Fixed a badly defined skill range in homunculus loading code (followup to r11731)

git-svn-id: https://svn.code.sf.net/p/rathena/svn/trunk@11789 54d463be-8e91-2dee-dedb-b68131a5f0ec
This commit is contained in:
ultramage 2007-11-23 19:54:56 +00:00
parent 128efc8d50
commit a7163dc913

View File

@ -97,13 +97,13 @@ int inter_homun_fromstr(char *str,struct s_homunculus *p)
if (sscanf(str+next, "%d,%d,%n", &tmp_int[0], &tmp_int[1], &len) != 2)
return 2;
if (tmp_int[0] > HM_SKILLBASE && tmp_int[0] < HM_SKILLBASE+MAX_HOMUNSKILL)
if (tmp_int[0] >= HM_SKILLBASE && tmp_int[0] < HM_SKILLBASE+MAX_HOMUNSKILL)
{
i = tmp_int[0] - HM_SKILLBASE;
p->hskill[i].id = tmp_int[0];
p->hskill[i].lv = tmp_int[1];
} else
ShowError("Read Homun: Unsupported Skill ID %d for homunculus (Homun ID=%d\n", tmp_int[0], p->hom_id);
ShowError("Read Homun: Unsupported Skill ID %d for homunculus (Homun ID=%d\n)", tmp_int[0], p->hom_id);
next += len;
if (str[next] == ' ')
next++;