- Fixed the inf2 for BA_DISSONANCE

- Fixed SC_SWOO's opt3 value.
- Fixed allowing multiple recast of Dissonance/Ugly-Dance
- Fixed those annoying irc.c compile warnings.


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5693 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
skotlex 2006-03-21 14:06:00 +00:00
parent d740947921
commit a396cbebca
5 changed files with 18 additions and 13 deletions

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@ -4,13 +4,18 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
2006/03/21
2006/03/18 * Fixed SC_SWOO's opt3 value. Small monsters should stay small for skill's
duration now. [Skotlex]
* Fixed allowing multiple recast of Dissonance/Ugly-Dance [Skotlex]
* Fixed those annoying irc.c compile warnings. [Skotlex]
2006/03/20
* Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps * Added monster_ai&16 setting for executing the hard ai on ALL mobs in maps
with players instead of just mobs in the vecinity of players. [Skotlex] with players instead of just mobs in the vecinity of players. [Skotlex]
* Cleaned up some guild functions. [LuzZza] * Cleaned up some guild functions. [LuzZza]
- Now guild leaving/explusion packets sends correctly. - Now guild leaving/explusion packets sends correctly.
- Fix to prevent creation alliance/opposition with same guilds. - Fix to prevent creation alliance/opposition with same guilds.
2006/03/19
* @stfu now allows negative intervals to be specified. [Skotlex] * @stfu now allows negative intervals to be specified. [Skotlex]
* Added overflow check to the login-server when sending GM accounts to * Added overflow check to the login-server when sending GM accounts to
char. [Skotlex] char. [Skotlex]

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@ -27,6 +27,7 @@
========================= =========================
03/21 03/21
* Fixed the inf2 for BA_DISSONANCE to be dance-skill. [Skotlex]
* Myst Case Card will drop GB even if the card combo's on [Lupus] * Myst Case Card will drop GB even if the card combo's on [Lupus]
03/20 03/20
* Fixed splash area of Ganbantein [Skotlex] * Fixed splash area of Ganbantein [Skotlex]

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@ -336,7 +336,7 @@
//314,0,0,0,0,0,0,1,1,no,0,64,0,misc,0 //BD_RAGNAROK#Ragnarok# //314,0,0,0,0,0,0,1,1,no,0,64,0,misc,0 //BD_RAGNAROK#Ragnarok#
315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BA_MUSICALLESSON#Music Lesson# 315,0,0,0,0,0,0,10,0,no,0,0,0,weapon,0 //BA_MUSICALLESSON#Music Lesson#
316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //BA_MUSICALSTRIKE#Melody Strike# 316,9,6,1,-1,0,0,5,1,no,0,0,0,weapon,0 //BA_MUSICALSTRIKE#Melody Strike#
317,0,8,4,0,1,0,5,1,no,0,0,0,misc,0 //BA_DISSONANCE#Unchained Serenade# 317,0,8,4,0,1,0,5,1,no,0,32,0,misc,0 //BA_DISSONANCE#Unchained Serenade#
318,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //BA_FROSTJOKE#Unbarring Octave# 318,0,6,4,0,3,-1,5,1,no,0,0,0,misc,0 //BA_FROSTJOKE#Unbarring Octave#
319,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_WHISTLE#Perfect Tablature# 319,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_WHISTLE#Perfect Tablature#
320,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_ASSASSINCROSS#Impressive Riff# 320,0,6,4,0,1,0,10,1,no,0,32,0,misc,0 //BA_ASSASSINCROSS#Impressive Riff#

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@ -197,7 +197,7 @@ void irc_parse_sub(int fd, char *incoming_string)
char *source_nick=NULL; char *source_nick=NULL;
char *source_ident=NULL; char *source_ident=NULL;
char *source_host=NULL; char *source_host=NULL;
char *state_mgr=NULL; // char *state_mgr=NULL;
memset(source,'\0',256); memset(source,'\0',256);
memset(command,'\0',256); memset(command,'\0',256);
@ -208,7 +208,7 @@ void irc_parse_sub(int fd, char *incoming_string)
sscanf(incoming_string, ":%255s %255s %255s :%4095[^\n]", source, command, target, message); sscanf(incoming_string, ":%255s %255s %255s :%4095[^\n]", source, command, target, message);
if (source != NULL) { if (source != NULL) {
if (strstr(source,"!") != NULL) { if (strstr(source,"!") != NULL) {
sscanf(source,"%s!%s@$s",source_nick, source_ident, source_host); sscanf(source,"%s!%s@%s",source_nick, source_ident, source_host);
//source_nick = strtok_r(source,"!",&state_mgr); //source_nick = strtok_r(source,"!",&state_mgr);
//source_ident = strtok_r(NULL,"@",&state_mgr); //source_ident = strtok_r(NULL,"@",&state_mgr);
//source_host = strtok_r(NULL,"%%",&state_mgr); //source_host = strtok_r(NULL,"%%",&state_mgr);
@ -253,7 +253,7 @@ int send_to_parser(int fd, char *input,char key[2])
char format[4]; char format[4];
char *temp_string=NULL; char *temp_string=NULL;
char *next_string=NULL; char *next_string=NULL;
char *state_mgr=NULL; // char *state_mgr=NULL;
int total_loops=0; int total_loops=0;
//temp_string = strtok_r(input,key,&state_mgr); //temp_string = strtok_r(input,key,&state_mgr);

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@ -343,7 +343,7 @@ int status_getrefinebonus(int lv,int type)
* flag: * flag:
* 0 - Trying to use skill on target. * 0 - Trying to use skill on target.
* 1 - Cast bar is done. * 1 - Cast bar is done.
* 2- Skill already pulled off, check is due to ground-based skills or splash-damage ones. * 2 - Skill already pulled off, check is due to ground-based skills or splash-damage ones.
* src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack. * src MAY be null to indicate we shouldn't check it, this is a ground-based skill attack.
* target MAY Be null, in which case the checks are only to see * target MAY Be null, in which case the checks are only to see
* whether the source can cast or not the skill on the ground. * whether the source can cast or not the skill on the ground.
@ -439,11 +439,10 @@ int status_check_skilluse(struct block_list *src, struct block_list *target, int
) )
return 0; return 0;
if (sc->data[SC_DANCING].timer != -1) if (flag!=2 && sc->data[SC_DANCING].timer != -1)
{ {
if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM if (skill_num != BD_ADAPTATION && skill_num != CG_LONGINGFREEDOM
&& skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW && skill_num != BA_MUSICALSTRIKE && skill_num != DC_THROWARROW)
&& skill_num != BA_DISSONANCE && skill_num != DC_UGLYDANCE) //[blackhole89] - these hit even (only, in fact) if you are dancing too
return 0; return 0;
if (sc->data[SC_DANCING].val1 == CG_HERMODE && skill_num == BD_ADAPTATION) if (sc->data[SC_DANCING].val1 == CG_HERMODE && skill_num == BD_ADAPTATION)
return 0; //Can't amp out of Wand of Hermode :/ [Skotlex] return 0; //Can't amp out of Wand of Hermode :/ [Skotlex]
@ -4549,6 +4548,7 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
break; break;
case SC_MAXOVERTHRUST: case SC_MAXOVERTHRUST:
case SC_OVERTHRUST: /* オ?バ?スラスト */ case SC_OVERTHRUST: /* オ?バ?スラスト */
case SC_SWOO: //Why does it shares the same opt as Overthrust? Perhaps we'll never know...
sc->opt3 |= 2; sc->opt3 |= 2;
opt_flag = 0; opt_flag = 0;
break; break;
@ -4592,9 +4592,6 @@ int status_change_start(struct block_list *bl,int type,int rate,int val1,int val
sc->opt3 |= 4096; sc->opt3 |= 4096;
opt_flag = 0; opt_flag = 0;
break; break;
// case SC_SWOO: // [marquis007]
// sc->opt3 |= 8192; //We haven't figured out this value yet...
// break;
//OPTION //OPTION
case SC_HIDING: case SC_HIDING:
@ -5119,6 +5116,8 @@ int status_change_end( struct block_list* bl , int type,int tid )
sc->opt3 &= ~1; sc->opt3 &= ~1;
break; break;
case SC_OVERTHRUST: /* オ?バ?スラスト */ case SC_OVERTHRUST: /* オ?バ?スラスト */
case SC_MAXOVERTHRUST:
case SC_SWOO:
sc->opt3 &= ~2; sc->opt3 &= ~2;
break; break;
case SC_ENERGYCOAT: /* エナジ?コ?ト */ case SC_ENERGYCOAT: /* エナジ?コ?ト */