From a4b9893c904c7ad01a7f0fd3a827f73dd5a6eac9 Mon Sep 17 00:00:00 2001 From: skotlex Date: Fri, 24 Feb 2006 14:27:14 +0000 Subject: [PATCH] - Fixed Lady Tanee's spawns. git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@5385 54d463be-8e91-2dee-dedb-b68131a5f0ec --- Changelog-Trunk.txt | 3 +++ db/mob_skill_db.txt | 2 +- src/map/pc.c | 3 --- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Changelog-Trunk.txt b/Changelog-Trunk.txt index 12b5834203..5610fd0d45 100644 --- a/Changelog-Trunk.txt +++ b/Changelog-Trunk.txt @@ -4,6 +4,9 @@ AS OF SVN REV. 5091, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS + +2006/02/24 + * Fixed Lady Tanee's spawns. [Skotlex] 2006/02/23 * Fixed the CL_WHITE define, thanks to FlavioJS [Skotlex] * NPC break equipment stuff now has a 1.5% per skilllv success rate. diff --git a/db/mob_skill_db.txt b/db/mob_skill_db.txt index d9618ab9d1..7064c9e551 100644 --- a/db/mob_skill_db.txt +++ b/db/mob_skill_db.txt @@ -3347,7 +3347,7 @@ 1688,Lady Tany@NPC_STUNATTACK,attack,179,5,500,0,5000,no,target,always,0,,,,,, 1688,Lady Tany@NPC_SUMMONSLAVE,attack,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,, 1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,2000,5000,no,self,slavele,2,1691,,,,, -1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,pnspawn,0,1587,,,,, +1688,Lady Tany@NPC_SUMMONSLAVE,idle,196,5,10000,0,0,no,self,onspawn,0,1587,,,,, 1689,Bacsojin@AL_TELEPORT,idle,26,1,100,0,30000,yes,self,always,0,,,,,, 1689,Bacsojin@NPC_INVISIBLE,chase,353,1,200,1000,30000,yes,self,always,0,,,,,,29 1689,Bacsojin@NPC_STOP,attack,342,1,2000,500,15000,yes,target,always,0,,,,,,6 diff --git a/src/map/pc.c b/src/map/pc.c index 257000c70a..5d7d2ffbd4 100644 --- a/src/map/pc.c +++ b/src/map/pc.c @@ -3728,9 +3728,6 @@ int pc_movepos(struct map_session_data *sd,int dst_x,int dst_y,int checkpath) map_foreachinmovearea(clif_pcinsight,sd->bl.m,sd->bl.x-AREA_SIZE,sd->bl.y-AREA_SIZE,sd->bl.x+AREA_SIZE,sd->bl.y+AREA_SIZE,-dx,-dy,BL_ALL,sd); - if (pc_iscloaking(sd)) // クロ?キングの消滅?査 - skill_check_cloaking(&sd->bl); - if(sd->status.pet_id > 0 && sd->pd && sd->pet.intimate > 0) { struct pet_data *pd = sd->pd; int flag = 0;