Added npc/sample/npc_live_dialogues.txt how to use Global_Functions.txt
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@10035 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -27,6 +27,7 @@ KarLaeda
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Date Added
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Date Added
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======
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======
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2007/03/20
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2007/03/20
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* Added npc/sample/npc_live_dialogues.txt how to use Global_Functions.txt [Lupus]
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* Removed duplicate Noyee npc (skipped in r9943 ?)
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* Removed duplicate Noyee npc (skipped in r9943 ?)
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2007/03/17
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2007/03/17
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* Fixed a missing curly brace and removed some more .gat-s [ultramage]
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* Fixed a missing curly brace and removed some more .gat-s [ultramage]
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//===== By: ==================================================
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//= Lupus, kobra_k88
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//= Lupus, kobra_k88
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//===== Current Version: =====================================
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//===== Current Version: =====================================
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//= 2.08
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//= 2.09
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//===== Compatible With: =====================================
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//===== Compatible With: =====================================
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//= eAthena 1.0
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//= eAthena 1.0
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//===== Description: =========================================
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//===== Description: =========================================
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@ -29,8 +29,8 @@
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//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
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//= 2.05 Book of Devil -> MISC_QUEST|256, clear other Niflheim garbage vars [Lupus]
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//= +more garbage clean
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//= +more garbage clean
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//= 2.06 Pass to Bio-Lab -> MISC_QUEST|512 [Lupus]
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//= 2.06 Pass to Bio-Lab -> MISC_QUEST|512 [Lupus]
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//= 2.07 Added TK_Q variable clear [Lupus]
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//= 2.07 Added TK_Q variable clear. 2.08 Added NINJ_Q variable clear [Lupus]
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//- 2.08 Added NINJ_Q variable clear [Lupus]
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//= 2.09 Cleared F_ClearGarbage [Lupus]
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//============================================================
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//============================================================
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@ -80,24 +80,6 @@ function script F_ClearJobVar {
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function script F_ClearGarbage {
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function script F_ClearGarbage {
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// Clear outdated global VARS
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// Clear outdated global VARS
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//DTS Vote System
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if($dtsglobalelig) set $dtsglobalelig,0;
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if($dts&(1<<6)) set $dts,$dts&~(1<<6);
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//Cube Room
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if(hzdun) {
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set MISC_QUEST,MISC_QUEST|512;
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set num1,0; set num2,0; set num3,0; set num4,0; set num5,0;
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set num6,0; set num7,0; set num8,0; set num9,0;
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set hzdun,0; set cubekey,0; set piciburn,0;
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}
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//Airship
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if($lengths){
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cleararray $textstringsa$[0],"",getarraysize($textstringsa$);
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cleararray $textstringsb$[0],"",getarraysize($textstringsb$);
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cleararray $textstringsc$[0],"",getarraysize($textstringsc$);
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cleararray $compstring$[0],"",getarraysize($compstring$);
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cleararray $lengths[0],0,getarraysize($lengths);
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}
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//Shinkskas Quest garbage
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//Shinkskas Quest garbage
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if(Shinokas_Quest > 7){
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if(Shinokas_Quest > 7){
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set ein_scientist,0;
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set ein_scientist,0;
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@ -221,7 +203,7 @@ function script F_RandMes {
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// *** Function "F_Sex"
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// *** Function "F_Sex"
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//////////////////////////////////////////////////////////////////////////////////
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//////////////////////////////////////////////////////////////////////////////////
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//returns 1st string if female, 2nd string otherwise
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//returns 1st string if female, 2nd string otherwise
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// Example: mes callfunc("F_Sex","What a beautiful lady!","What a handsom man!");
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// Example: mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
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function script F_SexMes {
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function script F_SexMes {
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return getarg(Sex);
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return getarg(Sex);
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51
npc/sample/npc_live_dialogues.txt
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51
npc/sample/npc_live_dialogues.txt
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@ -0,0 +1,51 @@
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//by Lupus.
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// *** Usage of Global_Functions.txt (you can translate Global_Functions.txt function messages)
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// Here's a polite wolf NPC ^_- Luppy
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// learn how to make your NPC more alive.
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// PS don't use it as a normal NPC in your server. It's exploitable 8)
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prontera,167,177,5 script Luppy 1107,{
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mes "[Luppy]";
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//say random greeting from Global_Functions.txt
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mes callfunc("F_Hi");
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//say a compliment according to player's gender
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//1st string is for FEMALE, 2nd for MALE
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mes callfunc("F_Sex","What a beautiful lady!","What a handsome man!");
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//add some random greeting and goodbye into the menu
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menu callfunc("F_Hi"),-, callfunc("F_Bye"),M_BYE;
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mes "[Luppy]";
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//give a random prize from set list of items
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if(@gotstuff){
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//again, say stuff according to player's gender
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mes "I like "+callfunc("F_Sex","smiling ladies!","bloody pirates!");
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//show one of 3 emotion from the list (we added ,1 to show emotion over PLAYER's head)
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emotion callfunc("F_RandMes",3,e_scissors,e_kis,e_pat),1;
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close;
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}
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//we set a temp var to give present just once. Player can get more by RE-entering the server
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set @gotstuff,1;
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//get item Id from the list of presents: Apple, Mastela Fruit, Yggdrasil Seed or Orange Juice
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set @itemIDfromList, callfunc("F_RandMes",4,512,522,608,620);
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//again, say stuff according to player's gender
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mes "Hey, "+callfunc("F_Sex","sister!","brother!")+" I have "+getitemname(@itemIDfromList)+" for you!";
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//get the item from the list
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getitem @itemIDfromList,1;
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close;
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M_BYE:
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mes "[Luppy]";
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//add some random goodbye from Global_Functions.txt
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mes callfunc("F_Bye");
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close;
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}
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//Please, be more creative. Or else this li'l wolfy would eat you up!
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