fixed typos, added missing NEXT;, optimized Niflheim. Clear nif vars garbage
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@8819 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -32,6 +32,12 @@ Playtester
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Date Added
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======
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09/20
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* Final optimization of Niflheim quests [Lupus]
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- Book of Devil Quest uses bit-wise var MISC_QUEST | 256. Removed extra vars
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- Piano Quest uses 1 bit-wise temp var instead of 5.
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- Clear Niflheim garbage vars in Global_Functions.txt
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- Added few missing NEXT; into job quests, thanks to $ephiroth
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09/19
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* Fixed rpsroulette.txt, giving 10 blue potions as prize instead of the 20 it said. Also fixed
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a missing variable in sphinx_mask.txt. Noticed by JTE and fixed by Warian [erKURITA]
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@ -123,6 +123,7 @@ s_Tower2:
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s_Apple:
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if(Zeny < 20)goto s_NEnough;
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set Zeny,Zeny - 20;
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mes "["+ @Tower_Name$ +"]";
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mes "Before I guide you to";
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mes "the tower, let me check";
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@ -130,7 +131,6 @@ s_Apple:
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mes "your safety before I give";
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mes "you the Apple Combo Set.";
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next;
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set Zeny,Zeny - 20;
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getitem 512,1;
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goto s_Tower2;
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@ -221,11 +221,17 @@ s_Goback:
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mes "Thank you for using";
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mes "our services.";
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close2;
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set @towerwarp,rand(1,3);
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if(@towerwarp == 0)warp "einbroch.gat",218,196;
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if(@towerwarp == 1)warp "einbroch.gat",178,172;
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if(@towerwarp == 3)warp "einbroch.gat",172,228;
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end;
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switch(rand(1,3)){
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case 0:
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warp "einbroch.gat",218,196;
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end;
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case 1:
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warp "einbroch.gat",178,172;
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end;
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case 3:
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warp "einbroch.gat",172,228;
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end;
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}
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OnHide:
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specialeffect 16;
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@ -278,7 +284,6 @@ OnUnhide:
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misceffect 215;
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end;
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}
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einbroch.gat,232,255,5 script Khowropher 847,{
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@ -16,9 +16,6 @@
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//============================================================
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//Event–¢’²<E28099>¸<EFBFBD>I
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alberta.gat,245,69,4 script Public Relations#01 776,{
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mes "[Waba]";
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mes "Hello there! I have traveled far from the Kingdom of Gonryun, my hometown.";
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@ -42,14 +39,14 @@ alberta.gat,245,69,4 script Public Relations#01 776,{
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next;
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menu "Let's Go!",-, "Actually... I changed my mind, sorry.",M_End;
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if (Zeny < 10000) goto L_NoZeny;
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if (Zeny < 10000){
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mes "[Waba]";
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mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
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close;
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}
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set Zeny,Zeny-10000;
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warp "gon_fild01.gat",258,82;
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end;
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L_NoZeny:
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mes "[Waba]";
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mes "I am sorry if it seems like a lot, but the ^0000ff10,000 zeny^000000 we request is necessary in order to make the trip.";
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close;
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M_End:
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mes "[Waba]";
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mes "Please see me again if you want to visit! I am pleased just to meet an honored guest from the Continent.";
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@ -102,7 +99,7 @@ gonryun.gat,153,64,0 script Public Relations#04 776,{
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}
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//===============================================================================
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//In <20>h
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//Inn
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//===============================================================================
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gon_in.gat,153,35,4 script Hotel Manager 702,{
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@ -190,7 +187,7 @@ gonryun.gat,113,127,6 script Guardsman#02 780,{
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}
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//===============================================================================
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//‘º’·‘î
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//???
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//===============================================================================
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gon_in.gat,18,27,4 script Elder's Wife 771,{
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@ -721,12 +721,12 @@ s_Yes:
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mes "I am sorry, but you don't have enough money.";
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close;
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}
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set Zeny,Zeny - 500;
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mes "Thank for your patronage.";
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mes "We are trying to provide you with";
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mes "the best service, Please";
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mes "come again.";
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close2;
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set Zeny,Zeny - 500;
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warp "lou_in01.gat",16,19;
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end;
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@ -683,7 +683,7 @@ Xmas10:
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getitem 529,5;
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mes "[Jack Frost]";
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mes "Wow -Congratulations!!";
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mes "^3355FF- 5 Candy -^000000!";
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mes "^3355FF- 5 Candy -^000000!";
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mes "Dear my friend,";
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mes "Please visit me from time to time, and take a chitchat with me.";
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mes "See you soon -";
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@ -693,7 +693,7 @@ Xmas10:
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getitem 529,10;
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mes "[Jack Frost]";
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mes "Wow -Congratulations!!";
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mes "^3355FF- 10 Candy -^000000!";
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mes "^3355FF- 10 Candy -^000000!";
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mes "Dear my friend,";
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mes "Please visit me from time to time, and take a chitchat with me.";
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mes "See you soon -";
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@ -703,7 +703,7 @@ Xmas10:
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getitem 530,5;
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mes "[Jack Frost]";
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mes "Wow -Congratulations!!";
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mes "^3355FF- 5 Candy Cane-^000000!";
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mes "^3355FF- 5 Candy Cane-^000000!";
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mes "Dear my friend,";
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mes "Please visit me from time to time, and take a chitchat with me.";
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mes "See you soon -";
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@ -713,7 +713,7 @@ Xmas10:
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getitem 530,10;
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mes "[Jack Frost]";
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mes "Wow -Congratulations!!";
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mes "^3355FF- 10 Candy Cane-^000000!";
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mes "^3355FF- 10 Candy Cane-^000000!";
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mes "Dear my friend,";
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mes "Please visit me from time to time, and take a chitchat with me.";
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mes "See you soon -";
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@ -723,7 +723,7 @@ Xmas10:
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getitem 539,1;
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mes "[Jack Frost]";
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mes "Wow -Congratulations!!";
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mes "^3355FF- 1 Piece_of_Cake-^000000!";
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mes "^3355FF- 1 Piece of Cake-^000000!";
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mes "Dear my friend,";
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mes "Please visit me from time to time, and take a chitchat with me.";
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mes "See you soon -";
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@ -733,7 +733,7 @@ Xmas10:
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getitem 539,2;
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mes "[Jack Frost]";
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mes "Wow -Congratulations!!";
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mes "^3355FF- 2 Piece_of_Cake-^000000!";
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mes "^3355FF- 2 Piece of Cake-^000000!";
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mes "Dear my friend,";
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mes "Please visit me from time to time, and take a chitchat with me.";
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mes "See you soon -";
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@ -24,28 +24,6 @@
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//= 1.3 Moved Book of Devil and Piano quest to quests/quests_niflheim.txt [Evera]
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//============================================================
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//prontera.gat,164,161,4 script Traveler::NifTrav 68,{
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// mes "[Traveler]";
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// mes "I've come across some strange things in my time. Things you'd have to see to believe. Have you heard of Niffleheim, the City of the Dead?";
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// next;
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// menu "Show me, please...",M_show, "Sounds scary...Never mind...",-;
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//
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// mes "[Traveler]";
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// mes "A wise choice by any means...";
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// close;
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//M_show:
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// warp "niflheim.gat",202,171;
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// close;
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//}
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//- script EDNifTrav -1,{
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//OnInit:
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//OnMinute00:
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// disablenpc "NifTrav";
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// end;
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//OnMinute56:
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// enablenpc "NifTrav";
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// end;
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//}
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niflheim.gat,52,174,3 script Kirz 796,{
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mes "[Kirz]";
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@ -73,29 +51,6 @@ niflheim.gat,130,176,0 duplicate(spirits) Spirit#7 802
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niflheim.gat,173,110,0 duplicate(spirits) Spirit#8 802
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niflheim.gat,182,167,0 duplicate(spirits) Spirit#9 802
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nif_fild01.gat,213,268,5 script Little Boy 797,{
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mes "[Marius]";
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if(niflheimlost == 1) goto L_alreadydone;
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if(lostgirl == 1) goto L_sure2;
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mes "Sairin...where are you?";
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close;
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L_alreadydone:
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mes "Thank you for helping us!";
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close;
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L_sure2:
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mes "Who are you?";
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mes "...";
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mes "You found Sairin?";
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mes "She ran to Niflheim?";
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next;
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set niflheimlost,1;
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mes "[Marius]";
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mes "Could you tell her that I am on my way?";
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mes "I am a little slow, and its very important that she knows.";
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menu "Yes",L_alreadydone, "No",-;
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close;
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}
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niflheim.gat,195,211,5 script Gigantia 796,{
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mes "[Gigantia]";
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@ -209,57 +164,31 @@ L_book2:
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L_book3:
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set @nif_t,0;
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set @nif_random1,rand(1,10);
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mes "[Ashe Bruce]";
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mes "Ahahaha.... I see you are brave!!";
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mes "Start reading your prayersahahahah!!";
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next;
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L_MENU1:
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menu "Clover.",L_MENU1_1,"Klaatu.",L_MENU1_2,"Kleitos.",L_MENU1_3;
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if(select("Clover.:Klaatu.:Kleitos.")==2)
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set @nif_t,@nif_t + 10;
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L_MENU1_1:
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goto L_MENU2;
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if(select("Verit.:Veritas.:Verata.")==3)
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set @nif_t,@nif_t + 10;
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L_MENU1_2:
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set @nif_t,@nif_t + 10;
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goto L_MENU2;
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if(select("Necktie.:Necklace.:Nero.:^FFFFFFNictu.^000000")==4)
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set @nif_t,@nif_t + 10;
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L_MENU1_3:
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goto L_MENU2;
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L_MENU2:
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menu "Verit.",L_MENU2_1,"Veritas.",L_MENU2_2,"Verata.",L_MENU2_3;
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L_MENU2_1:
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goto L_MENU3;
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L_MENU2_2:
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goto L_MENU3;
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L_MENU2_3:
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set @nif_t,@nif_t + 10;
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goto L_MENU3;
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L_MENU3:
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menu "Necktie.",L_MENU3_1,"Necklace.",L_MENU3_2,"Nero.",L_MENU3_3,"^FFFFFFNictu.^000000",L_MENU3_4;
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L_MENU3_1:
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goto L_score;
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L_MENU3_2:
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goto L_score;
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L_MENU3_3:
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goto L_score;
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L_MENU3_4:
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set @nif_t,@nif_t + 10;
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goto L_score;
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L_score:
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if (@nif_t == 30) goto L_sucess1;
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mes "[Ashe Bruce]";
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if(@nif_t == 30){
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if(rand(9)){
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mes "Your prayers were correctaaahhhh...";
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mes "but your curse still remainsaaahhhh!!";
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mes "Haahahahaha.....!!!";
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close;
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}
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mes "Hahahaha!! Your curse has been lifted!!";
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mes "Gahahahaha.....!!!";
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close;
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}
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mes "Hahahaha!! Your prayers were wrong!!";
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mes "Time to face deathohohohoho,";
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mes "May you be cursed forevahahahaha!!";
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@ -272,20 +201,6 @@ L_score:
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monster "niflheim.gat",347,259,"Orc Skeleton",1462,1,"mymob";
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close;
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L_sucess1:
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if (@nif_random1 == 10) goto L_sucess2;
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mes "[Ashe Bruce]";
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mes "Your prayers were correctaaahhhh...";
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mes "but your curse still remainsaaahhhh!!";
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mes "Haahahahaha.....!!!";
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close;
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L_sucess2:
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mes "[Ashe Bruce]";
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mes "Hahahaha!! Your curse has been lifted!!";
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mes "Gahahahaha.....!!!";
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close;
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L_back:
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mes "[Ashe Bruce]";
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mes "Ahahahaha! Not bad thinking at alllhhhaahaaa...";
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@ -35,6 +35,7 @@ N_Question:
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if(@qnumber==2) goto N_Q2;
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if(@qnumber==3) goto N_Q3;
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mes "Where can you find a Poison Toad?";
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next;
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menu "Amatsu Field",N_C,"Louyang Field",N_W,"Prontera Field",N_W,"Einbroch Field",N_W;
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N_Q1:
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mes "Which of these places does not have its own fields?";
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@ -27,6 +27,7 @@ L_Taekwon:
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mes "Oooh, a Taekwon!";
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mes "I don't see many of those around.";
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mes "I don't suppose you're interested in becoming even stronger?";
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next;
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menu "Oh..?",-,"No, not really.",L_No;
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mes "[MooHyun]";
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@ -235,7 +236,7 @@ L_Talk3:
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mes "I am here to teach you about";
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mes "the multiple energies that";
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mes "come from the stars.";
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//goto L_Itemcheck;
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next;
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L_Itemcheck:
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if(countitem(1000) < 1 || countitem(1001) < 1) goto L_Noitem3;
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@ -116,6 +116,7 @@ Larcher:
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mes "[Aire]";
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mes "So what do you say?";
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mes "Are you proposing you become a dancer? or will you be leaving like many before you.";
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next;
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menu "Fill in the form",L1,"Leave",-;
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mes "[Aire]";
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mes "If you do reconsider please return to me.";
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@ -37,6 +37,7 @@ L_Taekwon:
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mes "[Little Boy]";
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mes "Excuse me. *sniff*";
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mes "I don't suppose you couldvhelp me?";
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next;
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menu "Go on...",L_Goon,"No, I'm busy.",L_No;
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L_No:
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@ -107,23 +107,22 @@ function script F_InnMaid {
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savepoint getarg(2),getarg(3),getarg(4);
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close;
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Mrent:
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if(Zeny < 5000) goto NoZeny;
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mes getarg(0);
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mes "Thank you.";
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mes "I hope you";
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mes "enjoy your rest~";
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close2;
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set Zeny,Zeny - 5000;
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percentheal 100,100;
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return;
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NoZeny:
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mes getarg(0);
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if(Zeny < 5000){
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mes "I'm sorry, but the service charge";
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mes "is 5,000 zeny. Please make sure";
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mes "that you have enough money to check";
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mes "in next time, okay?";
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close;
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}
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set Zeny,Zeny - 5000;
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percentheal 100,100;
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mes "Thank you.";
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mes "I hope you";
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mes "enjoy your rest~";
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close2;
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return;
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Mend:
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mes getarg(0);
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mes "I am waiting for a job to do.";
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|
@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= Lupus, kobra_k88
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//===== Current Version: =====================================
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//= 2.04
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//= 2.05
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//===== Compatible With: =====================================
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//= eAthena 1.0
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//===== Description: =========================================
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@ -26,6 +26,7 @@
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//= 2.02 Added $dtsglobalelig and $dts|(1<<6) to F_ClearGarbage [Evera]
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//= 2.03 Added Gunslinger vars to F_ClearJobVar [Lupus]
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//= 2.04 Added dtseligible 2 (becomes MISC_QUEST|128) to F_ClearGarbage [Evera]
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//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
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//============================================================
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@ -83,6 +84,10 @@ function script F_ClearGarbage {
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if(MORGEN >= 2) {set MISC_QUEST,MISC_QUEST | 4; set MORGEN,0;}
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set nif_t,0;
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set QSK1,0; set QSK2,0; set QSK3,0; set QSK4,0;
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if(niflheimlost2) set MISC_QUEST,MISC_QUEST | 256;
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set niflheimlost2,0; set niflheimlost,0; set lostgirl,0;
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set nif_random,0; set nif_random1,0;
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if(MISC_QUEST&32){set nif_quest1,0; set nif_quest2,0; set nif_quest3,0; set nif_quest4,0; set nif_quest5,0;}
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return;
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}
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|
@ -48,11 +48,6 @@ Info: The only way from Niflheim to Umbala.
|
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How to set: set MISC_QUEST,MISC_QUEST | 32;
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How to check: if(MISC_QUEST & 32){}
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||||
Quest: Piano Quest
|
||||
Info: The only way from Niflheim to Umbala.
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 32;
|
||||
How to check: if(MISC_QUEST & 32){}
|
||||
|
||||
Quest: Bio Ethics Quest
|
||||
Info: Bio Ethics quest for homunculus
|
||||
skill for alchemists. This bit
|
||||
@ -69,6 +64,11 @@ Info: Not really a quest, but to
|
||||
How to set: set MISC_QUEST,MISC_QUEST|128;
|
||||
How to check: if(MISC_QUEST&128){}
|
||||
|
||||
Quest: Book of Devil
|
||||
Info: The Lost Girl in Niflheim.
|
||||
How to set: set MISC_QUEST,MISC_QUEST | 256;
|
||||
How to check: if(MISC_QUEST & 256){}
|
||||
|
||||
Quest: ?
|
||||
Info: ?
|
||||
How to set: set MISC_QUEST,MISC_QUEST | ?;
|
||||
|
@ -1,15 +1,19 @@
|
||||
//===== eAthena Script =======================================
|
||||
//= Quest NPCs related to Niflheim
|
||||
//===== By: ==================================================
|
||||
//= Evera and The eAthena Dev Team
|
||||
//= The eAthena Dev Team
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//= 1.1
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena 7.15 +
|
||||
//===== Description: =========================================
|
||||
//= Book of Devil and Piano Key quest
|
||||
//= Book of Devil (MISC_QUEST | 256)
|
||||
//= Piano Key Ouest (MISC_QUEST | 32)
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 Initial release, moved Book of Devil and Piano quest from npc/cities/niflheim.txt [Evera]
|
||||
//= 1.0 Initial release, moved Book of Devil and Piano quest
|
||||
//= from npc/cities/niflheim.txt [Evera]
|
||||
//= 1.1 Optimized Book of Devil quest. used bit-wise var,
|
||||
//= Optimized Piano Quest - now uses 1 variable [Lupus]
|
||||
//============================================================
|
||||
|
||||
//=============================================================
|
||||
@ -17,14 +21,32 @@
|
||||
//=============================================================
|
||||
niflheim.gat,184,199,5 script Little Girl#02 793,{
|
||||
mes "[Sairin]";
|
||||
if(niflheimlost2 == 1) goto L_thanks;
|
||||
if(niflheimlost == 1) goto L_foundhim;
|
||||
if(lostgirl == 1) goto L_sure2;
|
||||
if(MISC_QUEST & 256){
|
||||
mes "Thanks again!";
|
||||
close;
|
||||
}
|
||||
if(@niflheimlost == 2){
|
||||
mes "You found him?";
|
||||
mes "Oh thank you!";
|
||||
mes "Please, take this as a token of my appreciation.";
|
||||
getitem 642,1;//Items: Book of Devil,
|
||||
set MISC_QUEST,MISC_QUEST | 256;
|
||||
set @niflheimlost,0;
|
||||
close;
|
||||
}
|
||||
if(@niflheimlost == 1){
|
||||
M_YES:
|
||||
set @niflheimlost,1;
|
||||
mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
|
||||
close;
|
||||
}
|
||||
mes "Sir, will you please help me?";
|
||||
if(BaseJob==Job_Novice) mes "Oh... you are lost, too..."; //Exploit fix
|
||||
if(BaseJob==Job_Novice) close;
|
||||
if(BaseJob==Job_Novice){
|
||||
mes "Oh... you are lost, too...";
|
||||
close;
|
||||
}
|
||||
next;
|
||||
menu "Yes",-, "No",M_no;
|
||||
menu "Yes",-, "No",M_NO;
|
||||
|
||||
mes "[Sairin]";
|
||||
mes "My friend and I went for a hike and ended up wandering into a strange field.";
|
||||
@ -38,22 +60,37 @@ niflheim.gat,184,199,5 script Little Girl#02 793,{
|
||||
mes "[Sairin]";
|
||||
mes "No one here will help me, and there are ghosts everywhere! Could you help me find my friend?";
|
||||
next;
|
||||
menu "Sure",-, "No",M_no;
|
||||
L_sure2:
|
||||
set lostgirl,1;
|
||||
mes "Please find him and tell him where I am! I saw him last in Niflheim Field, the first one...";
|
||||
menu "Sure",M_YES, "No",M_NO;
|
||||
M_NO:
|
||||
close;
|
||||
}
|
||||
|
||||
L_foundhim:
|
||||
mes "You found him?";
|
||||
mes "Oh thank you!";
|
||||
mes "Please, take this as a token of my appreciation.";
|
||||
getitem 642,1;//Items: Book of Devil,
|
||||
set niflheimlost2,1;
|
||||
close;
|
||||
L_thanks:
|
||||
mes "Thanks again!";
|
||||
M_no:
|
||||
nif_fild01.gat,213,268,5 script Little Boy 797,{
|
||||
if(MISC_QUEST & 256){
|
||||
L_DONE:
|
||||
set @niflheimlost,2;
|
||||
mes "[Marius]";
|
||||
mes "Thank you for helping us!";
|
||||
close;
|
||||
}
|
||||
if(@niflheimlost == 2) goto L_PART2;
|
||||
if(@niflheimlost == 1){
|
||||
mes "[Marius]";
|
||||
mes "Who are you?";
|
||||
mes "...";
|
||||
mes "You found Sairin?";
|
||||
mes "She ran to Niflheim?";
|
||||
next;
|
||||
L_PART2:
|
||||
mes "[Marius]";
|
||||
mes "Could you tell her that I am on my way?";
|
||||
mes "I am a little slow, and its very important that she knows.";
|
||||
next;
|
||||
menu "Yes",L_DONE, "No",-;
|
||||
close;
|
||||
}
|
||||
mes "[Marius]";
|
||||
mes "Sairin... where are you?";
|
||||
close;
|
||||
}
|
||||
|
||||
@ -69,7 +106,7 @@ niflheim.gat,224,243,3 script Alager 795,{
|
||||
mes "I'm going to eat you...";
|
||||
next;
|
||||
mes "-Chomp bite slurp-";
|
||||
if (nif_quest1 == 1 || (MISC_QUEST & 32)) goto L_end;
|
||||
if(nif_piano&1 || (MISC_QUEST & 32)) goto L_end;
|
||||
percentheal -60,0;
|
||||
next;
|
||||
mes "[Alager]";
|
||||
@ -84,7 +121,7 @@ niflheim.gat,224,243,3 script Alager 795,{
|
||||
mes "Ah, let me thank you with this,";
|
||||
mes "I found it on the ground, hoho~";
|
||||
getitem 7184,1;//Items: Piano Key,
|
||||
set nif_quest1, 1;
|
||||
set nif_piano, 1;
|
||||
close;
|
||||
L_end:
|
||||
percentheal -30,0;
|
||||
@ -103,64 +140,53 @@ nif_in.gat,105,81,3 script Crayu 794,{
|
||||
mes "^FF0000The beautiful melody surrounding thy soul,^000000";
|
||||
mes "^FF0000Is the key from Lord Death's wrath.^000000";
|
||||
next;
|
||||
if (nif_quest2 == 1 || (MISC_QUEST & 32)) goto L_end;
|
||||
set @nif_random,rand(1,4);
|
||||
mes "[Crayu]";
|
||||
if(nif_piano&2 || (MISC_QUEST & 32)){
|
||||
mes "I wonder what does it mean...";
|
||||
mes "If you read it carefully,";
|
||||
mes "it seems to have a deep meaning,";
|
||||
mes "as if there is a mysterious secret";
|
||||
mes "hidden within these words...";
|
||||
close;
|
||||
}
|
||||
set @nif_random,rand(1,4);
|
||||
mes "Heh, let me give you a little exam!";
|
||||
mes "Repeat line no. " + @nif_random + " of the poem";
|
||||
mes "that you have just heard to me!";
|
||||
next;
|
||||
input @inputstr1$;
|
||||
if (@nif_random == 2) goto L_RAN_2;
|
||||
if (@nif_random == 3) goto L_RAN_3;
|
||||
if (@nif_random == 4) goto L_RAN_4;
|
||||
//if (@nif_random == 1) goto L_RAN_1;
|
||||
L_RAN_1:
|
||||
switch(@nif_random){
|
||||
case 1:
|
||||
set @str1$,"When the sun sets in the western hills,";
|
||||
goto L_RAN_B;
|
||||
|
||||
L_RAN_2:
|
||||
break;
|
||||
case 2:
|
||||
set @str1$,"Where points the velvet gloom of dawn,";
|
||||
goto L_RAN_B;
|
||||
|
||||
L_RAN_3:
|
||||
break;
|
||||
case 3:
|
||||
set @str1$,"The beautiful melody surrounding thy soul,";
|
||||
goto L_RAN_B;
|
||||
|
||||
L_RAN_4:
|
||||
break;
|
||||
case 4:
|
||||
set @str1$,"Is the key from Lord Death's wrath.";
|
||||
goto L_RAN_B;
|
||||
|
||||
L_RAN_B:
|
||||
if (@inputstr1$ == @str1$) goto L_RAN_SC;
|
||||
mes "[Crayu]";
|
||||
mes "Aih... If you had paid more attention,";
|
||||
mes "you would have known the correct answer!";
|
||||
mes "Come back for the challenge again,";
|
||||
mes "when you have thought over it!";
|
||||
close;
|
||||
|
||||
L_RAN_SC:
|
||||
mes "[Crayu]";
|
||||
break;
|
||||
}
|
||||
mes "[Crayu]";
|
||||
if(@inputstr1$ == @str1$){
|
||||
mes "Hoho... I see you have paid attention!";
|
||||
mes "I am Grey, a wandering poet of yore,";
|
||||
mes "you are the best audience I have had so far,";
|
||||
mes "here, take this as a reward.";
|
||||
getitem 7184,1;//Items: Piano Key,
|
||||
set nif_quest2, 1;
|
||||
set nif_piano, nif_piano|2;
|
||||
next;
|
||||
mes "[Crayu]";
|
||||
mes "I hope you will treat other poets";
|
||||
mes "as well as you treated me, farewell.";
|
||||
close;
|
||||
|
||||
L_end:
|
||||
mes "[Crayu]";
|
||||
mes "I wonder what does it mean...";
|
||||
mes "If you read it carefully,";
|
||||
mes "it seems to have a deep meaning,";
|
||||
mes "as if there is a mysterious secret";
|
||||
mes "hidden within these words...";
|
||||
}
|
||||
mes "Aih... If you had paid more attention,";
|
||||
mes "you would have known the correct answer!";
|
||||
mes "Come back for the challenge again,";
|
||||
mes "when you have thought over it!";
|
||||
close;
|
||||
}
|
||||
|
||||
@ -169,13 +195,13 @@ nif_in.gat,31,20,3 script Kurtz 794,{
|
||||
mes "Business nowadays is really bad...";
|
||||
mes "Back when I used to be alive,";
|
||||
mes "my business was this bad too~!";
|
||||
if (nif_quest3 == 1 || (MISC_QUEST & 32)) close;
|
||||
if(nif_piano&4 || (MISC_QUEST & 32)) close;
|
||||
next;
|
||||
mes "[Kurtz]";
|
||||
mes "Hey! You there! Dump this for me";
|
||||
mes "on the way out will you!";
|
||||
getitem 7184,1;//Items: Piano Key,
|
||||
set nif_quest3, 1;
|
||||
set nif_piano, nif_piano|4;
|
||||
next;
|
||||
mes "[Kurtz]";
|
||||
mes "Why is business so bad lately...";
|
||||
@ -184,7 +210,7 @@ nif_in.gat,31,20,3 script Kurtz 794,{
|
||||
}
|
||||
|
||||
niflheim.gat,169,71,5 script #1 111,2,2{
|
||||
if (MISC_QUEST & 32 || nif_quest4 == 1) end;
|
||||
if(MISC_QUEST & 32 || nif_piano&8) end;
|
||||
|
||||
mes "- In the nearby tombs -";
|
||||
mes "- you see something -";
|
||||
@ -195,16 +221,26 @@ niflheim.gat,169,71,5 script #1 111,2,2{
|
||||
mes "- Pick it up? -";
|
||||
menu "Yes",-,"No",L_end;
|
||||
getitem 7184,1;//Items: Piano Key,
|
||||
set nif_quest4, 1;
|
||||
set nif_piano, nif_piano|8;
|
||||
L_end:
|
||||
close;
|
||||
}
|
||||
|
||||
niflheim.gat,208,103,5 script #2 111,2,2{
|
||||
if (MISC_QUEST & 32) end;
|
||||
if (nif_quest5 == 1) goto L_key2;
|
||||
if (nif_quest5 >= 2) end;
|
||||
|
||||
if(MISC_QUEST & 32 || nif_piano&32) end;
|
||||
if(nif_piano&16){
|
||||
mes "- In the hole you have dug -";
|
||||
mes "- there is something else -";
|
||||
mes "- buried deep in the ground -";
|
||||
mes "- Looks like its another fragment -";
|
||||
next;
|
||||
mes "- Pick it up? -";
|
||||
menu "Yes",-,"No",L_end;
|
||||
getitem 7184,1;//Items: Piano Key,
|
||||
set nif_piano, nif_piano|32;
|
||||
L_end:
|
||||
close;
|
||||
}
|
||||
mes "- In the nearby tombs -";
|
||||
mes "- you see something -";
|
||||
mes "- half buried in the ground -";
|
||||
@ -214,40 +250,19 @@ niflheim.gat,208,103,5 script #2 111,2,2{
|
||||
mes "- Pick it up? -";
|
||||
menu "Yes",-,"No",L_end;
|
||||
getitem 7184,1;//Items: Piano Key,
|
||||
set nif_quest5, 1;
|
||||
close;
|
||||
L_key2:
|
||||
mes "- In the hole you have dug -";
|
||||
mes "- there is something else -";
|
||||
mes "- buried deep in the ground -";
|
||||
mes "- Looks like its another fragment -";
|
||||
next;
|
||||
mes "- Pick it up? -";
|
||||
menu "Yes",-,"No",L_end;
|
||||
getitem 7184,1;//Items: Piano Key,
|
||||
set nif_quest5, 2;
|
||||
L_end:
|
||||
set nif_piano, nif_piano|16;
|
||||
close;
|
||||
}
|
||||
|
||||
nif_in.gat,115,181,5 script #4 111,3,3{
|
||||
mes "- You see a huge old piano -";
|
||||
if ((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
|
||||
if (MISC_QUEST & 32) mes "- with one key missing -";
|
||||
if ((MISC_QUEST & 32)==0 && countitem(7184) > 5) goto L_event;//Items: Piano Key,
|
||||
close;
|
||||
if((MISC_QUEST & 32)==0) mes "- with a few keys missing -";
|
||||
if(MISC_QUEST & 32) mes "- with one key missing -";
|
||||
if(MISC_QUEST & 32 || countitem(7184) < 6) close;
|
||||
|
||||
L_event:
|
||||
delitem 7184,6;//Items: Piano Key,
|
||||
delitem 7184,countitem(7184);//Items: Piano Key,
|
||||
set MISC_QUEST,MISC_QUEST | 32;
|
||||
//clear auxiliary vars now
|
||||
set nif_quest1, 0;
|
||||
set nif_quest2, 0;
|
||||
set nif_quest3, 0;
|
||||
set nif_quest4, 0;
|
||||
set nif_quest5, 0;
|
||||
set nif_random,0; //clear garbage from the previous version of the script
|
||||
set nif_random1,0; //clear garbage
|
||||
set nif_piano, 0;
|
||||
mes "- You slide the 6 piano keys one -";
|
||||
mes "- by one into the missing slots -";
|
||||
mes "- on the piano, but you realize -";
|
||||
@ -258,7 +273,6 @@ L_event:
|
||||
|
||||
nif_in.gat,118,151,5 script #5 111,3,3{
|
||||
if((MISC_QUEST & 32)==0) end;
|
||||
|
||||
mes "- The very moment the long shadow -";
|
||||
mes "- of your body falls on the piano -";
|
||||
next;
|
||||
|
Loading…
x
Reference in New Issue
Block a user