Eternal Chaos now reduces both hard DEF and soft DEF (#8609)
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@ -86,7 +86,7 @@ Body:
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Opt1: StoneWait
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Opt1: StoneWait
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Flags:
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Flags:
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SendOption: true
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SendOption: true
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BossResist: true
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BossResist: true
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StopAttacking: true
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StopAttacking: true
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Fail:
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Fail:
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Whiteimprison: true
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Whiteimprison: true
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@ -1822,6 +1822,7 @@ Body:
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Icon: EFST_ETERNALCHAOS
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Icon: EFST_ETERNALCHAOS
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DurationLookup: BD_ETERNALCHAOS
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DurationLookup: BD_ETERNALCHAOS
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CalcFlags:
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CalcFlags:
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Def: true
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Def2: true
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Def2: true
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Flags:
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Flags:
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NoDispell: true
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NoDispell: true
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@ -7683,6 +7683,10 @@ static defType status_calc_def(struct block_list *bl, status_change *sc, int def
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if(sc->getSCE(SC_BERSERK))
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if(sc->getSCE(SC_BERSERK))
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return 0;
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return 0;
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#ifdef RENEWAL
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if(sc->getSCE(SC_ETERNALCHAOS))
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return 0;
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#endif
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if(sc->getSCE(SC_BARRIER))
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if(sc->getSCE(SC_BARRIER))
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return 100;
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return 100;
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if(sc->getSCE(SC_KEEPING))
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if(sc->getSCE(SC_KEEPING))
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