fixed typos, added missing NEXT;, optimized Niflheim. Clear nif vars garbage

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8819 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
Lupus 2006-09-20 05:43:48 +00:00
parent 7c23227861
commit a402eb2a81
14 changed files with 189 additions and 244 deletions

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@ -32,6 +32,12 @@ Playtester
Date Added
======
09/20
* Final optimization of Niflheim quests [Lupus]
- Book of Devil Quest uses bit-wise var MISC_QUEST | 256. Removed extra vars
- Piano Quest uses 1 bit-wise temp var instead of 5.
- Clear Niflheim garbage vars in Global_Functions.txt
- Added few missing NEXT; into job quests, thanks to $ephiroth
09/19
* Fixed rpsroulette.txt, giving 10 blue potions as prize instead of the 20 it said. Also fixed
a missing variable in sphinx_mask.txt. Noticed by JTE and fixed by Warian [erKURITA]

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@ -123,6 +123,7 @@ s_Tower2:
s_Apple:
if(Zeny < 20)goto s_NEnough;
set Zeny,Zeny - 20;
mes "["+ @Tower_Name$ +"]";
mes "Before I guide you to";
mes "the tower, let me check";
@ -130,7 +131,6 @@ s_Apple:
mes "your safety before I give";
mes "you the Apple Combo Set.";
next;
set Zeny,Zeny - 20;
getitem 512,1;
goto s_Tower2;
@ -221,11 +221,17 @@ s_Goback:
mes "Thank you for using";
mes "our services.";
close2;
set @towerwarp,rand(1,3);
if(@towerwarp == 0)warp "einbroch.gat",218,196;
if(@towerwarp == 1)warp "einbroch.gat",178,172;
if(@towerwarp == 3)warp "einbroch.gat",172,228;
end;
switch(rand(1,3)){
case 0:
warp "einbroch.gat",218,196;
end;
case 1:
warp "einbroch.gat",178,172;
end;
case 3:
warp "einbroch.gat",172,228;
end;
}
OnHide:
specialeffect 16;
@ -278,7 +284,6 @@ OnUnhide:
misceffect 215;
end;
}
einbroch.gat,232,255,5 script Khowropher 847,{

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@ -16,9 +16,6 @@
//============================================================
//Event¢²<E28099>¸<EFBFBD>I
alberta.gat,245,69,4 script Public Relations#01 776,{
mes "[Waba]";
mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown.";
@ -42,14 +39,14 @@ alberta.gat,245,69,4 script Public Relations#01 776,{
next;
menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End;
if (Zeny < 10000) goto L_NoZeny;
if (Zeny < 10000){
mes "[Waba]";
mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
close;
}
set Zeny,Zeny-10000;
warp "gon_fild01.gat",258,82;
end;
L_NoZeny:
mes "[Waba]";
mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
close;
M_End:
mes "[Waba]";
mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent.";
@ -102,7 +99,7 @@ gonryun.gat,153,64,0 script Public Relations#04 776,{
}
//===============================================================================
//In <20>h
//Inn
//===============================================================================
gon_in.gat,153,35,4 script Hotel Manager 702,{
@ -190,7 +187,7 @@ gonryun.gat,113,127,6 script Guardsman#02 780,{
}
//===============================================================================
//‘º’·‘î
//???
//===============================================================================
gon_in.gat,18,27,4 script Elder's Wife 771,{

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@ -721,12 +721,12 @@ s_Yes:
mes "I am sorry, but you don't have enough money.";
close;
}
set Zeny,Zeny - 500;
mes "Thank for your patronage.";
mes "We are trying to provide you with";
mes "the best service, Please";
mes "come again.";
close2;
set Zeny,Zeny - 500;
warp "lou_in01.gat",16,19;
end;

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@ -683,7 +683,7 @@ Xmas10:
getitem 529,5;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
mes "^3355FF- 5 Candy -^000000!";
mes "^3355FF- 5 Candy -^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@ -693,7 +693,7 @@ Xmas10:
getitem 529,10;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
mes "^3355FF- 10 Candy -^000000!";
mes "^3355FF- 10 Candy -^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@ -703,7 +703,7 @@ Xmas10:
getitem 530,5;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
mes "^3355FF- 5 Candy Cane-^000000!";
mes "^3355FF- 5 Candy Cane-^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@ -713,7 +713,7 @@ Xmas10:
getitem 530,10;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
mes "^3355FF- 10 Candy Cane-^000000!";
mes "^3355FF- 10 Candy Cane-^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@ -723,7 +723,7 @@ Xmas10:
getitem 539,1;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
mes "^3355FF- 1 Piece_of_Cake-^000000!";
mes "^3355FF- 1 Piece of Cake-^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";
@ -733,7 +733,7 @@ Xmas10:
getitem 539,2;
mes "[Jack Frost]";
mes "Wow -Congratulations!!";
mes "^3355FF- 2 Piece_of_Cake-^000000!";
mes "^3355FF- 2 Piece of Cake-^000000!";
mes "Dear my friend,";
mes "Please visit me from time to time, and take a chitchat with me.";
mes "See you soon -";

View File

@ -24,28 +24,6 @@
//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera]
//============================================================
//prontera.gat,164,161,4 script Traveler::NifTrav 68,{
// mes "[Traveler]";
// mes "I've come across some strange things in my time. Things you'd have to see to believe. Have you heard of Niffleheim, the City of the Dead?";
// next;
// menu "Show me, please...",M_show, "Sounds scary...Never mind...",-;
//
// mes "[Traveler]";
// mes "A wise choice by any means...";
// close;
//M_show:
// warp "niflheim.gat",202,171;
// close;
//}
//- script EDNifTrav -1,{
//OnInit:
//OnMinute00:
// disablenpc "NifTrav";
// end;
//OnMinute56:
// enablenpc "NifTrav";
// end;
//}
niflheim.gat,52,174,3 script Kirz 796,{
mes "[Kirz]";
@ -73,29 +51,6 @@ niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
nif_fild01.gat,213,268,5 script Little Boy 797,{
mes "[Marius]";
if(niflheimlost == 1) goto L_alreadydone;
if(lostgirl == 1) goto L_sure2;
mes "Sairin...where are you?";
close;
L_alreadydone:
mes "Thank you for helping us!";
close;
L_sure2:
mes "Who are you?";
mes "...";
mes "You found Sairin?";
mes "She ran to Niflheim?";
next;
set niflheimlost,1;
mes "[Marius]";
mes "Could you tell her that I am on my way?";
mes "I am a little slow, and its very important that she knows.";
menu "Yes",L_alreadydone, "No",-;
close;
}
niflheim.gat,195,211,5 script Gigantia 796,{
mes "[Gigantia]";
@ -209,57 +164,31 @@ L_book2:
L_book3:
set @nif_t,0;
set @nif_random1,rand(1,10);
mes "[Ashe Bruce]";
mes "Ahahaha.... I see you are brave!!";
mes "Start reading your prayersahahahah!!";
next;
L_MENU1:
menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;
if(select("Clover.:Klaatu.:Kleitos.")==2)
set @nif_t,@nif_t + 10;
L_MENU1_1:
goto L_MENU2;
if(select("Verit.:Veritas.:Verata.")==3)
set @nif_t,@nif_t + 10;
L_MENU1_2:
set @nif_t,@nif_t + 10;
goto L_MENU2;
if(select("Necktie.:Necklace.:Nero.:^FFFFFFNictu.^000000")==4)
set @nif_t,@nif_t + 10;
L_MENU1_3:
goto L_MENU2;
L_MENU2:
menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
L_MENU2_1:
goto L_MENU3;
L_MENU2_2:
goto L_MENU3;
L_MENU2_3:
set @nif_t,@nif_t + 10;
goto L_MENU3;
L_MENU3:
menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;
L_MENU3_1:
goto L_score;
L_MENU3_2:
goto L_score;
L_MENU3_3:
goto L_score;
L_MENU3_4:
set @nif_t,@nif_t + 10;
goto L_score;
L_score:
if (@nif_t == 30) goto L_sucess1;
mes "[Ashe Bruce]";
if(@nif_t == 30){
if(rand(9)){
mes "Your prayers were correctaaahhhh...";
mes "but your curse still remainsaaahhhh!!";
mes "Haahahahaha.....!!!";
close;
}
mes "Hahahaha!! Your curse has been lifted!!";
mes "Gahahahaha.....!!!";
close;
}
mes "Hahahaha!! Your prayers were wrong!!";
mes "Time to face deathohohohoho,";
mes "May you be cursed forevahahahaha!!";
@ -272,20 +201,6 @@ L_score:
monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
close;
L_sucess1:
if (@nif_random1 == 10) goto L_sucess2;
mes "[Ashe Bruce]";
mes "Your prayers were correctaaahhhh...";
mes "but your curse still remainsaaahhhh!!";
mes "Haahahahaha.....!!!";
close;
L_sucess2:
mes "[Ashe Bruce]";
mes "Hahahaha!! Your curse has been lifted!!";
mes "Gahahahaha.....!!!";
close;
L_back:
mes "[Ashe Bruce]";
mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";

View File

@ -35,6 +35,7 @@ N_Question:
if(@qnumber==2) goto N_Q2;
if(@qnumber==3) goto N_Q3;
mes "Where can you find a Poison Toad?";
next;
menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
N_Q1:
mes "Which of these places does not have its own fields?";

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@ -27,6 +27,7 @@ L_Taekwon:
mes "Oooh, a Taekwon!";
mes "I don't see many of those around.";
mes "I don't suppose you're interested in becoming even stronger?";
next;
menu "Oh..?",-,"No, not really.",L_No;
mes "[MooHyun]";
@ -235,7 +236,7 @@ L_Talk3:
mes "I am here to teach you about";
mes "the multiple energies that";
mes "come from the stars.";
//goto L_Itemcheck;
next;
L_Itemcheck:
if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;

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@ -116,6 +116,7 @@ Larcher:
mes "[Aire]";
mes "So what do you say?";
mes "Are you proposing you become a dancer? or will you be leaving like many before you.";
next;
menu "Fill in the form",L1,"Leave",-;
mes "[Aire]";
mes "If you do reconsider please return to me.";

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@ -37,6 +37,7 @@ L_Taekwon:
mes "[Little Boy]";
mes "Excuse me. *sniff*";
mes "I don't suppose you couldvhelp me?";
next;
menu "Go on...",L_Goon,"No, I'm busy.",L_No;
L_No:

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@ -107,23 +107,22 @@ function script F_InnMaid {
savepoint getarg(2),getarg(3),getarg(4);
close;
Mrent:
if(Zeny < 5000) goto NoZeny;
mes getarg(0);
mes "Thank you.";
mes "I hope you";
mes "enjoy your rest~";
close2;
set Zeny,Zeny - 5000;
percentheal 100,100;
return;
NoZeny:
mes getarg(0);
if(Zeny < 5000){
mes "I'm sorry, but the service charge";
mes "is 5,000 zeny. Please make sure";
mes "that you have enough money to check";
mes "in next time, okay?";
close;
}
set Zeny,Zeny - 5000;
percentheal 100,100;
mes "Thank you.";
mes "I hope you";
mes "enjoy your rest~";
close2;
return;
Mend:
mes getarg(0);
mes "I am waiting for a job to do.";

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@ -3,7 +3,7 @@
//===== By: ==================================================
//= Lupus, kobra_k88
//===== Current Version: =====================================
//= 2.04
//= 2.05
//===== Compatible With: =====================================
//= eAthena 1.0
//===== Description: =========================================
@ -26,6 +26,7 @@
//= 2.02 Added $dtsglobalelig and $dts|(1<<6) to F_ClearGarbage [Evera]
//= 2.03 Added Gunslinger vars to F_ClearJobVar [Lupus]
//= 2.04 Added dtseligible 2 (becomes MISC_QUEST|128) to F_ClearGarbage [Evera]
//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
//============================================================
@ -83,6 +84,10 @@ function script F_ClearGarbage {
if(MORGEN >= 2) {set MISC_QUEST,MISC_QUEST | 4; set MORGEN,0;}
set nif_t,0;
set QSK1,0; set QSK2,0; set QSK3,0; set QSK4,0;
if(niflheimlost2) set MISC_QUEST,MISC_QUEST | 256;
set niflheimlost2,0; set niflheimlost,0; set lostgirl,0;
set nif_random,0; set nif_random1,0;
if(MISC_QUEST&32){set nif_quest1,0; set nif_quest2,0; set nif_quest3,0; set nif_quest4,0; set nif_quest5,0;}
return;
}

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@ -48,11 +48,6 @@ Info: The only way from Niflheim to Umbala.
How to set: set MISC_QUEST,MISC_QUEST | 32;
How to check: if(MISC_QUEST & 32){}
Quest: Piano Quest
Info: The only way from Niflheim to Umbala.
How to set: set MISC_QUEST,MISC_QUEST | 32;
How to check: if(MISC_QUEST & 32){}
Quest: Bio Ethics Quest
Info: Bio Ethics quest for homunculus
skill for alchemists. This bit
@ -69,6 +64,11 @@ Info: Not really a quest, but to
How to set: set MISC_QUEST,MISC_QUEST|128;
How to check: if(MISC_QUEST&128){}
Quest: Book of Devil
Info: The Lost Girl in Niflheim.
How to set: set MISC_QUEST,MISC_QUEST | 256;
How to check: if(MISC_QUEST & 256){}
Quest: ?
Info: ?
How to set: set MISC_QUEST,MISC_QUEST | ?;

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@ -1,15 +1,19 @@
//===== eAthena Script =======================================
//= Quest NPCs related to Niflheim
//===== By: ==================================================
//= Evera and The eAthena Dev Team
//= The eAthena Dev Team
//===== Current Version: =====================================
//= 1.0
//= 1.1
//===== Compatible With: =====================================
//= eAthena 7.15 +
//===== Description: =========================================
//= Book of Devil and Piano Key quest
//= Book of Devil (MISC_QUEST | 256)
//= Piano Key Ouest (MISC_QUEST | 32)
//===== Additional Comments: =================================
//= 1.0 Initial release, moved Book of Devil and Piano quest from npc/cities/niflheim.txt [Evera]
//= 1.0 Initial release, moved Book of Devil and Piano quest
//= from npc/cities/niflheim.txt [Evera]
//= 1.1 Optimized Book of Devil quest. used bit-wise var,
//= Optimized Piano Quest - now uses 1 variable [Lupus]
//============================================================
//=============================================================
@ -17,14 +21,32 @@
//=============================================================
niflheim.gat,184,199,5 script Little Girl#02 793,{
mes "[Sairin]";
if(niflheimlost2 == 1) goto L_thanks;
if(niflheimlost == 1) goto L_foundhim;
if(lostgirl == 1) goto L_sure2;
if(MISC_QUEST & 256){
mes "Thanks again!";
close;
}
if(@niflheimlost == 2){
mes "You found him?";
mes "Oh thank you!";
mes "Please, take this as a token of my appreciation.";
getitem 642,1;//Items: Book of Devil,
set MISC_QUEST,MISC_QUEST | 256;
set @niflheimlost,0;
close;
}
if(@niflheimlost == 1){
M_YES:
set @niflheimlost,1;
mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
close;
}
mes "Sir, will you please help me?";
if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
if(BaseJob==Job_Novice) close;
if(BaseJob==Job_Novice){
mes "Oh... you are lost, too...";
close;
}
next;
menu "Yes",-, "No",M_no;
menu "Yes",-, "No",M_NO;
mes "[Sairin]";
mes "My friend and I went for a hike and ended up wandering into a strange field.";
@ -38,22 +60,37 @@ niflheim.gat,184,199,5 script Little Girl#02 793,{
mes "[Sairin]";
mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
next;
menu "Sure",-, "No",M_no;
L_sure2:
set lostgirl,1;
mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
menu "Sure",M_YES, "No",M_NO;
M_NO:
close;
}
L_foundhim:
mes "You found him?";
mes "Oh thank you!";
mes "Please, take this as a token of my appreciation.";
getitem 642,1;//Items: Book of Devil,
set niflheimlost2,1;
close;
L_thanks:
mes "Thanks again!";
M_no:
nif_fild01.gat,213,268,5 script Little Boy 797,{
if(MISC_QUEST & 256){
L_DONE:
set @niflheimlost,2;
mes "[Marius]";
mes "Thank you for helping us!";
close;
}
if(@niflheimlost == 2) goto L_PART2;
if(@niflheimlost == 1){
mes "[Marius]";
mes "Who are you?";
mes "...";
mes "You found Sairin?";
mes "She ran to Niflheim?";
next;
L_PART2:
mes "[Marius]";
mes "Could you tell her that I am on my way?";
mes "I am a little slow, and its very important that she knows.";
next;
menu "Yes",L_DONE, "No",-;
close;
}
mes "[Marius]";
mes "Sairin... where are you?";
close;
}
@ -69,7 +106,7 @@ niflheim.gat,224,243,3 script Alager 795,{
mes "I'm going to eat you...";
next;
mes "-Chomp bite slurp-";
if (nif_quest1 == 1 || (MISC_QUEST & 32)) goto L_end;
if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end;
percentheal -60,0;
next;
mes "[Alager]";
@ -84,7 +121,7 @@ niflheim.gat,224,243,3 script Alager 795,{
mes "Ah, let me thank you with this,";
mes "I found it on the ground, hoho~";
getitem 7184,1;//Items: Piano Key,
set nif_quest1, 1;
set nif_piano, 1;
close;
L_end:
percentheal -30,0;
@ -103,64 +140,53 @@ nif_in.gat,105,81,3 script Crayu 794,{
mes "^FF0000The beautiful melody surrounding thy soul,^000000";
mes "^FF0000Is the key from Lord Death's wrath.^000000";
next;
if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end;
set @nif_random,rand(1,4);
mes "[Crayu]";
if(nif_piano&2 || (MISC_QUEST & 32)){
mes "I wonder what does it mean...";
mes "If you read it carefully,";
mes "it seems to have a deep meaning,";
mes "as if there is a mysterious secret";
mes "hidden within these words...";
close;
}
set @nif_random,rand(1,4);
mes "Heh, let me give you a little exam!";
mes "Repeat line no. " + @nif_random + " of the poem";
mes "that you have just heard to me!";
next;
input @inputstr1$;
if (@nif_random == 2) goto L_RAN_2;
if (@nif_random == 3) goto L_RAN_3;
if (@nif_random == 4) goto L_RAN_4;
//if (@nif_random == 1) goto L_RAN_1;
L_RAN_1:
switch(@nif_random){
case 1:
set @str1$,"When the sun sets in the western hills,";
goto L_RAN_B;
L_RAN_2:
break;
case 2:
set @str1$,"Where points the velvet gloom of dawn,";
goto L_RAN_B;
L_RAN_3:
break;
case 3:
set @str1$,"The beautiful melody surrounding thy soul,";
goto L_RAN_B;
L_RAN_4:
break;
case 4:
set @str1$,"Is the key from Lord Death's wrath.";
goto L_RAN_B;
L_RAN_B:
if (@inputstr1$ == @str1$) goto L_RAN_SC;
mes "[Crayu]";
mes "Aih... If you had paid more attention,";
mes "you would have known the correct answer!";
mes "Come back for the challenge again,";
mes "when you have thought over it!";
close;
L_RAN_SC:
mes "[Crayu]";
break;
}
mes "[Crayu]";
if(@inputstr1$ == @str1$){
mes "Hoho... I see you have paid attention!";
mes "I am Grey, a wandering poet of yore,";
mes "you are the best audience I have had so far,";
mes "here, take this as a reward.";
getitem 7184,1;//Items: Piano Key,
set nif_quest2, 1;
set nif_piano, nif_piano|2;
next;
mes "[Crayu]";
mes "I hope you will treat other poets";
mes "as well as you treated me, farewell.";
close;
L_end:
mes "[Crayu]";
mes "I wonder what does it mean...";
mes "If you read it carefully,";
mes "it seems to have a deep meaning,";
mes "as if there is a mysterious secret";
mes "hidden within these words...";
}
mes "Aih... If you had paid more attention,";
mes "you would have known the correct answer!";
mes "Come back for the challenge again,";
mes "when you have thought over it!";
close;
}
@ -169,13 +195,13 @@ nif_in.gat,31,20,3 script Kurtz 794,{
mes "Business nowadays is really bad...";
mes "Back when I used to be alive,";
mes "my business was this bad too~!";
if (nif_quest3 == 1 || (MISC_QUEST & 32)) close;
if(nif_piano&4 || (MISC_QUEST & 32)) close;
next;
mes "[Kurtz]";
mes "Hey! You there! Dump this for me";
mes "on the way out will you!";
getitem 7184,1;//Items: Piano Key,
set nif_quest3, 1;
set nif_piano, nif_piano|4;
next;
mes "[Kurtz]";
mes "Why is business so bad lately...";
@ -184,7 +210,7 @@ nif_in.gat,31,20,3 script Kurtz 794,{
}
niflheim.gat,169,71,5 script #1 111,2,2{
if (MISC_QUEST & 32 || nif_quest4 == 1) end;
if(MISC_QUEST & 32 || nif_piano&8) end;
mes "- In the nearby tombs -";
mes "- you see something -";
@ -195,16 +221,26 @@ niflheim.gat,169,71,5 script #1 111,2,2{
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_quest4, 1;
set nif_piano, nif_piano|8;
L_end:
close;
}
niflheim.gat,208,103,5 script #2 111,2,2{
if (MISC_QUEST & 32) end;
if (nif_quest5 == 1) goto L_key2;
if (nif_quest5 >= 2) end;
if(MISC_QUEST & 32 || nif_piano&32) end;
if(nif_piano&16){
mes "- In the hole you have dug -";
mes "- there is something else -";
mes "- buried deep in the ground -";
mes "- Looks like its another fragment -";
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_piano, nif_piano|32;
L_end:
close;
}
mes "- In the nearby tombs -";
mes "- you see something -";
mes "- half buried in the ground -";
@ -214,40 +250,19 @@ niflheim.gat,208,103,5 script #2 111,2,2{
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_quest5, 1;
close;
L_key2:
mes "- In the hole you have dug -";
mes "- there is something else -";
mes "- buried deep in the ground -";
mes "- Looks like its another fragment -";
next;
mes "- Pick it up? -";
menu "Yes",-,"No",L_end;
getitem 7184,1;//Items: Piano Key,
set nif_quest5, 2;
L_end:
set nif_piano, nif_piano|16;
close;
}
nif_in.gat,115,181,5 script #4 111,3,3{
mes "- You see a huge old piano -";
if ((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
if (MISC_QUEST & 32) mes "- with one key missing -";
if ((MISC_QUEST & 32)==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
close;
if((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
if(MISC_QUEST & 32) mes "- with one key missing -";
if(MISC_QUEST & 32 || countitem(7184) < 6) close;
L_event:
delitem 7184,6;//Items: Piano Key,
delitem 7184,countitem(7184);//Items: Piano Key,
set MISC_QUEST,MISC_QUEST | 32;
//clear auxiliary vars now
set nif_quest1, 0;
set nif_quest2, 0;
set nif_quest3, 0;
set nif_quest4, 0;
set nif_quest5, 0;
set nif_random,0; //clear garbage from the previous version of the script
set nif_random1,0; //clear garbage
set nif_piano, 0;
mes "- You slide the 6 piano keys one -";
mes "- by one into the missing slots -";
mes "- on the piano, but you realize -";
@ -258,7 +273,6 @@ L_event:
nif_in.gat,118,151,5 script #5 111,3,3{
if((MISC_QUEST & 32)==0) end;
mes "- The very moment the long shadow -";
mes "- of your body falls on the piano -";
next;