* Fixed hugel_bingo making an unneeded infinite loop bugreport:1349
* Partially fixed bugreport:1285 (item 13697) git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@12646 54d463be-8e91-2dee-dedb-b68131a5f0ec
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@ -43,6 +43,8 @@
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2385 Recuvative_Armor Should trigger HP/SP return with magical kills as well.
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=======================
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2008/04/24
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* Rev. 12646 Partially fixed bugreport:1285 (item 13697) [Toms]
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2008/04/21
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* Rev. 12625 Further fixed bugreport:1371. [L0ne_W0lf]
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2008/04/14
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@ -3906,7 +3906,7 @@
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//13694,Freya_Crown_Box,Freya's Crown Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 5306,1; },{},{}
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13695,Field_Manual25_Box,Field Manual 25% Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14532,25; },{},{}
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13696,Field_Manual100_Box,Field Manual 100% Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 14533,100; },{},{}
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13697,J_Blessing10_Box,Blessing Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12215,30; },{},{}
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13697,J_Blessing10_Box,Blessing Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12215,10; },{},{}
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13698,J_Inc_Agi10_Box,Increase Agility Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12216,10; },{},{}
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13699,J_Wind_Walk10_Box,Wind Walk Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12219,10; },{},{}
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13700,J_Adrenaline10_Box,Adrenaline Rush Scroll 10ea Box,2,20,,10,,,,,0xFFFFFFFF,7,2,,,,,,{ getitem 12220,10; },{},{}
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@ -1,6 +1,7 @@
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Date Added
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======
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2008/04/22
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2008/04/24
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* Rev. 12646 Fixed hugel_bingo making an unneeded infinite loop bugreport:1349 [Toms]
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* Rev. 12645 Corrected a typo error ";;" bugreport:919 [Toms]
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2008/04/21
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* Rev. 12629 Fixed yet another WoE SE Bug (Juno castle 3) [L0ne_W0lf]
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@ -192,13 +192,13 @@ OnTimer2000:
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OnTimer5000:
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mapannounce "que_bingo","Eukran: Now, let the game begin!",1,0xFFAB54;
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setarray $@bingoarray[0],1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24,25;
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set .@max_index, 24;
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for(set .@i,0; .@i < 25; set .@i,.@i +1)
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{
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L_Roll:
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set $@bingo0,rand(0,24);
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setarray $bingo[.@i],$@bingoarray[$@bingo0];
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if(!$bingo[.@i]) goto L_Roll;
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cleararray $@bingoarray[$@bingo0],0,1;
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set $@bingo0,rand(0,.@max_index);
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set $bingo[.@i],$@bingoarray[$@bingo0];
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set $@bingoarray[$@bingo0], $@bingoarray[.@max_index];
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set .@max_index, .@max_index - 1;
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}
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end;
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