Merge branch 'rathena/master'
This commit is contained in:
commit
a607a42ea3
@ -19,6 +19,10 @@ feature.search_stores: on
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// Show suggestions when typing an incomplete command?
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feature.atcommand_suggestions: off
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// Warp suggestions (Note 1)
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// Show suggestions when attempting to @warp to a non-existent map?
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feature.warp_suggestions: off
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// Banking (Note 1)
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// Requires: 2013-07-24aRagexe or later
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feature.banking: on
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@ -533,11 +533,11 @@
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1180,Dragon_Slayer_,Dragon Slayer,5,20,,1300,150,,1,2,0x00004082,7,2,34,4,48,1,3,{ bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15; },{},{}
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1181,Tae_Goo_Lyeon,Tae Goo Lyeon,5,20,,2000,250,,1,2,0x00004082,2,2,34,4,90,1,3,{ bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; } },{},{}
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1182,Bloody_Eater,Bloody Eater,5,20,,1200,200,,1,2,0x00004082,2,2,34,4,50,1,3,{ bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100; },{},{}
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1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
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1183,BF_Two_Handed_Sword1,Brave Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
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1184,BF_Two_Handed_Sword2,Valorous Assaulter's Katzbalger,5,20,,0,200,,1,0,0x00004082,7,2,34,3,80,1,3,{ bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0; },{},{}
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1185,Violet_Fear,Violet Fear,5,20,,2200,275,,1,2,0x00004082,2,2,34,4,80,1,3,{ bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
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1186,Death_Guidance,Death Guidance,5,20,,2000,200,,1,2,0x00004082,2,2,34,4,70,1,3,{ bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20; },{},{}
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1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; } },{},{}
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1187,Krieger_Twohand_Sword1,Glorious Claymore,5,20,,0,220,,1,0,0x00004082,7,2,34,4,80,1,3,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; } },{},{}
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1188,Veteran_Sword,Veteran Sword,5,10000,,2000,180,,1,1,0x00004082,7,2,34,4,80,1,3,{ if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1; },{},{}
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1189,Krasnaya,Krasnaya,5,20,,3800,200,,2,3,0x00004082,2,2,34,2,50,1,3,{ if(readparam(bStr)>=95) { bonus bBaseAtk,20; } },{},{}
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1190,Claymore_C,Claymore,5,0,,0,220,,1,0,0x00004080,7,2,34,3,1,0,3,{ bonus2 bAddSize,Size_All,40; },{},{}
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@ -621,10 +621,10 @@
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1276,Katar_Of_Thornbush_,Katar of Quaking,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500; },{},{}
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1277,Katar_Of_Raging_Blaze_,Katar of Raging Blaze,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500; },{},{}
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1278,Katar_Of_Piercing_Wind_,Katar of Piercing Wind,5,45000,,1200,105,,1,3,0x00001000,7,2,34,3,55,1,16,{ bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500; },{},{}
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1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
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1279,BF_Katar1,Brave Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
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1280,BF_Katar2,Valorous Carnage Katar,5,20,,0,130,,1,0,0x00001000,7,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0; },{},{}
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1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
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1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
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1281,Krieger_Katar1,Glorious Bloody Roar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
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1282,Krieger_Katar2,Glorious Jamadhar,5,20,,0,140,,1,0,0x00001000,7,2,34,4,80,1,16,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
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1283,Katar_Of_Speed,Katar Of Speed,5,20,,0,175,,1,0,0x00001000,7,2,34,4,0,0,16,{ bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3; },{},{}
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1284,Krishna,Krishna,5,20,,1200,120,,1,2,0x00001000,2,2,34,3,50,1,16,{ bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; } },{},{}
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1285,Cakram,Chakram,5,20,,1000,130,,1,2,0x00001000,2,2,34,3,50,1,16,{ if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20; },{},{}
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@ -639,7 +639,7 @@
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1307,Windhawk,Windhawk,5,18000,,1500,115,,1,0,0x000654E2,7,2,2,2,14,1,6,{ bonus bAtkEle,Ele_Wind; bonus bAspdRate,5; },{},{}
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1308,Golden_Axe,Golden Axe,5,20,,3000,170,,1,0,0x00000001,7,2,2,4,45,1,6,{},{},{}
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1309,Orcish_Axe_,Orcish Axe,5,20,,1500,75,,1,4,0x000654E3,7,2,2,3,3,1,6,{},{},{}
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1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
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1310,Krieger_Onehand_Axe1,Glorious Cleaver,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,6,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; } },{},{}
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1311,Vecer_Axe,Vecer Axe,5,20,,1500,140,,1,2,0x000444A2,2,2,2,3,50,1,6,{ if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; } },{},{}
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1312,Orcish_Axe_C,Orcish Axe,5,0,,0,110,,1,0,0x000654E3,7,2,2,3,1,0,6,{ bonus2 bAddSize,Size_All,70; },{},{}
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1313,Tourist_Axe,Tourist Axe,5,0,,500,77,,1,0,0x000654E3,7,2,2,1,1,0,6,{ bonus bStr,2; },{},{}
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@ -674,10 +674,10 @@
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1376,Heart_Breaker,Heart Breaker,5,20,,2000,175,,1,1,0x000444A2,2,2,34,4,70,1,7,{ bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30; },{},{}
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1377,Hurricane_Fury,Hurricane's Fury,5,20,,3500,332,,1,1,0x000444A2,2,2,34,4,80,1,7,{ bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20; },{},{}
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1378,Great_Axe_C,Refined Great Axe,5,1,,0,215,,1,0,0x000444A2,7,2,34,4,0,0,7,{ bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000; },{},{}
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1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
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1379,BF_Two_Handed_Axe1,Valorous Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
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1380,BF_Two_Handed_Axe2,Brave Insane Battle Axe,5,20,,0,200,,1,0,0x000444A2,7,2,34,3,80,1,7,{ bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
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1381,N_Battle_Axe,Novice Battle Axe,5,0,,0,100,,1,3,0x000444A2,7,2,34,1,3,0,7,{},{},{}
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1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
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1382,Krieger_Twohand_Axe1,Glorious Two-Handed Axe,5,20,,0,220,,1,0,0x000444A2,7,2,34,4,80,1,7,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; } },{},{}
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1383,Holy_Celestial_Axe,Celestial Axe,5,20,,1500,200,,1,0,0x000444A2,7,2,34,4,60,1,7,{ bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50; },{},{}
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1384,Veteran_Axe,Veteran Axe,5,10000,,3000,250,,1,2,0x000444A2,7,2,34,3,80,1,7,{ if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2; },{},{}
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1385,Bradium_Stonehammer,Bradium Stone Hammer,5,20,,2700,210,,1,0,0x000444A2,2,2,34,4,75,1,7,{ bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine()); },{},{}
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@ -711,8 +711,8 @@
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1422,Hunting_Spear,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100; },{},{}
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1423,Pole_XO,Pole XO,5,20,,0,120,,3,0,0x00004082,7,2,2,1,0,0,4,{ bonus2 bAddClass,Class_All,50; },{},{}
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1424,Skewer_C,Refined Brocca,5,1,,0,149,,3,0,0x00004082,7,2,2,4,0,0,4,{ bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20; },{},{}
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1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
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||||
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
|
||||
1425,BF_Spear1,Assaulter Spear,5,20,,0,60,,3,0,0x00004082,7,2,2,3,80,1,4,{ bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20; },{},{}
|
||||
1426,Krieger_Onehand_Spear1,Glorious Spear,5,20,,0,130,,3,0,0x00004082,7,2,2,4,80,1,4,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; } },{},{}
|
||||
1427,Spear_Of_Excellent,Spear Of Excellent,5,20,,0,160,,3,0,0x00004082,7,2,2,3,0,0,4,{ bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2; },{},{}
|
||||
1428,Long_Horn_M,Long Horn,5,20,,1000,150,,3,1,0x00004082,2,2,2,4,65,1,4,{ bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1429,Hunting_Spear_M,Hunting Spear,5,20,,4200,180,,3,1,0x00004082,2,2,2,4,60,1,4,{ bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500; },{},{}
|
||||
@ -757,7 +757,7 @@
|
||||
1483,Ivory_Lance,Ivory Lance,5,20,,1000,160,,3,1,0x00004082,2,2,34,3,50,1,5,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5; },{},{}
|
||||
1484,Cardo,Cardo,5,20,,5600,150,,3,1,0x00000080,2,2,34,4,70,1,5,{ bonus bAspdRate,-10; bonus bDef,getrefine()/2; },{},{}
|
||||
1485,Battle_Fork,Battle Fork,5,20,,700,112,,3,4,0x00004082,2,2,34,2,50,1,5,{},{},{}
|
||||
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
|
||||
1486,Krieger_Twohand_Spear1,Glorious Lance,5,20,,0,220,,3,0,0x00004082,7,2,34,4,80,1,5,{ bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; } },{},{}
|
||||
1487,Lance_C,Lance,5,0,,0,220,,3,0,0x00004082,7,2,34,3,1,0,5,{ bonus2 bAddSize,Size_All,50; },{},{}
|
||||
1488,Ahlspiess_C,Ahlspiess,5,20,,0,135,,3,0,0x00004080,7,2,34,4,1,1,5,{ bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30; },{},{}
|
||||
// Maces
|
||||
@ -802,11 +802,11 @@
|
||||
1539,Golden_Mace_,Golden Mace,5,20,,800,110,,1,2,0x00008110,7,2,2,4,40,1,8,{ bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1540,Grand_Cross_,Grand Cross,5,20,,1500,140,,1,1,0x00008110,7,2,2,4,40,1,8,{ bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3; },{},{}
|
||||
1541,Nemesis,Nemesis,5,20,,900,120,,1,0,0x00008110,7,2,2,4,60,1,8,{ bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }"; },{},{}
|
||||
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1542,BF_Morning_Star1,Valorous Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1543,BF_Morning_Star2,Brave Battlefield Morning Star,5,20,,0,105,,1,0,0x0004C5B3,7,2,2,3,80,1,8,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
1544,Lunakaligo,Lunakaligo,5,20,,700,110,,1,3,0x00008110,2,2,2,3,50,1,8,{ if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; } },{},{}
|
||||
1545,N_Mace,Novice Mace,5,0,,0,57,,1,3,0x0004C5B3,7,2,2,1,2,0,8,{},{},{}
|
||||
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
|
||||
1546,Krieger_Onehand_Mace1,Glorious Morning Star,5,20,,0,130,,1,0,0x0004C5B3,7,2,2,4,80,1,8,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; } },{},{}
|
||||
1547,Mace_Of_Madness,Mace Of Madness,5,20,,0,150,,1,0,0x0004C5B2,7,2,2,3,0,0,8,{ bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2; },{},{}
|
||||
1548,Veteran_Hammer,Veteran Hammer,5,10000,,1800,160,,1,2,0x00008110,7,2,2,3,80,1,8,{ bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1; },{},{}
|
||||
// Books
|
||||
@ -834,10 +834,10 @@
|
||||
1571,Book_Of_Gust_Of_Wind_,Book of Gust of Wind,5,35000,,750,90,,1,3,0x00410100,7,2,2,3,27,1,15,{ bonus bAtkEle,Ele_Wind; },{},{}
|
||||
1572,Principles_Of_Magic,Principles of Magic,5,20,,300,60,,1,2,0x00410100,7,2,2,3,60,1,15,{ bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5; },{},{}
|
||||
1573,Ancient_Magic,Ancient Magic,5,20,,700,30,,1,2,0x00410100,7,2,2,3,70,1,15,{ bonus bMatkRate,15; },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1574,BF_Book1,Brave Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1575,BF_Book2,Valorous Battle Strategy Book,5,20,,0,90,,1,0,0x00410100,7,2,2,3,80,1,15,{ bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1576,Krieger_Book1,Glorious Tablet,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; },{},{}
|
||||
1577,Krieger_Book2,Glorious Apocalypse,5,20,,0,90,,1,0,0x00410100,7,2,2,4,80,1,15,{ bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; } },{},{}
|
||||
1578,Book_Of_Prayer,Book Of Prayer,5,20,,0,140,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10; },{},{}
|
||||
1579,Death_Note_M,Book of the Dead,5,20,,1000,137,,1,2,0x00410100,7,2,2,4,85,1,15,{ bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20; },{},{}
|
||||
1580,Encyclopedia_C,Giant Encyclopedia,5,0,,0,145,,1,0,0x00410100,7,2,2,3,0,0,15,{ bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40; },{},{}
|
||||
@ -931,12 +931,12 @@
|
||||
1735,Kkakkung,Kkakkung,5,20,,0,120,,5,0,0x000A0848,7,2,34,1,1,0,11,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1736,Double_Bound,Double Bound,5,20,,900,70,,5,3,0x00000800,2,2,34,3,70,1,11,{ bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10; },{},{}
|
||||
1737,Ixion_Wing,Ixion Wings,5,20,,300,135,,5,1,0x00000800,2,2,34,4,70,1,11,{ autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3; },{},{}
|
||||
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1738,BF_Bow1,Valorous Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1739,BF_Bow2,Brave Battle CrossBow,5,0,,0,100,,5,0,0x000A0848,7,2,34,3,80,1,11,{ bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1740,Nepenthes_Bow,Nepenthes Bow,5,20,,1000,105,,5,2,0x00000800,2,2,34,4,60,1,11,{ bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20; },{},{}
|
||||
1741,Cursed_Lyre,Cursed Lyre,5,20,,1250,125,,5,1,0x00080808,2,2,34,4,80,1,11,{ bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400; },{},{}
|
||||
1742,N_Composite_Bow,Novice Composite Bow,5,1,,0,49,,5,3,0x000A0848,7,2,34,1,4,0,11,{},{},{}
|
||||
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
|
||||
1743,Krieger_Bow1,Glorious Hunter Bow,5,0,,0,100,,5,0,0x001A0848,7,2,34,4,80,1,11,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20; },{},{}
|
||||
1744,Bow_Of_Evil,Bow Of Evil,5,0,,0,170,,5,0,0x000A0848,7,2,34,4,1,0,11,{ bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2; },{},{}
|
||||
1745,Falken_Blitz,Falken Blitz,5,0,,1000,100,,5,2,0x00080808,2,2,34,3,50,1,11,{ bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10; },{},{}
|
||||
// Arrows
|
||||
@ -986,11 +986,11 @@
|
||||
1820,Electric_Fist,Electric Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10; },{},{}
|
||||
1821,Seismic_Fist,Seismic Fist,5,20,,650,80,,1,3,0x00008100,7,2,2,3,75,1,12,{ bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10; },{},{}
|
||||
1822,Combo_Battle_Glove,Combo Battle Glove,5,20,,500,30,,1,4,0x00008100,7,2,2,3,60,1,12,{ bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20; },{},{}
|
||||
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1823,BF_Knuckle1,Valorous Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1824,BF_Knuckle2,Brave Battle Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,3,80,1,12,{ bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\"MO_EXTREMITYFIST\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1825,Horn_Of_Hilthrion,Horn of Hillslion,5,20,,600,95,,1,3,0x00008000,2,2,2,3,60,1,12,{ bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100; },{},{}
|
||||
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
|
||||
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
|
||||
1826,Krieger_Knuckle1,Glorious Claw,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); } },{},{}
|
||||
1827,Krieger_Knuckle2,Glorious Fist,5,20,,0,30,,1,0,0x00008100,7,2,2,4,80,1,12,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; } },{},{}
|
||||
1828,Monk_Knuckle,Monk Knuckle,5,20,,0,150,,1,0,0x00008100,7,2,2,4,0,0,12,{ bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25; },{},{}
|
||||
1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,7,2,2,3,1,0,12,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Instruments
|
||||
@ -1016,11 +1016,11 @@
|
||||
1920,Berserk_Guitar,Berserk Guitar,5,20,,1800,10,,1,0,0x00080000,2,1,2,4,70,1,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
|
||||
1921,Guh_Moon_Gom,Gun Moon Gom,5,20,,0,120,,1,0,0x00080000,7,1,2,1,0,0,13,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1922,Oriental_Lute_,Oriental Lute,5,20,,1200,150,,1,2,0x00080000,7,1,2,4,65,1,13,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
|
||||
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1923,BF_Instrument1,Valorous Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1924,BF_Instrument2,Brave Battlefield Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,3,80,1,13,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1925,Cello,Cello,5,20,,700,110,,1,3,0x00080000,2,1,2,3,70,1,13,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
|
||||
1926,Harp_Of_Nepenthes,Harp of Nepenthes,5,20,,1000,120,,1,2,0x00080000,2,1,2,4,60,1,13,{ bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; } },{},{}
|
||||
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1927,Krieger_Instrument1,Glorious Guitar,5,20,,0,50,,1,0,0x00080000,7,1,2,4,80,1,13,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1928,Berserk_Guitar_I,Spirited Guitar,5,0,,0,40,,1,0,0x00080000,2,1,2,4,0,0,13,{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
|
||||
1929,Guitar_C,Guitar,5,0,,0,177,,1,0,0x00080000,7,1,2,3,1,0,13,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Whips
|
||||
@ -1051,11 +1051,11 @@
|
||||
1974,Carrot_Whip,Carrot Whip,5,20,,1300,185,,2,0,0x00080000,2,0,2,4,70,1,14,{ if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10; },{},{}
|
||||
1975,Queen_Is_Whip,Queen Is Whip,5,20,,0,120,,2,0,0x00080000,7,0,2,1,0,0,14,{ bonus2 bAddClass,Class_All,50; },{},{}
|
||||
1976,Queen's_Whip_,Queen's Whip,5,20,,1100,150,,2,2,0x00080000,7,0,2,4,65,1,14,{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10; },{},{}
|
||||
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1977,BF_Whip1,Valorous Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1978,BF_Whip2,Brave Battle Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,3,80,1,14,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
1979,Stem_Of_Nepenthes,Stem of Nepenthes,5,20,,1000,120,,2,2,0x00080000,2,0,2,4,60,1,14,{ bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; } },{},{}
|
||||
1980,Whip_Of_Balance,Whip of Balance,5,20,,700,110,,2,3,0x00080000,2,0,2,3,70,1,14,{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
|
||||
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1981,Krieger_Whip1,Glorious Lariat,5,20,,0,50,,2,0,0x00080000,7,0,2,4,80,1,14,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100; },{},{}
|
||||
1982,Phenomena_Whip,Phenomena Whip,5,20,,0,160,,2,0,0x00080000,7,0,2,4,0,0,14,{ bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25; },{},{}
|
||||
1983,Rante_C,Rante Whip,5,0,,0,170,,2,0,0x00080000,7,0,2,3,1,0,14,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
// Additional 2-Handed Staffs
|
||||
@ -1990,7 +1990,7 @@
|
||||
4362,Harword_Card,Howard Alt-Eisen Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{}
|
||||
4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,50,BF_WEAPON|BF_MAGIC,0; },{},{}
|
||||
4364,Magaleta_Card,Margaretha Sorin Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,"PR_LEXDIVINA",5,150,BF_MAGIC,1; },{},{}
|
||||
4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefClass,Class_Normal; bonus bCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
|
||||
4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus bCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
|
||||
4366,Katrinn_Card,Kathryne Keyron Card,6,20,,10,,,,,,,,769,,,,,{ bonus bCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; } },{},{}
|
||||
4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHpDrainRate,50,20; bonus bHPrecovRate,-10; },{},{}
|
||||
4368,Shecil_Card,Cecil Damon Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,5; bonus bHit,-30; },{},{}
|
||||
@ -5346,13 +5346,13 @@
|
||||
13033,Assasin_Dagger_,Assassin Dagger,5,20,,600,140,,1,1,0x00001000,7,2,2,4,36,1,1,{ bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark; },{},{}
|
||||
13034,Twilight_Desert,Desert Twilight,5,20,,600,130,,1,2,0x00001000,2,2,2,2,70,1,1,{},{},{}
|
||||
13035,Sandstorm,Sandstorm,5,20,,600,50,,1,4,0x00001000,2,2,2,2,70,1,1,{},{},{}
|
||||
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13036,BF_Dagger1,Brave Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13037,BF_Dagger2,Valorous Assassin's Damascus,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15; },{},{}
|
||||
13038,Dagger_Of_Hunter,Dagger of Hunter,5,20,,700,120,,1,3,0x00020000,2,2,2,3,70,1,1,{ bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20; },{},{}
|
||||
13039,Ivory_Knife,Ivory Knife,5,20,,700,130,,1,2,0x028F5EEE,2,2,2,3,50,1,1,{ bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30; },{},{}
|
||||
13040,N_Cutter,Novice Cutter,5,0,,0,50,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
|
||||
13041,N_Main_Gauche,Novice Main Gauche,5,0,,0,63,,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,{},{},{}
|
||||
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
|
||||
13042,Krieger_Dagger1,Glorious Gladius,5,20,,0,120,,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250; },{},{}
|
||||
13043,Fortune_Sword_I,Fortune Sword,5,0,,0,120,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{ bonus bLuk,5; },{},{}
|
||||
13044,House_Auger_I,Ice Pick,5,0,,0,105,,1,0,0x028F5EEE,7,2,2,4,0,0,1,{},{},{}
|
||||
13045,Kamaitachi_I,Kamaitachi,5,0,,0,155,,2,0,0x02000000,7,2,2,4,0,0,1,{},{},{}
|
||||
@ -5368,9 +5368,9 @@
|
||||
13105,The_Garrison_,Garrison,5,48000,,500,70,,7,2,0x41000000,7,2,34,2,55,1,17,{ bonus bHit,-10; },{},{}
|
||||
13106,Gold_Lux,Gold Lux,5,100000,,500,20,,7,0,0x41000000,7,2,34,3,12,1,17,{ bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100; },{},{}
|
||||
13107,Wasteland_Outlaw,Wasteland's Outlaw,5,20,,580,68,,7,2,0x41000000,7,2,34,3,70,1,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; },{},{}
|
||||
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13108,BF_Pistol1,Soldier Revolver,5,0,,0,70,,7,0,0x41000000,7,2,34,3,80,1,17,{ bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13109,Wasteland_Outlaw_C,Wasteland Outlaw,5,20,,0,100,,7,0,0x41000000,7,2,34,3,0,0,17,{ bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10; },{},{}
|
||||
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
|
||||
13110,Krieger_Pistol1,Glorious Pistol,5,0,,0,80,,7,0,0x41000000,7,2,34,4,80,1,17,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; } },{},{}
|
||||
//13111,Sharpshooter_Revolver
|
||||
13112,P_Revolver1,Eden Revlover I,5,0,,0,4,,7,0,0x41000000,7,2,34,1,26,0,17,{ bonus bHit,-5; },{},{}
|
||||
13113,P_Revolver2,Eden Revlover II,5,0,,0,60,,7,0,0x41000000,7,2,34,1,40,0,17,{ bonus bHit,-5; },{},{}
|
||||
@ -5396,15 +5396,15 @@
|
||||
13168,Thunder_P,Thunder P,5,76000,,700,80,,9,1,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
|
||||
13169,Thunder_P_,Thunder P,5,76000,,700,80,,9,2,0x41000000,7,2,34,3,70,1,20,{ bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20; },{},{}
|
||||
13170,Lever_Action_Rifle,Lever Action Rifle,5,20,,770,138,,9,2,0x41000000,7,2,34,3,70,1,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
|
||||
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13171,BF_Rifle1,Soldier Rifle,5,0,,0,50,,9,0,0x41000000,7,2,34,3,80,1,18,{ bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13172,BF_Gatling_Gun1,Soldier Gatling Gun,5,0,,0,80,,9,0,0x41000000,7,2,34,3,80,1,19,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13173,BF_Shotgun1,Soldier Shotgun,5,0,,0,100,,9,0,0x41000000,7,2,34,3,80,1,20,{ bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13174,BF_Launcher1,Soldier Grenade Launcher,5,0,,0,300,,9,0,0x41000000,7,2,34,3,80,1,21,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13175,Lever_Action_Rifle_C,Lever Action Rifle,5,20,,0,170,,9,0,0x41000000,7,2,34,3,0,0,18,{ bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5; },{},{}
|
||||
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
|
||||
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
|
||||
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
|
||||
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
|
||||
13176,Krieger_Rifle1,Glorious Rifle,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,18,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; } },{},{}
|
||||
13177,Krieger_Gatling1,Glorious Gatling Gun,5,0,,0,90,,9,0,0x41000000,7,2,34,4,80,1,19,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); } },{},{}
|
||||
13178,Krieger_Shotgun1,Glorious Shotgun,5,0,,0,110,,9,0,0x41000000,7,2,34,4,80,1,20,{ bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; } },{},{}
|
||||
13179,Krieger_Launcher1,Glorious Grenade Launcher,5,0,,0,330,,9,0,0x41000000,7,2,34,4,80,1,21,{ bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; } },{},{}
|
||||
// Bullets
|
||||
13200,Bullet,Bullet,10,1,,2,10,,,,0x41000000,7,2,32768,,1,,3,{},{},{}
|
||||
13201,Silver_Bullet,Silver Bullet,10,15,,2,15,,,,0x41000000,7,2,32768,,1,,3,{ bonus bAtkEle,Ele_Holy; },{},{}
|
||||
@ -5463,9 +5463,9 @@
|
||||
13302,Huuma_Giant_Wheel_,Huuma Giant Wheel Shuriken,5,40000,,2500,50,,1,4,0x02000000,7,2,34,4,42,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100; },{},{}
|
||||
13303,Huuma_Blaze,Huuma Blaze Shuriken,5,78000,,1500,185,,1,0,0x02000000,7,2,34,4,55,1,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30; },{},{}
|
||||
13304,Huuma_Calm_Mind,Huuma Calm Mind,5,20,,1550,112,,1,2,0x02000000,7,2,34,3,70,1,22,{ bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0; },{},{}
|
||||
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13305,BF_Huuma_Shuriken1,Brave Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13306,BF_Huuma_Shuriken2,Valorous Huuma Front Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,3,80,1,22,{ bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13307,Krieger_Huuma_Shuriken1,Glorious Shuriken,5,20,,0,55,,1,0,0x02000000,7,2,34,4,80,1,22,{ bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\"NJ_HUUMA\",100; bonus2 bSkillAtk,\"NJ_ISSEN\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13308,Huuma_Blaze_I,Huuma Blaze Shuriken,5,0,,0,230,,1,0,0x02000000,7,2,34,4,0,0,22,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2; },{},{}
|
||||
13309,Huuma_Giant_Wheel_C,Huuma Giant Wheel Shuriken,5,0,,0,99,,1,0,0x02000000,7,2,34,4,1,0,22,{ bonus2 bAddSize,Size_All,80; },{},{}
|
||||
// More 1-Handed Swords
|
||||
@ -5479,13 +5479,13 @@
|
||||
13407,Nagan_C,Refined Nagan,5,1,,0,148,,1,0,0x000654E2,7,2,2,4,0,0,2,{ skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40; },{},{}
|
||||
13408,Fire_Brand_C,Refined Fireblend,5,1,,0,120,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100; },{},{}
|
||||
13409,Immaterial_Sword_C,Refined Immaterial Sword,5,1,,0,160,,1,0,0x000654E2,7,2,2,4,0,0,2,{ bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13410,BF_Sword1,Valorous Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13411,BF_Sword2,Brave Gladiator Blade,5,20,,0,115,,1,0,0x000654E3,7,2,2,3,80,1,2,{ bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
13412,Twin_Edge_B,Twin Edge of Naght Sieger,5,20,,1500,150,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
13413,Twin_Edge_R,Twin Edge of Naght Sieger,5,20,,1500,160,,1,3,0x000654E2,2,2,2,4,75,1,2,{ bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000; },{},{}
|
||||
13414,Elemental_Sword,Elemental Sword,5,20,,1200,105,,1,3,0x000654E2,2,2,2,3,70,1,2,{ bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000; },{},{}
|
||||
13415,N_Falchion,Novice Falchion,5,0,,0,59,,1,3,0x000654E3,7,2,2,1,2,0,2,{},{},{}
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13416,Krieger_Onehand_Sword1,Glorious Flamberge,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
|
||||
13417,Krieger_Onehand_Sword2,Glorious Rapier,5,20,,0,130,,1,0,0x000654E3,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5; },{},{}
|
||||
13418,Krieger_Onehand_Sword3,Glorious Holy Avenger,5,20,,0,130,,1,0,0x000444A2,7,2,2,4,80,1,2,{ bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXDIVINA",1,1000; if(getrefine()>9) bonus bInt,5; },{},{}
|
||||
13419,Holy_Saber,Holy saber,5,20,,0,160,,1,0,0x000654E2,7,2,2,3,0,0,2,{},{},{}
|
||||
@ -6425,7 +6425,7 @@
|
||||
14608,Luxurious_Dinner_E,Manchu-Han Imperial Feast,2,20000,,1200,,,,,0xFFFFFFFF,7,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,6; },{},{}
|
||||
14609,Spoiled_Cuisine,Spoiled Cuisine,2,0,,0,,,,,0xFFFFFFFF,7,2,,,,,,{ percentheal 10,10; },{},{}
|
||||
// More Armors
|
||||
15000,Bone_Plate,Bone Plate,4,20,,1000,,7,,1,0x000654E2,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Player,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
|
||||
15000,Bone_Plate,Bone Plate,4,20,,1000,,7,,1,0x000654E2,2,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
|
||||
15001,Odin's_Blessing_I,Odin's Blessing,4,0,,0,,10,,0,0xFFFFFFFE,7,2,16,,0,0,0,{},{},{}
|
||||
// More Maces
|
||||
16000,Erde,Erde,5,20,,500,130,,1,2,0x0004C5B2,2,2,2,4,50,1,8,{ bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10; },{},{}
|
||||
|
@ -1572,7 +1572,7 @@
|
||||
//-- GN_CRAZYWEED_ATK
|
||||
2484,0,0,0,100,0,0
|
||||
//-- GN_DEMONIC_FIRE
|
||||
2485,3000:3500:4000:4500:5000,500,0,10000:0:16000:25000:0,8000:16000:24000:32000:40000,5000
|
||||
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,8000:16000:24000:32000:40000,5000
|
||||
//-- GN_FIRE_EXPANSION
|
||||
2486,2000,500,0,0,0,0
|
||||
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
|
@ -599,7 +599,7 @@
|
||||
2204,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
|
||||
2205,0,0,40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
|
||||
2206,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
|
||||
2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
|
||||
2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
|
||||
|
||||
2209,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
|
||||
2210,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
|
||||
|
@ -1076,8 +1076,9 @@
|
||||
1829,Fist_C,Fist,5,0,,0,150,,1,0,0x00008100,63,2,2,3,1,0,12,{ bonus2 bAddSize,Size_All,40; },{},{}
|
||||
1830,Sura_Rampage,Sura Rampage,5,20,,500,142,,1,1,0x00008100,63,2,2,3,102,1,12,{ bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); } },{},{}
|
||||
1831,P_Knuckle1,Eden Knuckle I,5,0,,0,120,,1,0,0x00008100,63,2,2,3,60,0,12,{},{},{}
|
||||
1832,Velum_Claw,Vellum Claw,5,20,,650,160,,1,0,0x00008100,63,2,2,4,95,1,12,{ bonus2 bAddRace,RC_Player,100; if(getrefine()>7) { bonus2 bAddRace,RC_Player,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; } },{},{}
|
||||
1832,Velum_Claw,Vellum Claw,5,20,,650,160,,1,0,0x00008100,63,2,2,4,95,1,12,{ bonus2 bAddRace,RC_Player,100; if(getrefine()>7) { bonus2 bAddRace,RC_Player,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; bonus bFixedCastrate,-100; } },{},{}
|
||||
1833,Claw_Of_Flash,Claw of Flash,5,60000,,400,140,,1,2,0x00008100,63,2,2,4,105,1,12,{},{},{}
|
||||
1837,Iron_nail,Iron nail,5,10,,1500,100,,,0,0x00008100,63,2,2,3,50,1,12,{ bonus bAspdRate,-5; bonus bAspdRate,((getrefine()+1)/2); },{},{}
|
||||
1838,Half_BF_Knuckle1,Half BF Knuckle1,5,20,,0,30,,1,0,0x00008100,63,2,2,3,80,1,12,{ bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0; },{},{}
|
||||
// Instruments
|
||||
1901,Violin,Violin,5,4000,,700,50,,1,3,0x00080000,63,1,2,1,2,1,13,{},{},{}
|
||||
@ -1174,6 +1175,7 @@
|
||||
2016,Velum_Arc_Wand,Vellum Arc Wand,5,20,,800,110:220,,1,0,0x00818314,63,2,34,4,95,1,10,{ bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_Player,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_Player,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; } },{},{}
|
||||
2017,Divine_Cross_,Divine Cross,5,20,,1500,120:210,,1,0,0x00008100,63,2,34,4,70,1,23,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy; bonus bDex,4; },{},{}
|
||||
2018,Metal_Staff,Metal Staff,5,20,,0,50:70,,1,1,0x00818315,63,2,34,3,1,1,23,{ bonus bUnbreakableWeapon,0; if(BaseJob==Job_Wizard) bonus bMatk,15; else if(BaseJob==Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bMatk,((.@i-2)*5); },{},{}
|
||||
2020,Jormungand,Jormungand,5,10,,3000,200,,,0,0x810200,63,2,2,4,1,,10,{ bonus bMatk,280; bonus bInt,20; bonus bUnbreakableWeapon,1; },{},{}
|
||||
// Shields
|
||||
//===================================================================
|
||||
2101,Guard,Guard,4,500,,300,,20,,0,0xFFFFFFFF,63,2,32,,0,1,1,{},{},{}
|
||||
@ -1254,6 +1256,7 @@
|
||||
2176,Dark_Book,Dark Book,4,20,,500,,80,,1,0xFFFFFFFF,63,2,32,,65,1,5,{ bonus bMdef,5; if (getrefine()<=6) set .@rate,10; else if (getrefine()<=8) set .@rate,20; else set .@rate,30; bonus3 bAutoSpellWhenHit,"NPC_DRAGONFEAR",1,.@rate; },{},{}
|
||||
2177,Shield_Of_Death,Shield Of Death,4,20,,2000,,150,,1,0xFFFFFFFF,63,2,32,,90,1,3,{ bonus2 bAddClass,Class_Boss,2; bonus2 bMagicAddClass,Class_Boss,2; bonus2 bAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Normal,10; },{},{}
|
||||
//
|
||||
2181,Hervor,Hervor,4,10,,1500,,100,,0,0xFFFFFFFF,63,2,32,,1,,,{ bonus bMDef,5; bonus2 bSubRace,RC_All,30; bonus bUnbreakableArmor,1; },{},{}
|
||||
2183,Impr_Angel's_Safeguard,Advanced Angelic Guard,4,10000,,400,,30,,1,0x00000001,63,2,32,,99,1,1,{ bonus2 bSubRace,RC_Demon,5; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5; },{},{}
|
||||
//
|
||||
2190,Ancient_Shield_Of_Aeon,Ancient Shield Of Aeon,4,0,,200,,5,,1,0x000FDF80,63,2,32,,130,1,2,{ bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5; },{},{}
|
||||
@ -1892,7 +1895,7 @@
|
||||
2838,F_Necklace_C,Necklace,4,1,,0,,0,,0,0xFFFFFFFE,63,2,136,,1,0,0,{ bonus bVit,4; },{},{}
|
||||
2839,F_Ring_C,Ring,4,1,,0,,0,,0,0xFFFFFFFE,63,2,136,,1,0,0,{ bonus bStr,4; },{},{}
|
||||
2840,F_Rosary_C,Rosary,4,1,,0,,0,,0,0xFFFFFFFE,63,2,136,,1,0,0,{ bonus bLuk,4; bonus bMdef,5; },{},{}
|
||||
2841,Caracas_Ring,Caracas Ring,4,0,,0,,2,,0,0xFFFFFFFE,63,2,136,,99,0,0,{ bonus bInt,2; bonus bDex,2; bonus bMdef,2; bonus2 bExpAddClass,Class_All,10; },{},{}
|
||||
2841,Caracas_Ring,Caracas Ring,4,0,,0,,2,,0,0xFFFFFFFE,63,2,136,,99,0,0,{ bonus bInt,2; bonus bDex,2; bonus bMdef,2; bonus2 bExpAddRace,RC_All,10; },{},{}
|
||||
2842,F_Earing_C,Earring,4,1,,0,,0,,0,0xFFFFFFFE,63,2,136,,1,0,0,{ bonus bInt,3; },{},{}
|
||||
2843,Gold_Trickle,Gold Trickle,4,20,,0,,0,,0,0xFFFFFFFF,63,2,136,,75,0,0,{ bonus bMaxSP,50; },{},{}
|
||||
2844,El_Dicastes_Light,Light Of El Discastes,4,20,,100,,0,,0,0xFFFFFFFF,63,2,136,,80,0,0,{ skill "RETURN_TO_ELDICASTES",1; },{},{}
|
||||
@ -1984,7 +1987,9 @@
|
||||
2940,Ninja_Manual,Ninja Manual,4,0,,100,,0,,0,0x00000001,63,2,136,,0,0,0,{ bonus bMaxSP,100; skill "NJ_UTSUSEMI",1; skill "NJ_KOUENKA",1; skill "NJ_SYURIKEN",1; },{},{}
|
||||
2941,Gunslinger_Manual,Gunslinger Manual,4,0,,100,,0,,0,0x00000001,63,2,136,,0,0,0,{ bonus bMaxSP,100; skill "GS_GLITTERING",1; skill "GS_ADJUSTMENT",1; skill "GS_MADNESSCANCEL",1; skill "GS_INCREASING",1; },{},{}
|
||||
2942,Taekwon_Manual,Taekwon Manual,4,0,,100,,0,,0,0x00000001,63,2,136,,0,0,0,{ bonus bMaxSP,100; skill "TK_SEVENWIND",4; skill "TK_JUMPKICK",5; },{},{}
|
||||
//
|
||||
2948,Demon_Wing,Demon Wing,4,10,,100,,,,0,0xFFFFFFFF,63,2,136,,70,,,{ bonus bFlee,5; },{},{}
|
||||
2949,Silversmith_Bracelet,Silversmith Bracelet,4,10,,100,,3,,0,0xFFFFFFFF,63,2,136,,60,,,{ bonus bAllStats,1; bonus bMDef,3; skill "SA_SPELLBREAKER",5; },{},{}
|
||||
2954,Kvasir_Ring_Brown,Kvasir Ring Brown,4,10,,100,,,,0,0xFFFFFFFF,63,2,136,,1,,,{ bonus bMaxHP,100; },{},{}
|
||||
2956,Safety_Ring_,Advanced Safety Ring,4,75000,,100,,10,,1,0xFFFFFFFE,63,2,136,,50,0,0,{ bonus bMdef,5; bonus bAllStats,1; },{},{}
|
||||
2957,Good_Ring_Of_Flame_Lord,Advanced Ring Of Flame Lord,4,20,,100,,0,,0,0x7CCFDF80,63,2,136,,85,0,0,{ bonus bStr,3; bonus bVit,2; bonus bBaseAtk,20; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,"CH_SOULCOLLECT",1,30; bonus3 bAutoSpell,"MO_EXPLOSIONSPIRITS",1,10; bonus3 bAutoSpell,"PA_PRESSURE",2,30; bonus3 bAutoSpell,"MG_FIREBALL",1,150; bonus3 bAutoSpell,"KN_BOWLINGBASH",5,20; },{},{}
|
||||
2958,Good_Ring_Of_Resonance,Advanced Ring Of Resonance,4,20,,100,,2,,0,0x7CCFDF80,63,2,136,,85,0,0,{ bonus bAgi,3; bonus bVit,1; bonus bMdef,2; bonus bMatk,10; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20; },{},{}
|
||||
@ -1994,6 +1999,7 @@
|
||||
2967,RWC_2012_Ring_,Chambered RWC 2012 Ring,4,20,,200,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus2 bAddClass,Class_All,1; },{},{}
|
||||
2968,RWC_2012_Pendant,RWC 2012 Pendant,4,20,,200,,0,,0,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMatkRate,1; },{},{}
|
||||
2969,RWC_2012_Pendant_,Chambered RWC 2012 Pendant,4,20,,200,,0,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bMatkRate,1; },{},{}
|
||||
2985,Gyges_Ring,Gyges Ring,4,10,,100,,,,0,0xFFFFFFFF,63,2,136,,50,,,{ bonus bInt,3; bonus bMatk,30; skill "TF_HIDING",1; },{},{ sc_end SC_HIDING; }
|
||||
2986,Snake_Ring,Snake Ring,4,20,,100,,2,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bDex,3; bonus bMdef,2; },{},{}
|
||||
2987,Snake_Pendant,Snake Pendant,4,20,,100,,3,,1,0xFFFFFFFF,63,2,136,,0,0,0,{ bonus bAgi,3; bonus bLuk,2; bonus bMdef,3; },{},{}
|
||||
2988,Ozs_New_Wing_Ring,Oz's New Wing Ring,4,20,,100,,0,,1,0xFFFFFFFF,63,2,136,,130,,,{ bonus bVariableCastrate,-25; },{},{}
|
||||
@ -2372,7 +2378,7 @@
|
||||
4362,Harword_Card,Howard Alt-Eisen Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,-5; bonus bHit,30; },{},{}
|
||||
4363,B_Magaleta_Card,High Priest Card,6,20,,10,,,,,,,,16,,,,,{ bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,50,BF_WEAPON|BF_MAGIC,0; },{},{}
|
||||
4364,Magaleta_Card,Margaretha Sorin Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,1; bonus5 bAutoSpellWhenHit,"PR_LEXDIVINA",5,150,BF_MAGIC,1; },{},{}
|
||||
4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefClass,Class_Normal; bonus bVariableCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
|
||||
4365,B_Katrinn_Card,High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus bVariableCastrate,100; bonus bSPrecovRate,-100; },{},{ heal 0,-2000; }
|
||||
4366,Katrinn_Card,Kathryne Keyron Card,6,20,,10,,,,,,,,769,,,,,{ bonus bVariableCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; } },{},{}
|
||||
4367,B_Shecil_Card,Sniper Card,6,20,,10,,,,,,,,2,,,,,{ bonus2 bHpDrainRate,100,20; bonus bHPrecovRate,-10; },{},{}
|
||||
4368,Shecil_Card,Cecil Damon Card,6,20,,10,,,,,,,,2,,,,,{ bonus bAspdRate,5; bonus bHit,-30; },{},{}
|
||||
@ -2547,7 +2553,7 @@
|
||||
4538,Sealed_Bacsojin_Card,Sealed White Lady Card,6,20,,10,,,,,,,,769,,,,,{ if (getrefine()>14) { bonus bHealPower,25; bonus bUseSPrate,20; } else { bonus bHealPower,15; bonus bUseSPrate,30; } },{},{}
|
||||
4539,Sealed_F_Bishop_Card,Sealed Fallen Bishop Hibram Card,6,20,,10,,,,,,,,64,,,,,{ bonus bMatkRate,((getrefine()>14)?8:5); bonus bMaxSPrate,-50; set .@rate,((getrefine()>14)?33:25); bonus2 bMagicAddRace,RC_Angel,.@rate; bonus2 bMagicAddRace,RC_DemiHuman,.@rate; bonus2 bMagicAddRace,RC_Player,.@rate; },{},{}
|
||||
4540,SLD_Lord_Of_Death_Card,Sealed Lord of The Dead Card,6,20,,10,,,,,,,,2,,,,,{ set .@rate, ((getrefine()>14)?350:250); bonus3 bAddEff,Eff_Stun,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,.@rate,ATF_SHORT; bonus2 bWeaponComaClass,Class_Normal,1; },{},{}
|
||||
4541,SLD_B_Katrinn_Card,Sealed High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus bIgnoreMDefClass,Class_Normal; if (getrefine()>14) { bonus bVariableCastrate,120; bonus bSPrecovRate,-120; } else { bonus bVariableCastrate,150; bonus bSPrecovRate,-150; } },{},{ heal 0,((getrefine()>14)?-2000:-3000); }
|
||||
4541,SLD_B_Katrinn_Card,Sealed High Wizard Card,6,20,,10,,,,,,,,769,,,,,{ bonus2 bIgnoreMdefClassRate,Class_Normal,100; if (getrefine()>14) { bonus bVariableCastrate,120; bonus bSPrecovRate,-120; } else { bonus bVariableCastrate,150; bonus bSPrecovRate,-150; } },{},{ heal 0,((getrefine()>14)?-2000:-3000); }
|
||||
4542,SLD_Detale_Card,Sealed Detale Card,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4543,SLD_Garm_Card,Sealed Hatii Card,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddEffWhenHit,Eff_Freeze,((getrefine()>14)?4000:2500); },{},{}
|
||||
4544,SLD_Dark_Snake_Card,Sealed Evil Snake Lord Card,6,20,,10,,,,,,,,769,,,,,{ bonus bInt,3; if (getrefine()>14) { bonus2 bResEff,Eff_Blind,7500; bonus2 bResEff,Eff_Curse,7500; } else { bonus2 bResEff,Eff_Blind,5000; bonus2 bResEff,Eff_Curse,5000; } },{},{}
|
||||
@ -2612,197 +2618,197 @@
|
||||
|
||||
// Armor Enchant System
|
||||
//===================================================================
|
||||
4700,Strength1,STR+1,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,1; },{},{}
|
||||
4701,Strength2,STR+2,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,2; },{},{}
|
||||
4702,Strength3,STR+3,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,3; },{},{}
|
||||
4703,Strength4,STR+4,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,4; },{},{}
|
||||
4704,Strength5,STR+5,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,5; },{},{}
|
||||
4705,Strength6,STR+6,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,6; },{},{}
|
||||
4706,Strength7,STR+7,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,7; },{},{}
|
||||
4707,Strength8,STR+8,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,8; },{},{}
|
||||
4708,Strength9,STR+9,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,9; },{},{}
|
||||
4709,Strength10,STR+10,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,10; },{},{}
|
||||
4710,Inteligence1,INT+1,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; },{},{}
|
||||
4711,Inteligence2,INT+2,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,2; },{},{}
|
||||
4712,Inteligence3,INT+3,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,3; },{},{}
|
||||
4713,Inteligence4,INT+4,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,4; },{},{}
|
||||
4714,Inteligence5,INT+5,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,5; },{},{}
|
||||
4715,Inteligence6,INT+6,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,6; },{},{}
|
||||
4716,Inteligence7,INT+7,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,7; },{},{}
|
||||
4717,Inteligence8,INT+8,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,8; },{},{}
|
||||
4718,Inteligence9,INT+9,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,9; },{},{}
|
||||
4719,Inteligence10,INT+10,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,10; },{},{}
|
||||
4720,Dexterity1,DEX+1,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,1; },{},{}
|
||||
4721,Dexterity2,DEX+2,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,2; },{},{}
|
||||
4722,Dexterity3,DEX+3,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,3; },{},{}
|
||||
4723,Dexterity4,DEX+4,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,4; },{},{}
|
||||
4724,Dexterity5,DEX+5,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,5; },{},{}
|
||||
4725,Dexterity6,DEX+6,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,6; },{},{}
|
||||
4726,Dexterity7,DEX+7,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,7; },{},{}
|
||||
4727,Dexterity8,DEX+8,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,8; },{},{}
|
||||
4728,Dexterity9,DEX+9,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,9; },{},{}
|
||||
4729,Dexterity10,DEX+10,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,10; },{},{}
|
||||
4730,Agility1,AGI+1,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,1; },{},{}
|
||||
4731,Agility2,AGI+2,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,2; },{},{}
|
||||
4732,Agility3,AGI+3,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,3; },{},{}
|
||||
4733,Agility4,AGI+4,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,4; },{},{}
|
||||
4734,Agility5,AGI+5,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,5; },{},{}
|
||||
4735,Agility6,AGI+6,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,6; },{},{}
|
||||
4736,Agility7,AGI+7,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,7; },{},{}
|
||||
4737,Agility8,AGI+8,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,8; },{},{}
|
||||
4738,Agility9,AGI+9,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,9; },{},{}
|
||||
4739,Agility10,AGI+10,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,10; },{},{}
|
||||
4740,Vitality1,VIT+1,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,1; },{},{}
|
||||
4741,Vitality2,VIT+2,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,2; },{},{}
|
||||
4742,Vitality3,VIT+3,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,3; },{},{}
|
||||
4743,Vitality4,VIT+4,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,4; },{},{}
|
||||
4744,Vitality5,VIT+5,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,5; },{},{}
|
||||
4745,Vitality6,VIT+6,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,6; },{},{}
|
||||
4746,Vitality7,VIT+7,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,7; },{},{}
|
||||
4747,Vitality8,VIT+8,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,8; },{},{}
|
||||
4748,Vitality9,VIT+9,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,9; },{},{}
|
||||
4749,Vitality10,VIT+10,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,10; },{},{}
|
||||
4750,Luck1,LUK+1,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,1; },{},{}
|
||||
4751,Luck2,LUK+2,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,2; },{},{}
|
||||
4752,Luck3,LUK+3,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,3; },{},{}
|
||||
4753,Luck4,LUK+4,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,4; },{},{}
|
||||
4754,Luck5,LUK+5,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,5; },{},{}
|
||||
4755,Luck6,LUK+6,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,6; },{},{}
|
||||
4756,Luck7,LUK+7,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,7; },{},{}
|
||||
4757,Luck8,LUK+8,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,8; },{},{}
|
||||
4758,Luck9,LUK+9,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,9; },{},{}
|
||||
4759,Luck10,LUK+10,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,10; },{},{}
|
||||
4760,Matk1,MATK+1%,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,1; bonus bFixedCastrate,-1; },{},{}
|
||||
4761,Matk2,MATK+2%,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,2; bonus bFixedCastrate,-1; },{},{}
|
||||
4762,Evasion6,FLEE+6,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,6; },{},{}
|
||||
4763,Evasion12,FLEE+12,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,12; },{},{}
|
||||
4764,Critical5,CRI+5,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,5; },{},{}
|
||||
4765,Critical7,CRI+7,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,7; },{},{}
|
||||
4766,Atk2,ATK+2%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,2; },{},{}
|
||||
4767,Atk3,ATK+3%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,3; },{},{}
|
||||
4768,Str1_J,STR+1,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4769,Str2_J,STR+2,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4770,Str3_J,STR+3,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4771,Int1_J,INT+1,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4772,Int2_J,INT+2,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4773,Int3_J,INT+3,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4774,Vit1_J,VIT+1,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4775,Vit2_J,VIT+2,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4776,Vit3_J,VIT+3,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4777,Agi1_J,AGI+1,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4778,Agi2_J,AGI+2,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4779,Agi3_J,AGI+3,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4780,Dex1_J,DEX+1,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4781,Dex2_J,DEX+2,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4782,Dex3_J,DEX+3,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4783,Luk1_J,LUK+1,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4784,Luk2_J,LUK+2,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4785,Luk3_J,LUK+3,6,20,,10,,,,,,,,16,,,,,{},{},{}
|
||||
4786,Mdef2,MDEF+2,6,20,,10,,,,,,,,16,,,,,{ bonus bMdef,2; },{},{}
|
||||
4787,Mdef4,MDEF+4,6,20,,10,,,,,,,,16,,,,,{ bonus bMdef,4; },{},{}
|
||||
4788,Mdef6,MDEF+6,6,20,,10,,,,,,,,16,,,,,{ bonus bMdef,6; },{},{}
|
||||
4789,Mdef8,MDEF+8,6,20,,10,,,,,,,,16,,,,,{ bonus bMdef,8; },{},{}
|
||||
4790,Mdef10,MDEF+10,6,20,,10,,,,,,,,16,,,,,{ bonus bMdef,10; },{},{}
|
||||
4791,Def3,DEF+3,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,3; },{},{}
|
||||
4792,Def6,DEF+6,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,6; },{},{}
|
||||
4793,Def9,DEF+9,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,9; },{},{}
|
||||
4794,Def12,DEF+12,6,20,,10,,,,,,,,16,,,,,{ bonus bDef,12; },{},{}
|
||||
4795,HP100,HP+100,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHP,100; },{},{}
|
||||
4796,HP200,HP+200,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHP,200; },{},{}
|
||||
4797,HP300,HP+300,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHP,300; },{},{}
|
||||
4798,HP400,HP+400,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHP,400; },{},{}
|
||||
4799,HP500,HP+500,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHP,500; },{},{}
|
||||
4800,SP50,SP+50,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSP,50; },{},{}
|
||||
4801,SP100,SP+100,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSP,100; },{},{}
|
||||
4802,SP150,SP+150,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSP,150; },{},{}
|
||||
4803,Highness_Heal_3sec,Recovery Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000; },{},{}
|
||||
4804,Coluceo_Heal30,Cathedral Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSkillUseSP,"AB_CHEAL",30; },{},{}
|
||||
4805,Heal_Amount2,Archbishop Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bHealPower,3; },{},{}
|
||||
4806,Matk3,MATK+3%,6,20,,10,,,,,,,,16,,,,,{ bonus bMatkRate,3; bonus bFixedCastrate,-1; },{},{}
|
||||
4807,Atk_Speed1,ASPD+1,6,20,,10,,,,,,,,16,,,,,{ bonus bAspd,1; },{},{}
|
||||
4808,Fighting_Spirit4,Fighting Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,15; bonus bHit,5; },{},{}
|
||||
4809,Fighting_Spirit3,Fighting Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,12; bonus bHit,4; },{},{}
|
||||
4810,Fighting_Spirit2,Fighting Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,9; bonus bHit,3; },{},{}
|
||||
4811,Fighting_Spirit1,Fighting Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,6; bonus bHit,2; },{},{}
|
||||
4812,Spell4,Force Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,15; bonus bVariableCastrate,-10; },{},{}
|
||||
4813,Spell3,Force Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,12; bonus bVariableCastrate,-8; },{},{}
|
||||
4814,Spell2,Force Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,9; bonus bVariableCastrate,-6; },{},{}
|
||||
4815,Spell1,Force Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,6; bonus bVariableCastrate,-4; },{},{}
|
||||
4816,Sharp3,Sharp Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,12; bonus bHit,4; },{},{}
|
||||
4817,Sharp2,Sharp Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,9; bonus bHit,3; },{},{}
|
||||
4818,Sharp1,Sharp Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,6; bonus bHit,2; },{},{}
|
||||
4819,Atk1,ATK+1%,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddClass,Class_All,1; },{},{}
|
||||
4820,Fighting_Spirit5,Fighting Lv5,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,18; bonus bHit,5; },{},{}
|
||||
4821,Fighting_Spirit6,Fighting Lv6,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,21; bonus bHit,5; },{},{}
|
||||
4822,Fighting_Spirit7,Fighting Lv7,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,24; bonus bHit,5; },{},{}
|
||||
4823,Fighting_Spirit8,Fighting Lv8,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,27; bonus bHit,5; },{},{}
|
||||
4824,Fighting_Spirit9,Fighting Lv9,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,30; bonus bHit,5; },{},{}
|
||||
4825,Fighting_Spirit10,Fighting Lv10,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,50; bonus bHit,15; },{},{}
|
||||
4826,Spell5,Force Lv5,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,18; bonus bVariableCastrate,-10; },{},{}
|
||||
4827,Spell6,Force Lv6,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,21; bonus bVariableCastrate,-10; },{},{}
|
||||
4828,Spell7,Force Lv7,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,24; bonus bVariableCastrate,-10; },{},{}
|
||||
4829,Spell8,Force Lv8,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,27; bonus bVariableCastrate,-10; },{},{}
|
||||
4830,Spell9,Force Lv9,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,30; bonus bVariableCastrate,-10; },{},{}
|
||||
4831,Spell10,Force Lv10,6,20,,10,,,,,,,,16,,,,,{ bonus bMatk,50; bonus bVariableCastrate,-20; },{},{}
|
||||
4832,Expert_Archer1,Archer Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,2; },{},{}
|
||||
4833,Expert_Archer2,Archer Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,4; },{},{}
|
||||
4834,Expert_Archer3,Archer Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,6; },{},{}
|
||||
4835,Expert_Archer4,Archer Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,8; },{},{}
|
||||
4836,Expert_Archer5,Archer Lv5,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,10; },{},{}
|
||||
4837,Expert_Archer6,Archer Lv6,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,12; },{},{}
|
||||
4838,Expert_Archer7,Archer Lv7,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,14; },{},{}
|
||||
4839,Expert_Archer8,Archer Lv8,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,16; },{},{}
|
||||
4840,Expert_Archer9,Archer Lv9,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,18; },{},{}
|
||||
4841,Expert_Archer10,Archer Lv10,6,20,,10,,,,,,,,16,,,,,{ bonus bLongAtkRate,20; bonus bAspd,1; },{},{}
|
||||
4842,Atk_Speed2,ASPD+2,6,20,,10,,,,,,,,16,,,,,{ bonus bAspd,2; },{},{}
|
||||
4843,Sharp4,Sharp Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,14; bonus bHit,5; },{},{}
|
||||
4844,Sharp5,Sharp Lv5,6,20,,10,,,,,,,,16,,,,,{ bonus bCritical,15; bonus bHit,6; },{},{}
|
||||
4845,Sea_Energy,Strength Of Ocean,6,0,,0,,,,,,,,16,,,,,{},{},{}
|
||||
4846,2011val_Angel,Fully Loved Stone,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
|
||||
4847,2011val_Devil,Spelled Stone,6,20,,10,,,,,,,,16,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
|
||||
4848,Immuned1,Immune Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSubEle,Ele_Neutral,5; },{},{}
|
||||
4849,Cranial1,Crescent Lv1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
4850,Heal_Amount3,Archbishop Lv2,6,20,,10,,,,,,,,16,,,,,{ bonus bHealPower,6; bonus bUseSPrate,5; },{},{}
|
||||
4851,Heal_Amount4,Archbishop Lv3,6,20,,10,,,,,,,,16,,,,,{ bonus bHealPower,12; bonus bUseSPrate,10; },{},{}
|
||||
4852,Heal_Amount5,Archbishop Lv4,6,20,,10,,,,,,,,16,,,,,{ bonus bHealPower,20; bonus bUseSPrate,15; },{},{}
|
||||
4853,S_STR,Special STR,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,1; if(getrefine()>7) { bonus bStr,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4854,S_AGI,Special AGI,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,1; if(getrefine()>7) { bonus bAgi,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4855,S_VIT,Special VIT,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,1; if(getrefine()>7) { bonus bVit,3; } if(getrefine()>8) { bonus bMaxSPrate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4856,S_INT,Special INT,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; if(getrefine()>7) { bonus bInt,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4857,S_DEX,Special DEX,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,1; if(getrefine()>7) { bonus bDex,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4858,S_LUK,Special LUK,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,1; if(getrefine()>7) { bonus bLuk,3; } if(getrefine()>8) { bonus bMaxHPrate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4859,Evasion1,Flee+1,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,1; },{},{}
|
||||
4860,Evasion3,Flee+3,6,20,,10,,,,,,,,16,,,,,{ bonus bFlee,3; },{},{}
|
||||
4861,MHP1,MHP+1%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,1; },{},{}
|
||||
4862,MHP2,MHP+2%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,2; },{},{}
|
||||
4700,Strength1,STR+1,6,20,,10,,,,,,,,,,,,,{ bonus bStr,1; },{},{}
|
||||
4701,Strength2,STR+2,6,20,,10,,,,,,,,,,,,,{ bonus bStr,2; },{},{}
|
||||
4702,Strength3,STR+3,6,20,,10,,,,,,,,,,,,,{ bonus bStr,3; },{},{}
|
||||
4703,Strength4,STR+4,6,20,,10,,,,,,,,,,,,,{ bonus bStr,4; },{},{}
|
||||
4704,Strength5,STR+5,6,20,,10,,,,,,,,,,,,,{ bonus bStr,5; },{},{}
|
||||
4705,Strength6,STR+6,6,20,,10,,,,,,,,,,,,,{ bonus bStr,6; },{},{}
|
||||
4706,Strength7,STR+7,6,20,,10,,,,,,,,,,,,,{ bonus bStr,7; },{},{}
|
||||
4707,Strength8,STR+8,6,20,,10,,,,,,,,,,,,,{ bonus bStr,8; },{},{}
|
||||
4708,Strength9,STR+9,6,20,,10,,,,,,,,,,,,,{ bonus bStr,9; },{},{}
|
||||
4709,Strength10,STR+10,6,20,,10,,,,,,,,,,,,,{ bonus bStr,10; },{},{}
|
||||
4710,Inteligence1,INT+1,6,20,,10,,,,,,,,,,,,,{ bonus bInt,1; },{},{}
|
||||
4711,Inteligence2,INT+2,6,20,,10,,,,,,,,,,,,,{ bonus bInt,2; },{},{}
|
||||
4712,Inteligence3,INT+3,6,20,,10,,,,,,,,,,,,,{ bonus bInt,3; },{},{}
|
||||
4713,Inteligence4,INT+4,6,20,,10,,,,,,,,,,,,,{ bonus bInt,4; },{},{}
|
||||
4714,Inteligence5,INT+5,6,20,,10,,,,,,,,,,,,,{ bonus bInt,5; },{},{}
|
||||
4715,Inteligence6,INT+6,6,20,,10,,,,,,,,,,,,,{ bonus bInt,6; },{},{}
|
||||
4716,Inteligence7,INT+7,6,20,,10,,,,,,,,,,,,,{ bonus bInt,7; },{},{}
|
||||
4717,Inteligence8,INT+8,6,20,,10,,,,,,,,,,,,,{ bonus bInt,8; },{},{}
|
||||
4718,Inteligence9,INT+9,6,20,,10,,,,,,,,,,,,,{ bonus bInt,9; },{},{}
|
||||
4719,Inteligence10,INT+10,6,20,,10,,,,,,,,,,,,,{ bonus bInt,10; },{},{}
|
||||
4720,Dexterity1,DEX+1,6,20,,10,,,,,,,,,,,,,{ bonus bDex,1; },{},{}
|
||||
4721,Dexterity2,DEX+2,6,20,,10,,,,,,,,,,,,,{ bonus bDex,2; },{},{}
|
||||
4722,Dexterity3,DEX+3,6,20,,10,,,,,,,,,,,,,{ bonus bDex,3; },{},{}
|
||||
4723,Dexterity4,DEX+4,6,20,,10,,,,,,,,,,,,,{ bonus bDex,4; },{},{}
|
||||
4724,Dexterity5,DEX+5,6,20,,10,,,,,,,,,,,,,{ bonus bDex,5; },{},{}
|
||||
4725,Dexterity6,DEX+6,6,20,,10,,,,,,,,,,,,,{ bonus bDex,6; },{},{}
|
||||
4726,Dexterity7,DEX+7,6,20,,10,,,,,,,,,,,,,{ bonus bDex,7; },{},{}
|
||||
4727,Dexterity8,DEX+8,6,20,,10,,,,,,,,,,,,,{ bonus bDex,8; },{},{}
|
||||
4728,Dexterity9,DEX+9,6,20,,10,,,,,,,,,,,,,{ bonus bDex,9; },{},{}
|
||||
4729,Dexterity10,DEX+10,6,20,,10,,,,,,,,,,,,,{ bonus bDex,10; },{},{}
|
||||
4730,Agility1,AGI+1,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,1; },{},{}
|
||||
4731,Agility2,AGI+2,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,2; },{},{}
|
||||
4732,Agility3,AGI+3,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,3; },{},{}
|
||||
4733,Agility4,AGI+4,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,4; },{},{}
|
||||
4734,Agility5,AGI+5,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,5; },{},{}
|
||||
4735,Agility6,AGI+6,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,6; },{},{}
|
||||
4736,Agility7,AGI+7,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,7; },{},{}
|
||||
4737,Agility8,AGI+8,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,8; },{},{}
|
||||
4738,Agility9,AGI+9,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,9; },{},{}
|
||||
4739,Agility10,AGI+10,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,10; },{},{}
|
||||
4740,Vitality1,VIT+1,6,20,,10,,,,,,,,,,,,,{ bonus bVit,1; },{},{}
|
||||
4741,Vitality2,VIT+2,6,20,,10,,,,,,,,,,,,,{ bonus bVit,2; },{},{}
|
||||
4742,Vitality3,VIT+3,6,20,,10,,,,,,,,,,,,,{ bonus bVit,3; },{},{}
|
||||
4743,Vitality4,VIT+4,6,20,,10,,,,,,,,,,,,,{ bonus bVit,4; },{},{}
|
||||
4744,Vitality5,VIT+5,6,20,,10,,,,,,,,,,,,,{ bonus bVit,5; },{},{}
|
||||
4745,Vitality6,VIT+6,6,20,,10,,,,,,,,,,,,,{ bonus bVit,6; },{},{}
|
||||
4746,Vitality7,VIT+7,6,20,,10,,,,,,,,,,,,,{ bonus bVit,7; },{},{}
|
||||
4747,Vitality8,VIT+8,6,20,,10,,,,,,,,,,,,,{ bonus bVit,8; },{},{}
|
||||
4748,Vitality9,VIT+9,6,20,,10,,,,,,,,,,,,,{ bonus bVit,9; },{},{}
|
||||
4749,Vitality10,VIT+10,6,20,,10,,,,,,,,,,,,,{ bonus bVit,10; },{},{}
|
||||
4750,Luck1,LUK+1,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,1; },{},{}
|
||||
4751,Luck2,LUK+2,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,2; },{},{}
|
||||
4752,Luck3,LUK+3,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,3; },{},{}
|
||||
4753,Luck4,LUK+4,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,4; },{},{}
|
||||
4754,Luck5,LUK+5,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,5; },{},{}
|
||||
4755,Luck6,LUK+6,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,6; },{},{}
|
||||
4756,Luck7,LUK+7,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,7; },{},{}
|
||||
4757,Luck8,LUK+8,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,8; },{},{}
|
||||
4758,Luck9,LUK+9,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,9; },{},{}
|
||||
4759,Luck10,LUK+10,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,10; },{},{}
|
||||
4760,Matk1,MATK+1%,6,20,,10,,,,,,,,,,,,,{ bonus bMatkRate,1; bonus bFixedCastrate,-1; },{},{}
|
||||
4761,Matk2,MATK+2%,6,20,,10,,,,,,,,,,,,,{ bonus bMatkRate,2; bonus bFixedCastrate,-1; },{},{}
|
||||
4762,Evasion6,FLEE+6,6,20,,10,,,,,,,,,,,,,{ bonus bFlee,6; },{},{}
|
||||
4763,Evasion12,FLEE+12,6,20,,10,,,,,,,,,,,,,{ bonus bFlee,12; },{},{}
|
||||
4764,Critical5,CRI+5,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,5; },{},{}
|
||||
4765,Critical7,CRI+7,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,7; },{},{}
|
||||
4766,Atk2,ATK+2%,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,2; },{},{}
|
||||
4767,Atk3,ATK+3%,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,3; },{},{}
|
||||
4768,Str1_J,STR+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4769,Str2_J,STR+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4770,Str3_J,STR+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4771,Int1_J,INT+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4772,Int2_J,INT+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4773,Int3_J,INT+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4774,Vit1_J,VIT+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4775,Vit2_J,VIT+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4776,Vit3_J,VIT+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4777,Agi1_J,AGI+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4778,Agi2_J,AGI+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4779,Agi3_J,AGI+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4780,Dex1_J,DEX+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4781,Dex2_J,DEX+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4782,Dex3_J,DEX+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4783,Luk1_J,LUK+1,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4784,Luk2_J,LUK+2,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4785,Luk3_J,LUK+3,6,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
4786,Mdef2,MDEF+2,6,20,,10,,,,,,,,,,,,,{ bonus bMdef,2; },{},{}
|
||||
4787,Mdef4,MDEF+4,6,20,,10,,,,,,,,,,,,,{ bonus bMdef,4; },{},{}
|
||||
4788,Mdef6,MDEF+6,6,20,,10,,,,,,,,,,,,,{ bonus bMdef,6; },{},{}
|
||||
4789,Mdef8,MDEF+8,6,20,,10,,,,,,,,,,,,,{ bonus bMdef,8; },{},{}
|
||||
4790,Mdef10,MDEF+10,6,20,,10,,,,,,,,,,,,,{ bonus bMdef,10; },{},{}
|
||||
4791,Def3,DEF+3,6,20,,10,,,,,,,,,,,,,{ bonus bDef,3; },{},{}
|
||||
4792,Def6,DEF+6,6,20,,10,,,,,,,,,,,,,{ bonus bDef,6; },{},{}
|
||||
4793,Def9,DEF+9,6,20,,10,,,,,,,,,,,,,{ bonus bDef,9; },{},{}
|
||||
4794,Def12,DEF+12,6,20,,10,,,,,,,,,,,,,{ bonus bDef,12; },{},{}
|
||||
4795,HP100,HP+100,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHP,100; },{},{}
|
||||
4796,HP200,HP+200,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHP,200; },{},{}
|
||||
4797,HP300,HP+300,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHP,300; },{},{}
|
||||
4798,HP400,HP+400,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHP,400; },{},{}
|
||||
4799,HP500,HP+500,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHP,500; },{},{}
|
||||
4800,SP50,SP+50,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,50; },{},{}
|
||||
4801,SP100,SP+100,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,100; },{},{}
|
||||
4802,SP150,SP+150,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,150; },{},{}
|
||||
4803,Highness_Heal_3sec,Recovery Lv1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000; },{},{}
|
||||
4804,Coluceo_Heal30,Cathedral Lv1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSkillUseSP,"AB_CHEAL",30; },{},{}
|
||||
4805,Heal_Amount2,Archbishop Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,3; },{},{}
|
||||
4806,Matk3,MATK+3%,6,20,,10,,,,,,,,,,,,,{ bonus bMatkRate,3; bonus bFixedCastrate,-1; },{},{}
|
||||
4807,Atk_Speed1,ASPD+1,6,20,,10,,,,,,,,,,,,,{ bonus bAspd,1; },{},{}
|
||||
4808,Fighting_Spirit4,Fighting Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,15; bonus bHit,5; },{},{}
|
||||
4809,Fighting_Spirit3,Fighting Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,12; bonus bHit,4; },{},{}
|
||||
4810,Fighting_Spirit2,Fighting Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,9; bonus bHit,3; },{},{}
|
||||
4811,Fighting_Spirit1,Fighting Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,6; bonus bHit,2; },{},{}
|
||||
4812,Spell4,Force Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,15; bonus bVariableCastrate,-10; },{},{}
|
||||
4813,Spell3,Force Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,12; bonus bVariableCastrate,-8; },{},{}
|
||||
4814,Spell2,Force Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,9; bonus bVariableCastrate,-6; },{},{}
|
||||
4815,Spell1,Force Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,6; bonus bVariableCastrate,-4; },{},{}
|
||||
4816,Sharp3,Sharp Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,12; bonus bHit,4; },{},{}
|
||||
4817,Sharp2,Sharp Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,9; bonus bHit,3; },{},{}
|
||||
4818,Sharp1,Sharp Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,6; bonus bHit,2; },{},{}
|
||||
4819,Atk1,ATK+1%,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddClass,Class_All,1; },{},{}
|
||||
4820,Fighting_Spirit5,Fighting Lv5,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,18; bonus bHit,5; },{},{}
|
||||
4821,Fighting_Spirit6,Fighting Lv6,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,21; bonus bHit,5; },{},{}
|
||||
4822,Fighting_Spirit7,Fighting Lv7,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,24; bonus bHit,5; },{},{}
|
||||
4823,Fighting_Spirit8,Fighting Lv8,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,27; bonus bHit,5; },{},{}
|
||||
4824,Fighting_Spirit9,Fighting Lv9,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,30; bonus bHit,5; },{},{}
|
||||
4825,Fighting_Spirit10,Fighting Lv10,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,50; bonus bHit,15; },{},{}
|
||||
4826,Spell5,Force Lv5,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,18; bonus bVariableCastrate,-10; },{},{}
|
||||
4827,Spell6,Force Lv6,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,21; bonus bVariableCastrate,-10; },{},{}
|
||||
4828,Spell7,Force Lv7,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,24; bonus bVariableCastrate,-10; },{},{}
|
||||
4829,Spell8,Force Lv8,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,27; bonus bVariableCastrate,-10; },{},{}
|
||||
4830,Spell9,Force Lv9,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,30; bonus bVariableCastrate,-10; },{},{}
|
||||
4831,Spell10,Force Lv10,6,20,,10,,,,,,,,,,,,,{ bonus bMatk,50; bonus bVariableCastrate,-20; },{},{}
|
||||
4832,Expert_Archer1,Archer Lv1,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,2; },{},{}
|
||||
4833,Expert_Archer2,Archer Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,4; },{},{}
|
||||
4834,Expert_Archer3,Archer Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,6; },{},{}
|
||||
4835,Expert_Archer4,Archer Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,8; },{},{}
|
||||
4836,Expert_Archer5,Archer Lv5,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,10; },{},{}
|
||||
4837,Expert_Archer6,Archer Lv6,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,12; },{},{}
|
||||
4838,Expert_Archer7,Archer Lv7,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,14; },{},{}
|
||||
4839,Expert_Archer8,Archer Lv8,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,16; },{},{}
|
||||
4840,Expert_Archer9,Archer Lv9,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,18; },{},{}
|
||||
4841,Expert_Archer10,Archer Lv10,6,20,,10,,,,,,,,,,,,,{ bonus bLongAtkRate,20; bonus bAspd,1; },{},{}
|
||||
4842,Atk_Speed2,ASPD+2,6,20,,10,,,,,,,,,,,,,{ bonus bAspd,2; },{},{}
|
||||
4843,Sharp4,Sharp Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,14; bonus bHit,5; },{},{}
|
||||
4844,Sharp5,Sharp Lv5,6,20,,10,,,,,,,,,,,,,{ bonus bCritical,15; bonus bHit,6; },{},{}
|
||||
4845,Sea_Energy,Strength Of Ocean,6,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
4846,2011val_Angel,Fully Loved Stone,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
|
||||
4847,2011val_Devil,Spelled Stone,6,20,,10,,,,,,,,,,,,,{ bonus bBaseAtk,10; bonus bMatk,10; },{},{}
|
||||
4848,Immuned1,Immune Lv1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSubEle,Ele_Neutral,5; },{},{}
|
||||
4849,Cranial1,Crescent Lv1,6,20,,10,,,,,,,,,,,,,{ bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
4850,Heal_Amount3,Archbishop Lv2,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,6; bonus bUseSPrate,5; },{},{}
|
||||
4851,Heal_Amount4,Archbishop Lv3,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,12; bonus bUseSPrate,10; },{},{}
|
||||
4852,Heal_Amount5,Archbishop Lv4,6,20,,10,,,,,,,,,,,,,{ bonus bHealPower,20; bonus bUseSPrate,15; },{},{}
|
||||
4853,S_STR,Special STR,6,20,,10,,,,,,,,,,,,,{ bonus bStr,1; if(getrefine()>7) { bonus bStr,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4854,S_AGI,Special AGI,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,1; if(getrefine()>7) { bonus bAgi,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4855,S_VIT,Special VIT,6,20,,10,,,,,,,,,,,,,{ bonus bVit,1; if(getrefine()>7) { bonus bVit,3; } if(getrefine()>8) { bonus bMaxSPrate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4856,S_INT,Special INT,6,20,,10,,,,,,,,,,,,,{ bonus bInt,1; if(getrefine()>7) { bonus bInt,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4857,S_DEX,Special DEX,6,20,,10,,,,,,,,,,,,,{ bonus bDex,1; if(getrefine()>7) { bonus bDex,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4858,S_LUK,Special LUK,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,1; if(getrefine()>7) { bonus bLuk,3; } if(getrefine()>8) { bonus bMaxHPrate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; } },{},{}
|
||||
4859,Evasion1,Flee+1,6,20,,10,,,,,,,,,,,,,{ bonus bFlee,1; },{},{}
|
||||
4860,Evasion3,Flee+3,6,20,,10,,,,,,,,,,,,,{ bonus bFlee,3; },{},{}
|
||||
4861,MHP1,MHP+1%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,1; },{},{}
|
||||
4862,MHP2,MHP+2%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,2; },{},{}
|
||||
//
|
||||
4867,MHP3,MHP+3%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,3; },{},{}
|
||||
4868,MHP4,MHP+4%,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxHPrate,4; },{},{}
|
||||
4870,SP25,SP+25,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSP,25; },{},{}
|
||||
4871,SP75,SP+75,6,20,,10,,,,,,,,16,,,,,{ bonus bMaxSP,75; },{},{}
|
||||
4867,MHP3,MHP+3%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,3; },{},{}
|
||||
4868,MHP4,MHP+4%,6,20,,10,,,,,,,,,,,,,{ bonus bMaxHPrate,4; },{},{}
|
||||
4870,SP25,SP+25,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,25; },{},{}
|
||||
4871,SP75,SP+75,6,20,,10,,,,,,,,,,,,,{ bonus bMaxSP,75; },{},{}
|
||||
//
|
||||
4908,Essence_of_Evil_STR1,Essence of Evil STR1,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;},{},{}
|
||||
4909,Essence_of_Evil_STR2,Essence of Evil STR2,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;},{},{}
|
||||
4910,Essence_of_Evil_STR3,Essence of Evil STR3,6,20,,10,,,,,,,,16,,,,,{ bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;},{},{}
|
||||
4911,Essence_of_Evil_INT1,Essence of Evil INT1,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,1; bonus bMatk,3; bonus bStr,-1;},{},{}
|
||||
4912,Essence_of_Evil_INT2,Essence of Evil INT2,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,2; bonus bMatk,6; bonus bStr,-2;},{},{}
|
||||
4913,Essence_of_Evil_INT3,Essence of Evil INT3,6,20,,10,,,,,,,,16,,,,,{ bonus bInt,4; bonus bMatk,12; bonus bStr,-4;},{},{}
|
||||
4914,Essence_of_Evil_AGI1,Essence of Evil AGI1,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;},{},{}
|
||||
4915,Essence_of_Evil_AGI2,Essence of Evil AGI2,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;},{},{}
|
||||
4916,Essence_of_Evil_AGI3,Essence of Evil AGI3,6,20,,10,,,,,,,,16,,,,,{ bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;},{},{}
|
||||
4917,Essence_of_Evil_VIT1,Essence of Evil VIT1,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;},{},{}
|
||||
4918,Essence_of_Evil_VIT2,Essence of Evil VIT2,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;},{},{}
|
||||
4919,Essence_of_Evil_VIT3,Essence of Evil VIT3,6,20,,10,,,,,,,,16,,,,,{ bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;},{},{}
|
||||
4920,Essence_of_Evil_DEX1,Essence of Evil DEX1,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,1; bonus bHit,2; bonus bLuk,-1;},{},{}
|
||||
4921,Essence_of_Evil_DEX2,Essence of Evil DEX2,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,2; bonus bHit,4; bonus bLuk,-2;},{},{}
|
||||
4922,Essence_of_Evil_DEX3,Essence of Evil DEX3,6,20,,10,,,,,,,,16,,,,,{ bonus bDex,4; bonus bHit,8; bonus bLuk,-4;},{},{}
|
||||
4923,Essence_of_Evil_LUK1,Essence of Evil LUK1,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;},{},{}
|
||||
4924,Essence_of_Evil_LUK2,Essence of Evil LUK2,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;},{},{}
|
||||
4925,Essence_of_Evil_LUK3,Essence of Evil LUK3,6,20,,10,,,,,,,,16,,,,,{ bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;},{},{}
|
||||
4908,Essence_of_Evil_STR1,Essence of Evil STR1,6,20,,10,,,,,,,,,,,,,{ bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;},{},{}
|
||||
4909,Essence_of_Evil_STR2,Essence of Evil STR2,6,20,,10,,,,,,,,,,,,,{ bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;},{},{}
|
||||
4910,Essence_of_Evil_STR3,Essence of Evil STR3,6,20,,10,,,,,,,,,,,,,{ bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;},{},{}
|
||||
4911,Essence_of_Evil_INT1,Essence of Evil INT1,6,20,,10,,,,,,,,,,,,,{ bonus bInt,1; bonus bMatk,3; bonus bStr,-1;},{},{}
|
||||
4912,Essence_of_Evil_INT2,Essence of Evil INT2,6,20,,10,,,,,,,,,,,,,{ bonus bInt,2; bonus bMatk,6; bonus bStr,-2;},{},{}
|
||||
4913,Essence_of_Evil_INT3,Essence of Evil INT3,6,20,,10,,,,,,,,,,,,,{ bonus bInt,4; bonus bMatk,12; bonus bStr,-4;},{},{}
|
||||
4914,Essence_of_Evil_AGI1,Essence of Evil AGI1,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;},{},{}
|
||||
4915,Essence_of_Evil_AGI2,Essence of Evil AGI2,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;},{},{}
|
||||
4916,Essence_of_Evil_AGI3,Essence of Evil AGI3,6,20,,10,,,,,,,,,,,,,{ bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;},{},{}
|
||||
4917,Essence_of_Evil_VIT1,Essence of Evil VIT1,6,20,,10,,,,,,,,,,,,,{ bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;},{},{}
|
||||
4918,Essence_of_Evil_VIT2,Essence of Evil VIT2,6,20,,10,,,,,,,,,,,,,{ bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;},{},{}
|
||||
4919,Essence_of_Evil_VIT3,Essence of Evil VIT3,6,20,,10,,,,,,,,,,,,,{ bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;},{},{}
|
||||
4920,Essence_of_Evil_DEX1,Essence of Evil DEX1,6,20,,10,,,,,,,,,,,,,{ bonus bDex,1; bonus bHit,2; bonus bLuk,-1;},{},{}
|
||||
4921,Essence_of_Evil_DEX2,Essence of Evil DEX2,6,20,,10,,,,,,,,,,,,,{ bonus bDex,2; bonus bHit,4; bonus bLuk,-2;},{},{}
|
||||
4922,Essence_of_Evil_DEX3,Essence of Evil DEX3,6,20,,10,,,,,,,,,,,,,{ bonus bDex,4; bonus bHit,8; bonus bLuk,-4;},{},{}
|
||||
4923,Essence_of_Evil_LUK1,Essence of Evil LUK1,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;},{},{}
|
||||
4924,Essence_of_Evil_LUK2,Essence of Evil LUK2,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;},{},{}
|
||||
4925,Essence_of_Evil_LUK3,Essence of Evil LUK3,6,20,,10,,,,,,,,,,,,,{ bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;},{},{}
|
||||
//
|
||||
4936,Large_Size_Attack_1,Large Size Attack 1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddSize,2,1; },{},{}
|
||||
4937,Medium_Size_Attack_1,Medium Size Attack 1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddSize,1,1; },{},{}
|
||||
4938,Small_Size_Attack_1,Small Size Attack 1,6,20,,10,,,,,,,,16,,,,,{ bonus2 bAddSize,0,1; },{},{}
|
||||
4936,Large_Size_Attack_1,Large Size Attack 1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddSize,Size_Large,1; },{},{}
|
||||
4937,Medium_Size_Attack_1,Medium Size Attack 1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddSize,Size_Medium,1; },{},{}
|
||||
4938,Small_Size_Attack_1,Small Size Attack 1,6,20,,10,,,,,,,,,,,,,{ bonus2 bAddSize,Size_Small,1; },{},{}
|
||||
// More Headgears
|
||||
//===================================================================
|
||||
5001,Headset,Headset,4,20,,200,,3,,0,0xFFFFFFFE,63,2,256,,1,1,87,{ bonus2 bResEff,Eff_Curse,1000; },{},{}
|
||||
@ -3574,8 +3580,8 @@
|
||||
5767,Samurai_Mask,Samurai Mask,4,20,,300,,1,,0,0xFFFFFFFF,63,2,1,,50,0,644,{ bonus2 bAddClass,Class_All,1; },{},{}
|
||||
5768,Sakura_Coronet,Sakura Coronet,4,20,,800,,1,,1,0xFFFFFFFF,63,2,256,,1,1,645,{ bonus bMdef,3; bonus bMaxSP,25; },{},{}
|
||||
5769,Gold_Angel_Sculpture,Gold Angel Sculpture,4,100,,0,,2,,0,0xFFFFFFFF,63,2,256,,70,0,646,{ skill "RG_GRAFFITI",1; },{},{}
|
||||
5770,Splash_Hat,Splash Hat,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,1,349,{ autobonus "{ sc_start SC_WINDWEAPON,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
5771,Family_Hat,Family Hat,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,1,109,{ bonus bDex,1; bonus bMdef,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; skill "PR_MAGNIFICAT",1; },{},{}
|
||||
5770,Splash_Hat,Splash Hat,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,1,649,{ autobonus "{ sc_start SC_WINDWEAPON,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
5771,Family_Hat,Family Hat,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,1,1,650,{ bonus bDex,1; bonus bMdef,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; skill "PR_MAGNIFICAT",1; },{},{}
|
||||
5772,Red_Navy_Hat,Red Navy Hat,4,3000,,500,,1,,0,0xFFFFFFFF,63,2,256,,95,1,651,{},{},{}
|
||||
5773,Navy_Beret,Navy Beret,4,3000,,500,,1,,0,0xFFFFFFFF,63,2,256,,95,1,652,{},{},{}
|
||||
5774,Red_Pirate_Hat,Red Pirate Hat,4,3000,,500,,1,,0,0xFFFFFFFF,63,2,256,,95,1,496,{},{},{}
|
||||
@ -3657,6 +3663,7 @@
|
||||
5850,Golden_Savage_Hat,Golden Savage Hat,4,20,,500,,5,,0,0xFFFFFFFF,63,2,256,,50,1,648,{},{},{}
|
||||
5851,Summer_Knight,Summer Knight,4,20,,0,,1,,0,0xFFFFFFFF,63,2,768,,60,0,138,{},{},{}
|
||||
5852,Easter_Egg_Shell,Easter Egg Shell,4,20,,500,,0,,0,0xFFFFFFFF,63,2,256,,40,1,537,{ bonus bDef,-7; bonus bMdef,-7; bonus2 bHPRegenRate,(MaxHp/100),10000; if (getrefine()>=7) bonus bFlee,2; if (getrefine() >= 9) bonus2 bSPRegenRate,(MaxSp/100),10000; },{},{}
|
||||
5853,IdRO_Crown,IdRO Crown,4,10,,0,,2,,0,0xFFFFFFFF,63,2,256,,1,1,165,{ bonus bHPrecovRate,7; bonus bSPrecovRate,7; if(getrefine()>7){ bonus bAtkRate,2; bonus bMatkRate,2; bonus bMdef,2; } },{},{}
|
||||
//
|
||||
5855,Fishing_Rod,Fishing Rod,4,10,,0,,0,,,0xFFFFFFFF,63,2,136,,,,,{},{},{}
|
||||
5856,Passion_FB_Hat,Passion FB Hat,4,20,,600,,2,,1,0xFFFFFFFF,63,2,256,,1,1,671,{ bonus bStr,2; bonus bDex,2; autobonus "{ bonus bFlee,-15; bonus2 bAddClass,Class_All,5; }",30,10000,0,"{ specialeffect2 EF_ENHANCE; }"; },{},{}
|
||||
@ -4275,6 +4282,8 @@
|
||||
6713,Heart_of_Soul,Heart of Soul,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6714,Sheenas_Soul,Sheena's Soul,3,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
6715,Gods_Soul_Piece,God's Soul Piece,3,20,,0,,,,,,,,,,,,,{},{},{}
|
||||
6720,Status_Reset_Coupon,Status Reset Coupon,18,10,,0,,,,0,0xFFFFFFFF,63,2,,,1,,,{ resetstatus; },{},{}
|
||||
6721,Status_Reset_Coupon,Status Reset Coupon,18,10,,0,,,,0,0xFFFFFFFF,63,2,,,1,,,{ resetstatus; },{},{}
|
||||
//
|
||||
6732,Monster_Coin,Monster Coin,3,10,,0,,,,,,,,,,,,,{},{},{}
|
||||
6734,Unknown_Meal,Unknown Meal,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
@ -4322,11 +4331,15 @@
|
||||
//6790,Large_Stone,Large Stone,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,0,{ bonus2 bAddSize,2,1; },{},{}
|
||||
//6791,Medium_Stone,Medium Stone,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,0,{ bonus2 bAddSize,1,1; },{},{}
|
||||
//6792,Small_Stone,Small Stone,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,0,{ bonus2 bAddSize,0,1; },{},{}
|
||||
6795,Ticket_Special_RO2,Ticket Special RO2,3,10,,0,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}
|
||||
6796,RO2_Name_Card,RO2 Name Card,3,10,,0,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}
|
||||
6797,11th_Coin,11th Anniversary Coin,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
//
|
||||
6804,ORGANIC_PUMPKIN,Organic Pumpkin,3,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
6805,INORGANIC_PUMPKIN,Inorganic Pumpkin,3,20,,10,,,,,,,,,,,,,{},{},{}
|
||||
6821,Solo_Troops_Badge,Single Union Badge,3,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
6834,Legendary_Fur,Legendary Fur,3,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}
|
||||
6835,Legendary_Mane,Legendary Mane,3,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}
|
||||
//
|
||||
7001,Mould_Powder,Mould Powder,3,466,,10,,,,,,,,,,,,,{},{},{}
|
||||
7002,Ogre_Tooth,Ogre Tooth,3,658,,10,,,,,,,,,,,,,{},{},{}
|
||||
@ -5632,8 +5645,8 @@
|
||||
12098,Luk_Dish08,Strawberry Flavored Rice Ball,0,60000,,400,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,1200000,8; percentheal 9,3; },{},{}
|
||||
12099,Luk_Dish09,Blood Flavored Soda,0,80000,,1000,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,1200000,9; percentheal 10,4; },{},{}
|
||||
12100,Luk_Dish10,Cooked Nine Tail's Tails,0,100000,,500,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,1200000,10; percentheal 14,8; },{},{}
|
||||
12101,Citron,Citron,0,20,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,1200000,30; },{},{}
|
||||
12102,Meat_Skewer,Grilled Skewer,0,20,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,1200000,30; },{},{}
|
||||
12101,Citron,Citron,0,20,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,180000,30; },{},{}
|
||||
12102,Meat_Skewer,Grilled Skewer,0,20,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,180000,30; },{},{}
|
||||
12103,Bloody_Dead_Branch,Bloody Branch,2,10000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ monster "this",-1,-1,"--ja--",-3,1,""; },{},{}
|
||||
12104,Random_Quiver,Random Quiver,2,10000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_Quiver),1; },{},{}
|
||||
12105,Set_Of_Taiming_Item,Taming Gift Set,2,10000,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_Taming),1; getrandgroupitem(IG_Taming),1; getrandgroupitem(IG_Taming),1; },{},{}
|
||||
@ -5653,16 +5666,16 @@
|
||||
12119,Resist_Water,Coldproof Potion,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15; },{},{}
|
||||
12120,Resist_Earth,Earthproof Potion,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0; },{},{}
|
||||
12121,Resist_Wind,Thunderproof Potion,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20; },{},{}
|
||||
12122,Sesame_Pastry,Sesame Pastry,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,1200000,30; },{},{}
|
||||
12123,Honey_Pastry,Honey Pastry,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,1200000,30; },{},{}
|
||||
12124,Rainbow_Cake,Rainbow Cake,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_BATKFOOD,1200000,10; sc_start SC_MATKFOOD,120000,10; },{},{}
|
||||
12122,Sesame_Pastry,Sesame Pastry,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,180000,30; },{},{}
|
||||
12123,Honey_Pastry,Honey Pastry,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,180000,30; },{},{}
|
||||
12124,Rainbow_Cake,Rainbow Cake,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_BATKFOOD,60000,10; sc_start SC_MATKFOOD,60000,10; },{},{}
|
||||
12125,Outdoor_Cooking_Kits,Outdoor Cooking Kit,2,500,,20,,,,,0xFFFFFFFF,63,2,,,,,,{ cooking 11; },{},{}
|
||||
12126,Indoor_Cooking_Kits,Home Cooking Kit,2,1000,,30,,,,,0xFFFFFFFF,63,2,,,,,,{ cooking 12; },{},{}
|
||||
12127,High_end_Cooking_Kits,Professional Cooking Kit,2,2000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ cooking 13; },{},{}
|
||||
12128,Imperial_Cooking_Kits,Royal Cooking Kit,2,5000,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ cooking 14; },{},{}
|
||||
12129,Fantastic_Cooking_Kits,Fantastic Cooking Kit,2,10000,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ cooking 15; },{},{}
|
||||
12130,Cookie_Bag,Cookie Bag,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_CookieBag),1; getrandgroupitem(IG_CookieBag),1; getrandgroupitem(IG_CookieBag),1; },{},{}
|
||||
12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12131,Lucky_Potion,Lucky Potion,0,2,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ /* sc_start SC_LUKFOOD,180000,15; */ },{},{}
|
||||
12132,Red_Bag,Santa's Bag,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_Xmas,600000,0; sc_start SC_SpeedUp0,600000,0; },{},{}
|
||||
12133,Ice_Cream_,McDonald's Ice Cone,0,0,,80,,,,,0xFFFFFFFF,63,2,,,,,,{ if(gettime(5)!=MDiceCone) { set MDiceCone,gettime(5); percentheal 50,50; } },{},{}
|
||||
12134,Red_Envelope,Red Envelope,2,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ set Zeny,Zeny+rand(1000,10000); },{},{}
|
||||
@ -5795,14 +5808,14 @@
|
||||
12263,Comp_Battle_Manual,Field Manual,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_EXPBOOST,1800000,50; },{},{}
|
||||
12264,Comp_Bubble_Gum,Bubble Gum,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ITEMBOOST,1800000,200; },{},{}
|
||||
12265,Comp_Insurance,Life Insurrance,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LIFEINSURANCE,1800000,0; },{},{}
|
||||
12266,Sesame_Pastry_,Sesame Pastry,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,1200000,30; },{},{}
|
||||
12267,Honey_Pastry_,Honey Pastry,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,1200000,30; },{},{}
|
||||
12266,Sesame_Pastry_,Sesame Pastry,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,180000,30; },{},{}
|
||||
12267,Honey_Pastry_,Honey Pastry,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,180000,30; },{},{}
|
||||
12268,Rainbow_Cake_,Rainbow Cake,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ATKPOTION,60000,10; sc_start SC_MATKFOOD,120000,10; },{},{}
|
||||
12269,Tasty_Colonel,Tasty Pink Ration,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ATKPOTION,600000,15; },{},{}
|
||||
12270,Tasty_Major,Tasty White Ration,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_MATKPOTION,600000,15; },{},{}
|
||||
12271,Mre_A,Military Ration A,0,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 5,0; },{},{}
|
||||
12272,Mre_B,Military Ration B,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCHIT,600000,33; },{},{}
|
||||
12273,Mre_C,Military Ration C,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCFLEE,600000,33; },{},{}
|
||||
12272,Mre_B,Military Ration B,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,600000,33; },{},{}
|
||||
12273,Mre_C,Military Ration C,2,2,,70,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,600000,33; },{},{}
|
||||
12274,Gold_Pill_1,Daehwandan,0,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bMaxHPrate,5; bonus bHPrecovRate,10; }",3600; percentheal 10,0; },{},{}
|
||||
12275,Gold_Pill_2,Taecheongdan,0,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ bonus_script "{ bonus bMaxSPrate,5; bonus bSPrecovRate,10; }",3600; percentheal 0,10; },{},{}
|
||||
12276,Mimic_Scroll,Mimic Scroll,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_create 2058,1800000; },{},{}
|
||||
@ -5839,24 +5852,24 @@
|
||||
12307,Kid,Kid Magic Powder,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ setfont 7; },{},{}
|
||||
12308,Magic_Castle,Magic Magic Powder,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ setfont 8; },{},{}
|
||||
12309,Bulging_Head,JJangu Magic Powder,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ setfont 9; },{},{}
|
||||
12310,Spray_Of_Flowers,Spray Of Flowers,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCFLEE,300000,5; },{},{}
|
||||
12310,Spray_Of_Flowers,Spray Of Flowers,2,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,300000,5; },{},{}
|
||||
12311,Large_Spray_Of_Flowers,Huge Spray Of Flowers,11,0,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "ALL_PARTYFLEE",5; },{},{}
|
||||
12312,Thick_Manual50,Thick Battle Manual,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_EXPBOOST,3600000,50; },{},{}
|
||||
12313,Protection_Of_Angel,Guardian Angel,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12313,Protection_Of_Angel,Guardian Angel,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ /* itemskill "ALL_ANGEL_PROTECT",1; */ },{},{}
|
||||
12314,Noive_Box,Noive Box,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12315,Goddess_Bless,Goddess Of Blessing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12316,Angel_Bless,Angel Of Blessing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12317,Powder_Snow,Snow Powder,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ end; },{},{}
|
||||
12318,Little_Heart,Small Hearts,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12319,Strawberry_Cake,Rune Strawberry Cake,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCATKRATE,600000,5; sc_start SC_INCMATKRATE,600000,5; },{},{}
|
||||
12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20; },{},{}
|
||||
12320,Pineapple_Juice,Schwartzwald Pine Jubilee,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,600000,10; sc_start SC_FLEEFOOD,600000,20; },{},{}
|
||||
12321,Spicy_Sandwich,Arunafeltz Desert Sandwich,2,0,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCCRI,600000,7; },{},{}
|
||||
12322,Chocolate_Pie,Chocolate Pie,0,0,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 5,5; },{},{}
|
||||
12323,N_Fly_Wing,Novice Fly Wing,11,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
|
||||
12324,N_Butterfly_Wing,Novice Butterfly Wing,11,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "AL_TELEPORT",3; },{},{}
|
||||
12325,N_Magnifier,Novice Magnifier,11,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "MC_IDENTIFY",1; },{},{}
|
||||
12326,J_Firecracker,Large Firecracker,2,2,,20,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12327,Charm_Of_Luck,Charm Of Luck,2,1000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
12327,Charm_Of_Luck,Charm Of Luck,2,1000,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCLUK,3600000,20; },{},{}
|
||||
12328,Charm_Of_Happiness,Charm Of Happiness,2,1800,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCLUK,3600000,20; },{},{}
|
||||
12329,Recall_MaleGM,Summon Male GameMaster Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_create 2000,1800000; },{},{}
|
||||
12330,Recall_FemaleGM,Summon Female GameMaster Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ mercenary_create 2001,1800000; },{},{}
|
||||
@ -6380,6 +6393,7 @@
|
||||
12853,Patron_Scroll,Patron Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Patron_Scroll); },{},{}
|
||||
12860,Mommy_Day_Cake,Mommy Day Cake,2,0,,200,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5; },{},{}
|
||||
12863,Treasure_Chest_Summoned_II,Treasure Chest Summoned II,3,10,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ monster "this",-1,-1,"--ja--",rand(1324,1363),1,""; },{},{}
|
||||
12883,Almighty,Almighty,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_BASH3D; sc_start SC_INCALLSTATUS,1800000,10; /* SetBuff "EFST_2011RWC_SCROLL" 1800 1800 */ },{},{}
|
||||
12887,C_Wing_Of_Fly,C Wing Of Fly,11,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "AL_TELEPORT",1; },{},{}
|
||||
//
|
||||
12900,Battle_Manual_Box,Battle Manual Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12208,10; },{},{}
|
||||
@ -6567,6 +6581,8 @@
|
||||
13079,Metal_Dagger,Metal Dagger,5,20,,0,55,0,,1,0x02021040,63,2,2,3,1,1,1,{ bonus bBaseAtk,(getrefine()*5); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
|
||||
//
|
||||
13081,Octo_kitchen_Knife,Discount knife Octopus,5,200000,,700,140,0,,3,0x228F5EEE,63,2,2,4,105,1,1,{},{},{}
|
||||
13085,Volcano_Knife,Volcano Knife,5,10,,200,80,,,0,0x280002E,63,2,2,4,60,,1,{ bonus bAgi,2; bonus bMaxHPrate,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; if(getrefine()==7){ bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Fire,3; } if (getrefine()>7) { bonus bMaxHPrate,getrefine()-7; bonus2 bSubEle,Ele_Fire,getrefine()-7; } },{},{}
|
||||
13089,FaceWorm_Leg,FaceWorm Leg,5,10,,500,0:50,110,,0,0xFFFFFFFF,63,2,2,3,24,1,1,{ bonus bAtkEle,Ele_Poison; },{},{}
|
||||
//
|
||||
13092,RWC_Memory_Knife,RWC Memory Knife,5,1000,500,650,50,0,1,1,0x02800075,63,2,2,3,1,1,1,{ bonus bBaseAtk,20*(getrefine()/3); bonus bMatk,20*(getrefine()/3); if(getrefine()>=9){ set .@i,1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,20,0; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddClass,Class_All,.@rate; bonus2 bMagicAddClass,Class_All,.@rate; } },{},{}
|
||||
13096,Half_BF_Dagger2,Half BF Dagger2,5,20,,0,120:90,,1,0,0xFE9F7EEF,63,2,2,3,80,1,1,{ bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,45; },{},{}
|
||||
@ -7679,8 +7695,8 @@
|
||||
14527,Dun_Tele_Scroll1,Dungeon Teleport Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ callfunc "F_CashDungeon",1; },{},{}
|
||||
14528,PVP_Tele_Scroll,PVP Teleport Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ warp "pvp_n_room",52,25; },{},{}
|
||||
14529,Greed_Scroll,Greed Scroll,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "BS_GREED",1; },{},{}
|
||||
14530,Flee_30_Scroll,Evasion Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCFLEE,1800000,30; },{},{}
|
||||
14531,Accuracy_30_Scroll,Concentration Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCHIT,1800000,30; },{},{}
|
||||
14530,Flee_30_Scroll,Evasion Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,1800000,30; },{},{}
|
||||
14531,Accuracy_30_Scroll,Concentration Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_HITFOOD,1800000,30; },{},{}
|
||||
14532,Battle_Manual25,Field Manual 25%,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_EXPBOOST,1800000,25; },{},{}
|
||||
14533,Battle_Manual100,Field Manual 100%,2,2,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_EXPBOOST,1800000,100; },{},{}
|
||||
14534,Small_Life_Potion,Small Life Potion,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_HEAL3; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0; },{},{}
|
||||
@ -7750,7 +7766,7 @@
|
||||
14598,GhostringS,Ghostring Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_ITEMSCRIPT,60000,4047; },{},{}
|
||||
14599,Greed_Scroll_C,Greed Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ itemskill "BS_GREED",1; },{},{}
|
||||
14600,Mental_Potion,Mental Potion,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; bonus_script "{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }",1800; },{},{}
|
||||
14601,Tyr's_Blessing,Tyr's Blessing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCFLEE,300000,30; sc_start SC_INCHIT,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20; },{},{}
|
||||
14601,Tyr's_Blessing,Tyr's Blessing,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_FLEEFOOD,300000,30; sc_start SC_HITFOOD,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20; },{},{}
|
||||
14602,TaogunkaS,Tao Gunka Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_LIGHTSPHERE; bonus_script "{ bonus bMaxHPrate,100; bonus bDefRate,-50; bonus bMdefRate,-50; }",180; },{},{}
|
||||
14603,MistressS,Mistress Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; bonus_script "{ bonus bNoGemStone,0; bonus bUseSPrate,25; }",180; },{},{}
|
||||
14604,Orc_HeroS,Orc Hero Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_LIGHTSPHERE; bonus_script "{ bonus2 bResEff,Eff_Stun,10000; }",180; },{},{}
|
||||
@ -7758,17 +7774,17 @@
|
||||
14606,Job_Manual25,JOB Battle Manual,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
14607,Luxurious_Dinner_W,Luxurious Western Food,2,10000,,600,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,3; },{},{}
|
||||
14608,Luxurious_Dinner_E,Manchu-Han Imperial Feast,2,20000,,1200,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCALLSTATUS,3600000,6; },{},{}
|
||||
14609,Spoiled_Cuisine,Spoiled Cuisine,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 10,10; },{},{}
|
||||
14611,M_Def_Potion,M Def Potion,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
14612,M_Mdef_Potion,M Mdef Potion,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
14613,RWC_Scroll_2012,RWC Scroll 2012,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_RWC_Scroll_2012); },{},{}
|
||||
14614,Ex_Def_Potion,Ex Def Potion,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
14609,Spoiled_Cuisine,Spoiled Cuisine,2,5000,,300,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 10,10; },{},{}
|
||||
14611,M_Def_Potion,M Def Potion,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,120000,3; },{},{}
|
||||
14612,M_Mdef_Potion,M Mdef Potion,11,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,120000,3; },{},{}
|
||||
14613,RWC_Scroll_2012,RWC Scroll 2012,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_RWC_Scroll_2012); },{},{}
|
||||
14614,Ex_Def_Potion,Ex Def Potion,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,1800000,3; sc_start SC_MDEF_RATE,1800000,3; },{},{}
|
||||
//
|
||||
14616,STR_Biscuit_Stick,Bar Cookie Of Strength,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_STRFOOD,1800000,15; sc_start SC_INCATKRATE,600000,rand(11,111); },{},{}
|
||||
14617,VIT_Biscuit_Stick,Bar Cookie Of Vitality,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INCVIT,1800000,15; /*sc_start SC_INCDEFRATE,600000,rand(11,33);*/ },{},{}
|
||||
14618,AGI_Biscuit_Stick,Bar Cookie Of Agility,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_AGIFOOD,1800000,15; sc_start SC_INCFLEE,600000,rand(11,33); },{},{}
|
||||
14618,AGI_Biscuit_Stick,Bar Cookie Of Agility,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_AGIFOOD,1800000,15; sc_start SC_FLEEFOOD,600000,rand(11,33); },{},{}
|
||||
14619,INT_Biscuit_Stick,Bar Cookie Of Intelligence,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_INTFOOD,1800000,15; sc_start SC_INCMATKRATE,600000,rand(11,111); },{},{}
|
||||
14620,DEX_Biscuit_Stick,Bar Cookie Of Dexterity,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_DEXFOOD,1800000,15; sc_start SC_INCHIT,600000,rand(11,33); },{},{}
|
||||
14620,DEX_Biscuit_Stick,Bar Cookie Of Dexterity,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_DEXFOOD,1800000,15; sc_start SC_HIT,600000,rand(11,33); },{},{}
|
||||
14621,LUK_Biscuit_Stick,Bar Cookie Of Lucky,18,1,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ sc_start SC_LUKFOOD,1800000,15; sc_start SC_INCCRI,600000,rand(11,33); },{},{}
|
||||
14626,Indigo_Scroll,Indigo Scroll,18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Indigo_Scroll); },{},{}
|
||||
14643,Violet_Scroll,Violet Scroll,18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Violet_Scroll); },{},{}
|
||||
@ -7781,6 +7797,7 @@
|
||||
//
|
||||
14695,Costume_Enchant_Stone_Box_3,Costume Enchant Stone Box 3,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem rand(6790,6792),1; getitem 4936,1; getitem 4937,1; getitem 4938,1; },{},{}
|
||||
14696,Sealed_Gloom_Under_Night_Gachapon,Sealed Gloom Under Night Gachapon,3,0,,10,,,,,,,,,,,,,{},{},{}
|
||||
14699,Memorial_Garuda_Lucky_Egg,Memorial Garuda Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO: Many items. xD*/ },{},{}
|
||||
14713,Sealed_Ifrit_Scroll,Sealed Ifrit Scroll,2,0,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
|
||||
// More Armors
|
||||
15000,Bone_Plate,Bone Plate,4,20,,1000,,60,,1,0x000654E2,18,2,16,,85,1,0,{ bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10; },{},{}
|
||||
@ -7851,7 +7868,8 @@
|
||||
//
|
||||
15100,Frozen_Breastplate,Frozen Breastplate,4,20,,1500,,20,,1,0xFFFFFFFF,63,2,16,,130,1,0,{ bonus bDefEle,Ele_Water; },{},{}
|
||||
15101,Hardened_Breastplate,Hardened Breastplate,4,20,,1500,,20,,1,0xFFFFFFFF,63,2,16,,130,1,0,{},{},{}
|
||||
//
|
||||
15103,Kirin_Armor,Kirin Armor,4,10,,500,,55,,0,0xFFFFFFFF,63,2,16,,70,,,{ bonus bDefEle,Ele_Holy; },{},{}
|
||||
15104,FishingMan_Mail,FishingMan Mail,4,10,,500,,30,,0,0xFFFFFFFF,63,2,16,,50,,,{ bonus2 bAddRace,RC_Fish,10; bonus2 bMagicAddRace,RC_Fish,10; if(getrefine()>5){ bonus2 bAddRace,RC_All,getrefine(); bonus2 bMagicAddRace,RC_All,getrefine(); } },{},{}
|
||||
15105,Kaftan,Kaftan,4,20,,400,,13,,1,0xFFFFFFFF,63,2,16,,0,1,0,{ bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,5; },{},{}
|
||||
15110,Strength_Supplement_Equipment,Strength Supplement Equipment,4,10,,2000,,80,,,0x00000400,56,2,16,,100,1,,{ bonus bAtkRate,5+(getrefine()/4); },{},{}
|
||||
15111,Reinforced_Parts_Gloves,Reinforced Parts - Gloves,4,10,,3000,,110,,,0x00000400,56,2,16,,100,1,,{ bonus bUnbreakableArmor,1; bonus2 bSubSize,0,10; bonus2 bSubSize,1,10; if(getrefine()>=7){ bonus2 bSubSize,2,10; }; if(getrefine()>=9){ bonus2 bSubSize,0,5; bonus2 bSubSize,1,5; } },{},{}
|
||||
@ -7882,6 +7900,7 @@
|
||||
16022,Nemesis_,Nemesis ,5,20,,900,120,,1,2,0x00008110,63,2,2,4,60,1,8,{ bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy; },{},{}
|
||||
16023,Metal_Mace,Metal Mace,5,20,,0,80,,1,1,0x0004C5B3,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*5); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
|
||||
16026,RWC_Memory_Mace,RWC Memory Mace,5,20,,800,100,,1,1,0x0004C5B2,63,2,2,3,1,1,8,{ bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()/30)*30; if(getrefine()>=9){ set .@i,1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddClass,Class_All,5; } },{},{}
|
||||
16027,Hammer_Of_Evil_Slayer,Hammer Of Evil Slayer,5,10,,1350,,125,,0,0x228F6EEF,63,2,2,3,100,1,8,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; } },{},{}
|
||||
16030,Pile_Bunker_S,Pile Bunker S,5,20,,3000,400,,1,,0x00000400,56,2,2,4,130,1,8,{ bonus bAspdRate,getrefine()/2; },{},{}
|
||||
16031,Pile_Bunker_P,Pile Bunker P,5,20,,4000,450,,1,,0x00000400,56,2,2,4,130,1,8,{ bonus bBaseAtk,getrefine()*5; },{},{}
|
||||
16032,Pile_Bunker_T,Pile Bunker T,5,20,,3500,400,,1,,0x00000400,56,2,2,4,130,1,8,{ bonus bUseSPrate,getrefine()*-1; },{},{}
|
||||
@ -7919,7 +7938,7 @@
|
||||
16247,Dragon_Arhat_Mask_Box,Dragon Arhat Mask Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5565,1; },{},{}
|
||||
16248,Tiger_Arhat_Mask_Box,Tiger Arhat Mask Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5566,1; },{},{}
|
||||
16249,Knight_Gift_Box,Knight Gift Box,2,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
//16250,Valkyrie's_Gift_Box
|
||||
16250,Valkyrie's_Gift_Box,Valkyrie's Gift Box,18,10,,0,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 5826,1; },{},{}
|
||||
16251,Gemini_Diadem_Box,Gemini Diadem Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5569,1; },{},{}
|
||||
16252,Gemini_Crown_Box,Gemini Crown Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5570,1; },{},{}
|
||||
16253,Rabbit_Scroll,Rabbit Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
@ -7933,6 +7952,7 @@
|
||||
16263,HD_Carnium_5_Box2,HD Carnium 5 Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6225,5; },{},{}
|
||||
16264,HD_Bradium_10_Box2,HD Bradium 10 Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6226,10; },{},{}
|
||||
16265,HD_Carnium_10_Box2,HD Carnium 10 Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6225,10; },{},{}
|
||||
16266,Indonesia_Beret_Box,Indonesia Beret Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 5580,1; },{},{}
|
||||
16267,HE_Battle_Manual_Box,HE Battle Manual Box,2,20,10,1,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12411,10; },{},{}
|
||||
16268,HE_Bubble_Gum_Box,HE Bubble Gum Box,2,20,10,1,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12412,10; },{},{}
|
||||
16269,Cancer_Diadem_Box,Cancer Diadem Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5581,1; },{},{}
|
||||
@ -7987,6 +8007,8 @@
|
||||
16372,F_Clover_Box_Mouth,F Clover Box Mouth,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_F_Clover_Box_Mouth); /*rentitem 4Leaf_Clover_In_Mouth,3600;*/ },{},{}
|
||||
16374,Mouth_Bubble_Gum_Box,Mouth Bubble Gum Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Mouth_Bubble_Gum_Box); /*rentitem Bubble_Gum_In_Mouth,3600;*/ },{},{}
|
||||
16378,Siege_Tele_Scroll_Box_30,Siege Teleport Scroll 30 Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 14591,30; },{},{}
|
||||
16379,Siege_Teleport_Scroll_Silver_10Box,Siege Teleport Scroll Silver 10Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 12415,10; },{},{}
|
||||
16380,Siege_Teleport_Scroll_Silver_30Box,Siege Teleport Scroll Silver 30Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 12415,30; },{},{}
|
||||
16381,WoE_Teleport_Scroll_100_Box,WoE Teleport Scroll 100 Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12444,100; },{},{}
|
||||
16382,WoE_Teleport_Scroll_30_Box,WoE Teleport Scroll 30 Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12444,30; },{},{}
|
||||
16385,F_Clover_Box_Mouth2,F Clover Box Mouth2,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_F_Clover_Box_Mouth2); /*rentitem 4Leaf_Clover_In_Mouth,7200;*/ },{},{}
|
||||
@ -8065,6 +8087,7 @@
|
||||
16567,Capricorn_Diadem_Box,Capricorn Diadem Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5745,1; },{},{}
|
||||
16568,FCapricorn_Diadem_Box,FCapricorn Diadem Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5745,1; },{},{}
|
||||
16569,Summer_Scroll,Summer Scroll,2,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
16571,Rice_Ball_Hat_Box,Rice Ball Hat Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 5575,1; },{},{}
|
||||
16576,Illusion_Nothing,Illusion Nothing,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Illusion_Nothing); },{},{}
|
||||
16577,Dragon_Captain,Dragon Captain,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
16582,Red_Bunny_Band_Box,Red Bunny Band Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 5763,1; },{},{}
|
||||
@ -8092,9 +8115,11 @@
|
||||
16652,Flame_Light,Flame Light,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Flame_Light); },{},{}
|
||||
16653,BM75_10Box,BM75 10Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 12563,10; },{},{}
|
||||
16654,Valiant_Will,Valiant Will,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
16655,Rapid_Life_Potion_10_Box,Rapid Life Potion 10 Box,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem 12578,10; },{},{}
|
||||
16664,Leo_Scroll,Leo Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
16665,Virgo_Scroll,Virgo Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
16666,Magic_Candy_Box10,Magic Candy Box10,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Magic_Candy_Box10); /*getitem Magic_Candy,10;*/ },{},{}
|
||||
16668,Kotak_Ketupat_Warna_Warni,Kotak Ketupat Warna Warni,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ rentitem 2869,20160000; },{},{}
|
||||
16673,Libra_Scroll,Libra Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Libra_Scroll); },{},{}
|
||||
16675,Splash_Scroll,Splash Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Splash_Scroll); },{},{}
|
||||
16676,Zodiac_Crown_Pack,Zodiac Crown Box,2,20,,1,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem callfunc("F_Rand",5546,5550,5570,5582,5588,5598,5662,5676,5739,5744,5513,5515),1; },{},{}
|
||||
@ -8345,11 +8370,13 @@
|
||||
17181,Jan_Groove_Box,Jan Groove Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
17184,3rd_Test_Pass_Box,3rd Test Pass Box,18,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6583,1; },{},{}
|
||||
17203,Free_Pass_Box,Free Pass Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
17204,Shining_Egg,Shining Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",4302,5374,5254,12246),1; },{},{}
|
||||
17207,Idn_Heart_Scroll,Idn Heart Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
17209,Tw_Rainbow_Scroll,Tw Rainbow Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Tw_Rainbow_Scroll); },{},{}
|
||||
17210,Tw_Red_Scroll,Tw Red Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Tw_Red_Scroll); },{},{}
|
||||
17211,Tw_Orange_Scroll,Tw Orange Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Tw_Orange_Scroll); },{},{}
|
||||
17212,Tw_Yellow_Scroll,Tw Yellow Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Tw_Yellow_Scroll); },{},{}
|
||||
17230,Valerian_Egg,Valerian Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",12259,2793,4145,12246),1; },{},{}
|
||||
17233,Scroll_Of_Death,Scroll Of Death,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Scroll_Of_Death); },{},{}
|
||||
17234,Scroll_Of_Life,Scroll Of Life,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Scroll_Of_Life); },{},{}
|
||||
17235,Scroll_Of_Magic,Scroll Of Magic,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Scroll_Of_Magic); },{},{}
|
||||
@ -8358,21 +8385,27 @@
|
||||
17238,Scroll_Of_Holiness,Scroll Of Holiness,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Scroll_Of_Holiness); },{},{}
|
||||
17239,Horned_Scroll,Horned Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Horned_Scroll); },{},{}
|
||||
17240,Mercury_Scroll,Mercury Scroll,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Mercury_Scroll); },{},{}
|
||||
17242,Immortal_Egg,Immortal Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO: random between Weapon Upgrade Certificate and Blessed Weapon Ore */ },{},{}
|
||||
17245,Idn_Independ_Scroll,Idn Independ Scroll,18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{},{},{}
|
||||
17251,C_Wing_Of_Fly_3Day_Box,C Wing Of Fly 3Day Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_C_Wing_Of_Fly_3Day_Box); /*rentitem C_Wing_Of_Fly,259200;*/ },{},{}
|
||||
17252,RWC_2012_Set_Box,RWC 2012 Set Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_RWC_2012_Set_Box); /*getitem 2966,1; getitem 2968,1; getitem 17251,1;*/ },{},{}
|
||||
17253,RWC_2012_Ring_Box,RWC 2012 Ring Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 2966,1; },{},{}
|
||||
17254,RWC_2012_Pendant_Box,RWC 2012 Pendant Box,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 2968,1; },{},{}
|
||||
//
|
||||
17255,Sapphire_Egg,Sapphire Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",4441,1549,2133,12246),1; },{},{}
|
||||
17256,Good_Student_Gift_Box,Good Student Gift Box,18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Good_Student_Gift_Box); },{},{}
|
||||
17257,Bad_Student_Gift_Box,Bad Student Gift Box,18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Bad_Student_Gift_Box); },{},{}
|
||||
17262,Ex_Def_Potion_Box,Special Defense Potion Box,18,20,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getgroupitem(IG_Ex_Def_Potion_Box); /*getitem Ex_Def_Potion,5; getitem RWC_Scroll_2012,1;*/ },{},{}
|
||||
17270,STR_Biscuit_Stick_Box,Bar of Strength Box,18,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 14616,20; },{},{}
|
||||
17271,VIT_Biscuit_Stick_Box,VIT Biscuit Stick Box,18,0,,0,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 14617,20; },{},{}
|
||||
//
|
||||
17306,Status_Reset_Coupon_Box,Status Reset Coupon Box,18,10,,0,,,,0,0xFFFFFFFF,63,2,,,1,,,{ getitem callfunc("F_Rand",6720,6721),1; },{},{}
|
||||
17307,Midgard_Egg,Midgard Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",4441,4352,4498,6228,6232,6234,18508,1549),1; },{},{}
|
||||
17308,Half_Asprika_box1,Half Asprika box1,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ rentitem 2566,86400; },{},{}
|
||||
17311,Half_Brynhild_box1,Half Brynhild box1,2,20,,0,,,,,0xFFFFFFFF,63,2,,,47,,,{ rentitem 15023,86400; },{},{}
|
||||
//
|
||||
17317,Sweet_Midgard_Egg,Sweet Midgard Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",4302,4047,4169,6229,6233,18516),1; },{},{}
|
||||
17320,Brithday_IdRO10th_Scroll,Brithday IdRO10th Scroll,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",4305,4492,4500,18742,18744,18756,2176,2959,18745,19574,18567),1; },{},{}
|
||||
17326,Requiem_Egg,Requiem Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",4145,4480,4384,2720,2721,2722,6238,6239),1; },{},{}
|
||||
17337,Holy_Spirit_Egg,Holy Spirit Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",4441,4549,6238,6239),1; },{},{}
|
||||
17338,Ore_Box_V,Ore Box V,18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7619,5; getitem 7620,5; getitem 14696,1; },{},{}
|
||||
17339,Ore_Box_V(10),Ore Box V(10),18,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 7619,50; getitem 7620,50; getitem 14696,11; },{},{}
|
||||
17394,Event_Old_Headgear_Box,Event Old Headgear Box,2,20,,50,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
|
||||
@ -8411,10 +8444,15 @@
|
||||
//
|
||||
17429,11_Anniversary_Shadow_Box,11 Anniversary Shadow Box,3,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
|
||||
17430,11_Anniversary_Shadow_Package,11 Anniversary Shadow Package,3,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
|
||||
17431,Miracle_Lucky_Egg,Miracle Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO: Many items. xD*/ },{},{}
|
||||
17435,Legend_Hero_Lucky_Egg,Legend Hero Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO: Many items. xD*/ },{},{}
|
||||
17438,Three_Master_Package_II,Three Master Package II,3,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
|
||||
17439,Three_Master_Package_II10,Three Master Package II(10),3,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ /* TODO */ },{},{}
|
||||
17442,Emperium_G_Box,Emperium G Box,2,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getitem 6444,1; },{},{}
|
||||
17447,Blessing_Midgard_Lucky_Egg,Blessing Midgard Lucky Egg,18,10,,0,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO: Many items. xD*/ },{},{}
|
||||
17449,Cookies_Bar_Set,Set Bar Cookies,2,10,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ for (set .@i,14616; .@i <= 14621; set .@i,.@i+1) getitem .@i,1; },{},{}
|
||||
17464,Winter_Midgard_Egg,Winter Midgard Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO: Many items. xD*/ },{},{}
|
||||
17471,Spring_Festival_Lucky_Egg,Spring Festival Lucky Egg,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO: Many items. xD*/ },{},{}
|
||||
// Mechanic/Genetic Cannonballs
|
||||
18000,Cannon_Ball,Cannon Ball,10,100,,10,100,,,,0x00040400,56,2,32768,,99,,8,{},{},{}
|
||||
18001,Holy_Cannon_Ball,Holy Cannon Ball,10,200,,10,120,,,,0x00040400,56,2,32768,,99,,8,{ bonus bAtkEle,Ele_Holy; },{},{}
|
||||
@ -8440,6 +8478,7 @@
|
||||
18115,Orc_Archer_Bow_,Orc Archer Bow,5,20,,1600,120,,5,1,0x000A0848,63,2,34,3,65,1,11,{},{},{}
|
||||
18116,Metal_Bow,Metal Bow,5,20,,0,50,,5,1,0x00080800,63,2,34,3,1,1,11,{ if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(getrefine()*3); bonus bLongAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
|
||||
18117,Royal_Bow,Royal Bow,5,200000,,1500,80,,5,1,0x000A0808,63,2,34,4,105,1,11,{},{},{}
|
||||
18120,Bow_Of_Evil_Slayer,Bow Of Evil Slayer,5,10,,1350,,115,,0,0x00020008,63,2,34,,100,1,11,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; } },{},{}
|
||||
18122,Giant_Bow,Giant Bow,5,20,,3000,195,,5,1,0x00000800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,40; bonus bAspdRate,-15; bonus bHit,50; },{},{}
|
||||
18123,Bow_of_Storms,Bow of Storms,5,20,,1500,160,,5,1,0x00000800,63,2,34,4,130,1,11,{ bonus bLongAtkRate,30; bonus2 bSkillCooldown,"RA_ARROWSTORM",-20; bonus2 bSkillUseSP,"RA_ARROWSTORM",15; },{},{}
|
||||
18124,Half_BF_Bow1,Half BF Bow1,5,20,,0,100,,5,0,0x000A0848,63,2,34,3,80,1,11,{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; },{},{}
|
||||
@ -8665,23 +8704,24 @@
|
||||
18728,Egir_Helm,Egir Helm,4,200000,,800,,10,,1,0xFFFFFFFF,63,2,256,,110,1,870,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
18729,MVP_Basketball,MVP Basketball,4,20,,150,,6,,1,0xFFFFFFFF,63,2,256,,1,1,871,{ bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bAddItemHealRate,522,30; if (getrefine()>=12) bonus bVariableCastrate,-5; else if (getrefine()>=10) bonus bVariableCastrate,-4; else bonus bVariableCastrate,-3; },{},{}
|
||||
18730,Cryptura_Academy_Hat,Cryptura Academy Hat,4,0,,200,,2,,1,0xFFFFFFFF,63,2,256,,0,1,872,{ bonus bMaxHP,15; bonus bMaxSP,5; },{},{}
|
||||
18737,Fortier_Mask,Fortier Masque,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,876,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
18737,Fortier_Mask,Fortier Masque,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,876,{ bonus bUnbreakableHelm,0; bonus2 bMagicAtkEle,Ele_Fire,4; },{},{}
|
||||
18739,Carnation_Hairband,Carnation Hairband,4,20,,100,,0,,0,0xFFFFFFFF,63,2,256,,0,1,878,{ bonus bLuk,1; },{},{}
|
||||
18740,Hair_Of_The_Strong,Hair Of The Strong,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,879,{},{},{}
|
||||
18741,C_Will_O_Wisp,C Will O Wisp,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,,880,{ sc_start SC_STRANGELIGHTS,-1,0; },{},{ sc_end SC_STRANGELIGHTS; }
|
||||
18742,C_MoonStar_Accessory,Moon and Stars,4,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,0,0,881,{},{ sc_start SC_MOONSTAR,-1,0; },{ sc_end SC_MOONSTAR; }
|
||||
18743,Spirit_Of_Chung_E,Spirit Of Chung E,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,882,{},{},{}
|
||||
18744,C_World_Star,Twilight,4,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,0,0,883,{},{ sc_start SC_SUPER_STAR,-1,0; },{ sc_end SC_SUPER_STAR; }
|
||||
18745,Choco_Stick_In_Mouth,Choco Stick In Mouth,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,10,0,884,{},{},{}
|
||||
18745,Choco_Stick_In_Mouth,Choco Stick In Mouth,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,10,0,884,{ bonus bMaxSP,50; },{},{}
|
||||
18746,Chilly_Breath,Chilly Breath,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,10,0,885,{ bonus bInt,1; },{},{}
|
||||
18747,Eyes_Of_Ifrit,Eyes Of Ifrit,4,20,,100,,1,,1,0xFFFFFFFF,63,2,512,,0,0,886,{ bonus bDex,1; },{},{}
|
||||
18747,Eyes_Of_Ifrit,Eyes Of Ifrit,4,20,,100,,1,,1,0xFFFFFFFF,63,2,512,,0,0,886,{ bonus bDex,1; bonus2 bResEff,Eff_Curse,2500; },{},{}
|
||||
18748,Gold_Ingot_Poring_Hat,Gold Ingot Poring Hat,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,887,{ bonus bDex,2; bonus bLuk,2; },{},{}
|
||||
18749,Majoruros_Horn,Majoruros Horn,4,20,,500,,8,,1,0xFFFFFFFF,63,2,256,,0,1,888,{ bonus bStr,2; },{},{}
|
||||
18750,Poker_Card_In_Mouth,Poker Card In Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,10,0,889,{},{},{}
|
||||
18749,Majoruros_Horn,Majoruros Horn,4,20,,500,,8,,1,0xFFFFFFFF,63,2,256,,0,1,888,{ bonus bStr,2; bonus bMaxHP,100; },{},{}
|
||||
18750,Poker_Card_In_Mouth,Poker Card In Mouth,4,20,,50,,0,,0,0xFFFFFFFF,63,2,1,,10,0,889,{ bonus2 bAddRace,RC_DemiHuman,2; },{},{}
|
||||
18753,Tw_Rice_Ball,Tw Rice Ball,4,20,,100,,6,,0,0xFFFFFFFF,63,2,256,,0,0,892,{ bonus bLuk,1; bonus2 bAddMonsterDropItem,564,100; },{},{}
|
||||
18754,Blood_Sucker,Blood Sucker,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,40,0,893,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
18756,Black_Shiba_Inu_Hat,Black Shiba Inu Hat,4,20,,400,,6,,1,0xFFFFFFFF,63,2,256,,50,1,894,{},{},{}
|
||||
18754,Blood_Sucker,Blood Sucker,4,20,,300,,0,,0,0xFFFFFFFF,63,2,1,,40,0,893,{ bonus bUnbreakableHelm,0; bonus2 bHpDrainRate,30,5; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100; },{},{}
|
||||
18756,Black_Shiba_Inu_Hat,Black Shiba Inu Hat,4,20,,400,,6,,1,0xFFFFFFFF,63,2,256,,50,1,894,{ bonus bBaseAtk,30; bonus2 bAddRace,RC_Brute,10; },{},{}
|
||||
18758,Hat_Of_Scrat,Hat Of Scrat,4,20,,200,,3,,1,0xFFFFFFFF,63,2,256,,0,1,896,{},{},{}
|
||||
18759,Stretched_Nose_M,Wood Goblin's Nose,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,50,0,737,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
18759,Stretched_Nose_M,Wood Goblin's Nose,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,50,0,737,{ bonus bUnbreakableHelm,0; bonus2 bAddMonsterDropItem,1032,400; bonus2 bAddMonsterDropItem,1033,100; bonus3 bAddMonsterDropItem,576,RC_Plant,40; },{},{}
|
||||
//
|
||||
18760,Remodel_Wizardry_Hat,Improved Mage Hat,4,20,,300,,2,,0,0x00810204,63,2,256,,0,1,112,{ bonus bInt,2; bonus bMaxSP,150; set .@i,getrefine(); bonus bMatk,.@i; if(.@i>=7) bonus bInt,.@i-6; },{},{}
|
||||
18761,Remodel_Magician_Hat,Improved Magician Hat,4,20,,500,,6,,0,0x00818314,63,2,256,,50,1,130,{ bonus bDex,1; bonus bAgi,1; bonus bMaxSP,50; set .@i,getrefine(); bonus bMaxSP,.@i*5; if(.@i>=7) bonus bDex,.@i-6; },{},{}
|
||||
@ -8694,7 +8734,7 @@
|
||||
18768,Enhanced_Bone_Helm,Enhanced Bone Helm,4,20,,800,,15,,1,0x000444A2,63,2,256,,70,1,103,{ bonus2 bSubEle,Ele_Dark,-15; if(getrefine()>=7){ set .@i,1; if(getrefine()>=9) set .@i,2; } bonus2 bSubEle,Ele_Neutral,2+(2*.@i); },{},{}
|
||||
18769,Remodel_Munak_Turban,Improved Munak Hat,4,20,,300,,5,,1,0xFFFFFFFF,63,2,769,,0,0,51,{ bonus2 bSubRace,RC_Undead,10; if(getrefine()>=7) bonus2 bAddRace,RC_Undead,10; },{},{}
|
||||
18770,Remodel_Bongun_Hat,Improved Bongun Hat,4,20,,300,,5,,1,0xFFFFFFFF,63,2,769,,0,0,139,{ bonus2 bSubRace,RC_Demon,10; if(getrefine()>=7) bonus2 bAddRace,RC_Demon,10; },{},{}
|
||||
18771,Remodel_Opera_Mask,Improved Opera Phantom Mask,4,20,,200,,2,,0,0xFFFFFFFF,63,2,513,,20,0,68,{ bonus bBaseAtk,5; bonus bMatk,5; },{},{}
|
||||
18771,Remodel_Opera_Mask,Improved Opera Phantom Mask,4,20,,200,,2,,0,0xFFFFFFFF,63,2,512,,20,0,128,{ bonus bBaseAtk,5; bonus bMatk,5; },{},{}
|
||||
18772,Improved_Binoculars,Advanced Binoculars,4,20,,100,,2,,0,0x00080808,63,2,512,,50,0,83,{ bonus bDex,1; bonus bLongAtkRate,1; },{},{}
|
||||
18773,Improved_Fin_Helm,Advanced Fin Helm,4,20,,300,,5,,0,0x00004082,63,2,512,,65,0,100,{ bonus bMaxHP,300+BaseLevel; /* unconfirmed */ },{},{}
|
||||
18774,Improved_Assassin_Mask,Advanced Assassin Mask,4,20,,100,,1,,0,0x00001100,63,2,1,,70,0,180,{ bonus bCritical,1; bonus bCritAtkRate,1; },{},{}
|
||||
@ -8706,48 +8746,73 @@
|
||||
18781,RWC_Champ_Crown_Third_Place,RWC Champ Crown Third Place,4,20,,500,,12,,,0xFFFFFFFF,63,2,256,,1,,904,{ bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,3; bonus bMdef,1; },{},{}
|
||||
18782,Butterfly_Wing_Ear_J,Butterfly Wing Ear,4,20,,100,,0,,0,0xFFFFFFFF,63,2,512,,0,0,695,{ bonus bDex,2; bonus bUnbreakableHelm,0; },{},{}
|
||||
18785,King_Poring_Hat,King Poring Hat,4,20,,600,,10,,1,0xFFFFFFFF,63,2,256,,10,1,905,{ bonus bDex,1; bonus bLuk,1; if(getrefine()>=3){ bonus bDex,(getrefine()-4); bonus bLuk,(getrefine()-4); } },{},{}
|
||||
18786,Anemos_Mask,Anemos Mask,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,906,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
18786,Anemos_Mask,Anemos Mask,4,20,,200,,0,,0,0xFFFFFFFF,63,2,512,,10,0,906,{ bonus bUnbreakableHelm,0; bonus2 bMagicAtkEle,Ele_Wind,4; },{},{}
|
||||
//
|
||||
18790,Rainbow_Poring_Hat,Rainbow Poring Hat,4,20,,100,,3,,1,0xFFFFFFFF,63,2,256,,0,1,900,{},{},{}
|
||||
18791,Shrine_Maiden_Hat,Shrine Maiden Hat,4,20,,200,,30,,,0xFFFFFFFF,63,2,256,,,,908,{},{},{}
|
||||
18792,Indonesian_Independence_Sakkat,Indonesian Independence Sakkat,4,10,,400,,,,0,0xFFFFFFFE,63,2,256,,45,1,901,{ bonus bVit,10; bonus bAtkRate,5; bonus bMatkRate,5; bonus2 bSubRace,RC_DemiHuman,10; },{},{}
|
||||
18796,RWC_Champ_Crown_Fourth_Place,RWC Champ Crown Fourth Place,4,20,,500,,12,,,0xFFFFFFFF,63,2,256,,1,,914,{ bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,2; },{},{}
|
||||
//
|
||||
18805,Eclipse_Hat,Eclipse Hat,4,20,,300,,2,,0,0xFFFFFFFF,63,2,256,,0,1,922,{ bonus bLuk,3; bonus bMdef,5; },{},{}
|
||||
18806,Black_Rabbit_Hat,Black Rabbit Hat,4,20,,300,,2,,1,0xFFFFFFFF,63,2,256,,0,1,923,{ bonus bDex,2; bonus bAgi,3; },{},{}
|
||||
18807,Yellow_Yuzu_Hat,Yellow Yuzu Hat,4,20,,400,,3,,1,0xFFFFFFFE,63,2,256,,0,1,924,{ bonus bVit,2; bonus bLuk,3; },{},{}
|
||||
18806,Black_Rabbit_Hat,Black Rabbit Hat,4,20,,300,,2,,1,0xFFFFFFFF,63,2,256,,0,1,923,{ bonus bDex,2; bonus bAgi,3; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10; },{},{}
|
||||
18807,Yellow_Yuzu_Hat,Yellow Yuzu Hat,4,20,,400,,3,,1,0xFFFFFFFE,63,2,256,,0,1,924,{ bonus bVit,2; bonus bLuk,3; bonus2 bSubRace,RC_Plant,10; },{},{}
|
||||
18808,Wing_Form_Spectacle,Wing Form Spectacle,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,0,1,925,{ bonus bAgi,1; },{},{}
|
||||
18810,Hell_Pumpkin_Hat,Hell Pumpkin Hat,4,20,,500,,12,,0,0xFFFFFFFF,63,2,256,,0,1,717,{ bonus bMdef,12; bonus2 bSubRace,6,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus2 bSubRace,RC_Undead,-5; },{},{}
|
||||
18813,New_Wave_Sunglasses,New Wave Sunglasses,4,10,,100,,,,0,0xFFFFFFFF,63,2,512,,30,,856,{ bonus bDelayrate,-10; },{},{}
|
||||
18814,Angel_School_Cap,Angel School Cap,4,20,,100,,4,,1,0xFFFFFFFE,63,2,256,,0,1,927,{ bonus bInt,2; bonus bVit,1; },{},{}
|
||||
18815,Devil_School_Cap,Devil School Cap,4,20,,100,,4,,1,0xFFFFFFFE,63,2,256,,0,1,928,{ bonus bStr,2; bonus bVit,1; },{},{}
|
||||
18816,Adv_Angel_School_Cap,Evoked Angel School Cap,4,20,,100,,4,,1,0xFFFFFFFE,63,2,256,,0,1,929,{ bonus bInt,2; bonus bVit,2; bonus bLuk,1; },{},{}
|
||||
18817,Adv_Devil_School_Cap,Evoked Devil School Cap,4,20,,100,,4,,1,0xFFFFFFFE,63,2,256,,0,1,930,{ bonus bStr,2; bonus bVit,2; bonus bLuk,1; },{},{}
|
||||
18818,Red_Pencil_In_Mouth,Red Pencil In Mouth,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,931,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
18819,Blue_Pencil_In_Mouth,Red Pencil In Mouth,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,932,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
18818,Red_Pencil_In_Mouth,Red Pencil In Mouth,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,931,{ bonus bUnbreakableHelm,0; bonus bHit,3; },{},{}
|
||||
18819,Blue_Pencil_In_Mouth,Red Pencil In Mouth,4,20,,100,,0,,0,0xFFFFFFFF,63,2,1,,0,0,932,{ bonus bUnbreakableHelm,0; bonus bHit,3; },{},{}
|
||||
18821,Rainbow_Feather_Deco,Rainbow Feather Deco,4,20,,300,,5,,1,0xFFFFFFFF,63,2,256,,1,1,934,{ bonus bAtkRate,1; bonus bMatkRate,1; },{},{}
|
||||
18823,Imperial_Feather,Imperial Feather,4,10,,500,,,,0,0xFFFFFFFF,63,2,512,,70,1,935,{ bonus bAspdRate,1; bonus2 bSubEle,Ele_Wind,5; if(readparam(bAgi)>108){ bonus bAspd,1; bonus bAspdRate,1; } },{},{}
|
||||
//
|
||||
18828,RWC_2013_Winners_Helmet,2013 RWC Winners Helmet,4,1000,,1000,,20,,1,0xFFFFFFFF,63,2,256,,60,1,942,{ bonus bAllstats,5; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0; },{},{}
|
||||
18829,RWC_2013_Runners-Up_Helmet,2013 RWC Runners-Up Helmet,4,1000,,1000,,20,,1,0xFFFFFFFF,63,2,256,,60,1,943,{ bonus bAllstats,4; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0; },{},{}
|
||||
18830,RWC_2013_3rd_Helmet,2013 RWC 3rd Helmet,4,1000,,1000,,20,,1,0xFFFFFFFF,63,2,256,,60,1,944,{ bonus bAllstats,3; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0; },{},{}
|
||||
18831,2012RMSCNO4,2012RMSCNO4,4,0,,1000,,20,,1,0xFFFFFFFF,63,2,256,,95,0,945,{ bonus bAllStats,2; bonus bMdef,5; },{},{}
|
||||
18832,Rolf_Von_Gigue_666,Rolf Von Gigue 666,4,20,,300,,0,,0,0xFFFFFFFF,63,2,256,,0,1,946,{},{},{}
|
||||
18828,2012RMSCNO1,2013 RWC Winners Helmet,4,1000,,1000,,20,,1,0xFFFFFFFF,63,2,256,,60,1,942,{ bonus bAllStats,5; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0; },{},{}
|
||||
18829,2012RMSCNO2,2013 RWC Runners-Up Helmet,4,1000,,1000,,20,,1,0xFFFFFFFF,63,2,256,,60,1,943,{ bonus bAllStats,4; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0; },{},{}
|
||||
18830,2012RMSCNO3,2013 RWC 3rd Helmet,4,1000,,1000,,20,,1,0xFFFFFFFF,63,2,256,,60,1,944,{ bonus bAllStats,3; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0; },{},{}
|
||||
18831,2012RMSCNO4,2012RMSCNO4,4,0,,1000,,20,,1,0xFFFFFFFF,63,2,256,,95,0,945,{ bonus bAllStats,2; bonus bMdef,5; bonus bSpeedAddRate,10; },{},{}
|
||||
18832,Rolf_Von_Gigue_666,Rolf Von Gigue 666,4,20,,300,,0,,0,0xFFFFFFFF,63,2,256,,0,1,946,{ bonus3 bAutoSpell,"BS_ADRENALINE",2,5; },{},{}
|
||||
//
|
||||
18839,Poring_Sunglasses,Poring Sunglasses,4,0,,100,,10,,1,0xFFFFFFFF,63,2,512,,1,0,954,{ bonus bDex,1; },{},{}
|
||||
18841,Small_Poring_Band,Small Poring Band,4,20,,350,,8,,1,0xFFFFFFFF,63,2,256,,0,1,955,{},{},{}
|
||||
18842,Hat_Of_Girl,Hat Of Girl,4,20,,350,,8,,1,0xFFFFFFFF,63,2,256,,0,1,956,{},{},{}
|
||||
18843,Small_Deviling_Hat,Small Deviling Hat,4,20,,350,,7,,1,0xFFFFFFFF,63,2,256,,0,1,957,{},{},{}
|
||||
18844,Blue_Poring_Bubble,Blue Poring Bubble,4,20,,50,,5,,0,0xFFFFFFFF,63,2,1,,0,0,958,{ bonus bStr,2; bonus bInt,2; bonus bVit,2; bonus bDex,2; bonus bAgi,2; bonus bLuk,2; bonus bUnbreakableHelm,0; },{},{}
|
||||
18845,Banshee_Master_Kiss,Banshee Master Kiss,4,20,,200,,5,,0,0xFFFFFFFF,63,2,1,,0,0,959,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
18850,Polar_Bear_Cap,Polar Bear Cap,4,20,,300,,7,,0,0xFFFFFFFF,63,2,256,,1,0,966,{ bonus bUnbreakableHelm,0; bonus bDex,1; bonus bAgi,1; bonus bMdef,3; },{},{}
|
||||
18841,Small_Poring_Band,Small Poring Band,4,20,,350,,8,,1,0xFFFFFFFF,63,2,256,,0,1,955,{ set .@i,getrefine(); if(.@i>2) set .@rate,.@rate+2; if(.@i>5) set .@rate,.@rate+2; if(.@i>8) set .@rate,.@rate+2; if(.@i>11) set .@rate,.@rate+2; if(.@i>14) set .@rate,.@rate+2; if(.@i>17) set .@rate,.@rate+2; if(.@rate) bonus bAspdRate,.@rate; if(.@i>9) bonus bAspd,1; bonus2 bExpAddRace,RC_All,3; },{},{}
|
||||
18842,Hat_Of_Girl,Hat Of Girl,4,20,,350,,8,,1,0xFFFFFFFF,63,2,256,,0,1,956,{ set .@i,getrefine(); if(.@i>2) set .@rate,.@rate+2; if(.@i>5) set .@rate,.@rate+2; if(.@i>8) set .@rate,.@rate+2; if(.@i>11) set .@rate,.@rate+2; if(.@i>14) set .@rate,.@rate+2; if(.@i>17) set .@rate,.@rate+2; if(.@rate) bonus bInt,.@rate; bonus2 bSubRace,RC_DemiHuman,7; bonus bMaxHPrate,-3; },{},{}
|
||||
18843,Small_Deviling_Hat,Small Deviling Hat,4,20,,350,,7,,1,0xFFFFFFFF,63,2,256,,0,1,957,{ if(getrefine()>7) bonus bMaxHPrate,getrefine()-7; bonus2 bSubRace,RC_DemiHuman,5; },{},{}
|
||||
18844,Blue_Poring_Bubble,Blue Poring Bubble,4,20,,50,,5,,0,0xFFFFFFFF,63,2,1,,0,0,958,{ bonus bAllStats,2; bonus bUnbreakableHelm,0; bonus bFlee,20; },{},{}
|
||||
18845,Banshee_Master_Kiss,Banshee Master Kiss,4,20,,200,,5,,0,0xFFFFFFFF,63,2,1,,0,0,959,{ bonus bUnbreakableHelm,0; bonus bMaxSPrate,3; autobonus2 "{ bonus2 bSubRace,RC_DemiHuman,100; bonus2 bSubRace,RC_Player,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; },{},{}
|
||||
18850,Polar_Bear_Cap,Polar Bear Cap,4,20,,300,,7,,0,0xFFFFFFFF,63,2,256,,1,0,966,{ bonus bUnbreakableHelm,0; bonus bDex,1; bonus bAgi,1; bonus bMdef,3; bonus bHPrecovRate,5; bonus bSPrecovRate,3; bonus2 bAddMonsterDropItem,12354,100; },{},{}
|
||||
18851,C_Polar_Bear_Cap,Costume Polar Bear Cap,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,966,{},{},{}
|
||||
//
|
||||
18856,W_King_Tiger_Doll_Hat,W King Tiger Doll Hat,4,10,,0,,10,,0,0xFFFFFFFF,63,2,256,,1,1,973,{ bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*There is transform possibility becomes Eddga*/ },{},{}
|
||||
18859,Angeling_Bubble,Angeling Bubble,4,10,,50,,5,,0,0xFFFFFFFF,63,2,1,,1,,975,{ bonus bDex,1; bonus bMatkRate,2; bonus bMaxHP,100; },{},{}
|
||||
18861,Zaha_Doll_J_Hat,Zaha Doll J Hat,4,10,,100,,,,0,0xFFFFFFFF,63,2,256,,50,1,461,{ bonus bHealPower,15; bonus bUseSPrate,15; },{},{}
|
||||
18865,Sword_Master_Crown,Sword Master Crown,4,10,,1000,,30,,0,0xFFFFFFFF,63,2,256,,50,1,981,{ if (BaseLevel > 150) { bonus bBaseAtk,15; } else if (BaseLevel > 100) { bonus bBaseAtk,10; } else if (BaseLevel > 50) { bonus bBaseAtk,5; } /*TODO, other bonuses*/ },{},{}
|
||||
18868,Assassin_Skull_Mask,Assassin Skull Mask,4,10,,500,,2,,0,0xFFFFFFFF,63,2,513,,70,,984,{ bonus bCritical,5; },{},{}
|
||||
18872,Snake_Hat,Snake Hat,4,20,,100,,5,,1,0xFFFFFFFF,63,2,256,,0,1,986,{ bonus bStr,3; bonus bInt,3; bonus bMdef,5; bonus bUnbreakableHelm,0; },{},{}
|
||||
18873,Sweet_Valentine_Out,Sweet Valentine Out,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,1,1,965,{},{},{}
|
||||
18873,Sweet_Valentine_Out,Sweet Valentine Out,4,20,,100,,1,,0,0xFFFFFFFF,63,2,256,,1,1,965,{ bonus bMaxHPrate,7; bonus bMaxSPrate,7; },{},{}
|
||||
//
|
||||
18879,Angry_Scorpion_Hat,Angry Scorpion Hat,4,10,,100,,5,,1,0xFFFFFFFF,63,2,256,,0,1,995,{ bonus bMdef,5; },{},{}
|
||||
18885,Jejecap,Jejecap,4,0,,100,,8,,0,0xFFFFFFFF,63,2,256,,70,1,1011,{ bonus bStr,2; bonus bInt,3; },{},{}
|
||||
18887,Aqua_Bunny_Band,Aqua Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1012,{ bonus bVit,3; bonus bMdef,5; },{},{}
|
||||
18885,Jejecap,Jejecap,4,0,,100,,8,,0,0xFFFFFFFF,63,2,256,,70,1,1011,{ bonus bStr,2; bonus bInt,3; bonus2 bSubRace,RC_DemiHuman,11; bonus2 bSubRace,RC_Player,11; bonus2 bAddItemHealRate,522,70; },{},{}
|
||||
//
|
||||
18936,Golden_Fish_In_Mouth,Golden Fish In Mouth,4,10,,10,,1,,0,0xFFFFFFFF,63,2,1,,1,0,1081,{ bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2; },{},{}
|
||||
18887,Aqua_Bunny_Band,Aqua Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1012,{ bonus bVit,3; bonus bMdef,5; bonus bMatkRate,2; if(getrefine()>11) bonus bVariableCastrate,-10; else if(getrefine()>8) { bonus bMatkRate,4; bonus bMdef,5; } },{},{}
|
||||
18888,Maroon_Bunny_Band,Maroon Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1013,{ bonus bInt,5; bonus bLuk,5; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; if(getrefine()>11) bonus bVariableCastrate,-10; else if(getrefine()>8) { bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; } },{},{}
|
||||
18889,Golden_Bunny_Band,Golden Bunny Band,4,0,,100,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1014,{ bonus bAgi,5; bonus bLuk,5; bonus2 bAddClass,Class_All,2; if(getrefine()>11) bonus bVariableCastrate,-10; else if(getrefine()>8) { bonus2 bAddClass,Class_All,4; bonus bMdef,5; } },{},{}
|
||||
18890,Gray_Bunny_Band,Gray Bunny Band,4,0,,0,,2,,1,0xFFFFFFFF,63,2,256,,0,1,1015,{ bonus bInt,5; bonus bLuk,5; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; if(getrefine()>11) bonus bVariableCastrate,-10; else if(getrefine()>8) { bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; } },{},{}
|
||||
18891,Husky_Hat,Husky Hat,4,0,,500,,5,,1,0xFFFFFFFF,63,2,256,,70,1,1016,{ bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus3 bAutoSpell,"SN_WINDWALK",5,10+(getrefine()*3); },{},{}
|
||||
18892,Ufo_Poring_Hat,Ufo Poring Hat,4,0,,1000,,5,,1,0xFFFFFFFF,63,2,256,,10,1,1017,{ bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bHit,5; bonus bFlee2,5; if(getrefine()>8){ bonus bDelayRate,-5; bonus bAspdRate,5; } else if(getrefine()>6) bonus bVariableCastrate,-5; },{},{}
|
||||
18893,Dragon_Claw_Helm,Dragon Claw Helm,4,0,,1000,,5,,1,0xFFFFFFFF,63,2,256,,10,1,1018,{ bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSubRace,RC_Dragon,8; bonus2 bAddItemHealRate,IG_Meat,200; if(getrefine()>11){ bonus bMaxHPrate,7; bonus bMaxSPrate,3; } },{},{}
|
||||
18894,Rainbow_Star,Rainbow Star,4,0,,500,,5,,0,0xFFFFFFFF,63,2,512,,70,0,1019,{ bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
18895,Celestial_Dark_Flame,Celestial Dark Flame,4,0,,200,,5,,0,0xFFFFFFFF,63,2,512,,50,0,1008,{ bonus2 bSubEle,Ele_Fire,8; },{},{}
|
||||
18896,Pterios_Fins,Pterios Fins,4,0,,200,,5,,0,0xFFFFFFFF,63,2,512,,50,0,1009,{ bonus2 bSubEle,Ele_Fire,8; },{},{}
|
||||
18897,Azure_Diadem,Azure Diadem,4,0,,200,,5,,0,0xFFFFFFFF,63,2,512,,50,0,1010,{ bonus2 bSubEle,Ele_Water,8; },{},{}
|
||||
18898,Yggdrasil_Herald_Crown,Yggdrasil Herald Crown,4,0,,200,,6,,1,0xFFFFFFFF,63,2,256,,60,1,746,{ bonus bAllStats,5; bonus bMaxHP,100; bonus bMaxSP,50; set .@rate,((getrefine()<7)?7:getrefine())-7; if(.@rate>0){ bonus bMaxHPrate,.@rate; bonus bVariableCastrate,-.@rate; } },{},{}
|
||||
18900,Weisswurst,Weisswurst,4,20,,100,,1,,0,0xFFFFFFFF,63,2,1,,60,0,1022,{ bonus bMaxHP,50; },{},{}
|
||||
18901,Seppl_Hat,Seppl Hat,4,20,,500,,5,,1,0xFFFFFFFF,63,2,256,,60,0,1023,{ bonus bVit,3; bonus bHPrecovRate,10; },{},{}
|
||||
18902,Shovel_Hat,Shovel Hat,4,0,,500,,0,,0,0xFFFFFFFF,63,2,256,,50,0,1024,{ bonus bVit,3; bonus2 bAddMonsterDropItem,553,500; bonus2 bAddItemHealRate,553,700; },{},{}
|
||||
18909,Isabella_Brown_Ear,Isabella Brown Ear,4,10,,300,,8,,0,0xFFFFFFFF,63,2,256,,1,1,1031,{ bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bMatk,getrefine()*2; },{},{}
|
||||
18910,Isabella_Blue_Ear,Isabella Blue Ear,4,10,,300,,8,,0,0xFFFFFFFF,63,2,256,,1,1,1032,{ bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddSize,Size_Medium,10; if(getrefine()>=12){ bonus bShortWeaponDamageReturn,5; } },{},{}
|
||||
18918,Long_Octopus_Balloon,Long Octopus Balloon,4,10,,200,,5,,0,0xFFFFFFFF,63,2,1,,1,,1040,{ bonus bVit,1; bonus bInt,1; bonus bMaxSP,30; bonus bUnbreakableHelm,0; },{},{}
|
||||
//
|
||||
18936,Golden_Fish,Golden Fish In Mouth,4,1,,10,,1,,0,0xFFFFFFFF,63,2,1,,1,0,1081,{ bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2; },{},{}
|
||||
//
|
||||
18987,RWC13_Jormungandr_Hat,RWC13 Jormungandr Hat,4,20,,2500,,7,,1,0xFFFFFFFF,63,2,256,,1,0,1149,{ bonus bVariableCastrate,-5; bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; if(getrefine()>6){ bonus2 bAddItemHealRate,11596,20; bonus bAspd,1; } if(getrefine()>9){ bonus bVariableCastrate,-5; bonus bDelayrate,-5; } bonus2 bAddItemHealRate,11596,150; },{ sc_end SC_SpeedUp0; },{}
|
||||
//
|
||||
@ -8783,7 +8848,7 @@
|
||||
19528,C_Iron_Cane,Costume Iron Cain,4,0,,0,,0,,0,0xFFFFFFFF,63,2,4096,,1,0,53,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
19529,C_Angelic_Chain,Costume Angel Wing,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,38,{ bonus bUnbreakableHelm,0; bonus bVit,1; bonus bAgi,1; },{},{}
|
||||
19530,C_Wild_Rose,Costume Wild Rose,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,541,{ bonus bUnbreakableHelm,0; bonus bBaseAtk,2; bonus bMatk,2; },{},{}
|
||||
19531,C_Cube_Mask,Costume Cube Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,6144,,0,0,472,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
19531,C_Cube_Mask,Costume Cube Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,6144,,0,0,472,{ bonus bUnbreakableHelm,0; bonus bFlee,1; },{},{}
|
||||
19532,C_Red_Bunny_Band,Red Bunny Band,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,640,{ bonus bUnbreakableHelm,0; bonus bDex,1; },{},{}
|
||||
19533,C_Spore_Hat,Costume Spore Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,114,{ bonus bUnbreakableHelm,0; bonus bVit,1; bonus2 bExpAddClass,Class_All,1; },{},{}
|
||||
19534,C_Tha_Despero_Mask,Costume Thanatos Despero Mask,4,20,,0,,0,,0,0xFFFFFFFF,63,2,513,,1,0,693,{ bonus bAtkRate,1; bonus bMatkRate,1; bonus bHealPower,1; },{},{}
|
||||
@ -8809,6 +8874,7 @@
|
||||
19573,C_Heart_Wing_Hairband,Costume Heart Wing Hairband,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,1,733,{},{},{}
|
||||
19574,C_Lord_of_Death,Costume Lord of Death,4,0,,0,,0,,0,0xFFFFFFFF,63,2,3072,,0,1,742,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
19576,C_Tare_Pope,Costume Tare Pope,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,817,{},{},{}
|
||||
19577,10th_Anni_Poring_Hat,10th Anni Poring Hat,4,10,,100,,1,,0,0xFFFFFFFF,63,2,1024,,1,1,874,{},{},{}
|
||||
19585,C_Feather_Beret,Costume Feather Beret,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,224,{},{},{}
|
||||
19587,C_King_Poring_Hat,Costume King Poring Hat,4,0,,100,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,905,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
19588,C_Cat_Hat_J,Costume Cat Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,182,{ bonus bAllStats,3; bonus2 bExpAddClass,Class_All,30; },{},{}
|
||||
@ -8835,13 +8901,18 @@
|
||||
19662,C_Magician_Hat,Costume Magician Hat,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,130,{},{},{}
|
||||
19666,C_Cookie_Hat,Costume Cookie Hat,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,217,{ bonus2 bAddItemHealRate,513,1100; },{},{}
|
||||
19676,C_Rainbow_Poring_Hat,Costume Rainbow Poring Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,900,{},{},{}
|
||||
19677,C_Soulless_Wing,C Soulless Wing,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,,301,{},{},{}
|
||||
19678,C_Bell_Ribbon,Costume Bell Ribbon,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,388,{},{},{}
|
||||
19685,C_ShineSantaPoring,Costume Shining Santa Poring,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,961,{},{},{}
|
||||
//
|
||||
19707,C_Polar_Bear_Cap,Costume Polar Bear Cap,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,966,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
19716,C_Alice_Doll,Costume Alice Doll,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,208,{},{},{}
|
||||
19730,C_Snake_Hat,C Snake Hat,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,986,{},{},{}
|
||||
19733,C_Panda_Cap,Costume Panda Cap,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,115,{ bonus bAllStats,1; bonus2 bExpAddClass,Class_All,10; },{},{}
|
||||
19746,C_Executioner_Hood,Executioner Hood,4,20,,0,,0,,0,0xFFFFFFFF,63,2,2048,,0,0,326,{},{},{}
|
||||
19750,C_Saint_Frill_Ribbon,C Saint Frill Ribbon,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,987,{},{},{}
|
||||
19751,C_Light_Darkness_Crown,C Light Darkness Crown,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,988,{},{},{}
|
||||
19752,C_Shelter_Wing_Ears,C Shelter Wing Ears,4,10,,300,,3,,0,0xFFFFFFFF,63,2,2048,,1,,990,{},{},{}
|
||||
19767,C_Home_Cherry_Blossom,Costume Home Cherry Blossom,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,602,{},{},{}
|
||||
19768,C_Sakura_Coronet,Costume Sakura Coronet,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,645,{},{},{}
|
||||
19772,C_Honeybee_Hat,Costume Honeybee Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,709,{},{},{}
|
||||
@ -8850,6 +8921,7 @@
|
||||
19778,C_King_Berry,Costume King Berry,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,968,{},{},{}
|
||||
19779,C_Persika,Costume Persika,4,0,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,659,{ bonus bAllStats,1; bonus2 bExpAddClass,Class_All,10; },{},{}
|
||||
19780,C_Knit_Rabbit_Ears,Costume Knit Rabbit Ears,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,867,{ bonus bMaxHPrate,3; bonus bMaxSPrate,3; },{},{}
|
||||
//
|
||||
19821,C_Hyegun_hat,C Yao Jun,4,20,,10,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,375,{},{},{}
|
||||
19826,C_Ice_Wing_Ear,C Ice Wing Ear,4,20,,10,,0,,0,0xFFFFFFFF,63,2,2048,,1,0,584,{},{},{}
|
||||
19829,C_Straw_Hat,C Straw Hat,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,0,0,146,{},{},{}
|
||||
@ -8895,19 +8967,25 @@
|
||||
19918,C_Lude_Mask,Costume Lude Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,6144,,1,0,802,{ bonus bAddItemHealRate,20; },{},{}
|
||||
19919,C_Cube_Mask_,Costume Quve Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,6144,,1,0,472,{ bonus bAspdRate,10; },{},{}
|
||||
19920,C_Adv_Whisper_Mask,Costume Evolved Whisper Mask,4,0,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,458,{ bonus bFlee,20; },{},{}
|
||||
19922,Costume_Noahs_Hat,Costume Noahs Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,458,{ /* TODO */ },{},{}
|
||||
19922,Costume_Noahs_Hat,Costume Noahs Hat,4,0,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,636,{ /* TODO */ },{},{}
|
||||
19938,Costume_Love_Rabbit_Hood,Costume Love Rabbit Hood,4,0,,0,,0,,0,0xFFFFFFFF,63,2,7168,,1,0,549,{},{},{}
|
||||
19976,C_Cat_Santa_Hat,Cat Santa Hat,4,20,,0,,0,,0,0xFFFFFFFF,63,2,1024,,1,0,1144,{ bonus bAspdRate,10; bonus bSpeedRate,25; },{},{}
|
||||
19996,Horse_King,Horse King,4,10,,0,,,,0,0xFFFFFFFF,63,2,7168,,1,,1189,{},{},{}
|
||||
//
|
||||
20500,T_Archangel_Wing,Archangel Wing,4,0,,0,,0,,0,0xFFFFFFFF,63,2,8192,,1,0,1,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
20600,Fantastic_Aura,Fantastic Aura,4,0,,0,,0,,0,0xFFFFFFFF,63,2,16384,,1,0,0,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
20700,Egir_Manteau,Egir Manteau,4,200000,,300,,10,,1,0xFFFFFFFF,63,2,4,,110,1,0,{ bonus bUnbreakableHelm,0; },{},{}
|
||||
20706,Amistr_Bag,Amistr Bag,4,10,,500,,18,,0,0xFFFFFFFF,63,2,16,,1,,,{ bonus bAllStats,1; bonus2 bSubEle,Ele_All,5; },{},{}
|
||||
20707,Kirin_Wing,Kirin Wing,4,20,,0,,18,,0,0xFFFFFFFF,63,2,4,,0,1,6,{ bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; },{},{}
|
||||
20710,Impr_Angel's_Warmth,Advanced Angelic Cardigan,4,10000,,400,,6,,1,0x00000001,63,2,4,,99,1,0,{ bonus bHPrecovRate,50; },{},{}
|
||||
20711,Manteau_Of_Diego,Manteau Of Diego,4,20,,600,,15,,1,0xFFFFFFFF,63,2,4,,0,1,0,{ bonus bInt,1; bonus bDex,1; bonus bMdef,3; },{},{}
|
||||
20724,Love_Dad_Wings_2012,Love Dad Wings 2012,4,0,,100,,15,,1,0xFFFFFFFF,63,2,4,,1,1,5,{},{},{}
|
||||
20725,Ribbon_Piamat,Ribbon Piamat,12,10,,100,0:10,,,0,0xFFFFFFFF,63,2,1024,,30,1,,{ bonus bInt,1; bonus bDex,1; },{},{}
|
||||
20727,Brilliant_Golden_Wings,Brilliant Golden Wings,12,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,,{},{},{}
|
||||
20730,Loyalists_Hood,Loyalists Hood,12,10,,200,,30,,0,0xFFFFFFFF,63,2,8192,,80,,,{ bonus bStr,2; bonus bMaxHPrate,10; bonus bNoKnockback,1; bonus2 bSubEle,Ele_All,-20; },{},{}
|
||||
20732,STR_Complement,STR Complement,4,10,,500,,20,,,0x00000400,56,2,4,,100,1,,{ bonus bMaxHPrate,6+(getrefine()/2); if(getrefine()>=9){bonus bHPrecovRate,50;} },{},{}
|
||||
20733,Reinforced_Parts_Engine,Reinforced Parts - Engine,4,10,,1500,,25,,,0x00000400,56,2,4,,100,1,,{ bonus bDelayrate,-10; if(getrefine()>=7) {bonus2 bSubEle,0,10;}; if(getrefine()>=9) {bonus bDelayrate,-10;} },{},{}
|
||||
20737,C_Kirin_Wing,C Kirin Wing,4,10,,0,,,,0,0xFFFFFFFF,63,2,1024,,1,1,,{},{},{}
|
||||
|
||||
// More 2-Handed Swords
|
||||
21000,Upg_Twohand_Sword,Upg Two-Handed Sword,5,20,,1500,100,,1,1,0x00004082,63,2,34,3,1,1,3,{ bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10); },{},{}
|
||||
@ -8916,14 +8994,23 @@
|
||||
21003,Muramasa_,Muramasa,5,20,,1000,155,,1,2,0x00004082,63,2,34,4,48,1,3,{},{},{}
|
||||
21004,Alca_Bringer_,Alca Bringer,5,20,,3400,280,,2,2,0x00004082,63,2,34,3,100,1,3,{},{},{}
|
||||
21005,Metal_Two_Hand_Sword,Metal Two Hand Sword,5,20,,0,95,,1,1,0x00004082,63,2,34,3,1,1,3,{ bonus bBaseAtk,(getrefine()*6); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5); },{},{}
|
||||
21010,Tw_Sword_Of_Evil_Slayer,Tw Sword Of Evil Slayer,5,10,,2000,,225,,0,0x00004080,63,2,34,3,100,1,3,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; } },{},{}
|
||||
21011,Gigantic_Blade,Gigantic Blade,3,10,,5000,300,,,,0xFFFFFFFF,56,2,2,4,130,1,3,{ bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; } },{},{}
|
||||
// New Items
|
||||
22014,Enhanced_Variant_Shoes,Enhanced Variant Shoes,4,20,,500,,13,,1,0x7CCFDF80,63,2,64,,85,1,0,{ bonus bMaxHPrate,12; bonus bMaxSPrate,12; bonus bDef,getrefine(); bonus bMdef,getrefine(); },{},{}
|
||||
22015,Impr_Angel's_Arrival,Advanced Angel's Reincarnation,4,10000,,300,,8,,1,0x00000001,63,2,64,,99,1,0,{ bonus bMaxHP,500; bonus bMaxSP,100; },{},{}
|
||||
22018,Shoes_Of_Wise_Man,Shoes Of Wise Man,4,10,,300,,15,,0,0xFFFFFFFF,63,2,64,,50,1,,{ if(getrefine()>5){ bonus bInt,getrefine()-5; bonus bMaxHPrate,-(getrefine()-5); } },{},{}
|
||||
22042,Talaria_Shoes,Talaria Shoes,4,10,,300,,15,,0,0xFFFFFFFF,63,2,64,,50,1,,{ bonus bAgi,2; bonus bAspd,1; bonus bUnbreakableShoes,1; },{},{}
|
||||
22043,AGI_Complement,AGI Complement,4,10,,350,,25,,,0x00000400,56,2,64,,100,1,,{ bonus bAspdRate,5+(getrefine()/4); },{},{}
|
||||
22044,Reinforced_Parts_Booster,Reinforced Parts - Booster,4,10,,1000,,23,,,0x00000400,56,2,64,,100,1,,{ bonus2 bSkillUseSP,"NC_HOVERING",15; if(getrefine()>=7){bonus2 bSkillUseSP,"NC_HOVERING",-20;} },{},{}
|
||||
22045,Beach_Sandals,Summer Sandals,4,10,,200,,5,,0,0xFFFFFFFF,63,2,64,,0,1,0,{ bonus bFlee,5; bonus3 bAutoSpellWhenHit,"AL_INCAGI",10,300; },{},{}
|
||||
22508,Para_Team_Mark_,Eden Group Mark,11,0,,0,,,,,,,,,,,,,{},{},{}
|
||||
22514,Candy_Holder,Candy Holder,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_Candy_Holder,1); getrandgroupitem(IG_Candy_Holder,1); getrandgroupitem(IG_Candy_Holder,1); },{},{}
|
||||
22518,Egg_Of_Wisdom,Egg Of Wisdom,18,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO, confirm the rates*/ getitem callfunc("F_Rand",4263,6229,6233,6230,6234,12259,5505,12213,5361),1; },{},{}
|
||||
22530,Christmas_Box,Christmas Box,3,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO*/ },{},{}
|
||||
22531,Special_Christmas_Box,Special Christmas Box,3,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO*/ },{},{}
|
||||
22532,Santa_Gift,Santa Gift,3,10,,200,,,,0,0xFFFFFFFF,63,2,,,1,,,{ /*TODO*/ },{},{}
|
||||
22538,Hanbok_bag,Hanbok bag,2,10,,10,,,,0,0xFFFFFFFF,63,2,,,1,,,{},{},{}
|
||||
22540,Runstone_Luxanima,Lux Anima Runestone,11,2,,100,,,,,0xFFFFFFFF,56,2,,,,,,{ itemskill "RK_LUXANIMA",1; },{},{}
|
||||
22558,Lucky_Bag,Lucky Bag,11,20,,10,,,,,0xFFFFFFFF,63,2,,,,,,{ getrandgroupitem(IG_Lucky_Bag,1); },{},{}
|
||||
22559,Mock_Strawberry,Mock Strawberry,11,20,,100,,,,,0xFFFFFFFF,63,2,,,,,,{ percentheal 50,50; itemskill "SM_ENDURE",3; },{},{}
|
||||
@ -9023,6 +9110,7 @@
|
||||
24101,Freezing_Frozen_Pendant,Freezing Frozen Shadow Pendant,12,10,,0,,,,,0xFFFFFFFF,63,2,3145728,,1,,8,{ /* TODO */ },{},{}
|
||||
24102,Freezing_Frozen_Earring,Freezing Frozen Shadow Earring,12,10,,0,,,,,0xFFFFFFFF,63,2,3145728,,1,,8,{ /* TODO */ },{},{}
|
||||
//
|
||||
28001,Katar_Of_Evil_Slayer,Katar Of Evil Slayer,5,10,,1200,,120,,0,0x00001000,63,2,32,3,100,1,16,{ bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; } },{},{}
|
||||
28002,Half_BF_Katar2,Half BF Katar2,5,20,,0,130,,1,0,0x00001000,63,2,34,3,80,1,16,{ bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus bCritAtkRate,10; bonus bAspdRate,3; bonus bUnbreakableWeapon,0; },{},{}
|
||||
//
|
||||
28101,Axe_Tornado,Axe Tornado,5,10,,4000,320,,,,0x00000400,56,2,2,4,130,,6,{ bonus bAtkEle,4; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000; },{},{}
|
||||
|
@ -1594,7 +1594,7 @@
|
||||
//-- GN_CRAZYWEED_ATK
|
||||
2484,0,0,0,100,0,0,-1
|
||||
//-- GN_DEMONIC_FIRE
|
||||
2485,3000:3500:4000:4500:5000,500,0,10000:0:16000:25000:0,8000:16000:24000:32000:40000,5000,-1
|
||||
2485,3000:3500:4000:4500:5000,500,0,10000:12000:14000:16000:18000,8000:16000:24000:32000:40000,5000,-1
|
||||
//-- GN_FIRE_EXPANSION
|
||||
2486,2000,500,0,0,0,0,-1
|
||||
//-- GN_FIRE_EXPANSION_SMOKE_POWDER
|
||||
|
@ -599,7 +599,7 @@
|
||||
2204,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_JACKFROST#Jack Frost#
|
||||
2205,0,0,40:42:44:46:48,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_MARSHOFABYSS#Marsh of Abyss#
|
||||
2206,0,0,100:120:140:160:180,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_RECOGNIZEDSPELL#Recognized Spell#
|
||||
2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
|
||||
2207,0,0,32:34:36:38:40,0,0,0,99,0,0,none,0,0,716,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_SIENNAEXECRATE#Sienna Execrate#
|
||||
|
||||
2209,0,0,50:60:70:80:90,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_STASIS#Stasis#
|
||||
2210,0,0,20:24:28:32:36,0,0,0,99,0,0,none,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 //WL_DRAINLIFE#Drain Life#
|
||||
|
@ -181,6 +181,8 @@ AB_JUDEX,2 // Judex
|
||||
AB_ADORAMUS,2 // Adoramus
|
||||
AB_HIGHNESSHEAL,2 // Highness Heal
|
||||
AB_DUPLELIGHT,2 // Duple Light
|
||||
AB_DUPLELIGHT_MELEE,2 // Dummy skill for Duple Light
|
||||
AB_DUPLELIGHT_MAGIC,2 // Dummy skill for Duple Light
|
||||
|
||||
// Warlock
|
||||
WL_SOULEXPANSION,2 // Soul Expansion
|
||||
@ -192,6 +194,7 @@ WL_HELLINFERNO,2 // Hell Inferno
|
||||
WL_COMET,2 // Comet
|
||||
WL_CHAINLIGHTNING,2 // Chain Lightning
|
||||
WL_EARTHSTRAIN,2 // Earth Strain
|
||||
WL_CHAINLIGHTNING_ATK,2 // Dummy skill for Chain Lightning
|
||||
|
||||
// Ranger
|
||||
RA_ARROWSTORM,2 // Arrow Storm
|
||||
@ -211,6 +214,8 @@ LG_SHIELDSPELL,2 // Shield Spell
|
||||
LG_EXEEDBREAK,2 // Exceed Break
|
||||
LG_MOONSLASHER,2 // Moon Slasher
|
||||
LG_EARTHDRIVE,2 // Earth Drive
|
||||
LG_OVERBRAND_BRANDISH,2 // Dummy skill for Over Brand
|
||||
LG_OVERBRAND_PLUSATK,2 // Dummy skill for Over Brand
|
||||
|
||||
// Sura
|
||||
SR_DRAGONCOMBO,2 // Dragon Combo
|
||||
@ -229,6 +234,9 @@ SR_RIDEINLIGHTNING,2 // Riding Lightning
|
||||
WM_METALICSOUND,2 // Metallic Sound
|
||||
WM_REVERBERATION,2 // Reverberation
|
||||
WM_SEVERE_RAINSTORM,2 // Severe Rainstorm
|
||||
WM_SEVERE_RAINSTORM_MELEE,2 // Dummy skill for Severe Rainstorm
|
||||
WM_REVERBERATION_MELEE,2 // Dummy skill for Reverberation
|
||||
WM_REVERBERATION_MAGIC,2 // Dummy skill for Reverberation
|
||||
|
||||
// Sorcerer
|
||||
SO_FIREWALK,2 // Fire Walk
|
||||
@ -247,3 +255,5 @@ GN_SPORE_EXPLOSION,2 // Spore Explosion
|
||||
GN_WALLOFTHORN,2 // Wall of Thorns
|
||||
GN_CRAZYWEED,2 // Crazy Weed
|
||||
GN_HELLS_PLANT,2 // Hell's Plant
|
||||
GN_CRAZYWEED_ATK,2 // Dummy skill for Crazy Weed
|
||||
GN_HELLS_PLANT_ATK,2 //Dummy skil for Hell's Plant
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20140126
|
||||
//= 20140211
|
||||
//===== Description: =========================================
|
||||
//= List of available atcommands and their functions.
|
||||
//============================================================
|
||||
@ -923,10 +923,10 @@ Summons the specified amount of spirit spheres around you.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@mount
|
||||
@mount {<dragon color 1-5>}
|
||||
@mount2
|
||||
|
||||
Toggles mounting/unmounting a peco (@mount) or cash mount (@mount2).
|
||||
Toggles mounting/unmounting a job mount (@mount) or cash mount (@mount2).
|
||||
|
||||
---------------------------------------
|
||||
|
||||
|
@ -3,7 +3,7 @@
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20140208
|
||||
//= 20140218
|
||||
//===== Description: =========================================
|
||||
//= A reference manual for the rAthena scripting language.
|
||||
//= Commands are sorted depending on their functionality.
|
||||
@ -945,12 +945,19 @@ This special label triggers when a player kills a monster. The variable
|
||||
|
||||
OnPCLoadMapEvent:
|
||||
|
||||
This special label will trigger once a player steps in a map marked with the
|
||||
'loadevent' mapflag and attach its RID. The fact that this label requires a
|
||||
This special label triggers when a player steps in a map marked with the
|
||||
'loadevent' mapflag and attaches its RID. The fact that this label requires a
|
||||
mapflag for it to work is because, otherwise, it'd be server-wide and trigger
|
||||
every time a player would change maps. Imagine the server load with 1,000 players
|
||||
(oh the pain...)
|
||||
|
||||
OnPCStatCalcEvent:
|
||||
|
||||
This special label triggers when a player's stats are recalculated, such as when
|
||||
changing stats, equipment, or maps, as well as when logging in, leveling up, and
|
||||
mounting a job mount. This can be used to grant additional item bonuses to certain
|
||||
player groups, for instance.
|
||||
|
||||
Only the special labels which are not associated with any script command are
|
||||
listed here. There are other kinds of labels which may be triggered in a similar
|
||||
manner, but they are described with their associated commands.
|
||||
@ -2771,7 +2778,7 @@ the specified name will be located. If type is 3, the search will locate the
|
||||
current pet of the character who's name is given in the search string, it will
|
||||
NOT locate a pet by name.
|
||||
|
||||
What a mess. Example, a working and tested one now:
|
||||
Example:
|
||||
|
||||
prontera,164,301,3%TAB%script%TAB%Meh%TAB%730,{
|
||||
mes "My name is Meh. I'm here so that Nyah can find me.";
|
||||
@ -2781,36 +2788,34 @@ What a mess. Example, a working and tested one now:
|
||||
prontera,164,299,3%TAB%script%TAB%Nyah%TAB%730,{
|
||||
mes "My name is Nyah.";
|
||||
mes "I will now search for Meh all across the world!";
|
||||
if (getmapxy(@mapname$,@mapx,@mapy,1,"Meh")!=0) goto Notfound;
|
||||
if (getmapxy(@mapname$,@mapx,@mapy,1,"Meh")!=0) {
|
||||
mes "I can't seem to find Meh anywhere!";
|
||||
close;
|
||||
}
|
||||
mes "And I found him on map "+@mapname$+" at X:"+@mapx+" Y:"+@mapy+" !";
|
||||
close;
|
||||
Notfound:
|
||||
mes "I can't seem to find Meh anywhere!";
|
||||
close;
|
||||
}
|
||||
|
||||
|
||||
Notice that NPC objects disabled with 'disablenpc' will still be located.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getgmlevel()
|
||||
|
||||
This function will return the (GM) level of player group the account to which the
|
||||
invoking character belongs. If this is somehow executed from a console command,
|
||||
This function will return the (GM) level associated with the player group to which
|
||||
the invoking character belongs. If this is somehow executed from a console command,
|
||||
99 will be returned, and 0 will be returned if the account has no GM level.
|
||||
|
||||
This allows you to make NPC's only accessible for certain GM levels, or behave
|
||||
specially when talked to by GMs.
|
||||
|
||||
if (getgmlevel()) mes "What is your command, your godhood?";
|
||||
if (getgmlevel()) goto Wherever;
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getgroupid()
|
||||
|
||||
This function will return the id of player group the account to which the
|
||||
invoking player belongs.
|
||||
This function will return the group id to which the invoking player belongs.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
@ -2920,6 +2925,38 @@ Example:
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getguildmember <guild id>{,<type>};
|
||||
|
||||
This command will find all members of a specified guild and returns their names
|
||||
(or character id or account id depending on the value of "type") into an array
|
||||
of temporary global variables.
|
||||
|
||||
Upon executing this,
|
||||
|
||||
$@guildmembername$[] is a global temporary string array which contains all the
|
||||
names of these guild members.
|
||||
(only set when type is 0 or not specified)
|
||||
|
||||
$@guildmembercid[] is a global temporary number array which contains the
|
||||
character id of these guild members.
|
||||
(only set when type is 1)
|
||||
|
||||
$@guildmemberaid[] is a global temporary number array which contains the
|
||||
account id of these guild members.
|
||||
(only set when type is 2)
|
||||
|
||||
$@guildmembercount is the number of guild members that were found.
|
||||
|
||||
The guild members will be found regardless of whether they are online or offline.
|
||||
Note that the names come in no particular order.
|
||||
|
||||
Be sure to use $@guildmembercount to go through this array, and not
|
||||
'getarraysize', because it is not cleared between runs of 'getguildmember'.
|
||||
|
||||
For usage examples, see 'getpartymember'.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*getguildmaster(<guild id>)
|
||||
|
||||
This function return the name of the master of the guild which has the specified
|
||||
@ -4656,14 +4693,14 @@ end silently.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
*successrefitem <equipment slot>;
|
||||
*successrefitem <equipment slot>{,<count>};
|
||||
|
||||
This command will refine an item in the specified equipment slot of the invoking
|
||||
character by +1. For a list of equipment slots see 'getequipid'. This command
|
||||
will not only add the +1, but also display a 'refine success' effect on the
|
||||
character and put appropriate messages into their chat window. It will also give
|
||||
the character fame points if a weapon reached +10 this way, even though these
|
||||
will only take effect for blacksmith who will later forge a weapon.
|
||||
character by +1, or a count if given. For a list of equipment slots see 'getequipid'.
|
||||
This command will also display a 'refine success' effect on the character and put
|
||||
appropriate messages into their chat window. It will also give the character fame
|
||||
points if a weapon reached +10 this way, even though these will only take effect for
|
||||
blacksmith who will later forge a weapon.
|
||||
|
||||
---------------------------------------
|
||||
|
||||
|
434
doc/source_doc.txt
Normal file
434
doc/source_doc.txt
Normal file
@ -0,0 +1,434 @@
|
||||
//===== rAthena Documentation ================================
|
||||
//= Source Documentation
|
||||
//===== By: ==================================================
|
||||
//= rAthena Dev Team
|
||||
//===== Last Updated: ========================================
|
||||
//= 20140218
|
||||
//===== Description: =========================================
|
||||
//= Explanation of source behaviours and structures.
|
||||
//============================================================
|
||||
|
||||
This file provides basic information about rAthena's source code.
|
||||
The format of this file is as follows:
|
||||
1. Glossary
|
||||
2. Intro & Emulation
|
||||
3. Interface and Communications
|
||||
4. Databases and Independence
|
||||
5. Package and Module Purposes
|
||||
6. Nomenclature
|
||||
7. Variable Notes
|
||||
8. Building
|
||||
9. Atcommands & Script Commands
|
||||
|
||||
===============
|
||||
| 1. Glossary |
|
||||
===============
|
||||
The following terms will be frequently used throughout this file, so it is
|
||||
important to have a thorough understanding of what they are to avoid confusion.
|
||||
|
||||
Term Description
|
||||
---- -----------
|
||||
serv a program/daemon that runs indefinitely offering a service
|
||||
host a machine that has one or more servs running
|
||||
command a request of an action on the server or client
|
||||
(atcommand, script_command, packet_request)
|
||||
interface a class/module that offers a list of commands
|
||||
|
||||
========================
|
||||
| 2. Intro & Emulation |
|
||||
========================
|
||||
rAthena is an emulation of Ragnarok Online, which runs on software known as AEGIS.
|
||||
AEGIS is separated into 4 servs:
|
||||
|
||||
Serv Description
|
||||
---- -----------
|
||||
account handles player account information and logins.
|
||||
char handles character data (persistent information).
|
||||
inter handles broadcasting across map-serv. [merged into rAthena's char-serv]
|
||||
map handles all player runtime actions.
|
||||
|
||||
These servs are an aggregation of each other:
|
||||
login-serv => 1 - * char-serv, 1 - * map-serv
|
||||
|
||||
In this case, * is 30. This means that 1 login-serv is able to manage up to
|
||||
30 char-serv, which itself can manage up to 30 map-serv. Note that due to these
|
||||
aggregations, the login-serv and map-serv never directly communicate with each other.
|
||||
|
||||
===================================
|
||||
| 3. Interface and Communications |
|
||||
===================================
|
||||
We have 3 types of communication:
|
||||
|
||||
1. serv <=> serv (AH,HA,HZ,ZH)
|
||||
This type of server-to-server communication is referred to as "inter-serv" communication.
|
||||
|
||||
2. serv <=> client (AC,CA,HC,CH,ZC,CZ)
|
||||
This is what our servs send or receive to a player client.
|
||||
|
||||
3. serv <=> console/terminal
|
||||
This is the only kind of communication which doesn't use packets (currently).
|
||||
It's only done in localhost from console to servs (a way to input args in servs runtime).
|
||||
|
||||
The packet notation and structure are well defined in 'doc/packet_struct_notation.txt'.
|
||||
|
||||
Note that scripts and atcommands are another kind of interface, as they allow
|
||||
users to input data into the serv.
|
||||
|
||||
=================================
|
||||
| 4. Databases and Independence |
|
||||
=================================
|
||||
Each server can theoretically be set in a different host with its own databases
|
||||
associated (although this is currently broken due to years without documentation).
|
||||
In other words, you shouldn't expect to find char-serv data on a map-serv host
|
||||
and access it directly, but rather ask the char-serv to fetch it.
|
||||
|
||||
The list below details the association of database tables with the servs.
|
||||
For real table names, see 'conf/inter_athena.conf'.
|
||||
|
||||
==============
|
||||
| Login-serv |
|
||||
==============
|
||||
|
||||
Table Contents
|
||||
----- --------
|
||||
login_db all account-related information
|
||||
reg_db permanent account variables (ex. #CASHPOINTS)
|
||||
|
||||
=============
|
||||
| Char-serv |
|
||||
=============
|
||||
|
||||
Table Contents
|
||||
----- --------
|
||||
char_db all char-related information
|
||||
hotkey_db hotkeys set for each character
|
||||
scdata_db character status at disconnection
|
||||
cart_db list of items in each character's cart
|
||||
inventory_db list of items in each character's inventory
|
||||
charlog_db char-serv logs
|
||||
storage_db list of items in each character's storage (Kafra)
|
||||
reg_db permanent character variables (ex. ADVJOB)
|
||||
skill_db character learned skill database
|
||||
interlog_db inter-serv logs
|
||||
memo_db character Memo_point database
|
||||
guild_db guild record (name, master, lv, exp, emblem, etc.)
|
||||
guild_alliance_db guild relations database (allies, enemies)
|
||||
guild_castle_db guild owned castle database
|
||||
guild_expulsion_db guild expulsion logs
|
||||
guild_member_db guild current member titles and positions
|
||||
guild_skill_db guild learned skills database
|
||||
guild_position_db guild positions configuration (names, taxes, rights)
|
||||
guild_storage_db guild item storage
|
||||
party_db party record (name, leader, shared_exp, shared_item)
|
||||
pet_db saved pet objects database
|
||||
friend_db character friends database
|
||||
mail_db mail database
|
||||
auction_db auction database
|
||||
quest_db character quest realisation database
|
||||
homunculus_db saved homunculus objects database
|
||||
skill_homunculus_db homunculus learned skills database
|
||||
mercenary_db saved mercenary objects database (HP, SP, level, etc.)
|
||||
mercenary_owner_db character proprietary link to mercenary object save and use stats
|
||||
elemental_db saved Elemental objects database (HP, SP, FLEE, etc.)
|
||||
ragsrvinfo_db map-serv rate record (similar to 'conf/battle/drop.conf', possibly a leftover?)
|
||||
skillcooldown_db character skill cooldowns at disconnection
|
||||
bonus_script_db character bonus_script at disconnection
|
||||
|
||||
============
|
||||
| Map-serv |
|
||||
============
|
||||
|
||||
Table Contents
|
||||
----- --------
|
||||
mapreg_db permanent map-serv global variables (ex. $agit_result_timer)
|
||||
buyingstore_db live buyers database (map_pos, aid, shop title, etc.)
|
||||
buyingstore_items_db items currently being purchased by live buyers
|
||||
vending_db live vendors database (map_pos, aid, shop title, etc.)
|
||||
vending_items_db items currently being sold by live vendors
|
||||
|
||||
The tables below are optional alternatives to TXT databases located in 'db/*.txt'.
|
||||
|
||||
item_db item database (Pre-Renewal)
|
||||
item_db_re item database (Renewal)
|
||||
item_db2 item database import (Pre-Renewal)
|
||||
item_db2_re item database import (Renewal)
|
||||
item_cash_db cash shop database
|
||||
item_cash_db2 cash shop database (import)
|
||||
mob_db monster database (Pre-Renewal)
|
||||
mob_db_re monster database (Renewal)
|
||||
mob_db2 monster database import (Pre-Renewal)
|
||||
mob_db2_re monster database import (Renewal)
|
||||
mob_skill_db monster skill database (Pre-Renewal)
|
||||
mob_skill_db_re monster skill database (Renewal)
|
||||
mob_skill_db2 monster skill database import (Pre-Renewal)
|
||||
mob_skill_db2_re monster skill database import (Renewal)
|
||||
|
||||
==================================
|
||||
| 5. Package and Module Purposes |
|
||||
==================================
|
||||
The following list describes each module and its purpose.
|
||||
|
||||
============
|
||||
| 3rdparty |
|
||||
============
|
||||
The '3rdparty/' folder contains libraries used by the project but are not maintained by us.
|
||||
|
||||
==========
|
||||
| Common |
|
||||
==========
|
||||
The 'src/common' folder contains all the modules which are used by more then 1 serv.
|
||||
|
||||
Module Description
|
||||
------ -----------
|
||||
atomic adapter to atomic operations for Windows API
|
||||
cbasetypes adapter to OS and arch specification (function name, bit representation)
|
||||
cli console Line Interface handling (get arguments from terminal at beginning and runtime)
|
||||
conf facade of libconfig api
|
||||
core MAIN program entry (initialization of each serv starts here)
|
||||
db database module (create, parse, and destroy databases)
|
||||
des Data Encryption Standard algorithm modified for rAthena
|
||||
ers Entry Reusage System to help memory allocation
|
||||
evdp handles events
|
||||
grfio handles *.grf files (searches for files in them and decodes them)
|
||||
malloc handles runtime memory allocation (so that memory manager could check for leaks)
|
||||
mapindex handles the processing and reading of the mapcache.dat
|
||||
md5calc offers md5 encryption
|
||||
mempool handles shared memory pool for thread support
|
||||
mmo.h common structures and defines across serv
|
||||
msg_conf handles msg in src from configuration
|
||||
mutex handles Mutual exclusion (Mutex) for thread support
|
||||
netbuffer iobuffer initialisation for thread support
|
||||
network updated socket module, with ipv6 and thread support
|
||||
nullpo checks and dumps info for debug mode
|
||||
raconf processes the conf files
|
||||
random generation of random numbers
|
||||
showmsg display messages in console with a certain color
|
||||
socket handling of sockets (listening, close, open, etc.)
|
||||
spinlock handles synchronization (waiting loop) for thread support
|
||||
sql.c MySQL database proxy
|
||||
strlib.c string handling
|
||||
thread.c thread creation and destruction
|
||||
timer.c timer-related functions
|
||||
utils.c misc functions
|
||||
winapi.h Windows redefine and include
|
||||
|
||||
==============
|
||||
| Login-serv |
|
||||
==============
|
||||
|
||||
Module Description
|
||||
------ -----------
|
||||
account persistence for account data
|
||||
ipban offers IP banishment
|
||||
login main module of login-serv
|
||||
loginlog records all operations into log for login-serv
|
||||
|
||||
=============
|
||||
| Char-serv |
|
||||
=============
|
||||
The char-serv is responsible for persistence (save/load data permanently) and
|
||||
also serves as a controller that handles all associated map-servs. Further, it
|
||||
is responsible for ensuring that there are no duplicate party names among the
|
||||
map-servs (which could create conflicts if a party transfers map-servs).
|
||||
|
||||
Module Description
|
||||
------ -----------
|
||||
char currently holds all the char-serv (EA) process
|
||||
inter main entry to inter-serv; delegates packet handling to submodules
|
||||
-- int_auction handles auction request and saving
|
||||
-- int_elemental handles elemental data (BL_ELE => Sorcerer mob)
|
||||
-- int_guild handles guild data (creation, destruction, add member, etc.)
|
||||
-- int_homun handles homunculus data (BL_HOM => Alchemist mob)
|
||||
-- int_mail handles mail data
|
||||
-- int_mercenary handles mercenary data (BL_MER => All class mob)
|
||||
-- int_party handles party data (creation, destruction, add member, etc.)
|
||||
-- int_pet handles pet data (BL_PET => All class mob)
|
||||
-- int_quest handles quest data
|
||||
-- int_storage handles storage data (save storage, load storage, etc.)
|
||||
|
||||
============
|
||||
| Map-serv |
|
||||
============
|
||||
|
||||
Module Description
|
||||
------ -----------
|
||||
atcommand handles GM commands (ex. @who)
|
||||
battle handles damage calculation where target is enemy and battle configuration settings
|
||||
battleground functions for Battleground system (create, destroy, messaging, join, etc.)
|
||||
buyingstore functions for player Buying Stores (create, search, sell)
|
||||
cashshop functions to set up the server cashshop (from cashshop_db), and contains function to buy items from cashshop
|
||||
channel functions for the channel system (create, delete, join/auto-join, leave, broadcast, alter options)
|
||||
chat functions for the chatroom system (create, delete, trigger chatroom_event, change owner, etc.)
|
||||
chrif char-serv <=> map-serv connections interface (send and receive packets to char-serv)
|
||||
clif client <=> map-serv connections interface (send and receive packets to/from client)
|
||||
date functions for time
|
||||
duel functions for the duel system
|
||||
elemental functions for Sorcerer Elementals processing (create, delete, etc.)
|
||||
guild functions for the guild system
|
||||
homunculus functions for Alchemist Homunculi processing (create, delete, get stats, death, etc.)
|
||||
instance functions for instance system
|
||||
intif map-serv <=> inter-serv interface (meant to communicate with 'char/inter.c' or its submodules)
|
||||
itemdb functions for the item database
|
||||
log functions for server log system
|
||||
mail functions for mail system
|
||||
map map-serv main module, and a representation of a map object
|
||||
adds or removes other objects into map (blocklist) and provides iterators (ex. map_foreachpc)
|
||||
mapreg functions to save or read variables in mapreg_db (global variables for all map-serv)
|
||||
mercenary functions for Mercenary system (create, search, get stats, dead)
|
||||
mob functions for mob data, structures, and mob routines
|
||||
npc functions for NPC data (create, delete, calling NPCs)
|
||||
npc_chat functions for PCRE and NPC interaction
|
||||
party functions for the party system (create, join, delete, alter options, etc.)
|
||||
path functions for path finding (check_distance, search path unit will use)
|
||||
pc functions for player processing (loot/drop/delete items, player bonus handling, player dead, etc.)
|
||||
pc_groups functions for players groups system (manage player permissions and atcommand access)
|
||||
pet functions for the pet system (similar to mercenary, homunculus, player, etc.)
|
||||
quest functions for the quest log system (add, complete, remove, etc.)
|
||||
script handles script language logic (used in NPC scripts), script commands, and mapflags
|
||||
searchstore functions for the Vendor Shop Search feature
|
||||
skill functions for skills (skill_casttime calculation, skill behaviours, skill_chk_cast, requirement checks, 'db/skill_*.txt' processing)
|
||||
status functions for statuses on a bl (add, remove, calculation of effects as a temporary bonus)
|
||||
status is a struct available by most units as common attributes (bl_type only attribute are dealt in bl specific files, like 'pc.c' or 'mob.c')
|
||||
storage functions for the storage system: Kafra, cart, guild, inventory (add, transfer, remove items between containers)
|
||||
also ensures container mutex (e.g. guild_storage) and preparation for save requests
|
||||
trade functions to perform a trade (request, accept, add items/Zeny, checks, complete trade)
|
||||
unit functions for controlling player/mob/NPC actions (walk, follow, skill use)
|
||||
vending functions for Merchant Vending (create, purchase)
|
||||
|
||||
===================
|
||||
| 6. Nomenclature |
|
||||
===================
|
||||
The following are standard naming conventions used by rAthena.
|
||||
|
||||
Type Prefix Example
|
||||
---- ------ -------
|
||||
function module_ pc_addspiritball -> located in pc.c file
|
||||
structure s_ s_quest_db
|
||||
enum e_ e_race
|
||||
status SC_ SC_INTOABYSS
|
||||
skill classmid_ AL_TELEPORT -> AL = Acolyte
|
||||
bonus SP_ SP_ATK_RATE
|
||||
|
||||
NOTES:
|
||||
- If a status name conflicts with a skill name, another '_' is added (e.g. SC__WEAKNESS).
|
||||
- All constants should be written in all caps.
|
||||
- battle_config vs. #define macro:
|
||||
battle_config can be changed during runtime (ex. @setbattleflag), but this requires
|
||||
more processing and could render the server less stable than a macro would.
|
||||
|
||||
=====================
|
||||
| 7. Variable Notes |
|
||||
=====================
|
||||
The following variables are commonly used in the source code.
|
||||
|
||||
Variable Full Name Description
|
||||
-------- --------- -----------
|
||||
sd session data represents the session of a client into a serv (login, char, or map)
|
||||
tsd target sd same as sd, but for a target
|
||||
pl_sd usually in an iteration loop, the current sd of index
|
||||
it_sd a variant of pl_sd (for iter_sd)
|
||||
fd file descriptor a link to an I/O like a socket or file
|
||||
md mob data represents monster information; also used to represent mercenary information
|
||||
hd homunculus data represents homunculus information
|
||||
nd NPC data represents NPC information
|
||||
ed elemental data represents elemental information
|
||||
pd pet data represents pet information
|
||||
sc status change a structure containing all the possible status applied to a character
|
||||
tsc target sc same as sc, but for a target
|
||||
sce status change entry represents data of a specific inflicted status
|
||||
bl blocklist common data of one object (a skill, pet, player, etc); also represents a 2-way chain-link
|
||||
tbl target bl same as bl, but for a target
|
||||
st script stack the stack of an NPC
|
||||
aid account id a player account ID
|
||||
gid game id the general unique ID of a Unit, which is the aid for players
|
||||
(since a single character per account can be connected at one time)
|
||||
cid character id a player character ID
|
||||
rid character id a variant of cid
|
||||
su skill unit a skill with a unit that remains on the ground
|
||||
|
||||
===============
|
||||
| 8. Building |
|
||||
===============
|
||||
When adding a new src file or library (new.c and its header, new.h), you'll also
|
||||
need to update the following files to fully integrate it into the project so that
|
||||
users can compile it.
|
||||
|
||||
There are 3 ways to compile the project:
|
||||
|
||||
> configure + makefile (requires POSIX environment + C compiler)
|
||||
This flow is mainly used by Linux users, but can be done in any POSIX environment (ex. Windows + Cygwin).
|
||||
- Configure.in: Template file to generate the configure script by autoconf.
|
||||
- Makefile.in: Template makefile to generate the real makefile according to configure. Each subfolder needs its own makefile.
|
||||
- Makefile: File filled with rules for gcc to compile folder.
|
||||
The sequence is as follows:
|
||||
1) configure.in => configure by autoconf ('autoconf configure.in > configure')
|
||||
2) configure => Makefile by Makefile.in
|
||||
3) Makefile => binary by 'make all' or alternative
|
||||
|
||||
> cmake (requires C compiler + cmake)
|
||||
- CmakeList: Comparable to Makefile, but in a more cross-OS way.
|
||||
The sequence is as follows:
|
||||
1) Define which toolchain to use, acting like a configure ('cmake -G "Unix Makefiles"' or 'cmake -G "Visual Studio 10"')
|
||||
2) Enter the build folder where the Makefiles are generated and launch 'make install' to produce binaries from them
|
||||
|
||||
> sln (requires Visual Studio)
|
||||
- *.sln: Solution project for Visual Studio (Windows).
|
||||
|
||||
See http://rathena.org/wiki/Compiling for more detailed compilation instructions.
|
||||
|
||||
===================================
|
||||
| 9. Atcommands & Script Commands |
|
||||
===================================
|
||||
To implement an atcommand or script command, you must define a function and
|
||||
add its reference to the appropriate array. See the files in 'src/custom/'
|
||||
for examples.
|
||||
|
||||
Atcommands
|
||||
----------
|
||||
ACMD_FUNC(name)
|
||||
{
|
||||
<code>
|
||||
}
|
||||
|
||||
ACMD_DEF(name) - OR - ACMD_DEFR(name,restriction)
|
||||
- OR -
|
||||
ACMD_DEF2("alias",name) - OR - ACMD_DEF2R("alias",name,restriction)
|
||||
|
||||
Restriction Description
|
||||
----------- -----------
|
||||
1 restrict usage in console
|
||||
2 restrict usage in script_command
|
||||
|
||||
Script Commands
|
||||
---------------
|
||||
BUILDIN_FUNC(name)
|
||||
{
|
||||
<code>
|
||||
}
|
||||
|
||||
BUILDIN_DEF(name,"arguments")
|
||||
- OR -
|
||||
BUILDIN_DEF2(name,"alias","arguments")
|
||||
|
||||
Argument Description
|
||||
-------- -----------
|
||||
i integer
|
||||
s string
|
||||
v variable
|
||||
l label
|
||||
r reference (of a variable)
|
||||
? optional parameter (one)
|
||||
* optional parameter (unknown count)
|
||||
null (no arguments)
|
||||
|
||||
Useful functions:
|
||||
script_hasdata(st,i); // Returns if the stack contains data at the target index
|
||||
script_getdata(st,i); // Returns the script_data at the target index (data is a glob type)
|
||||
script_getnum(st,val); // Returns the int at the target index
|
||||
script_getstr(st,val); // Returns the string at the target index
|
||||
script_getref(st,val); // Returns the reference of a variable at the target index (useful for arrays, ex. 'checkweight2')
|
||||
script_getfuncname(st); // Returns the current function name (useful for function variants, ex. 'sc_start')
|
||||
script_pushint(st,val); // Pushes an int into the stack
|
||||
script_pushstr(st,val); // Pushes a string into the stack
|
||||
script_isstring(st,i); // Returns if the data at at the target index is a string
|
||||
script_isint(st,i); // Returns if the data at at the target index is an int
|
@ -14,6 +14,8 @@
|
||||
//= 1.1 Added GM management function. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Job Variables
|
||||
//============================================================
|
||||
/*
|
||||
rAthena -> official job variable conversion
|
||||
-------------------------------------------
|
||||
@ -50,6 +52,7 @@ Wanderer: job_wan
|
||||
|
||||
Gunslinger: GUNS_Q -> hg_gun
|
||||
Ninja: NINJ_Q -> hg_nin
|
||||
Kagerou/Oboro: job_kagero
|
||||
Taekwon: TK_Q -> job_taekwon
|
||||
Star Gladiator: STGL_Q -> job_star
|
||||
Soul Linker: SOUL_Q -> job_linker
|
||||
@ -57,6 +60,8 @@ Super Novice: SUPNOV_Q -> job_super
|
||||
Expanded Super Novice: EXSUPNOV_Q -> job_super2
|
||||
*/
|
||||
|
||||
// Main NPCs :: job_repair
|
||||
//============================================================
|
||||
prt_in,38,104,4 script Valerie 811,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "I think you have too many items. Let's try it again after you take some out.";
|
||||
|
515
npc/re/merchants/card_exchange.txt
Normal file
515
npc/re/merchants/card_exchange.txt
Normal file
@ -0,0 +1,515 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Card Exchanger
|
||||
//===== By: ==================================================
|
||||
//= Euphy
|
||||
//===== Current Version: =====================================
|
||||
//= 1.0
|
||||
//===== Compatible With: =====================================
|
||||
//= rAthena Project
|
||||
//===== Description: =========================================
|
||||
//= [Official Conversion]
|
||||
//= Exchange any card for a Card Coin, and 5 Card Coins for
|
||||
//= a random card in exchange.
|
||||
//=
|
||||
//= NOTE: This NPC is only available in pRO and twRO.
|
||||
//===== Additional Comments: =================================
|
||||
//= 1.0 First version. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Main NPC :: Card_Change_tw
|
||||
//============================================================
|
||||
comodo,148,306,4 script Card Vendor Machine#pa08 562,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You have too many items, please reduce it and come back later!";
|
||||
close;
|
||||
}
|
||||
if (MaxWeight - Weight < 1000) {
|
||||
mes "You are overweight now, please reduce it and come back later!";
|
||||
close;
|
||||
}
|
||||
mes "[Terminator RX1]";
|
||||
mes "Text Explanation Begins:";
|
||||
mes "Press 1 for Cancel,";
|
||||
mes "Press 2 for Explanation,";
|
||||
mes "Press 3 for Coin Exchange,";
|
||||
mes "Press 4 for Card Exchange.";
|
||||
next;
|
||||
switch(select("1.Cancel:2.Explanation:3.Change Card into Coin:4.Change Coin into Card:^ffffff5.Start Security System^000000")) {
|
||||
case 1:
|
||||
mes "[Terminator RX1]";
|
||||
mes "You are welcome!";
|
||||
close;
|
||||
case 2:
|
||||
mes "[Terminator RX1]";
|
||||
mes "No.3, when you choose Coin Exchange, system will collect ONE card from your inventory randomly to exchange into ONE Coin.";
|
||||
next;
|
||||
mes "[Terminator RX1]";
|
||||
mes "No.4, when you choose Card Excahnge, system will collect FIVE coin from your inventory to exchange into ONE Card randomly.";
|
||||
next;
|
||||
mes "[Terminator RX1]";
|
||||
mes "You are welcome!";
|
||||
close;
|
||||
case 3:
|
||||
specialeffect2 EF_COIN;
|
||||
specialeffect2 EF_LOUD;
|
||||
progressbar "0xffff00",3;
|
||||
callsub L_Exchange, // yes, this list is hardcoded in the official script...
|
||||
4001, 4002, 4003, 4004, 4005, 4006, 4008, 4009, 4010, 4011,
|
||||
4012, 4013, 4014, 4015, 4016, 4017, 4018, 4019, 4020, 4021,
|
||||
4022, 4023, 4024, 4025, 4026, 4028, 4029, 4031, 4032, 4033,
|
||||
4034, 4036, 4037, 4038, 4039, 4041, 4042, 4045, 4046, 4048,
|
||||
4016, 4056, 4057, 4059, 4061, 4062, 4067, 4068, 4070, 4071,
|
||||
4072, 4073, 4075, 4076, 4078, 4080, 4081, 4082, 4084, 4087,
|
||||
4090, 4093, 4094, 4095, 4096, 4101, 4102, 4103, 4104, 4105,
|
||||
4106, 4107, 4108, 4109, 4110, 4112, 4113, 4114, 4116, 4117,
|
||||
4118, 4119, 4122, 4124, 4125, 4127, 4138, 4149, 4150, 4151,
|
||||
4152, 4153, 4154, 4155, 4156, 4157, 4158, 4159, 4161, 4162,
|
||||
4164, 4165, 4166, 4167, 4170, 4171, 4172, 4173, 4175, 4176,
|
||||
4177, 4178, 4179, 4180, 4181, 4182, 4183, 4184, 4185, 4186,
|
||||
4187, 4188, 4189, 4190, 4191, 4192, 4193, 4194, 4195, 4196,
|
||||
4197, 4199, 4200, 4201, 4202, 4204, 4206, 4208, 4211, 4212,
|
||||
4213, 4214, 4215, 4217, 4219, 4220, 4221, 4222, 4223, 4224,
|
||||
4225, 4226, 4227, 4228, 4231, 4232, 4233, 4234, 4235, 4239,
|
||||
4240, 4242, 4244, 4246, 4247, 4248, 4249, 4251, 4252, 4253,
|
||||
4257, 4258, 4259, 4260, 4261, 4265, 4266, 4267, 4268, 4270,
|
||||
4271, 4272, 4273, 4274, 4275, 4278, 4280, 4282, 4286, 4287,
|
||||
4289, 4291, 4292, 4294, 4295, 4296, 4297, 4298, 4299, 4301,
|
||||
4304, 4306, 4307, 4308, 4309, 4310, 4311, 4312, 4313, 4315,
|
||||
4316, 4319, 4321, 4322, 4323, 4325, 4326, 4328, 4329, 4331,
|
||||
4332, 4333, 4335, 4338, 4339, 4341, 4343, 4344, 4345, 4346,
|
||||
4347, 4348, 4350, 4351, 4353, 4355, 4356, 4358, 4369, 4370,
|
||||
4371, 4377, 4380, 4382, 4383, 4385, 4387, 4388, 4389, 4390,
|
||||
4391, 4393, 4400, 4401, 4404, 4405, 4406, 4409, 4410, 4414,
|
||||
4417, 4418, 4420, 4421, 4422, 4423, 4432, 4434, 4435, 4436,
|
||||
4437, 4438, 4439, 4442, 4443, 4444, 4445, 4447, 4448, 4449,
|
||||
4450, 4452;
|
||||
mes "[Terminator RX1]";
|
||||
mes "Card searching has finished!";
|
||||
next;
|
||||
mes "[Terminator RX1]";
|
||||
mes "Thank you for coming!";
|
||||
close;
|
||||
case 4:
|
||||
specialeffect2 EF_COIN;
|
||||
specialeffect2 EF_LOUD;
|
||||
progressbar "0xffff00",3;
|
||||
if (countitem(6379) < 5) {
|
||||
mes "[Terminator RX1]";
|
||||
mes "You do not have enough coins.";
|
||||
close;
|
||||
}
|
||||
delitem 6379,5; //Card_Coin
|
||||
.@r = rand(1,34261);
|
||||
if (.@r <= 2001) getitem 4001,1; //Poring_Card
|
||||
else if (.@r <= 4002) getitem 4002,1; //Fabre_Card
|
||||
else if (.@r <= 4053) getitem 4003,1; //Pupa_Card
|
||||
else if (.@r <= 6054) getitem 4004,1; //Drops_Card
|
||||
else if (.@r <= 6105) getitem 4005,1; //Poring__Card
|
||||
else if (.@r <= 6156) getitem 4006,1; //Lunatic_Card
|
||||
else if (.@r <= 8157) getitem 4008,1; //Picky_Card
|
||||
else if (.@r <= 10158) getitem 4009,1; //Chonchon_Card
|
||||
else if (.@r <= 10209) getitem 4010,1; //Wilow_Card
|
||||
else if (.@r <= 10260) getitem 4011,1; //Picky__Card
|
||||
else if (.@r <= 10311) getitem 4012,1; //Thief_Bug_Egg_Card
|
||||
else if (.@r <= 10362) getitem 4013,1; //Andre_Egg_Card
|
||||
else if (.@r <= 12363) getitem 4014,1; //Roda_Frog_Card
|
||||
else if (.@r <= 14364) getitem 4015,1; //Condor_Card
|
||||
else if (.@r <= 14415) getitem 4016,1; //Thief_Bug_Card
|
||||
else if (.@r <= 14466) getitem 4017,1; //Savage_Babe_Card
|
||||
else if (.@r <= 14517) getitem 4018,1; //Andre_Larva_Card
|
||||
else if (.@r <= 14568) getitem 4019,1; //Hornet_Card
|
||||
else if (.@r <= 16569) getitem 4020,1; //Farmiliar_Card
|
||||
else if (.@r <= 16620) getitem 4021,1; //Rocker_Card
|
||||
else if (.@r <= 18621) getitem 4022,1; //Spore_Card
|
||||
else if (.@r <= 18672) getitem 4023,1; //Desert_Wolf_Babe_Card
|
||||
else if (.@r <= 18723) getitem 4024,1; //Plankton_Card
|
||||
else if (.@r <= 18774) getitem 4025,1; //Skeleton_Card
|
||||
else if (.@r <= 18825) getitem 4026,1; //Thief_Bug_Female_Card
|
||||
else if (.@r <= 18876) getitem 4028,1; //Tarou_Card
|
||||
else if (.@r <= 20877) getitem 4029,1; //Wolf_Card
|
||||
else if (.@r <= 20928) getitem 4031,1; //Pecopeco_Card
|
||||
else if (.@r <= 20979) getitem 4032,1; //Ambernite_Card
|
||||
else if (.@r <= 21030) getitem 4033,1; //Poporing_Card
|
||||
else if (.@r <= 21081) getitem 4034,1; //Worm_Tail_Card
|
||||
else if (.@r <= 21132) getitem 4036,1; //Muka_Card
|
||||
else if (.@r <= 21183) getitem 4037,1; //Snake_Card
|
||||
else if (.@r <= 21234) getitem 4038,1; //Zombie_Card
|
||||
else if (.@r <= 21285) getitem 4039,1; //Stainer_Card
|
||||
else if (.@r <= 21336) getitem 4041,1; //Coco_Card
|
||||
else if (.@r <= 21387) getitem 4042,1; //Steel_Chonchon_Card
|
||||
else if (.@r <= 21438) getitem 4045,1; //Horn_Card
|
||||
else if (.@r <= 21489) getitem 4046,1; //Martin_Card
|
||||
else if (.@r <= 21540) getitem 4048,1; //Poison_Spore_Card
|
||||
else if (.@r <= 21591) getitem 4016,1; //Thief_Bug_Card
|
||||
else if (.@r <= 21642) getitem 4056,1; //Dustiness_Card
|
||||
else if (.@r <= 21693) getitem 4057,1; //Metaller_Card
|
||||
else if (.@r <= 21744) getitem 4059,1; //Soldier_Andre_Card
|
||||
else if (.@r <= 21795) getitem 4061,1; //Cornutus_Card
|
||||
else if (.@r <= 21846) getitem 4062,1; //Anacondaq_Card
|
||||
else if (.@r <= 21897) getitem 4067,1; //Megalodon_Card
|
||||
else if (.@r <= 21948) getitem 4070,1; //Eggyra_Card
|
||||
else if (.@r <= 21999) getitem 4071,1; //Orc_Zombie_Card
|
||||
else if (.@r <= 22050) getitem 4072,1; //Golem_Card
|
||||
else if (.@r <= 22101) getitem 4073,1; //Pirate_Skel_Card
|
||||
else if (.@r <= 22152) getitem 4075,1; //Argos_Card
|
||||
else if (.@r <= 22203) getitem 4076,1; //Magnolia_Card
|
||||
else if (.@r <= 22254) getitem 4078,1; //Savage_Card
|
||||
else if (.@r <= 22305) getitem 4080,1; //Flora_Card
|
||||
else if (.@r <= 22356) getitem 4081,1; //Hode_Card
|
||||
else if (.@r <= 22407) getitem 4082,1; //Desert_Wolf_Card
|
||||
else if (.@r <= 22458) getitem 4084,1; //Marine_Sphere_Card
|
||||
else if (.@r <= 22509) getitem 4087,1; //Giearth_Card
|
||||
else if (.@r <= 22560) getitem 4090,1; //Munak_Card
|
||||
else if (.@r <= 22611) getitem 4093,1; //Obeaune_Card
|
||||
else if (.@r <= 22662) getitem 4094,1; //Archer_Skeleton_Card
|
||||
else if (.@r <= 22713) getitem 4095,1; //Marse_Card
|
||||
else if (.@r <= 22764) getitem 4096,1; //Zenorc_Card
|
||||
else if (.@r <= 22815) getitem 4101,1; //Sand_Man_Card
|
||||
else if (.@r <= 22866) getitem 4102,1; //Whisper_Card
|
||||
else if (.@r <= 22917) getitem 4103,1; //Horong_Card
|
||||
else if (.@r <= 22968) getitem 4104,1; //Requiem_Card
|
||||
else if (.@r <= 23019) getitem 4105,1; //Marc_Card
|
||||
else if (.@r <= 23070) getitem 4106,1; //Mummy_Card
|
||||
else if (.@r <= 23121) getitem 4107,1; //Verit_Card
|
||||
else if (.@r <= 23172) getitem 4108,1; //Myst_Card
|
||||
else if (.@r <= 23223) getitem 4109,1; //Jakk_Card
|
||||
else if (.@r <= 23274) getitem 4110,1; //Ghoul_Card
|
||||
else if (.@r <= 23325) getitem 4112,1; //Marduk_Card
|
||||
else if (.@r <= 23376) getitem 4113,1; //Marionette_Card
|
||||
else if (.@r <= 23427) getitem 4114,1; //Argiope_Card
|
||||
else if (.@r <= 23478) getitem 4116,1; //Isis_Card
|
||||
else if (.@r <= 23529) getitem 4117,1; //Side_Winder_Card
|
||||
else if (.@r <= 23580) getitem 4118,1; //Petit_Card
|
||||
else if (.@r <= 23631) getitem 4119,1; //Bathory_Card
|
||||
else if (.@r <= 23682) getitem 4122,1; //Deviruchi_Card
|
||||
else if (.@r <= 23733) getitem 4124,1; //Medusa_Card
|
||||
else if (.@r <= 23784) getitem 4125,1; //Deviace_Card
|
||||
else if (.@r <= 23835) getitem 4127,1; //Nightmare_Card
|
||||
else if (.@r <= 23886) getitem 4068,1; //Scorpion_Card
|
||||
else if (.@r <= 23937) getitem 4138,1; //Anubis_Card
|
||||
else if (.@r <= 23988) getitem 4149,1; //Gargoyle_Card
|
||||
else if (.@r <= 24039) getitem 4150,1; //Goat_Card
|
||||
else if (.@r <= 24090) getitem 4151,1; //Gajomart_Card
|
||||
else if (.@r <= 24141) getitem 4152,1; //Galapago_Card
|
||||
else if (.@r <= 24192) getitem 4153,1; //Crab_Card
|
||||
else if (.@r <= 24243) getitem 4154,1; //Rice_Cake_Boy_Card
|
||||
else if (.@r <= 24294) getitem 4155,1; //Goblin_Leader_Card
|
||||
else if (.@r <= 24345) getitem 4156,1; //Steam_Goblin_Card
|
||||
else if (.@r <= 24396) getitem 4157,1; //Goblin_Archer_Card
|
||||
else if (.@r <= 24447) getitem 4158,1; //Flying_Deleter_Card
|
||||
else if (.@r <= 24498) getitem 4159,1; //Nine_Tail_Card
|
||||
else if (.@r <= 24549) getitem 4161,1; //Grand_Peco_Card
|
||||
else if (.@r <= 24600) getitem 4162,1; //Grizzly_Card
|
||||
else if (.@r <= 24651) getitem 4164,1; //Gullinbursti_Card
|
||||
else if (.@r <= 24702) getitem 4165,1; //Gig_Card
|
||||
else if (.@r <= 24753) getitem 4166,1; //Nightmare_Terror_Card
|
||||
else if (.@r <= 24804) getitem 4167,1; //Neraid_Card
|
||||
else if (.@r <= 24855) getitem 4170,1; //Dark_Frame_Card
|
||||
else if (.@r <= 24906) getitem 4171,1; //Dark_Priest_Card
|
||||
else if (.@r <= 24957) getitem 4172,1; //The_Paper_Card
|
||||
else if (.@r <= 25008) getitem 4173,1; //Demon_Pungus_Card
|
||||
else if (.@r <= 25059) getitem 4175,1; //Poison_Toad_Card
|
||||
else if (.@r <= 25110) getitem 4176,1; //Dullahan_Card
|
||||
else if (.@r <= 25161) getitem 4177,1; //Dryad_Card
|
||||
else if (.@r <= 25212) getitem 4178,1; //Dragon_Tail_Card
|
||||
else if (.@r <= 25263) getitem 4179,1; //Dragon_Fly_Card
|
||||
else if (.@r <= 25314) getitem 4180,1; //Driller_Card
|
||||
else if (.@r <= 25365) getitem 4181,1; //Disguise_Card
|
||||
else if (.@r <= 25416) getitem 4182,1; //Diabolic_Card
|
||||
else if (.@r <= 25467) getitem 4183,1; //Vagabond_Wolf_Card
|
||||
else if (.@r <= 25518) getitem 4184,1; //Lava_Golem_Card
|
||||
else if (.@r <= 25569) getitem 4185,1; //Rideword_Card
|
||||
else if (.@r <= 25620) getitem 4186,1; //Raggler_Card
|
||||
else if (.@r <= 25671) getitem 4187,1; //Raydric_Archer_Card
|
||||
else if (.@r <= 25722) getitem 4188,1; //Leib_Olmai_Card
|
||||
else if (.@r <= 25773) getitem 4189,1; //Wraith_Dead_Card
|
||||
else if (.@r <= 25824) getitem 4190,1; //Wraith_Card
|
||||
else if (.@r <= 25875) getitem 4191,1; //Loli_Ruri_Card
|
||||
else if (.@r <= 25926) getitem 4192,1; //Rotar_Zairo_Card
|
||||
else if (.@r <= 25977) getitem 4193,1; //Lude_Card
|
||||
else if (.@r <= 26028) getitem 4194,1; //Rybio_Card
|
||||
else if (.@r <= 26079) getitem 4195,1; //Leaf_Cat_Card
|
||||
else if (.@r <= 26130) getitem 4196,1; //Marin_Card
|
||||
else if (.@r <= 26181) getitem 4197,1; //Mastering_Card
|
||||
else if (.@r <= 26232) getitem 4199,1; //Merman_Card
|
||||
else if (.@r <= 26283) getitem 4200,1; //Megalith_Card
|
||||
else if (.@r <= 26334) getitem 4201,1; //Majoruros_Card
|
||||
else if (.@r <= 26385) getitem 4202,1; //Civil_Servant_Card
|
||||
else if (.@r <= 26436) getitem 4204,1; //Mini_Demon_Card
|
||||
else if (.@r <= 26487) getitem 4206,1; //Mystcase_Card
|
||||
else if (.@r <= 26538) getitem 4208,1; //Miyabi_Ningyo_Card
|
||||
else if (.@r <= 26589) getitem 4211,1; //Vocal_Card
|
||||
else if (.@r <= 26640) getitem 4212,1; //Bon_Gun_Card
|
||||
else if (.@r <= 26691) getitem 4213,1; //Brilight_Card
|
||||
else if (.@r <= 26742) getitem 4214,1; //Bloody_Murderer_Card
|
||||
else if (.@r <= 26793) getitem 4215,1; //Blazzer_Card
|
||||
else if (.@r <= 26844) getitem 4217,1; //Live_Peach_Tree_Card
|
||||
else if (.@r <= 26895) getitem 4219,1; //Sageworm_Card
|
||||
else if (.@r <= 26946) getitem 4220,1; //Solider_Card
|
||||
else if (.@r <= 26997) getitem 4221,1; //Skeleton_General_Card
|
||||
else if (.@r <= 27048) getitem 4222,1; //Skel_Prisoner_Card
|
||||
else if (.@r <= 27099) getitem 4223,1; //Stalactic_Golem_Card
|
||||
else if (.@r <= 27150) getitem 4224,1; //Stem_Worm_Card
|
||||
else if (.@r <= 27201) getitem 4225,1; //Stone_Shooter_Card
|
||||
else if (.@r <= 27252) getitem 4226,1; //Sting_Card
|
||||
else if (.@r <= 27303) getitem 4227,1; //Spring_Rabbit_Card
|
||||
else if (.@r <= 27354) getitem 4228,1; //Sleeper_Card
|
||||
else if (.@r <= 27405) getitem 4231,1; //Increase_Soil_Card
|
||||
else if (.@r <= 27456) getitem 4232,1; //Wild_Ginseng_Card
|
||||
else if (.@r <= 27507) getitem 4233,1; //Baby_Leopard_Card
|
||||
else if (.@r <= 27558) getitem 4234,1; //Anolian_Card
|
||||
else if (.@r <= 27609) getitem 4235,1; //Cookie_XMAS_Card
|
||||
else if (.@r <= 27660) getitem 4239,1; //Iron_Fist_Card
|
||||
else if (.@r <= 27711) getitem 4240,1; //Arclouse_Card
|
||||
else if (.@r <= 27762) getitem 4242,1; //Apocalips_Card
|
||||
else if (.@r <= 27813) getitem 4244,1; //Alarm_Card
|
||||
else if (.@r <= 27864) getitem 4246,1; //Assulter_Card
|
||||
else if (.@r <= 27915) getitem 4247,1; //Aster_Card
|
||||
else if (.@r <= 27966) getitem 4248,1; //Ancient_Mummy_Card
|
||||
else if (.@r <= 28017) getitem 4249,1; //Ancient_Worm_Card
|
||||
else if (.@r <= 28068) getitem 4251,1; //Elder_Card
|
||||
else if (.@r <= 28119) getitem 4252,1; //Alligator_Card
|
||||
else if (.@r <= 28170) getitem 4253,1; //Alice_Card
|
||||
else if (.@r <= 28221) getitem 4257,1; //Wild_Rose_Card
|
||||
else if (.@r <= 28272) getitem 4258,1; //Wicked_Nymph_Card
|
||||
else if (.@r <= 28323) getitem 4259,1; //Wooden_Golem_Card
|
||||
else if (.@r <= 28374) getitem 4260,1; //Wootan_Shooter_Card
|
||||
else if (.@r <= 28425) getitem 4261,1; //Wootan_Fighter_Card
|
||||
else if (.@r <= 28476) getitem 4265,1; //Li_Me_Mang_Ryang_Card
|
||||
else if (.@r <= 28527) getitem 4266,1; //Eclipse_Card
|
||||
else if (.@r <= 28578) getitem 4267,1; //Explosion_Card
|
||||
else if (.@r <= 28629) getitem 4268,1; //Injustice_Card
|
||||
else if (.@r <= 28680) getitem 4270,1; //Giant_Spider_Card
|
||||
else if (.@r <= 28731) getitem 4271,1; //Giant_Honet_Card
|
||||
else if (.@r <= 28782) getitem 4272,1; //Dancing_Dragon_Card
|
||||
else if (.@r <= 28833) getitem 4273,1; //Shellfish_Card
|
||||
else if (.@r <= 28884) getitem 4274,1; //Zombie_Master_Card
|
||||
else if (.@r <= 28935) getitem 4275,1; //Zombie_Prisoner_Card
|
||||
else if (.@r <= 28986) getitem 4278,1; //Gibbet_Card
|
||||
else if (.@r <= 29037) getitem 4280,1; //Geographer_Card
|
||||
else if (.@r <= 29088) getitem 4282,1; //Tengu_Card
|
||||
else if (.@r <= 29139) getitem 4286,1; //Karakasa_Card
|
||||
else if (.@r <= 29190) getitem 4287,1; //Kapha_Card
|
||||
else if (.@r <= 29241) getitem 4289,1; //Caterpillar_Card
|
||||
else if (.@r <= 29292) getitem 4291,1; //Kobold_Leader_Card
|
||||
else if (.@r <= 29343) getitem 4292,1; //Kobold_Archer_Card
|
||||
else if (.@r <= 29394) getitem 4100,1; //Sohee_Card
|
||||
else if (.@r <= 29445) getitem 4294,1; //Quve_Card
|
||||
else if (.@r <= 29496) getitem 4295,1; //Kraben_Card
|
||||
else if (.@r <= 29547) getitem 4296,1; //Cramp_Card
|
||||
else if (.@r <= 29598) getitem 4297,1; //Cruiser_Card
|
||||
else if (.@r <= 29649) getitem 4298,1; //Cremy_Fear_Card
|
||||
else if (.@r <= 29700) getitem 4299,1; //Clock_Card
|
||||
else if (.@r <= 29751) getitem 4301,1; //Killer_Mantis_Card
|
||||
else if (.@r <= 29802) getitem 4304,1; //Tamruan_Card
|
||||
else if (.@r <= 29853) getitem 4306,1; //Toad_Card
|
||||
else if (.@r <= 29904) getitem 4307,1; //Kind_Of_Beetle_Card
|
||||
else if (.@r <= 29955) getitem 4308,1; //Tri_Joint_Card
|
||||
else if (.@r <= 30006) getitem 4309,1; //Parasite_Card
|
||||
else if (.@r <= 30057) getitem 4310,1; //Panzer_Goblin_Card
|
||||
else if (.@r <= 30108) getitem 4311,1; //Permeter_Card
|
||||
else if (.@r <= 30159) getitem 4312,1; //Fur_Seal_Card
|
||||
else if (.@r <= 30210) getitem 4313,1; //Punk_Card
|
||||
else if (.@r <= 30261) getitem 4315,1; //Pest_Card
|
||||
else if (.@r <= 30312) getitem 4316,1; //Fake_Angel_Card
|
||||
else if (.@r <= 30363) getitem 4319,1; //Freezer_Card
|
||||
else if (.@r <= 30414) getitem 4321,1; //Hylozoist_Card
|
||||
else if (.@r <= 30465) getitem 4322,1; //High_Orc_Card
|
||||
else if (.@r <= 30516) getitem 4323,1; //Garm_Baby_Card
|
||||
else if (.@r <= 30567) getitem 4325,1; //Harpy_Card
|
||||
else if (.@r <= 30618) getitem 4326,1; //See_Otter_Card
|
||||
else if (.@r <= 30669) getitem 4328,1; //Hyegun_Card
|
||||
else if (.@r <= 30720) getitem 4329,1; //Phendark_Card
|
||||
else if (.@r <= 30771) getitem 4331,1; //Heater_Card
|
||||
else if (.@r <= 30822) getitem 4332,1; //Waste_Stove_Card
|
||||
else if (.@r <= 30873) getitem 4333,1; //Venomous_Card
|
||||
else if (.@r <= 30924) getitem 4335,1; //Pitman_Card
|
||||
else if (.@r <= 30975) getitem 4338,1; //Obsidian_Card
|
||||
else if (.@r <= 31026) getitem 4339,1; //Mineral_Card
|
||||
else if (.@r <= 31077) getitem 4341,1; //Metaling_Card
|
||||
else if (.@r <= 31128) getitem 4343,1; //Mole_Card
|
||||
else if (.@r <= 31179) getitem 4344,1; //Anopheles_Card
|
||||
else if (.@r <= 31230) getitem 4345,1; //Hill_Wind_Card
|
||||
else if (.@r <= 31281) getitem 4346,1; //Ygnizem_Card
|
||||
else if (.@r <= 31332) getitem 4347,1; //Armaia_Card
|
||||
else if (.@r <= 31383) getitem 4348,1; //Whikebain_Card
|
||||
else if (.@r <= 31434) getitem 4350,1; //Rawrel_Card
|
||||
else if (.@r <= 31485) getitem 4351,1; //Kavac_Card
|
||||
else if (.@r <= 31536) getitem 4353,1; //Removal_Card
|
||||
else if (.@r <= 31587) getitem 4355,1; //Gremlin_Card
|
||||
else if (.@r <= 31638) getitem 4356,1; //Beholder_Card
|
||||
else if (.@r <= 31689) getitem 4358,1; //Seyren_Card
|
||||
else if (.@r <= 31740) getitem 4369,1; //Venatu_Card
|
||||
else if (.@r <= 31791) getitem 4370,1; //Dimik_Card
|
||||
else if (.@r <= 31842) getitem 4371,1; //Archdam_Card
|
||||
else if (.@r <= 31893) getitem 4377,1; //Green_Iguana_Card
|
||||
else if (.@r <= 31944) getitem 4380,1; //Ferus_Card
|
||||
else if (.@r <= 31995) getitem 4382,1; //Novus__Card
|
||||
else if (.@r <= 32046) getitem 4383,1; //Novus_Card
|
||||
else if (.@r <= 32097) getitem 4385,1; //Dragon_Egg_Card
|
||||
else if (.@r <= 32148) getitem 4387,1; //Ancient_Mimic_Card
|
||||
else if (.@r <= 32199) getitem 4388,1; //Deathword_Card
|
||||
else if (.@r <= 32250) getitem 4389,1; //Plasma_Card
|
||||
else if (.@r <= 32301) getitem 4390,1; //Breeze_Card
|
||||
else if (.@r <= 32352) getitem 4391,1; //Retribution_Card
|
||||
else if (.@r <= 32403) getitem 4393,1; //Shelter_Card
|
||||
else if (.@r <= 32454) getitem 4400,1; //Aliza_Card
|
||||
else if (.@r <= 32505) getitem 4401,1; //Alicel_Card
|
||||
else if (.@r <= 32556) getitem 4404,1; //Skogul_Card
|
||||
else if (.@r <= 32607) getitem 4405,1; //Frus_Card
|
||||
else if (.@r <= 32658) getitem 4406,1; //Skeggiold_Card
|
||||
else if (.@r <= 32709) getitem 4409,1; //Agav_Card
|
||||
else if (.@r <= 32760) getitem 4410,1; //Echio_Card
|
||||
else if (.@r <= 32811) getitem 4414,1; //Seeker_Card
|
||||
else if (.@r <= 32862) getitem 4417,1; //Ice_Titan_Card
|
||||
else if (.@r <= 32913) getitem 4418,1; //Gazeti_Card
|
||||
else if (.@r <= 32964) getitem 4420,1; //Muscipular_Card
|
||||
else if (.@r <= 33015) getitem 4421,1; //Drosera_Card
|
||||
else if (.@r <= 33066) getitem 4422,1; //Roween_Card
|
||||
else if (.@r <= 33117) getitem 4423,1; //Galion_Card
|
||||
else if (.@r <= 33168) getitem 4432,1; //Magmaring_Card
|
||||
else if (.@r <= 33219) getitem 4434,1; //Knocker_Card
|
||||
else if (.@r <= 33270) getitem 4435,1; //Zombie_Slaughter_Card
|
||||
else if (.@r <= 33321) getitem 4436,1; //Ragged_Zombie_Card
|
||||
else if (.@r <= 33372) getitem 4437,1; //Hell_Poodle_Card
|
||||
else if (.@r <= 33423) getitem 4438,1; //Banshee_Card
|
||||
else if (.@r <= 33474) getitem 4439,1; //Flame_Skull_Card
|
||||
else if (.@r <= 33525) getitem 4442,1; //Tatacho_Card
|
||||
else if (.@r <= 33576) getitem 4443,1; //Aqua_Elemental_Card
|
||||
else if (.@r <= 33627) getitem 4444,1; //Draco_Card
|
||||
else if (.@r <= 33678) getitem 4445,1; //Luciola_Vespa_Card
|
||||
else if (.@r <= 33729) getitem 4447,1; //Centipede_Card
|
||||
else if (.@r <= 33780) getitem 4448,1; //Cornus_Card
|
||||
else if (.@r <= 33831) getitem 4449,1; //Dark_Shadow_Card
|
||||
else if (.@r <= 33882) getitem 4450,1; //Banshee_Master_Card
|
||||
else if (.@r <= 33933) getitem 4452,1; //Centipede_Larva_Card
|
||||
else if (.@r <= 33939) getitem 4007,1; //Pecopeco_Egg_Card
|
||||
else if (.@r <= 33945) getitem 4027,1; //Kukre_Card
|
||||
else if (.@r <= 33951) getitem 4043,1; //Andre_Card
|
||||
else if (.@r <= 33957) getitem 4052,1; //Elder_Wilow_Card
|
||||
else if (.@r <= 33963) getitem 4055,1; //Marina_Card
|
||||
else if (.@r <= 33969) getitem 4060,1; //Goblin_Card
|
||||
else if (.@r <= 33975) getitem 4063,1; //Caramel_Card
|
||||
else if (.@r <= 33981) getitem 4066,1; //Orc_Warrior_Card
|
||||
else if (.@r <= 33987) getitem 4069,1; //Drainliar_Card
|
||||
else if (.@r <= 33993) getitem 4074,1; //BigFoot_Card
|
||||
else if (.@r <= 33999) getitem 4079,1; //Mantis_Card
|
||||
else if (.@r <= 34005) getitem 4085,1; //Orc_Skeleton_Card
|
||||
else if (.@r <= 34011) getitem 4089,1; //Sword_Fish_Card
|
||||
else if (.@r <= 34017) getitem 4091,1; //Kobold_Card
|
||||
else if (.@r <= 34023) getitem 4097,1; //Matyr_Card
|
||||
else if (.@r <= 34029) getitem 4098,1; //Dokebi_Card
|
||||
else if (.@r <= 34035) getitem 4099,1; //Pasana_Card
|
||||
else if (.@r <= 34041) getitem 4293,1; //Cookie_Card
|
||||
else if (.@r <= 34047) getitem 4111,1; //Strouf_Card
|
||||
else if (.@r <= 34053) getitem 4120,1; //Petit__Card
|
||||
else if (.@r <= 34059) getitem 4139,1; //Joker_Card
|
||||
else if (.@r <= 34065) getitem 4160,1; //Antique_Firelock_Card
|
||||
else if (.@r <= 34071) getitem 4210,1; //Wander_Man_Card
|
||||
else if (.@r <= 34077) getitem 4216,1; //Sasquatch_Card
|
||||
else if (.@r <= 34083) getitem 4255,1; //Orc_Lady_Card
|
||||
else if (.@r <= 34089) getitem 4256,1; //Orc_Archer_Card
|
||||
else if (.@r <= 34095) getitem 4262,1; //Evil_Cloud_Hermit_Card
|
||||
else if (.@r <= 34101) getitem 4264,1; //Wind_Ghost_Card
|
||||
else if (.@r <= 34107) getitem 4279,1; //Deleter_Card
|
||||
else if (.@r <= 34113) getitem 4283,1; //Greatest_General_Card
|
||||
else if (.@r <= 34119) getitem 4284,1; //Chepet_Card
|
||||
else if (.@r <= 34125) getitem 4300,1; //Chimera_Card
|
||||
else if (.@r <= 34131) getitem 4327,1; //Blood_Butterfly_Card
|
||||
else if (.@r <= 34137) getitem 4362,1; //Harword_Card
|
||||
else if (.@r <= 34143) getitem 4366,1; //Katrinn_Card
|
||||
else if (.@r <= 34149) getitem 4378,1; //Acidus_Card
|
||||
else if (.@r <= 34155) getitem 4395,1; //Tha_Maero_Card
|
||||
else if (.@r <= 34161) getitem 4411,1; //Vanberk_Card
|
||||
else if (.@r <= 34167) getitem 4412,1; //Isilla_Card
|
||||
else if (.@r <= 34173) getitem 4030,1; //Mandragora_Card
|
||||
else if (.@r <= 34179) getitem 4035,1; //Hydra_Card
|
||||
else if (.@r <= 34185) getitem 4044,1; //Smokie_Card
|
||||
else if (.@r <= 34191) getitem 4049,1; //Vadon_Card
|
||||
else if (.@r <= 34197) getitem 4051,1; //Yoyo_Card
|
||||
else if (.@r <= 34199) getitem 4058,1; //Thara_Frog_Card
|
||||
else if (.@r <= 34201) getitem 4065,1; //Kaho_Card
|
||||
else if (.@r <= 34203) getitem 4077,1; //Phen_Card
|
||||
else if (.@r <= 34205) getitem 4083,1; //Rafflesia_Card
|
||||
else if (.@r <= 34207) getitem 4086,1; //Soldier_Skeleton_Card
|
||||
else if (.@r <= 34209) getitem 4126,1; //Minorous_Card
|
||||
else if (.@r <= 34211) getitem 4136,1; //Khalitzburg_Card
|
||||
else if (.@r <= 34213) getitem 4141,1; //Evil_Druid_Card
|
||||
else if (.@r <= 34215) getitem 4205,1; //Mimic_Card
|
||||
else if (.@r <= 34217) getitem 4209,1; //Violy_Card
|
||||
else if (.@r <= 34219) getitem 4230,1; //Shinobi_Card
|
||||
else if (.@r <= 34221) getitem 4237,1; //Owl_Duke_Card
|
||||
else if (.@r <= 34223) getitem 4277,1; //Zherlthsh_Card
|
||||
else if (.@r <= 34225) getitem 4281,1; //Zipper_Bear_Card
|
||||
else if (.@r <= 34227) getitem 4317,1; //Mobster_Card
|
||||
else if (.@r <= 34229) getitem 4334,1; //Noxious_Card
|
||||
else if (.@r <= 34231) getitem 4354,1; //Gemini_Card
|
||||
else if (.@r <= 34233) getitem 4359,1; //B_Eremes_Card
|
||||
else if (.@r <= 34235) getitem 4368,1; //Shecil_Card
|
||||
else if (.@r <= 34237) getitem 4375,1; //Orc_Baby_Card
|
||||
else if (.@r <= 34239) getitem 4379,1; //Acidus__Card
|
||||
else if (.@r <= 34241) getitem 4381,1; //Ferus__Card
|
||||
else if (.@r <= 34243) getitem 4394,1; //Solace_Card
|
||||
else if (.@r <= 34245) getitem 4397,1; //Tha_Despero_Card
|
||||
else if (.@r <= 34247) getitem 4402,1; //Aliot_Card
|
||||
else if (.@r <= 34249) getitem 4416,1; //Siroma_Card
|
||||
else if (.@r <= 34251) getitem 4424,1; //Stapo_Card
|
||||
else if (.@r <= 34253) getitem 4429,1; //Salamander_Card
|
||||
else if (.@r <= 34255) getitem 4431,1; //Kasa_Card
|
||||
else if (.@r <= 34257) getitem 4433,1; //Imp_Card
|
||||
else if (.@r <= 34259) getitem 4440,1; //Necromancer_Card
|
||||
else if (.@r <= 34261) {
|
||||
if (rand(1,10) == 1)
|
||||
getitem 4396,1; //Tha_Odium_Card
|
||||
else
|
||||
getitem 4092,1; //Skel_Worker_Card
|
||||
}
|
||||
mes "[Terminator RX1]";
|
||||
mes "All cards have finished.";
|
||||
next;
|
||||
mes "[Terminator RX1]";
|
||||
mes "Thank you for coming!";
|
||||
close;
|
||||
case 5:
|
||||
mes "[Terminator RX1]";
|
||||
mes "Found unauthorized signal, starting security system...";
|
||||
close2;
|
||||
warp "comodo",263,286;
|
||||
end;
|
||||
}
|
||||
close;
|
||||
|
||||
L_Exchange:
|
||||
freeloop(1);
|
||||
.@args = getargcount();
|
||||
for (.@i = 0; .@i < .@args; .@i++) {
|
||||
if (countitem(getarg(.@i))) {
|
||||
mes "Found ^980078" + getitemname(getarg(.@i)) + "^000000,";
|
||||
mes "Do you want to exchange ONE Card into ONE Coin?";
|
||||
next;
|
||||
switch(select("No:Yes")) {
|
||||
case 1:
|
||||
mes "^980078Do you want search for other cards?^000000";
|
||||
next;
|
||||
if(select("No:Yes") == 1) {
|
||||
mes "^980078Card searching is interrupted^000000";
|
||||
close;
|
||||
}
|
||||
break;
|
||||
case 2:
|
||||
if (countitem(getarg(.@i))) {
|
||||
delitem getarg(.@i),1;
|
||||
getitem 6379,1; //Card_Coin
|
||||
mes "^980078" + getitemname(getarg(.@i)) + " has exchanged into Coin.^000000";
|
||||
next;
|
||||
} else {
|
||||
mes "^980078Your inventory does not contain the card for exchange.^000000";
|
||||
next;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
freeloop(0);
|
||||
return;
|
||||
}
|
@ -15,6 +15,8 @@
|
||||
//= 1.0 First version. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Main NPC :: safety_Ref_NPC
|
||||
//============================================================
|
||||
prontera,184,177,6 script Refine Master 851,{
|
||||
disable_items;
|
||||
if (countitem(6238) || countitem(6228) || countitem(6229) || countitem(6230) || countitem(6231) || countitem(6456))
|
||||
@ -148,8 +150,7 @@ prontera,184,177,6 script Refine Master 851,{
|
||||
mes "Please report this.";
|
||||
close;
|
||||
}
|
||||
for(set .@i,getequiprefinerycnt(.@part); .@i<.@ticket_lv; set .@i,.@i+1)
|
||||
successrefitem .@part;
|
||||
successrefitem .@part, .@ticket_lv;
|
||||
next;
|
||||
emotion e_ho;
|
||||
mes "[Refine Master]";
|
||||
|
@ -15,6 +15,8 @@
|
||||
//= 1.1 Added Izlude duplicates. [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Main NPC :: resetskill_novice
|
||||
//============================================================
|
||||
izlude,127,175,3 script Hypnotist#novice 124,{
|
||||
mes "[Hypnotist]";
|
||||
mes "Greetings, adventurer.";
|
||||
|
@ -1,8 +1,7 @@
|
||||
//===== rAthena Script =======================================
|
||||
//= Magic Book Seller
|
||||
//===== By: ==================================================
|
||||
//= Masao
|
||||
//= Credits to Muad_Dib for the translation.
|
||||
//= Masao, Muad_Dib (translation)
|
||||
//===== Current Version: =====================================
|
||||
//= 1.1a
|
||||
//===== Compatible With: =====================================
|
||||
@ -16,6 +15,8 @@
|
||||
//= 1.1a Updated NPC name to "Master Velofos". [Euphy]
|
||||
//============================================================
|
||||
|
||||
// Main Quest :: war_book
|
||||
//============================================================
|
||||
geffen_in,176,105,4 script Master Velofos 64,{
|
||||
if (checkweight(1201,1) == 0) {
|
||||
mes "You're carrying too many items. Please make some room in your bag first.";
|
||||
|
@ -68,6 +68,7 @@ npc: npc/re/merchants/alchemist.txt
|
||||
npc: npc/re/merchants/ammo_boxes.txt
|
||||
npc: npc/re/merchants/ammo_dealer.txt
|
||||
//npc: npc/re/merchants/blessed_refiner.txt
|
||||
//npc: npc/re/merchants/card_exchange.txt
|
||||
npc: npc/re/merchants/card_separation.txt
|
||||
npc: npc/re/merchants/catalog.txt
|
||||
npc: npc/re/merchants/coin_exchange.txt
|
||||
|
@ -564,11 +564,11 @@ REPLACE INTO `item_db` VALUES (1179,'Executioner__','Executioner',5,20,NULL,2200
|
||||
REPLACE INTO `item_db` VALUES (1180,'Dragon_Slayer_','Dragon Slayer',5,20,NULL,1300,150,NULL,1,2,0x00004082,7,2,34,4,48,1,3,'bonus bIgnoreDefRace,RC_Dragon; bonus2 bAddRace,RC_Dragon,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1181,'Tae_Goo_Lyeon','Tae Goo Lyeon',5,20,NULL,2000,250,NULL,1,2,0x00004082,2,2,34,4,90,1,3,'bonus bFlee2,10; if(JobLevel>=70) autobonus "{ bonus bBaseAtk,50; }",10,10000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; if(getrefine()>8) { bonus bCastrate,-20; bonus bDelayRate,-20; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1182,'Bloody_Eater','Bloody Eater',5,20,NULL,1200,200,NULL,1,2,0x00004082,2,2,34,4,50,1,3,'bonus bAtkEle,Ele_Ghost; autobonus "{ bonus bCritical,100; bonus bBaseAtk,50; }",1,5000,0,"{ specialeffect2 EF_FIRESPLASHHIT; }"; bonus bHPGainValue,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1183,'BF_Two_Handed_Sword1','Brave Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1183,'BF_Two_Handed_Sword1','Brave Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1184,'BF_Two_Handed_Sword2','Valorous Assaulter\'s Katzbalger',5,20,NULL,0,200,NULL,1,0,0x00004082,7,2,34,3,80,1,3,'bonus bCritical,20; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bCritAtkRate,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1185,'Violet_Fear','Violet Fear',5,20,NULL,2200,275,NULL,1,2,0x00004082,2,2,34,4,80,1,3,'bonus3 bAutoSpell,"WZ_METEOR",3,30; bonus3 bAutoSpell,"WZ_FROSTNOVA",5,50; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1186,'Death_Guidance','Death Guidance',5,20,NULL,2000,200,NULL,1,2,0x00004082,2,2,34,4,70,1,3,'bonus bStr,5; bonus bAgi,2; bonus bFlee2,20; bonus3 bAutoSpell,"NPC_HELLPOWER",1,10; bonus4 bAutoSpell,"NPC_HELLPOWER",1,10,0; if( getrefine()>8 ) bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",2,20; else bonus3 bAutoSpell,"NPC_VAMPIRE_GIFT",1,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1187,'Krieger_Twohand_Sword1','Glorious Claymore',5,20,NULL,0,220,NULL,1,0,0x00004082,7,2,34,4,80,1,3,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1187,'Krieger_Twohand_Sword1','Glorious Claymore',5,20,NULL,0,220,NULL,1,0,0x00004082,7,2,34,4,80,1,3,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"LK_CONCENTRATION",getskilllv("LK_CONCENTRATION")>1?getskilllv("LK_CONCENTRATION"):1,30; bonus3 bAutoSpell,"LK_AURABLADE",getskilllv("LK_AURABLADE")>1?getskilllv("LK_AURABLADE"):1,30; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1188,'Veteran_Sword','Veteran Sword',5,10000,NULL,2000,180,NULL,1,1,0x00004082,7,2,34,4,80,1,3,'if(getskilllv("SM_BASH")==10) { bonus2 bSkillAtk,"SM_BASH",50; } if(getskilllv("KN_BOWLINGBASH")==10) { bonus2 bSkillAtk,"KN_BOWLINGBASH",50; } bonus bStr,1; bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1189,'Krasnaya','Krasnaya',5,20,NULL,3800,200,NULL,2,3,0x00004082,2,2,34,2,50,1,3,'if(readparam(bStr)>=95) { bonus bBaseAtk,20; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1190,'Claymore_C','Claymore',5,0,NULL,0,220,NULL,1,0,0x00004080,7,2,34,3,1,0,3,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
|
||||
@ -652,10 +652,10 @@ REPLACE INTO `item_db` VALUES (1275,'Katar_Of_Cold_Icicle_','Katar of Frozen Ici
|
||||
REPLACE INTO `item_db` VALUES (1276,'Katar_Of_Thornbush_','Katar of Quaking',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Earth; bonus2 bAddEff,Eff_Blind,500;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1277,'Katar_Of_Raging_Blaze_','Katar of Raging Blaze',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Fire; bonus2 bAddEff,Eff_Silence,500;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1278,'Katar_Of_Piercing_Wind_','Katar of Piercing Wind',5,45000,NULL,1200,105,NULL,1,3,0x00001000,7,2,34,3,55,1,16,'bonus bAtkEle,Ele_Wind; bonus2 bAddEff,Eff_Sleep,500;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1279,'BF_Katar1','Brave Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1279,'BF_Katar1','Brave Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1280,'BF_Katar2','Valorous Carnage Katar',5,20,NULL,0,130,NULL,1,0,0x00001000,7,2,34,3,80,1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus bCritAtkRate,20; bonus bAspdRate,5; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1281,'Krieger_Katar1','Glorious Bloody Roar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1282,'Krieger_Katar2','Glorious Jamadhar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1281,'Krieger_Katar1','Glorious Bloody Roar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1282,'Krieger_Katar2','Glorious Jamadhar',5,20,NULL,0,140,NULL,1,0,0x00001000,7,2,34,4,80,1,16,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bCriticalAddRace,RC_DemiHuman,5; bonus2 bCriticalAddRace,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bAspdRate,100; }",70,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1283,'Katar_Of_Speed','Katar Of Speed',5,20,NULL,0,175,NULL,1,0,0x00001000,7,2,34,4,0,0,16,'bonus2 bSkillAtk,"AS_SONICBLOW",25; bonus bAspdRate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1284,'Krishna','Krishna',5,20,NULL,1200,120,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'bonus2 bSkillAtk,"AS_GRIMTOOTH",10; if(getskilllv("AS_SONICBLOW")) { bonus3 bAutoSpell,"AS_SONICBLOW",getskilllv("AS_SONICBLOW"),5; }else{ bonus3 bAutoSpell,"AS_SONICBLOW",1,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1285,'Cakram','Chakram',5,20,NULL,1000,130,NULL,1,2,0x00001000,2,2,34,3,50,1,16,'if(getskilllv("AS_KATAR")==10) { bonus bHit,10; } bonus2 bSkillAtk,"ASC_METEORASSAULT",20;',NULL,NULL);
|
||||
@ -670,7 +670,7 @@ REPLACE INTO `item_db` VALUES (1306,'War_Axe','War Axe',5,20,NULL,4200,140,NULL,
|
||||
REPLACE INTO `item_db` VALUES (1307,'Windhawk','Windhawk',5,18000,NULL,1500,115,NULL,1,0,0x000654E2,7,2,2,2,14,1,6,'bonus bAtkEle,Ele_Wind; bonus bAspdRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1308,'Golden_Axe','Golden Axe',5,20,NULL,3000,170,NULL,1,0,0x00000001,7,2,2,4,45,1,6,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1309,'Orcish_Axe_','Orcish Axe',5,20,NULL,1500,75,NULL,1,4,0x000654E3,7,2,2,3,3,1,6,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1310,'Krieger_Onehand_Axe1','Glorious Cleaver',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,6,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1310,'Krieger_Onehand_Axe1','Glorious Cleaver',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,6,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus bAspdRate,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1311,'Vecer_Axe','Vecer Axe',5,20,NULL,1500,140,NULL,1,2,0x000444A2,2,2,2,3,50,1,6,'if(readparam(bLuk)>=90) { bonus bBaseAtk,20; } if(readparam(bDex)>=90) { bonus bCritical,5; } if(readparam(bDex)>=90||readparam(bLuk)>=90) { bonus2 bSkillAtk,"MC_MAMMONITE",15; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1312,'Orcish_Axe_C','Orcish Axe',5,0,NULL,0,110,NULL,1,0,0x000654E3,7,2,2,3,1,0,6,'bonus2 bAddSize,Size_All,70;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1313,'Tourist_Axe','Tourist Axe',5,0,NULL,500,77,NULL,1,0,0x000654E3,7,2,2,1,1,0,6,'bonus bStr,2;',NULL,NULL);
|
||||
@ -705,10 +705,10 @@ REPLACE INTO `item_db` VALUES (1375,'Berdysz','Berdysz',5,20,NULL,2500,200,NULL,
|
||||
REPLACE INTO `item_db` VALUES (1376,'Heart_Breaker','Heart Breaker',5,20,NULL,2000,175,NULL,1,1,0x000444A2,2,2,34,4,70,1,7,'bonus bCritical,20+getrefine(); bonus bAspdRate,5; if((Class==Job_Whitesmith)||(Class==Job_Creator)) bonus3 bAutoSpell,"BS_HAMMERFALL",3,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1377,'Hurricane_Fury','Hurricane\'s Fury',5,20,NULL,3500,332,NULL,1,1,0x000444A2,2,2,34,4,80,1,7,'bonus2 bSubSize,Size_Medium,10+getrefine(); bonus bAspdRate,getrefine(); bonus3 bAutoSpell,"NPC_PULSESTRIKE",5,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1378,'Great_Axe_C','Refined Great Axe',5,1,NULL,0,215,NULL,1,0,0x000444A2,7,2,34,4,0,0,7,'bonus bStr,5; bonus bHit,20; bonus2 bAddSkillBlow,"MC_MAMMONITE",5; bonus2 bAddEff,Eff_Stun,2000;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1379,'BF_Two_Handed_Axe1','Valorous Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1379,'BF_Two_Handed_Axe1','Valorous Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1380,'BF_Two_Handed_Axe2','Brave Insane Battle Axe',5,20,NULL,0,200,NULL,1,0,0x000444A2,7,2,34,3,80,1,7,'bonus bStr,3; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; autobonus "{ bonus bBreakArmorRate,10000; }",20,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1381,'N_Battle_Axe','Novice Battle Axe',5,0,NULL,0,100,NULL,1,3,0x000444A2,7,2,34,1,3,0,7,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1382,'Krieger_Twohand_Axe1','Glorious Two-Handed Axe',5,20,NULL,0,220,NULL,1,0,0x000444A2,7,2,34,4,80,1,7,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1382,'Krieger_Twohand_Axe1','Glorious Two-Handed Axe',5,20,NULL,0,220,NULL,1,0,0x000444A2,7,2,34,4,80,1,7,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,50; } if(getrefine()>8) { bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"MC_MAMMONITE","NPC_CRITICALWOUND",2,200; bonus4 bAutoSpellOnSkill,"WS_CARTTERMINATION","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1383,'Holy_Celestial_Axe','Celestial Axe',5,20,NULL,1500,200,NULL,1,0,0x000444A2,7,2,34,4,60,1,7,'bonus bAtkEle,Ele_Holy; bonus bVit,10; bonus2 bAddRace,RC_Undead,10; bonus3 bAutoSpell,"AL_BLESSING",5,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1384,'Veteran_Axe','Veteran Axe',5,10000,NULL,3000,250,NULL,1,2,0x000444A2,7,2,34,3,80,1,7,'if(getskilllv("BS_DAGGER")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_TWOHANDSWORD")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_KNUCKLE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_SPEAR")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_AXE")==3) { bonus bBaseAtk,10; } if(getskilllv("BS_MACE")==3) { bonus bBaseAtk,10; } bonus bVit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1385,'Bradium_Stonehammer','Bradium Stone Hammer',5,20,NULL,2700,210,NULL,1,0,0x000444A2,2,2,34,4,75,1,7,'bonus3 bAddEffOnSkill,"BS_HAMMERFALL",Eff_Stun,500+(200*getrefine());',NULL,NULL);
|
||||
@ -742,8 +742,8 @@ REPLACE INTO `item_db` VALUES (1421,'Battle_Hook','Battle Hook',5,20,NULL,900,14
|
||||
REPLACE INTO `item_db` VALUES (1422,'Hunting_Spear','Hunting Spear',5,20,NULL,4200,180,NULL,3,1,0x00004082,2,2,2,4,60,1,4,'bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1423,'Pole_XO','Pole XO',5,20,NULL,0,120,NULL,3,0,0x00004082,7,2,2,1,0,0,4,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1424,'Skewer_C','Refined Brocca',5,1,NULL,0,149,NULL,3,0,0x00004082,7,2,2,4,0,0,4,'bonus bIgnoreDefClass,Class_Normal; bonus2 bAddSize,Size_Medium,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1425,'BF_Spear1','Assaulter Spear',5,20,NULL,0,60,NULL,3,0,0x00004082,7,2,2,3,80,1,4,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1426,'Krieger_Onehand_Spear1','Glorious Spear',5,20,NULL,0,130,NULL,3,0,0x00004082,7,2,2,4,80,1,4,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1425,'BF_Spear1','Assaulter Spear',5,20,NULL,0,60,NULL,3,0,0x00004082,7,2,2,3,80,1,4,'bonus bStr,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(BaseJob==Job_Crusader) bonus bAspdRate,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1426,'Krieger_Onehand_Spear1','Glorious Spear',5,20,NULL,0,130,NULL,3,0,0x00004082,7,2,2,4,80,1,4,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,10; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,100; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1427,'Spear_Of_Excellent','Spear Of Excellent',5,20,NULL,0,160,NULL,3,0,0x00004082,7,2,2,3,0,0,4,'bonus2 bSkillAtk,"SM_MAGNUM",25; bonus bStr,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1428,'Long_Horn_M','Long Horn',5,20,NULL,1000,150,NULL,3,1,0x00004082,2,2,2,4,65,1,4,'bonus bAtkEle,Ele_Holy; bonus2 bAddEff,Eff_Bleeding,500; skill "TF_DETOXIFY",1; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1429,'Hunting_Spear_M','Hunting Spear',5,20,NULL,4200,180,NULL,3,1,0x00004082,2,2,2,4,60,1,4,'bonus bIgnoreDefRace,RC_Brute; bonus3 bAddMonsterDropItem,517,RC_Brute,1000; bonus3 bAutoSpell,"LK_JOINTBEAT",3,500;',NULL,NULL);
|
||||
@ -788,7 +788,7 @@ REPLACE INTO `item_db` VALUES (1482,'BF_Lance1','Assaulter Lance',5,NULL,NULL,0,
|
||||
REPLACE INTO `item_db` VALUES (1483,'Ivory_Lance','Ivory Lance',5,20,NULL,1000,160,NULL,3,1,0x00004082,2,2,34,3,50,1,5,'bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"LK_JOINTBEAT",1,100; skill "KN_SPEARSTAB",5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1484,'Cardo','Cardo',5,20,NULL,5600,150,NULL,3,1,0x00000080,2,2,34,4,70,1,5,'bonus bAspdRate,-10; bonus bDef,getrefine()/2;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1485,'Battle_Fork','Battle Fork',5,20,NULL,700,112,NULL,3,4,0x00004082,2,2,34,2,50,1,5,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1486,'Krieger_Twohand_Spear1','Glorious Lance',5,20,NULL,0,220,NULL,3,0,0x00004082,7,2,34,4,80,1,5,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1486,'Krieger_Twohand_Spear1','Glorious Lance',5,20,NULL,0,220,NULL,3,0,0x00004082,7,2,34,4,80,1,5,'bonus2 bAddRace,RC_DemiHuman,70; bonus2 bAddRace,RC_Player,70; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { if(BaseJob==Job_Knight) bonus4 bAutoSpellOnSkill,"KN_PIERCE","NPC_CRITICALWOUND",2,200; else if(BaseJob==Job_Crusader) bonus3 bAutoSpell,"PA_PRESSURE",5,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1487,'Lance_C','Lance',5,0,NULL,0,220,NULL,3,0,0x00004082,7,2,34,3,1,0,5,'bonus2 bAddSize,Size_All,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1488,'Ahlspiess_C','Ahlspiess',5,20,NULL,0,135,NULL,3,0,0x00004080,7,2,34,4,1,1,5,'bonus bIgnoreDefClass,Class_Normal; bonus bIgnoreDefClass,Class_Boss; bonus2 bAddRace,RC_DemiHuman,10; bonus2 bAddRace,RC_Player,10; bonus3 bAutoSpell,"KN_PIERCE",5,30;',NULL,NULL);
|
||||
# Maces
|
||||
@ -833,11 +833,11 @@ REPLACE INTO `item_db` VALUES (1538,'Spike_','Spike',5,20,NULL,700,85,NULL,1,2,0
|
||||
REPLACE INTO `item_db` VALUES (1539,'Golden_Mace_','Golden Mace',5,20,NULL,800,110,NULL,1,2,0x00008110,7,2,2,4,40,1,8,'bonus2 bAddRace,RC_Undead,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1540,'Grand_Cross_','Grand Cross',5,20,NULL,1500,140,NULL,1,1,0x00008110,7,2,2,4,40,1,8,'bonus bAtkEle,Ele_Holy; skill "PR_TURNUNDEAD",3; bonus3 bAutoSpell,"PR_TURNUNDEAD",3,100; bonus2 bSPDrainValueRace,RC_Undead,1; bonus2 bSPGainRace,RC_Undead,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1541,'Nemesis','Nemesis',5,20,NULL,900,120,NULL,1,0,0x00008110,7,2,2,4,60,1,8,'bonus bAtkEle,Ele_Holy; bonus2 bAddRace,RC_Undead,10; bonus2 bAddRace,RC_Demon,10; bonus3 bAutoSpell,"AL_CRUCIS",1+getrefine(),100; autobonus "{ bonus bBaseAtk,50; }",10,20000,BF_WEAPON,"{ specialeffect2 EF_BLOODDRAIN; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1542,'BF_Morning_Star1','Valorous Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1542,'BF_Morning_Star1','Valorous Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1543,'BF_Morning_Star2','Brave Battlefield Morning Star',5,20,NULL,0,105,NULL,1,0,0x0004C5B3,7,2,2,3,80,1,8,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus2 bAddEff,Eff_Stun,5000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1544,'Lunakaligo','Lunakaligo',5,20,NULL,700,110,NULL,1,3,0x00008110,2,2,2,3,50,1,8,'if(readparam(bStr)>=77) { bonus bAspdRate,4; bonus2 bAddEff,Eff_Stun,1500; bonus3 bAddMonsterDropItem,12065,RC_Plant,500; bonus3 bAddMonsterDropItem,12043,RC_Brute,500; bonus3 bAddMonsterDropItem,12069,RC_Fish,500; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1545,'N_Mace','Novice Mace',5,0,NULL,0,57,NULL,1,3,0x0004C5B3,7,2,2,1,2,0,8,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1546,'Krieger_Onehand_Mace1','Glorious Morning Star',5,20,NULL,0,130,NULL,1,0,0x0004C5B3,7,2,2,4,80,1,8,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1546,'Krieger_Onehand_Mace1','Glorious Morning Star',5,20,NULL,0,130,NULL,1,0,0x0004C5B3,7,2,2,4,80,1,8,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; bonus bAspdRate,5; } if(getrefine()>8) { bonus2 bAddEff,Eff_Stun,2000; bonus bAspdRate,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1547,'Mace_Of_Madness','Mace Of Madness',5,20,NULL,0,150,NULL,1,0,0x0004C5B2,7,2,2,3,0,0,8,'bonus2 bSkillAtk,"MC_CARTREVOLUTION",25; bonus bStr,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1548,'Veteran_Hammer','Veteran Hammer',5,10000,NULL,1800,160,NULL,1,2,0x00008110,7,2,2,3,80,1,8,'bonus bHealPower,getskilllv("AL_DP"); bonus bCritical,getskilllv("PR_MACEMASTERY")*2; bonus bInt,1; bonus bLuk,1;',NULL,NULL);
|
||||
# Books
|
||||
@ -865,10 +865,10 @@ REPLACE INTO `item_db` VALUES (1570,'Book_Of_Blazing_Sun_','Book of Blazing Sun'
|
||||
REPLACE INTO `item_db` VALUES (1571,'Book_Of_Gust_Of_Wind_','Book of Gust of Wind',5,35000,NULL,750,90,NULL,1,3,0x00410100,7,2,2,3,27,1,15,'bonus bAtkEle,Ele_Wind;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1572,'Principles_Of_Magic','Principles of Magic',5,20,NULL,300,60,NULL,1,2,0x00410100,7,2,2,3,60,1,15,'bonus bMatkRate,20; bonus bInt,3; bonus bSPrecovRate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1573,'Ancient_Magic','Ancient Magic',5,20,NULL,700,30,NULL,1,2,0x00410100,7,2,2,3,70,1,15,'bonus bMatkRate,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1574,'BF_Book1','Brave Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1574,'BF_Book1','Brave Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1575,'BF_Book2','Valorous Battle Strategy Book',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,3,80,1,15,'bonus bStr,2; bonus bInt,1; bonus bMatkRate,15; bonus2 bIgnoreMdefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreMdefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1576,'Krieger_Book1','Glorious Tablet',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1577,'Krieger_Book2','Glorious Apocalypse',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRate,RC_DemiHuman,25; bonus2 bIgnoreDefRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1576,'Krieger_Book1','Glorious Tablet',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) autobonus "{ bonus bBaseAtk,200; }",30,3000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1577,'Krieger_Book2','Glorious Apocalypse',5,20,NULL,0,90,NULL,1,0,0x00410100,7,2,2,4,80,1,15,'bonus bMatkRate,15; bonus2 bAddRace,RC_DemiHuman,80; bonus2 bAddRace,RC_Player,80; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,25; bonus2 bIgnoreDefRaceRate,RC_Player,25; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; if(getrefine()>8) { bonus bMatkRate,5; bonus bCastrate,-5; bonus bDelayRate,-5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1578,'Book_Of_Prayer','Book Of Prayer',5,20,NULL,0,140,NULL,1,0,0x00410100,7,2,2,3,0,0,15,'bonus bVit,2; bonus bMdef,2; bonus bMaxSPrate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1579,'Death_Note_M','Book of the Dead',5,20,NULL,1000,137,NULL,1,2,0x00410100,7,2,2,4,85,1,15,'bonus bMatkRate,15; bonus bStr,3; bonus bInt,3; bonus bLuk,-20; bonus2 bWeaponComaRace,RC_DemiHuman,10; bonus2 bWeaponComaRace,RC_Player,10; bonus bAspdRate,getrefine(); if(BaseJob==Job_Sage) bonus3 bAutoSpell,"NPC_HELLJUDGEMENT",5,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1580,'Encyclopedia_C','Giant Encyclopedia',5,0,NULL,0,145,NULL,1,0,0x00410100,7,2,2,3,0,0,15,'bonus bMatkRate,15; bonus bInt,3; bonus bDex,2; bonus bCritical,20+((readparam(bLuk)*2)/10); bonus2 bAddSize,Size_All,40;',NULL,NULL);
|
||||
@ -962,12 +962,12 @@ REPLACE INTO `item_db` VALUES (1734,'Orc_Archer_Bow','Orc Archer Bow',5,20,NULL,
|
||||
REPLACE INTO `item_db` VALUES (1735,'Kkakkung','Kkakkung',5,20,NULL,0,120,NULL,5,0,0x000A0848,7,2,34,1,1,0,11,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1736,'Double_Bound','Double Bound',5,20,NULL,900,70,NULL,5,3,0x00000800,2,2,34,3,70,1,11,'bonus3 bAutoSpell,"AC_DOUBLE",GetSkillLv("AC_DOUBLE"),10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1737,'Ixion_Wing','Ixion Wings',5,20,NULL,300,135,NULL,5,1,0x00000800,2,2,34,4,70,1,11,'autobonus "{ bonus bAspdRate,7; }",10+(getrefine()*2),7000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; bonus2 bAddSkillBlow,"AC_CHARGEARROW",3;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1738,'BF_Bow1','Valorous Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1738,'BF_Bow1','Valorous Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1739,'BF_Bow2','Brave Battle CrossBow',5,0,NULL,0,100,NULL,5,0,0x000A0848,7,2,34,3,80,1,11,'bonus bDex,2; bonus bInt,10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1740,'Nepenthes_Bow','Nepenthes Bow',5,20,NULL,1000,105,NULL,5,2,0x00000800,2,2,34,4,60,1,11,'bonus4 bAutoSpellOnSkill,"AC_DOUBLE","AC_CHARGEARROW",1,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1741,'Cursed_Lyre','Cursed Lyre',5,20,NULL,1250,125,NULL,5,1,0x00080808,2,2,34,4,80,1,11,'bonus bLuk,-2; bonus2 bAddEff,Eff_Curse,400;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1742,'N_Composite_Bow','Novice Composite Bow',5,1,NULL,0,49,NULL,5,3,0x000A0848,7,2,34,1,4,0,11,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1743,'Krieger_Bow1','Glorious Hunter Bow',5,0,NULL,0,100,NULL,5,0,0x001A0848,7,2,34,4,80,1,11,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1743,'Krieger_Bow1','Glorious Hunter Bow',5,0,NULL,0,100,NULL,5,0,0x001A0848,7,2,34,4,80,1,11,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bCritAtkRate,getrefine() * 2; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus2 bSkillAtk,"AC_DOUBLE",20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1744,'Bow_Of_Evil','Bow Of Evil',5,0,NULL,0,170,NULL,5,0,0x000A0848,7,2,34,4,1,0,11,'bonus2 bSkillAtk,"AC_DOUBLE",25; bonus bDex,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1745,'Falken_Blitz','Falken Blitz',5,0,NULL,1000,100,NULL,5,2,0x00080808,2,2,34,3,50,1,11,'bonus2 bSkillAtk,"SN_SHARPSHOOTING",10; bonus2 bSkillAtk,"AC_DOUBLE",10; bonus2 bSkillAtk,"AC_CHARGEARROW",10;',NULL,NULL);
|
||||
# Arrows
|
||||
@ -1017,11 +1017,11 @@ REPLACE INTO `item_db` VALUES (1819,'Icicle_Fist','Icicle Fist',5,20,NULL,650,80
|
||||
REPLACE INTO `item_db` VALUES (1820,'Electric_Fist','Electric Fist',5,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,"SA_LIGHTNINGLOADER",5,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1821,'Seismic_Fist','Seismic Fist',5,20,NULL,650,80,NULL,1,3,0x00008100,7,2,2,3,75,1,12,'bonus3 bAutoSpell,"SA_SEISMICWEAPON",5,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1822,'Combo_Battle_Glove','Combo Battle Glove',5,20,NULL,500,30,NULL,1,4,0x00008100,7,2,2,3,60,1,12,'bonus2 bSkillAtk,"MO_TRIPLEATTACK",15; bonus2 bSkillAtk,"MO_CHAINCOMBO",15; bonus2 bSkillAtk,"MO_COMBOFINISH",20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1823,'BF_Knuckle1','Valorous Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1823,'BF_Knuckle1','Valorous Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1824,'BF_Knuckle2','Brave Battle Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,3,80,1,12,'bonus bStr,2; bonus bInt,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bCastrate,"MO_EXTREMITYFIST",-25; autobonus "{ bonus2 bCastrate,\\\"MO_EXTREMITYFIST\\\",-100; }",50,6000,BF_WEAPON,"{ specialeffect2 EF_SUFFRAGIUM; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1825,'Horn_Of_Hilthrion','Horn of Hillslion',5,20,NULL,600,95,NULL,1,3,0x00008000,2,2,2,3,60,1,12,'bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,100; bonus4 bAutoSpellOnSkill,"CH_PALMSTRIKE","MO_INVESTIGATE",1,100; bonus3 bAutoSpell,"MO_CALLSPIRITS",5,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1826,'Krieger_Knuckle1','Glorious Claw',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus3 bAutoSpell,"MO_INVESTIGATE",5,(getrefine()*10-50); bonus3 bAutoSpell,"AL_DECAGI",1,(getrefine()*10-50); }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1827,'Krieger_Knuckle2','Glorious Fist',5,20,NULL,0,30,NULL,1,0,0x00008100,7,2,2,4,80,1,12,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"MO_EXTREMITYFIST",-100; bonus4 bautospellonskill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,1000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1828,'Monk_Knuckle','Monk Knuckle',5,20,NULL,0,150,NULL,1,0,0x00008100,7,2,2,4,0,0,12,'bonus bInt,2; bonus2 bSkillAtk,"MO_FINGEROFFENSIVE",25;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1829,'Fist_C','Fist',5,0,NULL,0,150,NULL,1,0,0x00008100,7,2,2,3,1,0,12,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
|
||||
# Instruments
|
||||
@ -1047,11 +1047,11 @@ REPLACE INTO `item_db` VALUES (1919,'Base_Guitar','Bass Guitar',5,20,NULL,1500,1
|
||||
REPLACE INTO `item_db` VALUES (1920,'Berserk_Guitar','Berserk Guitar',5,20,NULL,1800,10,NULL,1,0,0x00080000,2,1,2,4,70,1,13,'bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex);',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1921,'Guh_Moon_Gom','Gun Moon Gom',5,20,NULL,0,120,NULL,1,0,0x00080000,7,1,2,1,0,0,13,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1922,'Oriental_Lute_','Oriental Lute',5,20,NULL,1200,150,NULL,1,2,0x00080000,7,1,2,4,65,1,13,'bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1923,'BF_Instrument1','Valorous Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1923,'BF_Instrument1','Valorous Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1924,'BF_Instrument2','Brave Battlefield Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,3,80,1,13,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1925,'Cello','Cello',5,20,NULL,700,110,NULL,1,3,0x00080000,2,1,2,3,70,1,13,'bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1926,'Harp_Of_Nepenthes','Harp of Nepenthes',5,20,NULL,1000,120,NULL,1,2,0x00080000,2,1,2,4,60,1,13,'bonus bInt,2; if( getrefine()>9 ) { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,2000; } else { bonus3 bAddEffOnSkill,"BA_MUSICALSTRIKE",Eff_Stun,1000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1927,'Krieger_Instrument1','Glorious Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,4,80,1,13,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1927,'Krieger_Instrument1','Glorious Guitar',5,20,NULL,0,50,NULL,1,0,0x00080000,7,1,2,4,80,1,13,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1928,'Berserk_Guitar_I','Spirited Guitar',5,0,NULL,0,40,NULL,1,0,0x00080000,2,1,2,4,0,0,13,'bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex);',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1929,'Guitar_C','Guitar',5,0,NULL,0,177,NULL,1,0,0x00080000,7,1,2,3,1,0,13,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
|
||||
# Whips
|
||||
@ -1082,11 +1082,11 @@ REPLACE INTO `item_db` VALUES (1973,'Sea_Witch_Foot','Sea Witch\'s Foot',5,20,NU
|
||||
REPLACE INTO `item_db` VALUES (1974,'Carrot_Whip','Carrot Whip',5,20,NULL,1300,185,NULL,2,0,0x00080000,2,0,2,4,70,1,14,'if(getrefine()>0) bonus3 bAutoSpell,"AL_INCAGI",getrefine(),10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1975,'Queen_Is_Whip','Queen Is Whip',5,20,NULL,0,120,NULL,2,0,0x00080000,7,0,2,1,0,0,14,'bonus2 bAddClass,Class_All,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1976,'Queen\'s_Whip_','Queen\'s Whip',5,20,NULL,1100,150,NULL,2,2,0x00080000,7,0,2,4,65,1,14,'bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"DC_THROWARROW",10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1977,'BF_Whip1','Valorous Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1977,'BF_Whip1','Valorous Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1978,'BF_Whip2','Brave Battle Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,3,80,1,14,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1979,'Stem_Of_Nepenthes','Stem of Nepenthes',5,20,NULL,1000,120,NULL,2,2,0x00080000,2,0,2,4,60,1,14,'bonus bInt,2; if( getrefine()>=9 ) { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,2000; } else { bonus3 bAddEffOnSkill,"DC_THROWARROW",Eff_Freeze,1000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1980,'Whip_Of_Balance','Whip of Balance',5,20,NULL,700,110,NULL,2,3,0x00080000,2,0,2,3,70,1,14,'bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"DC_THROWARROW",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1981,'Krieger_Whip1','Glorious Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,4,80,1,14,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1981,'Krieger_Whip1','Glorious Lariat',5,20,NULL,0,50,NULL,2,0,0x00080000,7,0,2,4,80,1,14,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"CG_ARROWVULCAN","CG_TAROTCARD",5,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1982,'Phenomena_Whip','Phenomena Whip',5,20,NULL,0,160,NULL,2,0,0x00080000,7,0,2,4,0,0,14,'bonus bDex,2; bonus2 bSkillAtk,"DC_THROWARROW",25;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (1983,'Rante_C','Rante Whip',5,0,NULL,0,170,NULL,2,0,0x00080000,7,0,2,3,1,0,14,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
|
||||
# Additional 2-Handed Staffs
|
||||
@ -2021,7 +2021,7 @@ REPLACE INTO `item_db` VALUES (4361,'B_Harword_Card','MasterSmith Card',6,20,NUL
|
||||
REPLACE INTO `item_db` VALUES (4362,'Harword_Card','Howard Alt-Eisen Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bAspdRate,-5; bonus bHit,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (4363,'B_Magaleta_Card','High Priest Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",1,50,BF_WEAPON|BF_MAGIC,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (4364,'Magaleta_Card','Margaretha Sorin Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus5 bAutoSpellWhenHit,"PR_LEXDIVINA",5,150,BF_MAGIC,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (4365,'B_Katrinn_Card','High Wizard Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bIgnoreMDefClass,Class_Normal; bonus bCastrate,100; bonus bSPrecovRate,-100;',NULL,'heal 0,-2000;');
|
||||
REPLACE INTO `item_db` VALUES (4365,'B_Katrinn_Card','High Wizard Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus bCastrate,100; bonus bSPrecovRate,-100;',NULL,'heal 0,-2000;');
|
||||
REPLACE INTO `item_db` VALUES (4366,'Katrinn_Card','Kathryne Keyron Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (4367,'B_Shecil_Card','Sniper Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bHpDrainRate,50,20; bonus bHPrecovRate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (4368,'Shecil_Card','Cecil Damon Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bAspdRate,5; bonus bHit,-30;',NULL,NULL);
|
||||
@ -5377,13 +5377,13 @@ REPLACE INTO `item_db` VALUES (13032,'Mail_Breaker_','Mailbreaker',5,20,NULL,100
|
||||
REPLACE INTO `item_db` VALUES (13033,'Assasin_Dagger_','Assassin Dagger',5,20,NULL,600,140,NULL,1,1,0x00001000,7,2,2,4,36,1,1,'bonus bMaxHPrate,20; bonus bMaxSPrate,15; bonus bAspdRate,2; bonus bAtkEle,Ele_Dark;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13034,'Twilight_Desert','Desert Twilight',5,20,NULL,600,130,NULL,1,2,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13035,'Sandstorm','Sandstorm',5,20,NULL,600,50,NULL,1,4,0x00001000,2,2,2,2,70,1,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13036,'BF_Dagger1','Brave Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13036,'BF_Dagger1','Brave Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13037,'BF_Dagger2','Valorous Assassin\'s Damascus',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,3,80,1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13038,'Dagger_Of_Hunter','Dagger of Hunter',5,20,NULL,700,120,NULL,1,3,0x00020000,2,2,2,3,70,1,1,'bonus bStr,1; bonus bAgi,2; bonus bDex,1; bonus4 bAutoSpellOnSkill,"RG_BACKSTAP","SM_BASH",10,100; bonus2 bSkillAtk,"RG_BACKSTAP",20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13039,'Ivory_Knife','Ivory Knife',5,20,NULL,700,130,NULL,1,2,0x028F5EEE,2,2,2,3,50,1,1,'bonus bAgi,2; bonus bAspdRate,3; bonus2 bAddEff,Eff_Bleeding,300; bonus3 bAutoSpell,"NPC_CRITICALWOUND",1,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13040,'N_Cutter','Novice Cutter',5,0,NULL,0,50,NULL,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13041,'N_Main_Gauche','Novice Main Gauche',5,0,NULL,0,63,NULL,1,3,0xFE9F7EEF,7,2,2,1,1,0,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13042,'Krieger_Dagger1','Glorious Gladius',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13042,'Krieger_Dagger1','Glorious Gladius',5,20,NULL,0,120,NULL,1,0,0xFE9F7EEF,7,2,2,4,80,1,1,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus3 bAutoSpell,"PR_LEXDIVINA",1,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) bonus4 bAutoSpellOnSkill,"RG_RAID","NPC_WIDEBLEEDING",1,250;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13043,'Fortune_Sword_I','Fortune Sword',5,0,NULL,0,120,NULL,1,0,0x028F5EEE,7,2,2,4,0,0,1,'bonus bLuk,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13044,'House_Auger_I','Ice Pick',5,0,NULL,0,105,NULL,1,0,0x028F5EEE,7,2,2,4,0,0,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13045,'Kamaitachi_I','Kamaitachi',5,0,NULL,0,155,NULL,2,0,0x02000000,7,2,2,4,0,0,1,NULL,NULL,NULL);
|
||||
@ -5399,9 +5399,9 @@ REPLACE INTO `item_db` VALUES (13104,'The_Garrison','Garrison',5,48000,NULL,500,
|
||||
REPLACE INTO `item_db` VALUES (13105,'The_Garrison_','Garrison',5,48000,NULL,500,70,NULL,7,2,0x41000000,7,2,34,2,55,1,17,'bonus bHit,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13106,'Gold_Lux','Gold Lux',5,100000,NULL,500,20,NULL,7,0,0x41000000,7,2,34,3,12,1,17,'bonus bHit,-10; if(getskilllv("GS_GLITTERING")>0) bonus3 bAutoSpell,"GS_GLITTERING",getskilllv("GS_GLITTERING"),100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13107,'Wasteland_Outlaw','Wasteland\'s Outlaw',5,20,NULL,580,68,NULL,7,2,0x41000000,7,2,34,3,70,1,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13108,'BF_Pistol1','Soldier Revolver',5,0,NULL,0,70,NULL,7,0,0x41000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13108,'BF_Pistol1','Soldier Revolver',5,0,NULL,0,70,NULL,7,0,0x41000000,7,2,34,3,80,1,17,'bonus bDex,2; bonus bHit,-10; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bAspdRate,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13109,'Wasteland_Outlaw_C','Wasteland Outlaw',5,20,NULL,0,100,NULL,7,0,0x41000000,7,2,34,3,0,0,17,'bonus bHit,readparam(bAgi)/10; bonus bAspdRate,readparam(bAgi)/14; bonus2 bAddClass,Class_All,10; bonus bMatkRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',5,0,NULL,0,80,NULL,7,0,0x41000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13110,'Krieger_Pistol1','Glorious Pistol',5,0,NULL,0,80,NULL,7,0,0x41000000,7,2,34,4,80,1,17,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5){ bonus2 bAddRace,RC_DemiHuman,pow(getrefine()-4,2); bonus2 bAddRace,RC_Player,pow(getrefine()-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus4 bAutoSpellOnSkill,"GS_RAPIDSHOWER","GS_GLITTERING",1,1000; bonus2 bSkillAtk,"GS_RAPIDSHOWER",getrefine()*2; }',NULL,NULL);
|
||||
#13111,Sharpshooter_Revolver
|
||||
REPLACE INTO `item_db` VALUES (13112,'P_Revolver1','Eden Revlover I',5,0,NULL,0,4,NULL,7,0,0x41000000,7,2,34,1,26,0,17,'bonus bHit,-5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13113,'P_Revolver2','Eden Revlover II',5,0,NULL,0,60,NULL,7,0,0x41000000,7,2,34,1,40,0,17,'bonus bHit,-5;',NULL,NULL);
|
||||
@ -5427,15 +5427,15 @@ REPLACE INTO `item_db` VALUES (13167,'Gate_KeeperDD','Gate Keeper-DD',5,72000,NU
|
||||
REPLACE INTO `item_db` VALUES (13168,'Thunder_P','Thunder P',5,76000,NULL,700,80,NULL,9,1,0x41000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13169,'Thunder_P_','Thunder P',5,76000,NULL,700,80,NULL,9,2,0x41000000,7,2,34,3,70,1,20,'bonus bSplashRange,1; bonus bHit,-5; bonus bAspdRate,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13170,'Lever_Action_Rifle','Lever Action Rifle',5,20,NULL,770,138,NULL,9,2,0x41000000,7,2,34,3,70,1,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',5,0,NULL,0,50,NULL,9,0,0x41000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',5,0,NULL,0,80,NULL,9,0,0x41000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',5,0,NULL,0,100,NULL,9,0,0x41000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',5,0,NULL,0,300,NULL,9,0,0x41000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13171,'BF_Rifle1','Soldier Rifle',5,0,NULL,0,50,NULL,9,0,0x41000000,7,2,34,3,80,1,18,'bonus bDex,2; bonus bHit,10; bonus bCritical,10; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bCastrate,"GS_TRACKING",-25; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13172,'BF_Gatling_Gun1','Soldier Gatling Gun',5,0,NULL,0,80,NULL,9,0,0x41000000,7,2,34,3,80,1,19,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,120,1000; }",10,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13173,'BF_Shotgun1','Soldier Shotgun',5,0,NULL,0,100,NULL,9,0,0x41000000,7,2,34,3,80,1,20,'bonus bDex,2; bonus bSplashRange,1; bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,80; bonus2 bHPLossRate,100,1000; }",30,6000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13174,'BF_Launcher1','Soldier Grenade Launcher',5,0,NULL,0,300,NULL,9,0,0x41000000,7,2,34,3,80,1,21,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; autobonus "{ bonus bBaseAtk,300; bonus2 bHPLossRate,120,1000; }",30,9000,BF_WEAPON,"{ specialeffect2 EF_BASH3D; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13175,'Lever_Action_Rifle_C','Lever Action Rifle',5,20,NULL,0,170,NULL,9,0,0x41000000,7,2,34,3,0,0,18,'bonus bHit,20; bonus bCritical,50; bonus bAspdRate,-5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',5,0,NULL,0,110,NULL,9,0,0x41000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',5,0,NULL,0,330,NULL,9,0,0x41000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13176,'Krieger_Rifle1','Glorious Rifle',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,18,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bCastrate,"GS_TRACKING",25; bonus2 bSkillAtk,"GS_TRACKING",getrefine() * 3; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13177,'Krieger_Gatling1','Glorious Gatling Gun',5,0,NULL,0,90,NULL,9,0,0x41000000,7,2,34,4,80,1,19,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) {bonus2 bAddClass,Class_All,getrefine(); }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13178,'Krieger_Shotgun1','Glorious Shotgun',5,0,NULL,0,110,NULL,9,0,0x41000000,7,2,34,4,80,1,20,'bonus2 bAddRace,RC_DemiHuman,55; bonus2 bAddRace,RC_Player,55; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bSplashRange,1; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_SPREADATTACK",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13179,'Krieger_Launcher1','Glorious Grenade Launcher',5,0,NULL,0,330,NULL,9,0,0x41000000,7,2,34,4,80,1,21,'bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus2 bSkillAtk,"GS_TRIPLEACTION",30; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus2 bSkillAtk,"GS_GROUNDDRIFT",getrefine() * 2; bonus3 bAddEffOnSkill,"GS_SPREADATTACK",Eff_Stun,2000; autobonus "{ bonus bAspdRate,20; }",200,20000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }"; }',NULL,NULL);
|
||||
# Bullets
|
||||
REPLACE INTO `item_db` VALUES (13200,'Bullet','Bullet',10,1,NULL,2,10,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13201,'Silver_Bullet','Silver Bullet',10,15,NULL,2,15,NULL,NULL,NULL,0x41000000,7,2,32768,NULL,1,NULL,3,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
|
||||
@ -5494,9 +5494,9 @@ REPLACE INTO `item_db` VALUES (13301,'Huuma_Giant_Wheel','Huuma Giant Wheel Shur
|
||||
REPLACE INTO `item_db` VALUES (13302,'Huuma_Giant_Wheel_','Huuma Giant Wheel Shuriken',5,40000,NULL,2500,50,NULL,1,4,0x02000000,7,2,34,4,42,1,22,'bonus bUnbreakableWeapon,0; bonus2 bAddEff,Eff_Bleeding,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13303,'Huuma_Blaze','Huuma Blaze Shuriken',5,78000,NULL,1500,185,NULL,1,0,0x02000000,7,2,34,4,55,1,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,-2; bonus3 bAutoSpell,"MG_FIREBALL",5,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13304,'Huuma_Calm_Mind','Huuma Calm Mind',5,20,NULL,1550,112,NULL,1,2,0x02000000,7,2,34,3,70,1,22,'bonus bUnbreakableWeapon,0; bonus2 bSkillAtk,"NJ_HUUMA",30; bonus bNoCastCancel,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13305,'BF_Huuma_Shuriken1','Brave Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13305,'BF_Huuma_Shuriken1','Brave Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13306,'BF_Huuma_Shuriken2','Valorous Huuma Front Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,3,80,1,22,'bonus bStr,2; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000,BF_WEAPON,"{specialeffect2 EF_POTION_BERSERK; }"; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13307,'Krieger_Huuma_Shuriken1','Glorious Shuriken',5,20,NULL,0,55,NULL,1,0,0x02000000,7,2,34,4,80,1,22,'bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bMatkRate,15; autobonus "{ bonus2 bSkillAtk,\\\"NJ_HUUMA\\\",100; bonus2 bSkillAtk,\\\"NJ_ISSEN\\\",100; }",50,10000; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-3)*(getrefine()-3); bonus2 bAddRace,RC_Player,(getrefine()-3)*(getrefine()-3); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>8) { bonus5 bAutoSpellOnSkill,"NJ_ISSEN","AL_HEAL",10,1000,1; bonus4 bAutoSpellOnSkill,"NJ_HUUMA","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13308,'Huuma_Blaze_I','Huuma Blaze Shuriken',5,0,NULL,0,230,NULL,1,0,0x02000000,7,2,34,4,0,0,22,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Fire; bonus bDex,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13309,'Huuma_Giant_Wheel_C','Huuma Giant Wheel Shuriken',5,0,NULL,0,99,NULL,1,0,0x02000000,7,2,34,4,1,0,22,'bonus2 bAddSize,Size_All,80;',NULL,NULL);
|
||||
# More 1-Handed Swords
|
||||
@ -5510,13 +5510,13 @@ REPLACE INTO `item_db` VALUES (13406,'Edger','Edger',5,20,NULL,0,120,NULL,1,0,0x
|
||||
REPLACE INTO `item_db` VALUES (13407,'Nagan_C','Refined Nagan',5,1,NULL,0,148,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'skill "TF_DOUBLE",5; bonus bDoubleRate,25; bonus2 bAddRace,RC_DemiHuman,40; bonus2 bAddRace,RC_Player,40;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13408,'Fire_Brand_C','Refined Fireblend',5,1,NULL,0,120,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'bonus bAtkEle,Ele_Fire; bonus bInt,2; skill "MG_FIREBOLT",5; bonus3 bAutoSpell,"MG_FIREBOLT",5,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13409,'Immaterial_Sword_C','Refined Immaterial Sword',5,1,NULL,0,160,NULL,1,0,0x000654E2,7,2,2,4,0,0,2,'bonus bAtkEle,Ele_Ghost; bonus2 bSPVanishRate,45,30; bonus bSPDrainValue,-1; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13410,'BF_Sword1','Valorous Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13410,'BF_Sword1','Valorous Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13411,'BF_Sword2','Brave Gladiator Blade',5,20,NULL,0,115,NULL,1,0,0x000654E3,7,2,2,3,80,1,2,'bonus bStr,1; bonus bDex,1; bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus bMatkRate,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13412,'Twin_Edge_B','Twin Edge of Naght Sieger',5,20,NULL,1500,150,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Water; skill "MG_FROSTDIVER",5; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13413,'Twin_Edge_R','Twin Edge of Naght Sieger',5,20,NULL,1500,160,NULL,1,3,0x000654E2,2,2,2,4,75,1,2,'bonus bAtkEle,Ele_Fire; skill "WZ_METEOR",3; autobonus "{ bonus bIgnoreDefClass,Class_Normal; }",50,5000;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13414,'Elemental_Sword','Elemental Sword',5,20,NULL,1200,105,NULL,1,3,0x000654E2,2,2,2,3,70,1,2,'bonus bStr,2; bonus bInt,4; bonus bDex,1; bonus bMatkRate,5; bonus2 bAddEle,Ele_Neutral,10; bonus3 bAutoSpell,"MG_COLDBOLT",3,50; bonus4 bAutoSpellOnSkill,"MG_COLDBOLT","MG_FIREBOLT",3,1000; bonus4 bAutoSpellOnSkill,"MG_FIREBOLT","MG_LIGHTNINGBOLT",3,10000; bonus4 bAutoSpellOnSkill,"MG_LIGHTNINGBOLT","WZ_EARTHSPIKE",3,10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13415,'N_Falchion','Novice Falchion',5,0,NULL,0,59,NULL,1,3,0x000654E3,7,2,2,1,2,0,2,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRate,RC_DemiHuman,20; bonus2 bIgnoreDefRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRate,RC_DemiHuman,5; bonus2 bIgnoreDefRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13416,'Krieger_Onehand_Sword1','Glorious Flamberge',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,0; if(getrefine()>5) { bonus2 bAddRace,RC_DemiHuman,(getrefine()-4)*(getrefine()-4); bonus2 bAddRace,RC_Player,(getrefine()-4)*(getrefine()-4); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player,5; } if(getrefine()>6) bonus bAspdRate,5; if(getrefine()>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; }',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13417,'Krieger_Onehand_Sword2','Glorious Rapier',5,20,NULL,0,130,NULL,1,0,0x000654E3,7,2,2,4,80,1,2,'bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus bInt,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13418,'Krieger_Onehand_Sword3','Glorious Holy Avenger',5,20,NULL,0,130,NULL,1,0,0x000444A2,7,2,2,4,80,1,2,'bonus bInt,getrefine()-5; bonus bMatkRate,10; bonus bUnbreakableWeapon,0; if(getrefine()>5) bonus bUseSPrate,-10; if(getrefine()>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXDIVINA",1,1000; if(getrefine()>9) bonus bInt,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (13419,'Holy_Saber','Holy saber',5,20,NULL,0,160,NULL,1,0,0x000654E2,7,2,2,3,0,0,2,NULL,NULL,NULL);
|
||||
@ -6456,7 +6456,7 @@ REPLACE INTO `item_db` VALUES (14607,'Luxurious_Dinner_W','Luxurious Western Foo
|
||||
REPLACE INTO `item_db` VALUES (14608,'Luxurious_Dinner_E','Manchu-Han Imperial Feast',2,20000,NULL,1200,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCALLSTATUS,3600000,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (14609,'Spoiled_Cuisine','Spoiled Cuisine',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,7,2,NULL,NULL,NULL,NULL,NULL,'percentheal 10,10;',NULL,NULL);
|
||||
# More Armors
|
||||
REPLACE INTO `item_db` VALUES (15000,'Bone_Plate','Bone Plate',4,20,NULL,1000,NULL,7,NULL,1,0x000654E2,2,2,16,NULL,85,1,0,'bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRate,RC_DemiHuman,10; bonus2 bIgnoreDefRate,RC_Player,10; bonus2 bIgnoreDefRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (15000,'Bone_Plate','Bone Plate',4,20,NULL,1000,NULL,7,NULL,1,0x000654E2,2,2,16,NULL,85,1,0,'bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db` VALUES (15001,'Odin\'s_Blessing_I','Odin\'s Blessing',4,0,NULL,0,NULL,10,NULL,0,0xFFFFFFFE,7,2,16,NULL,0,0,0,NULL,NULL,NULL);
|
||||
# More Maces
|
||||
REPLACE INTO `item_db` VALUES (16000,'Erde','Erde',5,20,NULL,500,130,NULL,1,2,0x0004C5B2,2,2,2,4,50,1,8,'bonus2 bSkillAtk,"AM_ACIDTERROR",20; bonus2 bSkillAtk,"AM_DEMONSTRATION",20; bonus bMaxSP,50; bonus bHealPower,10;',NULL,NULL);
|
||||
|
@ -1107,8 +1107,9 @@ REPLACE INTO `item_db_re` VALUES (1828,'Monk_Knuckle','Monk Knuckle',5,20,NULL,0
|
||||
REPLACE INTO `item_db_re` VALUES (1829,'Fist_C','Fist',5,0,NULL,0,'150',NULL,1,0,0x00008100,63,2,2,3,'1',0,12,'bonus2 bAddSize,Size_All,40;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1830,'Sura_Rampage','Sura Rampage',5,20,NULL,500,'142',NULL,1,1,0x00008100,63,2,2,3,'102',1,12,'bonus2 bSkillAtk,"SR_EARTHSHAKER",20; bonus2 bSkillAtk,"SR_SKYNETBLOW",20; bonus bUseSPrate,5; if(getrefine()>6) { bonus bUseSPrate,-1*(getrefine()-6); }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1831,'P_Knuckle1','Eden Knuckle I',5,0,NULL,0,'120',NULL,1,0,0x00008100,63,2,2,3,'60',0,12,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1832,'Velum_Claw','Vellum Claw',5,20,NULL,650,'160',NULL,1,0,0x00008100,63,2,2,4,'95',1,12,'bonus2 bAddRace,RC_Player,100; if(getrefine()>7) { bonus2 bAddRace,RC_Player,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1832,'Velum_Claw','Vellum Claw',5,20,NULL,650,'160',NULL,1,0,0x00008100,63,2,2,4,'95',1,12,'bonus2 bAddRace,RC_Player,100; if(getrefine()>7) { bonus2 bAddRace,RC_Player,20; } if(getrefine()>9) { bonus2 bVariableCastrate,"MO_EXTREMITYFIST",-100; bonus4 bAutoSpellOnSkill,"MO_EXPLOSIONSPIRITS","CH_SOULCOLLECT",1,10000; bonus2 bHPLossRate,500,3000; bonus bFixedCastrate,-100; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1833,'Claw_Of_Flash','Claw of Flash',5,60000,NULL,400,'140',NULL,1,2,0x00008100,63,2,2,4,'105',1,12,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1837,'Iron_nail','Iron nail',5,10,NULL,1500,'100',NULL,NULL,0,0x00008100,63,2,2,3,'50',1,12,'bonus bAspdRate,-5; bonus bAspdRate,((getrefine()+1)/2);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (1838,'Half_BF_Knuckle1','Half BF Knuckle1',5,20,NULL,0,'30',NULL,1,0,0x00008100,63,2,2,3,'80',1,12,'bonus bStr,2; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus4 bAutoSpell,"CH_SOULCOLLECT",1,5,0; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
# Instruments
|
||||
REPLACE INTO `item_db_re` VALUES (1901,'Violin','Violin',5,4000,NULL,700,'50',NULL,1,3,0x00080000,63,1,2,1,'2',1,13,NULL,NULL,NULL);
|
||||
@ -1205,6 +1206,7 @@ REPLACE INTO `item_db_re` VALUES (2015,'Upg_Staff','Upg Staff',5,20,NULL,1000,'5
|
||||
REPLACE INTO `item_db_re` VALUES (2016,'Velum_Arc_Wand','Vellum Arc Wand',5,20,NULL,800,'110:220',NULL,1,0,0x00818314,63,2,34,4,'95',1,10,'bonus bUnbreakableWeapon,0; bonus2 bMagicAddRace,RC_Player,25; bonus bIgnoreMdefRate,25; if(getrefine()>5) { bonus2 bMagicAddRace,RC_Player,15; } if(getrefine()>8) { bonus bVariableCastrate,-20; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2017,'Divine_Cross_','Divine Cross',5,20,NULL,1500,'120:210',NULL,1,0,0x00008100,63,2,34,4,'70',1,23,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy; bonus bDex,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2018,'Metal_Staff','Metal Staff',5,20,NULL,0,'50:70',NULL,1,1,0x00818315,63,2,34,3,'1',1,23,'bonus bUnbreakableWeapon,0; if(BaseJob==Job_Wizard) bonus bMatk,15; else if(BaseJob==Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bMatk,((.@i-2)*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2020,'Jormungand','Jormungand',5,10,NULL,3000,'200',NULL,NULL,0,0x810200,63,2,2,4,'1',NULL,10,'bonus bMatk,280; bonus bInt,20; bonus bUnbreakableWeapon,1;',NULL,NULL);
|
||||
# Shields
|
||||
#===================================================================
|
||||
REPLACE INTO `item_db_re` VALUES (2101,'Guard','Guard',4,500,NULL,300,NULL,20,NULL,0,0xFFFFFFFF,63,2,32,NULL,'0',1,1,NULL,NULL,NULL);
|
||||
@ -1285,6 +1287,7 @@ REPLACE INTO `item_db_re` VALUES (2175,'Esprit_Shield','Esprit Shield',4,20,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (2176,'Dark_Book','Dark Book',4,20,NULL,500,NULL,80,NULL,1,0xFFFFFFFF,63,2,32,NULL,'65',1,5,'bonus bMdef,5; if (getrefine()<=6) set .@rate,10; else if (getrefine()<=8) set .@rate,20; else set .@rate,30; bonus3 bAutoSpellWhenHit,"NPC_DRAGONFEAR",1,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2177,'Shield_Of_Death','Shield Of Death',4,20,NULL,2000,NULL,150,NULL,1,0xFFFFFFFF,63,2,32,NULL,'90',1,3,'bonus2 bAddClass,Class_Boss,2; bonus2 bMagicAddClass,Class_Boss,2; bonus2 bAddClass,Class_Normal,10; bonus2 bMagicAddClass,Class_Normal,10;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (2181,'Hervor','Hervor',4,10,NULL,1500,NULL,100,NULL,0,0xFFFFFFFF,63,2,32,NULL,'1',NULL,NULL,'bonus bMDef,5; bonus2 bSubRace,RC_All,30; bonus bUnbreakableArmor,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2183,'Impr_Angel\'s_Safeguard','Advanced Angelic Guard',4,10000,NULL,400,NULL,30,NULL,1,0x00000001,63,2,32,NULL,'99',1,1,'bonus2 bSubRace,RC_Demon,5; bonus2 bSubEle,Ele_All,5; bonus2 bSubEle,Ele_Neutral,-5;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (2190,'Ancient_Shield_Of_Aeon','Ancient Shield Of Aeon',4,0,NULL,200,NULL,5,NULL,1,0x000FDF80,63,2,32,NULL,'130',1,2,'bonus2 bSubEle,Ele_Neutral,10; bonus2 bSubEle,Ele_Fire,10; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Dark,10; bonus2 bSubEle,Ele_Holy,10; bonus2 bSubEle,Ele_Ghost,10; bonus bMaxHP,500; bonus bMaxSP,50; if(getrefine()>=14) skill "MG_STONECURSE",5;',NULL,NULL);
|
||||
@ -1923,7 +1926,7 @@ REPLACE INTO `item_db_re` VALUES (2837,'F_Safety_Ring_C','Safety Ring',4,1,NULL,
|
||||
REPLACE INTO `item_db_re` VALUES (2838,'F_Necklace_C','Necklace',4,1,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,63,2,136,NULL,'1',0,0,'bonus bVit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2839,'F_Ring_C','Ring',4,1,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,63,2,136,NULL,'1',0,0,'bonus bStr,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2840,'F_Rosary_C','Rosary',4,1,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,63,2,136,NULL,'1',0,0,'bonus bLuk,4; bonus bMdef,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2841,'Caracas_Ring','Caracas Ring',4,0,NULL,0,NULL,2,NULL,0,0xFFFFFFFE,63,2,136,NULL,'99',0,0,'bonus bInt,2; bonus bDex,2; bonus bMdef,2; bonus2 bExpAddClass,Class_All,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2841,'Caracas_Ring','Caracas Ring',4,0,NULL,0,NULL,2,NULL,0,0xFFFFFFFE,63,2,136,NULL,'99',0,0,'bonus bInt,2; bonus bDex,2; bonus bMdef,2; bonus2 bExpAddRace,RC_All,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2842,'F_Earing_C','Earring',4,1,NULL,0,NULL,0,NULL,0,0xFFFFFFFE,63,2,136,NULL,'1',0,0,'bonus bInt,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2843,'Gold_Trickle','Gold Trickle',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'75',0,0,'bonus bMaxSP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2844,'El_Dicastes_Light','Light Of El Discastes',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'80',0,0,'skill "RETURN_TO_ELDICASTES",1;',NULL,NULL);
|
||||
@ -2015,7 +2018,9 @@ REPLACE INTO `item_db_re` VALUES (2936,'Recovery_Ring','Recovery Ring',4,20,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (2940,'Ninja_Manual','Ninja Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,'bonus bMaxSP,100; skill "NJ_UTSUSEMI",1; skill "NJ_KOUENKA",1; skill "NJ_SYURIKEN",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2941,'Gunslinger_Manual','Gunslinger Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,'bonus bMaxSP,100; skill "GS_GLITTERING",1; skill "GS_ADJUSTMENT",1; skill "GS_MADNESSCANCEL",1; skill "GS_INCREASING",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2942,'Taekwon_Manual','Taekwon Manual',4,0,NULL,100,NULL,0,NULL,0,0x00000001,63,2,136,NULL,'0',0,0,'bonus bMaxSP,100; skill "TK_SEVENWIND",4; skill "TK_JUMPKICK",5;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (2948,'Demon_Wing','Demon Wing',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'70',NULL,NULL,'bonus bFlee,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2949,'Silversmith_Bracelet','Silversmith Bracelet',4,10,NULL,100,NULL,3,NULL,0,0xFFFFFFFF,63,2,136,NULL,'60',NULL,NULL,'bonus bAllStats,1; bonus bMDef,3; skill "SA_SPELLBREAKER",5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2954,'Kvasir_Ring_Brown','Kvasir Ring Brown',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'1',NULL,NULL,'bonus bMaxHP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2956,'Safety_Ring_','Advanced Safety Ring',4,75000,NULL,100,NULL,10,NULL,1,0xFFFFFFFE,63,2,136,NULL,'50',0,0,'bonus bMdef,5; bonus bAllStats,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2957,'Good_Ring_Of_Flame_Lord','Advanced Ring Of Flame Lord',4,20,NULL,100,NULL,0,NULL,0,0x7CCFDF80,63,2,136,NULL,'85',0,0,'bonus bStr,3; bonus bVit,2; bonus bBaseAtk,20; bonus2 bSubEle,Ele_Fire,10; bonus3 bAutoSpell,"CH_SOULCOLLECT",1,30; bonus3 bAutoSpell,"MO_EXPLOSIONSPIRITS",1,10; bonus3 bAutoSpell,"PA_PRESSURE",2,30; bonus3 bAutoSpell,"MG_FIREBALL",1,150; bonus3 bAutoSpell,"KN_BOWLINGBASH",5,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2958,'Good_Ring_Of_Resonance','Advanced Ring Of Resonance',4,20,NULL,100,NULL,2,NULL,0,0x7CCFDF80,63,2,136,NULL,'85',0,0,'bonus bAgi,3; bonus bVit,1; bonus bMdef,2; bonus bMatk,10; bonus4 bAutoSpellWhenHit,"WZ_QUAGMIRE",1,50,0; bonus3 bAutoSpellWhenHit,"AS_SPLASHER",10,20; bonus3 bAutoSpellWhenHit,"AL_HEAL",10,30; bonus3 bAutoSpellWhenHit,"HP_ASSUMPTIO",3,20; bonus3 bAutoSpellWhenHit,"CG_TAROTCARD",5,20;',NULL,NULL);
|
||||
@ -2025,6 +2030,7 @@ REPLACE INTO `item_db_re` VALUES (2966,'RWC_2012_Ring','RWC 2012 Ring',4,20,NULL
|
||||
REPLACE INTO `item_db_re` VALUES (2967,'RWC_2012_Ring_','Chambered RWC 2012 Ring',4,20,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2968,'RWC_2012_Pendant','RWC 2012 Pendant',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus bMatkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2969,'RWC_2012_Pendant_','Chambered RWC 2012 Pendant',4,20,NULL,200,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus bMatkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2985,'Gyges_Ring','Gyges Ring',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,136,NULL,'50',NULL,NULL,'bonus bInt,3; bonus bMatk,30; skill "TF_HIDING",1;',NULL,'sc_end SC_HIDING;');
|
||||
REPLACE INTO `item_db_re` VALUES (2986,'Snake_Ring','Snake Ring',4,20,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus bDex,3; bonus bMdef,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2987,'Snake_Pendant','Snake Pendant',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,63,2,136,NULL,'0',0,0,'bonus bAgi,3; bonus bLuk,2; bonus bMdef,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (2988,'Ozs_New_Wing_Ring','Oz\'s New Wing Ring',4,20,NULL,100,NULL,0,NULL,1,0xFFFFFFFF,63,2,136,NULL,'130',NULL,NULL,'bonus bVariableCastrate,-25;',NULL,NULL);
|
||||
@ -2403,7 +2409,7 @@ REPLACE INTO `item_db_re` VALUES (4361,'B_Harword_Card','MasterSmith Card',6,20,
|
||||
REPLACE INTO `item_db_re` VALUES (4362,'Harword_Card','Howard Alt-Eisen Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bAspdRate,-5; bonus bHit,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4363,'B_Magaleta_Card','High Priest Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus5 bAutoSpellWhenHit,"HP_ASSUMPTIO",5,50,BF_WEAPON|BF_MAGIC,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4364,'Magaleta_Card','Margaretha Sorin Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus5 bAutoSpellWhenHit,"PR_LEXDIVINA",5,150,BF_MAGIC,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4365,'B_Katrinn_Card','High Wizard Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bIgnoreMDefClass,Class_Normal; bonus bVariableCastrate,100; bonus bSPrecovRate,-100;',NULL,'heal 0,-2000;');
|
||||
REPLACE INTO `item_db_re` VALUES (4365,'B_Katrinn_Card','High Wizard Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,100; bonus bVariableCastrate,100; bonus bSPrecovRate,-100;',NULL,'heal 0,-2000;');
|
||||
REPLACE INTO `item_db_re` VALUES (4366,'Katrinn_Card','Kathryne Keyron Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bVariableCastrate,getrefine()*-1; if(getrefine()>=9) { bonus bMatkRate,2; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4367,'B_Shecil_Card','Sniper Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus2 bHpDrainRate,100,20; bonus bHPrecovRate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4368,'Shecil_Card','Cecil Damon Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'bonus bAspdRate,5; bonus bHit,-30;',NULL,NULL);
|
||||
@ -2578,7 +2584,7 @@ REPLACE INTO `item_db_re` VALUES (4537,'Sealed_Phreeoni_Card','Sealed Phreeoni C
|
||||
REPLACE INTO `item_db_re` VALUES (4538,'Sealed_Bacsojin_Card','Sealed White Lady Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'if (getrefine()>14) { bonus bHealPower,25; bonus bUseSPrate,20; } else { bonus bHealPower,15; bonus bUseSPrate,30; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4539,'Sealed_F_Bishop_Card','Sealed Fallen Bishop Hibram Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,64,NULL,NULL,NULL,NULL,'bonus bMatkRate,((getrefine()>14)?8:5); bonus bMaxSPrate,-50; set .@rate,((getrefine()>14)?33:25); bonus2 bMagicAddRace,RC_Angel,.@rate; bonus2 bMagicAddRace,RC_DemiHuman,.@rate; bonus2 bMagicAddRace,RC_Player,.@rate;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4540,'SLD_Lord_Of_Death_Card','Sealed Lord of The Dead Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,2,NULL,NULL,NULL,NULL,'set .@rate, ((getrefine()>14)?350:250); bonus3 bAddEff,Eff_Stun,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Curse,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Silence,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Poison,.@rate,ATF_SHORT; bonus3 bAddEff,Eff_Bleeding,.@rate,ATF_SHORT; bonus2 bWeaponComaClass,Class_Normal,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4541,'SLD_B_Katrinn_Card','Sealed High Wizard Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bIgnoreMDefClass,Class_Normal; if (getrefine()>14) { bonus bVariableCastrate,120; bonus bSPrecovRate,-120; } else { bonus bVariableCastrate,150; bonus bSPrecovRate,-150; }',NULL,'heal 0,((getrefine()>14)?-2000:-3000);');
|
||||
REPLACE INTO `item_db_re` VALUES (4541,'SLD_B_Katrinn_Card','Sealed High Wizard Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus2 bIgnoreMdefClassRate,Class_Normal,100; if (getrefine()>14) { bonus bVariableCastrate,120; bonus bSPrecovRate,-120; } else { bonus bVariableCastrate,150; bonus bSPrecovRate,-150; }',NULL,'heal 0,((getrefine()>14)?-2000:-3000);');
|
||||
REPLACE INTO `item_db_re` VALUES (4542,'SLD_Detale_Card','Sealed Detale Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4543,'SLD_Garm_Card','Sealed Hatii Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddEffWhenHit,Eff_Freeze,((getrefine()>14)?4000:2500);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4544,'SLD_Dark_Snake_Card','Sealed Evil Snake Lord Card',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,769,NULL,NULL,NULL,NULL,'bonus bInt,3; if (getrefine()>14) { bonus2 bResEff,Eff_Blind,7500; bonus2 bResEff,Eff_Curse,7500; } else { bonus2 bResEff,Eff_Blind,5000; bonus2 bResEff,Eff_Curse,5000; }',NULL,NULL);
|
||||
@ -2643,197 +2649,197 @@ REPLACE INTO `item_db_re` VALUES (4609,'Khalitzburg_Knight_Card','Khalitzburg Kn
|
||||
|
||||
# Armor Enchant System
|
||||
#===================================================================
|
||||
REPLACE INTO `item_db_re` VALUES (4700,'Strength1','STR+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4701,'Strength2','STR+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4702,'Strength3','STR+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4703,'Strength4','STR+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4704,'Strength5','STR+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4705,'Strength6','STR+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4706,'Strength7','STR+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4707,'Strength8','STR+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4708,'Strength9','STR+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4709,'Strength10','STR+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4710,'Inteligence1','INT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4711,'Inteligence2','INT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4712,'Inteligence3','INT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4713,'Inteligence4','INT+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4714,'Inteligence5','INT+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4715,'Inteligence6','INT+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4716,'Inteligence7','INT+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4717,'Inteligence8','INT+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4718,'Inteligence9','INT+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4719,'Inteligence10','INT+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4720,'Dexterity1','DEX+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4721,'Dexterity2','DEX+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4722,'Dexterity3','DEX+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4723,'Dexterity4','DEX+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4724,'Dexterity5','DEX+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4725,'Dexterity6','DEX+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4726,'Dexterity7','DEX+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4727,'Dexterity8','DEX+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4728,'Dexterity9','DEX+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4729,'Dexterity10','DEX+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4730,'Agility1','AGI+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4731,'Agility2','AGI+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4732,'Agility3','AGI+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4733,'Agility4','AGI+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4734,'Agility5','AGI+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4735,'Agility6','AGI+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4736,'Agility7','AGI+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4737,'Agility8','AGI+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4738,'Agility9','AGI+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4739,'Agility10','AGI+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4740,'Vitality1','VIT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4741,'Vitality2','VIT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4742,'Vitality3','VIT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4743,'Vitality4','VIT+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4744,'Vitality5','VIT+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4745,'Vitality6','VIT+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4746,'Vitality7','VIT+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4747,'Vitality8','VIT+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4748,'Vitality9','VIT+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4749,'Vitality10','VIT+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4750,'Luck1','LUK+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4751,'Luck2','LUK+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4752,'Luck3','LUK+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4753,'Luck4','LUK+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4754,'Luck5','LUK+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4755,'Luck6','LUK+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4756,'Luck7','LUK+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4757,'Luck8','LUK+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4758,'Luck9','LUK+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4759,'Luck10','LUK+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4760,'Matk1','MATK+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatkRate,1; bonus bFixedCastrate,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4761,'Matk2','MATK+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatkRate,2; bonus bFixedCastrate,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4762,'Evasion6','FLEE+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bFlee,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4763,'Evasion12','FLEE+12',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bFlee,12;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4764,'Critical5','CRI+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4765,'Critical7','CRI+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4766,'Atk2','ATK+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4767,'Atk3','ATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4768,'Str1_J','STR+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4769,'Str2_J','STR+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4770,'Str3_J','STR+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4771,'Int1_J','INT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4772,'Int2_J','INT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4773,'Int3_J','INT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4774,'Vit1_J','VIT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4775,'Vit2_J','VIT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4776,'Vit3_J','VIT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4777,'Agi1_J','AGI+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4778,'Agi2_J','AGI+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4779,'Agi3_J','AGI+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4780,'Dex1_J','DEX+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4781,'Dex2_J','DEX+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4782,'Dex3_J','DEX+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4783,'Luk1_J','LUK+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4784,'Luk2_J','LUK+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4785,'Luk3_J','LUK+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4786,'Mdef2','MDEF+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMdef,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4787,'Mdef4','MDEF+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMdef,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4788,'Mdef6','MDEF+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMdef,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4789,'Mdef8','MDEF+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMdef,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4790,'Mdef10','MDEF+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMdef,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4791,'Def3','DEF+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDef,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4792,'Def6','DEF+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDef,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4793,'Def9','DEF+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDef,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4794,'Def12','DEF+12',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDef,12;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4795,'HP100','HP+100',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4796,'HP200','HP+200',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHP,200;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4797,'HP300','HP+300',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHP,300;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4798,'HP400','HP+400',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHP,400;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4799,'HP500','HP+500',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHP,500;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4800,'SP50','SP+50',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxSP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4801,'SP100','SP+100',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxSP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4802,'SP150','SP+150',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxSP,150;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4803,'Highness_Heal_3sec','Recovery Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4804,'Coluceo_Heal30','Cathedral Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bSkillUseSP,"AB_CHEAL",30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4805,'Heal_Amount2','Archbishop Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bHealPower,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4806,'Matk3','MATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatkRate,3; bonus bFixedCastrate,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4807,'Atk_Speed1','ASPD+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAspd,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4808,'Fighting_Spirit4','Fighting Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,15; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4809,'Fighting_Spirit3','Fighting Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,12; bonus bHit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4810,'Fighting_Spirit2','Fighting Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,9; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4811,'Fighting_Spirit1','Fighting Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,6; bonus bHit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4812,'Spell4','Force Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4813,'Spell3','Force Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,12; bonus bVariableCastrate,-8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4814,'Spell2','Force Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,9; bonus bVariableCastrate,-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4815,'Spell1','Force Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,6; bonus bVariableCastrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4816,'Sharp3','Sharp Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,12; bonus bHit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4817,'Sharp2','Sharp Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,9; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4818,'Sharp1','Sharp Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,6; bonus bHit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4819,'Atk1','ATK+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4820,'Fighting_Spirit5','Fighting Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,18; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4821,'Fighting_Spirit6','Fighting Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,21; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4822,'Fighting_Spirit7','Fighting Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,24; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4823,'Fighting_Spirit8','Fighting Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,27; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4824,'Fighting_Spirit9','Fighting Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,30; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4825,'Fighting_Spirit10','Fighting Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,50; bonus bHit,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4826,'Spell5','Force Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,18; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4827,'Spell6','Force Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,21; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4828,'Spell7','Force Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,24; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4829,'Spell8','Force Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,27; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4830,'Spell9','Force Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4831,'Spell10','Force Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMatk,50; bonus bVariableCastrate,-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4832,'Expert_Archer1','Archer Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4833,'Expert_Archer2','Archer Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4834,'Expert_Archer3','Archer Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4835,'Expert_Archer4','Archer Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4836,'Expert_Archer5','Archer Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4837,'Expert_Archer6','Archer Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,12;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4838,'Expert_Archer7','Archer Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,14;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4839,'Expert_Archer8','Archer Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,16;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4840,'Expert_Archer9','Archer Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,18;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4841,'Expert_Archer10','Archer Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,20; bonus bAspd,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4842,'Atk_Speed2','ASPD+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAspd,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4843,'Sharp4','Sharp Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,14; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4844,'Sharp5','Sharp Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bCritical,15; bonus bHit,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4845,'Sea_Energy','Strength Of Ocean',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4846,'2011val_Angel','Fully Loved Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4847,'2011val_Devil','Spelled Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4848,'Immuned1','Immune Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4849,'Cranial1','Crescent Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4850,'Heal_Amount3','Archbishop Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bHealPower,6; bonus bUseSPrate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4851,'Heal_Amount4','Archbishop Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bHealPower,12; bonus bUseSPrate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4852,'Heal_Amount5','Archbishop Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bHealPower,20; bonus bUseSPrate,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4853,'S_STR','Special STR',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,1; if(getrefine()>7) { bonus bStr,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4854,'S_AGI','Special AGI',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,1; if(getrefine()>7) { bonus bAgi,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4855,'S_VIT','Special VIT',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,1; if(getrefine()>7) { bonus bVit,3; } if(getrefine()>8) { bonus bMaxSPrate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4856,'S_INT','Special INT',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,1; if(getrefine()>7) { bonus bInt,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4857,'S_DEX','Special DEX',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,1; if(getrefine()>7) { bonus bDex,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4858,'S_LUK','Special LUK',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,1; if(getrefine()>7) { bonus bLuk,3; } if(getrefine()>8) { bonus bMaxHPrate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4859,'Evasion1','Flee+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bFlee,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4860,'Evasion3','Flee+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bFlee,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4861,'MHP1','MHP+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4862,'MHP2','MHP+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4700,'Strength1','STR+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4701,'Strength2','STR+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4702,'Strength3','STR+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4703,'Strength4','STR+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4704,'Strength5','STR+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4705,'Strength6','STR+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4706,'Strength7','STR+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4707,'Strength8','STR+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4708,'Strength9','STR+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4709,'Strength10','STR+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4710,'Inteligence1','INT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4711,'Inteligence2','INT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4712,'Inteligence3','INT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4713,'Inteligence4','INT+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4714,'Inteligence5','INT+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4715,'Inteligence6','INT+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4716,'Inteligence7','INT+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4717,'Inteligence8','INT+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4718,'Inteligence9','INT+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4719,'Inteligence10','INT+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4720,'Dexterity1','DEX+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4721,'Dexterity2','DEX+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4722,'Dexterity3','DEX+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4723,'Dexterity4','DEX+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4724,'Dexterity5','DEX+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4725,'Dexterity6','DEX+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4726,'Dexterity7','DEX+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4727,'Dexterity8','DEX+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4728,'Dexterity9','DEX+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4729,'Dexterity10','DEX+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4730,'Agility1','AGI+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4731,'Agility2','AGI+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4732,'Agility3','AGI+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4733,'Agility4','AGI+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4734,'Agility5','AGI+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4735,'Agility6','AGI+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4736,'Agility7','AGI+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4737,'Agility8','AGI+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4738,'Agility9','AGI+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4739,'Agility10','AGI+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4740,'Vitality1','VIT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4741,'Vitality2','VIT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4742,'Vitality3','VIT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4743,'Vitality4','VIT+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4744,'Vitality5','VIT+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4745,'Vitality6','VIT+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4746,'Vitality7','VIT+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4747,'Vitality8','VIT+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4748,'Vitality9','VIT+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4749,'Vitality10','VIT+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4750,'Luck1','LUK+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4751,'Luck2','LUK+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4752,'Luck3','LUK+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4753,'Luck4','LUK+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4754,'Luck5','LUK+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4755,'Luck6','LUK+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4756,'Luck7','LUK+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4757,'Luck8','LUK+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4758,'Luck9','LUK+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4759,'Luck10','LUK+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4760,'Matk1','MATK+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,1; bonus bFixedCastrate,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4761,'Matk2','MATK+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,2; bonus bFixedCastrate,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4762,'Evasion6','FLEE+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4763,'Evasion12','FLEE+12',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,12;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4764,'Critical5','CRI+5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4765,'Critical7','CRI+7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4766,'Atk2','ATK+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4767,'Atk3','ATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4768,'Str1_J','STR+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4769,'Str2_J','STR+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4770,'Str3_J','STR+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4771,'Int1_J','INT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4772,'Int2_J','INT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4773,'Int3_J','INT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4774,'Vit1_J','VIT+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4775,'Vit2_J','VIT+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4776,'Vit3_J','VIT+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4777,'Agi1_J','AGI+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4778,'Agi2_J','AGI+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4779,'Agi3_J','AGI+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4780,'Dex1_J','DEX+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4781,'Dex2_J','DEX+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4782,'Dex3_J','DEX+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4783,'Luk1_J','LUK+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4784,'Luk2_J','LUK+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4785,'Luk3_J','LUK+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4786,'Mdef2','MDEF+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4787,'Mdef4','MDEF+4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4788,'Mdef6','MDEF+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4789,'Mdef8','MDEF+8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4790,'Mdef10','MDEF+10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMdef,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4791,'Def3','DEF+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4792,'Def6','DEF+6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4793,'Def9','DEF+9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4794,'Def12','DEF+12',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDef,12;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4795,'HP100','HP+100',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4796,'HP200','HP+200',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHP,200;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4797,'HP300','HP+300',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHP,300;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4798,'HP400','HP+400',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHP,400;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4799,'HP500','HP+500',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHP,500;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4800,'SP50','SP+50',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4801,'SP100','SP+100',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4802,'SP150','SP+150',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,150;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4803,'Highness_Heal_3sec','Recovery Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillCooldown,"AB_HIGHNESSHEAL",-3000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4804,'Coluceo_Heal30','Cathedral Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSkillUseSP,"AB_CHEAL",30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4805,'Heal_Amount2','Archbishop Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4806,'Matk3','MATK+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatkRate,3; bonus bFixedCastrate,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4807,'Atk_Speed1','ASPD+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4808,'Fighting_Spirit4','Fighting Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,15; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4809,'Fighting_Spirit3','Fighting Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,12; bonus bHit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4810,'Fighting_Spirit2','Fighting Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,9; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4811,'Fighting_Spirit1','Fighting Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,6; bonus bHit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4812,'Spell4','Force Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,15; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4813,'Spell3','Force Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,12; bonus bVariableCastrate,-8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4814,'Spell2','Force Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,9; bonus bVariableCastrate,-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4815,'Spell1','Force Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,6; bonus bVariableCastrate,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4816,'Sharp3','Sharp Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,12; bonus bHit,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4817,'Sharp2','Sharp Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,9; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4818,'Sharp1','Sharp Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,6; bonus bHit,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4819,'Atk1','ATK+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4820,'Fighting_Spirit5','Fighting Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,18; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4821,'Fighting_Spirit6','Fighting Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,21; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4822,'Fighting_Spirit7','Fighting Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,24; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4823,'Fighting_Spirit8','Fighting Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,27; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4824,'Fighting_Spirit9','Fighting Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,30; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4825,'Fighting_Spirit10','Fighting Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,50; bonus bHit,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4826,'Spell5','Force Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,18; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4827,'Spell6','Force Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,21; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4828,'Spell7','Force Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,24; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4829,'Spell8','Force Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,27; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4830,'Spell9','Force Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,30; bonus bVariableCastrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4831,'Spell10','Force Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMatk,50; bonus bVariableCastrate,-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4832,'Expert_Archer1','Archer Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4833,'Expert_Archer2','Archer Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4834,'Expert_Archer3','Archer Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4835,'Expert_Archer4','Archer Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4836,'Expert_Archer5','Archer Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4837,'Expert_Archer6','Archer Lv6',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,12;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4838,'Expert_Archer7','Archer Lv7',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,14;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4839,'Expert_Archer8','Archer Lv8',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,16;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4840,'Expert_Archer9','Archer Lv9',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,18;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4841,'Expert_Archer10','Archer Lv10',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLongAtkRate,20; bonus bAspd,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4842,'Atk_Speed2','ASPD+2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAspd,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4843,'Sharp4','Sharp Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,14; bonus bHit,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4844,'Sharp5','Sharp Lv5',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bCritical,15; bonus bHit,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4845,'Sea_Energy','Strength Of Ocean',6,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4846,'2011val_Angel','Fully Loved Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4847,'2011val_Devil','Spelled Stone',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bBaseAtk,10; bonus bMatk,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4848,'Immuned1','Immune Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubEle,Ele_Neutral,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4849,'Cranial1','Crescent Lv1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4850,'Heal_Amount3','Archbishop Lv2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,6; bonus bUseSPrate,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4851,'Heal_Amount4','Archbishop Lv3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,12; bonus bUseSPrate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4852,'Heal_Amount5','Archbishop Lv4',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bHealPower,20; bonus bUseSPrate,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4853,'S_STR','Special STR',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1; if(getrefine()>7) { bonus bStr,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4854,'S_AGI','Special AGI',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,1; if(getrefine()>7) { bonus bAgi,3; } if(getrefine()>8) { bonus2 bAddClass,Class_All,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4855,'S_VIT','Special VIT',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,1; if(getrefine()>7) { bonus bVit,3; } if(getrefine()>8) { bonus bMaxSPrate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4856,'S_INT','Special INT',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,1; if(getrefine()>7) { bonus bInt,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4857,'S_DEX','Special DEX',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,1; if(getrefine()>7) { bonus bDex,3; } if(getrefine()>8) { bonus bMatkRate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4858,'S_LUK','Special LUK',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,1; if(getrefine()>7) { bonus bLuk,3; } if(getrefine()>8) { bonus bMaxHPrate,1; } if(getrefine()>11) { bonus bAspd,1; bonus bFixedCastrate,-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4859,'Evasion1','Flee+1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4860,'Evasion3','Flee+3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bFlee,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4861,'MHP1','MHP+1%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4862,'MHP2','MHP+2%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,2;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (4867,'MHP3','MHP+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4868,'MHP4','MHP+4%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4870,'SP25','SP+25',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxSP,25;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4871,'SP75','SP+75',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bMaxSP,75;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4867,'MHP3','MHP+3%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4868,'MHP4','MHP+4%',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxHPrate,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4870,'SP25','SP+25',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,25;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4871,'SP75','SP+75',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bMaxSP,75;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (4908,'Essence_of_Evil_STR1','Essence of Evil STR1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4909,'Essence_of_Evil_STR2','Essence of Evil STR2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4910,'Essence_of_Evil_STR3','Essence of Evil STR3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4911,'Essence_of_Evil_INT1','Essence of Evil INT1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,3; bonus bStr,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4912,'Essence_of_Evil_INT2','Essence of Evil INT2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,2; bonus bMatk,6; bonus bStr,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4913,'Essence_of_Evil_INT3','Essence of Evil INT3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bInt,4; bonus bMatk,12; bonus bStr,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4914,'Essence_of_Evil_AGI1','Essence of Evil AGI1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4915,'Essence_of_Evil_AGI2','Essence of Evil AGI2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4916,'Essence_of_Evil_AGI3','Essence of Evil AGI3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4917,'Essence_of_Evil_VIT1','Essence of Evil VIT1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4918,'Essence_of_Evil_VIT2','Essence of Evil VIT2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4919,'Essence_of_Evil_VIT3','Essence of Evil VIT3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4920,'Essence_of_Evil_DEX1','Essence of Evil DEX1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,1; bonus bHit,2; bonus bLuk,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4921,'Essence_of_Evil_DEX2','Essence of Evil DEX2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,2; bonus bHit,4; bonus bLuk,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4922,'Essence_of_Evil_DEX3','Essence of Evil DEX3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bDex,4; bonus bHit,8; bonus bLuk,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4923,'Essence_of_Evil_LUK1','Essence of Evil LUK1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4924,'Essence_of_Evil_LUK2','Essence of Evil LUK2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4925,'Essence_of_Evil_LUK3','Essence of Evil LUK3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4908,'Essence_of_Evil_STR1','Essence of Evil STR1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,1; bonus bBaseAtk,3; bonus bInt,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4909,'Essence_of_Evil_STR2','Essence of Evil STR2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,2; bonus bBaseAtk,6; bonus bInt,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4910,'Essence_of_Evil_STR3','Essence of Evil STR3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bStr,4; bonus bBaseAtk,12; bonus bInt,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4911,'Essence_of_Evil_INT1','Essence of Evil INT1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,1; bonus bMatk,3; bonus bStr,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4912,'Essence_of_Evil_INT2','Essence of Evil INT2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,2; bonus bMatk,6; bonus bStr,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4913,'Essence_of_Evil_INT3','Essence of Evil INT3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bInt,4; bonus bMatk,12; bonus bStr,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4914,'Essence_of_Evil_AGI1','Essence of Evil AGI1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,1; bonus bFlee,2; bonus bVit,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4915,'Essence_of_Evil_AGI2','Essence of Evil AGI2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,2; bonus bFlee,4; bonus bVit,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4916,'Essence_of_Evil_AGI3','Essence of Evil AGI3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bAgi,4; bonus bFlee,8; bonus bVit,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4917,'Essence_of_Evil_VIT1','Essence of Evil VIT1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,1; bonus bDef,3; bonus bMdef,2; bonus bAgi,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4918,'Essence_of_Evil_VIT2','Essence of Evil VIT2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,2; bonus bDef,6; bonus bMdef,4; bonus bAgi,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4919,'Essence_of_Evil_VIT3','Essence of Evil VIT3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bVit,4; bonus bDef,12; bonus bMdef,8; bonus bAgi,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4920,'Essence_of_Evil_DEX1','Essence of Evil DEX1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,1; bonus bHit,2; bonus bLuk,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4921,'Essence_of_Evil_DEX2','Essence of Evil DEX2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,2; bonus bHit,4; bonus bLuk,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4922,'Essence_of_Evil_DEX3','Essence of Evil DEX3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bDex,4; bonus bHit,8; bonus bLuk,-4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4923,'Essence_of_Evil_LUK1','Essence of Evil LUK1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,1; bonus bCritical,1; bonus bDex,-1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4924,'Essence_of_Evil_LUK2','Essence of Evil LUK2',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,2; bonus bCritical,2; bonus bDex,-2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4925,'Essence_of_Evil_LUK3','Essence of Evil LUK3',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus bLuk,4; bonus bCritical,4; bonus bDex,-4;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (4936,'Large_Size_Attack_1','Large Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddSize,2,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4937,'Medium_Size_Attack_1','Medium Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddSize,1,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4938,'Small_Size_Attack_1','Small Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,16,NULL,NULL,NULL,NULL,'bonus2 bAddSize,0,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4936,'Large_Size_Attack_1','Large Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Large,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4937,'Medium_Size_Attack_1','Medium Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Medium,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (4938,'Small_Size_Attack_1','Small Size Attack 1',6,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,'bonus2 bAddSize,Size_Small,1;',NULL,NULL);
|
||||
# More Headgears
|
||||
#===================================================================
|
||||
REPLACE INTO `item_db_re` VALUES (5001,'Headset','Headset',4,20,NULL,200,NULL,3,NULL,0,0xFFFFFFFE,63,2,256,NULL,'1',1,87,'bonus2 bResEff,Eff_Curse,1000;',NULL,NULL);
|
||||
@ -3605,8 +3611,8 @@ REPLACE INTO `item_db_re` VALUES (5766,'Amistr_Cap','Amistr Cap',4,20,NULL,500,N
|
||||
REPLACE INTO `item_db_re` VALUES (5767,'Samurai_Mask','Samurai Mask',4,20,NULL,300,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'50',0,644,'bonus2 bAddClass,Class_All,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5768,'Sakura_Coronet','Sakura Coronet',4,20,NULL,800,NULL,1,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,645,'bonus bMdef,3; bonus bMaxSP,25;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5769,'Gold_Angel_Sculpture','Gold Angel Sculpture',4,100,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,63,2,256,NULL,'70',0,646,'skill "RG_GRAFFITI",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5770,'Splash_Hat','Splash Hat',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,349,'autobonus "{ sc_start SC_WINDWEAPON,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5771,'Family_Hat','Family Hat',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,109,'bonus bDex,1; bonus bMdef,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; skill "PR_MAGNIFICAT",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5770,'Splash_Hat','Splash Hat',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,649,'autobonus "{ sc_start SC_WINDWEAPON,180000,1; }",3,180000,BF_WEAPON,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5771,'Family_Hat','Family Hat',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,650,'bonus bDex,1; bonus bMdef,1; bonus bMaxHPrate,2; bonus bMaxSPrate,2; skill "PR_MAGNIFICAT",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5772,'Red_Navy_Hat','Red Navy Hat',4,3000,NULL,500,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'95',1,651,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5773,'Navy_Beret','Navy Beret',4,3000,NULL,500,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'95',1,652,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5774,'Red_Pirate_Hat','Red Pirate Hat',4,3000,NULL,500,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'95',1,496,NULL,NULL,NULL);
|
||||
@ -3688,6 +3694,7 @@ REPLACE INTO `item_db_re` VALUES (5849,'Doctor_Hairband','Doctor Hairband',4,20,
|
||||
REPLACE INTO `item_db_re` VALUES (5850,'Golden_Savage_Hat','Golden Savage Hat',4,20,NULL,500,NULL,5,NULL,0,0xFFFFFFFF,63,2,256,NULL,'50',1,648,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5851,'Summer_Knight','Summer Knight',4,20,NULL,0,NULL,1,NULL,0,0xFFFFFFFF,63,2,768,NULL,'60',0,138,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5852,'Easter_Egg_Shell','Easter Egg Shell',4,20,NULL,500,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'40',1,537,'bonus bDef,-7; bonus bMdef,-7; bonus2 bHPRegenRate,(MaxHp/100),10000; if (getrefine()>=7) bonus bFlee,2; if (getrefine() >= 9) bonus2 bSPRegenRate,(MaxSp/100),10000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5853,'IdRO_Crown','IdRO Crown',4,10,NULL,0,NULL,2,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,165,'bonus bHPrecovRate,7; bonus bSPrecovRate,7; if(getrefine()>7){ bonus bAtkRate,2; bonus bMatkRate,2; bonus bMdef,2; }',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (5855,'Fishing_Rod','Fishing Rod',4,10,NULL,0,NULL,0,NULL,NULL,0xFFFFFFFF,63,2,136,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (5856,'Passion_FB_Hat','Passion FB Hat',4,20,NULL,600,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,671,'bonus bStr,2; bonus bDex,2; autobonus "{ bonus bFlee,-15; bonus2 bAddClass,Class_All,5; }",30,10000,0,"{ specialeffect2 EF_ENHANCE; }";',NULL,NULL);
|
||||
@ -4306,6 +4313,8 @@ REPLACE INTO `item_db_re` VALUES (6712,'Lovely_Stick','Lovely Stick',3,0,NULL,0,
|
||||
REPLACE INTO `item_db_re` VALUES (6713,'Heart_of_Soul','Heart of Soul',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6714,'Sheenas_Soul','Sheena\'s Soul',3,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6715,'Gods_Soul_Piece','God\'s Soul Piece',3,20,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6720,'Status_Reset_Coupon','Status Reset Coupon',18,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'resetstatus;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6721,'Status_Reset_Coupon','Status Reset Coupon',18,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'resetstatus;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (6732,'Monster_Coin','Monster Coin',3,10,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6734,'Unknown_Meal','Unknown Meal',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
@ -4353,11 +4362,15 @@ REPLACE INTO `item_db_re` VALUES (6789,'Custom_Pan','Customized Plates',3,0,NULL
|
||||
#REPLACE INTO `item_db_re` VALUES (6790,'Large_Stone','Large Stone',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,0,'bonus2 bAddSize,2,1;',NULL,NULL);
|
||||
#REPLACE INTO `item_db_re` VALUES (6791,'Medium_Stone','Medium Stone',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,0,'bonus2 bAddSize,1,1;',NULL,NULL);
|
||||
#REPLACE INTO `item_db_re` VALUES (6792,'Small_Stone','Small Stone',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,0,'bonus2 bAddSize,0,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6795,'Ticket_Special_RO2','Ticket Special RO2',3,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6796,'RO2_Name_Card','RO2 Name Card',3,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6797,'11th_Coin','11th Anniversary Coin',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (6804,'ORGANIC_PUMPKIN','Organic Pumpkin',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6805,'INORGANIC_PUMPKIN','Inorganic Pumpkin',3,20,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6821,'Solo_Troops_Badge','Single Union Badge',3,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6834,'Legendary_Fur','Legendary Fur',3,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (6835,'Legendary_Mane','Legendary Mane',3,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (7001,'Mould_Powder','Mould Powder',3,466,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (7002,'Ogre_Tooth','Ogre Tooth',3,658,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
@ -5663,8 +5676,8 @@ REPLACE INTO `item_db_re` VALUES (12097,'Luk_Dish07','Assorted Shish Kebob',0,40
|
||||
REPLACE INTO `item_db_re` VALUES (12098,'Luk_Dish08','Strawberry Flavored Rice Ball',0,60000,NULL,400,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LUKFOOD,1200000,8; percentheal 9,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12099,'Luk_Dish09','Blood Flavored Soda',0,80000,NULL,1000,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LUKFOOD,1200000,9; percentheal 10,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12100,'Luk_Dish10','Cooked Nine Tail\'s Tails',0,100000,NULL,500,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LUKFOOD,1200000,10; percentheal 14,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12101,'Citron','Citron',0,20,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,1200000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12102,'Meat_Skewer','Grilled Skewer',0,20,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HITFOOD,1200000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12101,'Citron','Citron',0,20,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,180000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12102,'Meat_Skewer','Grilled Skewer',0,20,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HITFOOD,180000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12103,'Bloody_Dead_Branch','Bloody Branch',2,10000,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'monster "this",-1,-1,"--ja--",-3,1,"";',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12104,'Random_Quiver','Random Quiver',2,10000,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_Quiver),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12105,'Set_Of_Taiming_Item','Taming Gift Set',2,10000,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_Taming),1; getrandgroupitem(IG_Taming),1; getrandgroupitem(IG_Taming),1;',NULL,NULL);
|
||||
@ -5684,16 +5697,16 @@ REPLACE INTO `item_db_re` VALUES (12118,'Resist_Fire','Fireproof Potion',2,2,NUL
|
||||
REPLACE INTO `item_db_re` VALUES (12119,'Resist_Water','Coldproof Potion',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start4 SC_ARMOR_ELEMENT,1200000,20,0,0,-15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12120,'Resist_Earth','Earthproof Potion',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start4 SC_ARMOR_ELEMENT,1200000,0,20,-15,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12121,'Resist_Wind','Thunderproof Potion',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start4 SC_ARMOR_ELEMENT,1200000,0,-15,0,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12122,'Sesame_Pastry','Sesame Pastry',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HITFOOD,1200000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12123,'Honey_Pastry','Honey Pastry',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,1200000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12124,'Rainbow_Cake','Rainbow Cake',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_BATKFOOD,1200000,10; sc_start SC_MATKFOOD,120000,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12122,'Sesame_Pastry','Sesame Pastry',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HITFOOD,180000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12123,'Honey_Pastry','Honey Pastry',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,180000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12124,'Rainbow_Cake','Rainbow Cake',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_BATKFOOD,60000,10; sc_start SC_MATKFOOD,60000,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12125,'Outdoor_Cooking_Kits','Outdoor Cooking Kit',2,500,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'cooking 11;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12126,'Indoor_Cooking_Kits','Home Cooking Kit',2,1000,NULL,30,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'cooking 12;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12127,'High_end_Cooking_Kits','Professional Cooking Kit',2,2000,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'cooking 13;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12128,'Imperial_Cooking_Kits','Royal Cooking Kit',2,5000,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'cooking 14;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12129,'Fantastic_Cooking_Kits','Fantastic Cooking Kit',2,10000,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'cooking 15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12130,'Cookie_Bag','Cookie Bag',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_CookieBag),1; getrandgroupitem(IG_CookieBag),1; getrandgroupitem(IG_CookieBag),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12131,'Lucky_Potion','Lucky Potion',0,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12131,'Lucky_Potion','Lucky Potion',0,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/* sc_start SC_LUKFOOD,180000,15; */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12132,'Red_Bag','Santa\'s Bag',2,0,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_Xmas,600000,0; sc_start SC_SpeedUp0,600000,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12133,'Ice_Cream_','McDonald\'s Ice Cone',0,0,NULL,80,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'if(gettime(5)!=MDiceCone) { set MDiceCone,gettime(5); percentheal 50,50; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12134,'Red_Envelope','Red Envelope',2,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'set Zeny,Zeny+rand(1000,10000);',NULL,NULL);
|
||||
@ -5826,14 +5839,14 @@ REPLACE INTO `item_db_re` VALUES (12262,'Inspector_Certificate_','Authoritative
|
||||
REPLACE INTO `item_db_re` VALUES (12263,'Comp_Battle_Manual','Field Manual',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_EXPBOOST,1800000,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12264,'Comp_Bubble_Gum','Bubble Gum',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ITEMBOOST,1800000,200;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12265,'Comp_Insurance','Life Insurrance',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LIFEINSURANCE,1800000,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12266,'Sesame_Pastry_','Sesame Pastry',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HITFOOD,1200000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12267,'Honey_Pastry_','Honey Pastry',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,1200000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12266,'Sesame_Pastry_','Sesame Pastry',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HITFOOD,180000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12267,'Honey_Pastry_','Honey Pastry',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,180000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12268,'Rainbow_Cake_','Rainbow Cake',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ATKPOTION,60000,10; sc_start SC_MATKFOOD,120000,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12269,'Tasty_Colonel','Tasty Pink Ration',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ATKPOTION,600000,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12270,'Tasty_Major','Tasty White Ration',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_MATKPOTION,600000,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12271,'Mre_A','Military Ration A',0,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 5,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12272,'Mre_B','Military Ration B',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCHIT,600000,33;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12273,'Mre_C','Military Ration C',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCFLEE,600000,33;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12272,'Mre_B','Military Ration B',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HITFOOD,600000,33;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12273,'Mre_C','Military Ration C',2,2,NULL,70,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,600000,33;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12274,'Gold_Pill_1','Daehwandan',0,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus bMaxHPrate,5; bonus bHPrecovRate,10; }",3600; percentheal 10,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12275,'Gold_Pill_2','Taecheongdan',0,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'bonus_script "{ bonus bMaxSPrate,5; bonus bSPrecovRate,10; }",3600; percentheal 0,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12276,'Mimic_Scroll','Mimic Scroll',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'mercenary_create 2058,1800000;',NULL,NULL);
|
||||
@ -5870,24 +5883,24 @@ REPLACE INTO `item_db_re` VALUES (12306,'Newcomer','Freshman Magic Powder',2,0,N
|
||||
REPLACE INTO `item_db_re` VALUES (12307,'Kid','Kid Magic Powder',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'setfont 7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12308,'Magic_Castle','Magic Magic Powder',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'setfont 8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12309,'Bulging_Head','JJangu Magic Powder',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'setfont 9;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12310,'Spray_Of_Flowers','Spray Of Flowers',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCFLEE,300000,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12310,'Spray_Of_Flowers','Spray Of Flowers',2,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,300000,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12311,'Large_Spray_Of_Flowers','Huge Spray Of Flowers',11,0,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "ALL_PARTYFLEE",5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12312,'Thick_Manual50','Thick Battle Manual',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_EXPBOOST,3600000,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12313,'Protection_Of_Angel','Guardian Angel',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12313,'Protection_Of_Angel','Guardian Angel',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/* itemskill "ALL_ANGEL_PROTECT",1; */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12314,'Noive_Box','Noive Box',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12315,'Goddess_Bless','Goddess Of Blessing',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12316,'Angel_Bless','Angel Of Blessing',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12317,'Powder_Snow','Snow Powder',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'end;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12318,'Little_Heart','Small Hearts',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12319,'Strawberry_Cake','Rune Strawberry Cake',2,0,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCATKRATE,600000,5; sc_start SC_INCMATKRATE,600000,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12320,'Pineapple_Juice','Schwartzwald Pine Jubilee',2,0,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCHIT,600000,10; sc_start SC_INCFLEE2,600000,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12320,'Pineapple_Juice','Schwartzwald Pine Jubilee',2,0,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HITFOOD,600000,10; sc_start SC_FLEEFOOD,600000,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12321,'Spicy_Sandwich','Arunafeltz Desert Sandwich',2,0,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCCRI,600000,7;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12322,'Chocolate_Pie','Chocolate Pie',0,0,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 5,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12323,'N_Fly_Wing','Novice Fly Wing',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "AL_TELEPORT",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12324,'N_Butterfly_Wing','Novice Butterfly Wing',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "AL_TELEPORT",3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12325,'N_Magnifier','Novice Magnifier',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "MC_IDENTIFY",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12326,'J_Firecracker','Large Firecracker',2,2,NULL,20,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12327,'Charm_Of_Luck','Charm Of Luck',2,1000,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12327,'Charm_Of_Luck','Charm Of Luck',2,1000,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCLUK,3600000,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12328,'Charm_Of_Happiness','Charm Of Happiness',2,1800,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCLUK,3600000,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12329,'Recall_MaleGM','Summon Male GameMaster Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'mercenary_create 2000,1800000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12330,'Recall_FemaleGM','Summon Female GameMaster Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'mercenary_create 2001,1800000;',NULL,NULL);
|
||||
@ -6411,6 +6424,7 @@ REPLACE INTO `item_db_re` VALUES (12852,'Wisdom_Scroll','Wisdom Scroll',2,20,NUL
|
||||
REPLACE INTO `item_db_re` VALUES (12853,'Patron_Scroll','Patron Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Patron_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12860,'Mommy_Day_Cake','Mommy Day Cake',2,0,NULL,200,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 50,50; skilleffect "HP_ASSUMPTIO",0; sc_start SC_ASSUMPTIO,100000,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12863,'Treasure_Chest_Summoned_II','Treasure Chest Summoned II',3,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'monster "this",-1,-1,"--ja--",rand(1324,1363),1,"";',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12883,'Almighty','Almighty',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_BASH3D; sc_start SC_INCALLSTATUS,1800000,10; /* SetBuff "EFST_2011RWC_SCROLL" 1800 1800 */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (12887,'C_Wing_Of_Fly','C Wing Of Fly',11,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "AL_TELEPORT",1;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (12900,'Battle_Manual_Box','Battle Manual Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12208,10;',NULL,NULL);
|
||||
@ -6598,6 +6612,8 @@ REPLACE INTO `item_db_re` VALUES (13078,'Mikatsuki','Mikacheuki',5,40000,NULL,60
|
||||
REPLACE INTO `item_db_re` VALUES (13079,'Metal_Dagger','Metal Dagger',5,20,NULL,0,'55',0,NULL,1,0x02021040,63,2,2,3,'1',1,1,'bonus bBaseAtk,(getrefine()*5); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (13081,'Octo_kitchen_Knife','Discount knife Octopus',5,200000,NULL,700,'140',0,NULL,3,0x228F5EEE,63,2,2,4,'105',1,1,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13085,'Volcano_Knife','Volcano Knife',5,10,NULL,200,'80',NULL,NULL,0,0x280002E,63,2,2,4,'60',NULL,1,'bonus bAgi,2; bonus bMaxHPrate,2; bonus2 bSubEle,Ele_Fire,2; bonus2 bSubEle,Ele_Water,-5; if(getrefine()==7){ bonus bMaxHPrate,1; bonus2 bSubEle,Ele_Fire,3; } if (getrefine()>7) { bonus bMaxHPrate,getrefine()-7; bonus2 bSubEle,Ele_Fire,getrefine()-7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13089,'FaceWorm_Leg','FaceWorm Leg',5,10,NULL,500,'0:50',110,NULL,0,0xFFFFFFFF,63,2,2,3,'24',1,1,'bonus bAtkEle,Ele_Poison;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (13092,'RWC_Memory_Knife','RWC Memory Knife',5,1000,500,650,'50',0,1,1,0x02800075,63,2,2,3,'1',1,1,'bonus bBaseAtk,20*(getrefine()/3); bonus bMatk,20*(getrefine()/3); if(getrefine()>=9){ set .@i,1; bonus4 bAutoSpell,"BS_WEAPONPERFECT",1,20,0; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddClass,Class_All,.@rate; bonus2 bMagicAddClass,Class_All,.@rate; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (13096,'Half_BF_Dagger2','Half BF Dagger2',5,20,NULL,0,'120:90',NULL,1,0,0xFE9F7EEF,63,2,2,3,'80',1,1,'bonus bStr,1; bonus bAgi,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0; autobonus "{ bonus bDefRatioAtkClass,Class_All; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_HASTEUP; }"; if(Class==Job_Ninja||Class==Job_Rogue||Class==Job_Stalker) bonus bMatkRate,45;',NULL,NULL);
|
||||
@ -7710,8 +7726,8 @@ REPLACE INTO `item_db_re` VALUES (14526,'Oriental_Pastry','Oriental Pastry',2,0,
|
||||
REPLACE INTO `item_db_re` VALUES (14527,'Dun_Tele_Scroll1','Dungeon Teleport Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'callfunc "F_CashDungeon",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14528,'PVP_Tele_Scroll','PVP Teleport Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'warp "pvp_n_room",52,25;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14529,'Greed_Scroll','Greed Scroll',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "BS_GREED",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14530,'Flee_30_Scroll','Evasion Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCFLEE,1800000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14531,'Accuracy_30_Scroll','Concentration Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCHIT,1800000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14530,'Flee_30_Scroll','Evasion Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,1800000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14531,'Accuracy_30_Scroll','Concentration Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_HITFOOD,1800000,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14532,'Battle_Manual25','Field Manual 25%',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_EXPBOOST,1800000,25;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14533,'Battle_Manual100','Field Manual 100%',2,2,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_EXPBOOST,1800000,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14534,'Small_Life_Potion','Small Life Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_HEAL3; sc_start4 SC_S_LIFEPOTION,600000,-5,5,0,0;',NULL,NULL);
|
||||
@ -7781,7 +7797,7 @@ REPLACE INTO `item_db_re` VALUES (14597,'PhreeoniS','Phreeoni Scroll',2,0,NULL,1
|
||||
REPLACE INTO `item_db_re` VALUES (14598,'GhostringS','Ghostring Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_ITEMSCRIPT,60000,4047;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14599,'Greed_Scroll_C','Greed Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'itemskill "BS_GREED",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14600,'Mental_Potion','Mental Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_SPELLBREAKER; bonus_script "{ bonus bUseSPrate,-10; bonus bMaxSPrate,10; }",1800;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14601,'Tyr\'s_Blessing','Tyr\'s Blessing',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCFLEE,300000,30; sc_start SC_INCHIT,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14601,'Tyr\'s_Blessing','Tyr\'s Blessing',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_FLEEFOOD,300000,30; sc_start SC_HITFOOD,300000,30; sc_start SC_ATKPOTION,300000,20; sc_start SC_MATKPOTION,300000,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14602,'TaogunkaS','Tao Gunka Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_LIGHTSPHERE; bonus_script "{ bonus bMaxHPrate,100; bonus bDefRate,-50; bonus bMdefRate,-50; }",180;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14603,'MistressS','Mistress Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_SPELLBREAKER; bonus_script "{ bonus bNoGemStone,0; bonus bUseSPrate,25; }",180;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14604,'Orc_HeroS','Orc Hero Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_LIGHTSPHERE; bonus_script "{ bonus2 bResEff,Eff_Stun,10000; }",180;',NULL,NULL);
|
||||
@ -7789,17 +7805,17 @@ REPLACE INTO `item_db_re` VALUES (14605,'Orc_LoadS','Orc Lord Scroll',2,0,NULL,1
|
||||
REPLACE INTO `item_db_re` VALUES (14606,'Job_Manual25','JOB Battle Manual',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14607,'Luxurious_Dinner_W','Luxurious Western Food',2,10000,NULL,600,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCALLSTATUS,3600000,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14608,'Luxurious_Dinner_E','Manchu-Han Imperial Feast',2,20000,NULL,1200,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCALLSTATUS,3600000,6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14609,'Spoiled_Cuisine','Spoiled Cuisine',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 10,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14611,'M_Def_Potion','M Def Potion',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14612,'M_Mdef_Potion','M Mdef Potion',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14609,'Spoiled_Cuisine','Spoiled Cuisine',2,5000,NULL,300,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 10,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14611,'M_Def_Potion','M Def Potion',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,120000,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14612,'M_Mdef_Potion','M Mdef Potion',11,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_SPELLBREAKER; sc_start SC_MDEF_RATE,120000,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14613,'RWC_Scroll_2012','RWC Scroll 2012',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_RWC_Scroll_2012);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14614,'Ex_Def_Potion','Ex Def Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14614,'Ex_Def_Potion','Ex Def Potion',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'specialeffect2 EF_GUARD; sc_start SC_DEF_RATE,1800000,3; sc_start SC_MDEF_RATE,1800000,3;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (14616,'STR_Biscuit_Stick','Bar Cookie Of Strength',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_STRFOOD,1800000,15; sc_start SC_INCATKRATE,600000,rand(11,111);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14617,'VIT_Biscuit_Stick','Bar Cookie Of Vitality',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INCVIT,1800000,15; /*sc_start SC_INCDEFRATE,600000,rand(11,33);*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14618,'AGI_Biscuit_Stick','Bar Cookie Of Agility',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_AGIFOOD,1800000,15; sc_start SC_INCFLEE,600000,rand(11,33);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14618,'AGI_Biscuit_Stick','Bar Cookie Of Agility',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_AGIFOOD,1800000,15; sc_start SC_FLEEFOOD,600000,rand(11,33);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14619,'INT_Biscuit_Stick','Bar Cookie Of Intelligence',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_INTFOOD,1800000,15; sc_start SC_INCMATKRATE,600000,rand(11,111);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14620,'DEX_Biscuit_Stick','Bar Cookie Of Dexterity',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_DEXFOOD,1800000,15; sc_start SC_INCHIT,600000,rand(11,33);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14620,'DEX_Biscuit_Stick','Bar Cookie Of Dexterity',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_DEXFOOD,1800000,15; sc_start SC_HIT,600000,rand(11,33);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14621,'LUK_Biscuit_Stick','Bar Cookie Of Lucky',18,1,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'sc_start SC_LUKFOOD,1800000,15; sc_start SC_INCCRI,600000,rand(11,33);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14626,'Indigo_Scroll','Indigo Scroll',18,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Indigo_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14643,'Violet_Scroll','Violet Scroll',18,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Violet_Scroll);',NULL,NULL);
|
||||
@ -7812,6 +7828,7 @@ REPLACE INTO `item_db_re` VALUES (14673,'Steel_Fighter_Scroll_Lv25','Steel Fight
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (14695,'Costume_Enchant_Stone_Box_3','Costume Enchant Stone Box 3',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem rand(6790,6792),1; getitem 4936,1; getitem 4937,1; getitem 4938,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14696,'Sealed_Gloom_Under_Night_Gachapon','Sealed Gloom Under Night Gachapon',3,0,NULL,10,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14699,'Memorial_Garuda_Lucky_Egg','Memorial Garuda Lucky Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO: Many items. xD*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (14713,'Sealed_Ifrit_Scroll','Sealed Ifrit Scroll',2,0,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/* TODO */',NULL,NULL);
|
||||
# More Armors
|
||||
REPLACE INTO `item_db_re` VALUES (15000,'Bone_Plate','Bone Plate',4,20,NULL,1000,NULL,60,NULL,1,0x000654E2,18,2,16,NULL,'85',1,0,'bonus bStr,1; bonus bMdef,3; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus2 bIgnoreDefRaceRate,RC_Brute,10; bonus3 bAutoSpellWhenHit,"NPC_WIDEBLEEDING",1,10;',NULL,NULL);
|
||||
@ -7882,7 +7899,8 @@ REPLACE INTO `item_db_re` VALUES (15088,'School_Uniform','School Uniform',4,20,N
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (15100,'Frozen_Breastplate','Frozen Breastplate',4,20,NULL,1500,NULL,20,NULL,1,0xFFFFFFFF,63,2,16,NULL,'130',1,0,'bonus bDefEle,Ele_Water;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15101,'Hardened_Breastplate','Hardened Breastplate',4,20,NULL,1500,NULL,20,NULL,1,0xFFFFFFFF,63,2,16,NULL,'130',1,0,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (15103,'Kirin_Armor','Kirin Armor',4,10,NULL,500,NULL,55,NULL,0,0xFFFFFFFF,63,2,16,NULL,'70',NULL,NULL,'bonus bDefEle,Ele_Holy;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15104,'FishingMan_Mail','FishingMan Mail',4,10,NULL,500,NULL,30,NULL,0,0xFFFFFFFF,63,2,16,NULL,'50',NULL,NULL,'bonus2 bAddRace,RC_Fish,10; bonus2 bMagicAddRace,RC_Fish,10; if(getrefine()>5){ bonus2 bAddRace,RC_All,getrefine(); bonus2 bMagicAddRace,RC_All,getrefine(); }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15105,'Kaftan','Kaftan',4,20,NULL,400,NULL,13,NULL,1,0xFFFFFFFF,63,2,16,NULL,'0',1,0,'bonus bMdef,3; bonus2 bSubRace,RC_Demon,5; bonus2 bSubRace,RC_Undead,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15110,'Strength_Supplement_Equipment','Strength Supplement Equipment',4,10,NULL,2000,NULL,80,NULL,NULL,0x00000400,56,2,16,NULL,'100',1,NULL,'bonus bAtkRate,5+(getrefine()/4);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (15111,'Reinforced_Parts_Gloves','Reinforced Parts - Gloves',4,10,NULL,3000,NULL,110,NULL,NULL,0x00000400,56,2,16,NULL,'100',1,NULL,'bonus bUnbreakableArmor,1; bonus2 bSubSize,0,10; bonus2 bSubSize,1,10; if(getrefine()>=7){ bonus2 bSubSize,2,10; }; if(getrefine()>=9){ bonus2 bSubSize,0,5; bonus2 bSubSize,1,5; }',NULL,NULL);
|
||||
@ -7913,6 +7931,7 @@ REPLACE INTO `item_db_re` VALUES (16021,'Velum_Flail','Vellum Flail',5,20,NULL,1
|
||||
REPLACE INTO `item_db_re` VALUES (16022,'Nemesis_','Nemesis',5,20,NULL,900,'120',NULL,1,2,0x00008110,63,2,2,4,'60',1,8,'bonus bUnbreakableWeapon,0; bonus bAtkEle,Ele_Holy;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16023,'Metal_Mace','Metal Mace',5,20,NULL,0,'80',NULL,1,1,0x0004C5B3,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()*5); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16026,'RWC_Memory_Mace','RWC Memory Mace',5,20,NULL,800,'100',NULL,1,1,0x0004C5B2,63,2,2,3,'1',1,8,'bonus bUnbreakableWeapon,0; bonus bBaseAtk,(getrefine()/30)*30; if(getrefine()>=9){ set .@i,1; bonus3 bAutoSpellWhenHit,"BS_WEAPONPERFECT",1,10; } if(getrefine()>=6){ set .@rate,5*(.@i+1); bonus2 bAddClass,Class_All,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16027,'Hammer_Of_Evil_Slayer','Hammer Of Evil Slayer',5,10,NULL,1350,NULL,125,NULL,0,0x228F6EEF,63,2,2,3,'100',1,8,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16030,'Pile_Bunker_S','Pile Bunker S',5,20,NULL,3000,'400',NULL,1,NULL,0x00000400,56,2,2,4,'130',1,8,'bonus bAspdRate,getrefine()/2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16031,'Pile_Bunker_P','Pile Bunker P',5,20,NULL,4000,'450',NULL,1,NULL,0x00000400,56,2,2,4,'130',1,8,'bonus bBaseAtk,getrefine()*5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16032,'Pile_Bunker_T','Pile Bunker T',5,20,NULL,3500,'400',NULL,1,NULL,0x00000400,56,2,2,4,'130',1,8,'bonus bUseSPrate,getrefine()*-1;',NULL,NULL);
|
||||
@ -7950,7 +7969,7 @@ REPLACE INTO `item_db_re` VALUES (16246,'Crown_Of_Deceit_Box','Crown Of Deceit B
|
||||
REPLACE INTO `item_db_re` VALUES (16247,'Dragon_Arhat_Mask_Box','Dragon Arhat Mask Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 5565,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16248,'Tiger_Arhat_Mask_Box','Tiger Arhat Mask Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 5566,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16249,'Knight_Gift_Box','Knight Gift Box',2,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
#16250,Valkyrie's_Gift_Box
|
||||
REPLACE INTO `item_db_re` VALUES (16250,'Valkyrie\'s_Gift_Box','Valkyrie\'s Gift Box',18,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem 5826,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16251,'Gemini_Diadem_Box','Gemini Diadem Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 5569,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16252,'Gemini_Crown_Box','Gemini Crown Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 5570,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16253,'Rabbit_Scroll','Rabbit Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
@ -7964,6 +7983,7 @@ REPLACE INTO `item_db_re` VALUES (16262,'HD_Bradium_5_Box2','HD Bradium 5 Box',2
|
||||
REPLACE INTO `item_db_re` VALUES (16263,'HD_Carnium_5_Box2','HD Carnium 5 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 6225,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16264,'HD_Bradium_10_Box2','HD Bradium 10 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 6226,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16265,'HD_Carnium_10_Box2','HD Carnium 10 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 6225,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16266,'Indonesia_Beret_Box','Indonesia Beret Box',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem 5580,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16267,'HE_Battle_Manual_Box','HE Battle Manual Box',2,20,10,1,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12411,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16268,'HE_Bubble_Gum_Box','HE Bubble Gum Box',2,20,10,1,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12412,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16269,'Cancer_Diadem_Box','Cancer Diadem Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 5581,1;',NULL,NULL);
|
||||
@ -8018,6 +8038,8 @@ REPLACE INTO `item_db_re` VALUES (16371,'Tw_Aug_Scroll','Tw Aug Scroll',2,20,NUL
|
||||
REPLACE INTO `item_db_re` VALUES (16372,'F_Clover_Box_Mouth','F Clover Box Mouth',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_F_Clover_Box_Mouth); /*rentitem 4Leaf_Clover_In_Mouth,3600;*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16374,'Mouth_Bubble_Gum_Box','Mouth Bubble Gum Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Mouth_Bubble_Gum_Box); /*rentitem Bubble_Gum_In_Mouth,3600;*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16378,'Siege_Tele_Scroll_Box_30','Siege Teleport Scroll 30 Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 14591,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16379,'Siege_Teleport_Scroll_Silver_10Box','Siege Teleport Scroll Silver 10Box',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem 12415,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16380,'Siege_Teleport_Scroll_Silver_30Box','Siege Teleport Scroll Silver 30Box',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem 12415,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16381,'WoE_Teleport_Scroll_100_Box','WoE Teleport Scroll 100 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12444,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16382,'WoE_Teleport_Scroll_30_Box','WoE Teleport Scroll 30 Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12444,30;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16385,'F_Clover_Box_Mouth2','F Clover Box Mouth2',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_F_Clover_Box_Mouth2); /*rentitem 4Leaf_Clover_In_Mouth,7200;*/',NULL,NULL);
|
||||
@ -8096,6 +8118,7 @@ REPLACE INTO `item_db_re` VALUES (16566,'Capricorn_Crown_Box','Capricorn Crown B
|
||||
REPLACE INTO `item_db_re` VALUES (16567,'Capricorn_Diadem_Box','Capricorn Diadem Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 5745,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16568,'FCapricorn_Diadem_Box','FCapricorn Diadem Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 5745,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16569,'Summer_Scroll','Summer Scroll',2,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16571,'Rice_Ball_Hat_Box','Rice Ball Hat Box',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem 5575,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16576,'Illusion_Nothing','Illusion Nothing',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Illusion_Nothing);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16577,'Dragon_Captain','Dragon Captain',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16582,'Red_Bunny_Band_Box','Red Bunny Band Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 5763,1;',NULL,NULL);
|
||||
@ -8123,9 +8146,11 @@ REPLACE INTO `item_db_re` VALUES (16640,'Life_Ribbon_Box3','Life Ribbon Box3',2,
|
||||
REPLACE INTO `item_db_re` VALUES (16652,'Flame_Light','Flame Light',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Flame_Light);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16653,'BM75_10Box','BM75 10Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 12563,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16654,'Valiant_Will','Valiant Will',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16655,'Rapid_Life_Potion_10_Box','Rapid Life Potion 10 Box',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem 12578,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16664,'Leo_Scroll','Leo Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16665,'Virgo_Scroll','Virgo Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16666,'Magic_Candy_Box10','Magic Candy Box10',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Magic_Candy_Box10); /*getitem Magic_Candy,10;*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16668,'Kotak_Ketupat_Warna_Warni','Kotak Ketupat Warna Warni',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'rentitem 2869,20160000;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16673,'Libra_Scroll','Libra Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Libra_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16675,'Splash_Scroll','Splash Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Splash_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (16676,'Zodiac_Crown_Pack','Zodiac Crown Box',2,20,NULL,1,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem callfunc("F_Rand",5546,5550,5570,5582,5588,5598,5662,5676,5739,5744,5513,5515),1;',NULL,NULL);
|
||||
@ -8376,11 +8401,13 @@ REPLACE INTO `item_db_re` VALUES (17176,'Boarding_Halter_Box3','Halter Lead Box[
|
||||
REPLACE INTO `item_db_re` VALUES (17181,'Jan_Groove_Box','Jan Groove Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17184,'3rd_Test_Pass_Box','3rd Test Pass Box',18,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 6583,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17203,'Free_Pass_Box','Free Pass Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17204,'Shining_Egg','Shining Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",4302,5374,5254,12246),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17207,'Idn_Heart_Scroll','Idn Heart Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17209,'Tw_Rainbow_Scroll','Tw Rainbow Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Tw_Rainbow_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17210,'Tw_Red_Scroll','Tw Red Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Tw_Red_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17211,'Tw_Orange_Scroll','Tw Orange Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Tw_Orange_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17212,'Tw_Yellow_Scroll','Tw Yellow Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Tw_Yellow_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17230,'Valerian_Egg','Valerian Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",12259,2793,4145,12246),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17233,'Scroll_Of_Death','Scroll Of Death',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Scroll_Of_Death);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17234,'Scroll_Of_Life','Scroll Of Life',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Scroll_Of_Life);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17235,'Scroll_Of_Magic','Scroll Of Magic',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Scroll_Of_Magic);',NULL,NULL);
|
||||
@ -8389,21 +8416,27 @@ REPLACE INTO `item_db_re` VALUES (17237,'Scroll_Of_Darkness','Scroll Of Darkness
|
||||
REPLACE INTO `item_db_re` VALUES (17238,'Scroll_Of_Holiness','Scroll Of Holiness',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Scroll_Of_Holiness);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17239,'Horned_Scroll','Horned Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Horned_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17240,'Mercury_Scroll','Mercury Scroll',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Mercury_Scroll);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17242,'Immortal_Egg','Immortal Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO: random between Weapon Upgrade Certificate and Blessed Weapon Ore */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17245,'Idn_Independ_Scroll','Idn Independ Scroll',18,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17251,'C_Wing_Of_Fly_3Day_Box','C Wing Of Fly 3Day Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_C_Wing_Of_Fly_3Day_Box); /*rentitem C_Wing_Of_Fly,259200;*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17252,'RWC_2012_Set_Box','RWC 2012 Set Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_RWC_2012_Set_Box); /*getitem 2966,1; getitem 2968,1; getitem 17251,1;*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17253,'RWC_2012_Ring_Box','RWC 2012 Ring Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 2966,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17254,'RWC_2012_Pendant_Box','RWC 2012 Pendant Box',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 2968,1;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (17255,'Sapphire_Egg','Sapphire Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",4441,1549,2133,12246),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17256,'Good_Student_Gift_Box','Good Student Gift Box',18,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Good_Student_Gift_Box);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17257,'Bad_Student_Gift_Box','Bad Student Gift Box',18,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Bad_Student_Gift_Box);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17262,'Ex_Def_Potion_Box','Special Defense Potion Box',18,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getgroupitem(IG_Ex_Def_Potion_Box); /*getitem Ex_Def_Potion,5; getitem RWC_Scroll_2012,1;*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17270,'STR_Biscuit_Stick_Box','Bar of Strength Box',18,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 14616,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17271,'VIT_Biscuit_Stick_Box','VIT Biscuit Stick Box',18,0,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 14617,20;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (17306,'Status_Reset_Coupon_Box','Status Reset Coupon Box',18,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'getitem callfunc("F_Rand",6720,6721),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17307,'Midgard_Egg','Midgard Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",4441,4352,4498,6228,6232,6234,18508,1549),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17308,'Half_Asprika_box1','Half Asprika box1',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'rentitem 2566,86400;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17311,'Half_Brynhild_box1','Half Brynhild box1',2,20,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,'47',NULL,NULL,'rentitem 15023,86400;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (17317,'Sweet_Midgard_Egg','Sweet Midgard Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",4302,4047,4169,6229,6233,18516),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17320,'Brithday_IdRO10th_Scroll','Brithday IdRO10th Scroll',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",4305,4492,4500,18742,18744,18756,2176,2959,18745,19574,18567),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17326,'Requiem_Egg','Requiem Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",4145,4480,4384,2720,2721,2722,6238,6239),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17337,'Holy_Spirit_Egg','Holy Spirit Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",4441,4549,6238,6239),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17338,'Ore_Box_V','Ore Box V',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 7619,5; getitem 7620,5; getitem 14696,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17339,'Ore_Box_V(10)','Ore Box V(10)',18,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 7619,50; getitem 7620,50; getitem 14696,11;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17394,'Event_Old_Headgear_Box','Event Old Headgear Box',2,20,NULL,50,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/* TODO */',NULL,NULL);
|
||||
@ -8442,10 +8475,15 @@ REPLACE INTO `item_db_re` VALUES (17427,'Half_BF_Shotgun1_Box7','Half BF Shotgun
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (17429,'11_Anniversary_Shadow_Box','11 Anniversary Shadow Box',3,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/* TODO */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17430,'11_Anniversary_Shadow_Package','11 Anniversary Shadow Package',3,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/* TODO */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17431,'Miracle_Lucky_Egg','Miracle Lucky Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO: Many items. xD*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17435,'Legend_Hero_Lucky_Egg','Legend Hero Lucky Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO: Many items. xD*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17438,'Three_Master_Package_II','Three Master Package II',3,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/* TODO */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17439,'Three_Master_Package_II10','Three Master Package II(10)',3,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'/* TODO */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17442,'Emperium_G_Box','Emperium G Box',2,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getitem 6444,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17447,'Blessing_Midgard_Lucky_Egg','Blessing Midgard Lucky Egg',18,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO: Many items. xD*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17449,'Cookies_Bar_Set','Set Bar Cookies',2,10,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'for (set .@i,14616; .@i <= 14621; set .@i,.@i+1) getitem .@i,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17464,'Winter_Midgard_Egg','Winter Midgard Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO: Many items. xD*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (17471,'Spring_Festival_Lucky_Egg','Spring Festival Lucky Egg',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO: Many items. xD*/',NULL,NULL);
|
||||
# Mechanic/Genetic Cannonballs
|
||||
REPLACE INTO `item_db_re` VALUES (18000,'Cannon_Ball','Cannon Ball',10,100,NULL,10,'100',NULL,NULL,NULL,0x00040400,56,2,32768,NULL,'99',NULL,8,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18001,'Holy_Cannon_Ball','Holy Cannon Ball',10,200,NULL,10,'120',NULL,NULL,NULL,0x00040400,56,2,32768,NULL,'99',NULL,8,'bonus bAtkEle,Ele_Holy;',NULL,NULL);
|
||||
@ -8471,6 +8509,7 @@ REPLACE INTO `item_db_re` VALUES (18114,'Velum_CrossBow','Vellum CrossBow',5,20,
|
||||
REPLACE INTO `item_db_re` VALUES (18115,'Orc_Archer_Bow_','Orc Archer Bow',5,20,NULL,1600,'120',NULL,5,1,0x000A0848,63,2,34,3,'65',1,11,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18116,'Metal_Bow','Metal Bow',5,20,NULL,0,'50',NULL,5,1,0x00080800,63,2,34,3,'1',1,11,'if(BaseJob==Job_Hunter && Upper!=2) bonus bBaseAtk,10; bonus bBaseAtk,(getrefine()*3); bonus bLongAtkRate,getrefine(); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18117,'Royal_Bow','Royal Bow',5,200000,NULL,1500,'80',NULL,5,1,0x000A0808,63,2,34,4,'105',1,11,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18120,'Bow_Of_Evil_Slayer','Bow Of Evil Slayer',5,10,NULL,1350,NULL,115,NULL,0,0x00020008,63,2,34,NULL,'100',1,11,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18122,'Giant_Bow','Giant Bow',5,20,NULL,3000,'195',NULL,5,1,0x00000800,63,2,34,4,'130',1,11,'bonus bLongAtkRate,40; bonus bAspdRate,-15; bonus bHit,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18123,'Bow_of_Storms','Bow of Storms',5,20,NULL,1500,'160',NULL,5,1,0x00000800,63,2,34,4,'130',1,11,'bonus bLongAtkRate,30; bonus2 bSkillCooldown,"RA_ARROWSTORM",-20; bonus2 bSkillUseSP,"RA_ARROWSTORM",15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18124,'Half_BF_Bow1','Half BF Bow1',5,20,NULL,0,'100',NULL,5,0,0x000A0848,63,2,34,3,'80',1,11,'bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,30; bonus2 bAddRace,RC_Player,30; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,10; bonus2 bIgnoreDefRaceRate,RC_Player,10; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
@ -8696,23 +8735,24 @@ REPLACE INTO `item_db_re` VALUES (18727,'Sedora_Hat','Sedora Hat',4,20,NULL,300,
|
||||
REPLACE INTO `item_db_re` VALUES (18728,'Egir_Helm','Egir Helm',4,200000,NULL,800,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'110',1,870,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18729,'MVP_Basketball','MVP Basketball',4,20,NULL,150,NULL,6,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,871,'bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; bonus2 bAddItemHealRate,522,30; if (getrefine()>=12) bonus bVariableCastrate,-5; else if (getrefine()>=10) bonus bVariableCastrate,-4; else bonus bVariableCastrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18730,'Cryptura_Academy_Hat','Cryptura Academy Hat',4,0,NULL,200,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,872,'bonus bMaxHP,15; bonus bMaxSP,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18737,'Fortier_Mask','Fortier Masque',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',0,876,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18737,'Fortier_Mask','Fortier Masque',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',0,876,'bonus bUnbreakableHelm,0; bonus2 bMagicAtkEle,Ele_Fire,4;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18739,'Carnation_Hairband','Carnation Hairband',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,878,'bonus bLuk,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18740,'Hair_Of_The_Strong','Hair Of The Strong',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,879,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18741,'C_Will_O_Wisp','C Will O Wisp',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',NULL,880,'sc_start SC_STRANGELIGHTS,-1,0;',NULL,'sc_end SC_STRANGELIGHTS;');
|
||||
REPLACE INTO `item_db_re` VALUES (18742,'C_MoonStar_Accessory','Moon and Stars',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2048,NULL,'0',0,881,NULL,'sc_start SC_MOONSTAR,-1,0;','sc_end SC_MOONSTAR;');
|
||||
REPLACE INTO `item_db_re` VALUES (18743,'Spirit_Of_Chung_E','Spirit Of Chung E',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,882,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18744,'C_World_Star','Twilight',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2048,NULL,'0',0,883,NULL,'sc_start SC_SUPER_STAR,-1,0;','sc_end SC_SUPER_STAR;');
|
||||
REPLACE INTO `item_db_re` VALUES (18745,'Choco_Stick_In_Mouth','Choco Stick In Mouth',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,884,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18745,'Choco_Stick_In_Mouth','Choco Stick In Mouth',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,884,'bonus bMaxSP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18746,'Chilly_Breath','Chilly Breath',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,885,'bonus bInt,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18747,'Eyes_Of_Ifrit','Eyes Of Ifrit',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,512,NULL,'0',0,886,'bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18747,'Eyes_Of_Ifrit','Eyes Of Ifrit',4,20,NULL,100,NULL,1,NULL,1,0xFFFFFFFF,63,2,512,NULL,'0',0,886,'bonus bDex,1; bonus2 bResEff,Eff_Curse,2500;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18748,'Gold_Ingot_Poring_Hat','Gold Ingot Poring Hat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,887,'bonus bDex,2; bonus bLuk,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18749,'Majoruros_Horn','Majoruros Horn',4,20,NULL,500,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,888,'bonus bStr,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18750,'Poker_Card_In_Mouth','Poker Card In Mouth',4,20,NULL,50,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,889,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18749,'Majoruros_Horn','Majoruros Horn',4,20,NULL,500,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,888,'bonus bStr,2; bonus bMaxHP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18750,'Poker_Card_In_Mouth','Poker Card In Mouth',4,20,NULL,50,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'10',0,889,'bonus2 bAddRace,RC_DemiHuman,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18753,'Tw_Rice_Ball','Tw Rice Ball',4,20,NULL,100,NULL,6,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',0,892,'bonus bLuk,1; bonus2 bAddMonsterDropItem,564,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18754,'Blood_Sucker','Blood Sucker',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'40',0,893,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18756,'Black_Shiba_Inu_Hat','Black Shiba Inu Hat',4,20,NULL,400,NULL,6,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,894,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18754,'Blood_Sucker','Blood Sucker',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'40',0,893,'bonus bUnbreakableHelm,0; bonus2 bHpDrainRate,30,5; bonus bHPrecovRate,-100; bonus bSPrecovRate,-100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18756,'Black_Shiba_Inu_Hat','Black Shiba Inu Hat',4,20,NULL,400,NULL,6,NULL,1,0xFFFFFFFF,63,2,256,NULL,'50',1,894,'bonus bBaseAtk,30; bonus2 bAddRace,RC_Brute,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18758,'Hat_Of_Scrat','Hat Of Scrat',4,20,NULL,200,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,896,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18759,'Stretched_Nose_M','Wood Goblin\'s Nose',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,737,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18759,'Stretched_Nose_M','Wood Goblin\'s Nose',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,737,'bonus bUnbreakableHelm,0; bonus2 bAddMonsterDropItem,1032,400; bonus2 bAddMonsterDropItem,1033,100; bonus3 bAddMonsterDropItem,576,RC_Plant,40;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18760,'Remodel_Wizardry_Hat','Improved Mage Hat',4,20,NULL,300,NULL,2,NULL,0,0x00810204,63,2,256,NULL,'0',1,112,'bonus bInt,2; bonus bMaxSP,150; set .@i,getrefine(); bonus bMatk,.@i; if(.@i>=7) bonus bInt,.@i-6;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18761,'Remodel_Magician_Hat','Improved Magician Hat',4,20,NULL,500,NULL,6,NULL,0,0x00818314,63,2,256,NULL,'50',1,130,'bonus bDex,1; bonus bAgi,1; bonus bMaxSP,50; set .@i,getrefine(); bonus bMaxSP,.@i*5; if(.@i>=7) bonus bDex,.@i-6;',NULL,NULL);
|
||||
@ -8725,7 +8765,7 @@ REPLACE INTO `item_db_re` VALUES (18767,'Enhanced_Helm_Of_Sun','Enhanced Hat of
|
||||
REPLACE INTO `item_db_re` VALUES (18768,'Enhanced_Bone_Helm','Enhanced Bone Helm',4,20,NULL,800,NULL,15,NULL,1,0x000444A2,63,2,256,NULL,'70',1,103,'bonus2 bSubEle,Ele_Dark,-15; if(getrefine()>=7){ set .@i,1; if(getrefine()>=9) set .@i,2; } bonus2 bSubEle,Ele_Neutral,2+(2*.@i);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18769,'Remodel_Munak_Turban','Improved Munak Hat',4,20,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,63,2,769,NULL,'0',0,51,'bonus2 bSubRace,RC_Undead,10; if(getrefine()>=7) bonus2 bAddRace,RC_Undead,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18770,'Remodel_Bongun_Hat','Improved Bongun Hat',4,20,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,63,2,769,NULL,'0',0,139,'bonus2 bSubRace,RC_Demon,10; if(getrefine()>=7) bonus2 bAddRace,RC_Demon,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18771,'Remodel_Opera_Mask','Improved Opera Phantom Mask',4,20,NULL,200,NULL,2,NULL,0,0xFFFFFFFF,63,2,513,NULL,'20',0,68,'bonus bBaseAtk,5; bonus bMatk,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18771,'Remodel_Opera_Mask','Improved Opera Phantom Mask',4,20,NULL,200,NULL,2,NULL,0,0xFFFFFFFF,63,2,512,NULL,'20',0,128,'bonus bBaseAtk,5; bonus bMatk,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18772,'Improved_Binoculars','Advanced Binoculars',4,20,NULL,100,NULL,2,NULL,0,0x00080808,63,2,512,NULL,'50',0,83,'bonus bDex,1; bonus bLongAtkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18773,'Improved_Fin_Helm','Advanced Fin Helm',4,20,NULL,300,NULL,5,NULL,0,0x00004082,63,2,512,NULL,'65',0,100,'bonus bMaxHP,300+BaseLevel; /* unconfirmed */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18774,'Improved_Assassin_Mask','Advanced Assassin Mask',4,20,NULL,100,NULL,1,NULL,0,0x00001100,63,2,1,NULL,'70',0,180,'bonus bCritical,1; bonus bCritAtkRate,1;',NULL,NULL);
|
||||
@ -8737,48 +8777,73 @@ REPLACE INTO `item_db_re` VALUES (18780,'RWC_Champ_Crown_Second_Place','RWC Cham
|
||||
REPLACE INTO `item_db_re` VALUES (18781,'RWC_Champ_Crown_Third_Place','RWC Champ Crown Third Place',4,20,NULL,500,NULL,12,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,'1',NULL,904,'bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,3; bonus bMdef,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18782,'Butterfly_Wing_Ear_J','Butterfly Wing Ear',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'0',0,695,'bonus bDex,2; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18785,'King_Poring_Hat','King Poring Hat',4,20,NULL,600,NULL,10,NULL,1,0xFFFFFFFF,63,2,256,NULL,'10',1,905,'bonus bDex,1; bonus bLuk,1; if(getrefine()>=3){ bonus bDex,(getrefine()-4); bonus bLuk,(getrefine()-4); }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18786,'Anemos_Mask','Anemos Mask',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',0,906,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18786,'Anemos_Mask','Anemos Mask',4,20,NULL,200,NULL,0,NULL,0,0xFFFFFFFF,63,2,512,NULL,'10',0,906,'bonus bUnbreakableHelm,0; bonus2 bMagicAtkEle,Ele_Wind,4;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18790,'Rainbow_Poring_Hat','Rainbow Poring Hat',4,20,NULL,100,NULL,3,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,900,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18791,'Shrine_Maiden_Hat','Shrine Maiden Hat',4,20,NULL,200,NULL,30,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,NULL,NULL,908,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18792,'Indonesian_Independence_Sakkat','Indonesian Independence Sakkat',4,10,NULL,400,NULL,NULL,NULL,0,0xFFFFFFFE,63,2,256,NULL,'45',1,901,'bonus bVit,10; bonus bAtkRate,5; bonus bMatkRate,5; bonus2 bSubRace,RC_DemiHuman,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18796,'RWC_Champ_Crown_Fourth_Place','RWC Champ Crown Fourth Place',4,20,NULL,500,NULL,12,NULL,NULL,0xFFFFFFFF,63,2,256,NULL,'1',NULL,914,'bonus2 bResEff,Eff_Curse,10000; bonus bUnbreakableHelm,0; bonus bAllStats,2;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18805,'Eclipse_Hat','Eclipse Hat',4,20,NULL,300,NULL,2,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,922,'bonus bLuk,3; bonus bMdef,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18806,'Black_Rabbit_Hat','Black Rabbit Hat',4,20,NULL,300,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,923,'bonus bDex,2; bonus bAgi,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18807,'Yellow_Yuzu_Hat','Yellow Yuzu Hat',4,20,NULL,400,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'0',1,924,'bonus bVit,2; bonus bLuk,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18806,'Black_Rabbit_Hat','Black Rabbit Hat',4,20,NULL,300,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,923,'bonus bDex,2; bonus bAgi,3; bonus3 bAutoSpellWhenHit,"AL_INCAGI",5,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18807,'Yellow_Yuzu_Hat','Yellow Yuzu Hat',4,20,NULL,400,NULL,3,NULL,1,0xFFFFFFFE,63,2,256,NULL,'0',1,924,'bonus bVit,2; bonus bLuk,3; bonus2 bSubRace,RC_Plant,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18808,'Wing_Form_Spectacle','Wing Form Spectacle',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,925,'bonus bAgi,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18810,'Hell_Pumpkin_Hat','Hell Pumpkin Hat',4,20,NULL,500,NULL,12,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,717,'bonus bMdef,12; bonus2 bSubRace,6,5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus2 bSubRace,RC_Undead,-5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18813,'New_Wave_Sunglasses','New Wave Sunglasses',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,'30',NULL,856,'bonus bDelayrate,-10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18814,'Angel_School_Cap','Angel School Cap',4,20,NULL,100,NULL,4,NULL,1,0xFFFFFFFE,63,2,256,NULL,'0',1,927,'bonus bInt,2; bonus bVit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18815,'Devil_School_Cap','Devil School Cap',4,20,NULL,100,NULL,4,NULL,1,0xFFFFFFFE,63,2,256,NULL,'0',1,928,'bonus bStr,2; bonus bVit,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18816,'Adv_Angel_School_Cap','Evoked Angel School Cap',4,20,NULL,100,NULL,4,NULL,1,0xFFFFFFFE,63,2,256,NULL,'0',1,929,'bonus bInt,2; bonus bVit,2; bonus bLuk,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18817,'Adv_Devil_School_Cap','Evoked Devil School Cap',4,20,NULL,100,NULL,4,NULL,1,0xFFFFFFFE,63,2,256,NULL,'0',1,930,'bonus bStr,2; bonus bVit,2; bonus bLuk,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18818,'Red_Pencil_In_Mouth','Red Pencil In Mouth',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'0',0,931,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18819,'Blue_Pencil_In_Mouth','Red Pencil In Mouth',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'0',0,932,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18818,'Red_Pencil_In_Mouth','Red Pencil In Mouth',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'0',0,931,'bonus bUnbreakableHelm,0; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18819,'Blue_Pencil_In_Mouth','Red Pencil In Mouth',4,20,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1,NULL,'0',0,932,'bonus bUnbreakableHelm,0; bonus bHit,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18821,'Rainbow_Feather_Deco','Rainbow Feather Deco',4,20,NULL,300,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',1,934,'bonus bAtkRate,1; bonus bMatkRate,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18823,'Imperial_Feather','Imperial Feather',4,10,NULL,500,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,512,NULL,'70',1,935,'bonus bAspdRate,1; bonus2 bSubEle,Ele_Wind,5; if(readparam(bAgi)>108){ bonus bAspd,1; bonus bAspdRate,1; }',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18828,'RWC_2013_Winners_Helmet','2013 RWC Winners Helmet',4,1000,NULL,1000,NULL,20,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,942,'bonus bAllstats,5; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18829,'RWC_2013_Runners-Up_Helmet','2013 RWC Runners-Up Helmet',4,1000,NULL,1000,NULL,20,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,943,'bonus bAllstats,4; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18830,'RWC_2013_3rd_Helmet','2013 RWC 3rd Helmet',4,1000,NULL,1000,NULL,20,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,944,'bonus bAllstats,3; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18831,'2012RMSCNO4','2012RMSCNO4',4,0,NULL,1000,NULL,20,NULL,1,0xFFFFFFFF,63,2,256,NULL,'95',0,945,'bonus bAllStats,2; bonus bMdef,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18832,'Rolf_Von_Gigue_666','Rolf Von Gigue 666',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,946,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18828,'2012RMSCNO1','2013 RWC Winners Helmet',4,1000,NULL,1000,NULL,20,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,942,'bonus bAllStats,5; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18829,'2012RMSCNO2','2013 RWC Runners-Up Helmet',4,1000,NULL,1000,NULL,20,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,943,'bonus bAllStats,4; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18830,'2012RMSCNO3','2013 RWC 3rd Helmet',4,1000,NULL,1000,NULL,20,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,944,'bonus bAllStats,3; bonus bMdef,5; bonus bSpeedAddRate,10; skill "AL_TELEPORT",1; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18831,'2012RMSCNO4','2012RMSCNO4',4,0,NULL,1000,NULL,20,NULL,1,0xFFFFFFFF,63,2,256,NULL,'95',0,945,'bonus bAllStats,2; bonus bMdef,5; bonus bSpeedAddRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18832,'Rolf_Von_Gigue_666','Rolf Von Gigue 666',4,20,NULL,300,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'0',1,946,'bonus3 bAutoSpell,"BS_ADRENALINE",2,5;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18839,'Poring_Sunglasses','Poring Sunglasses',4,0,NULL,100,NULL,10,NULL,1,0xFFFFFFFF,63,2,512,NULL,'1',0,954,'bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18841,'Small_Poring_Band','Small Poring Band',4,20,NULL,350,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,955,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18842,'Hat_Of_Girl','Hat Of Girl',4,20,NULL,350,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,956,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18843,'Small_Deviling_Hat','Small Deviling Hat',4,20,NULL,350,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,957,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18844,'Blue_Poring_Bubble','Blue Poring Bubble',4,20,NULL,50,NULL,5,NULL,0,0xFFFFFFFF,63,2,1,NULL,'0',0,958,'bonus bStr,2; bonus bInt,2; bonus bVit,2; bonus bDex,2; bonus bAgi,2; bonus bLuk,2; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18845,'Banshee_Master_Kiss','Banshee Master Kiss',4,20,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,1,NULL,'0',0,959,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18850,'Polar_Bear_Cap','Polar Bear Cap',4,20,NULL,300,NULL,7,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',0,966,'bonus bUnbreakableHelm,0; bonus bDex,1; bonus bAgi,1; bonus bMdef,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18841,'Small_Poring_Band','Small Poring Band',4,20,NULL,350,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,955,'set .@i,getrefine(); if(.@i>2) set .@rate,.@rate+2; if(.@i>5) set .@rate,.@rate+2; if(.@i>8) set .@rate,.@rate+2; if(.@i>11) set .@rate,.@rate+2; if(.@i>14) set .@rate,.@rate+2; if(.@i>17) set .@rate,.@rate+2; if(.@rate) bonus bAspdRate,.@rate; if(.@i>9) bonus bAspd,1; bonus2 bExpAddRace,RC_All,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18842,'Hat_Of_Girl','Hat Of Girl',4,20,NULL,350,NULL,8,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,956,'set .@i,getrefine(); if(.@i>2) set .@rate,.@rate+2; if(.@i>5) set .@rate,.@rate+2; if(.@i>8) set .@rate,.@rate+2; if(.@i>11) set .@rate,.@rate+2; if(.@i>14) set .@rate,.@rate+2; if(.@i>17) set .@rate,.@rate+2; if(.@rate) bonus bInt,.@rate; bonus2 bSubRace,RC_DemiHuman,7; bonus bMaxHPrate,-3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18843,'Small_Deviling_Hat','Small Deviling Hat',4,20,NULL,350,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,957,'if(getrefine()>7) bonus bMaxHPrate,getrefine()-7; bonus2 bSubRace,RC_DemiHuman,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18844,'Blue_Poring_Bubble','Blue Poring Bubble',4,20,NULL,50,NULL,5,NULL,0,0xFFFFFFFF,63,2,1,NULL,'0',0,958,'bonus bAllStats,2; bonus bUnbreakableHelm,0; bonus bFlee,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18845,'Banshee_Master_Kiss','Banshee Master Kiss',4,20,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,1,NULL,'0',0,959,'bonus bUnbreakableHelm,0; bonus bMaxSPrate,3; autobonus2 "{ bonus2 bSubRace,RC_DemiHuman,100; bonus2 bSubRace,RC_Player,100; }",10,3000,BF_WEAPON,"{ specialeffect2 EF_POTION_BERSERK; }";',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18850,'Polar_Bear_Cap','Polar Bear Cap',4,20,NULL,300,NULL,7,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',0,966,'bonus bUnbreakableHelm,0; bonus bDex,1; bonus bAgi,1; bonus bMdef,3; bonus bHPrecovRate,5; bonus bSPrecovRate,3; bonus2 bAddMonsterDropItem,12354,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18851,'C_Polar_Bear_Cap','Costume Polar Bear Cap',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,966,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18856,'W_King_Tiger_Doll_Hat','W King Tiger Doll Hat',4,10,NULL,0,NULL,10,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,973,'bonus bStr,2; bonus bDex,2; bonus2 bAddRace,RC_Brute,10; /*There is transform possibility becomes Eddga*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18859,'Angeling_Bubble','Angeling Bubble',4,10,NULL,50,NULL,5,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',NULL,975,'bonus bDex,1; bonus bMatkRate,2; bonus bMaxHP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18861,'Zaha_Doll_J_Hat','Zaha Doll J Hat',4,10,NULL,100,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,256,NULL,'50',1,461,'bonus bHealPower,15; bonus bUseSPrate,15;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18865,'Sword_Master_Crown','Sword Master Crown',4,10,NULL,1000,NULL,30,NULL,0,0xFFFFFFFF,63,2,256,NULL,'50',1,981,'if (BaseLevel > 150) { bonus bBaseAtk,15; } else if (BaseLevel > 100) { bonus bBaseAtk,10; } else if (BaseLevel > 50) { bonus bBaseAtk,5; } /*TODO, other bonuses*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18868,'Assassin_Skull_Mask','Assassin Skull Mask',4,10,NULL,500,NULL,2,NULL,0,0xFFFFFFFF,63,2,513,NULL,'70',NULL,984,'bonus bCritical,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18872,'Snake_Hat','Snake Hat',4,20,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,986,'bonus bStr,3; bonus bInt,3; bonus bMdef,5; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18873,'Sweet_Valentine_Out','Sweet Valentine Out',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,965,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18873,'Sweet_Valentine_Out','Sweet Valentine Out',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,965,'bonus bMaxHPrate,7; bonus bMaxSPrate,7;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18879,'Angry_Scorpion_Hat','Angry Scorpion Hat',4,10,NULL,100,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,995,'bonus bMdef,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18885,'Jejecap','Jejecap',4,0,NULL,100,NULL,8,NULL,0,0xFFFFFFFF,63,2,256,NULL,'70',1,1011,'bonus bStr,2; bonus bInt,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18887,'Aqua_Bunny_Band','Aqua Bunny Band',4,0,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,1012,'bonus bVit,3; bonus bMdef,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18885,'Jejecap','Jejecap',4,0,NULL,100,NULL,8,NULL,0,0xFFFFFFFF,63,2,256,NULL,'70',1,1011,'bonus bStr,2; bonus bInt,3; bonus2 bSubRace,RC_DemiHuman,11; bonus2 bSubRace,RC_Player,11; bonus2 bAddItemHealRate,522,70;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18936,'Golden_Fish_In_Mouth','Golden Fish In Mouth',4,10,NULL,10,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,1081,'bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18887,'Aqua_Bunny_Band','Aqua Bunny Band',4,0,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,1012,'bonus bVit,3; bonus bMdef,5; bonus bMatkRate,2; if(getrefine()>11) bonus bVariableCastrate,-10; else if(getrefine()>8) { bonus bMatkRate,4; bonus bMdef,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18888,'Maroon_Bunny_Band','Maroon Bunny Band',4,0,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,1013,'bonus bInt,5; bonus bLuk,5; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; if(getrefine()>11) bonus bVariableCastrate,-10; else if(getrefine()>8) { bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18889,'Golden_Bunny_Band','Golden Bunny Band',4,0,NULL,100,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,1014,'bonus bAgi,5; bonus bLuk,5; bonus2 bAddClass,Class_All,2; if(getrefine()>11) bonus bVariableCastrate,-10; else if(getrefine()>8) { bonus2 bAddClass,Class_All,4; bonus bMdef,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18890,'Gray_Bunny_Band','Gray Bunny Band',4,0,NULL,0,NULL,2,NULL,1,0xFFFFFFFF,63,2,256,NULL,'0',1,1015,'bonus bInt,5; bonus bLuk,5; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; if(getrefine()>11) bonus bVariableCastrate,-10; else if(getrefine()>8) { bonus2 bAddClass,Class_All,4; bonus bMatkRate,4; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18891,'Husky_Hat','Husky Hat',4,0,NULL,500,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'70',1,1016,'bonus2 bAddClass,Class_All,5; bonus bMatkRate,5; bonus3 bAutoSpell,"SN_WINDWALK",5,10+(getrefine()*3);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18892,'Ufo_Poring_Hat','Ufo Poring Hat',4,0,NULL,1000,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'10',1,1017,'bonus bMdef,5; bonus bCritical,5; bonus bFlee,5; bonus bHit,5; bonus bFlee2,5; if(getrefine()>8){ bonus bDelayRate,-5; bonus bAspdRate,5; } else if(getrefine()>6) bonus bVariableCastrate,-5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18893,'Dragon_Claw_Helm','Dragon Claw Helm',4,0,NULL,1000,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'10',1,1018,'bonus2 bSubRace,RC_DemiHuman,8; bonus2 bSubRace,RC_Player,8; bonus2 bSubRace,RC_Dragon,8; bonus2 bAddItemHealRate,IG_Meat,200; if(getrefine()>11){ bonus bMaxHPrate,7; bonus bMaxSPrate,3; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18894,'Rainbow_Star','Rainbow Star',4,0,NULL,500,NULL,5,NULL,0,0xFFFFFFFF,63,2,512,NULL,'70',0,1019,'bonus2 bSubRace,RC_Player,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18895,'Celestial_Dark_Flame','Celestial Dark Flame',4,0,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,1008,'bonus2 bSubEle,Ele_Fire,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18896,'Pterios_Fins','Pterios Fins',4,0,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,1009,'bonus2 bSubEle,Ele_Fire,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18897,'Azure_Diadem','Azure Diadem',4,0,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,512,NULL,'50',0,1010,'bonus2 bSubEle,Ele_Water,8;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18898,'Yggdrasil_Herald_Crown','Yggdrasil Herald Crown',4,0,NULL,200,NULL,6,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',1,746,'bonus bAllStats,5; bonus bMaxHP,100; bonus bMaxSP,50; set .@rate,((getrefine()<7)?7:getrefine())-7; if(.@rate>0){ bonus bMaxHPrate,.@rate; bonus bVariableCastrate,-.@rate; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18900,'Weisswurst','Weisswurst',4,20,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'60',0,1022,'bonus bMaxHP,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18901,'Seppl_Hat','Seppl Hat',4,20,NULL,500,NULL,5,NULL,1,0xFFFFFFFF,63,2,256,NULL,'60',0,1023,'bonus bVit,3; bonus bHPrecovRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18902,'Shovel_Hat','Shovel Hat',4,0,NULL,500,NULL,0,NULL,0,0xFFFFFFFF,63,2,256,NULL,'50',0,1024,'bonus bVit,3; bonus2 bAddMonsterDropItem,553,500; bonus2 bAddItemHealRate,553,700;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18909,'Isabella_Brown_Ear','Isabella Brown Ear',4,10,NULL,300,NULL,8,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,1031,'bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5; bonus bMatk,getrefine()*2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18910,'Isabella_Blue_Ear','Isabella Blue Ear',4,10,NULL,300,NULL,8,NULL,0,0xFFFFFFFF,63,2,256,NULL,'1',1,1032,'bonus bMaxHPrate,10; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bAddSize,Size_Medium,10; if(getrefine()>=12){ bonus bShortWeaponDamageReturn,5; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (18918,'Long_Octopus_Balloon','Long Octopus Balloon',4,10,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',NULL,1040,'bonus bVit,1; bonus bInt,1; bonus bMaxSP,30; bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18936,'Golden_Fish','Golden Fish In Mouth',4,1,NULL,10,NULL,1,NULL,0,0xFFFFFFFF,63,2,1,NULL,'1',0,1081,'bonus bAllStats,2; bonus bBaseAtk,10; bonus bMatk,10; bonus2 bExpAddRace,RC_Fish,2; bonus2 bSubRace,RC_Fish,2;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (18987,'RWC13_Jormungandr_Hat','RWC13 Jormungandr Hat',4,20,NULL,2500,NULL,7,NULL,1,0xFFFFFFFF,63,2,256,NULL,'1',0,1149,'bonus bVariableCastrate,-5; bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,10; bonus2 bSubRace,RC_Player,10; if(getrefine()>6){ bonus2 bAddItemHealRate,11596,20; bonus bAspd,1; } if(getrefine()>9){ bonus bVariableCastrate,-5; bonus bDelayrate,-5; } bonus2 bAddItemHealRate,11596,150;','sc_end SC_SpeedUp0;',NULL);
|
||||
#
|
||||
@ -8814,7 +8879,7 @@ REPLACE INTO `item_db_re` VALUES (19527,'C_Sharp_Gear','Costume Spiky Band',4,0,
|
||||
REPLACE INTO `item_db_re` VALUES (19528,'C_Iron_Cane','Costume Iron Cain',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,4096,NULL,'1',0,53,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19529,'C_Angelic_Chain','Costume Angel Wing',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,38,'bonus bUnbreakableHelm,0; bonus bVit,1; bonus bAgi,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19530,'C_Wild_Rose','Costume Wild Rose',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,541,'bonus bUnbreakableHelm,0; bonus bBaseAtk,2; bonus bMatk,2;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19531,'C_Cube_Mask','Costume Cube Mask',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,6144,NULL,'0',0,472,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19531,'C_Cube_Mask','Costume Cube Mask',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,6144,NULL,'0',0,472,'bonus bUnbreakableHelm,0; bonus bFlee,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19532,'C_Red_Bunny_Band','Red Bunny Band',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,640,'bonus bUnbreakableHelm,0; bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19533,'C_Spore_Hat','Costume Spore Hat',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,114,'bonus bUnbreakableHelm,0; bonus bVit,1; bonus2 bExpAddClass,Class_All,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19534,'C_Tha_Despero_Mask','Costume Thanatos Despero Mask',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,513,NULL,'1',0,693,'bonus bAtkRate,1; bonus bMatkRate,1; bonus bHealPower,1;',NULL,NULL);
|
||||
@ -8840,6 +8905,7 @@ REPLACE INTO `item_db_re` VALUES (19553,'C_Assassin_Mask_','Costume Assassin Mas
|
||||
REPLACE INTO `item_db_re` VALUES (19573,'C_Heart_Wing_Hairband','Costume Heart Wing Hairband',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,733,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19574,'C_Lord_of_Death','Costume Lord of Death',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,3072,NULL,'0',1,742,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19576,'C_Tare_Pope','Costume Tare Pope',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,817,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19577,'10th_Anni_Poring_Hat','10th Anni Poring Hat',4,10,NULL,100,NULL,1,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,874,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19585,'C_Feather_Beret','Costume Feather Beret',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,224,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19587,'C_King_Poring_Hat','Costume King Poring Hat',4,0,NULL,100,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,905,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19588,'C_Cat_Hat_J','Costume Cat Hat',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,182,'bonus bAllStats,3; bonus2 bExpAddClass,Class_All,30;',NULL,NULL);
|
||||
@ -8866,13 +8932,18 @@ REPLACE INTO `item_db_re` VALUES (19661,'C_Sweet_Bonnet','Costume Sweet Bonnet',
|
||||
REPLACE INTO `item_db_re` VALUES (19662,'C_Magician_Hat','Costume Magician Hat',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,130,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19666,'C_Cookie_Hat','Costume Cookie Hat',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,217,'bonus2 bAddItemHealRate,513,1100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19676,'C_Rainbow_Poring_Hat','Costume Rainbow Poring Hat',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,900,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19677,'C_Soulless_Wing','C Soulless Wing',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',NULL,301,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19678,'C_Bell_Ribbon','Costume Bell Ribbon',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,388,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19685,'C_ShineSantaPoring','Costume Shining Santa Poring',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,961,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (19707,'C_Polar_Bear_Cap','Costume Polar Bear Cap',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,966,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19716,'C_Alice_Doll','Costume Alice Doll',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,208,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19730,'C_Snake_Hat','C Snake Hat',4,20,NULL,10,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,986,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19733,'C_Panda_Cap','Costume Panda Cap',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,115,'bonus bAllStats,1; bonus2 bExpAddClass,Class_All,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19746,'C_Executioner_Hood','Executioner Hood',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,2048,NULL,'0',0,326,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19750,'C_Saint_Frill_Ribbon','C Saint Frill Ribbon',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,987,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19751,'C_Light_Darkness_Crown','C Light Darkness Crown',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,988,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19752,'C_Shelter_Wing_Ears','C Shelter Wing Ears',4,10,NULL,300,NULL,3,NULL,0,0xFFFFFFFF,63,2,2048,NULL,'1',NULL,990,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19767,'C_Home_Cherry_Blossom','Costume Home Cherry Blossom',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,602,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19768,'C_Sakura_Coronet','Costume Sakura Coronet',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,645,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19772,'C_Honeybee_Hat','Costume Honeybee Hat',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,709,NULL,NULL,NULL);
|
||||
@ -8881,6 +8952,7 @@ REPLACE INTO `item_db_re` VALUES (19777,'C_Shiny_Small_Star','Shiny Small Star',
|
||||
REPLACE INTO `item_db_re` VALUES (19778,'C_King_Berry','Costume King Berry',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,968,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19779,'C_Persika','Costume Persika',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,659,'bonus bAllStats,1; bonus2 bExpAddClass,Class_All,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19780,'C_Knit_Rabbit_Ears','Costume Knit Rabbit Ears',4,20,NULL,10,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,867,'bonus bMaxHPrate,3; bonus bMaxSPrate,3;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (19821,'C_Hyegun_hat','C Yao Jun',4,20,NULL,10,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,375,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19826,'C_Ice_Wing_Ear','C Ice Wing Ear',4,20,NULL,10,NULL,0,NULL,0,0xFFFFFFFF,63,2,2048,NULL,'1',0,584,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19829,'C_Straw_Hat','C Straw Hat',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'0',0,146,NULL,NULL,NULL);
|
||||
@ -8926,19 +8998,25 @@ REPLACE INTO `item_db_re` VALUES (19917,'C_Gloomy_Pumpkin_Hat','Costume Pumpkin
|
||||
REPLACE INTO `item_db_re` VALUES (19918,'C_Lude_Mask','Costume Lude Mask',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,6144,NULL,'1',0,802,'bonus bAddItemHealRate,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19919,'C_Cube_Mask_','Costume Quve Mask',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,6144,NULL,'1',0,472,'bonus bAspdRate,10;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19920,'C_Adv_Whisper_Mask','Costume Evolved Whisper Mask',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',0,458,'bonus bFlee,20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19922,'Costume_Noahs_Hat','Costume Noahs Hat',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',0,458,'/* TODO */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19922,'Costume_Noahs_Hat','Costume Noahs Hat',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',0,636,'/* TODO */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19938,'Costume_Love_Rabbit_Hood','Costume Love Rabbit Hood',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',0,549,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19976,'C_Cat_Santa_Hat','Cat Santa Hat',4,20,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',0,1144,'bonus bAspdRate,10; bonus bSpeedRate,25;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (19996,'Horse_King','Horse King',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,7168,NULL,'1',NULL,1189,NULL,NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (20500,'T_Archangel_Wing','Archangel Wing',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,8192,NULL,'1',0,1,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20600,'Fantastic_Aura','Fantastic Aura',4,0,NULL,0,NULL,0,NULL,0,0xFFFFFFFF,63,2,16384,NULL,'1',0,0,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20700,'Egir_Manteau','Egir Manteau',4,200000,NULL,300,NULL,10,NULL,1,0xFFFFFFFF,63,2,4,NULL,'110',1,0,'bonus bUnbreakableHelm,0;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20706,'Amistr_Bag','Amistr Bag',4,10,NULL,500,NULL,18,NULL,0,0xFFFFFFFF,63,2,16,NULL,'1',NULL,NULL,'bonus bAllStats,1; bonus2 bSubEle,Ele_All,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20707,'Kirin_Wing','Kirin Wing',4,20,NULL,0,NULL,18,NULL,0,0xFFFFFFFF,63,2,4,NULL,'0',1,6,'bonus bAllStats,1; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player,5;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20710,'Impr_Angel\'s_Warmth','Advanced Angelic Cardigan',4,10000,NULL,400,NULL,6,NULL,1,0x00000001,63,2,4,NULL,'99',1,0,'bonus bHPrecovRate,50;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20711,'Manteau_Of_Diego','Manteau Of Diego',4,20,NULL,600,NULL,15,NULL,1,0xFFFFFFFF,63,2,4,NULL,'0',1,0,'bonus bInt,1; bonus bDex,1; bonus bMdef,3;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20724,'Love_Dad_Wings_2012','Love Dad Wings 2012',4,0,NULL,100,NULL,15,NULL,1,0xFFFFFFFF,63,2,4,NULL,'1',1,5,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20725,'Ribbon_Piamat','Ribbon Piamat',12,10,NULL,100,'0:10',NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'30',1,NULL,'bonus bInt,1; bonus bDex,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20727,'Brilliant_Golden_Wings','Brilliant Golden Wings',12,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20730,'Loyalists_Hood','Loyalists Hood',12,10,NULL,200,NULL,30,NULL,0,0xFFFFFFFF,63,2,8192,NULL,'80',NULL,NULL,'bonus bStr,2; bonus bMaxHPrate,10; bonus bNoKnockback,1; bonus2 bSubEle,Ele_All,-20;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20732,'STR_Complement','STR Complement',4,10,NULL,500,NULL,20,NULL,NULL,0x00000400,56,2,4,NULL,'100',1,NULL,'bonus bMaxHPrate,6+(getrefine()/2); if(getrefine()>=9){bonus bHPrecovRate,50;}',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20733,'Reinforced_Parts_Engine','Reinforced Parts - Engine',4,10,NULL,1500,NULL,25,NULL,NULL,0x00000400,56,2,4,NULL,'100',1,NULL,'bonus bDelayrate,-10; if(getrefine()>=7) {bonus2 bSubEle,0,10;}; if(getrefine()>=9) {bonus bDelayrate,-10;}',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (20737,'C_Kirin_Wing','C Kirin Wing',4,10,NULL,0,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,1024,NULL,'1',1,NULL,NULL,NULL,NULL);
|
||||
|
||||
# More 2-Handed Swords
|
||||
REPLACE INTO `item_db_re` VALUES (21000,'Upg_Twohand_Sword','Upg Two-Handed Sword',5,20,NULL,1500,'100',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*12); bonus bMatk,(getrefine()*5); if(BaseLevel>70) bonus bBaseAtk,(((BaseLevel-70)/10)*10);',NULL,NULL);
|
||||
@ -8947,14 +9025,23 @@ REPLACE INTO `item_db_re` VALUES (21002,'Velum_Katzbalger','Vellum Katzbalger',5
|
||||
REPLACE INTO `item_db_re` VALUES (21003,'Muramasa_','Muramasa',5,20,NULL,1000,'155',NULL,1,2,0x00004082,63,2,34,4,'48',1,3,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21004,'Alca_Bringer_','Alca Bringer',5,20,NULL,3400,'280',NULL,2,2,0x00004082,63,2,34,3,'100',1,3,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21005,'Metal_Two_Hand_Sword','Metal Two Hand Sword',5,20,NULL,0,'95',NULL,1,1,0x00004082,63,2,34,3,'1',1,3,'bonus bBaseAtk,(getrefine()*6); bonus bMatk,(getrefine()*2); set .@i,((BaseLevel/10)>12)?12:(BaseLevel/10); if(.@i>2) bonus bBaseAtk,((.@i-2)*5);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21010,'Tw_Sword_Of_Evil_Slayer','Tw Sword Of Evil Slayer',5,10,NULL,2000,NULL,225,NULL,0,0x00004080,63,2,34,3,'100',1,3,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (21011,'Gigantic_Blade','Gigantic Blade',3,10,NULL,5000,'300',NULL,NULL,NULL,0xFFFFFFFF,56,2,2,4,'130',1,3,'bonus bUnbreakableWeapon,1; bonus bAspdRate,-5; if(readparam(bStr)<=110){ bonus bBaseAtk,-250; }',NULL,NULL);
|
||||
# New Items
|
||||
REPLACE INTO `item_db_re` VALUES (22014,'Enhanced_Variant_Shoes','Enhanced Variant Shoes',4,20,NULL,500,NULL,13,NULL,1,0x7CCFDF80,63,2,64,NULL,'85',1,0,'bonus bMaxHPrate,12; bonus bMaxSPrate,12; bonus bDef,getrefine(); bonus bMdef,getrefine();',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22015,'Impr_Angel\'s_Arrival','Advanced Angel\'s Reincarnation',4,10000,NULL,300,NULL,8,NULL,1,0x00000001,63,2,64,NULL,'99',1,0,'bonus bMaxHP,500; bonus bMaxSP,100;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22018,'Shoes_Of_Wise_Man','Shoes Of Wise Man',4,10,NULL,300,NULL,15,NULL,0,0xFFFFFFFF,63,2,64,NULL,'50',1,NULL,'if(getrefine()>5){ bonus bInt,getrefine()-5; bonus bMaxHPrate,-(getrefine()-5); }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22042,'Talaria_Shoes','Talaria Shoes',4,10,NULL,300,NULL,15,NULL,0,0xFFFFFFFF,63,2,64,NULL,'50',1,NULL,'bonus bAgi,2; bonus bAspd,1; bonus bUnbreakableShoes,1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22043,'AGI_Complement','AGI Complement',4,10,NULL,350,NULL,25,NULL,NULL,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus bAspdRate,5+(getrefine()/4);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22044,'Reinforced_Parts_Booster','Reinforced Parts - Booster',4,10,NULL,1000,NULL,23,NULL,NULL,0x00000400,56,2,64,NULL,'100',1,NULL,'bonus2 bSkillUseSP,"NC_HOVERING",15; if(getrefine()>=7){bonus2 bSkillUseSP,"NC_HOVERING",-20;}',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22045,'Beach_Sandals','Summer Sandals',4,10,NULL,200,NULL,5,NULL,0,0xFFFFFFFF,63,2,64,NULL,'0',1,0,'bonus bFlee,5; bonus3 bAutoSpellWhenHit,"AL_INCAGI",10,300;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22508,'Para_Team_Mark_','Eden Group Mark',11,0,NULL,0,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22514,'Candy_Holder','Candy Holder',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_Candy_Holder,1); getrandgroupitem(IG_Candy_Holder,1); getrandgroupitem(IG_Candy_Holder,1);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22518,'Egg_Of_Wisdom','Egg Of Wisdom',18,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO, confirm the rates*/ getitem callfunc("F_Rand",4263,6229,6233,6230,6234,12259,5505,12213,5361),1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22530,'Christmas_Box','Christmas Box',3,10,NULL,200,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22531,'Special_Christmas_Box','Special Christmas Box',3,10,NULL,200,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22532,'Santa_Gift','Santa Gift',3,10,NULL,200,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,'/*TODO*/',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22538,'Hanbok_bag','Hanbok bag',2,10,NULL,10,NULL,NULL,NULL,0,0xFFFFFFFF,63,2,NULL,NULL,'1',NULL,NULL,NULL,NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22540,'Runstone_Luxanima','Lux Anima Runestone',11,2,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,56,2,NULL,NULL,NULL,NULL,NULL,'itemskill "RK_LUXANIMA",1;',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22558,'Lucky_Bag','Lucky Bag',11,20,NULL,10,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'getrandgroupitem(IG_Lucky_Bag,1);',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (22559,'Mock_Strawberry','Mock Strawberry',11,20,NULL,100,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,NULL,NULL,NULL,NULL,NULL,'percentheal 50,50; itemskill "SM_ENDURE",3;',NULL,NULL);
|
||||
@ -9054,6 +9141,7 @@ REPLACE INTO `item_db_re` VALUES (24100,'Freezing_Frozen_Shadow_Earring','Freezi
|
||||
REPLACE INTO `item_db_re` VALUES (24101,'Freezing_Frozen_Pendant','Freezing Frozen Shadow Pendant',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,3145728,NULL,'1',NULL,8,'/* TODO */',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (24102,'Freezing_Frozen_Earring','Freezing Frozen Shadow Earring',12,10,NULL,0,NULL,NULL,NULL,NULL,0xFFFFFFFF,63,2,3145728,NULL,'1',NULL,8,'/* TODO */',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (28001,'Katar_Of_Evil_Slayer','Katar Of Evil Slayer',5,10,NULL,1200,NULL,120,NULL,0,0x00001000,63,2,32,3,'100',1,16,'bonus2 bAddRace,RC_Demon,10; bonus2 bAddRace,RC_Undead,10; if(getrefine()>=9){ bonus bAtkRate,5; } if(getrefine()>=12){ bonus bAtkRate,7; }',NULL,NULL);
|
||||
REPLACE INTO `item_db_re` VALUES (28002,'Half_BF_Katar2','Half BF Katar2',5,20,NULL,0,'130',NULL,1,0,0x00001000,63,2,34,3,'80',1,16,'bonus bStr,1; bonus bDex,1; bonus bLuk,1; bonus2 bAddRace,RC_DemiHuman,35; bonus2 bAddRace,RC_Player,35; bonus bCritAtkRate,10; bonus bAspdRate,3; bonus bUnbreakableWeapon,0;',NULL,NULL);
|
||||
#
|
||||
REPLACE INTO `item_db_re` VALUES (28101,'Axe_Tornado','Axe Tornado',5,10,NULL,4000,'320',NULL,NULL,NULL,0x00000400,56,2,2,4,'130',NULL,6,'bonus bAtkEle,4; bonus2 bSkillCooldown,"NC_AXETORNADO",-1000;',NULL,NULL);
|
||||
|
@ -324,3 +324,28 @@ unsigned int get_percentage(const unsigned int A, const unsigned int B)
|
||||
|
||||
return (unsigned int)floor(result);
|
||||
}
|
||||
|
||||
/**
|
||||
* Calculates the Levenshtein distance of two strings.
|
||||
* @author http://en.wikibooks.org/wiki/Algorithm_Implementation/Strings/Levenshtein_distance#C
|
||||
*/
|
||||
int levenshtein(const char *s1, const char *s2) {
|
||||
unsigned int s1len, s2len, x, y, lastdiag, olddiag, i;
|
||||
unsigned int *column;
|
||||
s1len = strlen(s1);
|
||||
s2len = strlen(s2);
|
||||
column = malloc((s1len+1) * sizeof(unsigned int));
|
||||
for (y = 1; y <= s1len; y++)
|
||||
column[y] = y;
|
||||
for (x = 1; x <= s2len; x++) {
|
||||
column[0] = x;
|
||||
for (y = 1, lastdiag = x-1; y <= s1len; y++) {
|
||||
olddiag = column[y];
|
||||
column[y] = min(min(column[y] + 1, column[y-1] + 1), lastdiag + (s1[y-1] == s2[x-1] ? 0 : 1));
|
||||
lastdiag = olddiag;
|
||||
}
|
||||
}
|
||||
i = column[s1len];
|
||||
free(column);
|
||||
return i;
|
||||
}
|
||||
|
@ -31,4 +31,6 @@ extern uint32 MakeDWord(uint16 word0, uint16 word1);
|
||||
|
||||
uint32 date2version(int date);
|
||||
|
||||
int levenshtein(const char *s1, const char *s2);
|
||||
|
||||
#endif /* _UTILS_H_ */
|
||||
|
@ -11,7 +11,7 @@
|
||||
/// Max number of items on @autolootid list
|
||||
#define AUTOLOOTITEM_SIZE 10
|
||||
|
||||
/// The maximum number of atcommand suggestions
|
||||
/// The maximum number of atcommand and @warp suggestions
|
||||
#define MAX_SUGGESTIONS 10
|
||||
|
||||
/// Comment to disable the official walk path
|
||||
|
@ -87,6 +87,7 @@ static char atcmd_player_name[NAME_LENGTH];
|
||||
static AtCommandInfo* get_atcommandinfo_byname(const char *name); // @help
|
||||
static const char* atcommand_checkalias(const char *aliasname); // @help
|
||||
static void atcommand_get_suggestions(struct map_session_data* sd, const char *name, bool atcommand); // @help
|
||||
static void warp_get_suggestions(struct map_session_data* sd, const char *name); // @rura, @warp, @mapmove
|
||||
|
||||
// @commands (script-based)
|
||||
struct atcmd_binding_data* get_atcommandbind_byname(const char* name) {
|
||||
@ -95,7 +96,7 @@ struct atcmd_binding_data* get_atcommandbind_byname(const char* name) {
|
||||
if( *name == atcommand_symbol || *name == charcommand_symbol )
|
||||
name++; // for backwards compatibility
|
||||
|
||||
ARR_FIND( 0, atcmd_binding_count, i, strcmp(atcmd_binding[i]->command, name) == 0 );
|
||||
ARR_FIND( 0, atcmd_binding_count, i, strcmpi(atcmd_binding[i]->command, name) == 0 );
|
||||
|
||||
return ( i < atcmd_binding_count ) ? atcmd_binding[i] : NULL;
|
||||
}
|
||||
@ -119,7 +120,7 @@ static const char* atcommand_help_string(const char* command)
|
||||
// convert alias to the real command name
|
||||
command = atcommand_checkalias(command);
|
||||
|
||||
// attept to find the first default help command
|
||||
// attempt to find the first default help command
|
||||
info = config_lookup(&atcommand_config, "help");
|
||||
|
||||
if( info == NULL )
|
||||
@ -370,6 +371,77 @@ ACMD_FUNC(send)
|
||||
#undef GET_VALUE
|
||||
}
|
||||
|
||||
/**
|
||||
* Retrieves map name suggestions for a given string.
|
||||
* This will first check if any map names contain the given string, and will
|
||||
* print out MAX_SUGGESTIONS results if any maps are found.
|
||||
* Otherwise, suggestions will be calculated through Levenshtein distance,
|
||||
* and up to 5 of the closest matches will be printed.
|
||||
*
|
||||
* @author Euphy
|
||||
*/
|
||||
static void warp_get_suggestions(struct map_session_data* sd, const char *name) {
|
||||
char buffer[512];
|
||||
int i, count = 0;
|
||||
|
||||
if (strlen(name) < 2)
|
||||
return;
|
||||
|
||||
// build the suggestion string
|
||||
strcpy(buffer, msg_txt(sd, 205)); // Maybe you meant:
|
||||
strcat(buffer, "\n");
|
||||
|
||||
// check for maps that contain string
|
||||
for (i = 0; i < MAX_MAP_PER_SERVER; i++) {
|
||||
if (count < MAX_SUGGESTIONS && strstr(map[i].name, name) != NULL) {
|
||||
strcat(buffer, map[i].name);
|
||||
strcat(buffer, " ");
|
||||
if (++count >= MAX_SUGGESTIONS)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// if no maps found, search by edit distance
|
||||
if (!count) {
|
||||
unsigned int distance[MAX_MAP_PER_SERVER][2];
|
||||
int j, min;
|
||||
|
||||
// calculate Levenshtein distance for all maps
|
||||
for (i = 0; i < MAX_MAP_PER_SERVER; i++) {
|
||||
if (strlen(map[i].name) < 4) // invalid map name?
|
||||
distance[i][0] = INT_MAX;
|
||||
else {
|
||||
distance[i][0] = levenshtein(map[i].name, name);
|
||||
distance[i][1] = i;
|
||||
}
|
||||
}
|
||||
|
||||
// selection sort elements as needed
|
||||
count = min(MAX_SUGGESTIONS, 5); // results past 5 aren't worth showing
|
||||
for (i = 0; i < count; i++) {
|
||||
min = i;
|
||||
for (j = i+1; j < MAX_MAP_PER_SERVER; j++) {
|
||||
if (distance[j][0] < distance[min][0])
|
||||
min = j;
|
||||
}
|
||||
|
||||
// print map name
|
||||
if (distance[min][0] > 4) { // awful results, don't bother
|
||||
if (!i) return;
|
||||
break;
|
||||
}
|
||||
strcat(buffer, map[distance[min][1]].name);
|
||||
strcat(buffer, " ");
|
||||
|
||||
// swap elements
|
||||
swap(distance[i][0], distance[min][0]);
|
||||
swap(distance[i][1], distance[min][1]);
|
||||
}
|
||||
}
|
||||
|
||||
clif_displaymessage(sd->fd, buffer);
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* @rura, @warp, @mapmove
|
||||
*------------------------------------------*/
|
||||
@ -397,6 +469,10 @@ ACMD_FUNC(mapmove)
|
||||
|
||||
if (!mapindex) { // m < 0 means on different server! [Kevin]
|
||||
clif_displaymessage(fd, msg_txt(sd,1)); // Map not found.
|
||||
|
||||
if (battle_config.warp_suggestions_enabled)
|
||||
warp_get_suggestions(sd, map_name);
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -1317,7 +1393,7 @@ ACMD_FUNC(baselevelup)
|
||||
clif_displaymessage(fd, msg_txt(sd,47)); // Base level can't go any higher.
|
||||
return -1;
|
||||
} // End Addition
|
||||
if ((unsigned int)level > pc_maxbaselv(sd) || (unsigned int)level > pc_maxbaselv(sd) - sd->status.base_level) // fix positiv overflow
|
||||
if ((unsigned int)level > pc_maxbaselv(sd) || (unsigned int)level > pc_maxbaselv(sd) - sd->status.base_level) // fix positive overflow
|
||||
level = pc_maxbaselv(sd) - sd->status.base_level;
|
||||
for (i = 0; i < level; i++)
|
||||
status_point += pc_gets_status_point(sd->status.base_level + i);
|
||||
@ -1377,7 +1453,7 @@ ACMD_FUNC(joblevelup)
|
||||
clif_displaymessage(fd, msg_txt(sd,23)); // Job level can't go any higher.
|
||||
return -1;
|
||||
}
|
||||
if ((unsigned int)level > pc_maxjoblv(sd) || (unsigned int)level > pc_maxjoblv(sd) - sd->status.job_level) // fix positiv overflow
|
||||
if ((unsigned int)level > pc_maxjoblv(sd) || (unsigned int)level > pc_maxjoblv(sd) - sd->status.job_level) // fix positive overflow
|
||||
level = pc_maxjoblv(sd) - sd->status.job_level;
|
||||
sd->status.job_level += (unsigned int)level;
|
||||
sd->status.skill_point += level;
|
||||
@ -1389,11 +1465,11 @@ ACMD_FUNC(joblevelup)
|
||||
return -1;
|
||||
}
|
||||
level *=-1;
|
||||
if ((unsigned int)level >= sd->status.job_level) // fix negativ overflow
|
||||
if ((unsigned int)level >= sd->status.job_level) // fix negative overflow
|
||||
level = sd->status.job_level-1;
|
||||
sd->status.job_level -= (unsigned int)level;
|
||||
if (sd->status.skill_point < level)
|
||||
pc_resetskill(sd,0); //Reset skills since we need to substract more points.
|
||||
pc_resetskill(sd,0); //Reset skills since we need to subtract more points.
|
||||
if (sd->status.skill_point < level)
|
||||
sd->status.skill_point = 0;
|
||||
else
|
||||
@ -1632,7 +1708,7 @@ ACMD_FUNC(model)
|
||||
pc_changelook(sd, LOOK_HAIR, hair_style);
|
||||
pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
|
||||
pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
|
||||
clif_displaymessage(fd, msg_txt(sd,36)); // Appearence changed.
|
||||
clif_displaymessage(fd, msg_txt(sd,36)); // Appearance changed.
|
||||
} else {
|
||||
clif_displaymessage(fd, msg_txt(sd,37)); // An invalid number was specified.
|
||||
return -1;
|
||||
@ -1659,7 +1735,7 @@ ACMD_FUNC(dye)
|
||||
|
||||
if (cloth_color >= MIN_CLOTH_COLOR && cloth_color <= MAX_CLOTH_COLOR) {
|
||||
pc_changelook(sd, LOOK_CLOTHES_COLOR, cloth_color);
|
||||
clif_displaymessage(fd, msg_txt(sd,36)); // Appearence changed.
|
||||
clif_displaymessage(fd, msg_txt(sd,36)); // Appearance changed.
|
||||
} else {
|
||||
clif_displaymessage(fd, msg_txt(sd,37)); // An invalid number was specified.
|
||||
return -1;
|
||||
@ -1686,7 +1762,7 @@ ACMD_FUNC(hair_style)
|
||||
|
||||
if (hair_style >= MIN_HAIR_STYLE && hair_style <= MAX_HAIR_STYLE) {
|
||||
pc_changelook(sd, LOOK_HAIR, hair_style);
|
||||
clif_displaymessage(fd, msg_txt(sd,36)); // Appearence changed.
|
||||
clif_displaymessage(fd, msg_txt(sd,36)); // Appearance changed.
|
||||
} else {
|
||||
clif_displaymessage(fd, msg_txt(sd,37)); // An invalid number was specified.
|
||||
return -1;
|
||||
@ -1713,7 +1789,7 @@ ACMD_FUNC(hair_color)
|
||||
|
||||
if (hair_color >= MIN_HAIR_COLOR && hair_color <= MAX_HAIR_COLOR) {
|
||||
pc_changelook(sd, LOOK_HAIR_COLOR, hair_color);
|
||||
clif_displaymessage(fd, msg_txt(sd,36)); // Appearence changed.
|
||||
clif_displaymessage(fd, msg_txt(sd,36)); // Appearance changed.
|
||||
} else {
|
||||
clif_displaymessage(fd, msg_txt(sd,37)); // An invalid number was specified.
|
||||
return -1;
|
||||
@ -2568,9 +2644,9 @@ ACMD_FUNC(guildlevelup) {
|
||||
//}
|
||||
|
||||
added_level = (short)level;
|
||||
if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positiv overflow
|
||||
if (level > 0 && (level > MAX_GUILDLEVEL || added_level > ((short)MAX_GUILDLEVEL - guild_info->guild_lv))) // fix positive overflow
|
||||
added_level = (short)MAX_GUILDLEVEL - guild_info->guild_lv;
|
||||
else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negativ overflow
|
||||
else if (level < 0 && (level < -MAX_GUILDLEVEL || added_level < (1 - guild_info->guild_lv))) // fix negative overflow
|
||||
added_level = 1 - guild_info->guild_lv;
|
||||
|
||||
if (added_level != 0) {
|
||||
@ -3437,7 +3513,7 @@ ACMD_FUNC(recallall)
|
||||
memset(atcmd_output, '\0', sizeof(atcmd_output));
|
||||
|
||||
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
|
||||
clif_displaymessage(fd, msg_txt(sd,1032)); // You are not authorized to warp somenone to your current map.
|
||||
clif_displaymessage(fd, msg_txt(sd,1032)); // You are not authorized to warp someone to your current map.
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -3492,7 +3568,7 @@ ACMD_FUNC(guildrecall)
|
||||
}
|
||||
|
||||
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
|
||||
clif_displaymessage(fd, msg_txt(sd,1032)); // You are not authorized to warp somenone to your current map.
|
||||
clif_displaymessage(fd, msg_txt(sd,1032)); // You are not authorized to warp someone to your current map.
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -3551,7 +3627,7 @@ ACMD_FUNC(partyrecall)
|
||||
}
|
||||
|
||||
if (sd->bl.m >= 0 && map[sd->bl.m].flag.nowarpto && !pc_has_permission(sd, PC_PERM_WARP_ANYWHERE)) {
|
||||
clif_displaymessage(fd, msg_txt(sd,1032)); // You are not authorized to warp somenone to your current map.
|
||||
clif_displaymessage(fd, msg_txt(sd,1032)); // You are not authorized to warp someone to your current map.
|
||||
return -1;
|
||||
}
|
||||
|
||||
@ -4074,12 +4150,21 @@ ACMD_FUNC(mount_peco)
|
||||
}
|
||||
|
||||
if( (sd->class_&MAPID_THIRDMASK) == MAPID_RUNE_KNIGHT && pc_checkskill(sd,RK_DRAGONTRAINING) > 0 ) {
|
||||
if( !(sd->sc.option&OPTION_DRAGON1) ) {
|
||||
if( !(sd->sc.option&OPTION_DRAGON) ) {
|
||||
unsigned int option = OPTION_DRAGON1;
|
||||
if( message[0] ) {
|
||||
int color = atoi(message);
|
||||
option = ( color == 2 ? OPTION_DRAGON2 :
|
||||
color == 3 ? OPTION_DRAGON3 :
|
||||
color == 4 ? OPTION_DRAGON4 :
|
||||
color == 5 ? OPTION_DRAGON5 :
|
||||
OPTION_DRAGON1 );
|
||||
}
|
||||
clif_displaymessage(sd->fd,msg_txt(sd,1119)); // You have mounted your Dragon.
|
||||
pc_setoption(sd, sd->sc.option|OPTION_DRAGON1);
|
||||
pc_setoption(sd, sd->sc.option|option);
|
||||
} else {
|
||||
clif_displaymessage(sd->fd,msg_txt(sd,1120)); // You have released your Dragon.
|
||||
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON1);
|
||||
pc_setoption(sd, sd->sc.option&~OPTION_DRAGON);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
@ -4463,7 +4548,7 @@ ACMD_FUNC(servertime)
|
||||
} else if (battle_config.night_duration == 0)
|
||||
if (night_flag == 1) { // we start with night
|
||||
timer_data = get_timer(day_timer_tid);
|
||||
sprintf(temp, msg_txt(sd,233), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in night for %s.
|
||||
sprintf(temp, msg_txt(sd,233), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is in night for %s.
|
||||
clif_displaymessage(fd, temp);
|
||||
clif_displaymessage(fd, msg_txt(sd,234)); // Game time: After, the game will be in permanent daylight.
|
||||
} else
|
||||
@ -4471,7 +4556,7 @@ ACMD_FUNC(servertime)
|
||||
else if (battle_config.day_duration == 0)
|
||||
if (night_flag == 0) { // we start with day
|
||||
timer_data = get_timer(night_timer_tid);
|
||||
sprintf(temp, msg_txt(sd,235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s.
|
||||
sprintf(temp, msg_txt(sd,235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is in daylight for %s.
|
||||
clif_displaymessage(fd, temp);
|
||||
clif_displaymessage(fd, msg_txt(sd,236)); // Game time: After, the game will be in permanent night.
|
||||
} else
|
||||
@ -4480,7 +4565,7 @@ ACMD_FUNC(servertime)
|
||||
if (night_flag == 0) {
|
||||
timer_data = get_timer(night_timer_tid);
|
||||
timer_data2 = get_timer(day_timer_tid);
|
||||
sprintf(temp, msg_txt(sd,235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is actualy in daylight for %s.
|
||||
sprintf(temp, msg_txt(sd,235), txt_time(DIFF_TICK(timer_data->tick,gettick())/1000)); // Game time: The game is in daylight for %s.
|
||||
clif_displaymessage(fd, temp);
|
||||
if (DIFF_TICK(timer_data->tick, timer_data2->tick) > 0)
|
||||
sprintf(temp, msg_txt(sd,237), txt_time(DIFF_TICK(timer_data->interval,DIFF_TICK(timer_data->tick,timer_data2->tick)) / 1000)); // Game time: After, the game will be in night for %s.
|
||||
@ -4492,7 +4577,7 @@ ACMD_FUNC(servertime)
|
||||
} else {
|
||||
timer_data = get_timer(day_timer_tid);
|
||||
timer_data2 = get_timer(night_timer_tid);
|
||||
sprintf(temp, msg_txt(sd,233), txt_time(DIFF_TICK(timer_data->tick,gettick()) / 1000)); // Game time: The game is actualy in night for %s.
|
||||
sprintf(temp, msg_txt(sd,233), txt_time(DIFF_TICK(timer_data->tick,gettick()) / 1000)); // Game time: The game is in night for %s.
|
||||
clif_displaymessage(fd, temp);
|
||||
if (DIFF_TICK(timer_data->tick,timer_data2->tick) > 0)
|
||||
sprintf(temp, msg_txt(sd,239), txt_time((timer_data->interval - DIFF_TICK(timer_data->tick, timer_data2->tick)) / 1000)); // Game time: After, the game will be in daylight for %s.
|
||||
@ -4773,7 +4858,7 @@ ACMD_FUNC(disguiseall)
|
||||
return -1;
|
||||
}
|
||||
|
||||
if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name begining by a number)
|
||||
if ((mob_id = mobdb_searchname(message)) == 0) // check name first (to avoid possible name beginning by a number)
|
||||
mob_id = atoi(message);
|
||||
|
||||
if (!mobdb_checkid(mob_id) && !npcdb_checkid(mob_id)) { //if mob or npc...
|
||||
@ -5004,7 +5089,7 @@ ACMD_FUNC(email)
|
||||
}
|
||||
|
||||
chrif_changeemail(sd->status.account_id, actual_email, new_email);
|
||||
clif_displaymessage(fd, msg_txt(sd,148)); // Information sended to login-server via char-server.
|
||||
clif_displaymessage(fd, msg_txt(sd,148)); // Information sent to login-server via char-server.
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -200,7 +200,7 @@ struct block_list* battle_getenemyarea(struct block_list *src, int x, int y, int
|
||||
return bl_list[rnd()%c];
|
||||
}
|
||||
|
||||
// Dammage delayed info
|
||||
// Damage delayed info
|
||||
struct delay_damage {
|
||||
int src_id;
|
||||
int target_id;
|
||||
@ -266,7 +266,7 @@ int battle_delay_damage (unsigned int tick, int amotion, struct block_list *src,
|
||||
|
||||
if ( !battle_config.delay_battle_damage || amotion <= 1 ) {
|
||||
map_freeblock_lock();
|
||||
status_fix_damage(src, target, damage, ddelay); // We have to seperate here between reflect damage and others [icescope]
|
||||
status_fix_damage(src, target, damage, ddelay); // We have to separate here between reflect damage and others [icescope]
|
||||
if( attack_type && !status_isdead(target) && additional_effects )
|
||||
skill_additional_effect(src, target, skill_id, skill_lv, attack_type, dmg_lv, gettick());
|
||||
if( dmg_lv > ATK_BLOCK && attack_type )
|
||||
@ -468,7 +468,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li
|
||||
|
||||
if( tsd && !(nk&NK_NO_CARDFIX_DEF) )
|
||||
{ // Target cards.
|
||||
cardfix = 1000; //reset var for target
|
||||
cardfix = 1000; //reset var for target
|
||||
t_cf = 0;
|
||||
|
||||
if (!(nk&NK_NO_ELEFIX))
|
||||
@ -878,7 +878,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
clif_skill_nodamage(bl, bl, RK_MILLENNIUMSHIELD, 1, 1);
|
||||
sce->val3 -= (int)cap_value(damage,INT_MIN,INT_MAX); // absorb damage
|
||||
d->dmg_lv = ATK_BLOCK;
|
||||
sc_start(src,bl,SC_STUN,15,0,skill_get_time2(RK_MILLENNIUMSHIELD,sce->val1)); // There is a chance to be stuned when one shield is broken.
|
||||
sc_start(src,bl,SC_STUN,15,0,skill_get_time2(RK_MILLENNIUMSHIELD,sce->val1)); // There is a chance to be stunned when one shield is broken.
|
||||
if( sce->val3 <= 0 ) { // Shield Down
|
||||
sce->val2--;
|
||||
if( sce->val2 > 0 ) {
|
||||
@ -1095,7 +1095,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
|
||||
if( damage > 0 && ((flag&(BF_WEAPON|BF_SHORT))==(BF_WEAPON|BF_SHORT)) && (sce = sc->data[SC_STONEHARDSKIN]) ) {
|
||||
sce->val2 -= (int)cap_value(damage,INT_MIN,INT_MAX);;
|
||||
if( src->type == BL_MOB ) //using explicite call instead break_equip for duration
|
||||
if( src->type == BL_MOB ) //using explicit call instead break_equip for duration
|
||||
sc_start(src,src, SC_STRIPWEAPON, 30, 0, skill_get_time2(RK_STONEHARDSKIN, sce->val1));
|
||||
else
|
||||
skill_break_equip(src,src, EQP_WEAPON, 3000, BCT_SELF);
|
||||
@ -1111,7 +1111,7 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
}
|
||||
#endif
|
||||
|
||||
//Finally added to remove the status of immobile when aimedbolt is used. [Jobbie]
|
||||
//Finally added to remove the status of immobile when Aimed Bolt is used. [Jobbie]
|
||||
if( skill_id == RA_AIMEDBOLT && (sc->data[SC_BITE] || sc->data[SC_ANKLE] || sc->data[SC_ELECTRICSHOCKER]) ) {
|
||||
status_change_end(bl, SC_BITE, INVALID_TIMER);
|
||||
status_change_end(bl, SC_ANKLE, INVALID_TIMER);
|
||||
@ -1201,8 +1201,8 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
|
||||
}
|
||||
}
|
||||
if( sc->data[SC_POISONINGWEAPON]
|
||||
&& ((flag&BF_WEAPON) && (!skill_id || skill_id == GC_VENOMPRESSURE)) //chk skill type poison_smoke is a unit
|
||||
&& (damage > 0 && rnd()%100 < sc->data[SC_POISONINGWEAPON]->val3 )) //did some dammage and chance ok (why no additional effect ??
|
||||
&& ((flag&BF_WEAPON) && (!skill_id || skill_id == GC_VENOMPRESSURE)) //check skill type poison_smoke is a unit
|
||||
&& (damage > 0 && rnd()%100 < sc->data[SC_POISONINGWEAPON]->val3 )) //did some damage and chance ok (why no additional effect ??)
|
||||
sc_start(src,bl,(enum sc_type)sc->data[SC_POISONINGWEAPON]->val2,100,sc->data[SC_POISONINGWEAPON]->val1,skill_get_time2(GC_POISONINGWEAPON, 1));
|
||||
if( sc->data[SC__DEADLYINFECT] && damage > 0 && rnd()%100 < 30 + 10 * sc->data[SC__DEADLYINFECT]->val1 )
|
||||
status_change_spread(src, bl);
|
||||
@ -1304,7 +1304,7 @@ int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64
|
||||
DAMAGE_RATE(battle_config.bg_long_damage_rate)
|
||||
}
|
||||
|
||||
damage = max(damage,1); //min 1 dammage
|
||||
damage = max(damage,1); //min 1 damage
|
||||
return damage;
|
||||
}
|
||||
|
||||
@ -1400,7 +1400,7 @@ int64 battle_addmastery(struct map_session_data *sd,struct block_list *target,in
|
||||
nullpo_ret(sd);
|
||||
|
||||
if((skill = pc_checkskill(sd,AL_DEMONBANE)) > 0 &&
|
||||
target->type == BL_MOB && //This bonus doesnt work against players.
|
||||
target->type == BL_MOB && //This bonus doesn't work against players.
|
||||
(battle_check_undead(status->race,status->def_ele) || status->race==RC_DEMON) )
|
||||
damage += (skill*(int)(3+(sd->status.base_level+1)*0.05)); // submitted by orn
|
||||
//damage += (skill * 3);
|
||||
@ -2107,7 +2107,7 @@ static bool is_attack_hitting(struct Damage wd, struct block_list *src, struct b
|
||||
if(attacker_count >= battle_config.agi_penalty_count) {
|
||||
if (battle_config.agi_penalty_type == 1)
|
||||
flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
|
||||
else //asume type 2: absolute reduction
|
||||
else //assume type 2: absolute reduction
|
||||
flee -= (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
|
||||
if(flee < 1) flee = 1;
|
||||
}
|
||||
@ -2265,7 +2265,7 @@ static bool battle_skill_stacks_masteries_vvs(uint16 skill_id)
|
||||
|
||||
#ifdef RENEWAL
|
||||
/*========================================
|
||||
* Calulate equipment ATK for renewal ATK
|
||||
* Calculate equipment ATK for renewal ATK
|
||||
*----------------------------------------
|
||||
* Credits:
|
||||
* Original coder Skoltex
|
||||
@ -2343,7 +2343,7 @@ static int battle_get_weapon_element(struct Damage wd, struct block_list *src, s
|
||||
element = ELE_NEUTRAL; //forced neutral for monsters
|
||||
break;
|
||||
case RL_H_MINE:
|
||||
if (sd && sd->skill_id_old == RL_FLICKER) //Force RL_H_MINE deals fire damage if ativated by RL_FLICKER
|
||||
if (sd && sd->skill_id_old == RL_FLICKER) //Force RL_H_MINE deals fire damage if activated by RL_FLICKER
|
||||
element = ELE_FIRE;
|
||||
break;
|
||||
case KO_KAIHOU:
|
||||
@ -2780,7 +2780,7 @@ static struct Damage battle_calc_multi_attack(struct Damage wd, struct block_lis
|
||||
}
|
||||
else if( ((sd->weapontype1 == W_REVOLVER && (skill_lv = pc_checkskill(sd,GS_CHAINACTION)) > 0) //Normal Chain Action effect
|
||||
|| (sd && sc->count && sc->data[SC_E_CHAIN] && (skill_lv = sc->data[SC_E_CHAIN]->val2) > 0)) //Chain Action of ETERNAL_CHAIN
|
||||
&& rnd()%100 < 5*skill_lv ) //Sucess rate
|
||||
&& rnd()%100 < 5*skill_lv ) //Success rate
|
||||
{
|
||||
wd.div_ = skill_get_num(GS_CHAINACTION,skill_lv);
|
||||
wd.type = 0x08;
|
||||
@ -3213,7 +3213,7 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
int dmg = 300; // Base maximum damage at less than 3 cells.
|
||||
i = distance_bl(src,target);
|
||||
if( i > 7 )
|
||||
dmg -= 100; // Greather than 7 cells. (200 damage)
|
||||
dmg -= 100; // Greater than 7 cells. (200 damage)
|
||||
else if( i > 3 )
|
||||
dmg -= 50; // Greater than 3 cells, less than 7. (250 damage)
|
||||
dmg = (dmg * skill_lv) * (100 + (status_get_lv(src) - 100) / 12) / 100;
|
||||
@ -3324,14 +3324,14 @@ static int battle_calc_attack_skill_ratio(struct Damage wd, struct block_list *s
|
||||
case SZ_BIG: skillratio += 200 + 300 * skill_lv; break;// Large
|
||||
}
|
||||
RE_LVL_DMOD(120);
|
||||
//NOTE: Their's some other factors that affects damage, but not sure how exactly. Will recheck one day. [Rytech]
|
||||
//NOTE: There are some other factors that affect damage, but not sure how exactly. Will recheck one day. [Rytech]
|
||||
break;
|
||||
case NC_AXEBOOMERANG:
|
||||
skillratio += (skill_lv * 50) + 150;
|
||||
if( sd ) {
|
||||
short index = sd->equip_index[EQI_HAND_R];
|
||||
if( index >= 0 && sd->inventory_data[index] && sd->inventory_data[index]->type == IT_WEAPON )
|
||||
skillratio += sd->inventory_data[index]->weight / 10;// Weight is divided by 10 since 10 weight in coding make 1 whole actural weight. [Rytech]
|
||||
skillratio += sd->inventory_data[index]->weight / 10;// Weight is divided by 10 since 10 weight in coding make 1 whole actual weight. [Rytech]
|
||||
}
|
||||
RE_LVL_DMOD(100);
|
||||
break;
|
||||
@ -4017,7 +4017,7 @@ struct Damage battle_calc_defense_reduction(struct Damage wd, struct block_list
|
||||
#else
|
||||
vit_def = def2;
|
||||
#endif
|
||||
if( src->type == BL_MOB && (battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesnt work vs players
|
||||
if( src->type == BL_MOB && (battle_check_undead(sstatus->race,sstatus->def_ele) || sstatus->race==RC_DEMON) && //This bonus already doesn't work vs players
|
||||
(skill=pc_checkskill(tsd,AL_DP)) > 0 )
|
||||
vit_def += skill*(int)(3 +(tsd->status.base_level+1)*0.04); // submitted by orn
|
||||
if( src->type == BL_MOB && (skill=pc_checkskill(tsd,RA_RANGERMAIN))>0 &&
|
||||
@ -4495,7 +4495,7 @@ static struct Damage initialize_weapon_data(struct block_list *src, struct block
|
||||
}
|
||||
|
||||
/*
|
||||
* Check if we should reflect the dammage and calculate it if so
|
||||
* Check if we should reflect the damage and calculate it if so
|
||||
* @param attack_type : BL_WEAPON,BL_MAGIC or BL_MISC
|
||||
* @param wd : weapon damage
|
||||
* @param src : bl who did the attack
|
||||
@ -5783,7 +5783,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
{
|
||||
if (battle_config.agi_penalty_type == 1)
|
||||
flee = (flee * (100 - (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num))/100;
|
||||
else //asume type 2: absolute reduction
|
||||
else //assume type 2: absolute reduction
|
||||
flee -= (attacker_count - (battle_config.agi_penalty_count - 1))*battle_config.agi_penalty_num;
|
||||
if(flee < 1) flee = 1;
|
||||
}
|
||||
@ -5791,7 +5791,7 @@ struct Damage battle_calc_misc_attack(struct block_list *src,struct block_list *
|
||||
|
||||
hitrate+= sstatus->hit - flee;
|
||||
#ifdef RENEWAL
|
||||
if( sd ) //in Renewal hit bonus from Vultures Eye is not anymore shown in status window
|
||||
if( sd ) //in Renewal hit bonus from Vultures Eye is not shown anymore in status window
|
||||
hitrate += pc_checkskill(sd,AC_VULTURE);
|
||||
#endif
|
||||
hitrate = cap_value(hitrate, battle_config.min_hitrate, battle_config.max_hitrate);
|
||||
@ -5952,7 +5952,7 @@ int64 battle_calc_return_damage(struct block_list* bl, struct block_list *src, i
|
||||
if( distance_bl(src,bl) <= 0 || !map_check_dir(dir,t_dir) ) {
|
||||
int64 rd1 = 0;
|
||||
rd1 = min(damage,status_get_max_hp(bl)) * sc->data[SC_DEATHBOUND]->val2 / 100; // Amplify damage.
|
||||
*dmg = rd1 * 30 / 100; // Received damage = 30% of amplifly damage.
|
||||
*dmg = rd1 * 30 / 100; // Received damage = 30% of amplified damage.
|
||||
clif_skill_damage(src,bl,gettick(), status_get_amotion(src), 0, -30000, 1, RK_DEATHBOUND, sc->data[SC_DEATHBOUND]->val1,6);
|
||||
status_change_end(bl,SC_DEATHBOUND,INVALID_TIMER);
|
||||
rdamage += rd1 * 70 / 100; // Target receives 70% of the amplified damage. [Rytech]
|
||||
@ -6236,7 +6236,7 @@ enum damage_lv battle_weapon_attack(struct block_list* src, struct block_list* t
|
||||
|
||||
/**
|
||||
* We need to calculate the DMG before the hp reduction, because it can kill the source.
|
||||
* For futher information: bugreport:4950
|
||||
* For further information: bugreport:4950
|
||||
**/
|
||||
ret_val = (damage_lv)skill_attack(BF_WEAPON,src,src,target,PA_SACRIFICE,skill_lv,tick,0);
|
||||
|
||||
@ -6714,7 +6714,7 @@ int battle_check_target( struct block_list *src, struct block_list *target,int f
|
||||
sd = BL_CAST(BL_PC, t_bl);
|
||||
|
||||
if( sd->state.monster_ignore && flag&BCT_ENEMY )
|
||||
return 0; // Global inminuty only to Attacks
|
||||
return 0; // Global immunity only to Attacks
|
||||
if( sd->status.karma && s_bl->type == BL_PC && ((TBL_PC*)s_bl)->status.karma )
|
||||
state |= BCT_ENEMY; // Characters with bad karma may fight amongst them
|
||||
if( sd->state.killable ) {
|
||||
@ -7369,6 +7369,7 @@ static const struct _battle_data {
|
||||
{ "atcommand_enable_npc", &battle_config.atcommand_enable_npc, 0, 0, 100, },
|
||||
{ "path_blown_halt", &battle_config.path_blown_halt, 1, 0, 1, },
|
||||
{ "rental_mount_speed_boost", &battle_config.rental_mount_speed_boost, 25, 0, 100, },
|
||||
{ "feature.warp_suggestions", &battle_config.warp_suggestions_enabled, 0, 0, 1, },
|
||||
};
|
||||
#ifndef STATS_OPT_OUT
|
||||
/**
|
||||
|
@ -532,6 +532,7 @@ extern struct Battle_Config
|
||||
int atcommand_enable_npc;
|
||||
int path_blown_halt;
|
||||
int rental_mount_speed_boost;
|
||||
int warp_suggestions_enabled;
|
||||
} battle_config;
|
||||
|
||||
void do_init_battle(void);
|
||||
|
@ -1427,7 +1427,7 @@ static int itemdb_readdb(void){
|
||||
|
||||
fclose(fp);
|
||||
|
||||
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, filename[fi]);
|
||||
ShowStatus("Done reading '"CL_WHITE"%lu"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, path);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
@ -94,7 +94,7 @@ char log_db_pw[32] = "ragnarok";
|
||||
char log_db_db[32] = "log";
|
||||
Sql* logmysql_handle;
|
||||
|
||||
// DBMap declaartion
|
||||
// DBMap declaration
|
||||
static DBMap* id_db=NULL; /// int id -> struct block_list*
|
||||
static DBMap* pc_db=NULL; /// int id -> struct map_session_data*
|
||||
static DBMap* mobid_db=NULL; /// int id -> struct mob_data*
|
||||
@ -249,7 +249,7 @@ int map_freeblock_timer(int tid, unsigned int tick, int id, intptr_t data)
|
||||
//
|
||||
/*==========================================
|
||||
* Handling of map_bl[]
|
||||
* The adresse of bl_heal is set in bl->prev
|
||||
* The address of bl_heal is set in bl->prev
|
||||
*------------------------------------------*/
|
||||
static struct block_list bl_head;
|
||||
|
||||
@ -336,7 +336,7 @@ int map_delblock(struct block_list* bl)
|
||||
// blocklist (2ways chainlist)
|
||||
if (bl->prev == NULL) {
|
||||
if (bl->next != NULL) {
|
||||
// can't delete block (already at the begining of the chain)
|
||||
// can't delete block (already at the beginning of the chain)
|
||||
ShowError("map_delblock error : bl->next!=NULL\n");
|
||||
}
|
||||
return 0;
|
||||
@ -374,7 +374,7 @@ int map_delblock(struct block_list* bl)
|
||||
* @param x1 : new x position
|
||||
* @param y1 : new y position
|
||||
* @param tick : when this was scheduled
|
||||
* @return 0:sucess, 1:fail
|
||||
* @return 0:success, 1:fail
|
||||
*/
|
||||
int map_moveblock(struct block_list *bl, int x1, int y1, unsigned int tick)
|
||||
{
|
||||
@ -596,7 +596,7 @@ int map_foreachinrange(int (*func)(struct block_list*,va_list), struct block_lis
|
||||
map_freeblock_lock();
|
||||
|
||||
for( i = blockcount; i < bl_list_count; i++ )
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
||||
va_start(ap, type);
|
||||
returnCount += func(bl_list[ i ], ap);
|
||||
va_end(ap);
|
||||
@ -665,7 +665,7 @@ int map_foreachinshootrange(int (*func)(struct block_list*,va_list),struct block
|
||||
map_freeblock_lock();
|
||||
|
||||
for( i = blockcount; i < bl_list_count; i++ )
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
||||
va_start(ap, type);
|
||||
returnCount += func(bl_list[ i ], ap);
|
||||
va_end(ap);
|
||||
@ -722,7 +722,7 @@ int map_foreachinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x0
|
||||
map_freeblock_lock();
|
||||
|
||||
for( i = blockcount; i < bl_list_count; i++ )
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
||||
va_start(ap, type);
|
||||
returnCount += func(bl_list[ i ], ap);
|
||||
va_end(ap);
|
||||
@ -785,7 +785,7 @@ int map_forcountinrange(int (*func)(struct block_list*,va_list), struct block_li
|
||||
map_freeblock_lock();
|
||||
|
||||
for( i = blockcount; i < bl_list_count; i++ )
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
||||
va_start(ap, type);
|
||||
returnCount += func(bl_list[ i ], ap);
|
||||
va_end(ap);
|
||||
@ -839,7 +839,7 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x
|
||||
map_freeblock_lock();
|
||||
|
||||
for( i = blockcount; i < bl_list_count; i++ )
|
||||
if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
|
||||
if(bl_list[ i ]->prev) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
||||
va_start(ap, type);
|
||||
returnCount += func(bl_list[ i ], ap);
|
||||
va_end(ap);
|
||||
@ -854,9 +854,8 @@ int map_forcountinarea(int (*func)(struct block_list*,va_list), int16 m, int16 x
|
||||
}
|
||||
|
||||
/*==========================================
|
||||
* For what I get
|
||||
* Move bl and do func* with va_list while moving.
|
||||
* Mouvement is set by dx dy wich are distance in x and y
|
||||
* Movement is set by dx dy which are distance in x and y
|
||||
*------------------------------------------*/
|
||||
int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_list* center, int16 range, int16 dx, int16 dy, int type, ...)
|
||||
{
|
||||
@ -967,7 +966,7 @@ int map_foreachinmovearea(int (*func)(struct block_list*,va_list), struct block_
|
||||
map_freeblock_lock(); // Prohibit the release from memory
|
||||
|
||||
for( i = blockcount; i < bl_list_count; i++ )
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
||||
va_start(ap, type);
|
||||
returnCount += func(bl_list[ i ], ap);
|
||||
va_end(ap);
|
||||
@ -1011,7 +1010,7 @@ int map_foreachincell(int (*func)(struct block_list*,va_list), int16 m, int16 x,
|
||||
map_freeblock_lock();
|
||||
|
||||
for( i = blockcount; i < bl_list_count; i++ )
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
||||
va_start(ap, type);
|
||||
returnCount += func(bl_list[ i ], ap);
|
||||
va_end(ap);
|
||||
@ -1048,7 +1047,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
|
||||
//////////////////////////////////////////////////////////////
|
||||
// Methodology:
|
||||
// My trigonometrics and math are a little rusty... so the approach I am writing
|
||||
// here is basicly do a double for to check for all targets in the square that
|
||||
// here is basically do a double for to check for all targets in the square that
|
||||
// contains the initial and final positions (area range increased to match the
|
||||
// radius given), then for each object to test, calculate the distance to the
|
||||
// path and include it if the range fits and the target is in the line (0<k<1,
|
||||
@ -1190,7 +1189,7 @@ int map_foreachinpath(int (*func)(struct block_list*,va_list),int16 m,int16 x0,i
|
||||
map_freeblock_lock();
|
||||
|
||||
for( i = blockcount; i < bl_list_count; i++ )
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
||||
va_start(ap, type);
|
||||
returnCount += func(bl_list[ i ], ap);
|
||||
va_end(ap);
|
||||
@ -1232,7 +1231,7 @@ int map_foreachinmap(int (*func)(struct block_list*,va_list), int16 m, int type,
|
||||
map_freeblock_lock();
|
||||
|
||||
for( i = blockcount; i < bl_list_count ; i++ )
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasnt queued for deletion.
|
||||
if( bl_list[ i ]->prev ) { //func() may delete this bl_list[] slot, checking for prev ensures it wasn't queued for deletion.
|
||||
va_start(ap, type);
|
||||
returnCount += func(bl_list[ i ], ap);
|
||||
va_end(ap);
|
||||
@ -1500,7 +1499,7 @@ static DBData create_charid2nick(DBKey key, va_list args)
|
||||
return db_ptr2data(p);
|
||||
}
|
||||
|
||||
/// Adds(or replaces) the nick of charid to nick_db and fullfils pending requests.
|
||||
/// Adds(or replaces) the nick of charid to nick_db and fulfils pending requests.
|
||||
/// Does nothing if the character is online.
|
||||
void map_addnickdb(int charid, const char* nick)
|
||||
{
|
||||
@ -1995,7 +1994,7 @@ void map_foreachnpc(int (*func)(struct npc_data* nd, va_list args), ...)
|
||||
}
|
||||
|
||||
/// Applies func to everything in the db.
|
||||
/// Stops iteratin gif func returns -1.
|
||||
/// Stops iterating if func returns -1.
|
||||
void map_foreachregen(int (*func)(struct block_list* bl, va_list args), ...)
|
||||
{
|
||||
DBIterator* iter;
|
||||
@ -3208,7 +3207,7 @@ int map_readallmaps (void)
|
||||
exit(EXIT_FAILURE); //No use launching server if maps can't be read.
|
||||
}
|
||||
|
||||
// Init mapcache data.. [Shinryo]
|
||||
// Init mapcache data. [Shinryo]
|
||||
map_cache_buffer = map_init_mapcache(fp);
|
||||
if(!map_cache_buffer) {
|
||||
ShowFatalError("Failed to initialize mapcache data (%s)..\n", mapcachefilepath);
|
||||
@ -3270,7 +3269,7 @@ int map_readallmaps (void)
|
||||
if( !enable_grf ) {
|
||||
fclose(fp);
|
||||
|
||||
// The cache isn't needed anymore, so free it.. [Shinryo]
|
||||
// The cache isn't needed anymore, so free it. [Shinryo]
|
||||
aFree(map_cache_buffer);
|
||||
}
|
||||
|
||||
|
@ -168,11 +168,23 @@ void mvptomb_create(struct mob_data *md, char *killer, time_t time)
|
||||
|
||||
}
|
||||
|
||||
/** Destroys MVP Tomb
|
||||
* @param md
|
||||
*/
|
||||
void mvptomb_destroy(struct mob_data *md) {
|
||||
struct npc_data *nd;
|
||||
|
||||
if ( (nd = map_id2nd(md->tomb_nid)) ) {
|
||||
npc_remove_map(nd);
|
||||
int16 m = nd->bl.m, i;
|
||||
clif_clearunit_area(&nd->bl,CLR_OUTSIGHT);
|
||||
map_delblock(&nd->bl);
|
||||
|
||||
ARR_FIND( 0, map[m].npc_num, i, map[m].npc[i] == nd );
|
||||
if( !(i == map[m].npc_num) ) {
|
||||
map[m].npc_num--;
|
||||
map[m].npc[i] = map[m].npc[map[m].npc_num];
|
||||
map[m].npc[map[m].npc_num] = NULL;
|
||||
}
|
||||
map_deliddb(&nd->bl);
|
||||
aFree(nd);
|
||||
}
|
||||
|
@ -2160,6 +2160,54 @@ static void npc_parsename(struct npc_data* nd, const char* name, const char* sta
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Parses NPC view.
|
||||
* Support for using Constants in place of NPC View IDs.
|
||||
*/
|
||||
int npc_parseview(const char* w4, const char* start, const char* buffer, const char* filepath) {
|
||||
int val = -1, i = 0;
|
||||
char viewid[1024]; // Max size of name from const.txt, see read_constdb.
|
||||
|
||||
// Extract view ID / constant
|
||||
while (w4[i] != '\0') {
|
||||
if (ISSPACE(w4[i]) || w4[i] == '/' || w4[i] == ',')
|
||||
break;
|
||||
|
||||
i++;
|
||||
}
|
||||
|
||||
safestrncpy(viewid, w4, i+=1);
|
||||
|
||||
// Check if view id is not an ID (only numbers).
|
||||
if(!npc_viewisid(viewid)) {
|
||||
// Check if constant exists and get its value.
|
||||
if(!script_get_constant(viewid, &val)) {
|
||||
ShowWarning("npc_parseview: Invalid NPC constant '%s' specified in file '%s', line'%d'. Defaulting to INVISIBLE_CLASS. \n", viewid, filepath, strline(buffer,start-buffer));
|
||||
val = INVISIBLE_CLASS;
|
||||
}
|
||||
} else {
|
||||
// NPC has an ID specified for view id.
|
||||
val = atoi(w4);
|
||||
}
|
||||
|
||||
return val;
|
||||
}
|
||||
|
||||
/**
|
||||
* Checks if given view is an ID or constant.
|
||||
*/
|
||||
bool npc_viewisid(const char * viewid)
|
||||
{
|
||||
if(atoi(viewid) != -1) {
|
||||
// Loop through view, looking for non-numeric character.
|
||||
while (*viewid) {
|
||||
if (ISDIGIT(*viewid++) == 0) return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Add then display an npc warp on map
|
||||
* @param name : warp unique name
|
||||
@ -2459,7 +2507,7 @@ static const char* npc_parse_shop(char* w1, char* w2, char* w3, char* w4, const
|
||||
nd->bl.y = y;
|
||||
nd->bl.id = npc_get_new_npc_id();
|
||||
npc_parsename(nd, w3, start, buffer, filepath);
|
||||
nd->class_ = m==-1?-1:atoi(w4);
|
||||
nd->class_ = m == -1 ? -1 : npc_parseview(w4, start, buffer, filepath);
|
||||
nd->speed = 200;
|
||||
|
||||
++npc_shop;
|
||||
@ -2620,7 +2668,7 @@ static const char* npc_skip_script(const char* start, const char* buffer, const
|
||||
* @return new index for next parsing
|
||||
*/
|
||||
static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath, bool runOnInit) {
|
||||
int x, y, dir = 0, m, xs = 0, ys = 0, class_ = 0; // [Valaris] thanks to fov
|
||||
int x, y, dir = 0, m, xs = 0, ys = 0; // [Valaris] thanks to fov
|
||||
char mapname[32];
|
||||
struct script_code *script;
|
||||
int i;
|
||||
@ -2672,14 +2720,13 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons
|
||||
|
||||
CREATE(nd, struct npc_data, 1);
|
||||
|
||||
if( sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3 )
|
||||
if( sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2 )
|
||||
{// OnTouch area defined
|
||||
nd->u.scr.xs = xs;
|
||||
nd->u.scr.ys = ys;
|
||||
}
|
||||
else
|
||||
{// no OnTouch area
|
||||
class_ = atoi(w4);
|
||||
nd->u.scr.xs = -1;
|
||||
nd->u.scr.ys = -1;
|
||||
}
|
||||
@ -2690,7 +2737,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons
|
||||
nd->bl.y = y;
|
||||
npc_parsename(nd, w3, start, buffer, filepath);
|
||||
nd->bl.id = npc_get_new_npc_id();
|
||||
nd->class_ = class_;
|
||||
nd->class_ = m == -1 ? -1 : npc_parseview(w4, start, buffer, filepath);
|
||||
nd->speed = 200;
|
||||
nd->u.scr.script = script;
|
||||
nd->u.scr.label_list = label_list;
|
||||
@ -2709,7 +2756,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons
|
||||
npc_setcells(nd);
|
||||
if(map_addblock(&nd->bl))
|
||||
return NULL;
|
||||
if( class_ >= 0 )
|
||||
if( nd->class_ >= 0 )
|
||||
{
|
||||
status_set_viewdata(&nd->bl, nd->class_);
|
||||
if( map[nd->bl.m].users )
|
||||
@ -2760,7 +2807,7 @@ static const char* npc_parse_script(char* w1, char* w2, char* w3, char* w4, cons
|
||||
/// npc: <map name>,<x>,<y>,<facing>%TAB%duplicate(<name of target>)%TAB%<NPC Name>%TAB%<sprite id>,<triggerX>,<triggerY>
|
||||
const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const char* start, const char* buffer, const char* filepath)
|
||||
{
|
||||
int x, y, dir, m, xs = -1, ys = -1, class_ = 0;
|
||||
int x, y, dir, m, xs = -1, ys = -1;
|
||||
char mapname[32];
|
||||
char srcname[128];
|
||||
int i;
|
||||
@ -2808,9 +2855,8 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
|
||||
}
|
||||
|
||||
if( type == WARP && sscanf(w4, "%d,%d", &xs, &ys) == 2 );// <spanx>,<spany>
|
||||
else if( type == SCRIPT && sscanf(w4, "%d,%d,%d", &class_, &xs, &ys) == 3);// <sprite id>,<triggerX>,<triggerY>
|
||||
else if( type != WARP ) class_ = atoi(w4);// <sprite id>
|
||||
else {
|
||||
else if( type == SCRIPT && sscanf(w4, "%*[^,],%d,%d", &xs, &ys) == 2);// <sprite id>,<triggerX>,<triggerY>
|
||||
else if( type == WARP ) {
|
||||
ShowError("npc_parse_duplicate: Invalid span format for duplicate warp in file '%s', line '%d'. Skipping line...\n * w1=%s\n * w2=%s\n * w3=%s\n * w4=%s\n", filepath, strline(buffer,start-buffer), w1, w2, w3, w4);
|
||||
return end;// next line, try to continue
|
||||
}
|
||||
@ -2823,7 +2869,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
|
||||
nd->bl.y = y;
|
||||
npc_parsename(nd, w3, start, buffer, filepath);
|
||||
nd->bl.id = npc_get_new_npc_id();
|
||||
nd->class_ = class_;
|
||||
nd->class_ = m == -1 ? -1 : npc_parseview(w4, start, buffer, filepath);
|
||||
nd->speed = 200;
|
||||
nd->src_id = src_id;
|
||||
nd->bl.type = BL_NPC;
|
||||
@ -2870,7 +2916,7 @@ const char* npc_parse_duplicate(char* w1, char* w2, char* w3, char* w4, const ch
|
||||
npc_setcells(nd);
|
||||
if(map_addblock(&nd->bl))
|
||||
return end;
|
||||
if( class_ >= 0 ) {
|
||||
if( nd->class_ >= 0 ) {
|
||||
status_set_viewdata(&nd->bl, nd->class_);
|
||||
if( map[nd->bl.m].users )
|
||||
clif_spawn(&nd->bl);
|
||||
@ -3900,6 +3946,7 @@ void npc_read_event_script(void)
|
||||
{"Die Event",script_config.die_event_name},
|
||||
{"Kill PC Event",script_config.kill_pc_event_name},
|
||||
{"Kill NPC Event",script_config.kill_mob_event_name},
|
||||
{"Stat Calc Event",script_config.stat_calc_event_name},
|
||||
};
|
||||
|
||||
for (i = 0; i < NPCE_MAX; i++)
|
||||
|
@ -112,6 +112,7 @@ enum npce_event {
|
||||
NPCE_DIE,
|
||||
NPCE_KILLPC,
|
||||
NPCE_KILLNPC,
|
||||
NPCE_STATCALC,
|
||||
NPCE_MAX
|
||||
};
|
||||
struct view_data* npc_get_viewdata(int class_);
|
||||
@ -129,6 +130,7 @@ int npc_buysellsel(struct map_session_data* sd, int id, int type);
|
||||
int npc_buylist(struct map_session_data* sd,int n, unsigned short* item_list);
|
||||
int npc_selllist(struct map_session_data* sd, int n, unsigned short* item_list);
|
||||
void npc_parse_mob2(struct spawn_data* mob);
|
||||
bool npc_viewisid(const char * viewid);
|
||||
struct npc_data* npc_add_warp(char* name, short from_mapid, short from_x, short from_y, short xs, short ys, unsigned short to_mapindex, short to_x, short to_y);
|
||||
int npc_globalmessage(const char* name,const char* mes);
|
||||
|
||||
|
21
src/map/pc.c
21
src/map/pc.c
@ -1923,7 +1923,7 @@ static int pc_bonus_addeff_onskill(struct s_addeffectonskill* effect, int max, e
|
||||
* @param race: target race. if < 0, means monster_id
|
||||
* @param rate: rate value: 1 ~ 10000. If < 0, it will be multiplied with mob level/10
|
||||
*/
|
||||
static void pc_bonus_item_drop(struct s_add_drop *drop, const short max, uint16 nameid, uint16 group, int class_, int race, int rate)
|
||||
static void pc_bonus_item_drop(struct s_add_drop *drop, const short max, uint16 nameid, uint16 group, int class_, short race, int rate)
|
||||
{
|
||||
uint8 i;
|
||||
if (nameid && !group && !itemdb_exists(nameid)) {
|
||||
@ -4018,7 +4018,7 @@ int pc_getzeny(struct map_session_data *sd,int zeny, enum e_log_pick_type type,
|
||||
*------------------------------------------*/
|
||||
int pc_search_inventory(struct map_session_data *sd,int item_id)
|
||||
{
|
||||
int i;
|
||||
int16 i;
|
||||
nullpo_retr(-1, sd);
|
||||
|
||||
ARR_FIND( 0, MAX_INVENTORY, i, sd->status.inventory[i].nameid == item_id && (sd->status.inventory[i].amount > 0 || item_id == 0) );
|
||||
@ -4042,7 +4042,7 @@ int pc_search_inventory(struct map_session_data *sd,int item_id)
|
||||
*/
|
||||
char pc_additem(struct map_session_data *sd,struct item *item,int amount,e_log_pick_type log_type) {
|
||||
struct item_data *id;
|
||||
uint16 i;
|
||||
int16 i;
|
||||
unsigned int w;
|
||||
|
||||
nullpo_retr(1, sd);
|
||||
@ -4066,12 +4066,13 @@ char pc_additem(struct map_session_data *sd,struct item *item,int amount,e_log_p
|
||||
|
||||
i = MAX_INVENTORY;
|
||||
|
||||
if( itemdb_isstackable2(id) && item->expire_time == 0 )
|
||||
{ // Stackable | Non Rental
|
||||
for( i = 0; i < MAX_INVENTORY; i++ )
|
||||
{
|
||||
if( sd->status.inventory[i].nameid == item->nameid && sd->status.inventory[i].bound == item->bound && memcmp(&sd->status.inventory[i].card, &item->card, sizeof(item->card)) == 0 )
|
||||
{
|
||||
// Stackable | Non Rental
|
||||
if( itemdb_isstackable2(id) && item->expire_time == 0 ) {
|
||||
for( i = 0; i < MAX_INVENTORY; i++ ) {
|
||||
if( sd->status.inventory[i].nameid == item->nameid &&
|
||||
sd->status.inventory[i].bound == item->bound &&
|
||||
sd->status.inventory[i].expire_time == 0 &&
|
||||
memcmp(&sd->status.inventory[i].card, &item->card, sizeof(item->card)) == 0 ) {
|
||||
if( amount > MAX_AMOUNT - sd->status.inventory[i].amount || ( id->stack.inventory && amount > id->stack.amount - sd->status.inventory[i].amount ) )
|
||||
return 5;
|
||||
sd->status.inventory[i].amount += amount;
|
||||
@ -10255,7 +10256,7 @@ int pc_readdb(void)
|
||||
sv_readdb(dbsubpath1, "pre-re/job_db1.txt",',',5+MAX_WEAPON_TYPE,5+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, i);
|
||||
#endif
|
||||
else
|
||||
sv_readdb(dbsubpath1, "job_db1.txt",',',5+MAX_WEAPON_TYPE,5+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, i);
|
||||
sv_readdb(dbsubpath1, "job_db1.txt",',',5+MAX_WEAPON_TYPE,6+MAX_WEAPON_TYPE,CLASS_COUNT,&pc_readdb_job1, i);
|
||||
sv_readdb(dbsubpath1, "job_db2.txt",',',1,1+MAX_LEVEL,CLASS_COUNT,&pc_readdb_job2, i);
|
||||
sv_readdb(dbsubpath2, "job_exp.txt",',',4,1000+3,CLASS_COUNT*2,&pc_readdb_job_exp, i); //support till 1000lvl
|
||||
#ifdef HP_SP_TABLES
|
||||
|
@ -117,8 +117,8 @@ struct s_add_drop {
|
||||
uint16 nameid, ///Item ID
|
||||
group; ///Group ID
|
||||
int rate; ///Rate, 1 ~ 10000, -1 ~ -100000
|
||||
char race, ///Target Race, bitwise value of 1<<x. if < 0 means Monster ID
|
||||
class_; ///Target Class, bitwise value of 1<<x
|
||||
short race; ///Target Race, bitwise value of 1<<x. if < 0 means Monster ID
|
||||
char class_; ///Target Class, bitwise value of 1<<x
|
||||
};
|
||||
|
||||
struct s_autobonus {
|
||||
|
@ -256,6 +256,7 @@ struct Script_Config script_config = {
|
||||
"OnPCLoadMapEvent", //loadmap_event_name
|
||||
"OnPCBaseLvUpEvent", //baselvup_event_name
|
||||
"OnPCJobLvUpEvent", //joblvup_event_name
|
||||
"OnPCStatCalcEvent", //stat_calc_event_name
|
||||
"OnTouch_", //ontouch_name (runs on first visible char to enter area, picks another char if the first char leaves)
|
||||
"OnTouch", //ontouch2_name (run whenever a char walks into the OnTouch area)
|
||||
};
|
||||
@ -7819,7 +7820,7 @@ BUILDIN_FUNC(getequippercentrefinery)
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(successrefitem)
|
||||
{
|
||||
int i=-1,num,ep;
|
||||
int i = -1, num, ep, up = 1;
|
||||
TBL_PC *sd;
|
||||
|
||||
num = script_getnum(st,2);
|
||||
@ -7827,6 +7828,9 @@ BUILDIN_FUNC(successrefitem)
|
||||
if( sd == NULL )
|
||||
return 0;
|
||||
|
||||
if( script_hasdata(st, 3) )
|
||||
up = script_getnum(st, 3);
|
||||
|
||||
if (num > 0 && num <= ARRAYLENGTH(equip))
|
||||
i=pc_checkequip(sd,equip[num-1]);
|
||||
if(i >= 0) {
|
||||
@ -7835,7 +7839,11 @@ BUILDIN_FUNC(successrefitem)
|
||||
//Logs items, got from (N)PC scripts [Lupus]
|
||||
log_pick_pc(sd, LOG_TYPE_SCRIPT, -1, &sd->status.inventory[i]);
|
||||
|
||||
sd->status.inventory[i].refine++;
|
||||
if (sd->status.inventory[i].refine >= MAX_REFINE)
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
|
||||
sd->status.inventory[i].refine += up;
|
||||
sd->status.inventory[i].refine = cap_value( sd->status.inventory[i].refine, 0, MAX_REFINE);
|
||||
pc_unequipitem(sd,i,2); // status calc will happen in pc_equipitem() below
|
||||
|
||||
clif_refine(sd->fd,0,i,sd->status.inventory[i].refine);
|
||||
@ -7901,7 +7909,7 @@ BUILDIN_FUNC(failedrefitem)
|
||||
*------------------------------------------*/
|
||||
BUILDIN_FUNC(downrefitem)
|
||||
{
|
||||
int i = -1,num,ep,down = 1;
|
||||
int i = -1, num, ep, down = 1;
|
||||
TBL_PC *sd;
|
||||
|
||||
sd = script_rid2sd(st);
|
||||
@ -18501,6 +18509,43 @@ BUILDIN_FUNC(disable_command) {
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
|
||||
/** Get the information of the members of a guild by type.
|
||||
* getguildmember <guild_id>{,<type>};
|
||||
* @param guild_id: ID of guild
|
||||
* @param type: Type of option (optional)
|
||||
*/
|
||||
BUILDIN_FUNC(getguildmember)
|
||||
{
|
||||
int i, j = 0, type = 0;
|
||||
struct guild *g = NULL;
|
||||
|
||||
g = guild_search(script_getnum(st,2));
|
||||
|
||||
if (script_hasdata(st,3))
|
||||
type = script_getnum(st,3);
|
||||
|
||||
if (g) {
|
||||
for (i = 0; i < MAX_GUILD; i++) {
|
||||
if (g->member[i].account_id) {
|
||||
switch (type) {
|
||||
case 2:
|
||||
mapreg_setreg(reference_uid(add_str("$@guildmemberaid"), j),g->member[i].account_id);
|
||||
break;
|
||||
case 1:
|
||||
mapreg_setreg(reference_uid(add_str("$@guildmembercid"), j), g->member[i].char_id);
|
||||
break;
|
||||
default:
|
||||
mapreg_setregstr(reference_uid(add_str("$@guildmembername$"), j), g->member[i].name);
|
||||
break;
|
||||
}
|
||||
j++;
|
||||
}
|
||||
}
|
||||
}
|
||||
mapreg_setreg(add_str("$@guildmembercount"), j);
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
}
|
||||
|
||||
/** Adds a spirit ball to player for 'duration' in second
|
||||
* addspiritball <amount>,<duration>{,<char_id>};
|
||||
*/
|
||||
@ -18512,8 +18557,12 @@ BUILDIN_FUNC(addspiritball) {
|
||||
if (amount == 0)
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
|
||||
if (script_hasdata(st,4))
|
||||
sd = map_charid2sd(script_getnum(st,4));
|
||||
if (script_hasdata(st,4)) {
|
||||
if (script_isstring(st,4))
|
||||
sd = map_charid2sd(script_getnum(st,4));
|
||||
else
|
||||
sd = map_nick2sd(script_getstr(st,4));
|
||||
}
|
||||
else
|
||||
sd = script_rid2sd(st);
|
||||
if (!sd)
|
||||
@ -18534,8 +18583,12 @@ BUILDIN_FUNC(delspiritball) {
|
||||
if (amount == 0)
|
||||
return SCRIPT_CMD_SUCCESS;
|
||||
|
||||
if (script_hasdata(st,3))
|
||||
sd = map_charid2sd(script_getnum(st,3));
|
||||
if (script_hasdata(st,3)) {
|
||||
if (script_isstring(st,2))
|
||||
sd = map_charid2sd(script_getnum(st,3));
|
||||
else
|
||||
sd = map_nick2sd(script_getstr(st,3));
|
||||
}
|
||||
else
|
||||
sd = script_rid2sd(st);
|
||||
if (!sd)
|
||||
@ -18551,8 +18604,12 @@ BUILDIN_FUNC(delspiritball) {
|
||||
BUILDIN_FUNC(countspiritball) {
|
||||
struct map_session_data *sd;
|
||||
|
||||
if (script_hasdata(st,2))
|
||||
sd = map_charid2sd(script_getnum(st,2));
|
||||
if (script_hasdata(st,2)) {
|
||||
if (script_isstring(st,2))
|
||||
sd = map_charid2sd(script_getnum(st,2));
|
||||
else
|
||||
sd = map_nick2sd(script_getstr(st,2));
|
||||
}
|
||||
else
|
||||
sd = script_rid2sd(st);
|
||||
if (!sd)
|
||||
@ -18686,7 +18743,7 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(getequiprefinerycnt,"i"),
|
||||
BUILDIN_DEF(getequipweaponlv,"i"),
|
||||
BUILDIN_DEF(getequippercentrefinery,"i"),
|
||||
BUILDIN_DEF(successrefitem,"i"),
|
||||
BUILDIN_DEF(successrefitem,"i?"),
|
||||
BUILDIN_DEF(failedrefitem,"i"),
|
||||
BUILDIN_DEF(downrefitem,"i?"),
|
||||
BUILDIN_DEF(statusup,"i"),
|
||||
@ -19090,6 +19147,7 @@ struct script_function buildin_func[] = {
|
||||
BUILDIN_DEF(getgroupitem,"i"),
|
||||
BUILDIN_DEF(enable_command,""),
|
||||
BUILDIN_DEF(disable_command,""),
|
||||
BUILDIN_DEF(getguildmember,"i?"),
|
||||
BUILDIN_DEF(addspiritball,"ii?"),
|
||||
BUILDIN_DEF(delspiritball,"i?"),
|
||||
BUILDIN_DEF(countspiritball,"?"),
|
||||
|
@ -28,6 +28,7 @@ extern struct Script_Config {
|
||||
const char *loadmap_event_name;
|
||||
const char *baselvup_event_name;
|
||||
const char *joblvup_event_name;
|
||||
const char *stat_calc_event_name;
|
||||
|
||||
const char* ontouch_name;
|
||||
const char* ontouch2_name;
|
||||
|
@ -2852,6 +2852,8 @@ int status_calc_pc_(struct map_session_data* sd, bool first)
|
||||
pc_delautobonus(sd,sd->autobonus2,ARRAYLENGTH(sd->autobonus2),true);
|
||||
pc_delautobonus(sd,sd->autobonus3,ARRAYLENGTH(sd->autobonus3),true);
|
||||
|
||||
npc_script_event(sd, NPCE_STATCALC);
|
||||
|
||||
// Parse equipment
|
||||
for(i=0;i<EQI_MAX;i++) {
|
||||
current_equip_item_index = index = sd->equip_index[i]; // We pass INDEX to current_equip_item_index - for EQUIP_SCRIPT (new cards solution) [Lupus]
|
||||
|
Loading…
x
Reference in New Issue
Block a user