;
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case 3:
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mes "[Sushi King Leon]";
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mes "The best way to eat sushi is";
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mes "with your hands.";
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mes "That is the basic.";
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mes "And dip the fish, not the rice,";
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mes "in the soy sauce.";
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next;
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mes "[Leon]";
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mes "Yes, I would like to give a present to an awesome swordsman like you.";
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next;
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switch (select("What present?:It's ok.")) {
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case 1:
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mes "[Leon]";
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mes "Haha nothing special, but a skill to attack the vital point!";
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next;
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case 2:
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mes "[Leon]";
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mes "...Haha nothing special, just a skill that aims at the vital spot!";
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next;
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}
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mes "[Leon]";
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mes "It's a skill I developed recently.";
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mes "When you use bash, depending on";
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mes "your level, your opponent can";
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mes "become stunned.";
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mes "You have learned bash, haven't you?";
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next;
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mes "[Leon]";
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mes "When I was a swordsman like you,";
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mes "I used to enjoy using Bash. Every time, I thought";
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mes "- maybe the attack would be more powerful";
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mes "if I use stun at the same time.";
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next;
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mes "[Leon]";
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mes "I drew back from the battlefield to do research";
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mes "and finally, I developed this wonderful new skill!";
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mes "Would you like to learn this skill?";
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next;
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switch (select("Yes.:No.:Do you have any advice on how to eat sushi?")) {
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case 1:
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mes "[Leon]";
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mes "Ok. I'll tell you the requirements.";
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mes "First you need to have level 5 Bash.";
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mes "You will also need to prepare 10 Fire Arrows, 10 Silver Arrows, 1 bottle of Banana Juice, 30 Tentacles, and 5 bottles of Royal Jelly.";
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mes "They are.. somewhat like ingredients.";
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next;
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mes "[Leon]";
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mes "come to me again once you have all the materials.";
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mes "We shall talk then.";
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close;
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case 2:
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mes "[Leon]";
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mes "Hahahahahahahahahaha!";
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mes "... ";
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mes " ... ";
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mes " ...";
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mes "I'm at a loss of words!?";
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close;
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case 3:
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mes "[Sushi King Leon]";
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mes "The best way to eat sushi is";
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mes "with your hands.";
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mes "That is the basic.";
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mes "And dip the fish, not the rice,";
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mes "in the soy sauce.";
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next;
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mes "[Sushi King Leon]";
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mes "That way you get a richer flavor.";
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mes "Also, always eat the kind that is in season.";
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mes "Eating in the order of white fish then";
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mes "blue fish will make it taste better!";
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mes "Mmm! I like sushi~~!";
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close;
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}
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mes "[Sushi King Leon]";
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mes "That way you get a richer flavor.";
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mes "Also, always eat the kind that is in season.";
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mes "Eating in the order of white fish then";
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mes "blue fish will make it taste better!";
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mes "Mmm! I like sushi~~!";
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close;
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}
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}
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mes "[Leon]";
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@ -309,7 +304,7 @@ OnTouch:
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prt_in,94,57,3 script Juan 85,4,4,{
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if (BaseJob == Job_Swordman) {
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if (sm_autoberserk_x == 1) {
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if (getskilllv("SM_AUTOBERSERK") == 1) {
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mes "[Juan]";
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mes "Mmm? Long time no see!";
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mes "How are you?";
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@ -348,7 +343,6 @@ prt_in,94,57,3 script Juan 85,4,4,{
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delitem 957,10; //Decayed_Nail
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delitem 518,10; //Honey
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skill "SM_AUTOBERSERK",1,0;
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set sm_autoberserk_x,1;
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mes "[Juan]";
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mes "You have just become a swordsman";
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mes "that can use Auto Berserk.";
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