* Added missing Hair Dressers and Hair Dyer to Lighthalzen.
- Hair Dresser will change hair styles ranging between 20 to 27 - Assistant Beautician changes to a random style and colour between 1-23. * Updated the Cursed Spirit quest, and added some more town NPCs. * Added more town NPCs to Splendide and Manuk. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@14780 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
parent
d82968afbf
commit
a49d7f6afd
@ -48,7 +48,7 @@ min_chat_delay: 0
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// valid range of dye's and styles on the client
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min_hair_style: 0
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max_hair_style: 25
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max_hair_style: 27
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min_hair_color: 0
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max_hair_color: 8
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min_cloth_color: 0
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@ -1,5 +1,11 @@
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Date Added
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======
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2011/04/08
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* Rev. 14780 Added missing Hair Dressers and Hair Dyer to Lighthalzen. [L0ne_W0lf]
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- Hair Dresser will change hair styles ranging between 20 to 27
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- Assistant Beautician changes to a random style and colour between 1-23.
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* Updated the Cursed Spirit quest, and added some more town NPCs.
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* Added more town NPCs to Splendide and Manuk.
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2011/04/06
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* Rev. 14775 Added two new quests, Alberta Boy and Secret Note of Bazett. [L0ne_W0lf]
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* Implemented 13.2 update to Report to the New World quest.
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= erKURITA, Au{R}oN (Translated by Alan), $ephiroth
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//===== Current Version: =====================================
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//= 2.1
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//= 2.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -41,6 +41,7 @@
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//= 1.9 Added Cool Corp. Event Staff, who oringialy resided in the DTS_warper script file. [L0ne_W0lf]
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//= 2.0 Added missing Lab Staff#amano08 NPC. (bugreport:4319) [Gepard]
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//= 2.1 Commented out Duplicate NPCs. (bugreport:4555)
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//= 2.2 Added missing NPC found in AEGIS files. [L0ne_W0lf]
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//=============================================================
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lighthalzen,198,285,5 script Jiwon#zen5 862,{
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@ -3159,6 +3160,56 @@ lhz_in02,19,274,2 script Maintenance Guy#lhz 851,{
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}
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*/
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lighthalzen,337,296,3 script Rekenber Employee#li_2 868,{
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if (hg_tre > 54) {
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mes "[Rekenber Employee]";
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mes "Greetings. As part of our";
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mes "effort to relieve the poor,";
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mes "Rekenber is providing job";
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mes "opportunities targeted for";
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mes "citizens of the slum areas.";
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next;
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mes "[Rekenber Employee]";
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mes "You can choose to work";
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mes "from home, or undergo a";
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mes "little bit of training for more";
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mes "professional positions. This";
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mes "is a great chance to make a";
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mes "difference... and some money~";
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emotion e_no1,"Rekenber Employee#li";
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close;
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}
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}
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lhz_in01,221,131,7 script Scientist#li_01 865,{
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if (isequipped(2241) && isequipped(2243)) {
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if (hg_tre > 54) {
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mes "[A Scientist]";
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mes "What happened? All the machines are ruined and the research report are gone! The history of Regenschirm has been hacked!";
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close;
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}
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else {
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mes "[Scientist]";
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mes "It takes so long for";
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mes "this device to process";
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mes "all the data and give me";
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mes "the results. Still, the wait";
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mes "heightens my anticipation...";
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close;
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}
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}
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else {
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mes "[Scientist]";
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mes "What?! Guards!";
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mes "Hurry, there's an";
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mes "intruder right here!";
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emotion e_gasp,"A Scientist#li_01";
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close2;
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warp "lhz_in01",33,224;
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end;
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}
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}
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// Lighthalzen Mushroom.
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// Don't really understand why it's there, but it's funny regardless.
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lhz_in01,157,54,0,0 monster Red Mushroom 1085,1,120000,100000,0
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -12,6 +12,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First Version.
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//= 1.1 Added more town NPCs
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//= 1.2 Added more town NPCs
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//============================================================
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// cat_enhance
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@ -490,3 +491,79 @@ manuk,253,173,3 script Manuk Benknee#tre5 449,{
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close;
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}
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}
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// ep12_2_dailybs
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manuk,251,180,5 script Young Villager#ep13bs 454,{
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if (isequipped(2782) == 1) {
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mes "[Young Villager]";
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mes "It's past the time of our date, why isn't she here yet!!?";
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close;
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}
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else {
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mes "[Asd]";
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mes "Ywo di pi butfs oui Afbsu ";
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close;
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}
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}
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man_in01,360,137,5 script Mechanic#ep13bs 454,{
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if (isequipped(2782) == 1) {
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mes "[Mechanic]";
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mes "Alien races are not allowed to enter.";
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mes "It's very dangerous here, please don't come any closer.";
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close;
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}
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else {
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mes "[Asoui]";
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mes "Fs iua sdjosow ww ";
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mes "Adds wwpq iusnd ";
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close;
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}
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}
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man_in01,68,187,0 script Worker#ep13bs1 454,{
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if (isequipped(2782) == 1) {
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mes "[Worker]";
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mes "Hmm, it smells delicious.";
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mes "It should be time to turn it around now.";
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next;
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mes "[Worker]";
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mes "Hardrock Mammoth steak should be eaten slightly raw!";
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close;
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}
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else {
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mes "[Tee]";
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mes "As woue dpi sha we";
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mes "Two psie bu le";
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next;
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mes "[Tee]";
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mes "Tr sdou powee wwee ";
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close;
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}
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}
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man_in01,74,181,3 script Worker#ep13bs2 454,{
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if (isequipped(2782) == 1) {
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mes "[Worker]";
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mes "Chef Cook, how many plates should I put down?";
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close;
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}
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else {
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mes "[Tee]";
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mes "We pishd bugs ouwwe iro ";
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close;
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}
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}
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man_in01,227,280,5 script Scientist#ep13bs 449,{
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if (isequipped(2782) == 1) {
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mes "[Scientist]";
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mes "Is there only one way we can survive..?";
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close;
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}
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else {
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mes "[Apti]";
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mes "Dso piey pioit ioep ";
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close;
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}
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.1
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//= 1.2
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -12,6 +12,7 @@
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//===== Additional Comments: =================================
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//= 1.0 First Version.
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//= 1.1 Added more town NPCs
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//= 1.2 Added more town NPCs
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//============================================================
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// cat_enhance
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@ -792,3 +793,39 @@ spl_in01,122,311,1 script Laphine Soldier#ep13_2 447,{
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}
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}
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// ep33_2_dailybs
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splendide,121,259,3 script Fairy#ep13bs1 436,{
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if (isequipped(2782) == 1) {
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mes "[Fairy]";
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mes "Have you ever gone to the East side?";
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mes "Theres lots of ice~";
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mes "How cold...";
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close;
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}
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else {
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mes "[nes]";
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mes "VaFuloDor An ";
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mes "WosNuffremu Ha TurAshTi";
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mes "VilTiRini O ";
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close;
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}
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}
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splendide,163,264,3 script Fairy#ep13bs2 438,{
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if (isequipped(2782) == 1) {
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mes "[Fairy]";
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mes "What are you looking at!";
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next;
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mes "[Fairy]";
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mes "Oh me! You know beauty when you see it don't you~?!";
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close;
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}
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else {
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mes "[nes]";
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mes "UorVeLars No Ador";
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next;
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mes "[nes]";
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mes "SeGothShar An AshDur";
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close;
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}
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}
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@ -3,7 +3,7 @@
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//===== By: ==================================================
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//= kobra_k88; L0ne_W0lf
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//===== Current Version: =====================================
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//= 1.4
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//= 1.5
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//===== Compatible With: =====================================
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//= eAthena SVN
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//===== Description: =========================================
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@ -14,6 +14,7 @@
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//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
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//= 1.3 Fixed problem what "freezes" the NPC. (bugreport:509) [Samuray22]
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//= 1.4 Fixed getlook checking the wrong color. (bugreport:2392) [L0ne_W0lf]
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//= 1.5 Added Lighthalzen Hair Dying NPC. [L0ne_W0lf]
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//============================================================
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prt_in,243,168,4 script Jovovich 91,{
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@ -78,7 +79,7 @@ prt_in,243,168,4 script Jovovich 91,{
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close;
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}
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if (.@headpalette == getlook(6)) {
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if (.@headpalette == getlook(VAR_HEADPALETTE)) {
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mes "[Hairdresser Jovovich]";
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mes "Eh? But that's the hair color you already have. Please choose a different color.";
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next;
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@ -111,7 +112,7 @@ prt_in,243,168,4 script Jovovich 91,{
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case 8: delitem 975,1; break; //Scarlet_Dyestuffs
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}
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set Zeny,Zeny-1000;
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setlook 6,.@headpalette;
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setlook VAR_HEADPALETTE,.@headpalette;
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set .@choose_success,1;
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break;
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}
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@ -152,4 +153,257 @@ S_NoDye:
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close;
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}
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return;
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}
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}
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// Lighthalzen
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lhz_in02,100,134,3 script Hair Dyer#lich 850,{
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mes "[Rossa]";
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if (Sex == 1) {
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mes "Welcome, come in~";
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mes "Oh, I see that you take";
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mes "much better care of your";
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mes "hair than those other boys.";
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mes "Now would you like to dye";
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mes "your hair another color?";
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}
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else {
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mes "Oh, wow~ Where did";
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mes "you get your hair styled?";
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mes "I love it! But... It would";
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mes "be even more beautiful if";
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mes "you dyed your hair. What";
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mes "do you think about that?";
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}
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while (.@choose_success != 2) {
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next;
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switch(select("Dye Hair:Coloring Information:Cancel")) {
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case 1:
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mes "[Rossa]";
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mes "Ho ho ho ho~";
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mes "So which color would";
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mes "you like to try? Something";
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mes "vivid or dark? Sexy or cute?";
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next;
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while (.@choose_success != 2) {
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if (.@choose_success == 1) {
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mes "[Rossa]";
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mes "Ooh, I like this color!";
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mes "But would you like to";
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mes "try a different one?";
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next;
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switch(select("Yes:No")) {
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case 1:
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mes "[Rossa]";
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mes "Please select";
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mes "another color~";
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next;
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break;
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case 2:
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mes "[Rossa]";
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mes "An excellent choice~";
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mes "Alright then, thank you";
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mes "for using my service and";
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mes "I hope you come by again!";
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close2;
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set .@choose_success,2;
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break;
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}
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}
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while (.@choose_success != 2) {
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switch(select("Red, please.:Yellow, please.:Purple, please.:Orange, please.:Green, please.:Blue, please.:White, please.:Dark Brown, please.:I like my hair color.")) {
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case 1:
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set .@headpalette,8;
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break;
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case 2:
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set .@headpalette,1;
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break;
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case 3:
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set .@headpalette,2;
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break;
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case 4:
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set .@headpalette,3;
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break;
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case 5:
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set .@headpalette,4;
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break;
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case 6:
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set .@headpalette,5;
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break;
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case 7:
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set .@headpalette,6;
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break;
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case 8:
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set .@headpalette,7;
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break;
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case 9:
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if (.@choose_success != 0) {
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mes "[Rossa]";
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mes "Are you sure?";
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mes "Alright then, you";
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mes "know what's best for";
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mes "your beauty and to tell";
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mes "the truth, I agree with you~";
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close2;
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set .@choose_success,2;
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}
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else {
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mes "[Rossa]";
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mes "Oh, I see. Still, I can't";
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mes "help but feel so disappointed.";
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mes "You'd look so good if you dyed";
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mes "your hair a different color~";
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close2;
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set .@choose_success,2;
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}
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break;
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}
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if (getlook(VAR_HEADPALETTE) == .@headpalette) {
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mes "[Rossa]";
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mes "Hmm, your hair color";
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mes "is still fine, so there's";
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mes "no need to dye it the same";
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mes "color again, if that's what";
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mes "you're worried about.";
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next;
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}
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else {
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if ((.@headpalette == 8) && (countitem(975) == 0)) {
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||||
mes "[Rossa]";
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mes "Oh, I'm sorry dear,";
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mes "but I can't dye your";
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mes "hair if you didn't bring";
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mes "Scarlet Dyestuffs with you...";
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close2;
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set .@choose_success,2;
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break;
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}
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else if ((.@headpalette == 1) && (countitem(976) == 0)) {
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mes "[Rossa]";
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||||
mes "Oh, I'm sorry dear,";
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||||
mes "but I can't dye your";
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||||
mes "hair if you didn't bring";
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||||
mes "Lemon Dyestuffs with you...";
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close2;
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set .@choose_success,2;
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||||
break;
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||||
}
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else if ((.@headpalette == 2) && (countitem(981) == 0)) {
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||||
mes "[Rossa]";
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||||
mes "Oh, I'm sorry dear,";
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||||
mes "but I can't dye your";
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||||
mes "hair if you didn't bring";
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||||
mes "Violet Dyestuffs with you...";
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||||
close2;
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set .@choose_success,2;
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||||
break;
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||||
}
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else if ((.@headpalette == 3) && (countitem(980) == 0)) {
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||||
mes "[Rossa]";
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||||
mes "Oh, I'm sorry dear,";
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||||
mes "but I can't dye your";
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||||
mes "hair if you didn't bring";
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||||
mes "Orange Dyestuffs with you...";
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||||
close2;
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||||
set .@choose_success,2;
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||||
break;
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||||
}
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||||
else if ((.@headpalette == 4) && (countitem(979) == 0)) {
|
||||
mes "[Rossa]";
|
||||
mes "Oh, I'm sorry dear,";
|
||||
mes "but I can't dye your";
|
||||
mes "hair if you didn't bring";
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||||
mes "Darkgreen Dyestuffs";
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mes "with you. Would you come";
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||||
mes "back after you get some?";
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||||
close2;
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||||
set .@choose_success,2;
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||||
break;
|
||||
}
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||||
else if ((.@headpalette == 5) && (countitem(978) == 0)) {
|
||||
mes "[Rossa]";
|
||||
mes "Oh, I'm sorry dear,";
|
||||
mes "but I can't dye your";
|
||||
mes "hair if you didn't bring";
|
||||
mes "Cobaltblue Dyestuffs";
|
||||
mes "with you. Would you come";
|
||||
mes "back after you get some?";
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||||
close2;
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||||
set .@choose_success,2;
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||||
break;
|
||||
}
|
||||
else if ((.@headpalette == 6) && (countitem(982) == 0)) {
|
||||
mes "[Rossa]";
|
||||
mes "Oh, I'm sorry dear,";
|
||||
mes "but I can't dye your";
|
||||
mes "hair if you didn't bring";
|
||||
mes "White Dyestuffs with you...";
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||||
close2;
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||||
set .@choose_success,2;
|
||||
break;
|
||||
}
|
||||
else if ((.@headpalette == 7) && (countitem(983) == 0)) {
|
||||
mes "[Rossa]";
|
||||
mes "Oh, I'm sorry dear,";
|
||||
mes "but I can't dye your";
|
||||
mes "hair if you didn't bring";
|
||||
mes "Black Dyestuffs with you...";
|
||||
close2;
|
||||
set .@choose_success,2;
|
||||
break;
|
||||
}
|
||||
if (Zeny < 1000) {
|
||||
mes "[Rossa]";
|
||||
mes "Oh, I'm so sorry dear,";
|
||||
mes "but my service fee is";
|
||||
mes "1,000 zeny. Did you forget";
|
||||
mes "to bring your money with you?";
|
||||
close2;
|
||||
set .@choose_success,2;
|
||||
break;
|
||||
}
|
||||
if (.@headpalette == 8) delitem 975,1; //Scarlet_Dyestuffs
|
||||
else if (.@headpalette == 1) delitem 976,1; //Lemon_Dyestuffs
|
||||
else if (.@headpalette == 2) delitem 981,1; //Violet_Dyestuffs
|
||||
else if (.@headpalette == 3) delitem 980,1; //Orange_Dyestuffs
|
||||
else if (.@headpalette == 4) delitem 979,1; //Darkgreen_Dyestuffs
|
||||
else if (.@headpalette == 5) delitem 978,1; //Cobaltblue_Dyestuffs
|
||||
else if (.@headpalette == 6) delitem 982,1; //White_Dyestuffs
|
||||
else if (.@headpalette == 7) delitem 983,1; //Black_Dyestuffs
|
||||
set zeny,zeny-1000;
|
||||
setlook VAR_HEADPALETTE,.@headpalette;
|
||||
set .@choose_success,1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
mes "[Rossa]";
|
||||
mes "When you're feeling";
|
||||
mes "down, when you just want";
|
||||
mes "to look nice for the one you";
|
||||
mes "love, or when you just want";
|
||||
mes "a different look, why don't";
|
||||
mes "you dye your hair?";
|
||||
next;
|
||||
mes "[Rossa]";
|
||||
mes "All you need is one";
|
||||
mes "Dyestuffs item of the";
|
||||
mes "color that you want to";
|
||||
mes "dye your hair, as well as";
|
||||
mes "a 1,000 zeny service fee.";
|
||||
mes "I'm here for your beauty needs~";
|
||||
break;
|
||||
case 3:
|
||||
mes "[Rossa]";
|
||||
mes "You know, when you";
|
||||
mes "put some effort into";
|
||||
mes "your appearance, you'll";
|
||||
mes "not only look better, but";
|
||||
mes "you'll feel better about";
|
||||
mes "yourself. Makes sense, right?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
close;
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Muad_Dib, Samuray22, Kisuka
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3
|
||||
//= 1.4
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena SVN
|
||||
//===== Description: =========================================
|
||||
@ -12,6 +12,7 @@
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.2 Rescripted to the Aegis 10.3 Standards. [Samuray22]
|
||||
//= 1.3 Updated to match AEGIS script. [Kisuka]
|
||||
//= 1.4 Added Lighthalzen Hair Dresser. [L0ne_W0lf]
|
||||
//============================================================
|
||||
|
||||
// Hair Dresser Veronica
|
||||
@ -682,6 +683,619 @@ alberta,33,141,7 script Roving Hair Dresser 87,{
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Lighthalzen
|
||||
lhz_in02,100,143,3 script Hair Dresser#li 122,{
|
||||
mes "[Prince Shammi]";
|
||||
mes "Welcome to Prince Shammi's";
|
||||
mes "Beauty Shop, the place to go";
|
||||
mes "for faaabulous hair. Don't be";
|
||||
mes "shy, tell me exactly how you";
|
||||
mes "want me to make you glamorous~";
|
||||
next;
|
||||
switch(select("Check all hairstyles:Change hairstyle:Cancel")) {
|
||||
case 1:
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oh, would you like to";
|
||||
mes "see all of the trendy new";
|
||||
mes "hairstyles I offer?";
|
||||
next;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Please, oh please, choose from the following styles and I will show you a preview.";
|
||||
next;
|
||||
switch(select("Old Hairstyles:New Hairstyles")) {
|
||||
case 1:
|
||||
if (Sex == 1) {
|
||||
switch(select("Petite Style:Executioner Style:Prince Style:Deviace Style:Cancel")) {
|
||||
case 1:
|
||||
cutin "hair_m_20",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "This is the ^3131FFPetite Style^000000,";
|
||||
mes "which softens the gentleman's";
|
||||
mes "appearance with long braids";
|
||||
mes "for a fluffier appearance.";
|
||||
break;
|
||||
case 2:
|
||||
cutin "hair_m_21",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oh, the ^3131FFExecutioner Style^000000!";
|
||||
mes "It's a rugged, shaggy style";
|
||||
mes "for that tough guy look that's";
|
||||
mes "becoming popular these days.";
|
||||
mes "And every girl loves a tough";
|
||||
mes "guy, right? ^333333*Tee hee~*^000000";
|
||||
break;
|
||||
case 3:
|
||||
cutin "hair_m_22",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "You certainly have an";
|
||||
mes "eye for fashion! Yes, this";
|
||||
mes "is the ^3131FFPrince Style^000000, the";
|
||||
mes "pinnacle of sexiness and";
|
||||
mes "sophistication. Magnifique, no?";
|
||||
mes "Yes, choose this one, this one!";
|
||||
break;
|
||||
case 4:
|
||||
cutin "hair_m_23",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "A-ha~! The ^3131FFDeviace Style^000000!";
|
||||
mes "This is much like the Prince";
|
||||
mes "Style, but with shorter hair";
|
||||
mes "in the back. Yes, this look";
|
||||
mes "is very neat and dandy.";
|
||||
break;
|
||||
case 5:
|
||||
cutin "hair_f_01",255;
|
||||
mes "[Prince Shammi]";
|
||||
mes "No? You didn't want";
|
||||
mes "to take a look? Please,";
|
||||
mes "you're an adventurer, I know";
|
||||
mes "you can be more daring than";
|
||||
mes "that! Be fashionably adventurous, you fashionable adventurer~";
|
||||
emotion e_lv,"Hair Dresser#i";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
switch(select("Spring Rabbit Style:Harpy Style:Medusa Style:Isis Style:Cancel")) {
|
||||
case 1:
|
||||
cutin "hair_f_20",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oh yes, this is the ";
|
||||
mes "^3131FFSpring Rabbit Style^000000.";
|
||||
mes "The bobbing forelock";
|
||||
mes "adds an aura of chic,";
|
||||
mes "cutsiness and playfulness.";
|
||||
mes "Yes? No? Yes? No? Oh yes!";
|
||||
break;
|
||||
case 2:
|
||||
cutin "hair_f_21",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Ooh, are you interested";
|
||||
mes "in the ^3131FFHarpy Style^000000? The";
|
||||
mes "natural curl coupled with";
|
||||
mes "the pony tail results in";
|
||||
mes "a sophisticated, yet very";
|
||||
mes "natural and relaxed look~";
|
||||
break;
|
||||
case 3:
|
||||
cutin "hair_f_22",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Ahh, the ^3131FFMedusa Style^000000~";
|
||||
mes "These boldy flowing locks";
|
||||
mes "scream power and dominance";
|
||||
mes "and is ideal for the big career";
|
||||
mes "woman who wishes to be...";
|
||||
mes "irresistable to men~";
|
||||
break;
|
||||
case 4:
|
||||
cutin "hair_f_23",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Ooh, the ^3131FFIsis Style^000000~";
|
||||
mes "Yes, you'll look very cute";
|
||||
mes "with your hair in buns on";
|
||||
mes "on both sides of your head.";
|
||||
mes "It'll be very darling on you!";
|
||||
break;
|
||||
case 5:
|
||||
mes "[Prince Shammi]";
|
||||
mes "No? You didn't want";
|
||||
mes "to take a look? Please,";
|
||||
mes "you're an adventurer, I know";
|
||||
mes "you can be more daring than";
|
||||
mes "that! Be fashionably adventurous, you fashionable adventurer~";
|
||||
emotion e_lv,"Hair Dresser#li";
|
||||
close;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (Sex == 1) {
|
||||
switch(select("Emergency Heal Perm:Aura Blade Cut:Power Swing:Renovatio Cut:Cancel")) {
|
||||
case 1:
|
||||
cutin "hair_m_24",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "This is the ^3131FFEmergency Heal Perm^000000";
|
||||
mes "It is quite popular among the healing class.";
|
||||
break;
|
||||
case 2:
|
||||
cutin "hair_m_25",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "You must be after a lady yes?";
|
||||
mes "The ^3131FFAura Blade Cut^000000";
|
||||
mes "is known to make the ladies swoon, you tiger you!";
|
||||
break;
|
||||
case 3:
|
||||
cutin "hair_m_26",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oh you brute!";
|
||||
mes "^3131FFPower Swing Cut^000000";
|
||||
mes "Flex your style muscles with this hairstyle. This is definitely your look.";
|
||||
break;
|
||||
case 4:
|
||||
cutin "hair_m_27",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Ah! I see you're only interested in the latest trends.";
|
||||
mes "Straight from the runway is the ^3131FFRenovatio Cut^000000.";
|
||||
break;
|
||||
case 5:
|
||||
mes "[Prince Shammi]";
|
||||
mes "No? You didn't want";
|
||||
mes "to take a look? Please,";
|
||||
mes "you're an adventurer, I know";
|
||||
mes "you can be more daring than";
|
||||
mes "that! Be fashionably adventurous, you fashionable adventurer~";
|
||||
emotion e_lv,"Hair Dresser#li";
|
||||
close;
|
||||
}
|
||||
}
|
||||
else {
|
||||
switch(select("Assumptio Perm:Soul Changer Cut:X Tornado Cut:Oratio Cut:Cancel")) {
|
||||
case 1:
|
||||
cutin "hair_f_24",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "This is the ^3131FFAssumptio Perm^000000";
|
||||
mes "It's a shorter style perm that allows for maximum spellcasting.";
|
||||
break;
|
||||
case 2:
|
||||
cutin "hair_f_25",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "You must be a man killer no?";
|
||||
mes "The ^3131FFSoul Changer Cut^000000";
|
||||
mes "will make any man open his wall... er heart to you!";
|
||||
break;
|
||||
case 3:
|
||||
cutin "hair_f_26",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "This is a bit of a trendy style";
|
||||
mes "^3131FFX Tornado Cut^000000";
|
||||
mes "It's for adventurous people who like change.";
|
||||
break;
|
||||
case 4:
|
||||
cutin "hair_f_27",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Ah! I see you're only interested in the latest trends.";
|
||||
mes "Straight from the runway is the ^3131FFOratio Cut^000000.";
|
||||
mes "You'll be the envy of all of your friends with this hairstyle.";
|
||||
break;
|
||||
case 5:
|
||||
mes "[Prince Shammi]";
|
||||
mes "No? You didn't want";
|
||||
mes "to take a look? Please,";
|
||||
mes "you're an adventurer, I know";
|
||||
mes "you can be more daring than";
|
||||
mes "that! Be fashionably adventurous, you fashionable adventurer~";
|
||||
emotion e_lv,"Hair Dresser#li";
|
||||
close;
|
||||
}
|
||||
}
|
||||
}
|
||||
close2;
|
||||
cutin "",255;
|
||||
end;
|
||||
case 2:
|
||||
if (BaseLevel < 60) {
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oh, I'm so sorry, but";
|
||||
mes "I can only perform my";
|
||||
mes "services for clients that have";
|
||||
mes "matured enough to find their";
|
||||
mes "true inner beauty. But please";
|
||||
mes "come back once you do, okay?";
|
||||
close;
|
||||
}
|
||||
else if ((countitem(973) < 3) || (countitem(974) < 3) || (countitem(901) < 100) || (countitem(1094) < 100) || (countitem(1020) < 100) || (countitem(1060) < 100) || (countitem(7152) < 100) || (Zeny < 99800)) {
|
||||
mes "[Prince Shammi]";
|
||||
mes "If you've already decided";
|
||||
mes "what hairstyle you'd like,";
|
||||
mes "please have my service charge";
|
||||
mes "ready, as well as the materials";
|
||||
mes "I will need in performing this";
|
||||
mes "service, okay? Please bring...";
|
||||
next;
|
||||
mes "[Prince Shammi]";
|
||||
mes "^3355FF3 Counteragent^000000,";
|
||||
mes "^3355FF3 Mixture^000000,";
|
||||
mes "^3355FF100 Daenggie^000000,";
|
||||
mes "^3355FF100 Short Daenggie^000000...";
|
||||
next;
|
||||
mes "[Prince Shammi]";
|
||||
mes "^3355FF100 Black Hair^000000,";
|
||||
mes "^3355FF100 Golden Hair^000000,";
|
||||
mes "^3355FF100 Glossy Hair^000000";
|
||||
mes "and ^3355FF99,800 zeny^000000.";
|
||||
mes "Once you do that, I'll make";
|
||||
mes "a miracle out of your hair!";
|
||||
close;
|
||||
}
|
||||
mes "[Prince Shammi]";
|
||||
mes "Alright, please choose";
|
||||
mes "which hairstyle you wish";
|
||||
mes "to have from numbers 20 to 25.";
|
||||
mes "Here's a list of the style names just in case you need them~";
|
||||
next;
|
||||
mes "[Prince Shammi]";
|
||||
if (Sex == 1) {
|
||||
mes "No. 20: Petite Style";
|
||||
mes "No. 21: Executioner Style";
|
||||
mes "No. 22: Prince Style";
|
||||
mes "No. 23: Deviace Style";
|
||||
mes "No. 24: Emergency Heal Perm";
|
||||
mes "No. 25: Aura Blade Cut";
|
||||
mes "No. 26: Power Swing and";
|
||||
mes "No. 27: Renovatio Cut.";
|
||||
}
|
||||
else {
|
||||
mes "No. 20: Spring Rabbit Style";
|
||||
mes "No. 21: Harpy Style";
|
||||
mes "No. 22: Medusa Style";
|
||||
mes "No. 23: Isis Style";
|
||||
mes "No. 24: Assumptio Perm";
|
||||
mes "No. 25: Soul Changer Cut";
|
||||
mes "No. 26: X Tornado Cut and";
|
||||
mes "No. 27: Oratio Cut.";
|
||||
}
|
||||
next;
|
||||
input .@input;
|
||||
if (.@input == 0) {
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oh...?";
|
||||
mes "You decided to cancel?";
|
||||
mes "Well, you know what's";
|
||||
mes "best for you, I suppose.";
|
||||
mes "Still, I'm so disappointed~";
|
||||
close;
|
||||
}
|
||||
else if ((.@input < 20) || (.@input > 27)) {
|
||||
mes "[Prince Shammi]";
|
||||
mes "Dearie, please enter";
|
||||
mes "a number from ''20'' to";
|
||||
mes "''25,'' alright? Then I can";
|
||||
mes "get right to work at making";
|
||||
mes "you soooooooo beautiful!";
|
||||
close;
|
||||
}
|
||||
else if (getlook(VAR_HEAD) == .@input) {
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oh dear me, you're not";
|
||||
mes "going to waste money for";
|
||||
mes "the same hairstyle that you";
|
||||
mes "have now, are you? You can";
|
||||
mes "have someone else change";
|
||||
mes "your hair color, you know.";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
if (Sex == 1)
|
||||
cutin "hair_m_"+.@input+".BMP",4;
|
||||
else
|
||||
cutin "hair_f_"+.@input+".BMP",4;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oooh! Now, is this the";
|
||||
mes "hairstyle that you wanted?";
|
||||
mes "This is No. "+.@input+", by the way.";
|
||||
next;
|
||||
switch(select("Yes.:No.")) {
|
||||
case 1:
|
||||
if (getlook(VAR_HEADPALETTE) == 0) {
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oh, Sweet Christmas,";
|
||||
mes "I almost forgot! Would";
|
||||
mes "you like me to dye your";
|
||||
mes "hair, free of charge? It's";
|
||||
mes "a part of my service, so";
|
||||
mes "please choose a color~";
|
||||
next;
|
||||
switch(select("Red:Yellow:Purple:Orange:Green:Blue:White:Dark Brown")) {
|
||||
case 1:
|
||||
set .@headpalette,8;
|
||||
break;
|
||||
case 2:
|
||||
set .@headpalette,1;
|
||||
break;
|
||||
case 3:
|
||||
set .@headpalette,2;
|
||||
break;
|
||||
case 4:
|
||||
set .@headpalette,3;
|
||||
break;
|
||||
case 5:
|
||||
set .@headpalette,4;
|
||||
break;
|
||||
case 6:
|
||||
set .@headpalette,5;
|
||||
break;
|
||||
case 7:
|
||||
set .@headpalette,6;
|
||||
break;
|
||||
case 8:
|
||||
set .@headpalette,7;
|
||||
break;
|
||||
}
|
||||
}
|
||||
mes "[Prince Shammi]";
|
||||
mes "Okay, let's get";
|
||||
mes "started, shall we?";
|
||||
mes "Keep your head still,";
|
||||
mes "now. Yes, that's good...";
|
||||
next;
|
||||
mes "^3355FF*Snip snip*";
|
||||
mes "*Rustle rustle*";
|
||||
mes "*Clip clip clip clip*";
|
||||
mes "*Bzzzzzzzzzzzzzzzzzzzz*^000000";
|
||||
next;
|
||||
set zeny,zeny-99800;
|
||||
delitem 973,3; //Counteragent
|
||||
delitem 974,3; //Mixture
|
||||
delitem 901,100; //Danggie
|
||||
delitem 1094,100; //Short_Daenggie
|
||||
delitem 1020,100; //Long_Hair
|
||||
delitem 1060,100; //Golden_Hair
|
||||
delitem 7152,100; //Glossy_Hair
|
||||
setlook VAR_HEAD,.@input;
|
||||
setlook VAR_HEADPALETTE,.@headpalette;
|
||||
mes "[Prince Shammi]";
|
||||
mes "Well, we're all finished!";
|
||||
mes "And my, oh my, you look even";
|
||||
mes "more fabulous that I thought";
|
||||
mes "you would! Oh, I can't believe";
|
||||
if (Sex == 1) {
|
||||
mes "how tough and elegant you are~";
|
||||
mes "So ruggedly manly and handsome!";
|
||||
}
|
||||
else {
|
||||
mes "how graceful and elegant you";
|
||||
mes "look! Absolutely gorgeous!";
|
||||
}
|
||||
emotion e_kis,"Hair Dresser#li";
|
||||
next;
|
||||
mes "[Prince Shammi]";
|
||||
mes "You love your new";
|
||||
mes "hair, don't you? Feel";
|
||||
mes "free to come back anytime.";
|
||||
mes "I'll make you the best looking";
|
||||
mes "person in the entire world!";
|
||||
emotion e_no1,"Hair Dresser#li";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Prince Shammi]";
|
||||
mes "Oh, did you forget which";
|
||||
mes "hairstyle goes with which";
|
||||
mes "number? By all means, please";
|
||||
mes "check again! Find the one that";
|
||||
mes "is perfect just for you, okay?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case 3:
|
||||
mes "[Prince Shammi]";
|
||||
mes "Humm ? ";
|
||||
mes "Maybe you don't understand";
|
||||
mes "my futuristic styles.";
|
||||
mes "Goodbye! ";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
lhz_in02,91,155,5 script Assistant Beautician#li 862,{
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Wah?! Sweet Jiminy,";
|
||||
mes "you freaked me out!";
|
||||
mes "What are you doing?!";
|
||||
emotion e_omg,"Assistant Beautician#li";
|
||||
next;
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Oh! Um, a customer!";
|
||||
mes "H-h-h-h-h-hello! Can";
|
||||
mes "I help you with anything?";
|
||||
next;
|
||||
switch(select("What do you do?:Please change my hairstyle.:Who is Prince Shammi?")) {
|
||||
case 1:
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Oh! Me...? I'm";
|
||||
mes "just an assistant";
|
||||
mes "beautician, but I'm";
|
||||
mes "training hard everyday";
|
||||
mes "so that I can become";
|
||||
mes "a real professional!";
|
||||
next;
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Yeah, I do all sorts of";
|
||||
mes "grunt work for the boss while";
|
||||
mes "I'm in training. Sometimes, he";
|
||||
mes "makes me work pretty hard.";
|
||||
mes "In fact, I better get back to work before he gets angry at me!";
|
||||
close;
|
||||
case 2:
|
||||
if (BaseLevel < 60) {
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Me...? Oh no,";
|
||||
mes "no I can't! I mean,";
|
||||
mes "I'd love to but, I'm";
|
||||
mes "still in training and";
|
||||
mes "I can't take responsibility";
|
||||
mes "if I mess up on a little kid!";
|
||||
close;
|
||||
}
|
||||
else if ((Zeny < 250000)) {
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Well... I'm just an";
|
||||
mes "assistant, but I have been";
|
||||
mes "studying hairstyling after";
|
||||
mes "work. If you want, just bring";
|
||||
mes "me 250,000 zeny and I'll try";
|
||||
mes "my best to change your hair~";
|
||||
next;
|
||||
mes "[Assistant Beautician]";
|
||||
mes "I'd appreciate it if you'd";
|
||||
mes "give me this chance! The";
|
||||
mes "boss doesn't think I'm ready";
|
||||
mes "for styling real people yet, so";
|
||||
mes "I haven't had much practice!";
|
||||
next;
|
||||
mes "[Assistant Beautician]";
|
||||
mes "I just know I could";
|
||||
mes "do a good job on your";
|
||||
mes "hair! Just... Just please";
|
||||
mes "understand if I mess up.";
|
||||
mes "It won't be too bad, I promise~";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Assistant Beautician]";
|
||||
mes "You're really going to";
|
||||
mes "give me a chance to practice?";
|
||||
mes "Oh, I love you so much! Okay,";
|
||||
mes "I'll need 250,000 zeny to make";
|
||||
mes "up for the material expenses.";
|
||||
mes "Is that okay with you?";
|
||||
next;
|
||||
switch(select("Of course~:On second thought...")) {
|
||||
case 1:
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Great! Now, please";
|
||||
mes "choose a hairstyle";
|
||||
mes "from ''1'' to ''23.''";
|
||||
mes "Um, if you need to";
|
||||
mes "cancel, just enter ''0.''";
|
||||
next;
|
||||
input .@input;
|
||||
if (.@input == 0) {
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Awwww...";
|
||||
mes "I guess you don't";
|
||||
mes "trust me after all...";
|
||||
close;
|
||||
}
|
||||
else if ((.@input < 1) || (.@input > 23)) {
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Huh? I thought I asked";
|
||||
mes "you to enter a number from";
|
||||
mes "''1'' to ''23?'' What did I do";
|
||||
mes "wrong this time? Hmmm...";
|
||||
close;
|
||||
}
|
||||
else {
|
||||
mes "[Assistant Beautician]";
|
||||
mes "So this is the";
|
||||
mes "style you want me";
|
||||
mes "to try to do for you?";
|
||||
if (Sex == 1) {
|
||||
if (.@input < 10)
|
||||
cutin "hair_m_0"+.@input+".BMP",4;
|
||||
else
|
||||
cutin "hair_m_"+.@input+".BMP",4;
|
||||
}
|
||||
else {
|
||||
if (.@input < 10)
|
||||
cutin "hair_f_0"+.@input+".BMP",4;
|
||||
else
|
||||
cutin "hair_f_"+.@input+".BMP",4;
|
||||
}
|
||||
next;
|
||||
switch(select("Yes, let's try it~:Cancel.")) {
|
||||
case 1:
|
||||
break;
|
||||
case 2:
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Oooh, there must";
|
||||
mes "be some style that";
|
||||
mes "you like, right? Hmmm...";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Great, you finally";
|
||||
mes "picked one! What, which";
|
||||
mes "one did you pick again?";
|
||||
mes "Ah, I found it, I found it!";
|
||||
mes "Haha! No problem here!";
|
||||
mes "Now it's time to style!";
|
||||
next;
|
||||
nude;
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Bwwwwaaaahhhh!";
|
||||
next;
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Yap! Pwwwaaattt!";
|
||||
next;
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Waaaah!";
|
||||
mes "Oh crap!";
|
||||
mes "Wait, I can...";
|
||||
mes "I can fix this!";
|
||||
next;
|
||||
set .@style_r,rand(1,23);
|
||||
set .@color_r,rand(1,8);
|
||||
mes "[Assistant Beautician]";
|
||||
mes "^333333*Pant Pant Pant*^000000";
|
||||
next;
|
||||
set zeny,zeny-250000;
|
||||
setlook VAR_HEAD,.@style_r;
|
||||
setlook VAR_HEADPALETTE,.@color_r;
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Bwahahaha! Success!";
|
||||
if (.@input == .@style_r) {
|
||||
mes "So... How do you like";
|
||||
mes "your new style? I love it!";
|
||||
}
|
||||
else {
|
||||
mes "Wha...? This isn't what";
|
||||
mes "you wanted? Uh oh... Um...";
|
||||
mes "Well, next time I know I can";
|
||||
mes "do a much better job! Right!";
|
||||
}
|
||||
next;
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Oh, you're such a";
|
||||
mes "sweetheart for helping";
|
||||
mes "me! Thank you for using";
|
||||
mes "my service and come again~";
|
||||
emotion e_kis,"Assistant Beautician#li";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Huh? Oh no, you're";
|
||||
mes "quitting? Well, I guess";
|
||||
mes "I couldn't trust me to";
|
||||
mes "style my hair either...";
|
||||
mes "You're... You're right.";
|
||||
close;
|
||||
}
|
||||
}
|
||||
case 3:
|
||||
mes "[Assistant Beautician]";
|
||||
mes "Prince Shammi?";
|
||||
mes "He's only a genius when";
|
||||
mes "it comes to hairstyling!";
|
||||
mes "I'm just his apprentice, but";
|
||||
mes "maybe someday, I can be a";
|
||||
mes "force in the fashion world too!";
|
||||
close;
|
||||
}
|
||||
}
|
||||
|
||||
//===== Old Changelog: =================================
|
||||
//= 07/06/05 : Added 1st Version. [Muad_Dib]
|
||||
//= Converted to eAthena format by Dr.Evil Fixed typos [Nexon]
|
||||
|
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Reference in New Issue
Block a user