Status change packet cleanup
* fixed a couple typos * replaced duplicate function clif_status_load with a macro * normalized and documented status change table related getter abstraction * put some checks that were previously in multiple places into clif_status_change * packets are now used as they are on official servers: - ZC_MSG_STATE_CHANGE for ending statuses and starting them on non-pcs - ZC_MSG_STATE_CHANGE2 for starting *all* statuses on players - tick = 9999 for statuses of indeterminate duration - for non-pc units, a packet is only sent if it has a visual impact on the client; if you notice any missing visual effects, please report them! * fixed hidden GM characters leaking certain status packets * fixed hidden GM characters not displaying timers for newly gained statuses * fixed status end packet never being sent for non-pc, non-mercenary units * fixed SC_CLOAKING displaying a time bar on the client * fixed tick being an unsigned int, yet used as a signed int * removed hard-coded status length exceptions in clif_status_change git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@15688 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -1592,7 +1592,7 @@ void clif_move(struct unit_data *ud)
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return; //This performance check is needed to keep GM-hidden objects from being notified to bots.
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/**
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* Hide NPC from maya puprle card.
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* Hide NPC from maya purple card.
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**/
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if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE))
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return;
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@ -4019,7 +4019,7 @@ void clif_getareachar_unit(struct map_session_data* sd,struct block_list *bl)
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return;
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/**
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* Hide NPC from maya puprle card.
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* Hide NPC from maya purple card.
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**/
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if(bl->type == BL_NPC && !((TBL_NPC*)bl)->chat_id && (((TBL_NPC*)bl)->sc.option&OPTION_INVISIBLE))
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return;
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@ -5230,69 +5230,42 @@ void clif_cooking_list(struct map_session_data *sd, int trigger)
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}
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}
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/*==========================================
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* Sends a status change packet to the object only, used for loading status changes. [Skotlex]
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*------------------------------------------*/
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int clif_status_load(struct block_list *bl,int type, int flag)
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{
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int fd;
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if (type == SI_BLANK) //It shows nothing on the client...
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return 0;
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if (bl->type != BL_PC)
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return 0;
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fd = ((struct map_session_data*)bl)->fd;
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WFIFOHEAD(fd,packet_len(0x196));
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WFIFOW(fd,0)=0x0196;
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WFIFOW(fd,2)=type;
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WFIFOL(fd,4)=bl->id;
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WFIFOB(fd,8)=flag; //Status start
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WFIFOSET(fd, packet_len(0x196));
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return 0;
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}
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/// Notifies clients of a status change.
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/// 0196 <index>.W <id>.L <state>.B (ZC_MSG_STATE_CHANGE)
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/// 043f <index>.W <id>.L <state>.B <remain msec>.L { <val>.L }*3 (ZC_MSG_STATE_CHANGE2)
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void clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick,int val1, int val2, int val3)
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/// 0196 <index>.W <id>.L <state>.B (ZC_MSG_STATE_CHANGE) [used for ending status changes and starting them on non-pc units (when needed)]
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/// 043f <index>.W <id>.L <state>.B <remain msec>.L { <val>.L }*3 (ZC_MSG_STATE_CHANGE2) [used exclusively for starting statuses on pcs]
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void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3)
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{
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unsigned char buf[32];
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struct map_session_data *sd;
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if (type == SI_BLANK) //It shows nothing on the client...
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return;
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nullpo_retv(bl);
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if (type == SI_BLANK || type == SI_MAXIMIZEPOWER || type == SI_RIDING ||
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type == SI_FALCON || type == SI_TRICKDEAD || type == SI_BROKENARMOR ||
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type == SI_BROKENWEAPON || type == SI_WEIGHT50 || type == SI_WEIGHT90 ||
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type == SI_TENSIONRELAX || type == SI_LANDENDOW || type == SI_AUTOBERSERK ||
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type == SI_BUMP || type == SI_READYSTORM || type == SI_READYDOWN ||
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type == SI_READYTURN || type == SI_READYCOUNTER || type == SI_DODGE ||
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type == SI_DEVIL || type == SI_NIGHT || type == SI_INTRAVISION ||
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type == SI_BANDING)
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tick=0;
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sd = BL_CAST(BL_PC, bl);
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// TODO: 0x43f PACKETVER?
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if( battle_config.display_status_timers && tick>0 )
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if (!(status_type2relevant_bl_types(type)&bl->type)) // only send status changes that actually matter to the client
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return;
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if(flag && battle_config.display_status_timers && sd)
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WBUFW(buf,0)=0x43f;
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else
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WBUFW(buf,0)=0x196;
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WBUFW(buf,2)=type;
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WBUFL(buf,4)=bl->id;
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WBUFB(buf,8)=flag;
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if( battle_config.display_status_timers && tick>0 )
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if(flag && battle_config.display_status_timers && sd)
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{
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if (tick <= 0)
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tick = 9999; // this is indeed what official servers do
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WBUFL(buf,9) = tick;
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WBUFL(buf,13) = val1;
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WBUFL(buf,17) = val2;
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WBUFL(buf,21) = val3;
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}
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clif_send(buf,packet_len(WBUFW(buf,0)),bl,AREA);
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clif_send(buf,packet_len(WBUFW(buf,0)),bl, (sd && sd->status.option&OPTION_INVISIBLE) ? SELF : AREA);
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}
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@ -445,8 +445,8 @@ void clif_combo_delay(struct block_list *bl,int wait);
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void clif_bladestop(struct block_list *src, int dst_id, int active);
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void clif_changemapcell(int fd, int m, int x, int y, int type, enum send_target target);
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int clif_status_load(struct block_list *bl,int type, int flag);
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void clif_status_change(struct block_list *bl,int type,int flag,unsigned int tick,int val1, int val2, int val3);
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#define clif_status_load(bl, type, flag) clif_status_change((bl), (type), (flag), 0, 0, 0, 0)
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void clif_status_change(struct block_list *bl,int type,int flag,int tick,int val1, int val2, int val3);
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void clif_wis_message(int fd, const char* nick, const char* mes, int mes_len);
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void clif_wis_end(int fd, int flag);
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@ -282,7 +282,7 @@ int pc_banding(struct map_session_data *sd, short skill_lv) {
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if( (sc = status_get_sc(&sd->bl)) != NULL && sc->data[SC_BANDING] )
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{
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sc->data[SC_BANDING]->val2 = 0; // Reset the counter
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status_calc_bl(&sd->bl,StatusChangeFlagTable[SC_BANDING]);
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status_calc_bl(&sd->bl, status_sc2scb_flag(SC_BANDING));
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}
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return 0;
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}
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@ -325,7 +325,7 @@ int pc_banding(struct map_session_data *sd, short skill_lv) {
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if( (sc = status_get_sc(&bsd->bl)) != NULL && sc->data[SC_BANDING] )
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{
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sc->data[SC_BANDING]->val2 = c; // Set the counter. It doesn't count your self.
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status_calc_bl(&bsd->bl,StatusChangeFlagTable[SC_BANDING]); // Set atk and def.
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status_calc_bl(&bsd->bl, status_sc2scb_flag(SC_BANDING)); // Set atk and def.
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}
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}
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}
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@ -2737,7 +2737,7 @@ int skill_guildaura_sub (struct map_session_data* sd, int id, int strvit, int ag
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if( sce->val3 != strvit || sce->val4 != agidex ) {
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sce->val3 = strvit;
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sce->val4 = agidex;
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status_calc_bl(&sd->bl, StatusChangeFlagTable[SC_GUILDAURA]);
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status_calc_bl(&sd->bl, status_sc2scb_flag(SC_GUILDAURA));
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}
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return 0;
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}
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@ -73,10 +73,16 @@ int current_equip_card_id; //To prevent card-stacking (from jA) [Skotlex]
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//to avoid cards exploits
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static sc_type SkillStatusChangeTable[MAX_SKILL]; // skill -> status
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static int StatusIconChangeTable[SC_MAX]; // status -> icon
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unsigned long StatusChangeFlagTable[SC_MAX]; // status -> flags
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static int StatusIconChangeTable[SC_MAX]; // status -> "icon" (icon is a bit of a misnomer, since there exist values with no icon associated)
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static unsigned int StatusChangeFlagTable[SC_MAX]; // status -> flags
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static int StatusSkillChangeTable[SC_MAX]; // status -> skill
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static int StatusRelevantBLTypes[SI_MAX]; // "icon" -> enum bl_type (for clif_status_change to identify for which bl types to send packets)
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/**
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* Returns the status change associated with a skill.
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* @param skill The skill to look up
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* @return The status registered for this skill
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**/
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sc_type status_skill2sc(int skill)
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{
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int sk = skill_get_index(skill);
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@ -87,17 +93,55 @@ sc_type status_skill2sc(int skill)
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return SkillStatusChangeTable[sk];
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}
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/**
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* Returns the FIRST skill (in order of definition in initChangeTables) to use a given status change.
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* Utilized for various duration lookups. Use with caution!
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* @param sc The status to look up
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* @return A skill associated with the status
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**/
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int status_sc2skill(sc_type sc)
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{
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if( sc < 0 || sc >= SC_MAX ) {
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ShowError("status_skill2sc: Unsupported status change id %d\n", sc);
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ShowError("status_sc2skill: Unsupported status change id %d\n", sc);
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return 0;
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}
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return StatusSkillChangeTable[sc];
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}
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/**
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* Returns the status calculation flag associated with a given status change.
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* @param sc The status to look up
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* @return The scb_flag registered for this status (see enum scb_flag)
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**/
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unsigned int status_sc2scb_flag(sc_type sc)
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{
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if( sc < 0 || sc >= SC_MAX ) {
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ShowError("status_sc2scb_flag: Unsupported status change id %d\n", sc);
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return SCB_NONE;
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}
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return StatusChangeFlagTable[sc];
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}
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/**
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* Returns the bl types which require a status change packet to be sent for a given client status identifier.
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* @param type The client-side status identifier to look up (see enum si_type)
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* @return The bl types relevant to the type (see enum bl_type)
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**/
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int status_type2relevant_bl_types(int type)
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{
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if( type < 0 || type >= SI_MAX ) {
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ShowError("status_type2relevant_bl_types: Unsupported type %d\n", type);
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return SI_BLANK;
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}
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return StatusRelevantBLTypes[type];
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}
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#define add_sc(skill,sc) set_sc(skill,sc,SI_BLANK,SCB_NONE)
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// indicates that the status displays a visual effect for the affected unit, and should be sent to the client for all supported units
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#define set_sc_with_vfx(skill, sc, icon, flag) set_sc((skill), (sc), (icon), (flag)); if((icon) < SI_MAX) StatusRelevantBLTypes[(icon)] |= BL_SCEFFECT
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static void set_sc(int skill, sc_type sc, int icon, unsigned int flag)
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{
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@ -128,6 +172,8 @@ void initChangeTables(void)
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StatusIconChangeTable[i] = SI_BLANK;
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for (i = 0; i < MAX_SKILL; i++)
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SkillStatusChangeTable[i] = SC_NONE;
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for (i = 0; i < SI_MAX; i++)
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StatusRelevantBLTypes[i] = BL_PC;
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memset(StatusSkillChangeTable, 0, sizeof(StatusSkillChangeTable));
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memset(StatusChangeFlagTable, 0, sizeof(StatusChangeFlagTable));
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@ -471,7 +517,7 @@ void initChangeTables(void)
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/**
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* GC Guillotine Cross
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**/
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set_sc( GC_VENOMIMPRESS , SC_VENOMIMPRESS , SI_VENOMIMPRESS , SCB_NONE );
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set_sc_with_vfx( GC_VENOMIMPRESS , SC_VENOMIMPRESS , SI_VENOMIMPRESS , SCB_NONE );
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set_sc( GC_POISONINGWEAPON , SC_POISONINGWEAPON , SI_POISONINGWEAPON , SCB_NONE );
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set_sc( GC_WEAPONBLOCKING , SC_WEAPONBLOCKING , SI_WEAPONBLOCKING , SCB_NONE );
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set_sc( GC_CLOAKINGEXCEED , SC_CLOAKINGEXCEED , SI_CLOAKINGEXCEED , SCB_SPEED );
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@ -485,7 +531,7 @@ void initChangeTables(void)
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add_sc( AB_CANTO , SC_INCREASEAGI );
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set_sc( AB_EPICLESIS , SC_EPICLESIS , SI_EPICLESIS , SCB_MAXHP );
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add_sc( AB_PRAEFATIO , SC_KYRIE );
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set_sc( AB_ORATIO , SC_ORATIO , SI_ORATIO , SCB_NONE );
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set_sc_with_vfx( AB_ORATIO , SC_ORATIO , SI_ORATIO , SCB_NONE );
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set_sc( AB_LAUDAAGNUS , SC_LAUDAAGNUS , SI_LAUDAAGNUS , SCB_VIT );
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set_sc( AB_LAUDARAMUS , SC_LAUDARAMUS , SI_LAUDARAMUS , SCB_LUK );
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set_sc( AB_RENOVATIO , SC_RENOVATIO , SI_RENOVATIO , SCB_REGEN );
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@ -496,7 +542,7 @@ void initChangeTables(void)
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* Warlock
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**/
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add_sc( WL_WHITEIMPRISON , SC_WHITEIMPRISON );
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set_sc( WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2 );
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set_sc_with_vfx( WL_FROSTMISTY , SC_FREEZING , SI_FROSTMISTY , SCB_ASPD|SCB_SPEED|SCB_DEF|SCB_DEF2 );
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set_sc( WL_MARSHOFABYSS , SC_MARSHOFABYSS , SI_MARSHOFABYSS , SCB_SPEED|SCB_FLEE|SCB_DEF|SCB_MDEF );
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set_sc( WL_RECOGNIZEDSPELL , SC_RECOGNIZEDSPELL , SI_RECOGNIZEDSPELL , SCB_NONE );
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set_sc( WL_STASIS , SC_STASIS , SI_STASIS , SCB_NONE );
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@ -512,7 +558,7 @@ void initChangeTables(void)
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add_sc( RA_MAIZETRAP , SC_ELEMENTALCHANGE );
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add_sc( RA_VERDURETRAP , SC_ELEMENTALCHANGE );
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add_sc( RA_FIRINGTRAP , SC_BURNING );
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set_sc( RA_ICEBOUNDTRAP , SC_FREEZING , SI_FROSTMISTY , SCB_NONE );
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set_sc_with_vfx( RA_ICEBOUNDTRAP , SC_FREEZING , SI_FROSTMISTY , SCB_NONE );
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/**
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* Mechanic
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**/
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@ -552,7 +598,7 @@ void initChangeTables(void)
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set_sc( SC_UNLUCKY , SC__UNLUCKY , SI_UNLUCKY , SCB_CRI|SCB_FLEE2 );
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set_sc( SC_WEAKNESS , SC__WEAKNESS , SI_WEAKNESS , SCB_FLEE2|SCB_MAXHP );
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set_sc( SC_STRIPACCESSARY , SC__STRIPACCESSORY , SI_STRIPACCESSARY , SCB_DEX|SCB_INT|SCB_LUK );
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set_sc( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE );
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set_sc_with_vfx( SC_MANHOLE , SC__MANHOLE , SI_MANHOLE , SCB_NONE );
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add_sc( SC_CHAOSPANIC , SC_CHAOS );
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set_sc( SC_BLOODYLUST , SC__BLOODYLUST , SI_BLOODYLUST , SCB_DEF|SCB_DEF2|SCB_BATK|SCB_WATK );
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/**
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@ -6344,7 +6390,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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clif_emotion(bl,E_SWT);
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break;
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case SC_MAXIMIZEPOWER:
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val2 = tick>0?tick:60000;
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tick_time = val2 = tick>0?tick:60000;
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tick = -1; // duration sent to the client should be infinite
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break;
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case SC_EDP: // [Celest]
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val2 = val1 + 2; //Chance to Poison enemies.
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@ -6620,7 +6667,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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case SC_CLOAKING:
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if (!sd) //Monsters should be able to walk with no penalties. [Skotlex]
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val1 = 10;
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val2 = tick>0?tick:60000; //SP consumption rate.
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tick_time = val2 = tick>0?tick:60000; //SP consumption rate.
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tick = -1; // duration sent to the client should be infinite
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val3 = 0; // unused, previously walk speed adjustment
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//val4&1 signals the presence of a wall.
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//val4&2 makes cloak not end on normal attacks [Skotlex]
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@ -6708,6 +6756,7 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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val2 = 12; //SP cost
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val4 = 10000; //Decrease at 10secs intervals.
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val3 = tick/val4;
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tick = -1; // duration sent to the client should be infinite
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tick_time = val4; // [GodLesZ] tick time
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break;
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case SC_PARRYING:
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@ -7857,10 +7906,8 @@ int status_change_start(struct block_list* bl,enum sc_type type,int rate,int val
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calc_flag&=~SCB_DYE;
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}
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if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER || bl->type == BL_MOB ) )
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clif_status_change(bl,StatusIconChangeTable[type],1,tick,(val_flag&1)?val1:1,(val_flag&2)?val2:0,(val_flag&4)?val3:0);
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else if( sd ) //Send packet to self otherwise (disguised player?)
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clif_status_load(bl,StatusIconChangeTable[type],1);
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/**
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* used as temporary storage for scs with interval ticks, so that the actual duration is sent to the client first.
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**/
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@ -8660,10 +8707,7 @@ int status_change_end_(struct block_list* bl, enum sc_type type, int tid, const
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}
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//On Aegis, when turning off a status change, first goes the sc packet, then the option packet.
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if( vd && (pcdb_checkid(vd->class_) || bl->type == BL_MER ) )
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clif_status_change(bl,StatusIconChangeTable[type],0,0,0,0,0);
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else if (sd)
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clif_status_load(bl,StatusIconChangeTable[type],0);
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if( opt_flag&8 ) //bugreport:681
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clif_changeoption2(bl);
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@ -13,8 +13,6 @@ struct status_change;
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#define MAX_REFINE_BONUS 5
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extern unsigned long StatusChangeFlagTable[];
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// Status changes listing. These code are for use by the server.
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typedef enum sc_type {
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@ -1152,6 +1150,8 @@ enum si_type {
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SI_EARTH_INSIGNIA = 570,
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SI_EQUIPED_FLOOR = 571,
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SI_ALL_RIDING = 613,//awesome 571-613 gap, we're missing quite a few stuff here.
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SI_MAX,
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};
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// JOINTBEAT stackable ailments
|
||||
@ -1333,7 +1333,8 @@ enum scb_flag
|
||||
#define BL_CONSUME (BL_PC|BL_HOM|BL_MER)
|
||||
//Define to determine who has regen
|
||||
#define BL_REGEN (BL_PC|BL_HOM|BL_MER)
|
||||
|
||||
//Define to determine who will receive a clif_status_change packet for effects that require one to display correctly
|
||||
#define BL_SCEFFECT (BL_PC|BL_HOM|BL_MER|BL_MOB)
|
||||
|
||||
//Basic damage info of a weapon
|
||||
//Required because players have two of these, one in status_data
|
||||
@ -1458,6 +1459,8 @@ struct status_change {
|
||||
// for looking up associated data
|
||||
sc_type status_skill2sc(int skill);
|
||||
int status_sc2skill(sc_type sc);
|
||||
unsigned int status_sc2scb_flag(sc_type sc);
|
||||
int status_type2relevant_bl_types(int type);
|
||||
|
||||
int status_damage(struct block_list *src,struct block_list *target,int hp,int sp, int walkdelay, int flag);
|
||||
//Define for standard HP damage attacks.
|
||||
|
Loading…
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Reference in New Issue
Block a user