Fixed Thief Platinum Skills Quest where job level requirement for Assassin and Rogue is not needed. bugreport:6373
git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@16537 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -13,6 +13,7 @@
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//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
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//= 1.7 Updated to latest available official file. [Masao]
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//= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph]
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//============================================================
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moc_prydb1,154,128,4 script Alcouskou 118,{
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@ -29,7 +30,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
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case 1:
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switch (skill_thief_1) {
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case 0:
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if ((countitem(7041) > 4) && (JobLevel > 24)) {
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if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
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mes "[Alcouskou]";
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mes "Luckily, you have brought some";
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mes "sand with you. It is very important";
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@ -151,7 +152,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
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close;
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}
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case 2:
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if ((countitem(940) > 19) && (JobLevel > 34)) {
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if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
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mes "[Alcouskou]";
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mes "Okay! Let's practice!";
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next;
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@ -228,7 +229,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
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mes "If not, I cannot teach you.";
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close;
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case 3:
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if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (JobLevel > 19)) {
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if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
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mes "[Alcouskou]";
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mes "Wow, you have already prepared?";
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mes "Great, I see promise in you. -";
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@ -318,7 +319,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
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mes "Retrieve these items by any means you see fit.";
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close;
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case 4:
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if ((countitem(910) > 1) && (countitem(911) > 1) && (JobLevel > 14)) {
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if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
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mes "[Alcouskou]";
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mes "Wow! Have you already gathered the items!";
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mes "Very well, do you wish to begin?";
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@ -13,6 +13,7 @@
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//= 1.5 Rescripted to Aegis 10.3 stadards. [L0ne_W0lf]
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//= 1.6 Fixed a Exploit for Assassins and Rogues. (bugreport:2332) [Samuray22]
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//= 1.7 Updated to latest available official file. [Masao]
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//= 1.8 Fixed JobLevel requirement for Assassins and Rogues. [Joseph]
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//============================================================
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moc_prydb1,154,128,4 script Alcouskou 118,{
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@ -29,7 +30,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
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case 1:
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switch (skill_thief_1) {
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case 0:
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if ((countitem(7041) > 4) && (JobLevel > 24)) {
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if ((countitem(7041) > 4) && ((JobLevel > 24) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
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mes "[Alcouskou]";
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mes "Luckily, you have brought some";
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mes "sand with you. It is very important";
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@ -151,7 +152,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
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close;
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}
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case 2:
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if ((countitem(940) > 19) && (JobLevel > 34)) {
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if ((countitem(940) > 19) && ((JobLevel > 34) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
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mes "[Alcouskou]";
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mes "Okay! Let's practice!";
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next;
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@ -228,7 +229,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
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mes "If not, I cannot teach you.";
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close;
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case 3:
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if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && (JobLevel > 19)) {
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if ((countitem(912) > 0) && (countitem(948) > 0) && (countitem(908) > 4) && ((JobLevel > 19) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
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mes "[Alcouskou]";
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mes "Wow, you have already prepared?";
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mes "Great, I see promise in you. -";
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@ -318,7 +319,7 @@ moc_prydb1,154,128,4 script Alcouskou 118,{
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mes "Retrieve these items by any means you see fit.";
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close;
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case 4:
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if ((countitem(910) > 1) && (countitem(911) > 1) && (JobLevel > 14)) {
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if ((countitem(910) > 1) && (countitem(911) > 1) && ((JobLevel > 14) || (BaseJob == Job_Assassin || BaseJob == Job_Rogue))) {
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mes "[Alcouskou]";
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mes "Wow! Have you already gathered the items!";
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mes "Very well, do you wish to begin?";
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