Migrated all getpetinfo constants to source exports

Created the respective enum on source side and changed the script doc to only refer to the constants not the direct values.
This commit is contained in:
Lemongrass3110 2016-01-06 23:28:05 +01:00
parent 90dcd845e2
commit a68ab0c88d
5 changed files with 46 additions and 24 deletions

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@ -468,14 +468,6 @@ IG_Sanctuary_Lucky_Egg 450
IG_Cyborg_Lucky_Egg 451
IG_Undine_Lucky_Egg 452
PET_ID 0
PET_CLASS 1
PET_NAME 2
PET_INTIMATE 3
PET_HUNGRY 4
PET_RENAMED 5
PET_LEVEL 6
MOB_NAME 0
MOB_LV 1
MOB_MAXHP 2

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@ -8507,15 +8507,15 @@ server and the egg will disappear when anyone tries to hatch it.
This function will return pet information for the pet the invoking character
currently has active. Valid types are:
0 - Pet ID
1 - Pet class number as per 'db/pet_db.txt' - will tell you what kind of a pet it
PETINFO_ID - Pet ID
PETINFO_CLASS - Pet class number as per 'db/pet_db.txt' - will tell you what kind of a pet it
is.
2 - Pet name. Will return "null" if there's no pet.
3 - Pet friendly level (intimacy score). 1000 is full loyalty.
4 - Pet hungry level. 100 is completely full.
5 - Pet rename flag. 0 means this pet has not been named yet.
6 - Pet level
7 - Pet Game ID
PETINFO_NAME - Pet name. Will return "null" if there's no pet.
PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
PETINFO_HUNGRY - Pet hungry level. 100 is completely full.
PETINFO_RENAMED - Pet rename flag. 0 means this pet has not been named yet.
PETINFO_LEVEL - Pet level
PETINFO_BLOCKID - Pet Game ID
---------------------------------------

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@ -14040,14 +14040,14 @@ BUILDIN_FUNC(getpetinfo)
}
switch(type){
case 0: script_pushint(st,pd->pet.pet_id); break;
case 1: script_pushint(st,pd->pet.class_); break;
case 2: script_pushstrcopy(st,pd->pet.name); break;
case 3: script_pushint(st,pd->pet.intimate); break;
case 4: script_pushint(st,pd->pet.hungry); break;
case 5: script_pushint(st,pd->pet.rename_flag); break;
case 6: script_pushint(st,(int)pd->pet.level); break;
case 7: script_pushint(st,pd->bl.id); break;
case PETINFO_ID: script_pushint(st,pd->pet.pet_id); break;
case PETINFO_CLASS: script_pushint(st,pd->pet.class_); break;
case PETINFO_NAME: script_pushstrcopy(st,pd->pet.name); break;
case PETINFO_INTIMATE: script_pushint(st,pd->pet.intimate); break;
case PETINFO_HUNGRY: script_pushint(st,pd->pet.hungry); break;
case PETINFO_RENAMED: script_pushint(st,pd->pet.rename_flag); break;
case PETINFO_LEVEL: script_pushint(st,(int)pd->pet.level); break;
case PETINFO_BLOCKID: script_pushint(st,pd->bl.id); break;
default:
script_pushint(st,0);
break;

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@ -297,6 +297,17 @@ enum script_parse_options {
SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
};
enum petinfo_types {
PETINFO_ID = 0,
PETINFO_CLASS,
PETINFO_NAME,
PETINFO_INTIMATE,
PETINFO_HUNGRY,
PETINFO_RENAMED,
PETINFO_LEVEL,
PETINFO_BLOCKID
};
enum unitdata_mobtypes {
UMOB_SIZE = 0,
UMOB_LEVEL,

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@ -2539,6 +2539,25 @@
export_constant(A_CANNONBALL);
export_constant(A_THROWWEAPON);
/* petinfo types */
export_constant(PETINFO_ID);
export_constant(PETINFO_CLASS);
export_constant(PETINFO_NAME);
export_constant(PETINFO_INTIMATE);
export_constant(PETINFO_HUNGRY);
export_constant(PETINFO_RENAMED);
export_constant(PETINFO_LEVEL);
export_constant(PETINFO_BLOCKID);
// For backwards compatability - might be removed in the near future
script_set_constant("PET_ID",PETINFO_ID,false);
script_set_constant("PET_CLASS",PETINFO_CLASS,false);
script_set_constant("PET_NAME",PETINFO_NAME,false);
script_set_constant("PET_INTIMATE",PETINFO_INTIMATE,false);
script_set_constant("PET_HUNGRY",PETINFO_HUNGRY,false);
script_set_constant("PET_RENAMED",PETINFO_RENAMED,false);
script_set_constant("PET_LEVEL",PETINFO_LEVEL,false);
/* add skill types */
script_set_constant("SKILL_PERM",ADDSKILL_PERMANENT,false);
script_set_constant("SKILL_TEMP",ADDSKILL_TEMP,false);