* Fixed hugel_bingo making an unneeded infinite loop bugreport:1349

* Partially fixed bugreport:1285 (item 13697)


git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12646 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
toms 2008-04-24 11:35:18 +00:00
parent d42929747f
commit a6bb42334b
4 changed files with 10 additions and 7 deletions

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@ -43,6 +43,8 @@
2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
=======================
2008/04/24
* Rev. 12646 Partially fixed bugreport:1285 (item 13697) [Toms]
2008/04/21
* Rev. 12625 Further fixed bugreport:1371. [L0ne_W0lf]
2008/04/14

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@ -3906,7 +3906,7 @@
//13694,Freya_Crown_Box,Freya's Crown Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5306,1; },{},{}
13695,Field_Manual25_Box,Field Manual 25% Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14532,25; },{},{}
13696,Field_Manual100_Box,Field Manual 100% Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14533,100; },{},{}
13697,J_Blessing10_Box,Blessing Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12215,30; },{},{}
13697,J_Blessing10_Box,Blessing Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12215,10; },{},{}
13698,J_Inc_Agi10_Box,Increase Agility Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12216,10; },{},{}
13699,J_Wind_Walk10_Box,Wind Walk Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12219,10; },{},{}
13700,J_Adrenaline10_Box,Adrenaline Rush Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12220,10; },{},{}

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@ -1,6 +1,7 @@
Date Added
======
2008/04/22
2008/04/24
* Rev. 12646 Fixed hugel_bingo making an unneeded infinite loop bugreport:1349 [Toms]
* Rev. 12645 Corrected a typo error ";;" bugreport:919 [Toms]
2008/04/21
* Rev. 12629 Fixed yet another WoE SE Bug (Juno castle 3) [L0ne_W0lf]

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@ -192,13 +192,13 @@ OnTimer2000:
OnTimer5000:
mapannounce "que_bingo","Eukran: Now, let the game begin!",1,0xFFAB54;
setarray $@bingoarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25;
set .@max_index, 24;
for(set .@i,0; .@i < 25; set .@i,.@i +1)
{
L_Roll:
set $@bingo0,rand(0,24);
setarray $bingo[.@i],$@bingoarray[$@bingo0];
if(!$bingo[.@i]) goto L_Roll;
cleararray $@bingoarray[$@bingo0],0,1;
set $@bingo0,rand(0,.@max_index);
set $bingo[.@i],$@bingoarray[$@bingo0];
set $@bingoarray[$@bingo0], $@bingoarray[.@max_index];
set .@max_index, .@max_index - 1;
}
end;