* Implemented Icescope's fix for devotion, reflect damage is no longer absorbed by the devoter. (bugreport:3189)
* As a folow up to r14301, increased MAX_REG_NUM to 256, to prevent possible data loss. * Touched up the endless tower script slightly. - Added ends to several NPCs which would allow you to restart timers. - Added some missing stopnpctimers to npcs. (bugreport:4418) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14400 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
133d65a2d7
commit
a41b86bfdc
@ -3,6 +3,9 @@ Date Added
|
||||
AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
|
||||
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
|
||||
|
||||
2010/09/06
|
||||
* Rev. 14400 Implemented Icescope's fix for devotion, reflect damage is no longer absorbed by the devoter. (bugreport:3189) [L0ne_W0lf]
|
||||
* As a folow up to r14301, increased MAX_REG_NUM to 256, to prevent possible data loss.
|
||||
2010/08/28
|
||||
* Force a map_quit() call on the session data after a block/ban/changesex/acc deletion to remove leftovers of a player's session
|
||||
caused by when the fd has already been set to eof (player is not connected) but session data is kept (e.g. autotrading). [Paradox924X]
|
||||
|
@ -1,5 +1,9 @@
|
||||
Date Added
|
||||
======
|
||||
2010/09/06
|
||||
* Rev. 14400 Touched up the endless tower script slightly. [L0ne_W0lf]
|
||||
- Added ends to several NPCs which would allow you to restart timers.
|
||||
- Added some missing stopnpctimers to npcs. (bugreport:4418)
|
||||
2010/08/28
|
||||
* Rev. 14397 Removed a disablenpc from #102FShadowDust1. (bugreport:4415) [L0ne_W0lf]
|
||||
2010/08/26
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= L0ne_W0lf
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1
|
||||
//= 1.2
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -13,6 +13,8 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version.
|
||||
//= 1.1 Removed a disablenpc from #102FShadowDust1. (bugreport:4415)
|
||||
//= 1.2 Added ends to several NPCs which would allow you to restart timers.
|
||||
//= Added some missing stopnpctimers to npcs. (bugreport:4418)
|
||||
//============================================================
|
||||
|
||||
alberta,214,77,6 script Captain Janssen 709,{
|
||||
@ -480,6 +482,8 @@ e_tower,151,185,4 script Purification Stone#et2 844,{
|
||||
}
|
||||
|
||||
1@tower,29,365,1 script #1F Controller 844,{
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
areamonster "1@tower",7,351,17,387,"Metaling",1613,15,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
|
||||
areamonster "1@tower",7,351,17,387,"Marin",1242,5,instance_npcname("#1F Controller", instance_id())+"::OnMyMobDead";
|
||||
@ -3818,6 +3822,8 @@ OnInstanceInit:
|
||||
}
|
||||
|
||||
6@tower,45,89,2 script Spring of Life#2 844,{
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
specialeffect EF_BUBBLE;
|
||||
initnpctimer;
|
||||
@ -3830,6 +3836,8 @@ OnTimer2000:
|
||||
}
|
||||
|
||||
6@tower,45,89,2 script Spring of Life#3 844,{
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
specialeffect EF_BUBBLE;
|
||||
initnpctimer;
|
||||
@ -3860,6 +3868,8 @@ OnMyMobDead:
|
||||
}
|
||||
|
||||
6@tower,156,151,2 script #1st Beeper 844,{
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -3882,6 +3892,7 @@ OnTimer15500:
|
||||
|
||||
OnTimer20500:
|
||||
instance_announce 0,"Let's see who runs fastest. Are you ready?",bc_map,"0x00ffcc";
|
||||
stopnpctimer;
|
||||
areamonster "6@tower",151,66,153,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead";
|
||||
areamonster "6@tower",158,66,160,106,"Bone Guardian",1152,50,instance_npcname("#1st Beeper", instance_id())+"::OnMyMobDead";
|
||||
end;
|
||||
@ -3898,6 +3909,8 @@ OnMyMobDead:
|
||||
}
|
||||
|
||||
6@tower,156,151,2 script #2nd Beeper 844,{
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -3912,6 +3925,7 @@ OnTimer5500:
|
||||
|
||||
OnTimer10500:
|
||||
instance_announce 0,"I demand an encore!",bc_map,"0x00ffcc";
|
||||
stopnpctimer;
|
||||
areamonster "6@tower",151,66,153,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead";
|
||||
areamonster "6@tower",158,66,160,106,"Wind Guardian",1263,30,instance_npcname("#2nd Beeper", instance_id())+"::OnMyMobDead";
|
||||
end;
|
||||
@ -3928,6 +3942,8 @@ OnMyMobDead:
|
||||
}
|
||||
|
||||
6@tower,156,151,2 script #3rd Beeper 844,{
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -3942,6 +3958,7 @@ OnTimer5500:
|
||||
|
||||
OnTimer10500:
|
||||
instance_announce 0,"How would you like to play one more round?",bc_map,"0x00ffcc";
|
||||
stopnpctimer;
|
||||
areamonster "6@tower",151,66,153,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead";
|
||||
areamonster "6@tower",158,66,160,106,"Sword Edge Guardian",1132,20,instance_npcname("#3rd Beeper", instance_id())+"::OnMyMobDead";
|
||||
end;
|
||||
@ -3958,6 +3975,8 @@ OnMyMobDead:
|
||||
}
|
||||
|
||||
6@tower,156,151,2 script #4th Beeper 844,{
|
||||
end;
|
||||
|
||||
OnEnable:
|
||||
initnpctimer;
|
||||
end;
|
||||
@ -4053,6 +4072,8 @@ OnTimer10500:
|
||||
}
|
||||
|
||||
6@tower,169,127,2 script #Effect30 844,{
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
disablenpc instance_npcname("#Effect30", instance_id());
|
||||
end;
|
||||
@ -4069,6 +4090,8 @@ OnTimer1000:
|
||||
}
|
||||
|
||||
6@tower,169,127,2 script #Effect31 844,{
|
||||
end;
|
||||
|
||||
OnInstanceInit:
|
||||
disablenpc instance_npcname("#Effect31", instance_id());
|
||||
end;
|
||||
|
@ -90,7 +90,7 @@
|
||||
#define ACCOUNT_REG_NUM 64
|
||||
#define ACCOUNT_REG2_NUM 16
|
||||
//Should hold the max of GLOBAL/ACCOUNT/ACCOUNT2 (needed for some arrays that hold all three)
|
||||
#define MAX_REG_NUM 96
|
||||
#define MAX_REG_NUM 256
|
||||
#define DEFAULT_WALK_SPEED 150
|
||||
#define MIN_WALK_SPEED 0
|
||||
#define MAX_WALK_SPEED 1000
|
||||
|
@ -164,7 +164,13 @@ int battle_delay_damage_sub(int tid, unsigned int tick, int id, intptr data)
|
||||
check_distance_bl(dat->src, target, dat->distance)) //Check to see if you haven't teleported. [Skotlex]
|
||||
{
|
||||
map_freeblock_lock();
|
||||
status_fix_damage(dat->src, target, dat->damage, dat->delay);
|
||||
if(dat->skill_id != CR_REFLECTSHIELD)
|
||||
status_fix_damage(dat->src, target, dat->damage, dat->delay); // We have to seperate here between reflect damage and others [icescope]
|
||||
else
|
||||
{
|
||||
status_damage(dat->src, map_id2bl(dat->target), dat->damage, 0, dat->delay, 16);
|
||||
dat->skill_id = 0;
|
||||
}
|
||||
if( dat->attack_type && !status_isdead(target) )
|
||||
skill_additional_effect(dat->src,target,dat->skill_id,dat->skill_lv,dat->attack_type,dat->dmg_lv,tick);
|
||||
if( dat->damage > 0 && dat->attack_type )
|
||||
@ -183,7 +189,13 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
|
||||
|
||||
if (!battle_config.delay_battle_damage) {
|
||||
map_freeblock_lock();
|
||||
status_fix_damage(src, target, damage, ddelay);
|
||||
if(skill_id != CR_REFLECTSHIELD)
|
||||
status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
|
||||
else
|
||||
{
|
||||
status_damage(src, target, damage, 0, ddelay, 16);
|
||||
skill_id = 0;
|
||||
}
|
||||
if( attack_type && !status_isdead(target) )
|
||||
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick());
|
||||
if( damage > 0 && attack_type )
|
||||
@ -3216,7 +3228,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
if (rdamage > 0) { //By sending attack type "none" skill_additional_effect won't be invoked. [Skotlex]
|
||||
if(tsd && src != target)
|
||||
battle_drain(tsd, src, rdamage, rdamage, sstatus->race, is_boss(src));
|
||||
battle_delay_damage(tick, wd.amotion, target, src, 0, 0, 0, rdamage, ATK_DEF, rdelay);
|
||||
battle_delay_damage(tick, wd.amotion, target, src, 0, CR_REFLECTSHIELD, 0, rdamage, ATK_DEF, rdelay); // the skill id is needed we use CR_REFLECTSHIELD as default [icescope]
|
||||
}
|
||||
|
||||
if (tsc) {
|
||||
|
@ -1948,7 +1948,7 @@ int skill_attack (int attack_type, struct block_list* src, struct block_list *ds
|
||||
if( rdamage > 0 )
|
||||
{
|
||||
if( dmg.amotion )
|
||||
battle_delay_damage(tick, dmg.amotion,bl,src,0,0,0,rdamage,ATK_DEF,0);
|
||||
battle_delay_damage(tick, dmg.amotion,bl,src,0,CR_REFLECTSHIELD,0,rdamage,ATK_DEF,0); // also here the reflect shield, but for skills [icescope]
|
||||
else
|
||||
status_fix_damage(bl,src,rdamage,0);
|
||||
clif_damage(src,src,tick, dmg.amotion,0,rdamage,dmg.div_>1?dmg.div_:1,4,0);
|
||||
|
@ -640,6 +640,7 @@ int status_charge(struct block_list* bl, int hp, int sp)
|
||||
//If flag&2, fail if target does not has enough to substract.
|
||||
//If flag&4, if killed, mob must not give exp/loot.
|
||||
//If flag&8, sp loss on dead target.
|
||||
//If flag&16, reflect damage is done, which can't be absorbed by Devotion. [icescope]
|
||||
int status_damage(struct block_list *src,struct block_list *target,int hp, int sp, int walkdelay, int flag)
|
||||
{
|
||||
struct status_data *status;
|
||||
@ -680,7 +681,7 @@ int status_damage(struct block_list *src,struct block_list *target,int hp, int s
|
||||
if( battle_config.invincible_nodamage && src && sc && sc->data[SC_INVINCIBLE] && !sc->data[SC_INVINCIBLEOFF] )
|
||||
hp = 1;
|
||||
|
||||
if( hp && !(flag&(1|8)) ) {
|
||||
if( hp && !(flag&(1|8|16)) ) {
|
||||
if( sc ) {
|
||||
struct status_change_entry *sce;
|
||||
if( (sce = sc->data[SC_DEVOTION]) && src && battle_getcurrentskill(src) != PA_PRESSURE )
|
||||
|
Loading…
x
Reference in New Issue
Block a user