fixed npc name according to the official info -> Raiden Karus, Albest
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@9888 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
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@ -391,7 +391,7 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{
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next;
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mes "[Master Kavaruk]";
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if(Class == Job_Archer || Class == Job_Archer_High || Class == Job_Baby_Archer){
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mes "Now it is time to experience the principles you've just learned firsthand. Go speak to ^3131FFReidin Corse^000000, who is just outside of this building, and he'll tell you about the different skills.";
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mes "Now it is time to experience the principles you've just learned firsthand. Go speak to ^3131FFRaiden Karus^000000, who is just outside of this building, and he'll tell you about the different skills.";
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set tu_archer01, 4;
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} else {
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mes "Still, there's no need for you to do any field training since only Archers can actually participate";
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@ -400,7 +400,7 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{
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close;
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} else if(tu_archer01 == 4){
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mes "Reidin Corse is just outside of this building. Didn't you see him on your way in?";
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mes "Raiden Karus is just outside of this building. Didn't you see him on your way in?";
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close;
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}
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@ -411,10 +411,10 @@ payon_in02.gat,47,13,3 script Master Kavaruk 55,{
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close;
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}
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//=================================================Reidin Corse====================================================
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pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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//=================================================Raiden Karus====================================================
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pay_arche.gat,103,165,5 script Raiden Karus#tu 832,{
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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if(MaxWeight - Weight < 2000){
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mes "Hey, you're carrying an";
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mes "awful lot of stuff. You ought";
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@ -430,7 +430,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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next;
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switch(select("Tell me about skills.:Er, not really...")){
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case 1:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Huh. So Master";
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mes "Kavaruk told you";
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mes "to come to me, eh?";
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@ -439,7 +439,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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next;
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break;
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case 2:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Huh...?";
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mes "Alright. You sure";
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mes "you've got nothing";
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@ -448,18 +448,18 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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close;
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break;
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}
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Fine. I'm an incredibly";
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mes "busy guy, but I'll make time for you. I'll teach you what I know about Archer skills... On one condition!";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "From here on out, you gotta";
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mes "call me ^3131FFChief^000000, got it? Stick with me and you'll become the second best archer in the world! How";
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mes "about it, kid?";
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next;
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switch(select("You got it, Chief!", "Ugh, no thanks~!")){
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case 1:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Ho ho!";
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mes "That's the way to go!";
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mes "Good good~ Call me Chief";
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@ -467,12 +467,12 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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next;
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break;
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case 2:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Huh? What kind of attitude";
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mes "is that? Ah, I get it. You're not mature enough to recognize greatness when it's right";
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mes "before you.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Don't worry...";
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mes "When you come crawlin'";
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mes "back, I'll reconsider";
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@ -480,14 +480,14 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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close;
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break;
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}
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Let's see...";
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mes "How much do you know?";
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mes "Mmmmmmmmmm...";
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next;
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mes "^3355FFReidin Corse narrows his experienced eyes and sizes you up.^000000";
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mes "^3355FFRaiden Karus narrows his experienced eyes and sizes you up.^000000";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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if(JobLevel > 39){
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mes "Hey! You're ready to change jobs, aren't you? Don't waste time here and just get a new job already! Eh, or you can ask Master Kavaruk for something to do.";
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close;
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@ -496,7 +496,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "up. Okay? Good.";
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next;
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set tu_archer01, 5;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Okay, I'm ready to begin the lessons! Come back over here once you've got your bow and arrows and everything else ready, got it?";
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close;
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} else {
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@ -505,7 +505,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "a little experienced, there's still room for you to learn. So try and keep up, got it?";
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next;
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set tu_archer01, 5;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Well, I'm ready to teach whenever you're ready to learn. Come back once your bow and arrows and everything else is ready, alright?";
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close;
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}
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@ -513,33 +513,33 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "You ready? I think it's fair to remind you that I won't tolerate any complaining! Just do what";
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mes "I say and you'll be the second best Archer in the world! After me, of course~";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "If you don't like it, you can just quit! No reason to stick around";
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mes "if you can't keep up with the Chief, anyway.";
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next;
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switch(select("Please teach me... Chief!:I want to quit.")){
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case 1:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "That's what I'm talkin' about! Yeah! Just trust me and you'll learn almost everything about Archer skills! Let's get started!";
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next;
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menu "Yes, Chief!",-;
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emotion e_ok;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Great...!";
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mes "I like your style!";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Now, open your Skill Window (Alt+S). You oughta be able to see two skills: ^FF0000Owl's Eye^000000 and ^FF0000Double Strafe^000000. First, I'll talk about Owl's Eye.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "We Archers need to be able to preceive the movements of our targets from far away. Now, even during the night, nothing can escape the eyes of an owl.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "So we gotta train our vision so that we see the way owls do. Now";
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mes "if you can't aim at your targets, you'd be horrible at archery, right? You gotta have Accuracy!";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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set @skill_owl, getskilllv(43);
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if(@skill_owl < 3){
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set tu_archer01, 6;
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@ -547,14 +547,14 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "is to learn ^3131FFLevel 3 Owl's Eye^000000!";
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mes "From Prontera, if you travel south, south and then west, you can fight Condors for your training.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "You can head somewhere";
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mes "else if you want, but if you don't know any training areas, then";
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mes "just follow my great advice.";
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next;
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switch(select("I'll follow your advice, Chief!:I'll hunt somewhere else...")){
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case 1:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "I'll send you to";
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mes "Prontera for now,";
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mes "so don't forget the";
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@ -564,7 +564,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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next;
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switch(select("Leave right away~", "W-wait, let me get ready!")){
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case 1:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "When you struggle";
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mes "through the hardships";
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mes "of training, just think";
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@ -573,7 +573,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "ever: me.";
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emotion e_dots;
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Okay...!";
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mes "Off you go!";
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mes "To Prontera!";
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@ -582,7 +582,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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end;
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break;
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case 2:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Hm...?";
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mes "What do you possibly";
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mes "need to prepare? Alright,";
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@ -594,7 +594,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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break;
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case 2:
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emotion e_an;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Say what...?";
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mes "Alright, then.";
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mes "But the next time";
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@ -613,7 +613,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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}
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break;
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case 2:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Huh. Okay.";
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mes "And here I was";
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mes "getting ready to";
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@ -631,7 +631,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "waiting for a while!";
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next;
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emotion e_gasp;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Ah, but your eyes look a lot sharper than they used to be.";
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mes "Here, this is a small, special reward for you.";
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//misceffect EF_WIND ;
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@ -639,12 +639,12 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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set BaseExp, BaseExp + 500;
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next;
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emotion e_pif;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Not bad, but you really should master Owl's Eye. That means";
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mes "you need to learn it all the way";
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mes "up to Level 10!";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Now, I guess I'll";
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mes "talk about a different";
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mes "skill in my next lecture, kay?";
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@ -667,19 +667,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "able to see the Vulture's Eye";
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mes "skill in the list too.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Now when you think";
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mes "about vultures, what";
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mes "exactly comes to mind?";
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next;
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switch(select("Sharp, precise eyes.", "You, Chief.")){
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case 1:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Exactly!";
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break;
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case 2:
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emotion e_lv2;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Hahahaha!";
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mes "Well, I am famous";
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mes "for my incredible";
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@ -688,25 +688,25 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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break;
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}
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Vultures circle the sky, find a target on the ground, and then very swiftly swoop down and ensnare their prey in their claws.";
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next;
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emotion e_lv;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "No doubt about it.";
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mes "Vultures are awesome!";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "The ^3131FFVulture's Eye^000000 skill allows";
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mes "you to train your vision to be like a vulture's. You'll increase your Attack Accuracy and can target enemies from further away.";
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next;
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emotion e_no;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "I know that you can attack";
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mes "from a distance now, but don't";
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mes "be satisfied with just your current attack range. Learn Vulture's Eye so you can attack from even further distances.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Now for your";
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mes "second assignment!";
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mes "Go hunt Mandagora!";
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@ -720,7 +720,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "Alright, Mandagora usually live around Mt. Mjolnir. I can send you to Prontera, so just travel north, then east from there to find";
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mes "some of them.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Remember, the most";
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mes "important thing is to level the Vulture's Eye skill and test the distance of your attack range.";
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if(MaxWeight - Weight < 1000){
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@ -730,19 +730,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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next;
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} else {
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Here's a little something to encourage you. Since Mandagora are Earth property monsters, these Fire Arrows will work really well.";
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set tu_archer01, 8;
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getitem 1752, 300;
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next;
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}
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Alright~";
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mes "Ready to go?";
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next;
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switch(select("Let's go!", "W-wait a minute!")){
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case 1:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Alright...!";
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mes "Get a move on!";
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close2;
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@ -750,7 +750,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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end;
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break;
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case 2:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "You still need";
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mes "to get ready?";
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mes "Hurry it up!";
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@ -762,7 +762,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "Wait a minute...";
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emotion e_what;
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "You already";
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mes "learned Vulture's Eye!";
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mes "Why did I spend so much time explaining about it? Well, I guess we're ready to move on to the next lesson...";
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@ -775,14 +775,14 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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if(@eagle < 3){
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mes "Mandagora lives in the area north and east of Prontera. Learn up to Level 3 Vulture's Eye and get acquainted with your attack range.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Okay...";
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mes "Are you";
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mes "ready to go?";
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next;
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switch(select("Go.", "Wait a moment.")){
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case 1:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Alright...!";
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mes "Get a move on!";
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close2;
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@ -790,7 +790,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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end;
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break;
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case 2:
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "You still need";
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mes "to get ready?";
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mes "Hurry it up!";
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@ -811,11 +811,11 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "You know, Owl's Eye";
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mes "and Vulture's Eye.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Even though you may not be doing anything, Passive Skills are always in effect. Now, it's time for me to teach you about an Active Skill";
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mes "for Archers. Ready?";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Today I'll tell";
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mes "you all about";
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mes "^3131FFDouble Strafe^000000!";
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@ -829,23 +829,23 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
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mes "I already know";
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mes "about Double Strafe.";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "...";
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mes "......";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "^333333*Sigh*^000000";
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mes "Next lesson...";
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set tu_archer01, 10;
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close;
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} else {
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
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mes "Just like its name, Double Strafe allows you to attack enemies with your arrows twice in a row! Booyah~";
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next;
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mes "[Reidin Corse]";
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mes "[Raiden Karus]";
|
||||
mes "As Double Strafe's level rises, its attack strength also increases. If you master this skill, you can do a great amount of damage to your enemies!";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Hold your bow and arrow";
|
||||
mes "like this, concentrate, aim,";
|
||||
mes "then fire twice with all your";
|
||||
@ -859,10 +859,10 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
}
|
||||
emotion e_no1;
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Now, there's another skill known as ^FF0000Arrow Shower^000000. Where Double Strafe uses 2 Arrows, Arrow Shower fires a bunch of arrows at once.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Not even I can handle";
|
||||
mes "Arrow Shower all that well since it's really hard. Still, maybe if you trained more at it, you'd manage to pull it off?";
|
||||
emotion e_heh;
|
||||
@ -872,19 +872,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
mes "Now, I've taught you a lot of stuff and I wanna make sure you retain all of it. That's why I want you to take this midterm. Your mission: ^FF0000Attack the Hydras^000000!";
|
||||
emotion e_no1;
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "There's a ship that";
|
||||
mes "leads to Byalan Island in Izlude, Prontera's satellite city. Ride that ship to Byalan Island.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "In the center of that island is the entrance to a dungeon where a lot of Hydras live. Remember that it's a water dungeon, and that ^3131FFWater resists Fire^000000, ^3131FFbut is weak against Wind^000000.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Now go and bring ^3131FF10 Tentacles^000000";
|
||||
mes "from hunting Hydra and ^3131FF1 Crystal Blue^000000, which you can get from hunting the Mushrooms there.";
|
||||
mes "Bring all of that and you pass~";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "It's easier to find Izlude if you pass by Prontera, so head towards the fields near Prontera. Alright, off you go, " + strcharinfo(0) + "~";
|
||||
set tu_archer01, 11;
|
||||
close;
|
||||
@ -899,7 +899,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
mes "Let's see now...";
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Good! You pass.";
|
||||
mes "Don't forget that you gotta keep training and improve your skills. Before you know it, you'll be an expert almost as good as me!";
|
||||
//misceffect EF_WIND;
|
||||
@ -920,21 +920,21 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
mes "Alright, now there's only";
|
||||
mes "one more skill you need to know about. Personally, I think this one is crucial for every Archer...";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Open your Skill Window.";
|
||||
mes "Make sure that you learn";
|
||||
mes "^FF0000Increase Concentration^000000.";
|
||||
mes "Now, how can I describe";
|
||||
mes "how to do it?";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "I guess that first, you gotta quiet your mind and enter a state of complete concentration. Steadily draw your bowstring back. If there's even a millisecond of imbalance, you'll miss.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "We use Increase Concentration";
|
||||
mes "to keep ourselves calm and focused to ^3131FFmaximize certain abilities and stats^000000. This skill enhances our performance as Archers immensely!";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "You might not be able";
|
||||
mes "to see it now, but as you become more skilled, you'll eventually recognize all the benefits of this skill.";
|
||||
set tu_archer01, 13;
|
||||
@ -946,29 +946,29 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
mes "done with all of your lessons.";
|
||||
emotion e_pif;
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Ah, but it's not time for";
|
||||
mes "you to relax yet! Since I've given you a midterm, it's only fitting that I also give you a final!";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Surprised, huh?";
|
||||
mes "Well, this test is a little harder, but I'll help you out so there's";
|
||||
mes "no need for you to fret.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Now, go to Mt. Mjolnir and hunt Floras. Your test will be to bring back ^3131FF5 Maneater Blossoms^000000 and";
|
||||
mes "^3131FF20 Stems^000000.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "I know it's a little dangerous,";
|
||||
mes "but I've got a pal who'll be there to help you. Of course, she's still in training, but...";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Oh...";
|
||||
mes "And one last thing.";
|
||||
mes "Take some of these.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
if(MaxWeight - Weight < 2100){
|
||||
mes "H-hey!";
|
||||
mes "Why are you carrying";
|
||||
@ -991,10 +991,10 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
mes "now! Yeap, I can see it";
|
||||
mes "in your eyes.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Right, did you get a chance to meet my Acolyte pal, Mafra? She's pretty shy, but I hope you two got along.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "I'm happy to tell";
|
||||
mes "you that you've passed";
|
||||
mes "my final exam! Here, take";
|
||||
@ -1005,17 +1005,17 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
set JobExp,JobExp+3000;
|
||||
getitem 1770, 500;
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Well, it's like you're a full fledged Archer now. Honestly,";
|
||||
mes "I've got nothing more to teach you. Well, about archery, anyway.";
|
||||
emotion e_heh;
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Well, if you talk to him, Master Kavaruk might have something for you to do. He happens to have me running around to doing errands";
|
||||
mes "for him too. That creep!";
|
||||
emotion e_pif;
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Well, "+ strcharinfo(0) +",";
|
||||
mes "It'd make me really happy if you get to the point where you develop a true love for the art of archery. I'll see you sometime, okay?";
|
||||
emotion e_no1;
|
||||
@ -1027,13 +1027,13 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
mes "^3131FF5 Maneater Blossoms^000000";
|
||||
mes "and ^3131FF20 Stems^000000.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "From Prontera, you'd get to Mt. Mjolnir by traveling ^3131FFnorth^000000, ^3131FFnorth^000000 and then ^3131FFeast^000000. But if you want,";
|
||||
mes "I can just send you there.";
|
||||
next;
|
||||
switch(select("Go!:W-Wait!")){
|
||||
case 1:
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Alright!";
|
||||
mes "Oh, and if you get";
|
||||
mes "the chance, give a hello to my Acolyte pal over there for me~";
|
||||
@ -1043,7 +1043,7 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
end;
|
||||
break;
|
||||
case 2:
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Huh?";
|
||||
mes "Um, sure. But";
|
||||
mes "there's no reason to";
|
||||
@ -1058,11 +1058,11 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
mes "There's so much lush greenery";
|
||||
mes "and the birds are always singing. Payon really is peaceful.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Of course, I've got friends here that I can trust with my life. We always argue, but we all want what's best for each other.";
|
||||
emotion e_pif;
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Wouldn't you";
|
||||
mes "agree that it's";
|
||||
mes "wonderful to have";
|
||||
@ -1072,36 +1072,36 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
mes "I really like this town.";
|
||||
mes "Everything is green and birds singing all around.. such a peaceful place Payon is.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "I feel so happy laying in the grass and looking up at the sky.";
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "It might also be because I have my trustable friends here with me. Haha.";
|
||||
mes "We always argue, but we care for each other deep down inside.";
|
||||
emotion e_pif;
|
||||
next;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "..'friend' is a wonderful word. Don't you agree?";
|
||||
close;
|
||||
}
|
||||
}
|
||||
mes "Allow me to introduce myself. I'm the Archer of all Archers, ^3131FFReidin Corse^000000, Master of the Icarus Guild!";
|
||||
mes "Allow me to introduce myself. I'm the Archer of all Archers, ^3131FFRaiden Karus^000000, Master of the Icarus Guild!";
|
||||
next;
|
||||
emotion e_no1;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Right now, we're having a special event! The application fee for the Icarus Guild has been slashed by 50%! Join now and there'll be no annual fees!";
|
||||
next;
|
||||
emotion e_lv;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "During our special event, we'll have no job class restrictions!";
|
||||
mes "As an added bonus, all new male members will be introduced to beautiful Dancer girls!";
|
||||
next;
|
||||
emotion e_heh;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "And new female members will have the special opportunity to go out on a date with me! Don't miss out!";
|
||||
next;
|
||||
emotion e_cash;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Join right now";
|
||||
mes "for a one time fee of only ^3131FF1,000,000, zeny^000000! Hurry and join the Icarus Guild while";
|
||||
mes "this offer still lasts!";
|
||||
@ -1109,19 +1109,19 @@ pay_arche.gat,103,165,5 script Reidin Corse#tu 832,{
|
||||
emotion e_pif;
|
||||
|
||||
mes "[Arpesto]";
|
||||
mes "Reidin...";
|
||||
mes "Raiden...";
|
||||
mes "Stop messing around.";
|
||||
mes "Hey there, kid. The real";
|
||||
mes "master of the Icarus Guild";
|
||||
mes "is in that building.";
|
||||
next;
|
||||
emotion e_omg;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "Arpesto...!";
|
||||
mes "Why'd you...?!";
|
||||
next;
|
||||
emotion e_ag;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "^333333*Sigh*^000000";
|
||||
mes "You got me, you got me.";
|
||||
mes "There's no application fee.";
|
||||
@ -1136,7 +1136,7 @@ pay_arche.gat,109,169,3 script Arpesto 712,{
|
||||
mes "The sky still looks clear, but recently the winds that have been blowing through the land seem to carry with them an air of misfortune.";
|
||||
next;
|
||||
emotion e_pif;
|
||||
mes "[Reidin Corse]";
|
||||
mes "[Raiden Karus]";
|
||||
mes "So...";
|
||||
mes "Danger's coming?";
|
||||
mes "Heh! Chill, gramps~";
|
||||
@ -1364,12 +1364,12 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{
|
||||
if(gettime(3) >= 18 && gettime(3) < 22){
|
||||
mes "H-hello!";
|
||||
mes "Umm, umm...";
|
||||
mes "Are you R-Reidin Corse's";
|
||||
mes "Are you R-Raiden Karus's";
|
||||
mes "friend t-too?";
|
||||
next;
|
||||
mes "[Acolyte]";
|
||||
mes "M-my name is Mafra.";
|
||||
mes "Ever since he saved my life, Reidin has a-always been a good f-friend to me. He's such a great Archer";
|
||||
mes "Ever since he saved my life, Raiden has a-always been a good f-friend to me. He's such a great Archer";
|
||||
mes "and a really nice person!";
|
||||
next;
|
||||
mes "[Acolyte]";
|
||||
@ -1384,7 +1384,7 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{
|
||||
mes "Let's h-help each other train!";
|
||||
mes "Um, is that okay?";
|
||||
next;
|
||||
switch(select("Sure.:No thanks.:Reidin Corse is mine!")){
|
||||
switch(select("Sure.:No thanks.:Raiden Karus is mine!")){
|
||||
case 1:
|
||||
mes "[Acolyte]";
|
||||
mes "Wow!";
|
||||
@ -1482,7 +1482,7 @@ mjolnir_11.gat,27,223,3 script Acolyte#tu 95,{
|
||||
//misceffect EF_SLEEPATTACK;
|
||||
next;
|
||||
mes "[Acolyte]";
|
||||
mes "Reidin Corse?";
|
||||
mes "Raiden Karus?";
|
||||
mes "I can't believe";
|
||||
mes "I feel asleep fo--";
|
||||
mes "^666666Zzzzzzz...^000000";
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= Lupus, Reddozen
|
||||
//===== Current Version: =====================================
|
||||
//= 1.3a
|
||||
//= 1.3d
|
||||
//===== Compatible With: =====================================
|
||||
//= eAthena Revision 3800+
|
||||
//===== Description: =========================================
|
||||
@ -19,14 +19,15 @@
|
||||
//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
|
||||
//= 1.3b Splitted into different files [DracoRPG]
|
||||
//= 1.3c Fixed some typos [IVBela]
|
||||
//= 1.3d Changed NPC Name to the official [Lupus]
|
||||
//============================================================
|
||||
|
||||
|
||||
//============================================================
|
||||
// HUNTER SKILL - PHANTASMIC ARROW
|
||||
//============================================================
|
||||
payon_in02.gat,54,13,7 script Master Kabac 55,{
|
||||
mes "[Master Kabac]";
|
||||
payon_in02.gat,54,13,7 script Albest 55,{
|
||||
mes "[Albest]";
|
||||
if(BaseJob!=Job_Hunter) goto L_hunterno;
|
||||
if(getskilllv(1009)) goto L_alreadyhave;
|
||||
if(JobLevel<40) goto L_nojob;
|
||||
@ -38,7 +39,7 @@ payon_in02.gat,54,13,7 script Master Kabac 55,{
|
||||
mes "for years, but I could teach";
|
||||
mes "for a few supplies.";
|
||||
next;
|
||||
mes "[Master Kabac]";
|
||||
mes "[Albest]";
|
||||
mes "I am running low on on a few";
|
||||
mes "things. Here is my list:";
|
||||
mes "5 Cursed Rubys";
|
||||
@ -46,7 +47,7 @@ payon_in02.gat,54,13,7 script Master Kabac 55,{
|
||||
mes "30 Pet Food";
|
||||
next;
|
||||
|
||||
mes "[Master Kabac]";
|
||||
mes "[Albest]";
|
||||
mes "Let me check your items.";
|
||||
next;
|
||||
|
||||
@ -55,14 +56,14 @@ payon_in02.gat,54,13,7 script Master Kabac 55,{
|
||||
delitem 7115, 5;//Items: Harpy_Feather,
|
||||
delitem 537, 30;//Items: Pet_Food,
|
||||
|
||||
mes "[Master Kabac]";
|
||||
mes "[Albest]";
|
||||
mes "I see you have what you need,";
|
||||
mes "so I'll teach you my talent.";
|
||||
skill 1009,1,0;
|
||||
close;
|
||||
|
||||
L_noitems:
|
||||
mes "[Master Kabac]";
|
||||
mes "[Albest]";
|
||||
mes "You don't have enough items.";
|
||||
mes "Come back when you have all";
|
||||
mes "the required items for me.";
|
||||
|
Loading…
x
Reference in New Issue
Block a user