* Fixed some known and unknown player attached NPC timer problems
- Attached timer now can be stopped properly. - Attached timer will now stop if the NPC is unloaded. (bugreport:2510) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13744 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -2,6 +2,10 @@ Date Added
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AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
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IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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09/05/09
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* Fixed some known and unknown player attached NPC timer problems [Inkfish]
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- Attached timer now can be stopped properly.
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- Attached timer will now stop if the NPC is unloaded. (bugreport:2510)
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09/05/07
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* Fixed up the base success rate of normal strip skills [Playtester]
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- normal strip skills: 5% + 5%*level
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@ -5110,8 +5110,8 @@ The 'setnpctimer' command will explicitly set the timer to a given tick.
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0 - Will return the current tick count of the timer.
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1 - Will return 1 if there are remaining "OnTimer<ticks>:" labels in the
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specified NPC waiting for execution.
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2 - Will return the number of times the timer has triggered an "OnTimer<tick>:"
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label in the specified NPC.
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2 - Will return the number of times the timer has triggered and will trigger
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an "OnTimer<tick>:" label in the specified NPC.
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Example 1:
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@ -5135,7 +5135,7 @@ Example 1:
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npctalk "1";
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end;
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OnTimer10000:
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stopnpctimer;
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stopnpctimer; // This command is indeed not neccessary here because timer automaticly stopped due to no remaining events.
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mes "[Man]";
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mes "Ok we can talk now";
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}
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@ -5143,8 +5143,10 @@ Example 1:
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Example 2:
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OnTimer15000:
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npctalk "Another 15 seconds have passed.";
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setnpctimer 0;
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npctalk "Another 15 seconds have passed.";
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initnpctimer; // You have to use 'initnpctimer' instead of 'setnpctimer 0'.
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// This is equal to 'setnpctimer 0' + 'startnpctimer'.
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// Alternatively, you can also insert another 'OnTimer15001' label so that the timer won't stop.
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end;
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// This OnInit label will run when the script is loaded, so that the timer
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206
src/map/npc.c
206
src/map/npc.c
@ -377,44 +377,49 @@ void npc_event_do_oninit(void)
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*------------------------------------------*/
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int npc_timerevent_import(char* lname, void* data, va_list ap)
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{
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int pos=(int)data;
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struct npc_data *nd=va_arg(ap,struct npc_data *);
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int t=0,i=0;
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int pos = (int)data;
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struct npc_data *nd = va_arg(ap,struct npc_data *);
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int t = 0, i = 0;
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if(sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':')
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if( sscanf(lname,"OnTimer%d%n",&t,&i)==1 && lname[i]==':' )
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{
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// タイマーイベント
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struct npc_timerevent_list *te=nd->u.scr.timer_event;
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int j,i=nd->u.scr.timeramount;
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if(te==NULL) te=(struct npc_timerevent_list*)aMallocA(sizeof(struct npc_timerevent_list));
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else te= (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
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if(te==NULL){
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struct npc_timerevent_list *te= nd->u.scr.timer_event;
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int j, i = nd->u.scr.timeramount;
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if( te == NULL )
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te = (struct npc_timerevent_list*)aMallocA( sizeof(struct npc_timerevent_list) );
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else
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te = (struct npc_timerevent_list*)aRealloc( te, sizeof(struct npc_timerevent_list) * (i+1) );
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if( te == NULL )
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{
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ShowFatalError("npc_timerevent_import: out of memory !\n");
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exit(EXIT_FAILURE);
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}
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ARR_FIND( 0, i, j, te[j].timer > t );
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if( j < i )
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memmove(te+j+1,te+j,sizeof(struct npc_timerevent_list)*(i-j));
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te[j].timer=t;
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te[j].pos=pos;
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nd->u.scr.timer_event=te;
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te[j].timer = t;
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te[j].pos = pos;
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nd->u.scr.timer_event = te;
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nd->u.scr.timeramount++;
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}
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return 0;
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}
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struct timer_event_data {
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int rid; //Attached player for this timer.
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int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount
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int time; //holds total time elapsed for the script from when timer started to when last time event triggered.
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unsigned int otick; //Holds tick value at which timer sequence was started (that is, it stores the tick value for which T= 0
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int next; //timer index (starts with 0, then goes up to nd->u.scr.timeramount)
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int time; //holds total time elapsed for the script from when timer was started to when last time the event triggered.
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};
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/*==========================================
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* タイマーイベント実行
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* triger 'OnTimerXXXX' events
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*------------------------------------------*/
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int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
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{
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int next,t,old_rid,old_timer;
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int next;
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int old_rid, old_timer;
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unsigned int old_tick;
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struct npc_data* nd=(struct npc_data *)map_id2bl(id);
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struct npc_timerevent_list *te;
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@ -434,17 +439,30 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
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return 0;
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}
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old_rid = nd->u.scr.rid; //To restore it later.
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nd->u.scr.rid = sd?sd->bl.id:0;
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// These stuffs might need to be restored.
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old_rid = nd->u.scr.rid;
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old_tick = nd->u.scr.timertick;
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nd->u.scr.timertick = ted->otick = gettick();
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te = nd->u.scr.timer_event + ted->next;
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old_timer = nd->u.scr.timer;
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t = nd->u.scr.timer = ted->time;
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ted->next++;
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// Set the values of the timer
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nd->u.scr.rid = sd?sd->bl.id:0; //attached rid
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nd->u.scr.timertick = tick; //current time tick
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nd->u.scr.timer = ted->time; //total time from beginning to now
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// Run the script
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te = nd->u.scr.timer_event + ted->next;
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run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
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nd->u.scr.rid = old_rid; // Attached-rid should be restored anyway.
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if( sd )
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{ // Restore previous data, only if this timer is a player-attached one.
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nd->u.scr.timer = old_timer;
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nd->u.scr.timertick = old_tick;
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}
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// Arrange for the next event
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ted->next++;
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if( nd->u.scr.timeramount > ted->next )
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{
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next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
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@ -459,46 +477,43 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
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if( sd )
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sd->npc_timer_id = -1;
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else
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{
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nd->u.scr.timerid = -1;
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nd->u.scr.timertick = 0; // NPC timer stopped
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}
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ers_free(timer_event_ers, ted);
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nd->u.scr.timertick = 0;
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}
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run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
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//Restore previous data, only if this timer is a player-attached one.
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if( sd )
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{
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nd->u.scr.rid = old_rid;
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nd->u.scr.timer = old_timer;
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nd->u.scr.timertick = old_tick;
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}
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return 0;
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}
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/*==========================================
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* タイマーイベント開始
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* Start/Resume NPC timer
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*------------------------------------------*/
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int npc_timerevent_start(struct npc_data* nd, int rid)
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{
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int j, next;
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unsigned int tick = gettick();
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struct map_session_data *sd = NULL; //Player to whom script is attached.
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struct timer_event_data *ted;
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nullpo_retr(0, nd);
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// No need to start because of no events
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if( nd->u.scr.timeramount == 0 )
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return 0;
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// Check if there is an OnTimer Event
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ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
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if( j >= nd->u.scr.timeramount ) // Check if there is an OnTimer Event
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if( j >= nd->u.scr.timeramount ) // No need to start because of no events left to trigger
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return 0;
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if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) )
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{ //Failed to attach timer to this player.
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{ // Failed to attach timer to this player.
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ShowError("npc_timerevent_start: Attached player not found!\n");
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return 1;
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}
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//Check if timer is already started.
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// Check if timer is already started.
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if( sd )
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{
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if( sd->npc_timer_id != -1 )
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@ -506,30 +521,33 @@ int npc_timerevent_start(struct npc_data* nd, int rid)
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}
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else if( nd->u.scr.timerid != -1 )
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return 0;
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// Arrange for the next event
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ted = ers_alloc(timer_event_ers, struct timer_event_data);
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ted->next = j; // Set event index
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nd->u.scr.timertick = ted->otick = gettick(); // Set when timer is started
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//Attach only the player if attachplayerrid was used.
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ted->rid = sd?sd->bl.id:0;
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next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
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ted->time = nd->u.scr.timer_event[j].timer;
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next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
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if( sd )
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sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(intptr)ted);
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{
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ted->rid = sd->bl.id; // Attach only the player if attachplayerrid was used.
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sd->npc_timer_id = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr)ted);
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}
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else
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nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(intptr)ted);
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{
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nd->u.scr.timertick = tick; // Set when timer is started
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nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,nd->bl.id,(intptr)ted);
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}
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return 0;
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}
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/*==========================================
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* タイマーイベント終了
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* Stop NPC timer
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*------------------------------------------*/
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int npc_timerevent_stop(struct npc_data* nd)
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{
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struct map_session_data *sd = NULL;
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const struct TimerData *td = NULL;
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int *tid;
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int tid;
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nullpo_retr(0, nd);
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@ -539,25 +557,27 @@ int npc_timerevent_stop(struct npc_data* nd)
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return 1;
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}
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tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
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if( *tid == -1 ) //Nothing to stop
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tid = sd?sd->npc_timer_id:nd->u.scr.timerid;
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if( tid == -1 ) // Nothing to stop
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return 0;
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td = get_timer(*tid);
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if (td && td->data)
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// Delete timer
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td = get_timer(tid);
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if( td && td->data )
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ers_free(timer_event_ers, (void*)td->data);
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delete_timer(*tid,npc_timerevent);
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*tid = -1;
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delete_timer(tid,npc_timerevent);
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tid = -1;
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//Set 'timer' to the time that has passed since the beginning of the timers and now.
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nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick);
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//Set 'tick' to zero so that we know it's off.
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nd->u.scr.timertick = 0;
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if( !sd )
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{
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nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick); // Set 'timer' to the time that has passed since the beginning of the timers
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nd->u.scr.timertick = 0; // Set 'tick' to zero so that we know it's off.
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}
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return 0;
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}
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/*==========================================
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* Aborts a running npc timer that is attached to a player.
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* Aborts a running NPC timer that is attached to a player.
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*------------------------------------------*/
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void npc_timerevent_quit(struct map_session_data* sd)
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{
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@ -565,6 +585,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
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struct npc_data* nd;
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struct timer_event_data *ted;
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// Check timer existance
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if( sd->npc_timer_id == -1 )
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return;
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if( !(td = get_timer(sd->npc_timer_id)) )
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@ -573,13 +594,15 @@ void npc_timerevent_quit(struct map_session_data* sd)
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return;
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}
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// Delete timer
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nd = (struct npc_data *)map_id2bl(td->id);
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ted = (struct timer_event_data*)td->data;
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delete_timer(sd->npc_timer_id, npc_timerevent);
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sd->npc_timer_id = -1;
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// Execute OnTimerQuit
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if( nd && nd->bl.type == BL_NPC )
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{ //Execute OnTimerQuit
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{
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char buf[NAME_LENGTH*2+3];
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struct event_data *ev;
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@ -596,13 +619,12 @@ void npc_timerevent_quit(struct map_session_data* sd)
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unsigned int old_tick;
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//Set timer related info.
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old_rid = nd->u.scr.rid;
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nd->u.scr.rid = sd->bl.id;
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old_rid = (nd->u.scr.rid == sd->bl.id ? 0 : nd->u.scr.rid); // Detach rid if the last attached player logged off.
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old_tick = nd->u.scr.timertick;
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nd->u.scr.timertick = ted->otick = gettick();
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old_timer = nd->u.scr.timer;
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nd->u.scr.rid = sd->bl.id;
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nd->u.scr.timertick = gettick();
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nd->u.scr.timer = ted->time;
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//Execute label
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@ -615,11 +637,10 @@ void npc_timerevent_quit(struct map_session_data* sd)
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}
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}
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ers_free(timer_event_ers, ted);
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nd->u.scr.timertick = 0;
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}
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/*==========================================
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* Get the tick value of a npc timer
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* Get the tick value of an NPC timer
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* If it's stopped, return stopped time
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*------------------------------------------*/
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int npc_gettimerevent_tick(struct npc_data* nd)
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@ -627,7 +648,9 @@ int npc_gettimerevent_tick(struct npc_data* nd)
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int tick;
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nullpo_retr(0, nd);
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tick = nd->u.scr.timer; // The last time it's active(stop or event trigger)
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// TODO: Get player attached timer's tick. Now we can just get it by using 'getnpctimer' inside OnTimer event.
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tick = nd->u.scr.timer; // The last time it's active(start, stop or event trigger)
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if( nd->u.scr.timertick ) // It's a running timer
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tick += DIFF_TICK(gettick(), nd->u.scr.timertick);
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@ -640,27 +663,24 @@ int npc_gettimerevent_tick(struct npc_data* nd)
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int npc_settimerevent_tick(struct npc_data* nd, int newtimer)
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{
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bool flag;
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int old_rid;
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struct map_session_data *sd = NULL;
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nullpo_retr(0, nd);
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//Check if timer is started
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if( nd->u.scr.rid )
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{
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if( !(sd = map_id2sd(nd->u.scr.rid)) )
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{
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ShowError("npc_settimerevent_tick: Attached player not found!\n");
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return 1;
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}
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flag = (sd->npc_timer_id != -1);
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}
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else
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flag = (nd->u.scr.timerid != -1);
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// TODO: Set player attached timer's tick.
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old_rid = nd->u.scr.rid;
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nd->u.scr.rid = 0;
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// Check if timer is started
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flag = (nd->u.scr.timerid != INVALID_TIMER);
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if( flag ) npc_timerevent_stop(nd);
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nd->u.scr.timer = newtimer;
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if( flag ) npc_timerevent_start(nd, -1);
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nd->u.scr.rid = old_rid;
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return 0;
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}
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@ -1425,7 +1445,27 @@ int npc_unload(struct npc_data* nd)
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else
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if( nd->subtype == SCRIPT )
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{
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ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related.
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struct s_mapiterator* iter;
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struct block_list* bl;
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ev_db->foreach(ev_db,npc_unload_ev,nd->exname); //Clean up all events related
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iter = mapit_geteachpc();
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for( bl = (struct block_list*)mapit_first(iter); mapit_exists(iter); bl = (struct block_list*)mapit_next(iter) )
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{
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struct map_session_data *sd = map_id2sd(bl->id);
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if( sd && sd->npc_timer_id != INVALID_TIMER )
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{
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const struct TimerData *td = NULL;
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td = get_timer(sd->npc_timer_id);
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if (td && td->data)
|
||||
ers_free(timer_event_ers, (void*)td->data);
|
||||
delete_timer(sd->npc_timer_id, npc_timerevent);
|
||||
sd->npc_timer_id = INVALID_TIMER;
|
||||
}
|
||||
}
|
||||
mapit_free(iter);
|
||||
|
||||
if (nd->u.scr.timerid != -1) {
|
||||
const struct TimerData *td = NULL;
|
||||
td = get_timer(nd->u.scr.timerid);
|
||||
|
Loading…
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Reference in New Issue
Block a user