- Follow up r15949 .

* Removed some unneeded perm. char. variables.
* And i meant [bugreport:5607] got fixed NOT [bugreport:5606] since Brian already fixed that Bugreport.

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15950 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
masao87 2012-04-23 14:33:25 +00:00
parent 46a800ad3b
commit a358c64671
3 changed files with 104 additions and 117 deletions

View File

@ -16,7 +16,7 @@
moc_ruins,118,99,5 script Roberto 88,{ moc_ruins,118,99,5 script Roberto 88,{
if (BaseJob == Job_Archer) { if (BaseJob == Job_Archer) {
if (ac_makingarrow_x == 1) { if (getskilllv("AC_MAKINGARROW") == 1) {
mes "[Roberto]"; mes "[Roberto]";
mes "Ooh, you're from my home town!"; mes "Ooh, you're from my home town!";
mes "Nice to see you!"; mes "Nice to see you!";
@ -51,7 +51,6 @@ moc_ruins,118,99,5 script Roberto 88,{
delitem 1019,13; //Wooden_Block delitem 1019,13; //Wooden_Block
delitem 501,1; //Red_Potion delitem 501,1; //Red_Potion
skill "AC_MAKINGARROW",1,0; skill "AC_MAKINGARROW",1,0;
set ac_makingarrow_x,1;
mes "[Roberto]"; mes "[Roberto]";
mes "No need to worry about arrows now."; mes "No need to worry about arrows now.";
mes "Oh, and did you happen to see"; mes "Oh, and did you happen to see";
@ -149,7 +148,7 @@ moc_ruins,118,99,5 script Roberto 88,{
payon,103,63,3 script Jason 88,3,3,{ payon,103,63,3 script Jason 88,3,3,{
if (BaseJob == Job_Archer) { if (BaseJob == Job_Archer) {
if (ac_chargearrow_x == 1) { if (getskilllv("AC_CHARGEARROW") == 1) {
mes "[Jason]"; mes "[Jason]";
mes "Eh, we meet again."; mes "Eh, we meet again.";
mes "Ehhhh so weird."; mes "Ehhhh so weird.";
@ -231,7 +230,6 @@ payon,103,63,3 script Jason 88,3,3,{
delitem 925,10; //Bill_Of_Birds delitem 925,10; //Bill_Of_Birds
delitem 532,36; //Banana_Juice delitem 532,36; //Banana_Juice
skill "AC_CHARGEARROW",1,0; skill "AC_CHARGEARROW",1,0;
set ac_chargearrow_x,1;
mes "[Jason]"; mes "[Jason]";
mes "Oh, works better than I expected!"; mes "Oh, works better than I expected!";
mes "Won't be needing to modify the bow!"; mes "Won't be needing to modify the bow!";

View File

@ -16,7 +16,7 @@
alberta,83,96,5 script Necko 98,7,7,{ alberta,83,96,5 script Necko 98,7,7,{
if (BaseJob == Job_Merchant) { if (BaseJob == Job_Merchant) {
if (mc_loud_x == 1) { if (getskilllv("MC_LOUD") == 1) {
mes "[Necko]"; mes "[Necko]";
mes "I'm sorry. Necko's store is..."; mes "I'm sorry. Necko's store is...";
mes "Oh? Who's this?"; mes "Oh? Who's this?";
@ -79,7 +79,6 @@ alberta,83,96,5 script Necko 98,7,7,{
delitem 532,1; //Banana_Juice delitem 532,1; //Banana_Juice
delitem 921,50; //Mushroom_Spore delitem 921,50; //Mushroom_Spore
skill "MC_LOUD",1,0; skill "MC_LOUD",1,0;
set mc_loud_x,1;
mes "[Necko]"; mes "[Necko]";
mes "You have learned Crazy Uproar!!"; mes "You have learned Crazy Uproar!!";
mes "Shout as much as you wish!"; mes "Shout as much as you wish!";
@ -181,7 +180,7 @@ OnTouch:
alberta,119,221,6 script Charlron 107,5,5,{ alberta,119,221,6 script Charlron 107,5,5,{
if (BaseJob == Job_Merchant) { if (BaseJob == Job_Merchant) {
if (mc_changecart_x == 1) { if (getskilllv("MC_CHANGECART") == 1) {
mes "[Charlron]"; mes "[Charlron]";
mes "Mmm? I was wondering who was making all"; mes "Mmm? I was wondering who was making all";
mes "the raucus carrying around a cart."; mes "the raucus carrying around a cart.";
@ -224,7 +223,6 @@ alberta,119,221,6 script Charlron 107,5,5,{
delitem 998,10; //Iron delitem 998,10; //Iron
delitem 919,20; //Animal's_Skin delitem 919,20; //Animal's_Skin
skill "MC_CHANGECART",1,0; skill "MC_CHANGECART",1,0;
set mc_changecart_x,1;
mes "[Charlron]"; mes "[Charlron]";
mes "Congratulations."; mes "Congratulations.";
mes "You can choose a cart"; mes "You can choose a cart";
@ -335,7 +333,7 @@ alberta,119,221,6 script Charlron 107,5,5,{
alberta,232,106,6 script Gershaun 57,5,5,{ alberta,232,106,6 script Gershaun 57,5,5,{
if (BaseJob == Job_Merchant) { if (BaseJob == Job_Merchant) {
if (mc_cartrevolution_x == 1) { if (getskilllv("MC_CARTREVOLUTION") == 1) {
mes "[Gershaun]"; mes "[Gershaun]";
mes "Ah, long time no see!"; mes "Ah, long time no see!";
mes "Ohh, the red marks on your cart."; mes "Ohh, the red marks on your cart.";
@ -378,7 +376,6 @@ alberta,232,106,6 script Gershaun 57,5,5,{
delitem 601,20; //Wing_Of_Fly delitem 601,20; //Wing_Of_Fly
delitem 962,5; //Tentacle delitem 962,5; //Tentacle
skill "MC_CARTREVOLUTION",1,0; skill "MC_CARTREVOLUTION",1,0;
set mc_cartrevolution_x,1;
mes "Now you can use Cart Revolution"; mes "Now you can use Cart Revolution";
mes "I expect you to make merchants"; mes "I expect you to make merchants";
mes "famous by using this amazing"; mes "famous by using this amazing";
@ -451,7 +448,6 @@ alberta,232,106,6 script Gershaun 57,5,5,{
delitem 601,15; //Wing_Of_Fly delitem 601,15; //Wing_Of_Fly
delitem 962,5; //Tentacle delitem 962,5; //Tentacle
skill "MC_CARTREVOLUTION",1,0; skill "MC_CARTREVOLUTION",1,0;
set mc_cartrevolution_x,1;
mes "Now you can use Cart Revolution"; mes "Now you can use Cart Revolution";
mes "I expect you to make merchants"; mes "I expect you to make merchants";
mes "famous by using its amazing"; mes "famous by using its amazing";
@ -525,7 +521,6 @@ alberta,232,106,6 script Gershaun 57,5,5,{
delitem 601,23; //Wing_Of_Fly delitem 601,23; //Wing_Of_Fly
delitem 962,6; //Tentacle delitem 962,6; //Tentacle
skill "MC_CARTREVOLUTION",1,0; skill "MC_CARTREVOLUTION",1,0;
set mc_cartrevolution_x, 1;
mes "Now you can use Cart Revolution"; mes "Now you can use Cart Revolution";
mes "I expect you to make merchants"; mes "I expect you to make merchants";
mes "famous by using its amazing"; mes "famous by using its amazing";

View File

@ -54,8 +54,7 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
mes "Bring your armor!"; mes "Bring your armor!";
mes "Last but not least... bring me one ^008800Moth Wing^000000."; mes "Last but not least... bring me one ^008800Moth Wing^000000.";
next; next;
switch (select("Eh? You need that, too?")) { menu "Eh? You need that, too?",-;
case 1:
mes "[De Thomas]"; mes "[De Thomas]";
mes "Not really.. I don't really NEED it."; mes "Not really.. I don't really NEED it.";
mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation."; mes "It's just that my niece has gotten a bug hunting as a holiday task during the summer vacation.";
@ -75,7 +74,6 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
close; close;
} }
} }
}
else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x > 1)) { else if ((BaseJob == Job_Swordman) && (sm_movingrecovery_x > 1)) {
mes "[De Thomas]"; mes "[De Thomas]";
mes "Oh, it's you?"; mes "Oh, it's you?";
@ -153,7 +151,7 @@ izlude_in,175,130,2 script Knight De Thomas 98,4,4,{
prt_in,75,88,5 script Leon Von Frich 85,3,3,{ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
if ((BaseJob == Job_Swordman) && (JobLevel >= 25)) { if ((BaseJob == Job_Swordman) && (JobLevel >= 25)) {
if (sm_fatalblow_x == 1) { if (getskilllv("SM_FATALBLOW") == 1) {
mes "[Leon]"; mes "[Leon]";
mes "Eh?"; mes "Eh?";
mes "I was wondering who that was!"; mes "I was wondering who that was!";
@ -179,7 +177,6 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
delitem 962,30; //Tentacle delitem 962,30; //Tentacle
delitem 526,5; //Royal_Jelly delitem 526,5; //Royal_Jelly
skill "SM_FATALBLOW",1,0; skill "SM_FATALBLOW",1,0;
set sm_fatalblow_x,1;
mes "[Leon]"; mes "[Leon]";
mes "Success!"; mes "Success!";
mes "Go use your new skill to its full potential."; mes "Go use your new skill to its full potential.";
@ -204,7 +201,6 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
close; close;
} }
} }
else {
mes "[Leon]"; mes "[Leon]";
mes "Ooh! A young and strong swordsman!"; mes "Ooh! A young and strong swordsman!";
next; next;
@ -292,7 +288,6 @@ prt_in,75,88,5 script Leon Von Frich 85,3,3,{
close; close;
} }
} }
}
mes "[Leon]"; mes "[Leon]";
mes "Oh, no! I have nothing to offer you!"; mes "Oh, no! I have nothing to offer you!";
mes "I can't say nice and fun things to anyone"; mes "I can't say nice and fun things to anyone";
@ -309,7 +304,7 @@ OnTouch:
prt_in,94,57,3 script Juan 85,4,4,{ prt_in,94,57,3 script Juan 85,4,4,{
if (BaseJob == Job_Swordman) { if (BaseJob == Job_Swordman) {
if (sm_autoberserk_x == 1) { if (getskilllv("SM_AUTOBERSERK") == 1) {
mes "[Juan]"; mes "[Juan]";
mes "Mmm? Long time no see!"; mes "Mmm? Long time no see!";
mes "How are you?"; mes "How are you?";
@ -348,7 +343,6 @@ prt_in,94,57,3 script Juan 85,4,4,{
delitem 957,10; //Decayed_Nail delitem 957,10; //Decayed_Nail
delitem 518,10; //Honey delitem 518,10; //Honey
skill "SM_AUTOBERSERK",1,0; skill "SM_AUTOBERSERK",1,0;
set sm_autoberserk_x,1;
mes "[Juan]"; mes "[Juan]";
mes "You have just become a swordsman"; mes "You have just become a swordsman";
mes "that can use Auto Berserk."; mes "that can use Auto Berserk.";