* Fix several npctimer issues (bugreport:1619, bugreport:1730)
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@13718 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -6,6 +6,7 @@ IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK.
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2009/05/03
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* Do not log damage if it's done by mob itself (bugreport:2933) [Inkfish]
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* Fix 'awake' not working (bugreport:2580) [Inkfish]
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* Fix several npctimer issues (bugreport:1619, bugreport:1730) [Inkfish]
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2009/05/02
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* Spirit of Bard and Dancer now only works for mastered skills (bugreport:3037) [Playtester]
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- also fixed an outdated comment in the source code
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121
src/map/npc.c
121
src/map/npc.c
@ -421,47 +421,52 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
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struct timer_event_data *ted = (struct timer_event_data*)data;
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struct map_session_data *sd=NULL;
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if( nd==NULL ){
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if( nd == NULL )
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{
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ShowError("npc_timerevent: NPC not found??\n");
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return 0;
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}
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if (ted->rid) {
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sd = map_id2sd(ted->rid);
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if (!sd) {
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ShowError("npc_timerevent: Attached player not found.\n");
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ers_free(timer_event_ers, ted);
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return 0;
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}
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if( ted->rid && !(sd = map_id2sd(ted->rid)) )
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{
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ShowError("npc_timerevent: Attached player not found.\n");
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ers_free(timer_event_ers, ted);
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return 0;
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}
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old_rid = nd->u.scr.rid; //To restore it later.
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nd->u.scr.rid = sd?sd->bl.id:0;
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old_tick = nd->u.scr.timertick;
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nd->u.scr.timertick=ted->otick;
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te=nd->u.scr.timer_event+ ted->next;
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nd->u.scr.timertick = ted->otick = gettick();
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te = nd->u.scr.timer_event + ted->next;
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old_timer = nd->u.scr.timer;
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t = nd->u.scr.timer=ted->time;
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t = nd->u.scr.timer = ted->time;
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ted->next++;
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if( nd->u.scr.timeramount> ted->next){
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next= nd->u.scr.timer_event[ ted->next ].timer
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- nd->u.scr.timer_event[ ted->next-1 ].timer;
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ted->time+=next;
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if (sd)
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if( nd->u.scr.timeramount > ted->next)
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{
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next = nd->u.scr.timer_event[ ted->next ].timer - nd->u.scr.timer_event[ ted->next - 1 ].timer;
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ted->time += next;
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if( sd )
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sd->npc_timer_id = add_timer(tick+next,npc_timerevent,id,(intptr)ted);
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else
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nd->u.scr.timerid = add_timer(tick+next,npc_timerevent,id,(intptr)ted);
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} else {
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if (sd)
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}
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else
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{
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if( sd )
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sd->npc_timer_id = -1;
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else
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nd->u.scr.timerid = -1;
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ers_free(timer_event_ers, ted);
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nd->u.scr.timertick = 0;
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}
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run_script(nd->u.scr.script,te->pos,nd->u.scr.rid,nd->bl.id);
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//Restore previous data, only if this timer is a player-attached one.
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if (sd) {
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if( sd )
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{
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nd->u.scr.rid = old_rid;
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nd->u.scr.timer = old_timer;
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nd->u.scr.timertick = old_tick;
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@ -473,48 +478,44 @@ int npc_timerevent(int tid, unsigned int tick, int id, intptr data)
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*------------------------------------------*/
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int npc_timerevent_start(struct npc_data* nd, int rid)
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{
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int j,n, next;
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int j, next;
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struct map_session_data *sd=NULL; //Player to whom script is attached.
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struct timer_event_data *ted;
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nullpo_retr(0, nd);
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n=nd->u.scr.timeramount;
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if( n==0 )
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if( nd->u.scr.timeramount == 0 )
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return 0;
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ARR_FIND( 0, n, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
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if(j>=n) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
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ARR_FIND( 0, nd->u.scr.timeramount, j, nd->u.scr.timer_event[j].timer > nd->u.scr.timer );
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if( j >= nd->u.scr.timeramount ) // check if there is a timer to use !!BEFORE!! you write stuff to the structures [Shinomori]
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return 0;
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if (nd->u.scr.rid > 0) {
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//Try to attach timer to this player.
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sd = map_id2sd(nd->u.scr.rid);
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if (!sd) {
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ShowError("npc_timerevent_start: Attached player not found!\n");
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return 1;
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}
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if( nd->u.scr.rid > 0 && !(sd = map_id2sd(nd->u.scr.rid)) )
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{ //Try to attach timer to this player.
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ShowError("npc_timerevent_start: Attached player not found!\n");
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return 1;
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}
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//Check if timer is already started.
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if (sd) {
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if (sd->npc_timer_id != -1)
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return 0;
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} else if (nd->u.scr.timerid != -1)
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if( (sd && sd->npc_timer_id != -1) || nd->u.scr.timerid != -1 )
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return 0;
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ted = ers_alloc(timer_event_ers, struct timer_event_data);
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ted->next = j;
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nd->u.scr.timertick=ted->otick=gettick();
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nd->u.scr.timertick = ted->otick = gettick();
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//Attach only the player if attachplayerrid was used.
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ted->rid = sd?sd->bl.id:0;
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// Do not store it to make way to two types of timers: globals and personals.
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// if (rid >= 0) nd->u.scr.rid=rid; // changed to: attaching to given rid by default [Shinomori]
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// Do not store it to make way to two types of timers: globals and personals.
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// if( rid >= 0 ) // changed to: attaching to given rid by default [Shinomori]
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// nd->u.scr.rid=rid;
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// if rid is less than 0 leave it unchanged [celest]
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next = nd->u.scr.timer_event[j].timer - nd->u.scr.timer;
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ted->time = nd->u.scr.timer_event[j].timer;
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if (sd)
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if( sd )
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sd->npc_timer_id = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(intptr)ted);
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else
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nd->u.scr.timerid = add_timer(gettick()+next,npc_timerevent,nd->bl.id,(intptr)ted);
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@ -528,27 +529,29 @@ int npc_timerevent_stop(struct npc_data* nd)
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struct map_session_data *sd =NULL;
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const struct TimerData *td = NULL;
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int *tid;
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nullpo_retr(0, nd);
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if (nd->u.scr.rid) {
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sd = map_id2sd(nd->u.scr.rid);
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if (!sd) {
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ShowError("npc_timerevent_stop: Attached player not found!\n");
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return 1;
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}
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if( nd->u.scr.rid && !(sd = map_id2sd(nd->u.scr.rid)) )
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{
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ShowError("npc_timerevent_stop: Attached player not found!\n");
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return 1;
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}
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tid = sd?&sd->npc_timer_id:&nd->u.scr.timerid;
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if (*tid == -1) //Nothing to stop
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return 0;
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td = get_timer(*tid);
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if (td && td->data)
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ers_free(timer_event_ers, (void*)td->data);
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delete_timer(*tid,npc_timerevent);
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*tid = -1;
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//Set the timer tick to the time that has passed since the beginning of the timers and now.
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nd->u.scr.timer = DIFF_TICK(gettick(),nd->u.scr.timertick);
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nd->u.scr.timer += DIFF_TICK(gettick(),nd->u.scr.timertick);
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nd->u.scr.timertick = 0;
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// nd->u.scr.rid = 0; //Eh? why detach?
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return 0;
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}
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/*==========================================
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@ -559,39 +562,46 @@ void npc_timerevent_quit(struct map_session_data* sd)
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const struct TimerData *td;
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struct npc_data* nd;
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struct timer_event_data *ted;
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if (sd->npc_timer_id == -1)
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if( sd->npc_timer_id == -1 )
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return;
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td = get_timer(sd->npc_timer_id);
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if (!td) {
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if( !(td = get_timer(sd->npc_timer_id)) )
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{
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sd->npc_timer_id = -1;
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return; //??
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}
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nd = (struct npc_data *)map_id2bl(td->id);
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ted = (struct timer_event_data*)td->data;
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delete_timer(sd->npc_timer_id, npc_timerevent);
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sd->npc_timer_id = -1;
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if (nd && nd->bl.type == BL_NPC)
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if( nd && nd->bl.type == BL_NPC )
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{ //Execute OnTimerQuit
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char buf[NAME_LENGTH*2+3];
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struct event_data *ev;
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snprintf(buf, ARRAYLENGTH(buf), "%s::OnTimerQuit", nd->exname);
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ev = (struct event_data*)strdb_get(ev_db, buf);
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if(ev && ev->nd != nd) {
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if( ev && ev->nd != nd )
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{
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ShowWarning("npc_timerevent_quit: Unable to execute \"OnTimerQuit\", two NPCs have the same event name [%s]!\n",buf);
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ev = NULL;
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}
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if (ev) {
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if( ev )
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{
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int old_rid,old_timer;
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unsigned int old_tick;
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//Set timer related info.
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old_rid = nd->u.scr.rid;
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nd->u.scr.rid = sd->bl.id;
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old_tick = nd->u.scr.timertick;
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nd->u.scr.timertick=ted->otick;
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nd->u.scr.timertick = ted->otick = gettick();
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old_timer = nd->u.scr.timer;
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nd->u.scr.timer=ted->time;
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nd->u.scr.timer = ted->time;
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//Execute label
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run_script(nd->u.scr.script,ev->pos,sd->bl.id,nd->bl.id);
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@ -603,6 +613,7 @@ void npc_timerevent_quit(struct map_session_data* sd)
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}
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}
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ers_free(timer_event_ers, ted);
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nd->u.scr.timertick = 0;
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}
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/*==========================================
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