Migrated all getpetinfo constants to source exports
Created the respective enum on source side and changed the script doc to only refer to the constants not the direct values.
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@ -468,14 +468,6 @@ IG_Sanctuary_Lucky_Egg 450
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IG_Cyborg_Lucky_Egg 451
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IG_Undine_Lucky_Egg 452
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PET_ID 0
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PET_CLASS 1
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PET_NAME 2
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PET_INTIMATE 3
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PET_HUNGRY 4
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PET_RENAMED 5
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PET_LEVEL 6
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MOB_NAME 0
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MOB_LV 1
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MOB_MAXHP 2
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@ -8507,15 +8507,15 @@ server and the egg will disappear when anyone tries to hatch it.
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This function will return pet information for the pet the invoking character
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currently has active. Valid types are:
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0 - Pet ID
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1 - Pet class number as per 'db/pet_db.txt' - will tell you what kind of a pet it
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PETINFO_ID - Pet ID
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PETINFO_CLASS - Pet class number as per 'db/pet_db.txt' - will tell you what kind of a pet it
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is.
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2 - Pet name. Will return "null" if there's no pet.
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3 - Pet friendly level (intimacy score). 1000 is full loyalty.
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4 - Pet hungry level. 100 is completely full.
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5 - Pet rename flag. 0 means this pet has not been named yet.
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6 - Pet level
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7 - Pet Game ID
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PETINFO_NAME - Pet name. Will return "null" if there's no pet.
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PETINFO_INTIMATE - Pet friendly level (intimacy score). 1000 is full loyalty.
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PETINFO_HUNGRY - Pet hungry level. 100 is completely full.
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PETINFO_RENAMED - Pet rename flag. 0 means this pet has not been named yet.
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PETINFO_LEVEL - Pet level
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PETINFO_BLOCKID - Pet Game ID
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---------------------------------------
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@ -14040,14 +14040,14 @@ BUILDIN_FUNC(getpetinfo)
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}
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switch(type){
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case 0: script_pushint(st,pd->pet.pet_id); break;
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case 1: script_pushint(st,pd->pet.class_); break;
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case 2: script_pushstrcopy(st,pd->pet.name); break;
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case 3: script_pushint(st,pd->pet.intimate); break;
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case 4: script_pushint(st,pd->pet.hungry); break;
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case 5: script_pushint(st,pd->pet.rename_flag); break;
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case 6: script_pushint(st,(int)pd->pet.level); break;
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case 7: script_pushint(st,pd->bl.id); break;
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case PETINFO_ID: script_pushint(st,pd->pet.pet_id); break;
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case PETINFO_CLASS: script_pushint(st,pd->pet.class_); break;
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case PETINFO_NAME: script_pushstrcopy(st,pd->pet.name); break;
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case PETINFO_INTIMATE: script_pushint(st,pd->pet.intimate); break;
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case PETINFO_HUNGRY: script_pushint(st,pd->pet.hungry); break;
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case PETINFO_RENAMED: script_pushint(st,pd->pet.rename_flag); break;
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case PETINFO_LEVEL: script_pushint(st,(int)pd->pet.level); break;
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case PETINFO_BLOCKID: script_pushint(st,pd->bl.id); break;
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default:
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script_pushint(st,0);
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break;
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@ -297,6 +297,17 @@ enum script_parse_options {
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SCRIPT_RETURN_EMPTY_SCRIPT = 0x4// returns the script object instead of NULL for empty scripts
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};
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enum petinfo_types {
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PETINFO_ID = 0,
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PETINFO_CLASS,
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PETINFO_NAME,
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PETINFO_INTIMATE,
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PETINFO_HUNGRY,
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PETINFO_RENAMED,
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PETINFO_LEVEL,
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PETINFO_BLOCKID
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};
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enum unitdata_mobtypes {
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UMOB_SIZE = 0,
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UMOB_LEVEL,
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@ -2539,6 +2539,25 @@
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export_constant(A_CANNONBALL);
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export_constant(A_THROWWEAPON);
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/* petinfo types */
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export_constant(PETINFO_ID);
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export_constant(PETINFO_CLASS);
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export_constant(PETINFO_NAME);
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export_constant(PETINFO_INTIMATE);
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export_constant(PETINFO_HUNGRY);
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export_constant(PETINFO_RENAMED);
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export_constant(PETINFO_LEVEL);
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export_constant(PETINFO_BLOCKID);
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// For backwards compatability - might be removed in the near future
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script_set_constant("PET_ID",PETINFO_ID,false);
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script_set_constant("PET_CLASS",PETINFO_CLASS,false);
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script_set_constant("PET_NAME",PETINFO_NAME,false);
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script_set_constant("PET_INTIMATE",PETINFO_INTIMATE,false);
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script_set_constant("PET_HUNGRY",PETINFO_HUNGRY,false);
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script_set_constant("PET_RENAMED",PETINFO_RENAMED,false);
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script_set_constant("PET_LEVEL",PETINFO_LEVEL,false);
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/* add skill types */
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script_set_constant("SKILL_PERM",ADDSKILL_PERMANENT,false);
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script_set_constant("SKILL_TEMP",ADDSKILL_TEMP,false);
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